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A

a - Variable in class com.jme3.bullet.debug.BulletJointDebugControl
 
a - Variable in class com.jme3.math.ColorRGBA
The alpha component of the color.
abs(float) - Static method in class com.jme3.math.FastMath
Returns Absolute value of a float.
abs(float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
absoluteLocal() - Method in class com.jme3.math.Matrix3f
Takes the absolute value of all matrix fields locally.
AbstractAppState - Class in com.jme3.app.state
AbstractAppState implements some common methods that make creation of AppStates easier.
AbstractAppState() - Constructor for class com.jme3.app.state.AbstractAppState
 
AbstractBlenderHelper - Class in com.jme3.scene.plugins.blender
A purpose of the helper class is to split calculation code into several classes.
AbstractBlenderHelper(String, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.AbstractBlenderHelper
This constructor parses the given blender version and stores the result.
AbstractBox - Class in com.jme3.scene.shape
An eight sided box.
AbstractBox() - Constructor for class com.jme3.scene.shape.AbstractBox
 
AbstractCinematicEvent - Class in com.jme3.cinematic.events
This call contains the basic behaviour of a cinematic event.
AbstractCinematicEvent() - Constructor for class com.jme3.cinematic.events.AbstractCinematicEvent
Contruct a cinematic event (empty constructor).
AbstractCinematicEvent(float) - Constructor for class com.jme3.cinematic.events.AbstractCinematicEvent
Contruct a cinematic event with the given initial duration.
AbstractCinematicEvent(LoopMode) - Constructor for class com.jme3.cinematic.events.AbstractCinematicEvent
Contruct a cinematic event with the given loopMode.
AbstractCinematicEvent(float, LoopMode) - Constructor for class com.jme3.cinematic.events.AbstractCinematicEvent
Contruct a cinematic event with the given loopMode and the given initialDuration.
AbstractClientService - Class in com.jme3.network.service
Convenient base class for ClientServices providing some default ClientService interface implementations as well as a few convenience methods such as getServiceManager() and getService(type).
AbstractClientService() - Constructor for class com.jme3.network.service.AbstractClientService
 
AbstractControl - Class in com.jme3.scene.control
An abstract implementation of the Control interface.
AbstractControl() - Constructor for class com.jme3.scene.control.AbstractControl
 
AbstractFilter - Class in com.jme3.terrain.noise.filter
 
AbstractFilter() - Constructor for class com.jme3.terrain.noise.filter.AbstractFilter
 
AbstractHeightMap - Class in com.jme3.terrain.heightmap
AbstractHeightMap provides a base implementation of height data for terrain rendering.
AbstractHeightMap() - Constructor for class com.jme3.terrain.heightmap.AbstractHeightMap
 
AbstractHostedConnectionService - Class in com.jme3.network.service
Convenient base class for HostedServices providing some default HostedService interface implementations as well as a few convenience methods such as getServiceManager() and getService(type).
AbstractHostedConnectionService() - Constructor for class com.jme3.network.service.AbstractHostedConnectionService
Creates a new HostedService that will autohost connections when detected.
AbstractHostedConnectionService(boolean) - Constructor for class com.jme3.network.service.AbstractHostedConnectionService
Creates a new HostedService that will automatically host connections only if autoHost is true.
AbstractHostedService - Class in com.jme3.network.service
Convenient base class for HostedServices providing some default HostedService interface implementations as well as a few convenience methods such as getServiceManager() and getService(type).
AbstractHostedService() - Constructor for class com.jme3.network.service.AbstractHostedService
 
AbstractJoystick - Class in com.jme3.input
A joystick represents a single joystick that is installed in the system.
AbstractJoystick(InputManager, JoyInput, int, String) - Constructor for class com.jme3.input.AbstractJoystick
Creates a new joystick instance.
AbstractKernel - Class in com.jme3.network.kernel
Base implementation of the Kernel interface providing several useful default implementations of some methods.
AbstractKernel() - Constructor for class com.jme3.network.kernel.AbstractKernel
 
AbstractMessage - Class in com.jme3.network
Interface implemented by all network messages.
AbstractMessage() - Constructor for class com.jme3.network.AbstractMessage
 
AbstractMessage(boolean) - Constructor for class com.jme3.network.AbstractMessage
 
AbstractMessageDelegator<S extends MessageConnection> - Class in com.jme3.network.util
A MessageListener implementation that will forward messages to methods of a delegate object.
AbstractMessageDelegator(Class, boolean) - Constructor for class com.jme3.network.util.AbstractMessageDelegator
Creates an AbstractMessageDelegator that will forward received messages to methods of the specified delegate type.
AbstractPhysicsControl - Class in com.jme3.bullet.control
AbstractPhysicsControl manages the lifecycle of a physics object that is attached to a spatial in the SceneGraph.
AbstractPhysicsControl() - Constructor for class com.jme3.bullet.control.AbstractPhysicsControl
 
AbstractPhysicsDebugControl - Class in com.jme3.bullet.debug
 
AbstractPhysicsDebugControl(BulletDebugAppState) - Constructor for class com.jme3.bullet.debug.AbstractPhysicsDebugControl
 
AbstractService<S extends ServiceManager> - Class in com.jme3.network.service
Base class providing some default Service interface implementations as well as a few convenience methods such as getServiceManager() and getService(type).
AbstractService() - Constructor for class com.jme3.network.service.AbstractService
 
AbstractShadowFilter<T extends AbstractShadowRenderer> - Class in com.jme3.shadow
Generic abstract filter that holds common implementations for the different shadow filtesr
AbstractShadowFilter(AssetManager, int, T) - Constructor for class com.jme3.shadow.AbstractShadowFilter
Abstract class constructor
AbstractShadowRenderer - Class in com.jme3.shadow
abstract shadow renderer that holds commons feature to have for a shadow renderer
AbstractShadowRenderer() - Constructor for class com.jme3.shadow.AbstractShadowRenderer
used for serialization
AbstractShadowRenderer(AssetManager, int, int) - Constructor for class com.jme3.shadow.AbstractShadowRenderer
Create an abstract shadow renderer.
AbstractTriangle - Class in com.jme3.math
 
AbstractTriangle() - Constructor for class com.jme3.math.AbstractTriangle
 
AC_LOC_X - Static variable in class com.jme3.scene.plugins.blender.animations.Ipo
 
AC_LOC_Y - Static variable in class com.jme3.scene.plugins.blender.animations.Ipo
 
AC_LOC_Z - Static variable in class com.jme3.scene.plugins.blender.animations.Ipo
 
AC_QUAT_W - Static variable in class com.jme3.scene.plugins.blender.animations.Ipo
 
AC_QUAT_X - Static variable in class com.jme3.scene.plugins.blender.animations.Ipo
 
AC_QUAT_Y - Static variable in class com.jme3.scene.plugins.blender.animations.Ipo
 
AC_QUAT_Z - Static variable in class com.jme3.scene.plugins.blender.animations.Ipo
 
AC_SIZE_X - Static variable in class com.jme3.scene.plugins.blender.animations.Ipo
 
AC_SIZE_Y - Static variable in class com.jme3.scene.plugins.blender.animations.Ipo
 
AC_SIZE_Z - Static variable in class com.jme3.scene.plugins.blender.animations.Ipo
 
accelerate(float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Apply the given engine force to all wheels, works continuously
accelerate(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Apply the given engine force, works continuously
accelerate(float) - Method in class jme3test.bullet.PhysicsHoverControl
 
accelerationValue - Variable in class jme3test.bullet.PhysicsHoverControl
 
accept(SelectionKey) - Method in class com.jme3.network.kernel.tcp.SelectorKernel.SelectorThread
 
acos(float) - Static method in class com.jme3.math.FastMath
Returns the arc cosine of a value.
Special cases: If fValue is smaller than -1, then the result is PI.
AcousticLab - Static variable in class com.jme3.audio.Environment
 
acquirePixelFormat(boolean) - Method in class com.jme3.system.lwjgl.LwjglCanvas
It seems it is best to use one pixel format for all shared contexts.
actionDown(int, long, float, float) - Method in class com.jme3.input.ios.IosTouchHandler
 
ActionListener - Interface in com.jme3.input.controls
ActionListener is used to receive input events in "digital" style.
actionMove(int, long, float, float) - Method in class com.jme3.input.ios.IosTouchHandler
 
actionUp(int, long, float, float) - Method in class com.jme3.input.ios.IosTouchHandler
 
activate() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
reactivates this PhysicsRigidBody when it has been deactivated because it was not moving
activateCamera(float, String) - Method in class com.jme3.cinematic.Cinematic
schedule an event that will activate the camera at the given time
active - Variable in class com.jme3.bullet.BulletAppState
 
active - Variable in class com.jme3.system.jogl.JoglAbstractDisplay
 
active - Variable in class com.jme3.system.jogl.JoglNewtAbstractDisplay
 
actualContext - Variable in class com.jme3.system.awt.AwtPanelsContext
 
add(T...) - Method in class com.jme3.animation.CompactArray
Add objects.
add(Object) - Method in class com.jme3.bullet.PhysicsSpace
adds an object to the physics space
add(Light) - Method in class com.jme3.light.LightList
Adds a light to the list.
add(ColorRGBA) - Method in class com.jme3.math.ColorRGBA
Adds each r,g,b,a of this ColorRGBA by the corresponding r,g,b,a of the given color and returns the result as a new ColorRGBA.
add(Matrix4f) - Method in class com.jme3.math.Matrix4f
 
add(Quaternion) - Method in class com.jme3.math.Quaternion
add adds the values of this quaternion to those of the parameter quaternion.
add(Vector2f) - Method in class com.jme3.math.Vector2f
add adds a provided vector to this vector creating a resultant vector which is returned.
add(Vector2f, Vector2f) - Method in class com.jme3.math.Vector2f
add adds this vector by vec and stores the result in result.
add(Vector3f) - Method in class com.jme3.math.Vector3f
add adds a provided vector to this vector creating a resultant vector which is returned.
add(Vector3f, Vector3f) - Method in class com.jme3.math.Vector3f
add adds the values of a provided vector storing the values in the supplied vector.
add(float, float, float) - Method in class com.jme3.math.Vector3f
add adds the provided values to this vector, creating a new vector that is then returned.
add(Vector4f) - Method in class com.jme3.math.Vector4f
add adds a provided vector to this vector creating a resultant vector which is returned.
add(Vector4f, Vector4f) - Method in class com.jme3.math.Vector4f
add adds the values of a provided vector storing the values in the supplied vector.
add(float, float, float, float) - Method in class com.jme3.math.Vector4f
add adds the provided values to this vector, creating a new vector that is then returned.
add(Geometry) - Method in class com.jme3.renderer.queue.GeometryList
Adds a geometry to the list.
add(DQuaternion) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
add adds the values of this quaternion to those of the parameter quaternion.
add(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
add adds a provided vector to this vector creating a resultant vector which is returned.
add(Vector3d, Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
add adds the values of a provided vector storing the values in the supplied vector.
add(double, double, double) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
add adds the provided values to this vector, creating a new vector that is then returned.
add(Texture, TextureBlender, int, int, Structure, String, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.CombinedTexture
This method adds a texture data to the resulting texture.
add(TexturePixel) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
This method adds the calues of the given pixel to the current pixel.
add(ColorRGBA) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
This method adds the calues of the given pixel to the current pixel.
add(String, int, int) - Method in class com.jme3.scene.plugins.fbx.AnimationList
Use in the case of multiple animation layers in FBX asset
add(String, String, int, int) - Method in class com.jme3.scene.plugins.fbx.AnimationList
Use in the case of multiple animation layers in FBX asset
add(E) - Method in class com.jme3.util.SafeArrayList
 
add(int, E) - Method in class com.jme3.util.SafeArrayList
 
add(E) - Method in class com.jme3.util.SafeArrayList.ArrayIterator
 
add(long) - Method in class jme3test.network.MovingAverage
Deprecated.
 
addAction(BlenderAction) - Method in class com.jme3.scene.plugins.blender.BlenderContext
Adds blender action to the context.
addAll(Spatial) - Method in class com.jme3.bullet.PhysicsSpace
adds all physics controls and joints in the given spatial node to the physics space (e.g.
addAll(Collection<? extends E>) - Method in class com.jme3.util.SafeArrayList
 
addAll(int, Collection<? extends E>) - Method in class com.jme3.util.SafeArrayList
 
addAllBones() - Method in class com.jme3.animation.AnimChannel
Add all the bones of the model's skeleton to be influenced by this animation channel.
addAnim(Animation) - Method in class com.jme3.animation.AnimControl
Adds an animation to be available for playing to this AnimControl.
addAnimation(Long, Animation) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method adds the animation for the specified OMA of its owner.
addAssetEventListener(AssetEventListener) - Method in interface com.jme3.asset.AssetManager
Add an AssetEventListener to receive events from this AssetManager.
addAssetEventListener(AssetEventListener) - Method in class com.jme3.asset.DesktopAssetManager
 
addAxis(JoystickAxis) - Method in class com.jme3.input.AbstractJoystick
 
addAxis(InputDevice.MotionRange) - Method in class com.jme3.input.android.AndroidJoystickJoyInput14.AndroidJoystick
 
addAxis(String, String, int, float) - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystick
 
addAxis(int, JoystickAxis) - Method in class com.jme3.input.lwjgl.GlfwJoystickInput.GlfwJoystick
 
addAxis(Component) - Method in class com.jme3.input.lwjgl.JInputJoyInput.JInputJoystick
 
addBasis(Basis) - Method in interface com.jme3.terrain.noise.fractal.Fractal
 
addBasis(Basis) - Method in class com.jme3.terrain.noise.fractal.FractalSum
 
addBone(String) - Method in class com.jme3.animation.AnimChannel
Add a single bone to be influenced by this animation channel.
addBone(Bone) - Method in class com.jme3.animation.AnimChannel
Add a single bone to be influenced by this animation channel.
addBoneIndex(String, Integer) - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
Adds bone index to the mesh.
addBoneName(String) - Method in class com.jme3.bullet.control.KinematicRagdollControl
Add a bone name to this control Using this method you can specify which bones of the skeleton will be used to build the collision shapes.
addBrick(Vector3f) - Method in class jme3test.batching.TestBatchNodeTower
 
addBrick(Vector3f) - Method in class jme3test.bullet.TestBrickTower
 
addBrick(Vector3f) - Method in class jme3test.bullet.TestBrickWall
 
addBuffer(ByteBuffer) - Method in class com.jme3.network.base.MessageProtocol
Adds the specified buffer, extracting the contained messages and making them available to getMessage().
addButton(JoystickButton) - Method in class com.jme3.input.AbstractJoystick
 
addButton(int) - Method in class com.jme3.input.android.AndroidJoystickJoyInput14.AndroidJoystick
 
addButton(JoystickButton) - Method in class com.jme3.input.lwjgl.GlfwJoystickInput.GlfwJoystick
 
addButton(Component) - Method in class com.jme3.input.lwjgl.JInputJoyInput.JInputJoystick
 
addChannel(int) - Method in class com.jme3.network.base.DefaultServer
 
addChannel(int) - Method in interface com.jme3.network.Server
Adds an alternate channel to the server, using the specified port.
addCharacter(int, BitmapCharacter) - Method in class com.jme3.font.BitmapCharacterSet
 
addChild(Bone) - Method in class com.jme3.animation.Bone
Add a new child to this bone.
addChildShape(CollisionShape, Vector3f) - Method in class com.jme3.bullet.collision.shapes.CompoundCollisionShape
adds a child shape at the given local translation
addChildShape(CollisionShape, Vector3f, Matrix3f) - Method in class com.jme3.bullet.collision.shapes.CompoundCollisionShape
adds a child shape at the given local translation
addCinematicEvent(float, CinematicEvent) - Method in class com.jme3.cinematic.Cinematic
Adds a cinematic event to this cinematic at the given timestamp.
addCircleFault(float[][], Random, float, float) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
addClassLoader(ClassLoader) - Method in interface com.jme3.asset.AssetManager
Adds a ClassLoader that is used to load classes that are needed for finding and loading Assets.
addClassLoader(ClassLoader) - Method in class com.jme3.asset.DesktopAssetManager
 
addClientStateListener(ClientStateListener) - Method in class com.jme3.network.base.DefaultClient
 
addClientStateListener(ClientStateListener) - Method in interface com.jme3.network.Client
Adds a listener that will be notified about connection state changes.
addCollideWithGroup(int) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
Add a group that this object will collide with.
Two object will collide when one of the partys has the collisionGroup of the other in its collideWithGroups set.
addCollision(CollisionResult) - Method in class com.jme3.collision.CollisionResults
 
addCollisionGroupListener(PhysicsCollisionGroupListener, int) - Method in class com.jme3.bullet.PhysicsSpace
Adds a listener for a specific collision group, such a listener can disable collisions when they happen.
There can be only one listener per collision group.
addCollisionListener(RagdollCollisionListener) - Method in class com.jme3.bullet.control.KinematicRagdollControl
add a
addCollisionListener(PhysicsCollisionListener) - Method in class com.jme3.bullet.PhysicsSpace
Adds a CollisionListener that will be informed about collision events
addCollisionObject(PhysicsCollisionObject) - Method in class com.jme3.bullet.PhysicsSpace
 
addColorTexture(Texture2D) - Method in class com.jme3.texture.FrameBuffer
Add a color texture to use for this framebuffer.
addColorTexture(TextureArray, int) - Method in class com.jme3.texture.FrameBuffer
Add a color texture array to use for this framebuffer.
addColorTexture(TextureCubeMap, TextureCubeMap.Face) - Method in class com.jme3.texture.FrameBuffer
Add a color texture to use for this framebuffer.
addComponent(Component) - Method in class com.jme3.input.lwjgl.JInputJoyInput.JInputJoystick
 
addConnection(HostedConnection) - Method in class com.jme3.network.service.HostedServiceManager
Called internally when a new connection has been added so that the services can be notified.
addConnectionListener(ConnectionListener) - Method in class com.jme3.network.base.DefaultServer
 
addConnectionListener(ConnectionListener) - Method in interface com.jme3.network.Server
Adds a listener that will be notified when new hosted connections arrive.
addConstraints(Long, List<Constraint>) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method adds a new modifier to the list.
addControl(Control) - Method in class com.jme3.scene.Spatial
Add a control to the list of controls.
addControlPoint(Vector3f) - Method in class com.jme3.math.Spline
Adds a controlPoint to the spline
addData(ByteBuffer) - Method in class com.jme3.texture.Image
 
addDefine(String, VarType) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
Adds a define to the techniquedef
addDisplayedClasses(Vector<Class>) - Method in class jme3test.TestChooser
 
added - Variable in class com.jme3.bullet.control.AbstractPhysicsControl
 
added - Variable in class com.jme3.bullet.control.CharacterControl
 
added - Variable in class com.jme3.bullet.control.GhostControl
 
added - Variable in class com.jme3.bullet.control.RigidBodyControl
 
added - Variable in class com.jme3.bullet.control.VehicleControl
 
addEdge(Integer, Integer) - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
Adds edge to the loop.
addEndpoint(SocketChannel) - Method in class com.jme3.network.kernel.tcp.SelectorKernel
 
addEnvelope(Envelope) - Method in class com.jme3.network.kernel.AbstractKernel
 
addErrorListener(ErrorListener<? super Client>) - Method in class com.jme3.network.base.DefaultClient
 
addErrorListener(ErrorListener<? super Client>) - Method in interface com.jme3.network.Client
Adds a listener that will be notified when any connection errors occur.
addEvent(InputEvent) - Method in class com.jme3.input.android.AndroidJoyInput
 
addEvent(InputEvent) - Method in class com.jme3.input.android.AndroidTouchInput
 
addEvent(InputEvent) - Method in class com.jme3.input.ios.IosInputHandler
 
addEvent(EndpointEvent) - Method in class com.jme3.network.kernel.AbstractKernel
 
addFault(float[][], Random) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
addFileBlockHeader(Long, FileBlockHeader) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method adds a file block header to the map.
addFilter(Filter) - Method in class com.jme3.post.FilterPostProcessor
Adds a filter to the filters list
addForcedMatParam(MatParamOverride) - Method in class com.jme3.renderer.RenderManager
Adds a forced material parameter to use when rendering geometries.
addFromRootBone(String) - Method in class com.jme3.animation.AnimChannel
Add bones to be influenced by this animation channel, starting from the given named bone and going toward its children.
addFromRootBone(Bone) - Method in class com.jme3.animation.AnimChannel
Add bones to be influenced by this animation channel, starting from the given bone and going toward its children.
addGeometry(Geometry) - Method in class jme3tools.optimize.TextureAtlas
Add a geometries DiffuseMap (or ColorMap), NormalMap and SpecularMap to the atlas.
addHill(float[][], Random) - Method in class com.jme3.terrain.heightmap.HillHeightMap
Generates a new hill of random size and height at a random position in the heightmap.
addImage(Bitmap) - Method in class com.jme3.app.state.MjpegFileWriter
 
addImage(Bitmap, float) - Method in class com.jme3.app.state.MjpegFileWriter
 
addImage(byte[]) - Method in class com.jme3.app.state.MjpegFileWriter
 
addImageToAtlas(BatchRenderBackend.Image, int, int, int) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
 
addInBuffer(Vector3f, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Add to a Vector3f in-buffer.
addInBuffer(Vector2f, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Add to a Vector2f in-buffer.
addInfluencedNode(FbxNode, String) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurveNode
 
addInfo(String, int) - Method in class jme3test.input.TestJoystick
 
addInstance(Geometry) - Method in class com.jme3.scene.instancing.InstancedGeometry
 
ADDITION - Static variable in class com.jme3.terrain.heightmap.CombinerHeightMap
Constant mode to denote adding the two heightmaps.
ADDITIONAL - Static variable in class com.jme3.material.RenderState
The ADDITIONAL render state is identical to the RenderState.DEFAULT render state except that all apply values are set to false.
addJoint(PhysicsJoint) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
do not use manually, joints are added automatically
addKerning(int, int) - Method in class com.jme3.font.BitmapCharacter
 
addKeyFrameAtIndex(int, KeyFrame) - Method in class com.jme3.cinematic.TimeLine
 
addKeyFrameAtTime(float, KeyFrame) - Method in class com.jme3.cinematic.TimeLine
 
addKeyFrameRotation(int, Quaternion) - Method in class com.jme3.animation.AnimationFactory
Adds a key frame for the given rotation at the given keyFrame index
This can't be used if the interpolated angle is higher than PI (180°)
Use AnimationFactory.addKeyFrameRotationAngles(int keyFrameIndex, float x, float y, float z) instead that uses Euler angles rotations.
addKeyFrameRotationAngles(int, float, float, float) - Method in class com.jme3.animation.AnimationFactory
Adds a key frame for the given rotation at the given key frame index.
Rotation is expressed by Euler angles values in radians.
Note that the generated rotation will be stored as a quaternion and interpolated using a spherical linear interpolation (slerp)
Hence, this method may create intermediate keyFrames if the interpolation angle is higher than PI to ensure continuity in animation
addKeyFrameScale(int, Vector3f) - Method in class com.jme3.animation.AnimationFactory
Adds a key frame for the given scale at the given keyFrame index
addKeyFrameTransform(int, Transform) - Method in class com.jme3.animation.AnimationFactory
Adds a key frame for the given Transform at the given keyFrame index
addKeyFrameTranslation(int, Vector3f) - Method in class com.jme3.animation.AnimationFactory
Adds a key frame for the given translation at the given keyFrame index
addLight(Light) - Method in class com.jme3.scene.Spatial
addLight adds the given light to the Spatial; causing all child Spatials to be affected by it.
addLineFault(float[][], Random, float, float) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
addLink(String) - Method in class jme3test.app.TestCloner.GraphNode
 
addLink(TestCloner.GraphNode) - Method in class jme3test.app.TestCloner.GraphNode
 
addLinkedChild(ModelKey) - Method in class com.jme3.scene.AssetLinkNode
Add a "linked" child.
addLinkedFeature(String, String, Object) - Method in class com.jme3.scene.plugins.blender.BlenderContext
Deprecated.
addListener(AnimEventListener) - Method in class com.jme3.animation.AnimControl
Adds a new listener to receive animation related events.
addListener(CinematicEventListener) - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Add a CinematicEventListener to this event.
addListener(MotionPathListener) - Method in class com.jme3.cinematic.MotionPath
Adds a motion pathListener to the path
addListener(InputListener, String...) - Method in class com.jme3.input.InputManager
Adds a new listener to receive events on the given mappings.
addListener(TerrainGridListener) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
 
addListeners(GLSurfaceView) - Method in class com.jme3.input.android.AndroidInputHandler
 
addListeners(GLSurfaceView) - Method in class com.jme3.input.android.AndroidInputHandler14
 
addLoadedFeatures(Long, BlenderContext.LoadedDataType, Object) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method adds a loaded feature to the map.
addLocal(ColorRGBA) - Method in class com.jme3.math.ColorRGBA
Adds each r,g,b,a of this ColorRGBA by the r,g,b,a the given color and returns the result (this).
addLocal(Matrix4f) - Method in class com.jme3.math.Matrix4f
add adds the values of a parameter matrix to this matrix.
addLocal(Quaternion) - Method in class com.jme3.math.Quaternion
add adds the values of this quaternion to those of the parameter quaternion.
addLocal(Vector2f) - Method in class com.jme3.math.Vector2f
addLocal adds a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
addLocal(float, float) - Method in class com.jme3.math.Vector2f
addLocal adds the provided values to this vector internally, and returns a handle to this vector for easy chaining of calls.
addLocal(Vector3f) - Method in class com.jme3.math.Vector3f
addLocal adds a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
addLocal(float, float, float) - Method in class com.jme3.math.Vector3f
addLocal adds the provided values to this vector internally, and returns a handle to this vector for easy chaining of calls.
addLocal(Vector4f) - Method in class com.jme3.math.Vector4f
addLocal adds a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
addLocal(float, float, float, float) - Method in class com.jme3.math.Vector4f
addLocal adds the provided values to this vector internally, and returns a handle to this vector for easy chaining of calls.
addLocal(DQuaternion) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
add adds the values of this quaternion to those of the parameter quaternion.
addLocal(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
addLocal adds a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
addLocal(double, double, double) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
addLocal adds the provided values to this vector internally, and returns a handle to this vector for easy chaining of calls.
addMapping(String, Trigger...) - Method in class com.jme3.input.InputManager
Create a new mapping to the given triggers.
addMapping(String, String, String) - Static method in class com.jme3.input.JoystickCompatibilityMappings
Adds a single Joystick axis or button remapping based on the joystick's name and axis/button name.
addMappings(Properties) - Static method in class com.jme3.input.JoystickCompatibilityMappings
Adds a preconfigured set of mappings in Properties object form where the names are dot notation "joystick"."axis/button" and the values are the remapped component name.
addMarker(String, Object, Object) - Method in class com.jme3.scene.plugins.blender.BlenderContext
Adds a custom marker for scene's feature.
addMaterialExtension(MaterialExtension) - Method in class com.jme3.scene.plugins.ogre.matext.MaterialExtensionSet
Adds a new material extension to the set of extensions.
addMaterialParam(VarType, String, Object) - Method in class com.jme3.material.MaterialDef
Adds a new material parameter.
addMaterialParamTexture(VarType, String, ColorSpace) - Method in class com.jme3.material.MaterialDef
Adds a new material parameter.
addMatParamOverride(MatParamOverride) - Method in class com.jme3.scene.Spatial
Adds a local material parameter override.
addMessageListener(MessageListener<? super Client>) - Method in class com.jme3.network.base.DefaultClient
 
addMessageListener(MessageListener<? super Client>, Class...) - Method in class com.jme3.network.base.DefaultClient
 
addMessageListener(MessageListener<? super HostedConnection>) - Method in class com.jme3.network.base.DefaultServer
 
addMessageListener(MessageListener<? super HostedConnection>, Class...) - Method in class com.jme3.network.base.DefaultServer
 
addMessageListener(MessageListener<? super S>) - Method in class com.jme3.network.base.MessageListenerRegistry
 
addMessageListener(MessageListener<? super S>, Class...) - Method in class com.jme3.network.base.MessageListenerRegistry
 
addMessageListener(MessageListener<? super Client>) - Method in interface com.jme3.network.Client
Adds a listener that will be notified when any message or object is received from the server.
addMessageListener(MessageListener<? super Client>, Class...) - Method in interface com.jme3.network.Client
Adds a listener that will be notified when messages of the specified types are received.
addMessageListener(MessageListener<? super HostedConnection>) - Method in interface com.jme3.network.Server
Adds a listener that will be notified when any message or object is received from one of the clients.
addMessageListener(MessageListener<? super HostedConnection>, Class...) - Method in interface com.jme3.network.Server
Adds a listener that will be notified when messages of the specified types are received from one of the clients.
addModulator(Modulator) - Method in interface com.jme3.terrain.noise.Basis
 
addModulator(Modulator) - Method in class com.jme3.terrain.noise.basis.FilteredBasis
 
addModulator(Modulator) - Method in class com.jme3.terrain.noise.basis.Noise
 
addNode(ShaderNode) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate.DeclaredVariable
 
addNotify() - Method in class com.jme3.system.awt.AwtPanel
 
addOccluders(Spatial) - Method in class com.jme3.shadow.ShadowUtil.OccludersExtractor
Check the rootScene against camera frustum and if intersects process it recursively.
addPhysics(PhysicsSpace) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
Called when the physics object is supposed to add all objects it needs to manage to the physics space.
addPhysics(PhysicsSpace) - Method in class com.jme3.bullet.control.BetterCharacterControl
This is implemented from AbstractPhysicsControl and called when the control is supposed to add all objects to the physics space.
addPhysics(PhysicsSpace) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
addPostFilter(Filter) - Method in class com.jme3.terrain.noise.filter.AbstractFilter
 
addPostFilter(Filter) - Method in interface com.jme3.terrain.noise.Filter
 
addPostIterateFilter(Filter) - Method in class com.jme3.terrain.noise.filter.IterativeFilter
 
addPreFilter(Filter) - Method in class com.jme3.terrain.noise.filter.AbstractFilter
 
addPreFilter(Filter) - Method in interface com.jme3.terrain.noise.Filter
 
addPreIterateFilter(Filter) - Method in class com.jme3.terrain.noise.filter.IterativeFilter
 
addProcessor(SceneProcessor) - Method in class com.jme3.renderer.ViewPort
Adds a SceneProcessor to this ViewPort.
addQuad(float, float, float, float, Color, Color, Color, Color, float, float, float, float, int) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
 
addRawInputListener(RawInputListener) - Method in class com.jme3.input.InputManager
Adds a RawInputListener to receive raw input events.
addRemoteClass(ClassInfo) - Method in class com.jme3.network.service.rmi.RmiRegistry
 
addRemoteObject(byte, short, String, ClassInfo) - Method in class com.jme3.network.service.rmi.RmiRegistry
 
addService(ClientService) - Method in class com.jme3.network.service.ClientServiceManager
Adds the specified ClientService and initializes it.
addService(HostedService) - Method in class com.jme3.network.service.HostedServiceManager
Adds the specified HostedService and initializes it.
addService(S) - Method in class com.jme3.network.service.ServiceManager
Adds the specified service and initializes it.
addServices(ClientService...) - Method in class com.jme3.network.service.ClientServiceManager
Adds all of the specified ClientServices and initializes them.
addServices(HostedService...) - Method in class com.jme3.network.service.HostedServiceManager
Adds all of the specified HostedServices and initializes them.
addShaderParamDefine(String, VarType, String) - Method in class com.jme3.material.TechniqueDef
Adds a define linked to a material parameter.
addShaderUnmappedDefine(String, VarType) - Method in class com.jme3.material.TechniqueDef
Add an unmapped define which can only be set by define ID.
addSource(Shader.ShaderType, String, String, String, String) - Method in class com.jme3.shader.Shader
Adds source code to a certain pipeline.
addStandardServices() - Method in class com.jme3.network.base.DefaultClient
 
addStandardServices() - Method in class com.jme3.network.base.DefaultServer
 
addStatement(Statement) - Method in class com.jme3.util.blockparser.Statement
 
addStatement(int, Statement) - Method in class com.jme3.util.blockparser.Statement
 
addSynonym(String, int) - Method in class com.jme3.bullet.control.ragdoll.RagdollPreset.LexiconEntry
 
addTechniqueDef(TechniqueDef) - Method in class com.jme3.material.MaterialDef
Adds a new technique definition to this material definition.
addTerrain(TerrainQuad) - Method in class com.jme3.terrain.geomipmap.MultiTerrainLodControl
Add a terrain that will have its LOD handled by this control.
addTexture(Texture, String) - Method in class jme3tools.optimize.TextureAtlas
Add a texture for a specific map name
addTexture(Texture, String, Texture) - Method in class jme3tools.optimize.TextureAtlas
Add a texture for a specific map name at the location of another existing texture on the master map.
addTexture(Texture, String, String) - Method in class jme3tools.optimize.TextureAtlas
Add a texture for a specific map name at the location of another existing texture (on the master map).
addTickListener(PhysicsTickListener) - Method in class com.jme3.bullet.PhysicsSpace
Adds the specified listener to the physics tick listeners.
addTimeRotation(float, Quaternion) - Method in class com.jme3.animation.AnimationFactory
Adds a key frame for the given rotation at the given time
This can't be used if the interpolated angle is higher than PI (180°)
Use AnimationFactory.addTimeRotationAngles(float time, float x, float y, float z) instead that uses Euler angles rotations.
*
addTimeRotationAngles(float, float, float, float) - Method in class com.jme3.animation.AnimationFactory
Adds a key frame for the given rotation at the given time.
Rotation is expressed by Euler angles values in radians.
Note that the generated rotation will be stored as a quaternion and interpolated using a spherical linear interpolation (slerp)
Hence, this method may create intermediate keyFrames if the interpolation angle is higher than PI to ensure continuity in animation
addTimeScale(float, Vector3f) - Method in class com.jme3.animation.AnimationFactory
Adds a key frame for the given scale at the given time
addTimeTransform(float, Transform) - Method in class com.jme3.animation.AnimationFactory
Adds a key frame for the given Transform at the given time
addTimeTranslation(float, Vector3f) - Method in class com.jme3.animation.AnimationFactory
Adds a key frame for the given translation at the given time
addToCache(AssetKey<T>, T) - Method in interface com.jme3.asset.AssetManager
Inject an asset into the asset cache.
addToCache(AssetKey<T>, T) - Method in interface com.jme3.asset.cache.AssetCache
Adds an asset to the cache.
addToCache(AssetKey<T>, T) - Method in class com.jme3.asset.cache.SimpleAssetCache
 
addToCache(AssetKey<T>, T) - Method in class com.jme3.asset.cache.WeakRefAssetCache
 
addToCache(AssetKey<T>, T) - Method in class com.jme3.asset.cache.WeakRefCloneAssetCache
 
addToCache(AssetKey<T>, T) - Method in class com.jme3.asset.DesktopAssetManager
 
addToQueue(Geometry, RenderQueue.Bucket) - Method in class com.jme3.renderer.queue.RenderQueue
Adds a geometry to the given bucket.
addToRootBone(String) - Method in class com.jme3.animation.AnimChannel
Add bones to be influenced by this animation channel starting from the given bone name and going toward the root bone.
addToRootBone(Bone) - Method in class com.jme3.animation.AnimChannel
Add bones to be influenced by this animation channel starting from the given bone and going toward the root bone.
addTrack(Track) - Method in class com.jme3.animation.Animation
Adds a track to this animation
addTrack(Track) - Method in class com.jme3.animation.TrackInfo
 
addUniformBinding(UniformBinding) - Method in class com.jme3.shader.Shader
 
addUV(int, String, Vector2f, int) - Method in class com.jme3.scene.plugins.blender.textures.UserUVCollection
Adds a single UV coordinates for a specified vertex index.
addVector(float, float, float, int, int) - Method in class com.jme3.bullet.util.DebugMeshCallback
 
addWayPoint(Vector3f) - Method in class com.jme3.cinematic.MotionPath
Addsa waypoint to the path
addWheel(Vector3f, Vector3f, Vector3f, float, float, boolean) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Add a wheel to this vehicle
addWheel(Spatial, Vector3f, Vector3f, Vector3f, float, float, boolean) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Add a wheel to this vehicle
addWorldParam(String) - Method in class com.jme3.material.TechniqueDef
Adds a new world parameter by the given name.
adjoint() - Method in class com.jme3.math.Matrix3f
Returns a new matrix representing the adjoint of this matrix.
adjoint(Matrix3f) - Method in class com.jme3.math.Matrix3f
Places the adjoint of this matrix in store (creates store if null.)
adjoint() - Method in class com.jme3.math.Matrix4f
Returns a new matrix representing the adjoint of this matrix.
adjoint(Matrix4f) - Method in class com.jme3.math.Matrix4f
Places the adjoint of this matrix in store (creates store if null.)
adjustHeight(List<Vector2f>, List<Float>) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
 
adjustHeight(Vector2f, float) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
adjustHeight(List<Vector2f>, List<Float>) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
adjustHeight(Vector2f, float) - Method in interface com.jme3.terrain.Terrain
Raise/lower the height in one call (instead of getHeight then setHeight).
adjustHeight(List<Vector2f>, List<Float>) - Method in interface com.jme3.terrain.Terrain
Raise/lower the height at many points.
AL - Interface in com.jme3.audio.openal
 
AL_AUXILIARY_SEND_FILTER - Static variable in interface com.jme3.audio.openal.EFX
 
AL_BITS - Static variable in interface com.jme3.audio.openal.AL
 
AL_BUFFER - Static variable in interface com.jme3.audio.openal.AL
Indicate the buffer to provide sound samples.
AL_BUFFERS_PROCESSED - Static variable in interface com.jme3.audio.openal.AL
 
AL_BUFFERS_QUEUED - Static variable in interface com.jme3.audio.openal.AL
Buffer Queue params
AL_BYTE_OFFSET - Static variable in interface com.jme3.audio.openal.AL
 
AL_CHANNELS - Static variable in interface com.jme3.audio.openal.AL
 
AL_CONE_INNER_ANGLE - Static variable in interface com.jme3.audio.openal.AL
Directional source, inner cone angle, in degrees.
AL_CONE_OUTER_ANGLE - Static variable in interface com.jme3.audio.openal.AL
Directional source, outer cone angle, in degrees.
AL_CONE_OUTER_GAIN - Static variable in interface com.jme3.audio.openal.AL
Directional source, outer cone gain.
AL_DIRECT_FILTER - Static variable in interface com.jme3.audio.openal.EFX
 
AL_DIRECT_FILTER_GAINHF_AUTO - Static variable in interface com.jme3.audio.openal.EFX
 
AL_DIRECTION - Static variable in interface com.jme3.audio.openal.AL
Specify the current direction.
AL_DISTANCE_MODEL - Static variable in interface com.jme3.audio.openal.AL
Distance models used in conjunction with DistanceModel implicit: NONE, which disances distance attenuation.
AL_DOPPLER_FACTOR - Static variable in interface com.jme3.audio.openal.AL
Doppler scale.
AL_DOPPLER_VELOCITY - Static variable in interface com.jme3.audio.openal.AL
Tweaks speed of propagation.
AL_EFFECT_REVERB - Static variable in interface com.jme3.audio.openal.EFX
 
AL_EFFECT_TYPE - Static variable in interface com.jme3.audio.openal.EFX
 
AL_EFFECTSLOT_EFFECT - Static variable in interface com.jme3.audio.openal.EFX
 
AL_EXPONENT_DISTANCE - Static variable in interface com.jme3.audio.openal.AL
 
AL_EXPONENT_DISTANCE_CLAMPED - Static variable in interface com.jme3.audio.openal.AL
 
AL_EXTENSIONS - Static variable in interface com.jme3.audio.openal.AL
 
AL_FALSE - Static variable in interface com.jme3.audio.openal.AL
Boolean False.
AL_FILTER_HIGHPASS - Static variable in interface com.jme3.audio.openal.EFX
 
AL_FILTER_LOWPASS - Static variable in interface com.jme3.audio.openal.EFX
 
AL_FILTER_NULL - Static variable in interface com.jme3.audio.openal.EFX
 
AL_FILTER_TYPE - Static variable in interface com.jme3.audio.openal.EFX
 
AL_FORMAT_MONO16 - Static variable in interface com.jme3.audio.openal.AL
 
AL_FORMAT_MONO8 - Static variable in interface com.jme3.audio.openal.AL
Sound samples: format specifier.
AL_FORMAT_STEREO16 - Static variable in interface com.jme3.audio.openal.AL
 
AL_FORMAT_STEREO8 - Static variable in interface com.jme3.audio.openal.AL
 
AL_FREQUENCY - Static variable in interface com.jme3.audio.openal.AL
Sound samples: frequency, in units of Hertz [Hz].
AL_GAIN - Static variable in interface com.jme3.audio.openal.AL
Indicate the gain (volume amplification) applied.
AL_INITIAL - Static variable in interface com.jme3.audio.openal.AL
 
AL_INVALID_ENUM - Static variable in interface com.jme3.audio.openal.AL
Invalid parameter passed to AL call.
AL_INVALID_NAME - Static variable in interface com.jme3.audio.openal.AL
Invalid Name paramater passed to AL call.
AL_INVALID_OPERATION - Static variable in interface com.jme3.audio.openal.AL
Illegal call.
AL_INVALID_VALUE - Static variable in interface com.jme3.audio.openal.AL
Invalid enum parameter value.
AL_INVERSE_DISTANCE - Static variable in interface com.jme3.audio.openal.AL
 
AL_INVERSE_DISTANCE_CLAMPED - Static variable in interface com.jme3.audio.openal.AL
 
AL_LINEAR_DISTANCE - Static variable in interface com.jme3.audio.openal.AL
 
AL_LINEAR_DISTANCE_CLAMPED - Static variable in interface com.jme3.audio.openal.AL
 
AL_LOOPING - Static variable in interface com.jme3.audio.openal.AL
Indicate whether source is looping.
AL_LOWPASS_GAIN - Static variable in interface com.jme3.audio.openal.EFX
 
AL_LOWPASS_GAINHF - Static variable in interface com.jme3.audio.openal.EFX
 
AL_MAX_DISTANCE - Static variable in interface com.jme3.audio.openal.AL
Indicate distance above which sources are not attenuated using the inverse clamped distance model.
AL_MAX_GAIN - Static variable in interface com.jme3.audio.openal.AL
Indicate maximum source attenuation Type: ALfloat Range: [0.0 - 1.0] Logarthmic
AL_MIN_GAIN - Static variable in interface com.jme3.audio.openal.AL
 
AL_NO_ERROR - Static variable in interface com.jme3.audio.openal.AL
Errors: No Error.
AL_NONE - Static variable in interface com.jme3.audio.openal.AL
 
AL_ORIENTATION - Static variable in interface com.jme3.audio.openal.AL
Indicate listener orientation.
AL_OUT_OF_MEMORY - Static variable in interface com.jme3.audio.openal.AL
No mojo.
AL_PAUSED - Static variable in interface com.jme3.audio.openal.AL
 
AL_PENDING - Static variable in interface com.jme3.audio.openal.AL
 
AL_PITCH - Static variable in interface com.jme3.audio.openal.AL
Specify the pitch to be applied at source.
AL_PLAYING - Static variable in interface com.jme3.audio.openal.AL
 
AL_POSITION - Static variable in interface com.jme3.audio.openal.AL
Specify the current location in three dimensional space.
AL_PROCESSED - Static variable in interface com.jme3.audio.openal.AL
 
AL_REFERENCE_DISTANCE - Static variable in interface com.jme3.audio.openal.AL
source specific reference distance Type: ALfloat Range: 0.0 - +inf At 0.0, no distance attenuation occurs.
AL_RENDERER - Static variable in interface com.jme3.audio.openal.AL
 
AL_REVERB_AIR_ABSORPTION_GAINHF - Static variable in interface com.jme3.audio.openal.EFX
 
AL_REVERB_DECAY_HFLIMIT - Static variable in interface com.jme3.audio.openal.EFX
 
AL_REVERB_DECAY_HFRATIO - Static variable in interface com.jme3.audio.openal.EFX
 
AL_REVERB_DECAY_TIME - Static variable in interface com.jme3.audio.openal.EFX
 
AL_REVERB_DENSITY - Static variable in interface com.jme3.audio.openal.EFX
 
AL_REVERB_DIFFUSION - Static variable in interface com.jme3.audio.openal.EFX
 
AL_REVERB_GAIN - Static variable in interface com.jme3.audio.openal.EFX
 
AL_REVERB_GAINHF - Static variable in interface com.jme3.audio.openal.EFX
 
AL_REVERB_LATE_REVERB_DELAY - Static variable in interface com.jme3.audio.openal.EFX
 
AL_REVERB_LATE_REVERB_GAIN - Static variable in interface com.jme3.audio.openal.EFX
 
AL_REVERB_REFLECTIONS_DELAY - Static variable in interface com.jme3.audio.openal.EFX
 
AL_REVERB_REFLECTIONS_GAIN - Static variable in interface com.jme3.audio.openal.EFX
 
AL_REVERB_ROOM_ROLLOFF_FACTOR - Static variable in interface com.jme3.audio.openal.EFX
 
AL_ROLLOFF_FACTOR - Static variable in interface com.jme3.audio.openal.AL
source specific rolloff factor Type: ALfloat Range: 0.0 - +inf
AL_SAMPLE_OFFSET - Static variable in interface com.jme3.audio.openal.AL
 
AL_SEC_OFFSET - Static variable in interface com.jme3.audio.openal.AL
Source buffer position information
AL_SIZE - Static variable in interface com.jme3.audio.openal.AL
 
AL_SOURCE_RELATIVE - Static variable in interface com.jme3.audio.openal.AL
Indicate Source has relative coordinates.
AL_SOURCE_STATE - Static variable in interface com.jme3.audio.openal.AL
Source state information.
AL_SOURCE_TYPE - Static variable in interface com.jme3.audio.openal.AL
 
AL_SPEED_OF_SOUND - Static variable in interface com.jme3.audio.openal.AL
Speed of Sound in units per second
AL_STATIC - Static variable in interface com.jme3.audio.openal.AL
 
AL_STOPPED - Static variable in interface com.jme3.audio.openal.AL
 
AL_STREAMING - Static variable in interface com.jme3.audio.openal.AL
 
AL_TRUE - Static variable in interface com.jme3.audio.openal.AL
Boolean True.
AL_UNDETERMINED - Static variable in interface com.jme3.audio.openal.AL
 
AL_UNUSED - Static variable in interface com.jme3.audio.openal.AL
Buffer state.
AL_VELOCITY - Static variable in interface com.jme3.audio.openal.AL
Specify the current velocity in three dimensional space.
AL_VENDOR - Static variable in interface com.jme3.audio.openal.AL
Context strings: Vendor Name.
AL_VERSION - Static variable in interface com.jme3.audio.openal.AL
 
ALAudioRenderer - Class in com.jme3.audio.openal
 
ALAudioRenderer(AL, ALC, EFX) - Constructor for class com.jme3.audio.openal.ALAudioRenderer
 
alAuxiliaryEffectSloti(int, int, int) - Method in class com.jme3.audio.android.AndroidEFX
 
alAuxiliaryEffectSloti(int, int, int) - Method in class com.jme3.audio.ios.IosEFX
 
alAuxiliaryEffectSloti(int, int, int) - Method in class com.jme3.audio.joal.JoalEFX
 
alAuxiliaryEffectSloti(int, int, int) - Method in class com.jme3.audio.lwjgl.LwjglEFX
 
alAuxiliaryEffectSloti(int, int, int) - Method in interface com.jme3.audio.openal.EFX
 
alBufferData(int, int, ByteBuffer, int, int) - Method in class com.jme3.audio.android.AndroidAL
 
alBufferData(int, int, ByteBuffer, int, int) - Method in class com.jme3.audio.ios.IosAL
 
alBufferData(int, int, ByteBuffer, int, int) - Method in class com.jme3.audio.joal.JoalAL
 
alBufferData(int, int, ByteBuffer, int, int) - Method in class com.jme3.audio.lwjgl.LwjglAL
 
alBufferData(int, int, ByteBuffer, int, int) - Method in interface com.jme3.audio.openal.AL
 
ALC - Interface in com.jme3.audio.openal
 
ALC_ALL_ATTRIBUTES - Static variable in interface com.jme3.audio.openal.ALC
 
ALC_ALL_DEVICES_SPECIFIER - Static variable in interface com.jme3.audio.openal.ALC
 
ALC_ATTRIBUTES_SIZE - Static variable in interface com.jme3.audio.openal.ALC
 
ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER - Static variable in interface com.jme3.audio.openal.ALC
 
ALC_CAPTURE_DEVICE_SPECIFIER - Static variable in interface com.jme3.audio.openal.ALC
Capture extension
ALC_CAPTURE_SAMPLES - Static variable in interface com.jme3.audio.openal.ALC
 
ALC_DEFAULT_ALL_DEVICES_SPECIFIER - Static variable in interface com.jme3.audio.openal.ALC
ALC_ENUMERATE_ALL_EXT enums
ALC_DEFAULT_DEVICE_SPECIFIER - Static variable in interface com.jme3.audio.openal.ALC
The Specifier string for default device
ALC_DEVICE_SPECIFIER - Static variable in interface com.jme3.audio.openal.ALC
 
ALC_EFX_MAJOR_VERSION - Static variable in interface com.jme3.audio.openal.EFX
 
ALC_EFX_MINOR_VERSION - Static variable in interface com.jme3.audio.openal.EFX
 
ALC_EXT_EFX_NAME - Static variable in interface com.jme3.audio.openal.EFX
 
ALC_EXTENSIONS - Static variable in interface com.jme3.audio.openal.ALC
 
ALC_INVALID_CONTEXT - Static variable in interface com.jme3.audio.openal.ALC
invalid context ID
ALC_INVALID_DEVICE - Static variable in interface com.jme3.audio.openal.ALC
No device
ALC_INVALID_ENUM - Static variable in interface com.jme3.audio.openal.ALC
bad enum
ALC_INVALID_VALUE - Static variable in interface com.jme3.audio.openal.ALC
bad value
ALC_MAJOR_VERSION - Static variable in interface com.jme3.audio.openal.ALC
 
ALC_MAX_AUXILIARY_SENDS - Static variable in interface com.jme3.audio.openal.EFX
 
ALC_MINOR_VERSION - Static variable in interface com.jme3.audio.openal.ALC
 
ALC_NO_ERROR - Static variable in interface com.jme3.audio.openal.ALC
No error
ALC_OUT_OF_MEMORY - Static variable in interface com.jme3.audio.openal.ALC
Out of memory.
alcDevicePauseSOFT() - Method in class com.jme3.audio.android.AndroidALC
 
alcDevicePauseSOFT() - Method in class com.jme3.audio.ios.IosALC
 
alcDevicePauseSOFT() - Method in class com.jme3.audio.joal.JoalALC
 
alcDevicePauseSOFT() - Method in class com.jme3.audio.lwjgl.LwjglALC
 
alcDevicePauseSOFT() - Method in interface com.jme3.audio.openal.ALC
 
alcDeviceResumeSOFT() - Method in class com.jme3.audio.android.AndroidALC
 
alcDeviceResumeSOFT() - Method in class com.jme3.audio.ios.IosALC
 
alcDeviceResumeSOFT() - Method in class com.jme3.audio.joal.JoalALC
 
alcDeviceResumeSOFT() - Method in class com.jme3.audio.lwjgl.LwjglALC
 
alcDeviceResumeSOFT() - Method in interface com.jme3.audio.openal.ALC
 
alcGetInteger(int, IntBuffer, int) - Method in class com.jme3.audio.android.AndroidALC
 
alcGetInteger(int, IntBuffer, int) - Method in class com.jme3.audio.ios.IosALC
 
alcGetInteger(int, IntBuffer, int) - Method in class com.jme3.audio.joal.JoalALC
 
alcGetInteger(int, IntBuffer, int) - Method in class com.jme3.audio.lwjgl.LwjglALC
 
alcGetInteger(int, IntBuffer, int) - Method in interface com.jme3.audio.openal.ALC
 
alcGetString(int) - Method in class com.jme3.audio.android.AndroidALC
 
alcGetString(int) - Method in class com.jme3.audio.ios.IosALC
 
alcGetString(int) - Method in class com.jme3.audio.joal.JoalALC
 
alcGetString(int) - Method in class com.jme3.audio.lwjgl.LwjglALC
 
alcGetString(int) - Method in interface com.jme3.audio.openal.ALC
 
alcIsExtensionPresent(String) - Method in class com.jme3.audio.android.AndroidALC
 
alcIsExtensionPresent(String) - Method in class com.jme3.audio.ios.IosALC
 
alcIsExtensionPresent(String) - Method in class com.jme3.audio.joal.JoalALC
 
alcIsExtensionPresent(String) - Method in class com.jme3.audio.lwjgl.LwjglALC
 
alcIsExtensionPresent(String) - Method in interface com.jme3.audio.openal.ALC
 
alDeleteAuxiliaryEffectSlots(int, IntBuffer) - Method in class com.jme3.audio.android.AndroidEFX
 
alDeleteAuxiliaryEffectSlots(int, IntBuffer) - Method in class com.jme3.audio.ios.IosEFX
 
alDeleteAuxiliaryEffectSlots(int, IntBuffer) - Method in class com.jme3.audio.joal.JoalEFX
 
alDeleteAuxiliaryEffectSlots(int, IntBuffer) - Method in class com.jme3.audio.lwjgl.LwjglEFX
 
alDeleteAuxiliaryEffectSlots(int, IntBuffer) - Method in interface com.jme3.audio.openal.EFX
 
alDeleteBuffers(int, IntBuffer) - Method in class com.jme3.audio.android.AndroidAL
 
alDeleteBuffers(int, IntBuffer) - Method in class com.jme3.audio.ios.IosAL
 
alDeleteBuffers(int, IntBuffer) - Method in class com.jme3.audio.joal.JoalAL
 
alDeleteBuffers(int, IntBuffer) - Method in class com.jme3.audio.lwjgl.LwjglAL
 
alDeleteBuffers(int, IntBuffer) - Method in interface com.jme3.audio.openal.AL
 
alDeleteEffects(int, IntBuffer) - Method in class com.jme3.audio.android.AndroidEFX
 
alDeleteEffects(int, IntBuffer) - Method in class com.jme3.audio.ios.IosEFX
 
alDeleteEffects(int, IntBuffer) - Method in class com.jme3.audio.joal.JoalEFX
 
alDeleteEffects(int, IntBuffer) - Method in class com.jme3.audio.lwjgl.LwjglEFX
 
alDeleteEffects(int, IntBuffer) - Method in interface com.jme3.audio.openal.EFX
 
alDeleteFilters(int, IntBuffer) - Method in class com.jme3.audio.android.AndroidEFX
 
alDeleteFilters(int, IntBuffer) - Method in class com.jme3.audio.ios.IosEFX
 
alDeleteFilters(int, IntBuffer) - Method in class com.jme3.audio.joal.JoalEFX
 
alDeleteFilters(int, IntBuffer) - Method in class com.jme3.audio.lwjgl.LwjglEFX
 
alDeleteFilters(int, IntBuffer) - Method in interface com.jme3.audio.openal.EFX
 
alDeleteSources(int, IntBuffer) - Method in class com.jme3.audio.android.AndroidAL
 
alDeleteSources(int, IntBuffer) - Method in class com.jme3.audio.ios.IosAL
 
alDeleteSources(int, IntBuffer) - Method in class com.jme3.audio.joal.JoalAL
 
alDeleteSources(int, IntBuffer) - Method in class com.jme3.audio.lwjgl.LwjglAL
 
alDeleteSources(int, IntBuffer) - Method in interface com.jme3.audio.openal.AL
 
alEffectf(int, int, float) - Method in class com.jme3.audio.android.AndroidEFX
 
alEffectf(int, int, float) - Method in class com.jme3.audio.ios.IosEFX
 
alEffectf(int, int, float) - Method in class com.jme3.audio.joal.JoalEFX
 
alEffectf(int, int, float) - Method in class com.jme3.audio.lwjgl.LwjglEFX
 
alEffectf(int, int, float) - Method in interface com.jme3.audio.openal.EFX
 
alEffecti(int, int, int) - Method in class com.jme3.audio.android.AndroidEFX
 
alEffecti(int, int, int) - Method in class com.jme3.audio.ios.IosEFX
 
alEffecti(int, int, int) - Method in class com.jme3.audio.joal.JoalEFX
 
alEffecti(int, int, int) - Method in class com.jme3.audio.lwjgl.LwjglEFX
 
alEffecti(int, int, int) - Method in interface com.jme3.audio.openal.EFX
 
alFilterf(int, int, float) - Method in class com.jme3.audio.android.AndroidEFX
 
alFilterf(int, int, float) - Method in class com.jme3.audio.ios.IosEFX
 
alFilterf(int, int, float) - Method in class com.jme3.audio.joal.JoalEFX
 
alFilterf(int, int, float) - Method in class com.jme3.audio.lwjgl.LwjglEFX
 
alFilterf(int, int, float) - Method in interface com.jme3.audio.openal.EFX
 
alFilteri(int, int, int) - Method in class com.jme3.audio.android.AndroidEFX
 
alFilteri(int, int, int) - Method in class com.jme3.audio.ios.IosEFX
 
alFilteri(int, int, int) - Method in class com.jme3.audio.joal.JoalEFX
 
alFilteri(int, int, int) - Method in class com.jme3.audio.lwjgl.LwjglEFX
 
alFilteri(int, int, int) - Method in interface com.jme3.audio.openal.EFX
 
alGenAuxiliaryEffectSlots(int, IntBuffer) - Method in class com.jme3.audio.android.AndroidEFX
 
alGenAuxiliaryEffectSlots(int, IntBuffer) - Method in class com.jme3.audio.ios.IosEFX
 
alGenAuxiliaryEffectSlots(int, IntBuffer) - Method in class com.jme3.audio.joal.JoalEFX
 
alGenAuxiliaryEffectSlots(int, IntBuffer) - Method in class com.jme3.audio.lwjgl.LwjglEFX
 
alGenAuxiliaryEffectSlots(int, IntBuffer) - Method in interface com.jme3.audio.openal.EFX
 
alGenBuffers(int, IntBuffer) - Method in class com.jme3.audio.android.AndroidAL
 
alGenBuffers(int, IntBuffer) - Method in class com.jme3.audio.ios.IosAL
 
alGenBuffers(int, IntBuffer) - Method in class com.jme3.audio.joal.JoalAL
 
alGenBuffers(int, IntBuffer) - Method in class com.jme3.audio.lwjgl.LwjglAL
 
alGenBuffers(int, IntBuffer) - Method in interface com.jme3.audio.openal.AL
 
alGenEffects(int, IntBuffer) - Method in class com.jme3.audio.android.AndroidEFX
 
alGenEffects(int, IntBuffer) - Method in class com.jme3.audio.ios.IosEFX
 
alGenEffects(int, IntBuffer) - Method in class com.jme3.audio.joal.JoalEFX
 
alGenEffects(int, IntBuffer) - Method in class com.jme3.audio.lwjgl.LwjglEFX
 
alGenEffects(int, IntBuffer) - Method in interface com.jme3.audio.openal.EFX
 
alGenFilters(int, IntBuffer) - Method in class com.jme3.audio.android.AndroidEFX
 
alGenFilters(int, IntBuffer) - Method in class com.jme3.audio.ios.IosEFX
 
alGenFilters(int, IntBuffer) - Method in class com.jme3.audio.joal.JoalEFX
 
alGenFilters(int, IntBuffer) - Method in class com.jme3.audio.lwjgl.LwjglEFX
 
alGenFilters(int, IntBuffer) - Method in interface com.jme3.audio.openal.EFX
 
alGenSources() - Method in class com.jme3.audio.android.AndroidAL
 
alGenSources() - Method in class com.jme3.audio.ios.IosAL
 
alGenSources() - Method in class com.jme3.audio.joal.JoalAL
 
alGenSources() - Method in class com.jme3.audio.lwjgl.LwjglAL
 
alGenSources() - Method in interface com.jme3.audio.openal.AL
 
alGetError() - Method in class com.jme3.audio.android.AndroidAL
 
alGetError() - Method in class com.jme3.audio.ios.IosAL
 
alGetError() - Method in class com.jme3.audio.joal.JoalAL
 
alGetError() - Method in class com.jme3.audio.lwjgl.LwjglAL
 
alGetError() - Method in interface com.jme3.audio.openal.AL
 
alGetSourcei(int, int) - Method in class com.jme3.audio.android.AndroidAL
 
alGetSourcei(int, int) - Method in class com.jme3.audio.ios.IosAL
 
alGetSourcei(int, int) - Method in class com.jme3.audio.joal.JoalAL
 
alGetSourcei(int, int) - Method in class com.jme3.audio.lwjgl.LwjglAL
 
alGetSourcei(int, int) - Method in interface com.jme3.audio.openal.AL
 
alGetString(int) - Method in class com.jme3.audio.android.AndroidAL
 
alGetString(int) - Method in class com.jme3.audio.ios.IosAL
 
alGetString(int) - Method in class com.jme3.audio.joal.JoalAL
 
alGetString(int) - Method in class com.jme3.audio.lwjgl.LwjglAL
 
alGetString(int) - Method in interface com.jme3.audio.openal.AL
 
aliasCount - Variable in class com.jme3.export.binary.BinaryExporter
 
alignBuffers(Node, GeometryBatchFactory.AlignOption) - Static method in class jme3tools.optimize.GeometryBatchFactory
Will ensure that all the geometries' meshes of the n sub graph have the same types of buffers
alignPosition(int) - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method aligns cursor position forward to a given amount of bytes.
ALL - Static variable in interface com.jme3.asset.BlenderKey.FeaturesToLoad
Deprecated.
 
ALL - Static variable in interface com.jme3.input.TouchInput
No filter, get all events
alListener(int, FloatBuffer) - Method in class com.jme3.audio.android.AndroidAL
 
alListener(int, FloatBuffer) - Method in class com.jme3.audio.ios.IosAL
 
alListener(int, FloatBuffer) - Method in class com.jme3.audio.joal.JoalAL
 
alListener(int, FloatBuffer) - Method in class com.jme3.audio.lwjgl.LwjglAL
 
alListener(int, FloatBuffer) - Method in interface com.jme3.audio.openal.AL
 
alListener3f(int, float, float, float) - Method in class com.jme3.audio.android.AndroidAL
 
alListener3f(int, float, float, float) - Method in class com.jme3.audio.ios.IosAL
 
alListener3f(int, float, float, float) - Method in class com.jme3.audio.joal.JoalAL
 
alListener3f(int, float, float, float) - Method in class com.jme3.audio.lwjgl.LwjglAL
 
alListener3f(int, float, float, float) - Method in interface com.jme3.audio.openal.AL
 
alListenerf(int, float) - Method in class com.jme3.audio.android.AndroidAL
 
alListenerf(int, float) - Method in class com.jme3.audio.ios.IosAL
 
alListenerf(int, float) - Method in class com.jme3.audio.joal.JoalAL
 
alListenerf(int, float) - Method in class com.jme3.audio.lwjgl.LwjglAL
 
alListenerf(int, float) - Method in interface com.jme3.audio.openal.AL
 
allocateStack(int) - Method in class com.jme3.util.ListSort
Allocate temp veriables for the given length This method should be called at least once, but only if the length of the list to sort changed before sorting
allowName(String) - Method in class com.jme3.network.util.AbstractMessageDelegator
Returns true if the specified method name is allowed.
allowSwapBuffers - Variable in class com.jme3.system.lwjgl.LwjglAbstractDisplay
 
allowSwapBuffers - Variable in class com.jme3.system.lwjgl.LwjglWindow
 
alpha - Variable in class com.jme3.scene.plugins.blender.textures.TexturePixel
The pixel data.
alpha - Variable in class com.jme3.scene.plugins.MTLLoader
 
ALPHA_MASK_CIRCLE - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
 
ALPHA_MASK_CONE - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
 
ALPHA_MASK_HYPERBOLE - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
 
ALPHA_MASK_NONE - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
 
alphaFunc - Variable in class com.jme3.renderer.RenderContext
alpha test function
alphaMap - Variable in class com.jme3.scene.plugins.MTLLoader
 
alphaMasks - Variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
 
alSource3f(int, int, float, float, float) - Method in class com.jme3.audio.android.AndroidAL
 
alSource3f(int, int, float, float, float) - Method in class com.jme3.audio.ios.IosAL
 
alSource3f(int, int, float, float, float) - Method in class com.jme3.audio.joal.JoalAL
 
alSource3f(int, int, float, float, float) - Method in class com.jme3.audio.lwjgl.LwjglAL
 
alSource3f(int, int, float, float, float) - Method in interface com.jme3.audio.openal.AL
 
alSource3i(int, int, int, int, int) - Method in class com.jme3.audio.android.AndroidAL
 
alSource3i(int, int, int, int, int) - Method in class com.jme3.audio.ios.IosAL
 
alSource3i(int, int, int, int, int) - Method in class com.jme3.audio.joal.JoalAL
 
alSource3i(int, int, int, int, int) - Method in class com.jme3.audio.lwjgl.LwjglAL
 
alSource3i(int, int, int, int, int) - Method in interface com.jme3.audio.openal.AL
 
alSourcef(int, int, float) - Method in class com.jme3.audio.android.AndroidAL
 
alSourcef(int, int, float) - Method in class com.jme3.audio.ios.IosAL
 
alSourcef(int, int, float) - Method in class com.jme3.audio.joal.JoalAL
 
alSourcef(int, int, float) - Method in class com.jme3.audio.lwjgl.LwjglAL
 
alSourcef(int, int, float) - Method in interface com.jme3.audio.openal.AL
 
alSourcei(int, int, int) - Method in class com.jme3.audio.android.AndroidAL
 
alSourcei(int, int, int) - Method in class com.jme3.audio.ios.IosAL
 
alSourcei(int, int, int) - Method in class com.jme3.audio.joal.JoalAL
 
alSourcei(int, int, int) - Method in class com.jme3.audio.lwjgl.LwjglAL
 
alSourcei(int, int, int) - Method in interface com.jme3.audio.openal.AL
 
alSourcePause(int) - Method in class com.jme3.audio.android.AndroidAL
 
alSourcePause(int) - Method in class com.jme3.audio.ios.IosAL
 
alSourcePause(int) - Method in class com.jme3.audio.joal.JoalAL
 
alSourcePause(int) - Method in class com.jme3.audio.lwjgl.LwjglAL
 
alSourcePause(int) - Method in interface com.jme3.audio.openal.AL
 
alSourcePlay(int) - Method in class com.jme3.audio.android.AndroidAL
 
alSourcePlay(int) - Method in class com.jme3.audio.ios.IosAL
 
alSourcePlay(int) - Method in class com.jme3.audio.joal.JoalAL
 
alSourcePlay(int) - Method in class com.jme3.audio.lwjgl.LwjglAL
 
alSourcePlay(int) - Method in interface com.jme3.audio.openal.AL
 
alSourceQueueBuffers(int, int, IntBuffer) - Method in class com.jme3.audio.android.AndroidAL
 
alSourceQueueBuffers(int, int, IntBuffer) - Method in class com.jme3.audio.ios.IosAL
 
alSourceQueueBuffers(int, int, IntBuffer) - Method in class com.jme3.audio.joal.JoalAL
 
alSourceQueueBuffers(int, int, IntBuffer) - Method in class com.jme3.audio.lwjgl.LwjglAL
 
alSourceQueueBuffers(int, int, IntBuffer) - Method in interface com.jme3.audio.openal.AL
 
alSourceStop(int) - Method in class com.jme3.audio.android.AndroidAL
 
alSourceStop(int) - Method in class com.jme3.audio.ios.IosAL
 
alSourceStop(int) - Method in class com.jme3.audio.joal.JoalAL
 
alSourceStop(int) - Method in class com.jme3.audio.lwjgl.LwjglAL
 
alSourceStop(int) - Method in interface com.jme3.audio.openal.AL
 
alSourceUnqueueBuffers(int, int, IntBuffer) - Method in class com.jme3.audio.android.AndroidAL
 
alSourceUnqueueBuffers(int, int, IntBuffer) - Method in class com.jme3.audio.ios.IosAL
 
alSourceUnqueueBuffers(int, int, IntBuffer) - Method in class com.jme3.audio.joal.JoalAL
 
alSourceUnqueueBuffers(int, int, IntBuffer) - Method in class com.jme3.audio.lwjgl.LwjglAL
 
alSourceUnqueueBuffers(int, int, IntBuffer) - Method in interface com.jme3.audio.openal.AL
 
alteredOmas - Variable in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
Stores the OMA addresses of all features whose transform had been altered beside the constraint owner.
alterTextureType(Image.Format, TextureBlender) - Static method in class com.jme3.scene.plugins.blender.textures.blending.TextureBlenderFactory
This method changes the image format in the texture blender.
ALUtil - Class in com.jme3.audio.openal
 
ambient - Variable in class com.jme3.scene.plugins.MTLLoader
 
ambientColor - Variable in class com.jme3.scene.plugins.fbx.misc.FbxGlobalSettings
 
AmbientLight - Class in com.jme3.light
An ambient light adds a constant color to the scene.
AmbientLight() - Constructor for class com.jme3.light.AmbientLight
 
AmbientLight(ColorRGBA) - Constructor for class com.jme3.light.AmbientLight
 
AnalogListener - Interface in com.jme3.input.controls
AnalogListener is used to receive events of inputs in analog format.
analogListener - Variable in class jme3test.input.TestControls
 
ANDROID_MEDIAPLAYER - Static variable in class com.jme3.system.AppSettings
Deprecated.
This audio renderer has too many limitations. use AppSettings.ANDROID_OPENAL_SOFT instead.
ANDROID_OPENAL_SOFT - Static variable in class com.jme3.system.AppSettings
Use the OpenAL Soft based renderer for Android audio capabilities.
AndroidAL - Class in com.jme3.audio.android
 
AndroidAL() - Constructor for class com.jme3.audio.android.AndroidAL
 
AndroidALC - Class in com.jme3.audio.android
 
AndroidALC() - Constructor for class com.jme3.audio.android.AndroidALC
 
AndroidAudioData - Class in com.jme3.audio.android
 
AndroidAudioData() - Constructor for class com.jme3.audio.android.AndroidAudioData
 
AndroidAudioData(int) - Constructor for class com.jme3.audio.android.AndroidAudioData
 
AndroidAudioLoader - Class in com.jme3.audio.plugins
AndroidAudioLoader will create an AndroidAudioData object with the specified asset key.
AndroidAudioLoader() - Constructor for class com.jme3.audio.plugins.AndroidAudioLoader
 
AndroidBufferImageLoader - Class in com.jme3.texture.plugins
Deprecated.
AndroidBufferImageLoader() - Constructor for class com.jme3.texture.plugins.AndroidBufferImageLoader
Deprecated.
 
AndroidConfigChooser - Class in com.jme3.system.android
AndroidConfigChooser is used to determine the best suited EGL Config
AndroidConfigChooser(AppSettings) - Constructor for class com.jme3.system.android.AndroidConfigChooser
 
AndroidEFX - Class in com.jme3.audio.android
 
AndroidEFX() - Constructor for class com.jme3.audio.android.AndroidEFX
 
AndroidGestureProcessor - Class in com.jme3.input.android
AndroidGestureHandler uses Gesture type listeners to create jME TouchEvents for gestures.
AndroidGestureProcessor(AndroidTouchInput) - Constructor for class com.jme3.input.android.AndroidGestureProcessor
 
AndroidGL - Class in com.jme3.renderer.android
 
AndroidGL() - Constructor for class com.jme3.renderer.android.AndroidGL
 
AndroidHarness - Class in com.jme3.app
AndroidHarness wraps a jme application object and runs it on Android
AndroidHarness() - Constructor for class com.jme3.app.AndroidHarness
 
AndroidHarnessFragment - Class in com.jme3.app
 
AndroidHarnessFragment() - Constructor for class com.jme3.app.AndroidHarnessFragment
 
androidInput - Variable in class com.jme3.input.android.AndroidTouchInput
 
androidInput - Variable in class com.jme3.system.android.OGLESContext
 
AndroidInputHandler - Class in com.jme3.input.android
AndroidInput is the main class that connects the Android system inputs to jME.
AndroidInputHandler() - Constructor for class com.jme3.input.android.AndroidInputHandler
 
AndroidInputHandler14 - Class in com.jme3.input.android
AndroidInputHandler14 extends AndroidInputHandler to add the onHover and onGenericMotion events that where added in Android rev 14 (Android 4.0).
The onGenericMotion events are the main interface to Joystick axes.
AndroidInputHandler14() - Constructor for class com.jme3.input.android.AndroidInputHandler14
 
AndroidJoyInput - Class in com.jme3.input.android
Main class that manages various joystick devices.
AndroidJoyInput(AndroidInputHandler) - Constructor for class com.jme3.input.android.AndroidJoyInput
 
AndroidJoyInput14 - Class in com.jme3.input.android
AndroidJoyInput14 extends AndroidJoyInput to include support for physical joysticks/gamepads.
AndroidJoyInput14(AndroidInputHandler) - Constructor for class com.jme3.input.android.AndroidJoyInput14
 
AndroidJoystickJoyInput14 - Class in com.jme3.input.android
Main class that creates and manages Android inputs for physical gamepads/joysticks.
AndroidJoystickJoyInput14(AndroidJoyInput) - Constructor for class com.jme3.input.android.AndroidJoystickJoyInput14
 
AndroidJoystickJoyInput14.AndroidJoystick - Class in com.jme3.input.android
 
AndroidJoystickJoyInput14.AndroidJoystick(InputManager, JoyInput, InputDevice, int, String) - Constructor for class com.jme3.input.android.AndroidJoystickJoyInput14.AndroidJoystick
 
AndroidKeyMapping - Class in com.jme3.input.android
AndroidKeyMapping is just a utility to convert the Android keyCodes into jME KeyCodes so that events received in jME's KeyEvent will match between Desktop and Android.
AndroidKeyMapping() - Constructor for class com.jme3.input.android.AndroidKeyMapping
 
AndroidLocator - Class in com.jme3.asset.plugins
 
AndroidLocator() - Constructor for class com.jme3.asset.plugins.AndroidLocator
 
AndroidLocator.AndroidAssetInfo - Class in com.jme3.asset.plugins
 
AndroidLocator.AndroidAssetInfo(AssetManager, AssetKey<?>, String, InputStream) - Constructor for class com.jme3.asset.plugins.AndroidLocator.AndroidAssetInfo
 
AndroidLogHandler - Class in com.jme3.util
Converts from Java based logging (Logger to Android based logging Log.
AndroidLogHandler() - Constructor for class com.jme3.util.AndroidLogHandler
 
AndroidNativeImageLoader - Class in com.jme3.texture.plugins
Native image loader to deal with filetypes that support alpha channels.
AndroidNativeImageLoader() - Constructor for class com.jme3.texture.plugins.AndroidNativeImageLoader
 
AndroidScreenshots - Class in com.jme3.util
 
AndroidScreenshots() - Constructor for class com.jme3.util.AndroidScreenshots
 
AndroidSensorJoyInput - Class in com.jme3.input.android
AndroidSensorJoyInput converts the Android Sensor system into Joystick events.
AndroidSensorJoyInput(AndroidJoyInput) - Constructor for class com.jme3.input.android.AndroidSensorJoyInput
 
AndroidSensorJoyInput.AndroidSensorJoystick - Class in com.jme3.input.android
 
AndroidSensorJoyInput.AndroidSensorJoystick(InputManager, JoyInput, int, String) - Constructor for class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystick
 
AndroidSensorJoyInput.AndroidSensorJoystickAxis - Class in com.jme3.input.android
 
AndroidSensorJoyInput.AndroidSensorJoystickAxis(InputManager, Joystick, int, String, String, boolean, boolean, float, float) - Constructor for class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystickAxis
 
AndroidTouchInput - Class in com.jme3.input.android
AndroidTouchInput is the base class that receives touch inputs from the Android system and creates the TouchEvents for jME.
AndroidTouchInput(AndroidInputHandler) - Constructor for class com.jme3.input.android.AndroidTouchInput
 
AndroidTouchInput14 - Class in com.jme3.input.android
AndroidTouchHandler14 extends AndroidTouchHandler to process the onHover events added in Android rev 14 (Android 4.0).
AndroidTouchInput14(AndroidInputHandler) - Constructor for class com.jme3.input.android.AndroidTouchInput14
 
angle - Variable in class com.jme3.effect.Particle
Particle rotation angle (in radians).
angleBetween(Vector2f) - Method in class com.jme3.math.Vector2f
angleBetween returns (in radians) the angle required to rotate a ray represented by this vector to lie colinear to a ray described by the given vector.
angleBetween(Vector3f) - Method in class com.jme3.math.Vector3f
angleBetween returns (in radians) the angle between two vectors.
angleBetween(Vector4f) - Method in class com.jme3.math.Vector4f
angleBetween returns (in radians) the angle between two vectors.
angleBetween(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
angleBetween returns (in radians) the angle between two vectors.
angleRotation(Vector3f) - Method in class com.jme3.math.Matrix4f
angleRotation sets this matrix to that of a rotation about three axes (x, y, z).
angularOnly - Variable in class com.jme3.bullet.joints.ConeJoint
 
angularOnly - Variable in class com.jme3.bullet.joints.HingeJoint
 
Animation - Class in com.jme3.animation
The animation class updates the animation target with the tracks of a given type.
Animation() - Constructor for class com.jme3.animation.Animation
Serialization-only.
Animation(String, float) - Constructor for class com.jme3.animation.Animation
Creates a new Animation with the given name and length.
AnimationEvent - Class in com.jme3.cinematic.events
An event based on an animation of a model.
AnimationEvent() - Constructor for class com.jme3.cinematic.events.AnimationEvent
used for serialization don't call directly use one of the following contructors
AnimationEvent(Spatial, String) - Constructor for class com.jme3.cinematic.events.AnimationEvent
creates an animation event
AnimationEvent(Spatial, String, float) - Constructor for class com.jme3.cinematic.events.AnimationEvent
creates an animation event
AnimationEvent(Spatial, String, LoopMode) - Constructor for class com.jme3.cinematic.events.AnimationEvent
creates an animation event
AnimationEvent(Spatial, String, float, LoopMode) - Constructor for class com.jme3.cinematic.events.AnimationEvent
creates an animation event
AnimationEvent(Spatial, String, float, float) - Constructor for class com.jme3.cinematic.events.AnimationEvent
creates an animation event
AnimationEvent(Spatial, String, LoopMode, float) - Constructor for class com.jme3.cinematic.events.AnimationEvent
creates an animation event
AnimationEvent(Spatial, String, float, LoopMode, float) - Constructor for class com.jme3.cinematic.events.AnimationEvent
creates an animation event
AnimationEvent(Spatial, String, LoopMode, int) - Constructor for class com.jme3.cinematic.events.AnimationEvent
creates an animation event
AnimationEvent(Spatial, String, int) - Constructor for class com.jme3.cinematic.events.AnimationEvent
creates an animation event
AnimationEvent(Spatial, String, LoopMode, int, float) - Constructor for class com.jme3.cinematic.events.AnimationEvent
creates an animation event
AnimationEvent(Spatial, String, float, int) - Constructor for class com.jme3.cinematic.events.AnimationEvent
creates an animation event
AnimationEvent(Spatial, String, float, LoopMode, int) - Constructor for class com.jme3.cinematic.events.AnimationEvent
creates an animation event
AnimationFactory - Class in com.jme3.animation
A convenience class to easily setup a spatial keyframed animation you can add some keyFrames for a given time or a given keyFrameIndex, for translation rotation and scale.
AnimationFactory(float, String) - Constructor for class com.jme3.animation.AnimationFactory
Creates and AnimationHelper
AnimationFactory(float, String, int) - Constructor for class com.jme3.animation.AnimationFactory
Creates and AnimationHelper
AnimationFactory.Rotation - Class in com.jme3.animation
Inner Rotation type class to kep track on a rotation Euler angle
AnimationFactory.Rotation() - Constructor for class com.jme3.animation.AnimationFactory.Rotation
 
AnimationHelper - Class in com.jme3.scene.plugins.blender.animations
The helper class that helps in animations loading.
AnimationHelper(String, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.animations.AnimationHelper
 
AnimationList - Class in com.jme3.scene.plugins.fbx
Defines animations set that will be created while loading FBX scene
AnimationList() - Constructor for class com.jme3.scene.plugins.fbx.AnimationList
 
animationMatchMethod - Variable in class com.jme3.asset.BlenderKey
The method of matching animations to skeletons.
animationName - Variable in class com.jme3.cinematic.events.AnimationEvent
 
ANIMATIONS - Static variable in interface com.jme3.asset.BlenderKey.FeaturesToLoad
Deprecated.
 
AnimationTrack - Class in com.jme3.cinematic.events
Deprecated.
use AnimationEvent instead
AnimationTrack() - Constructor for class com.jme3.cinematic.events.AnimationTrack
Deprecated.
 
AnimationTrack(Spatial, String) - Constructor for class com.jme3.cinematic.events.AnimationTrack
Deprecated.
 
AnimationTrack(Spatial, String, float) - Constructor for class com.jme3.cinematic.events.AnimationTrack
Deprecated.
 
AnimationTrack(Spatial, String, LoopMode) - Constructor for class com.jme3.cinematic.events.AnimationTrack
Deprecated.
 
AnimationTrack(Spatial, String, float, LoopMode) - Constructor for class com.jme3.cinematic.events.AnimationTrack
Deprecated.
 
AnimationUtils - Class in com.jme3.animation
 
AnimationUtils() - Constructor for class com.jme3.animation.AnimationUtils
 
animator - Variable in class com.jme3.system.jogl.JoglAbstractDisplay
 
animator - Variable in class com.jme3.system.jogl.JoglNewtAbstractDisplay
 
AnimChannel - Class in com.jme3.animation
AnimChannel provides controls, such as play, pause, fast forward, etc, for an animation.
AnimControl - Class in com.jme3.animation
AnimControl is a Spatial control that allows manipulation of skeletal animation.
AnimControl(Skeleton) - Constructor for class com.jme3.animation.AnimControl
Creates a new animation control for the given skeleton.
AnimControl() - Constructor for class com.jme3.animation.AnimControl
Serialization only.
animCurves - Variable in class com.jme3.scene.plugins.fbx.anim.FbxToJmeTrack
 
AnimData - Class in com.jme3.scene.plugins.ogre
 
AnimData(Skeleton, ArrayList<Animation>) - Constructor for class com.jme3.scene.plugins.ogre.AnimData
 
AnimEventListener - Interface in com.jme3.animation
AnimEventListener allows user code to receive various events regarding an AnimControl.
animLayer - Variable in class com.jme3.scene.plugins.fbx.anim.FbxToJmeTrack
 
anims - Variable in class com.jme3.scene.plugins.ogre.AnimData
 
animStack - Variable in class com.jme3.scene.plugins.fbx.anim.FbxToJmeTrack
 
anisoFilter - Variable in class com.jme3.texture.image.LastTextureState
 
Annotations - Class in com.jme3.system
This class contains the Annotation definitions for jME3.
Annotations() - Constructor for class com.jme3.system.Annotations
 
Annotations.Destructive - Annotation Type in com.jme3.system
Annotation used for methods in math primitives that are destructive to the object (xxxLocal, setXXX etc.).
Annotations.Internal - Annotation Type in com.jme3.system
Annotation used for public methods that are not to be called by users.
Annotations.ReadOnly - Annotation Type in com.jme3.system
Annotation used for math primitive fields, method parameters or method return values.
app - Variable in class com.jme3.app.AndroidHarness
The jme3 application object
app - Variable in class com.jme3.app.AppletHarness
 
app - Variable in class com.jme3.bullet.BulletAppState
 
app - Variable in class com.jme3.bullet.debug.BulletDebugAppState
 
app - Variable in class com.jme3.system.ios.IosHarness
 
app_name - Static variable in class com.jme3.app.R.string
 
app_name - Static variable in class jme3test.android.R.string
 
appCfg - Variable in class com.jme3.app.AppletHarness
 
appClass - Variable in class com.jme3.app.AndroidHarness
The application class to start
appClass - Variable in class com.jme3.app.AndroidHarnessFragment
The application class to start
appClass - Variable in class com.jme3.app.AppletHarness
 
appClosed() - Method in class com.jme3.system.ios.IosHarness
 
appDraw() - Method in class com.jme3.system.ios.IosHarness
 
append(TemporalMesh) - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
The method appends the given mesh to the current one.
appendIndent(StringBuilder) - Method in class com.jme3.shader.Glsl100ShaderGenerator
appends indentation.
appendNodeDeclarationAndMain(String, StringBuilder, StringBuilder, ShaderNode, ShaderGenerationInfo, String) - Method in class com.jme3.shader.ShaderGenerator
Appends declaration and main part of a node to the shader declaration and main part.
appendOutput(StringBuilder, String, ShaderNodeVariable) - Method in class com.jme3.shader.Glsl100ShaderGenerator
Appends an ouput assignment to a shader globalOutputName = nameSpace_varName;
AppHarness - Class in jme3test.awt
 
AppHarness() - Constructor for class jme3test.awt.AppHarness
 
AppletHarness - Class in com.jme3.app
 
AppletHarness() - Constructor for class com.jme3.app.AppletHarness
 
Application - Interface in com.jme3.app
The Application interface represents the minimum exposed capabilities of a concrete jME3 application.
apply(float, FloatBuffer) - Method in class com.jme3.animation.Pose
Applies the offsets of this pose to the vertex buffer given by the blend factor.
apply(Matrix3f) - Method in class com.jme3.math.Quaternion
apply multiplies this quaternion by a parameter matrix internally.
apply(Endpoint) - Method in class com.jme3.network.base.DefaultServer.FilterAdapter
 
apply(T) - Method in interface com.jme3.network.Filter
Returns true if the specified input is accepted by this filter.
apply(int) - Method in class com.jme3.scene.plugins.blender.constraints.Constraint
Applies the constraint to owner (and in some cases can alter other bones of the skeleton).
apply(Node, BlenderContext) - Method in class com.jme3.scene.plugins.blender.modifiers.Modifier
This method applies the modifier to the given node.
apply(Node, BlenderContext) - Method in class com.jme3.scene.plugins.blender.modifiers.SubdivisionSurfaceModifier
 
apply(Node, BlenderContext) - Method in class com.jme3.scene.plugins.blender.modifiers.TriangulateModifier
 
applyAfterMeshCreate(Modifier) - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
The modifier to be applied after the geometries are created.
applyAnimations(Node, BlenderKey.AnimationMatchMethod) - Method in class com.jme3.scene.plugins.blender.animations.AnimationHelper
The method applies animations to the given node.
applyAnimations(Node, Skeleton, BlenderKey.AnimationMatchMethod) - Method in class com.jme3.scene.plugins.blender.animations.AnimationHelper
The method applies skeleton animations to the given node.
applyBrightnessAndContrast(TextureGenerator.BrightnessAndContrastData, TexturePixel) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator
This method applies brightness and contrast for RGB textures.
applyBrightnessAndContrast(TexturePixel, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator
This method applies brightness and contrast for Luminance textures.
applyCentralForce(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Apply a force to the PhysicsRigidBody, only applies force if the next physics update call updates the physics space.
To apply an impulse, use applyImpulse.
applyCluster(FbxCluster) - Method in class com.jme3.scene.plugins.fbx.mesh.FbxMesh
 
applyCoords(Geometry) - Method in class jme3tools.optimize.TextureAtlas
Applies the texture coordinates to the given geometry if its DiffuseMap or ColorMap exists in the atlas.
applyCoords(Geometry, int, Mesh) - Method in class jme3tools.optimize.TextureAtlas
Applies the texture coordinates to the given output mesh if the DiffuseMap or ColorMap of the input geometry exist in the atlas.
applyFadeInfo - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
applyFilterMode - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
applyForce(Vector3f, Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Apply a force to the PhysicsRigidBody, only applies force if the next physics update call updates the physics space.
To apply an impulse, use applyImpulse, use applyContinuousForce to apply continuous force.
applyHWShadows - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
applyImpulse(Vector3f, Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Apply an impulse to the PhysicsRigidBody in the next physics update.
applyLocal - Variable in class com.jme3.bullet.control.AbstractPhysicsControl
 
applyLocal - Variable in class com.jme3.bullet.control.CharacterControl
 
applyLocal - Variable in class com.jme3.bullet.control.GhostControl
 
applyMaterial(Geometry, Long, Map<String, List<Vector2f>>, BlenderContext) - Method in class com.jme3.scene.plugins.blender.materials.MaterialContext
Applies material to a given geometry.
applyOwnerTransform(Transform, ConstraintHelper.Space) - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
The method applies the given transformation to the owner.
applyPCFEdge - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
applyPhysicsTransform(Vector3f, Quaternion) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
Applies a physics transform to the spatial
applyPhysicsTransform(Vector3f, Quaternion) - Method in class com.jme3.bullet.debug.AbstractPhysicsDebugControl
 
applyPhysicsTransform(Vector3f, Quaternion, Spatial) - Method in class com.jme3.bullet.debug.AbstractPhysicsDebugControl
 
applyProperties(Spatial, Properties) - Method in class com.jme3.scene.plugins.blender.AbstractBlenderHelper
The method applies properties to the given spatial.
applyRenderState(RenderState) - Method in class com.jme3.renderer.opengl.GLRenderer
 
applyRenderState(RenderState) - Method in interface com.jme3.renderer.Renderer
Applies the given RenderState, making the necessary GL calls so that the state is applied.
applyRenderState(RenderState) - Method in class com.jme3.system.NullRenderer
 
applySettings(AppSettings) - Method in class com.jme3.system.jogl.JoglDisplay
 
applySettings(AppSettings) - Method in class com.jme3.system.jogl.JoglNewtDisplay
 
applyShadowIntensity - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
applySmoothingGroups(IrMesh) - Static method in class com.jme3.scene.plugins.IrUtils
Applies smoothing groups to vertex normals.
applyTextures(Material) - Method in class com.jme3.water.SimpleWaterProcessor
 
applyTorque(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Apply a force to the PhysicsRigidBody, only applies force if the next physics update call updates the physics space.
To apply an impulse, use applyImpulse.
applyTorqueImpulse(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Apply a torque impulse to the PhysicsRigidBody in the next physics update.
applyTransform(Spatial) - Method in class com.jme3.bullet.objects.infos.RigidBodyMotionState
applies the current transform to the given jme Node if the location has been updated on the physics side
applyTransform(Long, String, ConstraintHelper.Space, Transform) - Method in class com.jme3.scene.plugins.blender.constraints.ConstraintHelper
Applies transform to a feature (bone or spatial).
applyUserControl() - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
applyVelocityVariation(Particle) - Method in class com.jme3.effect.influencers.DefaultParticleInfluencer
This method applies the variation to the particle with already set velocity.
applyVelocityVariation(Particle) - Method in class com.jme3.effect.influencers.NewtonianParticleInfluencer
 
applyVelocityVariation(Particle) - Method in class com.jme3.effect.influencers.RadialParticleInfluencer
This method applies the variation to the particle with already set velocity.
applyWheelTransform() - Method in class com.jme3.bullet.objects.VehicleWheel
 
applyWheelTransforms() - Method in class com.jme3.bullet.objects.PhysicsVehicle
used internally
appPaused() - Method in class com.jme3.system.ios.IosHarness
 
AppProfiler - Interface in com.jme3.profile
Can be hooked into the application (and render manager) to receive callbacks about specific frame steps.
appReactivated() - Method in class com.jme3.system.ios.IosHarness
 
appReshape(int, int) - Method in class com.jme3.system.ios.IosHarness
 
APPROVE_SELECTION - Static variable in class com.jme3.app.SettingsDialog
 
approximateEquals(float, float) - Static method in class com.jme3.math.FastMath
Determine if two floats are approximately equal.
AppSettings - Class in com.jme3.system
AppSettings provides a store of configuration to be used by the application.
AppSettings(boolean) - Constructor for class com.jme3.system.AppSettings
Create a new instance of AppSettings.
AppState - Interface in com.jme3.app.state
AppState represents continously executing code inside the main loop.
AppStateManager - Class in com.jme3.app.state
The AppStateManager holds a list of AppStates which it will update and render.
When an AppState is attached or detached, the AppState.stateAttached(com.jme3.app.state.AppStateManager) and AppState.stateDetached(com.jme3.app.state.AppStateManager) methods will be called respectively.
AppStateManager(Application) - Constructor for class com.jme3.app.state.AppStateManager
 
appStep(AppStep) - Method in class com.jme3.app.BasicProfiler
 
appStep(AppStep) - Method in class com.jme3.app.DefaultAndroidProfiler
 
appStep(AppStep) - Method in interface com.jme3.profile.AppProfiler
Called at the beginning of the specified AppStep.
AppStep - Enum in com.jme3.profile
Indicates an application-level step within the profiled frame.
AppTask<V> - Class in com.jme3.app
AppTask is used in AppTaskQueue to manage tasks that have yet to be accomplished.
AppTask(Callable<V>) - Constructor for class com.jme3.app.AppTask
Create an AppTask that will execute the given Callable.
appToApplet - Static variable in class com.jme3.app.AppletHarness
 
appUpdate() - Method in class com.jme3.system.ios.IosHarness
 
ar - Variable in class com.jme3.niftygui.SoundDeviceJme
 
AreaUtils - Class in com.jme3.scene.control
AreaUtils is used to calculate the area of various objects, such as bounding volumes.
AreaUtils() - Constructor for class com.jme3.scene.control.AreaUtils
 
areNeighbours(Integer, Integer) - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
Tells if the given indexes are neighbours.
ARGB8_to_RGB565(int) - Static method in class jme3tools.converters.RGB565
 
args - Variable in class com.jme3.network.rmi.RemoteMethodCallMessage
Arguments of the remote method invocation.
ARMATURE_MODIFIER_DATA - Static variable in class com.jme3.scene.plugins.blender.modifiers.Modifier
 
ARMATURE_NODE_MARKER - Static variable in class com.jme3.scene.plugins.blender.objects.ObjectHelper
 
array - Variable in class com.jme3.animation.CompactArray
 
ARRAY_MODIFIER_DATA - Static variable in class com.jme3.scene.plugins.blender.modifiers.Modifier
 
arrayClone(T) - Method in class com.jme3.util.clone.Cloner
Clones a primitive array by coping it and clones an object array by coping it and then running each of its values through Cloner.clone().
ArraySerializer - Class in com.jme3.network.serializing.serializers
Array serializer
ArraySerializer() - Constructor for class com.jme3.network.serializing.serializers.ArraySerializer
 
Arrow - Class in com.jme3.scene.debug
The Arrow debug shape represents an arrow.
Arrow() - Constructor for class com.jme3.scene.debug.Arrow
Serialization only.
Arrow(Vector3f) - Constructor for class com.jme3.scene.debug.Arrow
Creates an arrow mesh with the given extent.
arrowA - Variable in class com.jme3.bullet.debug.BulletJointDebugControl
 
arrowB - Variable in class com.jme3.bullet.debug.BulletJointDebugControl
 
arrowBlue - Variable in class com.jme3.bullet.debug.DebugTools
 
arrowBlueGeom - Variable in class com.jme3.bullet.debug.DebugTools
 
arrowGreen - Variable in class com.jme3.bullet.debug.DebugTools
 
arrowGreenGeom - Variable in class com.jme3.bullet.debug.DebugTools
 
arrowMagenta - Variable in class com.jme3.bullet.debug.DebugTools
 
arrowMagentaGeom - Variable in class com.jme3.bullet.debug.DebugTools
 
arrowPink - Variable in class com.jme3.bullet.debug.DebugTools
 
arrowPinkGeom - Variable in class com.jme3.bullet.debug.DebugTools
 
arrowRed - Variable in class com.jme3.bullet.debug.DebugTools
 
arrowRedGeom - Variable in class com.jme3.bullet.debug.DebugTools
 
arrowYellow - Variable in class com.jme3.bullet.debug.DebugTools
 
arrowYellowGeom - Variable in class com.jme3.bullet.debug.DebugTools
 
asBytesRGBA() - Method in class com.jme3.math.ColorRGBA
Retrieves the component values of this ColorRGBA as a four element byte array in the order: r,g,b,a.
asin(float) - Static method in class com.jme3.math.FastMath
Returns the arc sine of a value.
Special cases: If fValue is smaller than -1, then the result is -HALF_PI.
asIntABGR() - Method in class com.jme3.math.ColorRGBA
Retrieves the component values of this ColorRGBA as an int in a,b,g,r order.
asIntARGB() - Method in class com.jme3.math.ColorRGBA
Retrieves the component values of this ColorRGBA as an int in a,r,g,b order.
asIntRGBA() - Method in class com.jme3.math.ColorRGBA
Retrieves the component values of this ColorRGBA as an int in r,g,b,a order.
AssetCache - Interface in com.jme3.asset.cache
AssetCache is an interface for asset caches.
assetCfg - Variable in class com.jme3.app.AppletHarness
 
assetChildren - Variable in class com.jme3.scene.AssetLinkNode
 
AssetConfig - Class in com.jme3.asset
AssetConfig loads a config file to configure the asset manager.
assetDependencyNotFound(AssetKey, AssetKey) - Method in interface com.jme3.asset.AssetEventListener
Called when an asset dependency cannot be found for an asset.
AssetEventListener - Interface in com.jme3.asset
AssetEventListener is an interface for listening to various events happening inside AssetManager.
AssetInfo - Class in com.jme3.asset
The result of locating an asset through an AssetKey.
AssetInfo(AssetManager, AssetKey) - Constructor for class com.jme3.asset.AssetInfo
 
AssetKey<T> - Class in com.jme3.asset
AssetKey is a key that is used to look up a resource from a cache.
AssetKey(String) - Constructor for class com.jme3.asset.AssetKey
 
AssetKey() - Constructor for class com.jme3.asset.AssetKey
 
assetKey - Variable in class com.jme3.audio.android.AndroidAudioData
 
AssetLinkNode - Class in com.jme3.scene
The AssetLinkNode does not store its children when exported to file.
AssetLinkNode() - Constructor for class com.jme3.scene.AssetLinkNode
 
AssetLinkNode(ModelKey) - Constructor for class com.jme3.scene.AssetLinkNode
 
AssetLinkNode(String, ModelKey) - Constructor for class com.jme3.scene.AssetLinkNode
 
assetLoaded(AssetKey) - Method in interface com.jme3.asset.AssetEventListener
Called when an asset has been successfully loaded (e.g: loaded from file system and parsed).
AssetLoader - Interface in com.jme3.asset
An interface for asset loaders.
assetLoaderKeys - Variable in class com.jme3.scene.AssetLinkNode
 
AssetLoadException - Exception in com.jme3.asset
AssetLoadException is thrown when the AssetManager is able to find the requested asset, but there was a problem while loading it.
AssetLoadException(String) - Constructor for exception com.jme3.asset.AssetLoadException
 
AssetLoadException(String, Throwable) - Constructor for exception com.jme3.asset.AssetLoadException
 
AssetLocator - Interface in com.jme3.asset
AssetLocator is used to locate a resource based on an AssetKey.
assetManager - Variable in class com.jme3.app.LegacyApplication
 
AssetManager - Interface in com.jme3.asset
AssetManager provides an interface for managing the data assets of a jME3 application.
assetManager - Variable in class com.jme3.bullet.debug.BulletDebugAppState
 
assetManager - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
 
assetManager - Variable in class com.jme3.niftygui.NiftyJmeDisplay
 
assetManager - Variable in class com.jme3.niftygui.SoundDeviceJme
 
assetManager - Variable in class com.jme3.scene.plugins.fbx.obj.FbxObject
 
assetManager - Variable in class com.jme3.scene.plugins.MTLLoader
 
assetManager - Variable in class com.jme3.scene.plugins.OBJLoader
 
assetManager - Variable in class com.jme3.shader.ShaderGenerator
the asset manager
assetManager - Variable in class com.jme3.shadow.AbstractShadowRenderer
 
assetManager - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
AssetNotFoundException - Exception in com.jme3.asset
AssetNotFoundException is thrown when the AssetManager is unable to locate the requested asset using any of the registered AssetLocators.
AssetNotFoundException(String) - Constructor for exception com.jme3.asset.AssetNotFoundException
 
AssetNotFoundException(String, Exception) - Constructor for exception com.jme3.asset.AssetNotFoundException
 
AssetProcessor - Interface in com.jme3.asset
AssetProcessor is used to apply processing to assets after they have been loaded.
assetRequested(AssetKey) - Method in interface com.jme3.asset.AssetEventListener
Called when an asset has been requested (e.g any of the load*** methods in AssetManager are called).
assetRootPath - Variable in class com.jme3.asset.BlenderKey
The root path for all the assets.
AssetTileLoader - Class in com.jme3.terrain.geomipmap.grid
 
AssetTileLoader() - Constructor for class com.jme3.terrain.geomipmap.grid.AssetTileLoader
 
AssetTileLoader(AssetManager, String, String) - Constructor for class com.jme3.terrain.geomipmap.grid.AssetTileLoader
 
assignAxis(String, String, int) - Method in class com.jme3.input.AbstractJoystick
Deprecated.
Use JoystickAxis.assignAxis() instead.
assignAxis(String, String) - Method in class com.jme3.input.DefaultJoystickAxis
Assign the mappings to receive events from the given joystick axis.
assignAxis(String, String, int) - Method in interface com.jme3.input.Joystick
Deprecated.
Use JoystickAxis.assignAxis() instead.
assignAxis(String, String) - Method in interface com.jme3.input.JoystickAxis
Assign the mappings to receive events from the given joystick axis.
assignButton(String, int) - Method in class com.jme3.input.AbstractJoystick
Deprecated.
Use JoystickButton.assignButton() instead.
assignButton(String) - Method in class com.jme3.input.DefaultJoystickButton
Assign the mapping name to receive events from the given button index on the joystick.
assignButton(String, int) - Method in interface com.jme3.input.Joystick
Deprecated.
Use JoystickButton.assignButton() instead.
assignButton(String) - Method in interface com.jme3.input.JoystickButton
Assign the mapping name to receive events from the given button index on the joystick.
associateUTCTime(String) - Method in class jme3tools.navigation.Position
Add a reference time for this position - useful for historical tracking
associateWithGroupNode(GeometryGroupNode, int) - Method in class com.jme3.scene.Geometry
Associate this Geometry with a GeometryGroupNode.
Asynchronous - Annotation Type in com.jme3.network.service.rmi
Indicates that a given method should be executed asynchronously through the RMI service.
atan(float) - Static method in class com.jme3.math.FastMath
Returns the arc tangent of an angle given in radians.
atan2(float, float) - Static method in class com.jme3.math.FastMath
A direct call to Math.atan2.
attach(AppState) - Method in class com.jme3.app.state.AppStateManager
Attach a state to the AppStateManager, the same state cannot be attached twice.
attachAll(AppState...) - Method in class com.jme3.app.state.AppStateManager
Attaches many state to the AppStateManager in a way that is guaranteed that they will all get initialized before any of their updates are run.
attachAll(Iterable<AppState>) - Method in class com.jme3.app.state.AppStateManager
Attaches many state to the AppStateManager in a way that is guaranteed that they will all get initialized before any of their updates are run.
attachBoundChildren(Node) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
A handy method that will attach all bounding boxes of this terrain to the node you supply.
attachChild(Spatial) - Method in class com.jme3.scene.Node
attachChild attaches a child to this node.
attachChild(Spatial) - Method in class com.jme3.scene.SimpleBatchNode
 
attachChild(String) - Method in interface jme3test.network.TestRemoteCall.ServerAccess
Attaches the model with the given name to the server's scene.
attachChild(String) - Method in class jme3test.network.TestRemoteCall.ServerAccessImpl
 
attachChildAt(Spatial, int) - Method in class com.jme3.scene.Node
attachChildAt attaches a child to this node at an index.
attachCollisionShape(long, long) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
 
attachLinkedChild(AssetManager, ModelKey) - Method in class com.jme3.scene.AssetLinkNode
 
attachLinkedChild(Spatial, ModelKey) - Method in class com.jme3.scene.AssetLinkNode
 
attachLinkedChildren(AssetManager) - Method in class com.jme3.scene.AssetLinkNode
Loads the linked children AssetKeys from the AssetManager and attaches them to the Node
If they are already attached, they will be reloaded.
attachQuadAt(TerrainQuad, int, Vector3f, boolean) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
Runs on the rendering thread
attachScene(Spatial) - Method in class com.jme3.renderer.ViewPort
Attaches a new scene to render in this ViewPort.
attachTo(boolean, ViewPort...) - Method in class com.jme3.system.awt.AwtPanel
 
attribIndexList - Variable in class com.jme3.renderer.RenderContext
IDList for vertex attributes
Attribute - Class in com.jme3.shader
An attribute is a shader variable mapping to a VertexBuffer data on the CPU.
Attribute() - Constructor for class com.jme3.shader.Attribute
 
ATTRIBUTE_NAME - Static variable in class com.jme3.network.service.rmi.RmiHostedService
 
ATTRIBUTE_SIZE - Static variable in class com.jme3.export.xml.XMLExporter
 
attributeNames() - Method in class com.jme3.network.base.DefaultServer.Connection
 
attributeNames() - Method in interface com.jme3.network.HostedConnection
Returns a read-only set of attribute names currently stored for this client session.
attributes - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
 
attributes - Variable in class com.jme3.material.ShaderGenerationInfo
the list of attributes of the vertex shader
AudioBuffer - Class in com.jme3.audio
An AudioBuffer is an implementation of AudioData where the audio is buffered (stored in memory).
AudioBuffer() - Constructor for class com.jme3.audio.AudioBuffer
 
AudioBuffer(int) - Constructor for class com.jme3.audio.AudioBuffer
 
AudioContext - Class in com.jme3.audio
Holds render thread specific audio context information.
AudioContext() - Constructor for class com.jme3.audio.AudioContext
 
audioData - Variable in class com.jme3.audio.AudioBuffer
The audio data buffer.
AudioData - Class in com.jme3.audio
AudioData is an abstract representation of audio data.
AudioData() - Constructor for class com.jme3.audio.AudioData
 
AudioData(int) - Constructor for class com.jme3.audio.AudioData
 
AudioData.DataType - Enum in com.jme3.audio
 
AudioKey - Class in com.jme3.audio
AudioKey is extending AssetKey by holding stream flag.
AudioKey(String, boolean, boolean) - Constructor for class com.jme3.audio.AudioKey
Create a new AudioKey.
AudioKey(String, boolean) - Constructor for class com.jme3.audio.AudioKey
Create a new AudioKey
AudioKey(String) - Constructor for class com.jme3.audio.AudioKey
 
AudioKey() - Constructor for class com.jme3.audio.AudioKey
 
audioKey - Variable in class com.jme3.audio.AudioNode
 
AudioListenerState - Class in com.jme3.audio
AudioListenerState updates the audio listener's position, orientation, and velocity from a Camera.
AudioListenerState() - Constructor for class com.jme3.audio.AudioListenerState
 
AudioNode - Class in com.jme3.audio
An AudioNode is a scene Node which can play audio assets.
AudioNode() - Constructor for class com.jme3.audio.AudioNode
Creates a new AudioNode without any audio data set.
AudioNode(AudioData, AudioKey) - Constructor for class com.jme3.audio.AudioNode
Creates a new AudioNode with the given data and key.
AudioNode(AssetManager, String, AudioData.DataType) - Constructor for class com.jme3.audio.AudioNode
Creates a new AudioNode with the given audio file.
AudioNode(AssetManager, String, boolean, boolean) - Constructor for class com.jme3.audio.AudioNode
AudioNode(AssetManager, String, boolean) - Constructor for class com.jme3.audio.AudioNode
AudioNode(AudioRenderer, AssetManager, String) - Constructor for class com.jme3.audio.AudioNode
Deprecated.
AudioRenderer parameter is ignored.
AudioNode(AssetManager, String) - Constructor for class com.jme3.audio.AudioNode
audioNode - Variable in class com.jme3.cinematic.events.SoundEvent
 
AudioNode.Status - Enum in com.jme3.audio
Deprecated.
- use AudioSource.Status instead
AudioParam - Enum in com.jme3.audio
 
audioRenderer - Variable in class com.jme3.app.LegacyApplication
 
AudioRenderer - Interface in com.jme3.audio
Interface to be implemented by audio renderers.
audioRendererType - Variable in class com.jme3.app.AndroidHarness
Sets the type of Audio Renderer to be used.
audioRendererType - Variable in class com.jme3.app.AndroidHarnessFragment
Sets the type of Audio Renderer to be used.
AudioSource - Interface in com.jme3.audio
 
AudioSource.Status - Enum in com.jme3.audio
Status indicates the current status of the audio source.
AudioStream - Class in com.jme3.audio
AudioStream is an implementation of AudioData that acquires the audio from an InputStream.
AudioStream() - Constructor for class com.jme3.audio.AudioStream
 
AudioStream(int[]) - Constructor for class com.jme3.audio.AudioStream
 
AudioTrack - Class in com.jme3.animation
AudioTrack is a track to add to an existing animation, to paly a sound during an animations for example : gun shot, foot step, shout, etc...
AudioTrack() - Constructor for class com.jme3.animation.AudioTrack
default constructor for serialization only
AudioTrack(AudioNode, float) - Constructor for class com.jme3.animation.AudioTrack
Creates an AudioTrack
AudioTrack(AudioNode, float, float) - Constructor for class com.jme3.animation.AudioTrack
Creates an AudioTrack
AUTO_INTERLEAVE - Static variable in class com.jme3.scene.plugins.ogre.MeshLoader
 
autoFlush - Variable in class com.jme3.system.android.OGLESContext
 
autoFlush - Variable in class com.jme3.system.ios.IGLESContext
 
autoFlush - Variable in class com.jme3.system.jogl.JoglAbstractDisplay
 
autoFlush - Variable in class com.jme3.system.jogl.JoglNewtAbstractDisplay
 
autoFlush - Variable in class com.jme3.system.lwjgl.LwjglAbstractDisplay
 
autoFlush - Variable in class com.jme3.system.lwjgl.LwjglWindow
 
automap() - Method in class com.jme3.network.util.AbstractMessageDelegator
Calls the map(Set) method with a null argument causing all available matching methods to mapped to message types.
available() - Method in interface com.jme3.network.kernel.Connector
Returns true if there is currently data available for reading.
available() - Method in class com.jme3.network.kernel.tcp.SocketConnector
 
available() - Method in class com.jme3.network.kernel.udp.UdpConnector
This always returns false since the simple DatagramSocket usage cannot be run in a non-blocking way.
available() - Method in class com.jme3.util.LittleEndien
 
averageNormalsTangents(Vector3f, Vector3f, Vector3f, Vector3f, Vector3f, Vector3f, Vector3f, Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
averagePoints(Vector3f[]) - Method in class com.jme3.bounding.BoundingSphere
averagePoints selects the sphere center to be the average of the points and the sphere radius to be the smallest value to enclose all points.
AWT_RGBA4444 - Static variable in class com.jme3.texture.plugins.AWTLoader
 
AWT_RGBA5551 - Static variable in class com.jme3.texture.plugins.AWTLoader
 
AwtKeyInput - Class in com.jme3.input.awt
AwtKeyInput
AwtKeyInput() - Constructor for class com.jme3.input.awt.AwtKeyInput
 
AWTLoader - Class in com.jme3.texture.plugins
 
AWTLoader() - Constructor for class com.jme3.texture.plugins.AWTLoader
 
AwtMouseInput - Class in com.jme3.input.awt
AwtMouseInput
AwtMouseInput() - Constructor for class com.jme3.input.awt.AwtMouseInput
 
AwtPanel - Class in com.jme3.system.awt
 
AwtPanel(PaintMode) - Constructor for class com.jme3.system.awt.AwtPanel
 
AwtPanel(PaintMode, boolean) - Constructor for class com.jme3.system.awt.AwtPanel
 
AwtPanelsContext - Class in com.jme3.system.awt
 
AwtPanelsContext() - Constructor for class com.jme3.system.awt.AwtPanelsContext
 
axis - Variable in class com.jme3.bullet.collision.shapes.CapsuleCollisionShape
 
axis - Variable in class com.jme3.bullet.collision.shapes.ConeCollisionShape
 
axis - Variable in class com.jme3.bullet.collision.shapes.CylinderCollisionShape
 
AXIS_POV_X - Static variable in interface com.jme3.input.JoyInput
The X axis for POV (point of view hat).
AXIS_POV_Y - Static variable in interface com.jme3.input.JoyInput
The Y axis for POV (point of view hat).
AXIS_WHEEL - Static variable in interface com.jme3.input.MouseInput
Mouse wheel axis.
AXIS_X - Static variable in class com.jme3.bullet.PhysicsSpace
 
AXIS_X - Static variable in interface com.jme3.input.MouseInput
Mouse X axis.
AXIS_Y - Static variable in class com.jme3.bullet.PhysicsSpace
 
AXIS_Y - Static variable in interface com.jme3.input.MouseInput
Mouse Y axis.
AXIS_Z - Static variable in class com.jme3.bullet.PhysicsSpace
 
axisA - Variable in class com.jme3.bullet.joints.HingeJoint
 
axisB - Variable in class com.jme3.bullet.joints.HingeJoint
 
axle - Variable in class com.jme3.bullet.objects.VehicleWheel
 

B

b - Variable in class com.jme3.bullet.debug.BulletJointDebugControl
 
b - Variable in class com.jme3.math.ColorRGBA
The blue component of the color.
bacd - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator
 
backColor - Variable in class com.jme3.renderer.ViewPort
 
backStencilDepthFailOperation - Variable in class com.jme3.renderer.RenderContext
 
backStencilDepthPassOperation - Variable in class com.jme3.renderer.RenderContext
 
backStencilFunction - Variable in class com.jme3.renderer.RenderContext
 
backStencilStencilFailOperation - Variable in class com.jme3.renderer.RenderContext
 
bake(ConstraintHelper.Space, ConstraintHelper.Space, Transform, float) - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
Bakes the constraint for the current feature (bone or spatial) position.
bake(ConstraintHelper.Space, ConstraintHelper.Space, Transform, float) - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionIK
 
bake(ConstraintHelper.Space, ConstraintHelper.Space, Transform, float) - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionMaintainVolume
 
bake(ConstraintHelper.Space, ConstraintHelper.Space, Transform, float) - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionTransLike
 
bakeConstraints(BlenderContext) - Method in class com.jme3.scene.plugins.blender.constraints.ConstraintHelper
The method bakes all available and valid constraints.
baked - Variable in class com.jme3.scene.plugins.blender.constraints.Constraint
Indicates if the constraint is already baked or not.
bakeLods(LodGenerator.TriangleReductionMethod, float...) - Method in class jme3tools.optimize.LodGenerator
Computes the lods and bake them into the mesh
This method must be fed with the reduction method LodGenerator.TriangleReductionMethod and a list of reduction values.
for each value a lod will be generated.
BaseAppState - Class in com.jme3.app.state
A base app state implementation the provides more built-in management convenience than AbstractAppState, including methods for enable/disable/initialize state management.
BaseAppState() - Constructor for class com.jme3.app.state.BaseAppState
 
baseRigidBody - Variable in class com.jme3.bullet.control.KinematicRagdollControl
 
BasicProfiler - Class in com.jme3.app
An AppProfiler implementation that collects two per-frame application-wide timings for update versus render and uses it to create a bar chart style Mesh.
BasicProfiler() - Constructor for class com.jme3.app.BasicProfiler
 
BasicProfiler(int) - Constructor for class com.jme3.app.BasicProfiler
 
BasicProfilerState - Class in com.jme3.app
Provides a basic profiling visualization that shows per-frame application-wide timings for update and rendering.
BasicProfilerState() - Constructor for class com.jme3.app.BasicProfilerState
 
BasicProfilerState(boolean) - Constructor for class com.jme3.app.BasicProfilerState
 
BasicShadowRenderer - Class in com.jme3.shadow
Deprecated.
use DirectionalLightShadowRenderer with one split.
BasicShadowRenderer(AssetManager, int) - Constructor for class com.jme3.shadow.BasicShadowRenderer
Deprecated.
Creates a BasicShadowRenderer
Basis - Interface in com.jme3.terrain.noise
Interface for - basically 3D - noise generation algorithms, based on the book: Texturing & Modeling - A Procedural Approach The main concept is to look at noise as a basis for generating fractals.
batch() - Method in class com.jme3.scene.BatchNode
Batch this batchNode every geometry of the sub scene graph of this node will be batched into a single mesh that will be rendered in one call
batch() - Method in class com.jme3.scene.SimpleBatchNode
 
batches - Variable in class com.jme3.scene.BatchNode
the list of geometry holding the batched meshes
batchesByGeom - Variable in class com.jme3.scene.BatchNode
a map for storing the batches by geometry to quickly access the batch when updating
batchHint - Variable in class com.jme3.scene.Spatial
 
BatchNode - Class in com.jme3.scene
BatchNode holds geometries that are a batched version of all the geometries that are in its sub scenegraph.
BatchNode() - Constructor for class com.jme3.scene.BatchNode
Construct a batchNode
BatchNode(String) - Constructor for class com.jme3.scene.BatchNode
 
batchNode - Variable in class jme3test.batching.TestBatchNodeCluster
 
BatchNode.Batch - Class in com.jme3.scene
 
BatchNode.Batch() - Constructor for class com.jme3.scene.BatchNode.Batch
 
batchRendererBackend - Variable in class com.jme3.niftygui.NiftyJmeDisplay
 
bbox - Variable in class com.jme3.util.TempVars
BoundingVolumes (for shadows etc.)
bbuf - Variable in class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
 
beforeRender() - Method in class com.jme3.post.Filter.Pass
 
beginBatch(BlendMode, int) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
 
beginFrame() - Method in class com.jme3.niftygui.JmeBatchRenderBackend
 
beginFrame() - Method in class com.jme3.niftygui.RenderDeviceJme
 
beginInput() - Method in class com.jme3.input.InputManager
Callback from RawInputListener.
beginInput() - Method in interface com.jme3.input.RawInputListener
Called before a batch of input will be sent to this RawInputListener.
beginInput() - Method in class com.jme3.niftygui.InputSystemJme
 
beginInput() - Method in class jme3test.input.TestJoystick.JoystickEventListener
 
BetterCharacterControl - Class in com.jme3.bullet.control
This is intended to be a replacement for the internal bullet character class.
BetterCharacterControl() - Constructor for class com.jme3.bullet.control.BetterCharacterControl
Only used for serialization, do not use this constructor.
BetterCharacterControl(float, float, float) - Constructor for class com.jme3.bullet.control.BetterCharacterControl
Creates a new character with the given properties.
bevelEnd - Variable in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh
 
bevelObject - Variable in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh
 
bevelStart - Variable in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh
 
BezierCurve - Class in com.jme3.scene.plugins.blender.curves
A class that helps to calculate the bezier curves calues.
BezierCurve(int, List<Structure>, int) - Constructor for class com.jme3.scene.plugins.blender.curves.BezierCurve
 
BezierCurve(int, List<Structure>, int, boolean) - Constructor for class com.jme3.scene.plugins.blender.curves.BezierCurve
 
beziers - Variable in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh
 
bFactor - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator.BrightnessAndContrastData
 
bias(float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
biasFactor - Variable in class com.jme3.bullet.joints.HingeJoint
 
BIHNode - Class in com.jme3.collision.bih
Bounding Interval Hierarchy.
BIHNode(int, int) - Constructor for class com.jme3.collision.bih.BIHNode
 
BIHNode(int) - Constructor for class com.jme3.collision.bih.BIHNode
 
BIHNode() - Constructor for class com.jme3.collision.bih.BIHNode
 
BIHNode.BIHStackData - Class in com.jme3.collision.bih
 
bihStack - Variable in class com.jme3.util.TempVars
 
bihSwapTmp - Variable in class com.jme3.util.TempVars
 
BIHTree - Class in com.jme3.collision.bih
 
BIHTree(Mesh, int) - Constructor for class com.jme3.collision.bih.BIHTree
 
BIHTree(Mesh) - Constructor for class com.jme3.collision.bih.BIHTree
 
BIHTree() - Constructor for class com.jme3.collision.bih.BIHTree
 
BIHTriangle - Class in com.jme3.collision.bih
 
BIHTriangle(Vector3f, Vector3f, Vector3f) - Constructor for class com.jme3.collision.bih.BIHTriangle
 
BillboardControl - Class in com.jme3.scene.control
 
BillboardControl() - Constructor for class com.jme3.scene.control.BillboardControl
 
BillboardControl.Alignment - Enum in com.jme3.scene.control
Determines how the billboard is aligned to the screen/camera.
BinaryExporter - Class in com.jme3.export.binary
Exports to the jME Binary Format.
BinaryExporter() - Constructor for class com.jme3.export.binary.BinaryExporter
 
BinaryImporter - Class in com.jme3.export.binary
 
BinaryImporter() - Constructor for class com.jme3.export.binary.BinaryImporter
 
bind(Nifty, Screen) - Method in class jme3test.niftygui.TestNiftyGui
 
bindCamera(String, Camera) - Method in class com.jme3.cinematic.Cinematic
Binds a camera to this cinematic, tagged by a unique name.
binding - Variable in class com.jme3.shader.Uniform
Binding to a renderer value, or null if user-defined uniform
bindProgram(Shader) - Method in class com.jme3.renderer.opengl.GLRenderer
 
binormal - Variable in class com.jme3.util.TangentBinormalGenerator.TriangleData
 
bitang - Variable in class com.jme3.scene.plugins.IrVertex
 
BitmapCharacter - Class in com.jme3.font
Represents a single bitmap character.
BitmapCharacter() - Constructor for class com.jme3.font.BitmapCharacter
 
BitmapCharacter(char) - Constructor for class com.jme3.font.BitmapCharacter
 
BitmapCharacterSet - Class in com.jme3.font
 
BitmapCharacterSet() - Constructor for class com.jme3.font.BitmapCharacterSet
 
BitmapFont - Class in com.jme3.font
Represents a font within jME that is generated with the AngelCode Bitmap Font Generator
BitmapFont() - Constructor for class com.jme3.font.BitmapFont
 
BitmapFont.Align - Enum in com.jme3.font
Specifies horizontal alignment for text.
BitmapFont.VAlign - Enum in com.jme3.font
Specifies vertical alignment for text.
BitmapFontLoader - Class in com.jme3.font.plugins
 
BitmapFontLoader() - Constructor for class com.jme3.font.plugins.BitmapFontLoader
 
BitmapText - Class in com.jme3.font
 
BitmapText(BitmapFont) - Constructor for class com.jme3.font.BitmapText
 
BitmapText(BitmapFont, boolean) - Constructor for class com.jme3.font.BitmapText
 
BitmapText(BitmapFont, boolean, boolean) - Constructor for class com.jme3.font.BitmapText
 
bitRate - Variable in class com.jme3.audio.plugins.NativeVorbisFile
 
bitsPerSample - Variable in class com.jme3.audio.AudioData
 
Black - Static variable in class com.jme3.math.ColorRGBA
The color black (0,0,0).
BlackNoAlpha - Static variable in class com.jme3.math.ColorRGBA
The black color with no alpha (0, 0, 0, 0).
blend(Image, Image, BlenderContext) - Method in interface com.jme3.scene.plugins.blender.textures.blending.TextureBlender
This method blends the given texture with material color and the defined color in 'map to' panel.
blend(Image, Image, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.blending.TextureBlenderAWT
 
blend(Image, Image, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.blending.TextureBlenderDDS
 
blend(Image, Image, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.blending.TextureBlenderLuminance
 
blendedControl - Variable in class com.jme3.bullet.control.KinematicRagdollControl
 
blendEquation - Variable in class com.jme3.renderer.RenderContext
 
blendEquationAlpha - Variable in class com.jme3.renderer.RenderContext
 
BlenderAction - Class in com.jme3.scene.plugins.blender.animations
An abstract representation of animation.
BlenderAction(String, int) - Constructor for class com.jme3.scene.plugins.blender.animations.BlenderAction
 
blenderContext - Variable in class com.jme3.scene.plugins.blender.AbstractBlenderHelper
The blender context.
BlenderContext - Class in com.jme3.scene.plugins.blender
The class that stores temporary data and manages it during loading the belnd file.
BlenderContext() - Constructor for class com.jme3.scene.plugins.blender.BlenderContext
 
blenderContext - Variable in class com.jme3.scene.plugins.blender.constraints.Constraint
The blender context.
blenderContext - Variable in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
The blender context.
blenderContext - Variable in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
The blender context.
BlenderContext.LoadedDataType - Enum in com.jme3.scene.plugins.blender
This enum defines what loaded data type user wants to retreive.
BlenderFileException - Exception in com.jme3.scene.plugins.blender.file
This exception is thrown when blend file data is somehow invalid.
BlenderFileException() - Constructor for exception com.jme3.scene.plugins.blender.file.BlenderFileException
Constructor.
BlenderFileException(String) - Constructor for exception com.jme3.scene.plugins.blender.file.BlenderFileException
Constructor.
BlenderFileException(Throwable) - Constructor for exception com.jme3.scene.plugins.blender.file.BlenderFileException
Constructor.
BlenderFileException(String, Throwable) - Constructor for exception com.jme3.scene.plugins.blender.file.BlenderFileException
Constructor.
BlenderInputStream - Class in com.jme3.scene.plugins.blender.file
An input stream with random access to data.
BlenderInputStream(InputStream) - Constructor for class com.jme3.scene.plugins.blender.file.BlenderInputStream
Constructor.
BlenderKey - Class in com.jme3.asset
Blender key.
BlenderKey() - Constructor for class com.jme3.asset.BlenderKey
Constructor used by serialization mechanisms.
BlenderKey(String) - Constructor for class com.jme3.asset.BlenderKey
Constructor.
BlenderKey.AnimationMatchMethod - Enum in com.jme3.asset
This enum describes which animations should be attached to which armature.
BlenderKey.FeaturesToLoad - Interface in com.jme3.asset
Deprecated.
this interface is deprecated and is not used anymore; to ensure the loading models consistency everything must be loaded because in blender one feature might depend on another
BlenderKey.MipmapGenerationMethod - Enum in com.jme3.asset
This enum tells the importer if the mipmaps for textures will be generated by jme.
BlenderKey.SkyGeneratedTextureShape - Enum in com.jme3.asset
The shape againts which the sky generated texture will be created.
BlenderLoader - Class in com.jme3.scene.plugins.blender
This is the main loading class.
BlenderLoader() - Constructor for class com.jme3.scene.plugins.blender.BlenderLoader
 
BlenderLoader.LinkedContentLocator - Class in com.jme3.scene.plugins.blender
 
BlenderLoader.LinkedContentLocator() - Constructor for class com.jme3.scene.plugins.blender.BlenderLoader.LinkedContentLocator
 
BlenderModelLoader - Class in com.jme3.scene.plugins.blender
Deprecated.
this class is deprecated; use BlenderLoader instead
BlenderModelLoader() - Constructor for class com.jme3.scene.plugins.blender.BlenderModelLoader
Deprecated.
 
blenderValue - Variable in enum com.jme3.scene.plugins.blender.textures.UVCoordinatesGenerator.UVCoordinatesType
 
blenderVersion - Variable in class com.jme3.scene.plugins.blender.AbstractBlenderHelper
The version of the blend file.
blenderVersion - Variable in class com.jme3.scene.plugins.blender.animations.Ipo
Depending on the blender version rotations are stored in degrees or radians so we need to know the version that is used.
blendMode - Variable in class com.jme3.renderer.RenderContext
 
blendPixel(float[], float[], float[], BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.blending.TextureBlenderAWT
This method blends the single pixel depending on the blending type.
blendPixel(float[], float[], float[], float, float, int, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.blending.TextureBlenderLuminance
This method blends the texture with an appropriate color.
blendStart - Variable in class com.jme3.bullet.control.KinematicRagdollControl
 
blendTime - Variable in class com.jme3.bullet.control.KinematicRagdollControl
 
blendTime - Variable in class com.jme3.cinematic.events.AnimationEvent
 
blendToKinematicMode(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
Smoothly blend from Ragdoll mode to Kinematic mode This is useful to blend ragdoll actual position to a keyframe animation for example
BLOCK_SENTINEL_DATA - Static variable in class com.jme3.scene.plugins.fbx.file.FbxReader
 
BLOCK_SENTINEL_LENGTH - Static variable in class com.jme3.scene.plugins.fbx.file.FbxReader
 
BlockLanguageParser - Class in com.jme3.util.blockparser
 
blocks - Variable in class com.jme3.scene.plugins.blender.BlenderContext
The blocks read from the file.
BloomFilter - Class in com.jme3.post.filters
BloomFilter is used to make objects in the scene have a glow effect.
There are 2 mode : Scene and Objects.
Scene mode extracts the bright parts of the scene to make them glow
Object mode make objects glow according to their material's glowMap or their GlowColor
BloomFilter() - Constructor for class com.jme3.post.filters.BloomFilter
Creates a Bloom filter
BloomFilter(BloomFilter.GlowMode) - Constructor for class com.jme3.post.filters.BloomFilter
Creates the bloom filter with the specific glow mode
BloomFilter.GlowMode - Enum in com.jme3.post.filters
GlowMode specifies if the glow will be applied to the whole scene,or to objects that have aglow color or a glow map
BloomUI - Class in jme3test.post
 
BloomUI(InputManager, BloomFilter) - Constructor for class jme3test.post.BloomUI
 
Blue - Static variable in class com.jme3.math.ColorRGBA
The color blue (0,0,1).
blue - Variable in class com.jme3.scene.plugins.blender.textures.TexturePixel
The pixel data.
bodies - Variable in class com.jme3.bullet.debug.BulletDebugAppState
 
body - Variable in class com.jme3.bullet.debug.BulletCharacterDebugControl
 
body - Variable in class com.jme3.bullet.debug.BulletGhostObjectDebugControl
 
body - Variable in class com.jme3.bullet.debug.BulletJointDebugControl
 
body - Variable in class com.jme3.bullet.debug.BulletRigidBodyDebugControl
 
body - Variable in class com.jme3.bullet.debug.BulletVehicleDebugControl
 
BombControl - Class in jme3test.bullet
 
BombControl(CollisionShape, float) - Constructor for class jme3test.bullet.BombControl
 
BombControl(AssetManager, CollisionShape, float) - Constructor for class jme3test.bullet.BombControl
 
Bone - Class in com.jme3.animation
Bone describes a bone in the bone-weight skeletal animation system.
Bone(String) - Constructor for class com.jme3.animation.Bone
Creates a new bone with the given name.
Bone() - Constructor for class com.jme3.animation.Bone
Serialization only.
bone - Variable in class com.jme3.bullet.control.KinematicRagdollControl.PhysicsBoneLink
 
bone - Variable in class com.jme3.scene.plugins.fbx.anim.FbxLimbNode
 
BONE_ARMATURE_TRANSFORMATION_MATRIX - Static variable in class com.jme3.scene.plugins.blender.animations.BoneContext
The bones' matrices have, unlike objects', the coordinate system identical to JME's (Y axis is UP, X to the right and Z toward us).
BoneContext - Class in com.jme3.scene.plugins.blender.animations
This class holds the basic data that describes a bone.
BoneContext(Long, Structure, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.animations.BoneContext
Constructor.
boneContexts - Variable in class com.jme3.scene.plugins.blender.BlenderContext
A map of bone contexts.
BoneEnvelope - Class in com.jme3.scene.plugins.blender.animations
An implementation of bone envelope.
BoneEnvelope(Structure, Matrix4f, boolean) - Constructor for class com.jme3.scene.plugins.blender.animations.BoneEnvelope
The constructor of bone envelope.
boneIndexes - Variable in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
The bone indexes.
boneLinks - Variable in class com.jme3.bullet.control.KinematicRagdollControl
 
boneList - Variable in class com.jme3.bullet.control.KinematicRagdollControl
 
boneMap - Variable in class com.jme3.bullet.control.ragdoll.RagdollPreset
 
boneRecursion(Spatial, Bone, PhysicsRigidBody, int, Map<Integer, List<Float>>) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
BoneTrack - Class in com.jme3.animation
Contains a list of transforms and times for each keyframe.
BoneTrack() - Constructor for class com.jme3.animation.BoneTrack
Serialization-only.
BoneTrack(int, float[], Vector3f[], Quaternion[]) - Constructor for class com.jme3.animation.BoneTrack
Creates a bone track for the given bone index
BoneTrack(int, float[], Vector3f[], Quaternion[], Vector3f[]) - Constructor for class com.jme3.animation.BoneTrack
Creates a bone track for the given bone index
BoneTrack(int) - Constructor for class com.jme3.animation.BoneTrack
Creates a bone track for the given bone index
boneWeightsIndices - Variable in class com.jme3.scene.plugins.IrVertex
 
boolArrToStr(boolean[]) - Method in class jme3tools.navigation.StringUtil
 
BooleanSerializer - Class in com.jme3.network.serializing.serializers
Boolean serializer.
BooleanSerializer() - Constructor for class com.jme3.network.serializing.serializers.BooleanSerializer
 
bottomNeighbour - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
 
boundArrayVBO - Variable in class com.jme3.renderer.RenderContext
Currently bound array vertex buffer.
boundAttribs - Variable in class com.jme3.renderer.RenderContext
Vertex attribs currently bound and enabled.
boundDrawBuf - Variable in class com.jme3.renderer.RenderContext
Currently bound draw buffer -2 = GL_NONE -1 = GL_BACK 0 = GL_COLOR_ATTACHMENT0 n = GL_COLOR_ATTACHMENTn where n is an integer greater than 1
boundElementArrayVBO - Variable in class com.jme3.renderer.RenderContext
Currently bound element array vertex buffer.
boundFB - Variable in class com.jme3.renderer.RenderContext
 
boundFBO - Variable in class com.jme3.renderer.RenderContext
 
BoundingBox - Class in com.jme3.bounding
BoundingBox describes a bounding volume as an axis-aligned box.
BoundingBox() - Constructor for class com.jme3.bounding.BoundingBox
Instantiate a BoundingBox without initializing it.
BoundingBox(Vector3f, float, float, float) - Constructor for class com.jme3.bounding.BoundingBox
Instantiate a BoundingBox with given center and extents.
BoundingBox(BoundingBox) - Constructor for class com.jme3.bounding.BoundingBox
Instantiate a BoundingBox equivalent to an existing box.
BoundingBox(Vector3f, Vector3f) - Constructor for class com.jme3.bounding.BoundingBox
 
boundingBox - Variable in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
The bounding box of the temporal mesh.
BoundingCollisionTest - Class in com.jme3.collision
Tests collision detection between bounding volumes.
BoundingCollisionTest() - Constructor for class com.jme3.collision.BoundingCollisionTest
 
BoundingSphere - Class in com.jme3.bounding
BoundingSphere defines a sphere that defines a container for a group of vertices of a particular piece of geometry.
BoundingSphere() - Constructor for class com.jme3.bounding.BoundingSphere
Default contstructor instantiates a new BoundingSphere object.
BoundingSphere(float, Vector3f) - Constructor for class com.jme3.bounding.BoundingSphere
Constructor instantiates a new BoundingSphere object.
BoundingVolume - Class in com.jme3.bounding
BoundingVolume defines an interface for dealing with containment of a collection of points.
BoundingVolume() - Constructor for class com.jme3.bounding.BoundingVolume
 
BoundingVolume(Vector3f) - Constructor for class com.jme3.bounding.BoundingVolume
 
BoundingVolume.Type - Enum in com.jme3.bounding
The type of bounding volume being used.
boundPixelPackPBO - Variable in class com.jme3.renderer.RenderContext
Currently bound pixel pack pixel buffer.
boundRB - Variable in class com.jme3.renderer.RenderContext
Currently bound Renderbuffer
boundReadBuf - Variable in class com.jme3.renderer.RenderContext
Currently bound read buffer
boundShader - Variable in class com.jme3.renderer.RenderContext
 
boundShaderProgram - Variable in class com.jme3.renderer.RenderContext
 
boundTextures - Variable in class com.jme3.renderer.RenderContext
Current bound texture IDs for each texture unit.
boundTextureUnit - Variable in class com.jme3.renderer.RenderContext
Currently bound texture unit
boundVertexArray - Variable in class com.jme3.renderer.RenderContext
 
Box - Class in com.jme3.scene.shape
A box with solid (filled) faces.
Box(float, float, float) - Constructor for class com.jme3.scene.shape.Box
Creates a new box.
Box(Vector3f, float, float, float) - Constructor for class com.jme3.scene.shape.Box
Deprecated.
Due to constant confusion of geometry centers and the center of the box mesh this method has been deprecated.
Box(Vector3f, Vector3f) - Constructor for class com.jme3.scene.shape.Box
Constructor instantiates a new Box object.
Box() - Constructor for class com.jme3.scene.shape.Box
Empty constructor for serialization only.
BoxCollisionShape - Class in com.jme3.bullet.collision.shapes
Basic box collision shape
BoxCollisionShape - Class in com.jme3.bullet.collision.shapes
Basic box collision shape
BoxCollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.BoxCollisionShape
 
BoxCollisionShape(Vector3f) - Constructor for class com.jme3.bullet.collision.shapes.BoxCollisionShape
creates a collision box from the given halfExtents
boxstep(float, float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
brake(float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Apply the given brake force to all wheels, works continuously
brake(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Apply the given brake force, works continuously
BRANCH_NAME - Static variable in class com.jme3.system.JmeVersion
 
breadthFirstTraversal(SceneGraphVisitor, Queue<Spatial>) - Method in class com.jme3.scene.Geometry
 
breadthFirstTraversal(SceneGraphVisitor, Queue<Spatial>) - Method in class com.jme3.scene.Node
 
breadthFirstTraversal(SceneGraphVisitor) - Method in class com.jme3.scene.Spatial
Visit each scene graph element ordered by BFS
breadthFirstTraversal(SceneGraphVisitor, Queue<Spatial>) - Method in class com.jme3.scene.Spatial
 
BresenhamTerrainPicker - Class in com.jme3.terrain.geomipmap.picking
It basically works by casting a pick ray against the bounding volumes of the TerrainQuad and its children, gathering all of the TerrainPatches hit (in distance order.) The triangles of each patch are then tested using the BresenhamYUpGridTracer to determine which triangles to test and in what order.
BresenhamTerrainPicker(TerrainQuad) - Constructor for class com.jme3.terrain.geomipmap.picking.BresenhamTerrainPicker
 
BresenhamYUpGridTracer - Class in com.jme3.terrain.geomipmap.picking
Works on the XZ plane, with positive Y as up.
BresenhamYUpGridTracer() - Constructor for class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
 
BresenhamYUpGridTracer.Direction - Enum in com.jme3.terrain.geomipmap.picking
 
brightness - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator.BrightnessAndContrastData
 
broadcast(Message) - Method in class com.jme3.network.base.DefaultServer
 
broadcast(Filter<? super HostedConnection>, Message) - Method in class com.jme3.network.base.DefaultServer
 
broadcast(int, Filter<? super HostedConnection>, Message) - Method in class com.jme3.network.base.DefaultServer
 
broadcast(Filter<? super Endpoint>, ByteBuffer, boolean, boolean) - Method in class com.jme3.network.base.KernelAdapter
 
broadcast(Filter<? super Endpoint>, ByteBuffer, boolean, boolean) - Method in interface com.jme3.network.kernel.Kernel
Dispatches the data to all endpoints managed by the kernel that match the specified endpoint filter..
broadcast(Filter<? super Endpoint>, ByteBuffer, boolean, boolean) - Method in class com.jme3.network.kernel.tcp.SelectorKernel
 
broadcast(Filter<? super Endpoint>, ByteBuffer, boolean, boolean) - Method in class com.jme3.network.kernel.udp.UdpKernel
Dispatches the data to all endpoints managed by the kernel.
broadcast(Message) - Method in interface com.jme3.network.Server
Sends the specified message to all connected clients.
broadcast(Filter<? super HostedConnection>, Message) - Method in interface com.jme3.network.Server
Sends the specified message to all connected clients that match the filter.
broadcast(int, Filter<? super HostedConnection>, Message) - Method in interface com.jme3.network.Server
Sends the specified message over the specified alternate channel to all connected clients that match the filter.
broadphaseType - Variable in class com.jme3.bullet.BulletAppState
 
Brown - Static variable in class com.jme3.math.ColorRGBA
The color brown (65/255, 40/255, 25/255).
BufferUtils - Class in com.jme3.util
BufferUtils is a helper class for generating nio buffers from jME data classes such as Vectors and ColorRGBA.
BufferUtils() - Constructor for class com.jme3.util.BufferUtils
 
bufType - Variable in class com.jme3.scene.VertexBuffer
 
BUILD_DATE - Static variable in class com.jme3.system.JmeVersion
 
buildAnimation() - Method in class com.jme3.animation.AnimationFactory
Creates an Animation based on the keyFrames previously added to the helper.
buildBone(List<Bone>, Long, BlenderContext) - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
This method builds the bone.
buildObject() - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
buildObject() - Method in class com.jme3.bullet.objects.PhysicsGhostObject
 
buildPointMap(Spatial) - Static method in class com.jme3.bullet.control.ragdoll.RagdollUtils
 
buildShader(List<ShaderNode>, ShaderGenerationInfo, Shader.ShaderType) - Method in class com.jme3.shader.ShaderGenerator
This method is responsible for the shader generation.
BulletAppState - Class in com.jme3.bullet
BulletAppState allows using bullet physics in an Application.
BulletAppState() - Constructor for class com.jme3.bullet.BulletAppState
Creates a new BulletAppState running a PhysicsSpace for physics simulation, use getStateManager().addState(bulletAppState) to enable physics for an Application.
BulletAppState(PhysicsSpace.BroadphaseType) - Constructor for class com.jme3.bullet.BulletAppState
Creates a new BulletAppState running a PhysicsSpace for physics simulation, use getStateManager().addState(bulletAppState) to enable physics for an Application.
BulletAppState(Vector3f, Vector3f) - Constructor for class com.jme3.bullet.BulletAppState
Creates a new BulletAppState running a PhysicsSpace for physics simulation, use getStateManager().addState(bulletAppState) to enable physics for an Application.
BulletAppState(Vector3f, Vector3f, PhysicsSpace.BroadphaseType) - Constructor for class com.jme3.bullet.BulletAppState
 
BulletAppState.ThreadingType - Enum in com.jme3.bullet
 
BulletCharacterDebugControl - Class in com.jme3.bullet.debug
 
BulletCharacterDebugControl(BulletDebugAppState, PhysicsCharacter) - Constructor for class com.jme3.bullet.debug.BulletCharacterDebugControl
 
BulletDebugAppState - Class in com.jme3.bullet.debug
 
BulletDebugAppState(PhysicsSpace) - Constructor for class com.jme3.bullet.debug.BulletDebugAppState
 
BulletDebugAppState.DebugAppStateFilter - Interface in com.jme3.bullet.debug
Interface that allows filtering out objects from the debug display
BulletGhostObjectDebugControl - Class in com.jme3.bullet.debug
 
BulletGhostObjectDebugControl(BulletDebugAppState, PhysicsGhostObject) - Constructor for class com.jme3.bullet.debug.BulletGhostObjectDebugControl
 
BulletJointDebugControl - Class in com.jme3.bullet.debug
 
BulletJointDebugControl(BulletDebugAppState, PhysicsJoint) - Constructor for class com.jme3.bullet.debug.BulletJointDebugControl
 
BulletRigidBodyDebugControl - Class in com.jme3.bullet.debug
 
BulletRigidBodyDebugControl(BulletDebugAppState, PhysicsRigidBody) - Constructor for class com.jme3.bullet.debug.BulletRigidBodyDebugControl
 
BulletVehicleDebugControl - Class in com.jme3.bullet.debug
 
BulletVehicleDebugControl(BulletDebugAppState, PhysicsVehicle) - Constructor for class com.jme3.bullet.debug.BulletVehicleDebugControl
 
BUTTON_0 - Static variable in interface com.jme3.input.JoystickButton
 
BUTTON_1 - Static variable in interface com.jme3.input.JoystickButton
 
BUTTON_10 - Static variable in interface com.jme3.input.JoystickButton
 
BUTTON_11 - Static variable in interface com.jme3.input.JoystickButton
 
BUTTON_2 - Static variable in interface com.jme3.input.JoystickButton
 
BUTTON_3 - Static variable in interface com.jme3.input.JoystickButton
 
BUTTON_4 - Static variable in interface com.jme3.input.JoystickButton
 
BUTTON_5 - Static variable in interface com.jme3.input.JoystickButton
 
BUTTON_6 - Static variable in interface com.jme3.input.JoystickButton
 
BUTTON_7 - Static variable in interface com.jme3.input.JoystickButton
 
BUTTON_8 - Static variable in interface com.jme3.input.JoystickButton
 
BUTTON_9 - Static variable in interface com.jme3.input.JoystickButton
 
BUTTON_LEFT - Static variable in interface com.jme3.input.MouseInput
Left mouse button.
BUTTON_MIDDLE - Static variable in interface com.jme3.input.MouseInput
Middle mouse button.
BUTTON_RIGHT - Static variable in interface com.jme3.input.MouseInput
Right mouse button.
ByteOffsetImageCodec - Class in com.jme3.texture.image
 
ByteOffsetImageCodec(int, int, int, int, int, int) - Constructor for class com.jme3.texture.image.ByteOffsetImageCodec
 
ByteSerializer - Class in com.jme3.network.serializing.serializers
Byte serializer.
ByteSerializer() - Constructor for class com.jme3.network.serializing.serializers.ByteSerializer
 
ByteUtils - Class in com.jme3.export.binary
ByteUtils is a helper class for converting numeric primitives to and from byte representations.
ByteUtils() - Constructor for class com.jme3.export.binary.ByteUtils
 

C

c2i(float[]) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
cache - Variable in class com.jme3.terrain.geomipmap.TerrainGrid
 
cachedBuffer - Variable in class com.jme3.scene.plugins.blender.file.BlenderInputStream
The buffer we store the read data to.
CachedOggStream - Class in com.jme3.audio.plugins
Implementation of the PhysicalOggStream interface for reading and caching an Ogg stream from a URL.
CachedOggStream(InputStream) - Constructor for class com.jme3.audio.plugins.CachedOggStream
 
cachedWorldBindPose - Variable in class com.jme3.scene.plugins.fbx.node.FbxNode
 
cachedWorldMat - Variable in class com.jme3.scene.Geometry
 
cacheExecutor - Variable in class com.jme3.terrain.geomipmap.TerrainGrid
 
cacheTerrainTransforms() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Caches the transforms (except rotation) so the LOD calculator, which runs on a separate thread, can access them safely.
cacheTerrainTransforms() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Caches the transforms (except rotation) so the LOD calculator, which runs on a separate thread, can access them safely.
calcHeight(float, Random, float, float) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
calcRotationMatrix(float, float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
calcScreenArea(BoundingVolume, float, float) - Static method in class com.jme3.scene.control.AreaUtils
Estimate the screen area of a bounding volume.
calculateCenter() - Method in class com.jme3.math.Triangle
calculateCenter finds the average point of the triangle.
calculateEigen(Matrix3f) - Method in class com.jme3.math.Eigen3f
 
calculateHeight(float, float, float) - Method in class com.jme3.terrain.heightmap.ImageBasedHeightMap
Get the grayscale value, or override in your own sub-classes
calculateHeight(ColorRGBA) - Method in class com.jme3.terrain.heightmap.ImageBasedHeightMap
 
calculateLod(TerrainPatch, List<Vector3f>, HashMap<String, UpdatedTerrainPatch>) - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
 
calculateLod(TerrainPatch, List<Vector3f>, HashMap<String, UpdatedTerrainPatch>) - Method in interface com.jme3.terrain.geomipmap.lodcalc.LodCalculator
 
calculateLod(TerrainPatch, List<Vector3f>, HashMap<String, UpdatedTerrainPatch>) - Method in class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
 
calculateLod(List<Vector3f>, HashMap<String, UpdatedTerrainPatch>, LodCalculator) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
calculateMinutesPerPixel(double) - Method in class jme3tools.navigation.MapModel2D
Calculates the number of minutes per pixels using a given map width in longitude
calculateMinutesPerWorldUnit(double) - Method in class jme3tools.navigation.MapModel3D
Calculates the number of minutes per pixels using a given map width in longitude.
calculateNewForward(Quaternion, Vector3f, Vector3f) - Method in class com.jme3.bullet.control.BetterCharacterControl
This method works similar to Camera.lookAt but where lookAt sets the priority on the direction, this method sets the priority on the up vector so that the result direction vector and rotation is guaranteed to be perpendicular to the up vector.
calculateNormal() - Method in class com.jme3.math.Triangle
calculateNormal generates the normal for this triangle
calculateTangent(Vector3f[], Vector2f[], Vector3f, Vector3f) - Static method in class com.jme3.terrain.geomipmap.LODGeomap
 
calculateTrack(int, BoneContext, Vector3f, Quaternion, Vector3f, int, int, int, boolean) - Method in class com.jme3.scene.plugins.blender.animations.Ipo
This method calculates the value of the curves as a bone track between the specified frames.
calculateValue(int) - Method in class com.jme3.scene.plugins.blender.animations.Ipo
This method calculates the ipo value for the first curve.
calculateValue(int, int) - Method in class com.jme3.scene.plugins.blender.animations.Ipo
This method calculates the ipo value for the curve of the specified index.
calcWelzl(FloatBuffer) - Method in class com.jme3.bounding.BoundingSphere
Calculates a minimum bounding sphere for the set of points.
calibrateCenter() - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystickAxis
 
calibrateCenter() - Method in interface com.jme3.input.SensorJoystickAxis
Calibrates the axis to the current value.
call() - Method in class com.jme3.asset.ThreadingManager.LoadingTask
 
call(RpcConnection, short, short, Object...) - Method in interface com.jme3.network.service.rpc.RpcHandler
Called when a remote procedure call request is received for a particular object from the other end of the network connection.
call() - Method in class com.jme3.terrain.geomipmap.MultiTerrainLodControl.UpdateMultiLOD
 
call() - Method in class com.jme3.terrain.geomipmap.TerrainLodControl.UpdateLOD
 
callAndWait(byte, short, short, Object...) - Method in class com.jme3.network.service.rpc.RpcClientService
Performs a synchronous call on the server against the specified object using the specified procedure ID.
callAndWait(byte, short, short, Object...) - Method in class com.jme3.network.service.rpc.RpcConnection
Performs a remote procedure call with the specified arguments and waits for the response.
callAsync(byte, short, short, Object...) - Method in class com.jme3.network.service.rpc.RpcClientService
Performs an asynchronous call on the server against the specified object using the specified procedure ID.
callAsync(byte, short, short, Object...) - Method in class com.jme3.network.service.rpc.RpcConnection
Performs a remote procedure call with the specified arguments but does not wait for a response.
CallType - Enum in com.jme3.network.service.rmi
Internal type denoting the type of call to make when remotely invoking methods.
cam - Variable in class com.jme3.app.LegacyApplication
 
cam - Variable in class com.jme3.input.ChaseCamera
 
cam - Variable in class com.jme3.input.FlyByCamera
 
cam - Variable in class com.jme3.renderer.ViewPort
 
CAM_NUMBER - Static variable in class com.jme3.shadow.PointLightShadowRenderer
 
Camera - Class in com.jme3.renderer
Camera is a standalone, purely mathematical class for doing camera-related computations.
Camera() - Constructor for class com.jme3.renderer.Camera
Serialization only.
Camera(int, int) - Constructor for class com.jme3.renderer.Camera
Constructor instantiates a new Camera object.
Camera.FrustumIntersect - Enum in com.jme3.renderer
The FrustumIntersect enum is returned as a result of a culling check operation, see Camera.contains(com.jme3.bounding.BoundingVolume)
CameraControl - Class in com.jme3.scene.control
This Control maintains a reference to a Camera, which will be synched with the position (worldTranslation) of the current spatial.
CameraControl() - Constructor for class com.jme3.scene.control.CameraControl
Constructor used for Serialization.
CameraControl(Camera) - Constructor for class com.jme3.scene.control.CameraControl
 
CameraControl(Camera, CameraControl.ControlDirection) - Constructor for class com.jme3.scene.control.CameraControl
 
CameraControl.ControlDirection - Enum in com.jme3.scene.control
 
CameraHelper - Class in com.jme3.scene.plugins.blender.cameras
A class that is used to load cameras into the scene.
CameraHelper(String, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.cameras.CameraHelper
This constructor parses the given blender version and stores the result.
CameraInput - Class in com.jme3.input
This class defines all the constants used in camera handlers for registration with the inputManager
CameraInput() - Constructor for class com.jme3.input.CameraInput
 
CameraNode - Class in com.jme3.scene
CameraNode simply uses CameraControl to implement linking of camera and node data.
CameraNode() - Constructor for class com.jme3.scene.CameraNode
Serialization only.
CameraNode(String, Camera) - Constructor for class com.jme3.scene.CameraNode
 
CameraNode(String, CameraControl) - Constructor for class com.jme3.scene.CameraNode
 
CAMERAS - Static variable in interface com.jme3.asset.BlenderKey.FeaturesToLoad
Deprecated.
 
cameras - Variable in class com.jme3.terrain.geomipmap.TerrainLodControl
 
camLocations - Variable in class com.jme3.terrain.geomipmap.TerrainLodControl.UpdateLOD
 
camNode - Variable in class com.jme3.app.ChaseCameraAppState
 
canBeAppliedMultipleTimes(String) - Static method in class com.jme3.scene.plugins.blender.modifiers.Modifier
Determines if the modifier can be applied multiple times over one mesh.
cancel(boolean) - Method in class com.jme3.app.AppTask
 
CANCEL - Static variable in interface com.jme3.input.controls.SoftTextDialogInputListener
 
cancel(NioEndpoint) - Method in class com.jme3.network.kernel.tcp.SelectorKernel.SelectorThread
 
cancel(SelectionKey, SocketChannel) - Method in class com.jme3.network.kernel.tcp.SelectorKernel.SelectorThread
 
CANCEL_SELECTION - Static variable in class com.jme3.app.SettingsDialog
 
canRotate - Variable in class com.jme3.app.ChaseCameraAppState
 
canRotate - Variable in class com.jme3.input.ChaseCamera
 
canRotate - Variable in class com.jme3.input.FlyByCamera
 
canUseFastBuffers() - Static method in class com.jme3.export.binary.BinaryImporter
 
canvas - Variable in class com.jme3.app.AppletHarness
 
canvas - Variable in class com.jme3.system.jogl.JoglAbstractDisplay
 
canvas - Variable in class com.jme3.system.jogl.JoglNewtAbstractDisplay
 
Caps - Enum in com.jme3.renderer
Caps is an enum specifying a capability that the Renderer supports.
CapsuleCollisionShape - Class in com.jme3.bullet.collision.shapes
Basic capsule collision shape
CapsuleCollisionShape - Class in com.jme3.bullet.collision.shapes
Basic capsule collision shape
CapsuleCollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.CapsuleCollisionShape
 
CapsuleCollisionShape(float, float) - Constructor for class com.jme3.bullet.collision.shapes.CapsuleCollisionShape
creates a new CapsuleCollisionShape with the given radius and height
CapsuleCollisionShape(float, float, int) - Constructor for class com.jme3.bullet.collision.shapes.CapsuleCollisionShape
creates a capsule shape around the given axis (0=X,1=Y,2=Z)
cartesianToSpherical(Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Converts a point from Cartesian coordinates (using positive Y as up) to Spherical and stores the results in the store var.
cartesianZToSpherical(Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Converts a point from Cartesian coordinates (using positive Z as up) to Spherical and stores the results in the store var.
CartoonEdgeFilter - Class in com.jme3.post.filters
Applies a cartoon-style edge detection filter to all objects in the scene.
CartoonEdgeFilter() - Constructor for class com.jme3.post.filters.CartoonEdgeFilter
Creates a CartoonEdgeFilter
casterCount - Variable in class com.jme3.shadow.ShadowUtil.OccludersExtractor
 
CatRom2 - Class in com.jme3.terrain.noise.modulator
 
CatRom2(int) - Constructor for class com.jme3.terrain.noise.modulator.CatRom2
 
Cavern - Static variable in class com.jme3.audio.Environment
 
ceil(float) - Static method in class com.jme3.math.FastMath
Rounds a fValue up.
ceil(float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
cellsLoaded - Variable in class com.jme3.terrain.geomipmap.TerrainGrid
 
center - Variable in class com.jme3.bounding.BoundingVolume
 
center - Variable in class com.jme3.scene.shape.AbstractBox
 
center() - Method in class com.jme3.scene.Spatial
Centers the spatial in the origin of the world bound.
CgcValidator - Class in jme3tools.shadercheck
 
CgcValidator() - Constructor for class jme3tools.shadercheck.CgcValidator
 
channel - Variable in class com.jme3.audio.AudioNode
 
channel - Variable in class com.jme3.cinematic.events.AnimationEvent
 
CHANNEL_DEFAULT_RELIABLE - Static variable in interface com.jme3.network.MessageConnection
Indicates the default reliable channel that is used when calling the channel-less send() with a reliable message.
CHANNEL_DEFAULT_UNRELIABLE - Static variable in interface com.jme3.network.MessageConnection
Indicates the default unreliable channel that is used when calling the channel-less send() with a reliable=false message.
channelIndex - Variable in class com.jme3.cinematic.events.AnimationEvent
 
ChannelInfoMessage - Class in com.jme3.network.message
Contains information about any extra server channels (if they exist).
ChannelInfoMessage() - Constructor for class com.jme3.network.message.ChannelInfoMessage
 
ChannelInfoMessage(long, List<Integer>) - Constructor for class com.jme3.network.message.ChannelInfoMessage
 
channels - Variable in class com.jme3.audio.AudioData
 
channels - Variable in class com.jme3.audio.plugins.NativeVorbisFile
 
CharacterControl - Class in com.jme3.bullet.control
You might want to try BetterCharacterControl as well.
CharacterControl() - Constructor for class com.jme3.bullet.control.CharacterControl
 
CharacterControl(CollisionShape, float) - Constructor for class com.jme3.bullet.control.CharacterControl
 
characterId - Variable in class com.jme3.bullet.objects.PhysicsCharacter
 
characters - Variable in class com.jme3.bullet.debug.BulletDebugAppState
 
characters(char[], int, int) - Method in class com.jme3.scene.plugins.ogre.MeshLoader
 
characters(char[], int, int) - Method in class com.jme3.scene.plugins.ogre.SceneLoader
 
CharSerializer - Class in com.jme3.network.serializing.serializers
Char serializer.
CharSerializer() - Constructor for class com.jme3.network.serializing.serializers.CharSerializer
 
CHASECAM_DOWN - Static variable in class com.jme3.input.CameraInput
Chase camera mapping for moving down.
CHASECAM_MOVELEFT - Static variable in class com.jme3.input.CameraInput
Chase camera mapping for moving left.
CHASECAM_MOVERIGHT - Static variable in class com.jme3.input.CameraInput
Chase camera mapping for moving right.
CHASECAM_TOGGLEROTATE - Static variable in class com.jme3.input.CameraInput
Chase camera mapping to initiate the rotation of the cam.
CHASECAM_UP - Static variable in class com.jme3.input.CameraInput
Chase camera mapping for moving up.
CHASECAM_ZOOMIN - Static variable in class com.jme3.input.CameraInput
Chase camera mapping for zooming in.
CHASECAM_ZOOMOUT - Static variable in class com.jme3.input.CameraInput
Chase camera mapping for zooming out.
ChaseCamDown - Static variable in class com.jme3.input.ChaseCamera
Deprecated.
ChaseCamera - Class in com.jme3.input
A camera that follows a spatial and can turn around it by dragging the mouse
ChaseCamera(Camera, Spatial) - Constructor for class com.jme3.input.ChaseCamera
Constructs the chase camera
ChaseCamera(Camera) - Constructor for class com.jme3.input.ChaseCamera
Constructs the chase camera if you use this constructor you have to attach the cam later to a spatial doing spatial.addControl(chaseCamera);
ChaseCamera(Camera, InputManager) - Constructor for class com.jme3.input.ChaseCamera
Constructs the chase camera, and registers inputs if you use this constructor you have to attach the cam later to a spatial doing spatial.addControl(chaseCamera);
ChaseCamera(Camera, Spatial, InputManager) - Constructor for class com.jme3.input.ChaseCamera
Constructs the chase camera, and registers inputs
ChaseCameraAppState - Class in com.jme3.app
This class is a camera controler that allow the camera to follow a target Spatial.
ChaseCameraAppState() - Constructor for class com.jme3.app.ChaseCameraAppState
 
ChaseCamMoveLeft - Static variable in class com.jme3.input.ChaseCamera
ChaseCamMoveRight - Static variable in class com.jme3.input.ChaseCamera
ChaseCamToggleRotate - Static variable in class com.jme3.input.ChaseCamera
ChaseCamUp - Static variable in class com.jme3.input.ChaseCamera
Deprecated.
ChaseCamZoomIn - Static variable in class com.jme3.input.ChaseCamera
ChaseCamZoomOut - Static variable in class com.jme3.input.ChaseCamera
chasing - Variable in class com.jme3.input.ChaseCamera
 
chasingSensitivity - Variable in class com.jme3.input.ChaseCamera
 
checkALError(AL) - Static method in class com.jme3.audio.openal.ALUtil
 
checkCanUnDuck() - Method in class com.jme3.bullet.control.BetterCharacterControl
This checks if the character can go from ducked to unducked state by doing a ray test.
checkChannel(int) - Method in class com.jme3.network.base.DefaultServer
 
checkClass(Class) - Method in class com.jme3.network.serializing.serializers.FieldSerializer
 
checkClosed() - Method in class com.jme3.network.kernel.tcp.SocketConnector
 
checkClosed() - Method in class com.jme3.network.kernel.udp.UdpConnector
 
checkCulling(Camera) - Method in class com.jme3.scene.Geometry
 
checkCulling(Camera) - Method in class com.jme3.scene.Spatial
checkCulling checks the spatial with the camera to see if it should be culled.
checkCulling(Camera) - Method in class com.jme3.shadow.AbstractShadowRenderer
returns true if the light source bounding box is in the view frustum
checkCulling(Camera) - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
Directional light are always in the view frustum
checkCulling(Camera) - Method in class com.jme3.shadow.PointLightShadowRenderer
 
checkCulling(Camera) - Method in class com.jme3.shadow.SpotLightShadowRenderer
 
checkEGLError(EGL10) - Static method in class com.jme3.renderer.android.RendererUtil
Checks for an EGL error and throws a RendererException if there is one.
checkError() - Method in class com.jme3.renderer.opengl.GLDebug
 
checkers.quals - package checkers.quals
Contains the basic annotations to be used by all type systems and meta-annotations to qualify annotations (qualifiers).
checkGLError() - Static method in class com.jme3.renderer.android.RendererUtil
Checks for an OpenGL error and throws a RendererException if there is one.
checkGLError() - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
checkGLError() - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
 
checkGLError() - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
 
checkGLError() - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
 
checkGLErrorForced() - Static method in class com.jme3.renderer.android.RendererUtil
Checks for an OpenGL error and throws a RendererException if there is one.
checkMappingFormat(String[], Statement) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
check if once a mapping expression is split by "=" the resulting array have 2 elements
checkMinMax(Vector3f, Vector3f, Vector3f) - Static method in class com.jme3.bounding.BoundingBox
 
checkMotionAllowed(Vector3f, Vector3f) - Method in interface com.jme3.collision.MotionAllowedListener
Check if motion allowed.
checkOnGround() - Method in class com.jme3.bullet.control.BetterCharacterControl
This checks if the character is on the ground by doing a ray test.
checkPlane - Variable in class com.jme3.bounding.BoundingVolume
 
checkRunning() - Method in class com.jme3.network.base.DefaultClient
 
checkTriangles(float, float, Ray, Vector3f, TerrainPatch, Triangle) - Method in class com.jme3.terrain.geomipmap.picking.BresenhamTerrainPicker
 
checkTypes(VariableMapping, Statement) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
check the types of a mapping, left type must match right type tkae the swizzle into account
checkVisibilityState() - Method in class com.jme3.system.awt.AwtPanel
 
checkWayPoint(MotionEvent, float) - Method in class com.jme3.cinematic.MotionPath
 
ChildCollisionShape - Class in com.jme3.bullet.collision.shapes.infos
 
ChildCollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.infos.ChildCollisionShape
 
ChildCollisionShape(Vector3f, Matrix3f, CollisionShape) - Constructor for class com.jme3.bullet.collision.shapes.infos.ChildCollisionShape
 
children - Variable in class com.jme3.bullet.collision.shapes.CompoundCollisionShape
 
children - Variable in class com.jme3.scene.Node
This node's children.
children - Variable in class com.jme3.scene.plugins.fbx.file.FbxElement
 
children - Variable in class com.jme3.scene.plugins.fbx.node.FbxNode
 
chooseConfig(EGL10, EGLDisplay) - Method in class com.jme3.system.android.AndroidConfigChooser
Gets called by the GLSurfaceView class to return the best config
Cinematic - Class in com.jme3.cinematic
An appstate for composing and playing cut scenes in a game.
Cinematic() - Constructor for class com.jme3.cinematic.Cinematic
Used for serialization creates a cinematic, don't use this constructor directly
Cinematic(Node) - Constructor for class com.jme3.cinematic.Cinematic
creates a cinematic
Cinematic(Node, float) - Constructor for class com.jme3.cinematic.Cinematic
creates a cinematic
Cinematic(Node, LoopMode) - Constructor for class com.jme3.cinematic.Cinematic
creates a cinematic
Cinematic(Node, float, LoopMode) - Constructor for class com.jme3.cinematic.Cinematic
creates a cinematic
cinematic - Variable in class com.jme3.cinematic.events.AnimationEvent
 
CinematicEvent - Interface in com.jme3.cinematic.events
 
CinematicEventListener - Interface in com.jme3.cinematic.events
 
CinematicTest - Class in com.jme3.cinematic
 
CinematicTest() - Constructor for class com.jme3.cinematic.CinematicTest
 
circ - Variable in class jme3test.batching.TestBatchNodeCluster
 
clamp() - Method in class com.jme3.math.ColorRGBA
Saturate that color ensuring all channels have a value between 0 and 1
clamp(float, float, float) - Static method in class com.jme3.math.FastMath
Take a float input and clamp it between min and max.
clamp(float, float) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
This method clamps the pixel values to the given borders.
clamp(float, float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
clampWrapTime(float, float, LoopMode) - Static method in class com.jme3.animation.AnimationUtils
Clamps the time according to duration and loopMode
ClassInfo - Class in com.jme3.network.service.rmi
Internal information about a shared class.
ClassInfo() - Constructor for class com.jme3.network.service.rmi.ClassInfo
For serialization only.
ClassInfo(short, Class) - Constructor for class com.jme3.network.service.rmi.ClassInfo
 
ClassInfoRegistry - Class in com.jme3.network.service.rmi
Internal registry of shared types and their ClassInfo and MethodInfo objects.
ClassInfoRegistry() - Constructor for class com.jme3.network.service.rmi.ClassInfoRegistry
 
className - Variable in class com.jme3.scene.plugins.fbx.obj.FbxObject
 
ClasspathLocator - Class in com.jme3.asset.plugins
The ClasspathLocator looks up an asset in the classpath.
ClasspathLocator() - Constructor for class com.jme3.asset.plugins.ClasspathLocator
 
clean() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
used by event factory, called when event is destroyed
cleanUp() - Method in class com.jme3.animation.AudioTrack
 
cleanUp() - Method in interface com.jme3.animation.ClonableTrack
Method responsible of cleaning UserData on referenced Spatials when the Track is deleted
cleanUp() - Method in class com.jme3.animation.EffectTrack
 
cleanup(Application) - Method in class com.jme3.app.BasicProfilerState
 
cleanup() - Method in class com.jme3.app.DebugKeysAppState
 
cleanup() - Method in class com.jme3.app.FlyCamAppState
 
cleanup() - Method in class com.jme3.app.state.AbstractAppState
 
cleanup() - Method in interface com.jme3.app.state.AppState
Called by AppStateManager when transitioning this AppState from terminating to detached.
cleanup() - Method in class com.jme3.app.state.AppStateManager
Calls cleanup on attached states, do not call directly.
cleanup(Application) - Method in class com.jme3.app.state.BaseAppState
Called after the app state is detached or during application shutdown if the state is still attached.
cleanup() - Method in class com.jme3.app.state.BaseAppState
Do not call directly: Called by the state manager to terminate this state post-detachment or during state manager termination.
cleanup() - Method in class com.jme3.app.state.RootNodeAppState
 
cleanup() - Method in class com.jme3.app.state.VideoRecorderAppState
 
cleanup() - Method in class com.jme3.app.StatsAppState
 
cleanup(Application) - Method in class com.jme3.audio.AudioListenerState
 
cleanup() - Method in interface com.jme3.audio.AudioRenderer
Cleanup/destroy the audio system.
cleanup() - Method in class com.jme3.audio.openal.ALAudioRenderer
 
cleanup() - Method in class com.jme3.bullet.BulletAppState
 
cleanup() - Method in class com.jme3.bullet.debug.BulletDebugAppState
 
cleanup() - Method in class com.jme3.cinematic.Cinematic
called internally
cleanup() - Method in class com.jme3.niftygui.NiftyJmeDisplay
 
cleanup(Renderer) - Method in class com.jme3.post.Filter
cleanup this filter
cleanup(Renderer) - Method in class com.jme3.post.Filter.Pass
 
cleanup() - Method in class com.jme3.post.FilterPostProcessor
 
cleanup() - Method in class com.jme3.post.HDRRenderer
 
cleanup() - Method in class com.jme3.post.PreDepthProcessor
 
cleanup() - Method in interface com.jme3.post.SceneProcessor
Called when the SP is removed from the RM.
cleanup() - Method in class com.jme3.renderer.opengl.GLRenderer
 
cleanup() - Method in interface com.jme3.renderer.Renderer
Deletes all previously used Native Objects on this Renderer, and then resets the native objects.
cleanup() - Method in class com.jme3.shadow.AbstractShadowRenderer
 
cleanup() - Method in class com.jme3.shadow.BasicShadowRenderer
Deprecated.
 
cleanup() - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
cleanup() - Method in class com.jme3.system.awt.AwtPanel
 
cleanup() - Method in class com.jme3.system.NullRenderer
 
cleanup() - Method in class com.jme3.water.ReflectionProcessor
 
cleanup() - Method in class com.jme3.water.SimpleWaterProcessor
 
cleanup() - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
 
cleanup() - Method in class jme3test.app.TestAppStateLifeCycle.TestState
 
cleanup() - Method in class jme3test.games.WorldOfInception.InceptionLevel
 
cleanup() - Method in class jme3test.post.TestMultiRenderTarget
 
cleanup() - Method in class jme3test.post.TestRenderToMemory
 
cleanUpFilter(Renderer) - Method in class com.jme3.post.Filter
override this method if you have some cleanup to do
cleanUpFilter(Renderer) - Method in class com.jme3.post.filters.BloomFilter
 
cleanUpFilter(Renderer) - Method in class com.jme3.post.filters.CartoonEdgeFilter
 
cleanUpFilter(Renderer) - Method in class com.jme3.post.filters.TranslucentBucketFilter
 
cleanUpFilter(Renderer) - Method in class com.jme3.post.ssao.SSAOFilter
 
cleanUpFilter(Renderer) - Method in class com.jme3.water.WaterFilter
 
clear() - Method in class com.jme3.cinematic.Cinematic
clear the cinematic of its events.
clear() - Method in class com.jme3.collision.CollisionResults
Clears all collision results added to this list
clear() - Method in class com.jme3.light.LightList
Resets list size to 0.
clear() - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
clear() - Method in class com.jme3.material.plugin.export.material.J3MRenderStateOutputCapsule
 
clear() - Method in class com.jme3.material.plugin.export.material.J3MRootOutputCapsule
 
clear() - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
 
clear() - Method in class com.jme3.niftygui.JmeBatchRenderBackend
 
clear() - Method in class com.jme3.niftygui.RenderDeviceJme
 
clear() - Method in class com.jme3.renderer.queue.GeometryList
Resets list size to 0.
clear() - Method in class com.jme3.renderer.queue.RenderQueue
 
clear(AssetInfo) - Method in class com.jme3.scene.plugins.blender.BlenderLoader
The internal data is only needed during loading so make it unreachable so that the GC can release that memory (which can be quite large amount).
clear() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
Removes all vertices from the mesh.
clear() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
This method clears the pixel values.
clear() - Method in class com.jme3.shader.DefineList
 
clear() - Method in class com.jme3.terrain.geomipmap.LRUCache
Clears the cache.
clear() - Method in class com.jme3.util.IntMap
 
clear() - Method in class com.jme3.util.ListMap
 
clear() - Method in class com.jme3.util.SafeArrayList
 
clearAnimationEvent() - Method in class com.jme3.cinematic.CinematicTest
No ClassCastException when clear() a Cinematic with AnimationEvent
clearAssetEventListeners() - Method in interface com.jme3.asset.AssetManager
Removes all asset event listeners.
clearAssetEventListeners() - Method in class com.jme3.asset.DesktopAssetManager
 
clearBuffer(VertexBuffer.Type) - Method in class com.jme3.scene.Mesh
Unsets the VertexBuffer set on this mesh with the given type.
clearBuffers(boolean, boolean, boolean) - Method in class com.jme3.renderer.opengl.GLRenderer
 
clearBuffers(boolean, boolean, boolean) - Method in interface com.jme3.renderer.Renderer
Clears certain channels of the currently bound framebuffer.
clearBuffers(boolean, boolean, boolean) - Method in class com.jme3.system.NullRenderer
 
clearCache() - Method in interface com.jme3.asset.AssetManager
Clears the asset cache.
clearCache() - Method in interface com.jme3.asset.cache.AssetCache
Deletes all assets from the cache.
clearCache() - Method in class com.jme3.asset.cache.SimpleAssetCache
 
clearCache() - Method in class com.jme3.asset.cache.WeakRefAssetCache
 
clearCache() - Method in class com.jme3.asset.cache.WeakRefCloneAssetCache
 
clearCache() - Method in class com.jme3.asset.DesktopAssetManager
 
clearCaches() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Removes any references when the terrain is being removed.
clearCaches() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Removes any cached references this terrain is holding, in particular the TerrainPatch's neighbour references.
clearChannels() - Method in class com.jme3.animation.AnimControl
Clears all the channels that were created.
clearClipRect() - Method in class com.jme3.renderer.opengl.GLRenderer
 
clearClipRect() - Method in interface com.jme3.renderer.Renderer
Clears the clipping rectangle set with Renderer.setClipRect(int, int, int, int).
clearClipRect() - Method in class com.jme3.system.NullRenderer
 
clearCollisionData() - Method in class com.jme3.scene.Mesh
Clears any previously generated collision data.
clearColor - Variable in class com.jme3.renderer.RenderContext
 
clearColor - Variable in class com.jme3.renderer.ViewPort
 
clearColorTargets() - Method in class com.jme3.texture.FrameBuffer
Clears all color targets that were set or added previously.
clearControlPoints() - Method in class com.jme3.math.Spline
 
clearDepth - Variable in class com.jme3.renderer.ViewPort
 
clearEmpty() - Method in class com.jme3.cinematic.CinematicTest
No NPE or any exception when clear() a new Cinematic
clearForces() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Clear all forces from the PhysicsRigidBody
clearFrame() - Method in class com.jme3.renderer.Statistics
Clears all frame-specific statistics such as objects used per frame.
clearIndex() - Method in class com.jme3.util.clone.Cloner
Clears the object index allowing the cloner to be reused for a brand new cloning operation.
clearListeners() - Method in class com.jme3.animation.AnimControl
Clears all the listeners added to this AnimControl
clearMappings() - Method in class com.jme3.input.InputManager
Clears all the input mappings from this InputManager.
clearMaterialParameters(Material) - Method in class com.jme3.shadow.AbstractShadowRenderer
This method is called once per frame and is responsible for clearing any material parameters that subclasses may need to clear on the post material.
clearMaterialParameters(Material) - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
 
clearMaterialParameters(Material) - Method in class com.jme3.shadow.PointLightShadowRenderer
 
clearMaterialParameters(Material) - Method in class com.jme3.shadow.SpotLightShadowRenderer
 
clearMatParamOverrides() - Method in class com.jme3.scene.Spatial
Remove all local material parameter overrides.
clearMemory() - Method in class com.jme3.renderer.Statistics
Called when video memory is cleared.
clearParam(String) - Method in class com.jme3.material.Material
Clear a parameter from this material.
clearProcessors() - Method in class com.jme3.renderer.ViewPort
Removes all scene processors from this ViewPort.
clearQueue(ViewPort) - Method in class com.jme3.renderer.RenderManager
Clears the queue of the given ViewPort.
clearRawInputListeners() - Method in class com.jme3.input.InputManager
Clears all RawInputListeners.
clearScenes() - Method in class com.jme3.renderer.ViewPort
Removes all attached scenes.
clearSetByCurrentMaterial() - Method in class com.jme3.shader.Uniform
 
clearStencil - Variable in class com.jme3.renderer.ViewPort
 
clearTextureAtlas(int) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
 
clearUniformsSetByCurrentFlag() - Method in class com.jme3.shader.Shader
Removes the "set-by-current-material" flag from all uniforms.
clearUpdateNeeded() - Method in class com.jme3.scene.VertexBuffer
 
clearUpdateNeeded() - Method in class com.jme3.shader.Uniform
 
clearUpdateNeeded() - Method in class com.jme3.util.NativeObject
Internal use only.
clearValue() - Method in class com.jme3.shader.Uniform
 
clearVertexAttribs() - Method in class com.jme3.renderer.opengl.GLRenderer
 
clearViewportChanged() - Method in class com.jme3.renderer.Camera
Clears the viewport changed flag once it has been updated inside the renderer.
clearWayPoints() - Method in class com.jme3.cinematic.MotionPath
 
Client - Interface in com.jme3.network
Represents a remote connection to a server that can be used for sending and receiving messages.
clientConnected(Client) - Method in interface com.jme3.network.ClientStateListener
Called when the specified client is fully connected to the remote server.
clientConnected(Client) - Method in class com.jme3.network.rmi.ObjectStore.ClientEventHandler
 
clientDisconnected(Client, ClientStateListener.DisconnectInfo) - Method in interface com.jme3.network.ClientStateListener
Called when the client has disconnected from the remote server.
clientDisconnected(Client, ClientStateListener.DisconnectInfo) - Method in class com.jme3.network.rmi.ObjectStore.ClientEventHandler
 
ClientRegistrationMessage - Class in com.jme3.network.message
Client registration is a message that contains a unique ID.
ClientRegistrationMessage() - Constructor for class com.jme3.network.message.ClientRegistrationMessage
 
ClientRegistrationMessage.ClientRegistrationSerializer - Class in com.jme3.network.message
A message-specific serializer to avoid compatibility issues between versions.
ClientRegistrationMessage.ClientRegistrationSerializer() - Constructor for class com.jme3.network.message.ClientRegistrationMessage.ClientRegistrationSerializer
 
ClientSerializerRegistrationsService - Class in com.jme3.network.service.serializer
 
ClientSerializerRegistrationsService() - Constructor for class com.jme3.network.service.serializer.ClientSerializerRegistrationsService
 
ClientService - Interface in com.jme3.network.service
Interface implemented by Client-side services that augment a network Client's functionality.
ClientServiceManager - Class in com.jme3.network.service
Manages ClientServices on behalf of a network Client object.
ClientServiceManager(Client) - Constructor for class com.jme3.network.service.ClientServiceManager
Creates a new ClientServiceManager for the specified network Client.
ClientStateListener - Interface in com.jme3.network
Listener that is notified about the connection state of a Client.
ClientStateListener.DisconnectInfo - Class in com.jme3.network
Provided with the clientDisconnected() notification to include additional information about the disconnect.
ClientStateListener.DisconnectInfo() - Constructor for class com.jme3.network.ClientStateListener.DisconnectInfo
 
clip(FloatBuffer, int, int, int) - Method in class com.jme3.terrain.noise.basis.FilteredBasis
 
clipRectEnabled - Variable in class com.jme3.renderer.RenderContext
 
ClonableTrack - Interface in com.jme3.animation
An interface that allow to clone a Track for a given Spatial.
clone() - Method in class com.jme3.animation.Animation
This method creates a clone of the current object.
clone() - Method in class com.jme3.animation.AudioTrack
Clone this track
clone() - Method in class com.jme3.animation.BoneTrack
This method creates a clone of the current object.
clone() - Method in class com.jme3.animation.EffectTrack
Clone this track
clone() - Method in class com.jme3.animation.Pose
This method creates a clone of the current object.
clone() - Method in class com.jme3.animation.PoseTrack
Deprecated.
This method creates a clone of the current object.
clone() - Method in class com.jme3.animation.PoseTrack.PoseFrame
Deprecated.
This method creates a clone of the current object.
clone() - Method in class com.jme3.animation.SpatialTrack
This method creates a clone of the current object.
clone() - Method in interface com.jme3.animation.Track
This method creates a clone of the current object.
clone() - Method in class com.jme3.asset.AssetKey
 
clone() - Method in interface com.jme3.asset.CloneableSmartAsset
Creates a clone of the asset.
clone() - Method in class com.jme3.audio.AudioNode
 
clone(BoundingVolume) - Method in class com.jme3.bounding.BoundingBox
clone creates a new BoundingBox object containing the same data as this one.
clone(BoundingVolume) - Method in class com.jme3.bounding.BoundingSphere
clone creates a new BoundingSphere object containing the same data as this one.
clone(BoundingVolume) - Method in class com.jme3.bounding.BoundingVolume
clone creates a new BoundingVolume object containing the same data as this one.
clone() - Method in class com.jme3.bounding.BoundingVolume
 
clone() - Method in class com.jme3.effect.influencers.DefaultParticleInfluencer
 
clone() - Method in class com.jme3.effect.influencers.EmptyParticleInfluencer
 
clone() - Method in class com.jme3.effect.influencers.NewtonianParticleInfluencer
 
clone() - Method in interface com.jme3.effect.influencers.ParticleInfluencer
This method clones the influencer instance.
clone() - Method in class com.jme3.effect.ParticleEmitter
 
clone(boolean) - Method in class com.jme3.effect.ParticleEmitter
 
clone() - Method in class com.jme3.font.BitmapCharacter
 
clone() - Method in class com.jme3.font.BitmapText
 
clone() - Method in class com.jme3.font.Rectangle
 
clone() - Method in class com.jme3.light.DirectionalLight
 
clone() - Method in class com.jme3.light.Light
 
clone() - Method in class com.jme3.light.LightList
 
clone() - Method in class com.jme3.light.PointLight
 
clone() - Method in class com.jme3.light.SpotLight
 
clone() - Method in class com.jme3.material.Material
Clones this material.
clone() - Method in class com.jme3.material.MatParam
 
clone() - Method in class com.jme3.material.RenderState
Create a clone of this RenderState
clone() - Method in class com.jme3.math.ColorRGBA
 
clone() - Method in class com.jme3.math.Line
 
clone() - Method in class com.jme3.math.LineSegment
 
clone() - Method in class com.jme3.math.Matrix3f
 
clone() - Method in class com.jme3.math.Matrix4f
 
clone() - Method in class com.jme3.math.Plane
 
clone() - Method in class com.jme3.math.Quaternion
 
clone() - Method in class com.jme3.math.Ray
 
clone() - Method in class com.jme3.math.Rectangle
 
clone() - Method in class com.jme3.math.Ring
 
clone() - Method in class com.jme3.math.Transform
 
clone() - Method in class com.jme3.math.Triangle
 
clone() - Method in class com.jme3.math.Vector2f
 
clone() - Method in class com.jme3.math.Vector3f
 
clone() - Method in class com.jme3.math.Vector4f
 
clone() - Method in class com.jme3.renderer.Camera
 
clone(boolean) - Method in class com.jme3.scene.BatchNode
 
clone(boolean) - Method in class com.jme3.scene.Geometry
This version of clone is a shallow clone, in other words, the same mesh is referenced as the original geometry.
clone() - Method in class com.jme3.scene.Geometry
This version of clone is a shallow clone, in other words, the same mesh is referenced as the original geometry.
clone() - Method in class com.jme3.scene.instancing.InstancedNode
 
clone(boolean) - Method in class com.jme3.scene.instancing.InstancedNode
 
clone() - Method in class com.jme3.scene.Mesh
Create a shallow clone of this Mesh.
clone(boolean) - Method in class com.jme3.scene.Node
 
clone() - Method in class com.jme3.scene.plugins.blender.animations.BlenderAction
 
clone() - Method in class com.jme3.scene.plugins.blender.file.DynamicArray
 
clone() - Method in class com.jme3.scene.plugins.blender.file.Structure
 
clone() - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
 
clone() - Method in class com.jme3.scene.plugins.blender.math.DTransform
 
clone() - Method in class com.jme3.scene.plugins.blender.math.Vector3d
 
clone() - Method in class com.jme3.scene.plugins.blender.meshes.Edge
 
clone() - Method in class com.jme3.scene.plugins.blender.meshes.Face
 
clone() - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
 
clone() - Method in class com.jme3.scene.plugins.blender.meshes.Point
 
clone() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
 
clone() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
 
clone() - Method in class com.jme3.scene.plugins.IrBoneWeightIndex
 
clone() - Method in class com.jme3.scene.shape.Box
Creates a clone of this box.
clone() - Method in class com.jme3.scene.shape.StripBox
Creates a clone of this box.
clone(boolean) - Method in class com.jme3.scene.Spatial
 
clone() - Method in class com.jme3.scene.Spatial
 
clone() - Method in class com.jme3.scene.VertexBuffer
Creates a deep clone of the VertexBuffer.
clone(VertexBuffer.Type) - Method in class com.jme3.scene.VertexBuffer
Creates a deep clone of this VertexBuffer but overrides the VertexBuffer.Type.
clone() - Method in class com.jme3.shader.ShaderNodeVariable
 
clone() - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
 
clone() - Method in interface com.jme3.terrain.geomipmap.lodcalc.LodCalculator
 
clone() - Method in interface com.jme3.terrain.geomipmap.lodcalc.LodThreshold
 
clone() - Method in class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
 
clone() - Method in class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
 
clone() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
clone() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
clone(boolean) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
clone() - Method in class com.jme3.texture.Image
 
clone() - Method in class com.jme3.texture.Texture
 
clone(Buffer) - Static method in class com.jme3.util.BufferUtils
Creates a clone of the given buffer.
clone(DoubleBuffer) - Static method in class com.jme3.util.BufferUtils
Creates a new DoubleBuffer with the same contents as the given DoubleBuffer.
clone(FloatBuffer) - Static method in class com.jme3.util.BufferUtils
Creates a new FloatBuffer with the same contents as the given FloatBuffer.
clone(IntBuffer) - Static method in class com.jme3.util.BufferUtils
Creates a new IntBuffer with the same contents as the given IntBuffer.
clone(ByteBuffer) - Static method in class com.jme3.util.BufferUtils
Creates a new ByteBuffer with the same contents as the given ByteBuffer.
clone(ShortBuffer) - Static method in class com.jme3.util.BufferUtils
Creates a new ShortBuffer with the same contents as the given ShortBuffer.
clone(T) - Method in class com.jme3.util.clone.Cloner
Deeps clones the specified object, reusing previous clones when possible.
clone(T, boolean) - Method in class com.jme3.util.clone.Cloner
Deeps clones the specified object, reusing previous clones when possible.
clone() - Method in class com.jme3.util.IntMap
 
clone() - Method in class com.jme3.util.IntMap.Entry
 
clone() - Method in class com.jme3.util.ListMap
 
clone() - Method in class com.jme3.util.NativeObject
This should create a deep clone.
clone() - Method in class com.jme3.util.SafeArrayList
 
clone() - Method in class jme3test.app.TestCloner.Parent
 
clone() - Method in class jme3test.app.TestCloner.RegularObject
 
CloneableAssetProcessor - Class in com.jme3.asset
CloneableAssetProcessor simply calls Object.clone() on assets to clone them.
CloneableAssetProcessor() - Constructor for class com.jme3.asset.CloneableAssetProcessor
 
CloneableSmartAsset - Interface in com.jme3.asset
Implementing the CloneableSmartAsset interface allows use of cloneable smart asset management.
cloneFields(Cloner, Object) - Method in class com.jme3.animation.Animation
 
cloneFields(Cloner, Object) - Method in class com.jme3.animation.AnimControl
 
cloneFields(Cloner, Object) - Method in class com.jme3.animation.AudioTrack
 
cloneFields(Cloner, Object) - Method in class com.jme3.animation.EffectTrack
 
cloneFields(Cloner, Object) - Method in class com.jme3.animation.Skeleton
 
cloneFields(Cloner, Object) - Method in class com.jme3.animation.SkeletonControl
 
cloneFields(Cloner, Object) - Method in class com.jme3.animation.TrackInfo
 
cloneFields(Cloner, Object) - Method in class com.jme3.app.StatsView
 
cloneFields(Cloner, Object) - Method in class com.jme3.audio.AudioNode
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
 
cloneFields(Cloner, Object) - Method in class com.jme3.bullet.control.CharacterControl
 
cloneFields(Cloner, Object) - Method in class com.jme3.bullet.control.GhostControl
 
cloneFields(Cloner, Object) - Method in class com.jme3.bullet.control.RigidBodyControl
 
cloneFields(Cloner, Object) - Method in class com.jme3.bullet.control.VehicleControl
 
cloneFields(Cloner, Object) - Method in class com.jme3.cinematic.events.MotionEvent
 
cloneFields(Cloner, Object) - Method in class com.jme3.effect.influencers.DefaultParticleInfluencer
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.effect.influencers.EmptyParticleInfluencer
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.effect.influencers.RadialParticleInfluencer
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.effect.ParticleEmitter
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.effect.ParticleEmitter.ParticleEmitterControl
 
cloneFields(Cloner, Object) - Method in class com.jme3.effect.shapes.EmitterBoxShape
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.effect.shapes.EmitterMeshVertexShape
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.effect.shapes.EmitterPointShape
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.effect.shapes.EmitterSphereShape
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.font.BitmapText
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.input.ChaseCamera
 
cloneFields(Cloner, Object) - Method in class com.jme3.light.LightList
 
cloneFields(Cloner, Object) - Method in class com.jme3.scene.AssetLinkNode
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.scene.BatchNode.Batch
 
cloneFields(Cloner, Object) - Method in class com.jme3.scene.BatchNode
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.scene.CameraNode
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.scene.control.AbstractControl
 
cloneFields(Cloner, Object) - Method in class com.jme3.scene.Geometry
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.scene.instancing.InstancedGeometry
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.scene.instancing.InstancedNode
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.scene.LightNode
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.scene.Mesh
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.scene.Node
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.scene.Spatial
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.terrain.geomipmap.NormalRecalcControl
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
cloneFields(Cloner, Object) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, T, T) - Method in interface com.jme3.util.clone.CloneFunction
Performs a deep clone of the specified clone's fields.
cloneFields(Cloner, T, T) - Method in class com.jme3.util.clone.IdentityCloneFunction
Does nothing.
cloneFields(Cloner, Object) - Method in interface com.jme3.util.clone.JmeCloneable
Implemented to perform deep cloning for this object, resolving local cloned references using the specified cloner.
cloneFields(Cloner, T, T) - Method in class com.jme3.util.clone.ListCloneFunction
Clones the elements of the list.
cloneFields(Cloner, Object) - Method in class com.jme3.util.IntMap
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.util.IntMap.Entry
 
cloneFields(Cloner, Object) - Method in class jme3test.app.TestCloner.ArrayHolder
 
cloneFields(Cloner, Object) - Method in class jme3test.app.TestCloner.GraphNode
 
cloneFields(Cloner, Object) - Method in class jme3test.app.TestCloner.Parent
 
cloneFields(Cloner, Object) - Method in class jme3test.bullet.PhysicsHoverControl
 
cloneForAnim() - Method in class com.jme3.scene.Mesh
Clone the mesh for animation use.
cloneForSpatial(Spatial) - Method in class com.jme3.animation.Animation
 
cloneForSpatial(Spatial) - Method in class com.jme3.animation.AnimControl
Internal use only.
cloneForSpatial(Spatial) - Method in class com.jme3.animation.AudioTrack
This method clone the Track and search for the cloned counterpart of the original audio node in the given cloned spatial.
cloneForSpatial(Spatial) - Method in interface com.jme3.animation.ClonableTrack
Allows to clone the track for a given Spatial.
cloneForSpatial(Spatial) - Method in class com.jme3.animation.EffectTrack
This method clone the Track and search for the cloned counterpart of the original emmitter in the given cloned spatial.
cloneForSpatial(Spatial) - Method in class com.jme3.animation.EffectTrack.KillParticleControl
 
cloneForSpatial(Spatial) - Method in class com.jme3.animation.SkeletonControl
 
cloneForSpatial(Spatial) - Method in class com.jme3.app.StatsView
 
cloneForSpatial(Spatial) - Method in class com.jme3.bullet.control.BetterCharacterControl
 
cloneForSpatial(Spatial) - Method in class com.jme3.bullet.control.CharacterControl
 
cloneForSpatial(Spatial) - Method in class com.jme3.bullet.control.GhostControl
 
cloneForSpatial(Spatial) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
cloneForSpatial(Spatial) - Method in class com.jme3.bullet.control.RigidBodyControl
 
cloneForSpatial(Spatial) - Method in class com.jme3.bullet.control.VehicleControl
 
cloneForSpatial(Spatial) - Method in class com.jme3.cinematic.events.MotionEvent
Clone this control for the given spatial
cloneForSpatial(Spatial) - Method in class com.jme3.effect.ParticleEmitter.ParticleEmitterControl
 
cloneForSpatial(Spatial) - Method in class com.jme3.input.ChaseCamera
clone this camera for a spatial
cloneForSpatial(Spatial) - Method in class com.jme3.scene.control.AbstractControl
Default implementation of cloneForSpatial() that simply clones the control and sets the spatial.
cloneForSpatial(Spatial) - Method in interface com.jme3.scene.control.Control
Creates a clone of the Control, the given Spatial is the cloned version of the spatial to which this control is attached to.
cloneForSpatial(Spatial) - Method in class com.jme3.scene.control.LodControl
 
cloneForSpatial(Spatial) - Method in class com.jme3.scene.control.UpdateControl
 
cloneForSpatial(Spatial) - Method in class com.jme3.terrain.geomipmap.NormalRecalcControl
 
cloneForSpatial(Spatial) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
cloneForSpatial(Spatial) - Method in class jme3test.bullet.PhysicsHoverControl
 
CloneFunction<T> - Interface in com.jme3.util.clone
Provides custom cloning for a particular object type.
cloneObject(Cloner, T) - Method in interface com.jme3.util.clone.CloneFunction
Performs a shallow clone of the specified object.
cloneObject(Cloner, T) - Method in class com.jme3.util.clone.IdentityCloneFunction
Returns the object directly.
cloneObject(Cloner, T) - Method in class com.jme3.util.clone.ListCloneFunction
 
Cloner - Class in com.jme3.util.clone
A deep clone utility that provides similar object-graph-preserving qualities to typical serialization schemes.
Cloner() - Constructor for class com.jme3.util.clone.Cloner
Creates a new cloner with only default clone functions and an empty object index.
close() - Method in class com.jme3.audio.AudioStream
Closes the stream, releasing all data relating to it.
close() - Method in class com.jme3.audio.plugins.CachedOggStream
 
close() - Method in class com.jme3.audio.plugins.NativeVorbisFile
 
close() - Method in class com.jme3.audio.plugins.UncachedOggStream
 
close() - Method in class com.jme3.network.base.ConnectorAdapter
 
close() - Method in class com.jme3.network.base.DefaultClient
 
close() - Method in class com.jme3.network.base.DefaultServer
 
close(String) - Method in class com.jme3.network.base.DefaultServer.Connection
 
close() - Method in class com.jme3.network.base.KernelAdapter
 
close() - Method in interface com.jme3.network.Client
Closes this connection to the server.
close(String) - Method in interface com.jme3.network.HostedConnection
Closes and removes this connection from the server sending the optional reason to the remote client.
close() - Method in interface com.jme3.network.kernel.Connector
Closes the connection.
close() - Method in interface com.jme3.network.kernel.Endpoint
Closes this endpoint without flushing any of its currently enqueued outbound data.
close(boolean) - Method in interface com.jme3.network.kernel.Endpoint
Closes this endpoint, optionally flushing any queued data before closing.
close() - Method in class com.jme3.network.kernel.tcp.NioEndpoint
 
close(boolean) - Method in class com.jme3.network.kernel.tcp.NioEndpoint
 
close() - Method in class com.jme3.network.kernel.tcp.SelectorKernel.SelectorThread
 
close() - Method in class com.jme3.network.kernel.tcp.SocketConnector
 
close() - Method in class com.jme3.network.kernel.udp.UdpConnector
 
close() - Method in class com.jme3.network.kernel.udp.UdpEndpoint
 
close(boolean) - Method in class com.jme3.network.kernel.udp.UdpEndpoint
 
close() - Method in class com.jme3.network.kernel.udp.UdpKernel.HostThread
 
close() - Method in interface com.jme3.network.Server
Closes all client connections, stops and running processing threads, and closes the host connection.
close() - Method in class com.jme3.network.service.rpc.RpcConnection
Clears any pending synchronous calls causing them to throw an exception with the message "Closing connection".
close() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
 
close() - Method in class com.jme3.system.ios.IosLogHandler
 
close() - Method in class com.jme3.util.AndroidLogHandler
 
close() - Method in class com.jme3.util.LittleEndien
 
close() - Method in class jme3test.network.TestChatServer
 
CLOSE_MARKER - Static variable in class com.jme3.network.kernel.tcp.NioEndpoint
 
closeConnection() - Method in class com.jme3.network.base.DefaultServer.Connection
 
closeConnections(ClientStateListener.DisconnectInfo) - Method in class com.jme3.network.base.DefaultClient
 
closeEndpoint(NioEndpoint) - Method in class com.jme3.network.kernel.tcp.SelectorKernel
Called by the endpoints when they need to be closed.
closeEndpoint(UdpEndpoint) - Method in class com.jme3.network.kernel.udp.UdpKernel
Called by the endpoints when they need to be closed.
Closet - Static variable in class com.jme3.audio.Environment
 
coeffBottom - Variable in class com.jme3.renderer.Camera
 
coeffLeft - Variable in class com.jme3.renderer.Camera
 
coeffRight - Variable in class com.jme3.renderer.Camera
 
coeffTop - Variable in class com.jme3.renderer.Camera
 
CollectionSerializer - Class in com.jme3.network.serializing.serializers
Serializes collections.
CollectionSerializer() - Constructor for class com.jme3.network.serializing.serializers.CollectionSerializer
 
Collidable - Interface in com.jme3.collision
Interface for Collidable objects.
collide(PhysicsCollisionObject, PhysicsCollisionObject) - Method in interface com.jme3.bullet.collision.PhysicsCollisionGroupListener
Called when two physics objects of the registered group are about to collide, called from physics thread.
This is only called when the collision will happen based on the collisionGroup and collideWithGroups settings in the PhysicsCollisionObject.
collide(Bone, PhysicsCollisionObject, PhysicsCollisionEvent) - Method in interface com.jme3.bullet.collision.RagdollCollisionListener
 
collide(Bone, PhysicsCollisionObject, PhysicsCollisionEvent) - Method in class jme3test.bullet.TestBoneRagdoll
 
collideWith(Collidable, CollisionResults) - Method in class com.jme3.bounding.BoundingBox
 
collideWith(Collidable) - Method in class com.jme3.bounding.BoundingBox
 
collideWith(Collidable, CollisionResults) - Method in class com.jme3.bounding.BoundingSphere
 
collideWith(Collidable) - Method in class com.jme3.bounding.BoundingSphere
 
collideWith(Collidable) - Method in class com.jme3.bounding.BoundingVolume
 
collideWith(Collidable, Matrix4f, BoundingVolume, CollisionResults) - Method in class com.jme3.collision.bih.BIHTree
 
collideWith(Collidable, CollisionResults) - Method in interface com.jme3.collision.Collidable
Check collision with another Collidable.
collideWith(Collidable, CollisionResults) - Method in class com.jme3.math.AbstractTriangle
 
collideWith(Collidable, CollisionResults) - Method in class com.jme3.math.Ray
 
collideWith(Collidable, CollisionResults) - Method in class com.jme3.scene.BatchNode
 
collideWith(Collidable, Matrix4f, BoundingVolume, CollisionResults) - Method in interface com.jme3.scene.CollisionData
 
collideWith(Collidable, CollisionResults) - Method in class com.jme3.scene.Geometry
 
collideWith(Collidable, Matrix4f, BoundingVolume, CollisionResults) - Method in class com.jme3.scene.Mesh
Handles collision detection, internal use only.
collideWith(Collidable, CollisionResults) - Method in class com.jme3.scene.Node
 
collideWith(Collidable, CollisionResults) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
collideWith(Collidable, CollisionResults) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
collision(PhysicsCollisionEvent) - Method in interface com.jme3.bullet.collision.PhysicsCollisionListener
Called when a collision happened in the PhysicsSpace, called from render thread.
collision(PhysicsCollisionEvent) - Method in class com.jme3.bullet.control.KinematicRagdollControl
For internal use only callback for collisionevent
collision(PhysicsCollisionEvent) - Method in class jme3test.bullet.BombControl
 
collision(PhysicsCollisionEvent) - Method in class jme3test.bullet.TestCollisionListener
 
collision(PhysicsCollisionEvent) - Method in class jme3test.bullet.TestWalkingChar
 
COLLISION_GROUP_01 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
COLLISION_GROUP_02 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
COLLISION_GROUP_03 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
COLLISION_GROUP_04 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
COLLISION_GROUP_05 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
COLLISION_GROUP_06 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
COLLISION_GROUP_07 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
COLLISION_GROUP_08 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
COLLISION_GROUP_09 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
COLLISION_GROUP_10 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
COLLISION_GROUP_11 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
COLLISION_GROUP_12 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
COLLISION_GROUP_13 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
COLLISION_GROUP_14 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
COLLISION_GROUP_15 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
COLLISION_GROUP_16 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
COLLISION_GROUP_NONE - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
collisionBetweenLinkedBodys - Variable in class com.jme3.bullet.joints.PhysicsJoint
 
CollisionData - Interface in com.jme3.scene
CollisionData is an interface that can be used to do triangle-accurate collision with bounding volumes and rays.
collisionGroup - Variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
collisionGroupsMask - Variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
CollisionResult - Class in com.jme3.collision
A CollisionResult represents a single collision instance between two Collidable.
CollisionResult(Geometry, Vector3f, float, int) - Constructor for class com.jme3.collision.CollisionResult
 
CollisionResult(Vector3f, float) - Constructor for class com.jme3.collision.CollisionResult
 
CollisionResult() - Constructor for class com.jme3.collision.CollisionResult
 
CollisionResults - Class in com.jme3.collision
CollisionResults is a collection returned as a result of a collision detection operation done by Collidable.
CollisionResults() - Constructor for class com.jme3.collision.CollisionResults
 
collisionResults - Variable in class com.jme3.util.TempVars
BIHTree
collisionShape - Variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
CollisionShape - Class in com.jme3.bullet.collision.shapes
This Object holds information about a jbullet CollisionShape to be able to reuse CollisionShapes (as suggested in bullet manuals) TODO: add static methods to create shapes from nodes (like jbullet-jme constructor)
CollisionShape - Class in com.jme3.bullet.collision.shapes
This Object holds information about a jbullet CollisionShape to be able to reuse CollisionShapes (as suggested in bullet manuals) TODO: add static methods to create shapes from nodes (like jbullet-jme constructor)
CollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.CollisionShape
 
CollisionShapeFactory - Class in com.jme3.bullet.util
 
CollisionShapeFactory() - Constructor for class com.jme3.bullet.util.CollisionShapeFactory
 
color - Variable in class com.jme3.effect.Particle
Particle color
color - Variable in class com.jme3.light.Light
 
color(TexturePixel, ColorRGBA, ColorRGBA) - Static method in class com.jme3.scene.plugins.blender.textures.ImageUtils
The method sets a color for the given pixel by merging the two given colors.
color - Variable in class com.jme3.scene.plugins.IrVertex
 
Color - Class in com.jme3.terrain.noise
Helper class for working with colors and gradients
Color() - Constructor for class com.jme3.terrain.noise.Color
 
Color(int, int, int) - Constructor for class com.jme3.terrain.noise.Color
 
Color(int, int, int, int) - Constructor for class com.jme3.terrain.noise.Color
 
Color(float, float, float) - Constructor for class com.jme3.terrain.noise.Color
 
Color(float, float, float, float) - Constructor for class com.jme3.terrain.noise.Color
 
Color(int, float, float) - Constructor for class com.jme3.terrain.noise.Color
 
Color(int, float, float, float) - Constructor for class com.jme3.terrain.noise.Color
 
color - Variable in class com.jme3.util.TempVars
Color
ColorBand - Class in com.jme3.scene.plugins.blender.textures
A class constaining the colorband data.
ColorBand(int, List<ColorRGBA>, List<Integer>, int) - Constructor for class com.jme3.scene.plugins.blender.textures.ColorBand
A constructor used to instantiate color band by hand instead of reading it from the blend file.
ColorBand(Structure, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.textures.ColorBand
Constructor.
colorBand - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator
 
colorImage - Variable in class com.jme3.terrain.heightmap.ImageBasedHeightMap
 
ColorOverlayFilter - Class in com.jme3.post.filters
This filter simply multiply the whole scene by a color
ColorOverlayFilter() - Constructor for class com.jme3.post.filters.ColorOverlayFilter
creates a colorOverlayFilter with a white coor (transparent)
ColorOverlayFilter(ColorRGBA) - Constructor for class com.jme3.post.filters.ColorOverlayFilter
creates a colorOverlayFilter with the given color
ColorRGBA - Class in com.jme3.math
ColorRGBA defines a color made from a collection of red, green and blue values stored in Linear color space.
ColorRGBA() - Constructor for class com.jme3.math.ColorRGBA
Constructor instantiates a new ColorRGBA object.
ColorRGBA(float, float, float, float) - Constructor for class com.jme3.math.ColorRGBA
Constructor instantiates a new ColorRGBA object.
ColorRGBA(ColorRGBA) - Constructor for class com.jme3.math.ColorRGBA
Copy constructor creates a new ColorRGBA object, based on a provided color.
ColorSpace - Enum in com.jme3.texture.image
 
colorSpace - Variable in class com.jme3.texture.Image
 
colorWriteEnabled - Variable in class com.jme3.renderer.RenderContext
 
com.jme3 - package com.jme3
 
com.jme3.animation - package com.jme3.animation
The com.jme3.animation package contains various classes for managing animation inside a jME3 application.
com.jme3.app - package com.jme3.app
 
com.jme3.app.state - package com.jme3.app.state
 
com.jme3.asset - package com.jme3.asset
 
com.jme3.asset.cache - package com.jme3.asset.cache
com.jme3.asset.cache contains the AssetCache interface as well as its implementations.
com.jme3.asset.plugins - package com.jme3.asset.plugins
 
com.jme3.audio - package com.jme3.audio
 
com.jme3.audio.android - package com.jme3.audio.android
 
com.jme3.audio.ios - package com.jme3.audio.ios
 
com.jme3.audio.joal - package com.jme3.audio.joal
 
com.jme3.audio.lwjgl - package com.jme3.audio.lwjgl
 
com.jme3.audio.openal - package com.jme3.audio.openal
 
com.jme3.audio.plugins - package com.jme3.audio.plugins
 
com.jme3.bounding - package com.jme3.bounding
 
com.jme3.bullet - package com.jme3.bullet
 
com.jme3.bullet.collision - package com.jme3.bullet.collision
 
com.jme3.bullet.collision.shapes - package com.jme3.bullet.collision.shapes
 
com.jme3.bullet.collision.shapes.infos - package com.jme3.bullet.collision.shapes.infos
 
com.jme3.bullet.control - package com.jme3.bullet.control
 
com.jme3.bullet.control.ragdoll - package com.jme3.bullet.control.ragdoll
 
com.jme3.bullet.debug - package com.jme3.bullet.debug
 
com.jme3.bullet.joints - package com.jme3.bullet.joints
 
com.jme3.bullet.joints.motors - package com.jme3.bullet.joints.motors
 
com.jme3.bullet.objects - package com.jme3.bullet.objects
 
com.jme3.bullet.objects.infos - package com.jme3.bullet.objects.infos
 
com.jme3.bullet.util - package com.jme3.bullet.util
 
com.jme3.cinematic - package com.jme3.cinematic
 
com.jme3.cinematic.events - package com.jme3.cinematic.events
 
com.jme3.collision - package com.jme3.collision
 
com.jme3.collision.bih - package com.jme3.collision.bih
 
com.jme3.cursors.plugins - package com.jme3.cursors.plugins
 
com.jme3.effect - package com.jme3.effect
The com.jme3.effect package allows particle emitter effects to be used with a jME3 application.
com.jme3.effect.influencers - package com.jme3.effect.influencers
 
com.jme3.effect.shapes - package com.jme3.effect.shapes
 
com.jme3.export - package com.jme3.export
 
com.jme3.export.binary - package com.jme3.export.binary
 
com.jme3.export.xml - package com.jme3.export.xml
 
com.jme3.font - package com.jme3.font
 
com.jme3.font.plugins - package com.jme3.font.plugins
 
com.jme3.input - package com.jme3.input
The com.jme3.input package is used for all input handling in jMonkeyEngine.
com.jme3.input.android - package com.jme3.input.android
 
com.jme3.input.awt - package com.jme3.input.awt
 
com.jme3.input.controls - package com.jme3.input.controls
The com.jme3.input.controls package allows user code to listen to input events regardless of the type of input used.
com.jme3.input.dummy - package com.jme3.input.dummy
The com.jme3.input.dummy package provides "dummy" or "null" implementations of the input interfaces.
com.jme3.input.event - package com.jme3.input.event
The com.jme3.input.event package contains low-level input events.
com.jme3.input.ios - package com.jme3.input.ios
 
com.jme3.input.jogl - package com.jme3.input.jogl
 
com.jme3.input.lwjgl - package com.jme3.input.lwjgl
 
com.jme3.light - package com.jme3.light
The com.jme3.light package contains various lights that can be placed in a scene.
com.jme3.material - package com.jme3.material
The com.jme3.material package contains classes for manipulating jMonkeyEngine materials.
com.jme3.material.logic - package com.jme3.material.logic
 
com.jme3.material.plugin - package com.jme3.material.plugin
 
com.jme3.material.plugin.export.material - package com.jme3.material.plugin.export.material
 
com.jme3.material.plugins - package com.jme3.material.plugins
 
com.jme3.math - package com.jme3.math
The com.jme3.math package provides mathematic data structures and utilities which are used by the rest of the engine.
com.jme3.network - package com.jme3.network
The network package contains the public API for the jME3 SpiderMonkey networking module.
com.jme3.network.base - package com.jme3.network.base
The base package contains the default implementations for the Client and Server interfaces from the public API.
com.jme3.network.kernel - package com.jme3.network.kernel
The kernel package is the heart of the JME networking module and controls the routing and dispatch of message data over different transport implementations.
com.jme3.network.kernel.tcp - package com.jme3.network.kernel.tcp
 
com.jme3.network.kernel.udp - package com.jme3.network.kernel.udp
 
com.jme3.network.message - package com.jme3.network.message
 
com.jme3.network.rmi - package com.jme3.network.rmi
 
com.jme3.network.serializing - package com.jme3.network.serializing
 
com.jme3.network.serializing.serializers - package com.jme3.network.serializing.serializers
 
com.jme3.network.service - package com.jme3.network.service
 
com.jme3.network.service.rmi - package com.jme3.network.service.rmi
 
com.jme3.network.service.rpc - package com.jme3.network.service.rpc
 
com.jme3.network.service.rpc.msg - package com.jme3.network.service.rpc.msg
 
com.jme3.network.service.serializer - package com.jme3.network.service.serializer
 
com.jme3.network.util - package com.jme3.network.util
 
com.jme3.niftygui - package com.jme3.niftygui
 
com.jme3.post - package com.jme3.post
The com.jme3.post package provides utilities for render processing.
com.jme3.post.filters - package com.jme3.post.filters
 
com.jme3.post.ssao - package com.jme3.post.ssao
 
com.jme3.profile - package com.jme3.profile
 
com.jme3.renderer - package com.jme3.renderer
The com.jme3.renderer package provides classes responsible for rendering.
com.jme3.renderer.android - package com.jme3.renderer.android
 
com.jme3.renderer.ios - package com.jme3.renderer.ios
 
com.jme3.renderer.jogl - package com.jme3.renderer.jogl
 
com.jme3.renderer.lwjgl - package com.jme3.renderer.lwjgl
 
com.jme3.renderer.opengl - package com.jme3.renderer.opengl
 
com.jme3.renderer.queue - package com.jme3.renderer.queue
 
com.jme3.scene - package com.jme3.scene
The com.jme3.input package contains the scene graph implementation in jMonkeyEngine.
com.jme3.scene.control - package com.jme3.scene.control
The com.jme3.control package provides controls.
com.jme3.scene.debug - package com.jme3.scene.debug
 
com.jme3.scene.instancing - package com.jme3.scene.instancing
 
com.jme3.scene.mesh - package com.jme3.scene.mesh
The com.jme3.scene.mesh package contains utilities for reading from index buffers.
com.jme3.scene.plugins - package com.jme3.scene.plugins
 
com.jme3.scene.plugins.blender - package com.jme3.scene.plugins.blender
 
com.jme3.scene.plugins.blender.animations - package com.jme3.scene.plugins.blender.animations
 
com.jme3.scene.plugins.blender.cameras - package com.jme3.scene.plugins.blender.cameras
 
com.jme3.scene.plugins.blender.constraints - package com.jme3.scene.plugins.blender.constraints
 
com.jme3.scene.plugins.blender.constraints.definitions - package com.jme3.scene.plugins.blender.constraints.definitions
 
com.jme3.scene.plugins.blender.curves - package com.jme3.scene.plugins.blender.curves
 
com.jme3.scene.plugins.blender.file - package com.jme3.scene.plugins.blender.file
 
com.jme3.scene.plugins.blender.landscape - package com.jme3.scene.plugins.blender.landscape
 
com.jme3.scene.plugins.blender.lights - package com.jme3.scene.plugins.blender.lights
 
com.jme3.scene.plugins.blender.materials - package com.jme3.scene.plugins.blender.materials
 
com.jme3.scene.plugins.blender.math - package com.jme3.scene.plugins.blender.math
 
com.jme3.scene.plugins.blender.meshes - package com.jme3.scene.plugins.blender.meshes
 
com.jme3.scene.plugins.blender.modifiers - package com.jme3.scene.plugins.blender.modifiers
 
com.jme3.scene.plugins.blender.objects - package com.jme3.scene.plugins.blender.objects
 
com.jme3.scene.plugins.blender.particles - package com.jme3.scene.plugins.blender.particles
 
com.jme3.scene.plugins.blender.textures - package com.jme3.scene.plugins.blender.textures
 
com.jme3.scene.plugins.blender.textures.blending - package com.jme3.scene.plugins.blender.textures.blending
 
com.jme3.scene.plugins.blender.textures.generating - package com.jme3.scene.plugins.blender.textures.generating
 
com.jme3.scene.plugins.blender.textures.io - package com.jme3.scene.plugins.blender.textures.io
 
com.jme3.scene.plugins.fbx - package com.jme3.scene.plugins.fbx
 
com.jme3.scene.plugins.fbx.anim - package com.jme3.scene.plugins.fbx.anim
 
com.jme3.scene.plugins.fbx.file - package com.jme3.scene.plugins.fbx.file
 
com.jme3.scene.plugins.fbx.material - package com.jme3.scene.plugins.fbx.material
 
com.jme3.scene.plugins.fbx.mesh - package com.jme3.scene.plugins.fbx.mesh
 
com.jme3.scene.plugins.fbx.misc - package com.jme3.scene.plugins.fbx.misc
 
com.jme3.scene.plugins.fbx.node - package com.jme3.scene.plugins.fbx.node
 
com.jme3.scene.plugins.fbx.obj - package com.jme3.scene.plugins.fbx.obj
 
com.jme3.scene.plugins.ogre - package com.jme3.scene.plugins.ogre
 
com.jme3.scene.plugins.ogre.matext - package com.jme3.scene.plugins.ogre.matext
com.jme3.scene.plugins.ogre.matext allows loading of more advanced Ogre3D materials that use "base" materials to abstract functionality.
com.jme3.scene.shape - package com.jme3.scene.shape
 
com.jme3.shader - package com.jme3.shader
 
com.jme3.shader.plugins - package com.jme3.shader.plugins
 
com.jme3.shadow - package com.jme3.shadow
 
com.jme3.system - package com.jme3.system
 
com.jme3.system.android - package com.jme3.system.android
 
com.jme3.system.awt - package com.jme3.system.awt
 
com.jme3.system.ios - package com.jme3.system.ios
 
com.jme3.system.jogl - package com.jme3.system.jogl
 
com.jme3.system.lwjgl - package com.jme3.system.lwjgl
 
com.jme3.terrain - package com.jme3.terrain
 
com.jme3.terrain.geomipmap - package com.jme3.terrain.geomipmap
 
com.jme3.terrain.geomipmap.grid - package com.jme3.terrain.geomipmap.grid
 
com.jme3.terrain.geomipmap.lodcalc - package com.jme3.terrain.geomipmap.lodcalc
 
com.jme3.terrain.geomipmap.lodcalc.util - package com.jme3.terrain.geomipmap.lodcalc.util
 
com.jme3.terrain.geomipmap.picking - package com.jme3.terrain.geomipmap.picking
 
com.jme3.terrain.heightmap - package com.jme3.terrain.heightmap
 
com.jme3.terrain.noise - package com.jme3.terrain.noise
 
com.jme3.terrain.noise.basis - package com.jme3.terrain.noise.basis
 
com.jme3.terrain.noise.filter - package com.jme3.terrain.noise.filter
 
com.jme3.terrain.noise.fractal - package com.jme3.terrain.noise.fractal
 
com.jme3.terrain.noise.modulator - package com.jme3.terrain.noise.modulator
 
com.jme3.texture - package com.jme3.texture
 
com.jme3.texture.image - package com.jme3.texture.image
 
com.jme3.texture.plugins - package com.jme3.texture.plugins
 
com.jme3.ui - package com.jme3.ui
 
com.jme3.util - package com.jme3.util
 
com.jme3.util.blockparser - package com.jme3.util.blockparser
 
com.jme3.util.clone - package com.jme3.util.clone
 
com.jme3.util.mikktspace - package com.jme3.util.mikktspace
 
com.jme3.util.xml - package com.jme3.util.xml
 
com.jme3.water - package com.jme3.water
 
CombinedTexture - Class in com.jme3.scene.plugins.blender.textures
This class represents a texture that is defined for the material.
CombinedTexture(int, boolean) - Constructor for class com.jme3.scene.plugins.blender.textures.CombinedTexture
Constructor.
CombinerHeightMap - Class in com.jme3.terrain.heightmap
CombinerHeightMap generates a new height map based on two provided height maps.
CombinerHeightMap(AbstractHeightMap, AbstractHeightMap, int) - Constructor for class com.jme3.terrain.heightmap.CombinerHeightMap
Constructor combines two given heightmaps by the specified mode.
CombinerHeightMap(AbstractHeightMap, float, AbstractHeightMap, float, int) - Constructor for class com.jme3.terrain.heightmap.CombinerHeightMap
Constructor combines two given heightmaps by the specified mode.
combineWithParent(Transform) - Method in class com.jme3.math.Transform
Changes the values of this matrix acording to it's parent.
ComboMove - Class in jme3test.input.combomoves
 
ComboMove(String) - Constructor for class jme3test.input.combomoves.ComboMove
 
ComboMove.ComboMoveState - Class in jme3test.input.combomoves
 
ComboMove.ComboMoveState(String[], String[], float) - Constructor for class jme3test.input.combomoves.ComboMove.ComboMoveState
 
ComboMoveExecution - Class in jme3test.input.combomoves
 
ComboMoveExecution(ComboMove) - Constructor for class jme3test.input.combomoves.ComboMoveExecution
 
comment(StringBuilder, ShaderNode, String) - Method in class com.jme3.shader.Glsl100ShaderGenerator
Appends a comment to the generated code
compact(int) - Method in class com.jme3.scene.VertexBuffer
Reduces the capacity of the buffer to the given amount of elements, any elements at the end of the buffer are truncated as necessary.
CompactArray<T> - Class in com.jme3.animation
Object is indexed and stored in primitive float[]
CompactArray() - Constructor for class com.jme3.animation.CompactArray
Creates a compact array
CompactArray(float[], int[]) - Constructor for class com.jme3.animation.CompactArray
create array using serialized data
CompactQuaternionArray - Class in com.jme3.animation
Serialize and compress Quaternion[] by indexing same values It is converted to float[]
CompactQuaternionArray() - Constructor for class com.jme3.animation.CompactQuaternionArray
creates a compact Quaternion array
CompactQuaternionArray(float[], int[]) - Constructor for class com.jme3.animation.CompactQuaternionArray
creates a compact Quaternion array
CompactVector3Array - Class in com.jme3.animation
Serialize and compress Vector3f[] by indexing same values
CompactVector3Array() - Constructor for class com.jme3.animation.CompactVector3Array
Creates a compact vector array
CompactVector3Array(float[], int[]) - Constructor for class com.jme3.animation.CompactVector3Array
creates a compact vector array
compare(BIHTriangle, BIHTriangle) - Method in class com.jme3.collision.bih.TriangleAxisComparator
 
compare(Geometry, Geometry) - Method in class com.jme3.renderer.queue.GuiComparator
 
compare(Geometry, Geometry) - Method in class com.jme3.renderer.queue.NullComparator
 
compare(Geometry, Geometry) - Method in class com.jme3.renderer.queue.OpaqueComparator
 
compare(Geometry, Geometry) - Method in class com.jme3.renderer.queue.TransparentComparator
 
compare(Integer, Integer) - Method in class com.jme3.scene.plugins.blender.meshes.Face
 
compare(Integer, Integer) - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
 
CompareMode - Enum in com.jme3.shadow
Specifies the shadow comparison mode
compareMode - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
compareTo(CollisionResult) - Method in class com.jme3.collision.CollisionResult
 
compareTo(IrBoneWeightIndex) - Method in class com.jme3.scene.plugins.IrBoneWeightIndex
 
compareTo(Object) - Method in class com.jme3.terrain.geomipmap.picking.TerrainPickData
 
compile() - Static method in class com.jme3.network.message.SerializerRegistrationsMessage
 
compiled - Static variable in class com.jme3.network.message.SerializerRegistrationsMessage
 
COMPLETE - Static variable in interface com.jme3.input.controls.SoftTextDialogInputListener
 
completeLoading() - Method in class com.jme3.scene.plugins.blender.objects.Properties
This method should be called after the properties loading.
components - Variable in class com.jme3.scene.VertexBuffer
 
componentsLength - Variable in class com.jme3.scene.VertexBuffer
derived from components * format.getComponentSize()
ComposeFilter - Class in com.jme3.post.filters
This filter compose a texture with the viewport texture.
ComposeFilter() - Constructor for class com.jme3.post.filters.ComposeFilter
creates a ComposeFilter
ComposeFilter(Texture2D) - Constructor for class com.jme3.post.filters.ComposeFilter
creates a ComposeFilter with the given texture
CompoundCollisionShape - Class in com.jme3.bullet.collision.shapes
A CompoundCollisionShape allows combining multiple base shapes to generate a more sophisticated shape.
CompoundCollisionShape - Class in com.jme3.bullet.collision.shapes
A CompoundCollisionShape allows combining multiple base shapes to generate a more sophisticated shape.
CompoundCollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.CompoundCollisionShape
 
compressed - Variable in class com.jme3.renderer.opengl.GLImageFormat
 
CompressedMessage - Class in com.jme3.network.message
CompressedMessage is a base class for all messages that compress others.
CompressedMessage() - Constructor for class com.jme3.network.message.CompressedMessage
 
CompressedMessage(Message) - Constructor for class com.jme3.network.message.CompressedMessage
 
computeAngle(Position, Position) - Static method in class jme3tools.navigation.NavCalculator
Computes the angle between two points.
computeBearing(Position, Position) - Static method in class jme3tools.navigation.NavCalculator
Computes the bearing between two points.
computeBoundForPoints(Vector3f[], Transform) - Static method in class com.jme3.shadow.ShadowUtil
Compute bounds from an array of points
computeBoundForPoints(Vector3f[], Matrix4f) - Static method in class com.jme3.shadow.ShadowUtil
Compute bounds from an array of points
computeCentroid() - Method in class com.jme3.scene.plugins.blender.meshes.Edge
 
computeCentroid() - Method in class com.jme3.scene.plugins.blender.meshes.Face
 
computeConditions() - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
 
computeDLat(double, double) - Static method in class jme3tools.navigation.NavCalculator
Compute the difference in latitude between two positions
computeDLong(double, double) - Static method in class jme3tools.navigation.NavCalculator
Computes the difference in Longitude between two positions and assigns the correct sign -westwards travel, + eastwards travel
computeDMPClarkeSpheroid(double, double) - Static method in class jme3tools.navigation.NavCalculator
Computes the difference in meridional parts for two latitudes in minutes (based on Clark 1880 spheroid)
computeDMPWGS84Spheroid(float, float) - Static method in class jme3tools.navigation.NavCalculator
Computes the difference in meridional parts for a perfect sphere between two degrees of latitude
computeFbxLocalTransform() - Method in class com.jme3.scene.plugins.fbx.node.FbxNode
 
computeFromPoints(FloatBuffer) - Method in class com.jme3.bounding.BoundingBox
computeFromPoints creates a new Bounding Box from a given set of points.
computeFromPoints(FloatBuffer) - Method in class com.jme3.bounding.BoundingSphere
computeFromPoints creates a new Bounding Sphere from a given set of points.
computeFromPoints(FloatBuffer) - Method in class com.jme3.bounding.BoundingVolume
computeFromPoints generates a bounding volume that encompasses a collection of points.
computeFromTris(Triangle[], int, int) - Method in class com.jme3.bounding.BoundingBox
computeFromTris creates a new Bounding Box from a given set of triangles.
computeFromTris(int[], Mesh, int, int) - Method in class com.jme3.bounding.BoundingBox
 
computeFromTris(Triangle[], int, int) - Method in class com.jme3.bounding.BoundingSphere
computeFromTris creates a new Bounding Box from a given set of triangles.
computeHeading(Position, Position) - Static method in class jme3tools.navigation.NavCalculator
 
computeLastDistance(Spatial) - Method in class com.jme3.light.AmbientLight
 
computeLastDistance(Spatial) - Method in class com.jme3.light.DirectionalLight
 
computeLastDistance(Spatial) - Method in class com.jme3.light.Light
Used internally to compute the last distance value.
computeLastDistance(Spatial) - Method in class com.jme3.light.PointLight
 
computeLastDistance(Spatial) - Method in class com.jme3.light.SpotLight
 
computeLodEntropy(Mesh, Buffer) - Static method in class com.jme3.terrain.geomipmap.lodcalc.util.EntropyComputeUtil
 
computeLods(LodGenerator.TriangleReductionMethod, float...) - Method in class jme3tools.optimize.LodGenerator
Computes the lod and return a list of VertexBuffers that can then be used for lod (use Mesg.setLodLevels(VertexBuffer[]))
This method must be fed with the reduction method LodGenerator.TriangleReductionMethod and a list of reduction values.
for each value a lod will be generated.
computeLongDiff(double, double) - Static method in class jme3tools.navigation.NavCalculator
Computes the difference in Longitude between two positions and assigns the correct sign -westwards travel, + eastwards travel
computeNormal(Vector3f, Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
A method that computes normal for a triangle defined by three vertices.
computePosition() - Method in class com.jme3.input.ChaseCamera
 
computePosition(Position, double, double) - Static method in class jme3tools.navigation.NavCalculator
Computes the coordinate of position B relative to an offset given a distance and an angle.
computeSkinningMatrices() - Method in class com.jme3.animation.Skeleton
Compute the skining matrices for each bone of the skeleton that would be used to transform vertices of associated meshes
computeTriangleNormal(Vector3f, Vector3f, Vector3f, Vector3f) - Static method in class com.jme3.math.Triangle
 
computeUnionBound(GeometryList, Transform) - Static method in class com.jme3.shadow.ShadowUtil
Compute bounds of a geomList
computeUnionBound(GeometryList, Matrix4f) - Static method in class com.jme3.shadow.ShadowUtil
Compute bounds of a geomList
computeUnionBound(List<BoundingVolume>) - Static method in class com.jme3.shadow.ShadowUtil
Computes the bounds of multiple bounding volumes
computeValues() - Method in class com.jme3.scene.plugins.blender.textures.ColorBand
This method computes the values of the colorband.
computeVertices() - Method in class com.jme3.scene.shape.AbstractBox
Gets the array or vectors representing the 8 vertices of the box.
computeWorldMatrix() - Method in class com.jme3.scene.Geometry
Recomputes the matrix returned by Geometry.getWorldMatrix().
computeZFar(GeometryList, GeometryList, Camera) - Static method in class com.jme3.shadow.PssmShadowUtil
Compute the Zfar in the model vieuw to adjust the Zfar distance for the splits calculation
ConditionParser - Class in com.jme3.material.plugins
An utility class that allows to parse a define condition in a glsl language style.
ConditionParser() - Constructor for class com.jme3.material.plugins.ConditionParser
 
conditionParser - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
 
ConeCollisionShape - Class in com.jme3.bullet.collision.shapes
 
ConeCollisionShape - Class in com.jme3.bullet.collision.shapes
Cone collision shape represents a 3D cone with a radius, height, and axis (X, Y or Z).
ConeCollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.ConeCollisionShape
 
ConeCollisionShape(float, float, int) - Constructor for class com.jme3.bullet.collision.shapes.ConeCollisionShape
 
ConeCollisionShape(float, float) - Constructor for class com.jme3.bullet.collision.shapes.ConeCollisionShape
 
ConeJoint - Class in com.jme3.bullet.joints
From bullet manual:
To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm.
ConeJoint - Class in com.jme3.bullet.joints
From bullet manual:
To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm.
ConeJoint() - Constructor for class com.jme3.bullet.joints.ConeJoint
 
ConeJoint(PhysicsRigidBody, PhysicsRigidBody, Vector3f, Vector3f) - Constructor for class com.jme3.bullet.joints.ConeJoint
 
ConeJoint(PhysicsRigidBody, PhysicsRigidBody, Vector3f, Vector3f, Matrix3f, Matrix3f) - Constructor for class com.jme3.bullet.joints.ConeJoint
 
configureChannels(long, int[]) - Method in class com.jme3.network.base.DefaultClient
 
connect() - Method in class com.jme3.network.kernel.tcp.SelectorKernel.SelectorThread
 
connect() - Method in class com.jme3.network.kernel.udp.UdpKernel.HostThread
 
CONNECTED_TO_PARENT - Static variable in class com.jme3.scene.plugins.blender.animations.BoneContext
 
connectionAdded(Server, HostedConnection) - Method in interface com.jme3.network.ConnectionListener
Called when a connection has been added to the specified server and is fully setup.
connectionAdded(Server, HostedConnection) - Method in class com.jme3.network.rmi.ObjectStore.ServerEventHandler
 
connectionAdded(Server, HostedConnection) - Method in class com.jme3.network.service.AbstractHostedConnectionService
Called internally when a new connection is detected for the server.
connectionAdded(Server, HostedConnection) - Method in class com.jme3.network.service.AbstractHostedService
Default implementation does nothing.
connectionAdded(Server, HostedConnection) - Method in class com.jme3.network.service.HostedServiceManager.ConnectionObserver
 
connectionAdded(Server, HostedConnection) - Method in class com.jme3.network.service.rmi.RmiHostedService
Called internally when a new connection is detected for the server.
connectionAdded(Server, HostedConnection) - Method in class com.jme3.network.service.serializer.ServerSerializerRegistrationsService
 
connectionAdded(Server, HostedConnection) - Method in class jme3test.network.TestNetworkStress
 
connectionClosed(Endpoint) - Method in class com.jme3.network.base.DefaultServer
 
connectionClosed(Endpoint) - Method in class com.jme3.network.base.KernelAdapter
 
ConnectionListener - Interface in com.jme3.network
Listener that is notified about connection arrivals and removals within a server.
connectionRemoved(Server, HostedConnection) - Method in interface com.jme3.network.ConnectionListener
Called when a connection has been removed from the specified server.
connectionRemoved(Server, HostedConnection) - Method in class com.jme3.network.rmi.ObjectStore.ServerEventHandler
 
connectionRemoved(Server, HostedConnection) - Method in class com.jme3.network.service.AbstractHostedConnectionService
Called internally when an existing connection is leaving the server.
connectionRemoved(Server, HostedConnection) - Method in class com.jme3.network.service.AbstractHostedService
Default implementation does nothing.
connectionRemoved(Server, HostedConnection) - Method in class com.jme3.network.service.HostedServiceManager.ConnectionObserver
 
connectionRemoved(Server, HostedConnection) - Method in class com.jme3.network.service.rmi.RmiHostedService
Called internally when an existing connection is leaving the server.
connectionRemoved(Server, HostedConnection) - Method in class jme3test.network.TestNetworkStress
 
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurve
 
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurveNode
 
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimLayer
 
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimStack
 
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.anim.FbxBindPose
 
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.anim.FbxCluster
 
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.anim.FbxSkinDeformer
 
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.material.FbxImage
 
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.material.FbxMaterial
 
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.material.FbxTexture
 
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.mesh.FbxMesh
 
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.node.FbxNode
 
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.node.FbxNullAttribute
 
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.obj.FbxObject
 
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.obj.FbxUnknownObject
 
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurve
 
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurveNode
 
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimLayer
 
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimStack
 
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.anim.FbxBindPose
 
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.anim.FbxCluster
 
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.anim.FbxSkinDeformer
 
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.material.FbxImage
 
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.material.FbxMaterial
 
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.material.FbxTexture
 
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.mesh.FbxMesh
 
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.node.FbxNode
 
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.node.FbxNullAttribute
 
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.obj.FbxObject
 
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.obj.FbxUnknownObject
 
Connector - Interface in com.jme3.network.kernel
A single channel remote connection allowing the sending and receiving of data.
ConnectorAdapter - Class in com.jme3.network.base
Wraps a single Connector and forwards new messages to the supplied message dispatcher.
ConnectorAdapter(Connector, MessageListener<Object>, ErrorListener<Object>, boolean) - Constructor for class com.jme3.network.base.ConnectorAdapter
 
ConnectorAdapter.WriterThread - Class in com.jme3.network.base
 
ConnectorAdapter.WriterThread() - Constructor for class com.jme3.network.base.ConnectorAdapter.WriterThread
 
ConnectorException - Exception in com.jme3.network.kernel
Represents a client-side connection error, usually encapsulating an IOException as its cause.
ConnectorException(String, Throwable) - Constructor for exception com.jme3.network.kernel.ConnectorException
 
ConnectorException(String) - Constructor for exception com.jme3.network.kernel.ConnectorException
 
ConnectorFactory - Interface in com.jme3.network.base
Creates Connectors for a specific host.
connectToServer(String, int) - Static method in class com.jme3.network.Network
Creates a Client that communicates with the specified host and port using both reliable and fast transports.
connectToServer(String, int, int) - Static method in class com.jme3.network.Network
Creates a Client that communicates with the specified host and separate TCP and UDP ports using both reliable and fast transports.
connectToServer(String, int, String, int) - Static method in class com.jme3.network.Network
Creates a Client that communicates with the specified host and port using both reliable and fast transports.
connectToServer(String, int, String, int, int) - Static method in class com.jme3.network.Network
Creates a Client that communicates with the specified host and and separate TCP and UDP ports using both reliable and fast transports.
connectToServer(String, int, int) - Method in class com.jme3.network.Network.NetworkClientImpl
 
connectToServer(InetAddress, int, int) - Method in class com.jme3.network.Network.NetworkClientImpl
 
connectToServer(String, int, int) - Method in interface com.jme3.network.NetworkClient
Connects this client to the specified remote server and ports.
connectToServer(InetAddress, int, int) - Method in interface com.jme3.network.NetworkClient
Connects this client to the specified remote server and ports.
constant - Variable in class com.jme3.math.Plane
Constant of the plane.
Constraint - Class in com.jme3.scene.plugins.blender.constraints
The implementation of a constraint.
Constraint(Structure, Long, Ipo, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.constraints.Constraint
This constructor creates the constraint instance.
constraintDefinition - Variable in class com.jme3.scene.plugins.blender.constraints.Constraint
 
ConstraintDefinition - Class in com.jme3.scene.plugins.blender.constraints.definitions
A base class for all constraint definitions.
ConstraintDefinition(Structure, Long, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
Loads a constraint definition based on the constraint definition structure.
ConstraintDefinitionFactory - Class in com.jme3.scene.plugins.blender.constraints.definitions
 
ConstraintDefinitionFactory() - Constructor for class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionFactory
 
ConstraintDefinitionIK - Class in com.jme3.scene.plugins.blender.constraints.definitions
A definiotion of a Inverse Kinematics constraint.
ConstraintDefinitionIK(Structure, Long, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionIK
 
ConstraintDefinitionMaintainVolume - Class in com.jme3.scene.plugins.blender.constraints.definitions
This class represents 'Maintain volume' constraint type in blender.
ConstraintDefinitionMaintainVolume(Structure, Long, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionMaintainVolume
 
ConstraintDefinitionTransLike - Class in com.jme3.scene.plugins.blender.constraints.definitions
This class represents 'Trans like' constraint type in blender.
ConstraintDefinitionTransLike(Structure, Long, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionTransLike
 
constraintHelper - Variable in class com.jme3.scene.plugins.blender.constraints.Constraint
 
ConstraintHelper - Class in com.jme3.scene.plugins.blender.constraints
This class should be used for constraint calculations.
ConstraintHelper(String, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.constraints.ConstraintHelper
Helper constructor.
constraintHelper - Variable in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
 
ConstraintHelper.Space - Enum in com.jme3.scene.plugins.blender.constraints
The space of target or owner transformation.
constraintName - Variable in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
The name of the constraint.
constraints - Variable in class com.jme3.scene.plugins.blender.BlenderContext
A list of constraints for the specified object.
construct() - Method in class com.jme3.collision.bih.BIHTree
 
constructMesh(ArrayList<OBJLoader.Face>) - Method in class com.jme3.scene.plugins.OBJLoader
 
consumed - Variable in class com.jme3.input.event.InputEvent
 
containAABB(FloatBuffer) - Method in class com.jme3.bounding.BoundingBox
containAABB creates a minimum-volume axis-aligned bounding box of the points, then selects the smallest enclosing sphere of the box with the sphere centered at the boxes center.
contains(Vector3f) - Method in class com.jme3.bounding.BoundingBox
 
contains(Vector3f) - Method in class com.jme3.bounding.BoundingSphere
 
contains(Vector3f) - Method in class com.jme3.bounding.BoundingVolume
determines if a given point is contained within this bounding volume.
contains(BoundingVolume) - Method in class com.jme3.renderer.Camera
contains tests a bounding volume against the planes of the camera's frustum.
contains(Object) - Method in class com.jme3.util.SafeArrayList
 
containsAll(Collection<?>) - Method in class com.jme3.util.SafeArrayList
 
containsGui(BoundingVolume) - Method in class com.jme3.renderer.Camera
containsGui tests a bounding volume against the ortho bounding box of the camera.
containsKey(int) - Method in class com.jme3.util.IntMap
 
containsKey(Object) - Method in class com.jme3.util.ListMap
 
containsValue(Object) - Method in class com.jme3.util.IntMap
 
containsValue(Object) - Method in class com.jme3.util.ListMap
 
content - Variable in class com.jme3.scene.plugins.fbx.material.FbxImage
 
contentEquals(Object) - Method in class com.jme3.material.Material
Compares two materials and returns true if they are equal.
contentHashCode() - Method in class com.jme3.material.Material
Works like Object.hashCode() except it may change together with the material as the material is mutable by definition.
contentHashCode() - Method in class com.jme3.material.RenderState
 
contents - Variable in class com.jme3.util.blockparser.Statement
 
contentTable - Variable in class com.jme3.export.binary.BinaryExporter
 
ContentTextureKey - Class in com.jme3.scene.plugins.fbx
Used to load textures from image binary content.
ContentTextureKey(String, byte[]) - Constructor for class com.jme3.scene.plugins.fbx.ContentTextureKey
 
ContentTextureLocator - Class in com.jme3.scene.plugins.fbx
Used to locate a resource based on a ContentTextureKey.
ContentTextureLocator() - Constructor for class com.jme3.scene.plugins.fbx.ContentTextureLocator
 
context - Variable in class com.jme3.app.AppletHarness
 
context - Variable in class com.jme3.app.LegacyApplication
 
contrast - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator.BrightnessAndContrastData
 
Control - Interface in com.jme3.scene.control
An interface for scene-graph controls.
control - Variable in class com.jme3.scene.instancing.InstancedNode
 
controlRender(RenderManager, ViewPort) - Method in class com.jme3.animation.AnimControl
Internal use only.
controlRender(RenderManager, ViewPort) - Method in class com.jme3.animation.EffectTrack.KillParticleControl
 
controlRender(RenderManager, ViewPort) - Method in class com.jme3.animation.SkeletonControl
 
controlRender(RenderManager, ViewPort) - Method in class com.jme3.bullet.debug.BulletCharacterDebugControl
 
controlRender(RenderManager, ViewPort) - Method in class com.jme3.bullet.debug.BulletGhostObjectDebugControl
 
controlRender(RenderManager, ViewPort) - Method in class com.jme3.bullet.debug.BulletJointDebugControl
 
controlRender(RenderManager, ViewPort) - Method in class com.jme3.bullet.debug.BulletRigidBodyDebugControl
 
controlRender(RenderManager, ViewPort) - Method in class com.jme3.bullet.debug.BulletVehicleDebugControl
 
controlRender(RenderManager, ViewPort) - Method in class com.jme3.scene.control.AbstractControl
To be implemented in subclass.
controlRender(RenderManager, ViewPort) - Method in class com.jme3.scene.control.BillboardControl
 
controlRender(RenderManager, ViewPort) - Method in class com.jme3.scene.control.CameraControl
 
controlRender(RenderManager, ViewPort) - Method in class com.jme3.scene.control.LightControl
 
controlRender(RenderManager, ViewPort) - Method in class com.jme3.scene.control.LodControl
 
controlRender(RenderManager, ViewPort) - Method in class com.jme3.scene.control.UpdateControl
 
controlRender(RenderManager, ViewPort) - Method in class com.jme3.terrain.geomipmap.NormalRecalcControl
 
controlRender(RenderManager, ViewPort) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
controls - Variable in class com.jme3.scene.Spatial
 
controlUpdate(float) - Method in class com.jme3.animation.AnimControl
Internal use only.
controlUpdate(float) - Method in class com.jme3.animation.EffectTrack.KillParticleControl
 
controlUpdate(float) - Method in class com.jme3.animation.SkeletonControl
 
controlUpdate(float) - Method in class com.jme3.bullet.debug.AbstractPhysicsDebugControl
This is called on the physics thread for debug controls
controlUpdate(float) - Method in class com.jme3.bullet.debug.BulletCharacterDebugControl
 
controlUpdate(float) - Method in class com.jme3.bullet.debug.BulletGhostObjectDebugControl
 
controlUpdate(float) - Method in class com.jme3.bullet.debug.BulletJointDebugControl
 
controlUpdate(float) - Method in class com.jme3.bullet.debug.BulletRigidBodyDebugControl
 
controlUpdate(float) - Method in class com.jme3.bullet.debug.BulletVehicleDebugControl
 
controlUpdate(float) - Method in class com.jme3.scene.control.AbstractControl
To be implemented in subclass.
controlUpdate(float) - Method in class com.jme3.scene.control.BillboardControl
 
controlUpdate(float) - Method in class com.jme3.scene.control.CameraControl
 
controlUpdate(float) - Method in class com.jme3.scene.control.LightControl
 
controlUpdate(float) - Method in class com.jme3.scene.control.LodControl
 
controlUpdate(float) - Method in class com.jme3.scene.control.UpdateControl
 
controlUpdate(float) - Method in class com.jme3.terrain.geomipmap.NormalRecalcControl
 
controlUpdate(float) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
convert(Vector3f) - Static method in class com.jme3.bullet.util.Converter
 
convert(Vector3f, Vector3f) - Static method in class com.jme3.bullet.util.Converter
 
convert(Vector3f) - Static method in class com.jme3.bullet.util.Converter
 
convert(Vector3f, Vector3f) - Static method in class com.jme3.bullet.util.Converter
 
convert(Quaternion, Quat4f) - Static method in class com.jme3.bullet.util.Converter
 
convert(Quaternion) - Static method in class com.jme3.bullet.util.Converter
 
convert(Quat4f, Quaternion) - Static method in class com.jme3.bullet.util.Converter
 
convert(Quat4f) - Static method in class com.jme3.bullet.util.Converter
 
convert(Matrix3f, Quaternion) - Static method in class com.jme3.bullet.util.Converter
 
convert(Quaternion, Matrix3f) - Static method in class com.jme3.bullet.util.Converter
 
convert(Matrix3f) - Static method in class com.jme3.bullet.util.Converter
 
convert(Matrix3f, Matrix3f) - Static method in class com.jme3.bullet.util.Converter
 
convert(Matrix3f) - Static method in class com.jme3.bullet.util.Converter
 
convert(Matrix3f, Matrix3f) - Static method in class com.jme3.bullet.util.Converter
 
convert(Transform, Transform) - Static method in class com.jme3.bullet.util.Converter
 
convert(Transform, Transform) - Static method in class com.jme3.bullet.util.Converter
 
convert(Mesh) - Static method in class com.jme3.bullet.util.Converter
 
convert(IndexedMesh) - Static method in class com.jme3.bullet.util.Converter
 
convert(HeightfieldTerrainShape) - Static method in class com.jme3.bullet.util.Converter
 
convert(BufferedImage, Image.Format, ByteBuffer) - Static method in class jme3tools.converters.ImageToAwt
Convert an AWT image to jME image.
convert(Image, Image) - Static method in class jme3tools.converters.ImageToAwt
Convert the image from the given format to the output format.
convert(Image, boolean, boolean, int) - Static method in class jme3tools.converters.ImageToAwt
 
convertAwtKey(int) - Static method in class com.jme3.input.awt.AwtKeyInput
convertAwtKey converts AWT key codes to KeyInput key codes.
convertBooleanFromBytes(byte[]) - Static method in class com.jme3.export.binary.ByteUtils
 
convertBooleanFromBytes(byte[], int) - Static method in class com.jme3.export.binary.ByteUtils
 
convertCourse(float, Position, Position) - Static method in class jme3tools.navigation.NavCalculator
Converts a course from cardinal XddY to ddd notation
convertDoubleFromBytes(byte[]) - Static method in class com.jme3.export.binary.ByteUtils
 
convertDoubleFromBytes(byte[], int) - Static method in class com.jme3.export.binary.ByteUtils
 
convertElementMode(Mesh.Mode) - Method in class com.jme3.renderer.opengl.GLRenderer
\ |* Render Calls *| \
Converter - Class in com.jme3.bullet.util
Nice convenience methods for conversion between javax.vecmath and com.jme3.math Objects, also some jme to jbullet mesh conversion.
convertFloatFromBytes(byte[]) - Static method in class com.jme3.export.binary.ByteUtils
 
convertFloatFromBytes(byte[], int) - Static method in class com.jme3.export.binary.ByteUtils
 
convertFloatToHalf(float) - Static method in class com.jme3.math.FastMath
 
convertFloatToRGBE(byte[], float, float, float) - Static method in class com.jme3.texture.plugins.HDRLoader
 
convertHalfToFloat(short) - Static method in class com.jme3.math.FastMath
Converts a single precision (32 bit) floating point value into half precision (16 bit).
convertIntFromBytes(byte[]) - Static method in class com.jme3.export.binary.ByteUtils
 
convertIntFromBytes(byte[], int) - Static method in class com.jme3.export.binary.ByteUtils
 
convertIrMeshToJmeMesh(IrMesh) - Static method in class com.jme3.scene.plugins.IrUtils
Convert IrMesh to jME3 mesh.
convertJmeCode(int) - Static method in class com.jme3.input.awt.AwtKeyInput
convertJmeCode converts KeyInput key codes to AWT key codes.
convertJmeCode(int) - Static method in class com.jme3.input.jogl.NewtKeyInput
convertJmeCode converts KeyInput key codes to AWT key codes.
convertLongFromBytes(byte[]) - Static method in class com.jme3.export.binary.ByteUtils
 
convertLongFromBytes(byte[], int) - Static method in class com.jme3.export.binary.ByteUtils
 
convertNewtKey(short) - Static method in class com.jme3.input.jogl.NewtKeyInput
convertAwtKey converts AWT key codes to KeyInput key codes.
convertRGBEtoFloat(byte[], float[]) - Static method in class com.jme3.texture.plugins.HDRLoader
 
convertRGBEtoFloat2(byte[], float[]) - Static method in class com.jme3.texture.plugins.HDRLoader
 
convertRGBEtoFloat3(byte[], float[]) - Static method in class com.jme3.texture.plugins.HDRLoader
 
convertScreenShot(ByteBuffer, Bitmap) - Static method in class com.jme3.util.AndroidScreenshots
Convert OpenGL GLES20.GL_RGBA to Bitmap.Config.ARGB_8888 and store result in a Bitmap
convertScreenShot(ByteBuffer, BufferedImage) - Static method in class com.jme3.util.Screenshots
Flips the image along the Y axis and converts BGRA to ABGR
convertScreenShot2(IntBuffer, BufferedImage) - Static method in class com.jme3.util.Screenshots
 
convertShaderType(Shader.ShaderType) - Method in class com.jme3.renderer.opengl.GLRenderer
 
convertShortFromBytes(byte[]) - Static method in class com.jme3.export.binary.ByteUtils
 
convertShortFromBytes(byte[], int) - Static method in class com.jme3.export.binary.ByteUtils
 
convertTextureFormat(Image.Format) - Static method in class com.jme3.renderer.jogl.TextureUtil
 
convertToBytes(short) - Static method in class com.jme3.export.binary.ByteUtils
 
convertToBytes(int) - Static method in class com.jme3.export.binary.ByteUtils
 
convertToBytes(long) - Static method in class com.jme3.export.binary.ByteUtils
 
convertToBytes(double) - Static method in class com.jme3.export.binary.ByteUtils
 
convertToBytes(float) - Static method in class com.jme3.export.binary.ByteUtils
 
convertToBytes(boolean) - Static method in class com.jme3.export.binary.ByteUtils
 
convertToGLSL130(String, boolean) - Static method in class com.jme3.shader.ShaderUtils
 
convertToGrayscaleTexture(Image) - Static method in class com.jme3.scene.plugins.blender.textures.ImageUtils
This method converts the given texture into black and whit (grayscale) texture.
convertToHalf() - Method in class com.jme3.scene.VertexBuffer
Converts single floating-point data to half floating-point data.
convertToList(Mesh) - Static method in class com.jme3.scene.mesh.WrappedIndexBuffer
 
convertToNormalMapTexture(Image, float) - Static method in class com.jme3.scene.plugins.blender.textures.ImageUtils
This method converts the given texture into normal-map texture.
Coordinate - Class in jme3tools.navigation
Coordinate class.
Coordinate(int, float, int, int) - Constructor for class jme3tools.navigation.Coordinate
Constructor
Coordinate(double, int) - Constructor for class jme3tools.navigation.Coordinate
Constructor
Coordinate(String) - Constructor for class jme3tools.navigation.Coordinate
This constructor takes a coordinate in the ALRS formats i.e 38∞31.64'N for lat, and 28∞19.12'W for long Note: ALRS positions are occasionally written with the decimal minutes apostrophe in the 'wrong' place and with an non CP1252 compliant decimal character.
copy(Matrix4f) - Method in class com.jme3.math.Matrix4f
copy transfers the contents of a given matrix to this matrix.
copyBlendingData(TextureBlender) - Method in interface com.jme3.scene.plugins.blender.textures.blending.TextureBlender
Copies blending data.
copyElement(int, VertexBuffer, int) - Method in class com.jme3.scene.VertexBuffer
Copies a single element of data from this VertexBuffer to the given output VertexBuffer.
copyElements(int, VertexBuffer, int, int) - Method in class com.jme3.scene.VertexBuffer
Copies a sequence of elements of data from this VertexBuffer to the given output VertexBuffer.
copyFrameBuffer(FrameBuffer, FrameBuffer) - Method in class com.jme3.renderer.opengl.GLRenderer
\ |* Framebuffers *| \
copyFrameBuffer(FrameBuffer, FrameBuffer, boolean) - Method in class com.jme3.renderer.opengl.GLRenderer
 
copyFrameBuffer(FrameBuffer, FrameBuffer, boolean) - Method in interface com.jme3.renderer.Renderer
Copies contents from src to dst, scaling if necessary.
copyFrameBuffer(FrameBuffer, FrameBuffer) - Method in class com.jme3.system.NullRenderer
 
copyFrameBuffer(FrameBuffer, FrameBuffer, boolean) - Method in class com.jme3.system.NullRenderer
 
copyFrom(Camera) - Method in class com.jme3.renderer.Camera
This method copies the settings of the given camera.
copyFrom(AppSettings) - Method in class com.jme3.system.AppSettings
Copies all settings from other to this AppSettings.
copyInternal(FloatBuffer, int, int, int) - Static method in class com.jme3.util.BufferUtils
Copies floats from one position in the buffer to another.
copyInternalVector2(FloatBuffer, int, int) - Static method in class com.jme3.util.BufferUtils
Copies a Vector2f from one position in the buffer to another.
copyInternalVector3(FloatBuffer, int, int) - Static method in class com.jme3.util.BufferUtils
Copies a Vector3f from one position in the buffer to another.
copyMergedTo(RenderState, RenderState) - Method in class com.jme3.material.RenderState
Merges this state and additionalState into the parameter state based on a specific criteria.
copyNewToOld() - Method in class com.jme3.renderer.IDList
Copies the new list to the old list, and clears the new list.
copysign(float, float) - Static method in class com.jme3.math.FastMath
 
cos(float) - Static method in class com.jme3.math.FastMath
Returns cosine of an angle.
counterClockwise(Vector2f, Vector2f, Vector2f) - Static method in class com.jme3.math.FastMath
Given 3 points in a 2d plane, this function computes if the points going from A-B-C are moving counter clock wise.
cr - Variable in class com.jme3.terrain.geomipmap.picking.TerrainPickData
 
create(AssetManager, AssetKey, URL) - Static method in class com.jme3.asset.plugins.UrlAssetInfo
 
create() - Method in class com.jme3.bullet.PhysicsSpace
Has to be called from the (designated) physics thread
create(Object) - Static method in class com.jme3.scene.plugins.fbx.file.FbxId
 
create(boolean) - Method in class com.jme3.system.android.OGLESContext
 
create() - Method in class com.jme3.system.android.OGLESContext
 
create(boolean) - Method in class com.jme3.system.awt.AwtPanelsContext
 
create(boolean) - Method in class com.jme3.system.ios.IGLESContext
 
create() - Method in class com.jme3.system.ios.IGLESContext
 
create(boolean) - Method in interface com.jme3.system.JmeContext
Creates the context and makes it active.
create(boolean) - Method in class com.jme3.system.jogl.JoglCanvas
 
create() - Method in class com.jme3.system.jogl.JoglContext
 
create(boolean) - Method in class com.jme3.system.jogl.JoglDisplay
 
create(boolean) - Method in class com.jme3.system.jogl.JoglNewtCanvas
 
create(boolean) - Method in class com.jme3.system.jogl.JoglNewtDisplay
 
create(boolean) - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
 
create(boolean) - Method in class com.jme3.system.lwjgl.LwjglCanvas
 
create() - Method in class com.jme3.system.lwjgl.LwjglContext
 
create(boolean) - Method in class com.jme3.system.lwjgl.LwjglDisplay
 
create(boolean) - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
 
create(boolean) - Method in class com.jme3.system.lwjgl.LwjglWindow
 
create(boolean) - Method in class com.jme3.system.NullContext
 
create() - Method in class com.jme3.system.NullContext
 
create(Image, int, int, boolean) - Static method in class com.jme3.texture.image.ImageRaster
Create new image reader / writer.
create(Image, int) - Static method in class com.jme3.texture.image.ImageRaster
Create new image reader / writer.
create(Image) - Static method in class com.jme3.texture.image.ImageRaster
Create new image reader / writer for 2D images.
createAdd(Kernel, Endpoint) - Static method in class com.jme3.network.kernel.EndpointEvent
 
createAffineTransform(Vector2f[], Vector2f[], int[], int[]) - Method in class com.jme3.scene.plugins.blender.textures.TextureHelper
This method creates the affine transform that is used to transform a triangle defined by one UV coordinates into a triangle defined by different UV's.
createALC() - Method in class com.jme3.audio.android.AndroidALC
 
createALC() - Method in class com.jme3.audio.ios.IosALC
 
createALC() - Method in class com.jme3.audio.joal.JoalALC
 
createALC() - Method in class com.jme3.audio.lwjgl.LwjglALC
 
createALC() - Method in interface com.jme3.audio.openal.ALC
 
createAndDispatch(Envelope) - Method in class com.jme3.network.base.KernelAdapter
 
createAndDispatch(EndpointEvent) - Method in class com.jme3.network.base.KernelAdapter
 
createArray(Class<T>, int) - Method in class com.jme3.util.SafeArrayList
 
createArray(int) - Method in class com.jme3.util.SafeArrayList
 
createAssetManager() - Static method in class com.jme3.system.TestUtil
 
createAtlas(Spatial, int) - Static method in class jme3tools.optimize.TextureAtlas
Create a texture atlas for the given root node, containing DiffuseMap, NormalMap and SpecularMap.
createAxisMarker(float) - Method in class jme3test.terrain.TerrainGridAlphaMapTest
 
createAxisMarker(float) - Method in class jme3test.terrain.TerrainTestAdvanced
 
createBallShooter(Application, Node, PhysicsSpace) - Static method in class jme3test.bullet.PhysicsTestHelper
creates the necessary inputlistener and action to shoot balls from teh camera
createBoxShape(Spatial) - Static method in class com.jme3.bullet.util.CollisionShapeFactory
 
createBuffer(VertexBuffer.Format, int, int) - Static method in class com.jme3.scene.VertexBuffer
Creates a Buffer that satisfies the given type and size requirements of the parameters.
createByteBuffer(int) - Static method in class com.jme3.util.BufferUtils
Create a new ByteBuffer of the specified size.
createByteBuffer(ByteBuffer, int) - Static method in class com.jme3.util.BufferUtils
Create a new ByteBuffer of an appropriate size to hold the specified number of ints only if the given buffer if not already the right size.
createByteBuffer(byte...) - Static method in class com.jme3.util.BufferUtils
 
createByteBuffer(String) - Static method in class com.jme3.util.BufferUtils
 
createCanvas() - Method in class com.jme3.app.LegacyApplication
Initializes the application's canvas for use.
createCanvas(String) - Static method in class jme3test.awt.TestApplet
 
createCanvas(String) - Static method in class jme3test.awt.TestCanvas
 
createChannel() - Method in class com.jme3.animation.AnimControl
Create a new animation channel, by default assigned to all bones in the skeleton.
createClient() - Static method in class com.jme3.network.Network
Creates a client that can be connected at a later time.
createClient(String, int) - Static method in class com.jme3.network.Network
Creates a client that can be connected at a later time.
createClone(Object) - Method in interface com.jme3.asset.AssetProcessor
Creates a clone of the given asset.
createClone(Object) - Method in class com.jme3.asset.CloneableAssetProcessor
 
createClone(Object) - Method in class com.jme3.material.MaterialProcessor
 
createClone(Object) - Method in class com.jme3.texture.TextureProcessor
 
createCollisionData() - Method in class com.jme3.scene.Mesh
Generates a collision tree for the mesh.
createCollisionHeightfield(float[], Vector3f) - Method in class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
 
createCollisionShape() - Method in class com.jme3.bullet.control.RigidBodyControl
 
createConnector(int, int) - Method in interface com.jme3.network.base.ConnectorFactory
 
createConnector(int, int) - Method in class com.jme3.network.base.TcpConnectorFactory
 
createConstraintDefinition(Structure, String, Long, BlenderContext) - Static method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionFactory
This method creates the constraint instance.
createContext(AppSettings) - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
Apply the settings, changing resolution, etc.
createContext(AppSettings) - Method in class com.jme3.system.lwjgl.LwjglCanvas
This is called: 1) When the context thread starts 2) Any time the canvas becomes displayable again.
createContext(AppSettings) - Method in class com.jme3.system.lwjgl.LwjglDisplay
 
createContext(AppSettings) - Method in class com.jme3.system.lwjgl.LwjglWindow
Apply the settings, changing resolution, etc.
createContextAttribs() - Method in class com.jme3.system.lwjgl.LwjglContext
 
created - Variable in class com.jme3.system.android.OGLESContext
 
created - Variable in class com.jme3.system.ios.IGLESContext
 
created - Variable in class com.jme3.system.jogl.JoglContext
 
created - Variable in class com.jme3.system.lwjgl.LwjglContext
 
created - Variable in class com.jme3.system.NullContext
 
createData(Image, boolean) - Static method in class jme3tools.converters.ImageToAwt
 
createDefineList() - Method in class com.jme3.material.TechniqueDef
Create a define list with the size matching the number of defines on this technique.
createDesktopGlTracer(Object, Class<?>...) - Static method in class com.jme3.renderer.opengl.GLTracer
Creates a tracer implementation that wraps OpenGL 2+.
createDestructableClone() - Method in class com.jme3.audio.android.AndroidAudioData
 
createDestructableClone() - Method in class com.jme3.audio.AudioBuffer
 
createDestructableClone() - Method in class com.jme3.audio.AudioStream
 
createDestructableClone() - Method in class com.jme3.audio.Filter
 
createDestructableClone() - Method in class com.jme3.audio.LowPassFilter
 
createDestructableClone() - Method in class com.jme3.scene.VertexBuffer
 
createDestructableClone() - Method in class com.jme3.shader.Shader
 
createDestructableClone() - Method in class com.jme3.shader.Shader.ShaderSource
 
createDestructableClone() - Method in class com.jme3.texture.FrameBuffer
 
createDestructableClone() - Method in class com.jme3.texture.FrameBuffer.RenderBuffer
 
createDestructableClone() - Method in class com.jme3.texture.Image
 
createDestructableClone() - Method in class com.jme3.util.NativeObject
Creates a shallow clone of this GL Object.
createDisplayFrame() - Method in class jme3test.post.TestRenderToMemory
 
createDisplayQuad() - Method in class com.jme3.post.HDRRenderer
 
createdLock - Variable in class com.jme3.system.jogl.JoglContext
 
createdLock - Variable in class com.jme3.system.lwjgl.LwjglContext
 
createdLock - Variable in class com.jme3.system.NullContext
 
createDoubleBuffer(int) - Static method in class com.jme3.util.BufferUtils
Create a new DoubleBuffer of the specified size.
createDoubleBuffer(DoubleBuffer, int) - Static method in class com.jme3.util.BufferUtils
Create a new DoubleBuffer of an appropriate size to hold the specified number of doubles only if the given buffer if not already the right size.
createDynamicMeshShape(Spatial) - Static method in class com.jme3.bullet.util.CollisionShapeFactory
This method creates a hull shape for the given Spatial.
If you want to have mesh-accurate dynamic shapes (CPU intense!!!) use GImpact shapes, its probably best to do so with a low-poly version of your model.
createEmptyImage(Image.Format, int, int, int) - Static method in class com.jme3.scene.plugins.blender.textures.ImageUtils
Creates an image of the given size and depth.
createExecutorService() - Method in class com.jme3.terrain.geomipmap.TerrainGrid
This will print out any exceptions from the thread
createExecutorService() - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
createFloatBuffer(Vector3f...) - Static method in class com.jme3.util.BufferUtils
Generate a new FloatBuffer using the given array of Vector3f objects.
createFloatBuffer(Quaternion...) - Static method in class com.jme3.util.BufferUtils
Generate a new FloatBuffer using the given array of Quaternion objects.
createFloatBuffer(Vector4f...) - Static method in class com.jme3.util.BufferUtils
Generate a new FloatBuffer using the given array of Vector4 objects.
createFloatBuffer(ColorRGBA...) - Static method in class com.jme3.util.BufferUtils
Generate a new FloatBuffer using the given array of ColorRGBA objects.
createFloatBuffer(float...) - Static method in class com.jme3.util.BufferUtils
Generate a new FloatBuffer using the given array of float primitives.
createFloatBuffer(Vector2f...) - Static method in class com.jme3.util.BufferUtils
Generate a new FloatBuffer using the given array of Vector2f objects.
createFloatBuffer(int) - Static method in class com.jme3.util.BufferUtils
Create a new FloatBuffer of the specified size.
createFont(String) - Method in class com.jme3.niftygui.RenderDeviceJme
 
createFrustum(Vector3f[], int) - Method in class com.jme3.shadow.AbstractShadowRenderer
debug function to create a visible frustum
createGeometry(ArrayList<OBJLoader.Face>, String) - Method in class com.jme3.scene.plugins.OBJLoader
 
createGeometry() - Method in class com.jme3.scene.plugins.OBJLoader.ObjectGroup
 
createGhostObject() - Method in class jme3test.bullet.BombControl
 
createGlesTracer(Object, Class<?>) - Static method in class com.jme3.renderer.opengl.GLTracer
Creates a tracer implementation that wraps OpenGL ES 2.
createGLFrame() - Method in class com.jme3.system.jogl.JoglDisplay
 
createGLFrame() - Method in class com.jme3.system.jogl.JoglNewtDisplay
 
createGLTiming(Object, GLTimingState, Class<?>...) - Static method in class com.jme3.renderer.opengl.GLTiming
 
createHDRBox() - Method in class jme3test.post.TestHDR
 
createHDRBox() - Method in class jme3test.post.TestToneMapFilter
 
createHeightSubBlock(float[], int, int, int) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
createHostThread() - Method in class com.jme3.network.kernel.udp.UdpKernel
 
createImage(String, boolean) - Method in class com.jme3.niftygui.RenderDeviceJme
 
createIndexBuffer(int, int) - Static method in class com.jme3.scene.mesh.IndexBuffer
Creates an index buffer that can contain the given amount of vertices.
createIntBuffer(int...) - Static method in class com.jme3.util.BufferUtils
Generate a new IntBuffer using the given array of ints.
createIntBuffer(int) - Static method in class com.jme3.util.BufferUtils
Create a new IntBuffer of the specified size.
createIntBuffer(IntBuffer, int) - Static method in class com.jme3.util.BufferUtils
Create a new IntBuffer of an appropriate size to hold the specified number of ints only if the given buffer if not already the right size.
createJmeMesh() - Method in class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
 
createJoint() - Method in class com.jme3.bullet.joints.ConeJoint
 
createJoint() - Method in class com.jme3.bullet.joints.HingeJoint
 
createJoint() - Method in class com.jme3.bullet.joints.Point2PointJoint
 
createJoint() - Method in class com.jme3.bullet.joints.SliderJoint
 
createKernel(int, int) - Method in interface com.jme3.network.base.KernelFactory
 
createKernel(int, int) - Method in class com.jme3.network.base.NioKernelFactory
 
createLabel(String) - Method in class com.jme3.font.BitmapFont
 
createLayout() - Method in class com.jme3.app.AndroidHarnessFragment
 
createMainView(String, Camera) - Method in class com.jme3.renderer.RenderManager
Creates a new main ViewPort, to display the given camera's content.
createMaterial() - Method in class com.jme3.scene.plugins.MTLLoader
 
createMesh() - Method in class com.jme3.app.BasicProfiler
 
createMesh(Vector3f, Vector2f, boolean) - Method in class com.jme3.terrain.GeoMap
 
createMesh(Vector3f, Vector2f, Vector2f, float, int, boolean) - Method in class com.jme3.terrain.geomipmap.LODGeomap
 
createMesh(Vector3f, Vector2f, Vector2f, float, int, boolean, int, boolean, boolean, boolean, boolean) - Method in class com.jme3.terrain.geomipmap.LODGeomap
 
createMeshShape(Spatial) - Static method in class com.jme3.bullet.util.CollisionShapeFactory
This type of collision shape is mesh-accurate and meant for immovable "world objects".
createMessage(ByteBuffer) - Method in class com.jme3.network.base.MessageProtocol
Creates a message from the properly sized byte buffer and adds it to the messages queue.
createMouseCursor(String, int, int) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
 
createMouseCursor(String, int, int) - Method in class com.jme3.niftygui.RenderDeviceJme
 
createNonAtlasTexture(BatchRenderBackend.Image) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
 
createNurbsSurface(List<List<Vector4f>>, List<Float>[], int, int, int, int) - Static method in class com.jme3.scene.shape.Surface
This method creates a NURBS surface.
createNurbsSurface(List<List<Vector4f>>, List<Float>[], int, int, int, int, boolean) - Static method in class com.jme3.scene.shape.Surface
This method creates a NURBS surface.
createObject(FbxElement, AssetManager, String) - Static method in class com.jme3.scene.plugins.fbx.obj.FbxObjectFactory
Automatically create an FBXObject by inspecting its class / subclass properties.
createOctSplit(String, int, int) - Method in class jme3test.scene.TestSceneStress
 
createPanel(PaintMode) - Method in class com.jme3.system.awt.AwtPanelsContext
 
createPanel(PaintMode, boolean) - Method in class com.jme3.system.awt.AwtPanelsContext
 
createPhysicsTestBox(AssetManager) - Static method in class jme3test.bullet.PhysicsTestHelper
creates a box geometry with a RigidBodyControl
createPhysicsTestNode(AssetManager, CollisionShape, float) - Static method in class jme3test.bullet.PhysicsTestHelper
creates an empty node with a RigidBodyControl
createPhysicsTestSphere(AssetManager) - Static method in class jme3test.bullet.PhysicsTestHelper
creates a sphere geometry with a RigidBodyControl
createPhysicsTestWorld(Node, AssetManager, PhysicsSpace) - Static method in class jme3test.bullet.PhysicsTestHelper
creates a simple physics test world with a floor, an obstacle and some test boxes
createPhysicsTestWorldSoccer(Node, AssetManager, PhysicsSpace) - Static method in class jme3test.bullet.PhysicsTestHelper
 
createPostView(String, Camera) - Method in class com.jme3.renderer.RenderManager
Creates a new post ViewPort, to display the given camera's content.
createPreView(String, Camera) - Method in class com.jme3.renderer.RenderManager
Creates a new pre ViewPort, to display the given camera's content.
createPreViews() - Method in class com.jme3.water.SimpleWaterProcessor
 
createQuad(int, float[]) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Quadrants, world coordinates, and heightmap coordinates (Y-up): -z -u | -v 1|3 -x ----+---- x 2|4 u | v z createQuad generates four new quads from this quad.
createQuadPatch(float[]) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
createQuadPatch creates four child patches from this quad.
createRemove(Kernel, Endpoint) - Static method in class com.jme3.network.kernel.EndpointEvent
 
createRenderManager() - Static method in class com.jme3.system.TestUtil
 
createScene(FbxNode) - Static method in class com.jme3.scene.plugins.fbx.node.FbxNode
 
createSelectorThread() - Method in class com.jme3.network.kernel.tcp.SelectorKernel
 
createServer(int) - Static method in class com.jme3.network.Network
Creates a Server that will utilize both reliable and fast transports to communicate with clients.
createServer(int, int) - Static method in class com.jme3.network.Network
Creates a Server that will utilize both reliable and fast transports to communicate with clients.
createServer(String, int, int, int) - Static method in class com.jme3.network.Network
Creates a named and versioned Server that will utilize both reliable and fast transports to communicate with clients.
createServer() - Static method in class jme3test.network.TestRemoteCall
 
createShape() - Method in class com.jme3.bullet.collision.shapes.BoxCollisionShape
 
createShape() - Method in class com.jme3.bullet.collision.shapes.CapsuleCollisionShape
 
createShape() - Method in class com.jme3.bullet.collision.shapes.ConeCollisionShape
 
createShape() - Method in class com.jme3.bullet.collision.shapes.CylinderCollisionShape
 
createShape() - Method in class com.jme3.bullet.collision.shapes.GImpactCollisionShape
 
createShape() - Method in class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
 
createShape() - Method in class com.jme3.bullet.collision.shapes.HullCollisionShape
 
createShape() - Method in class com.jme3.bullet.collision.shapes.PlaneCollisionShape
 
createShape() - Method in class com.jme3.bullet.collision.shapes.SimplexCollisionShape
 
createShape() - Method in class com.jme3.bullet.collision.shapes.SphereCollisionShape
 
createShortBuffer(int) - Static method in class com.jme3.util.BufferUtils
Create a new ShortBuffer of the specified size.
createShortBuffer(ShortBuffer, int) - Static method in class com.jme3.util.BufferUtils
Create a new ShortBuffer of an appropriate size to hold the specified number of shorts only if the given buffer if not already the right size.
createShortBuffer(short...) - Static method in class com.jme3.util.BufferUtils
 
createSimpleClone(Texture) - Method in class com.jme3.texture.Texture
Deprecated.
Use Texture.clone() instead.
createSimpleClone() - Method in class com.jme3.texture.Texture
Deprecated.
Use Texture.clone() instead.
createSimpleClone() - Method in class com.jme3.texture.Texture2D
 
createSimpleClone(Texture) - Method in class com.jme3.texture.Texture2D
 
createSimpleClone() - Method in class com.jme3.texture.Texture3D
 
createSimpleClone(Texture) - Method in class com.jme3.texture.Texture3D
 
createSimpleClone() - Method in class com.jme3.texture.TextureArray
 
createSimpleClone(Texture) - Method in class com.jme3.texture.TextureArray
 
createSimpleClone() - Method in class com.jme3.texture.TextureCubeMap
 
createSimpleClone(Texture) - Method in class com.jme3.texture.TextureCubeMap
 
createSkeleton(FbxNode) - Static method in class com.jme3.scene.plugins.fbx.anim.FbxLimbNode
 
createSkeletons(FbxNode) - Static method in class com.jme3.scene.plugins.fbx.node.FbxNode
Create jME3 Skeleton objects on the scene.
createSky(AssetManager, Texture, Vector3f, boolean) - Static method in class com.jme3.util.SkyFactory
createSky(AssetManager, Texture, Vector3f, SkyFactory.EnvMapType) - Static method in class com.jme3.util.SkyFactory
Create a sky with radius=10 using the given cubemap or spheremap texture.
createSky(AssetManager, Texture, Vector3f, boolean, int) - Static method in class com.jme3.util.SkyFactory
Deprecated.
use SkyFactory#createSky(com.jme3.asset.AssetManager, com.jme3.texture.Texture, com.jme3.math.Vector3f, com.jme3.util.SkyFactory.EnvMapType, int)
createSky(AssetManager, Texture, Vector3f, SkyFactory.EnvMapType, float) - Static method in class com.jme3.util.SkyFactory
Create a sky using the given cubemap or spheremap texture.
createSky(AssetManager, Texture, boolean) - Static method in class com.jme3.util.SkyFactory
createSky(AssetManager, String, boolean) - Static method in class com.jme3.util.SkyFactory
Deprecated.
use SkyFactory#createSky(com.jme3.asset.AssetManager, java.lang.String, com.jme3.math.Vector3f, com.jme3.util.SkyFactory.EnvMapType)
createSky(AssetManager, Texture, SkyFactory.EnvMapType) - Static method in class com.jme3.util.SkyFactory
Create a sky using the given cubemap or spheremap texture.
createSky(AssetManager, String, SkyFactory.EnvMapType) - Static method in class com.jme3.util.SkyFactory
Create a sky using the given cubemap or spheremap texture.
createSky(AssetManager, Texture, Texture, Texture, Texture, Texture, Texture, Vector3f) - Static method in class com.jme3.util.SkyFactory
Create a cube-mapped sky with radius=10 using six textures.
createSky(AssetManager, Texture, Texture, Texture, Texture, Texture, Texture, Vector3f, float) - Static method in class com.jme3.util.SkyFactory
Create a cube-mapped sky using six textures.
createSky(AssetManager, Texture, Texture, Texture, Texture, Texture, Texture) - Static method in class com.jme3.util.SkyFactory
Create a cube-mapped sky using six textures.
createSpatialData(Spatial) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
Called when the control is added to a new spatial, create any spatial-dependent data here.
createSpatialData(Spatial) - Method in class com.jme3.bullet.control.BetterCharacterControl
 
createSpatialData(Spatial) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
createText() - Method in class com.jme3.niftygui.RenderFontJme
 
createTextureAtlas(int, int) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
 
createTextureBlender(Image.Format, int, boolean, int, float[], float[], float) - Static method in class com.jme3.scene.plugins.blender.textures.blending.TextureBlenderFactory
This method creates the blending class.
createTextureGenerator(int) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorFactory
 
createTextures() - Method in class com.jme3.water.SimpleWaterProcessor
 
createTriangleIndexVertexArray(ByteBuffer, ByteBuffer, int, int, int, int) - Static method in class com.jme3.bullet.util.NativeMeshUtil
 
createVector2Buffer(int) - Static method in class com.jme3.util.BufferUtils
Create a new FloatBuffer of an appropriate size to hold the specified number of Vector2f object data.
createVector2Buffer(FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Create a new FloatBuffer of an appropriate size to hold the specified number of Vector2f object data only if the given buffer if not already the right size.
createVector3Buffer(int) - Static method in class com.jme3.util.BufferUtils
Create a new FloatBuffer of an appropriate size to hold the specified number of Vector3f object data.
createVector3Buffer(FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Create a new FloatBuffer of an appropriate size to hold the specified number of Vector3f object data only if the given buffer if not already the right size.
createVehicle(PhysicsSpace) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Used internally, creates the actual vehicle constraint when vehicle is added to phyicsspace
createView(Context) - Method in class com.jme3.system.android.OGLESContext
createView creates the GLSurfaceView that the renderer will draw to.
createWaterGeometry(float, float) - Method in class com.jme3.water.SimpleWaterProcessor
Creates a quad with the water material applied to it.
cross(Vector2f) - Method in class com.jme3.math.Vector2f
cross calculates the cross product of this vector with a parameter vector v.
cross(Vector3f) - Method in class com.jme3.math.Vector3f
cross calculates the cross product of this vector with a parameter vector v.
cross(Vector3f, Vector3f) - Method in class com.jme3.math.Vector3f
cross calculates the cross product of this vector with a parameter vector v.
cross(float, float, float, Vector3f) - Method in class com.jme3.math.Vector3f
cross calculates the cross product of this vector with a parameter vector v.
cross(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
cross calculates the cross product of this vector with a parameter vector v.
cross(Vector3d, Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
cross calculates the cross product of this vector with a parameter vector v.
cross(double, double, double, Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
cross calculates the cross product of this vector with a parameter vector v.
cross(Edge) - Method in class com.jme3.scene.plugins.blender.meshes.Edge
The crossing method first computes the points on both lines (that contain the edges) who are closest in distance.
CrossHatchFilter - Class in com.jme3.post.filters
A Post Processing filter that makes the screen look like it was drawn as diagonal lines with a pen.
CrossHatchFilter() - Constructor for class com.jme3.post.filters.CrossHatchFilter
Creates a crossHatch filter
CrossHatchFilter(ColorRGBA, ColorRGBA) - Constructor for class com.jme3.post.filters.CrossHatchFilter
Creates a crossHatch filter
crossLocal(Vector3f) - Method in class com.jme3.math.Vector3f
crossLocal calculates the cross product of this vector with a parameter vector v.
crossLocal(float, float, float) - Method in class com.jme3.math.Vector3f
crossLocal calculates the cross product of this vector with a parameter vector v.
crossLocal(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
crossLocal calculates the cross product of this vector with a parameter vector v.
crossLocal(double, double, double) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
crossLocal calculates the cross product of this vector with a parameter vector v.
ctx - Variable in class com.jme3.app.AndroidHarness
 
CubeField - Class in jme3test.games
 
CubeField() - Constructor for class jme3test.games.CubeField
 
cullHint - Variable in class com.jme3.scene.Spatial
 
cullMode - Variable in class com.jme3.renderer.RenderContext
 
curIndex - Variable in class com.jme3.scene.plugins.OBJLoader
 
currentCamCell - Variable in class com.jme3.terrain.geomipmap.TerrainGrid
 
currentMatName - Variable in class com.jme3.scene.plugins.OBJLoader
 
currentObjectName - Variable in class com.jme3.scene.plugins.OBJLoader
 
currentValue - Variable in class com.jme3.cinematic.events.MotionEvent
 
currentVolume - Variable in class com.jme3.audio.android.AndroidAudioData
 
currentWayPoint - Variable in class com.jme3.cinematic.events.MotionEvent
 
CursorLoader - Class in com.jme3.cursors.plugins
Created Jun 5, 2012 9:45:58 AM
CursorLoader() - Constructor for class com.jme3.cursors.plugins.CursorLoader
 
Curve - Class in com.jme3.scene.shape
A Curve is a visual, line-based representation of a Spline.
Curve() - Constructor for class com.jme3.scene.shape.Curve
Serialization only.
Curve(Vector3f[], int) - Constructor for class com.jme3.scene.shape.Curve
Create a curve mesh.
Curve(Spline, int) - Constructor for class com.jme3.scene.shape.Curve
Create a curve mesh from a Spline
CURVE_NODE_PROPERTY_VISIBILITY - Static variable in class com.jme3.scene.plugins.fbx.anim.FbxAnimUtil
 
CURVE_NODE_PROPERTY_X - Static variable in class com.jme3.scene.plugins.fbx.anim.FbxAnimUtil
 
CURVE_NODE_PROPERTY_Y - Static variable in class com.jme3.scene.plugins.fbx.anim.FbxAnimUtil
 
CURVE_NODE_PROPERTY_Z - Static variable in class com.jme3.scene.plugins.fbx.anim.FbxAnimUtil
 
CurveAndSurfaceMath - Class in com.jme3.math
This class offers methods to help with curves and surfaces calculations.
CurvesHelper - Class in com.jme3.scene.plugins.blender.curves
A class that is used in mesh calculations.
CurvesHelper(String, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.curves.CurvesHelper
This constructor parses the given blender version and stores the result.
curvesHelper - Variable in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh
 
CurvesTemporalMesh - Class in com.jme3.scene.plugins.blender.curves
A temporal mesh for curves and surfaces.
CurvesTemporalMesh(BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh
The constructor creates an empty temporal mesh.
CurvesTemporalMesh(Structure, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh
Loads the temporal mesh from the given curve structure.
CurvesTemporalMesh.BezierLine - Class in com.jme3.scene.plugins.blender.curves
A helper class that represents a single bezier line.
CurvesTemporalMesh.BezierLine(Vector3f[], int, boolean, boolean) - Constructor for class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh.BezierLine
 
Cyan - Static variable in class com.jme3.math.ColorRGBA
The color cyan (0,1,1).
Cylinder - Class in com.jme3.scene.shape
A simple cylinder, defined by it's height and radius.
Cylinder() - Constructor for class com.jme3.scene.shape.Cylinder
Default constructor for serialization only.
Cylinder(int, int, float, float) - Constructor for class com.jme3.scene.shape.Cylinder
Creates a new Cylinder.
Cylinder(int, int, float, float, boolean) - Constructor for class com.jme3.scene.shape.Cylinder
Creates a new Cylinder.
Cylinder(int, int, float, float, boolean, boolean) - Constructor for class com.jme3.scene.shape.Cylinder
Creates a new Cylinder.
Cylinder(int, int, float, float, float, boolean, boolean) - Constructor for class com.jme3.scene.shape.Cylinder
 
CylinderCollisionShape - Class in com.jme3.bullet.collision.shapes
Basic cylinder collision shape
CylinderCollisionShape - Class in com.jme3.bullet.collision.shapes
Basic cylinder collision shape
CylinderCollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.CylinderCollisionShape
 
CylinderCollisionShape(Vector3f) - Constructor for class com.jme3.bullet.collision.shapes.CylinderCollisionShape
creates a cylinder shape from the given halfextents
CylinderCollisionShape(Vector3f, int) - Constructor for class com.jme3.bullet.collision.shapes.CylinderCollisionShape
Creates a cylinder shape around the given axis from the given halfextents

D

da - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorVoronoi
 
darkenFps - Variable in class com.jme3.app.StatsAppState
 
darkenStats - Variable in class com.jme3.app.StatsAppState
 
DarkGray - Static variable in class com.jme3.math.ColorRGBA
The color gray (.2,.2,.2).
data - Variable in class com.jme3.audio.AudioNode
 
data - Variable in class com.jme3.scene.VertexBuffer
 
data - Variable in class com.jme3.texture.Image
 
dataSizeChanged - Variable in class com.jme3.scene.VertexBuffer
 
dataType - Variable in class com.jme3.renderer.opengl.GLImageFormat
 
DateSerializer - Class in com.jme3.network.serializing.serializers
Date serializer.
DateSerializer() - Constructor for class com.jme3.network.serializing.serializers.DateSerializer
 
DBL_EPSILON - Static variable in class com.jme3.math.FastMath
A "close to zero" double epsilon value for use
DDSLoader - Class in com.jme3.texture.plugins
DDSLoader is an image loader that reads in a DirectX DDS file.
DDSLoader() - Constructor for class com.jme3.texture.plugins.DDSLoader
 
debug - Variable in class com.jme3.bullet.control.KinematicRagdollControl
 
debug - Static variable in class com.jme3.export.binary.BinaryExporter
 
debug - Static variable in class com.jme3.export.binary.BinaryImporter
 
debug - Variable in class com.jme3.shadow.AbstractShadowRenderer
 
debug - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
debug - Static variable in class com.jme3.util.TangentBinormalGenerator
 
debug - Variable in class com.jme3.water.SimpleWaterProcessor
 
DEBUG_BLUE - Variable in class com.jme3.bullet.debug.BulletDebugAppState
 
DEBUG_BLUE - Variable in class com.jme3.bullet.debug.DebugTools
 
DEBUG_GREEN - Variable in class com.jme3.bullet.debug.BulletDebugAppState
 
DEBUG_GREEN - Variable in class com.jme3.bullet.debug.DebugTools
 
DEBUG_MAGENTA - Variable in class com.jme3.bullet.debug.BulletDebugAppState
 
DEBUG_MAGENTA - Variable in class com.jme3.bullet.debug.DebugTools
 
DEBUG_PINK - Variable in class com.jme3.bullet.debug.BulletDebugAppState
 
DEBUG_PINK - Variable in class com.jme3.bullet.debug.DebugTools
 
DEBUG_RED - Variable in class com.jme3.bullet.debug.BulletDebugAppState
 
DEBUG_RED - Variable in class com.jme3.bullet.debug.DebugTools
 
DEBUG_YELLOW - Variable in class com.jme3.bullet.debug.BulletDebugAppState
 
DEBUG_YELLOW - Variable in class com.jme3.bullet.debug.DebugTools
 
debugAppState - Variable in class com.jme3.bullet.BulletAppState
 
debugAppState - Variable in class com.jme3.bullet.debug.AbstractPhysicsDebugControl
 
debugEnabled - Variable in class com.jme3.bullet.BulletAppState
 
DebugKeysAppState - Class in com.jme3.app
Registers a few keys that will dump debug information to the console.
DebugKeysAppState() - Constructor for class com.jme3.app.DebugKeysAppState
 
DebugMeshCallback - Class in com.jme3.bullet.util
 
DebugMeshCallback() - Constructor for class com.jme3.bullet.util.DebugMeshCallback
 
debugNode - Variable in class com.jme3.bullet.debug.DebugTools
 
DebugShapeFactory - Class in com.jme3.bullet.util
 
DebugShapeFactory - Class in com.jme3.bullet.util
 
DebugShapeFactory() - Constructor for class com.jme3.bullet.util.DebugShapeFactory
 
DebugTools - Class in com.jme3.bullet.debug
 
DebugTools(AssetManager) - Constructor for class com.jme3.bullet.debug.DebugTools
 
declareAttribute(StringBuilder, ShaderNodeVariable) - Method in class com.jme3.shader.Glsl100ShaderGenerator
Declares an attribute
declareAttribute(StringBuilder, ShaderNodeVariable) - Method in class com.jme3.shader.Glsl150ShaderGenerator
Declares an attribute
declareGlobalPosition(ShaderGenerationInfo, StringBuilder) - Method in class com.jme3.shader.Glsl100ShaderGenerator
declare and assign the global position in the vertex shader.
declareVariable(StringBuilder, ShaderNodeVariable, boolean) - Method in class com.jme3.shader.Glsl100ShaderGenerator
declares a variable, embed in a conditional block if needed
declareVariable(StringBuilder, ShaderNodeVariable) - Method in class com.jme3.shader.Glsl100ShaderGenerator
declares a variable, embed in a conditional block if needed.
declareVariable(StringBuilder, ShaderNodeVariable, String) - Method in class com.jme3.shader.Glsl100ShaderGenerator
declares a variable, embed in a conditional block if needed.
declareVariable(StringBuilder, ShaderNodeVariable, boolean, String) - Method in class com.jme3.shader.Glsl100ShaderGenerator
declares a variable, embed in a conditional block if needed.
declareVariable(StringBuilder, ShaderNodeVariable, String, boolean, String) - Method in class com.jme3.shader.Glsl100ShaderGenerator
declares a variable, embed in a conditional block if needed.
declareVarying(StringBuilder, ShaderNodeVariable, boolean) - Method in class com.jme3.shader.Glsl100ShaderGenerator
Declares a varying
declareVarying(StringBuilder, ShaderNodeVariable, boolean) - Method in class com.jme3.shader.Glsl150ShaderGenerator
Declares a varying
decodeError(int) - Method in class com.jme3.renderer.opengl.GLDebug
 
decompress(Image) - Static method in class com.jme3.scene.plugins.blender.textures.ImageUtils
This method decompresses the given image.
decVal() - Method in class jme3tools.navigation.Coordinate
Returns the coordinate's decimal value
deepClone() - Method in class com.jme3.effect.shapes.EmitterBoxShape
 
deepClone() - Method in class com.jme3.effect.shapes.EmitterMeshVertexShape
 
deepClone() - Method in class com.jme3.effect.shapes.EmitterPointShape
 
deepClone() - Method in interface com.jme3.effect.shapes.EmitterShape
This method creates a deep clone of the current instance of the emitter shape.
deepClone() - Method in class com.jme3.effect.shapes.EmitterSphereShape
 
deepClone() - Method in class com.jme3.scene.Geometry
Create a deep clone of the geometry.
deepClone() - Method in class com.jme3.scene.Mesh
Creates a deep clone of this mesh.
deepClone() - Method in class com.jme3.scene.Node
 
deepClone() - Method in class com.jme3.scene.plugins.IrMesh
 
deepClone() - Method in class com.jme3.scene.plugins.IrPolygon
 
deepClone() - Method in class com.jme3.scene.plugins.IrVertex
 
deepClone() - Method in class com.jme3.scene.Spatial
 
deepClone() - Method in class com.jme3.shader.DefineList
 
deepClone(T) - Static method in class com.jme3.util.clone.Cloner
Convenience utility function that creates a new Cloner, uses it to deep clone the object, and then returns the result.
DEFAULT - Static variable in class com.jme3.material.RenderState
The DEFAULT render state is the one used by default on all materials unless changed otherwise by the user.
DEFAULT - Static variable in interface com.jme3.network.base.KernelFactory
 
DEFAULT_CAM_HEIGHT - Static variable in class com.jme3.scene.plugins.blender.cameras.CameraHelper
 
DEFAULT_CAM_WIDTH - Static variable in class com.jme3.scene.plugins.blender.cameras.CameraHelper
 
DEFAULT_FPS - Static variable in class com.jme3.asset.BlenderKey
 
DEFAULT_GAME_NAME - Static variable in class com.jme3.network.Network
 
DEFAULT_MAP_WIDTH_LONGITUDE - Static variable in class jme3tools.navigation.MapModel2D
 
DEFAULT_MAP_WIDTH_LONGITUDE - Static variable in class jme3tools.navigation.MapModel3D
 
DEFAULT_NAME - Static variable in class com.jme3.scene.plugins.blender.objects.Properties
Default name of the property (used if the name is not specified in blender file).
DEFAULT_SHININESS - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
 
DEFAULT_TECHNIQUE_NAME - Static variable in class com.jme3.material.TechniqueDef
The default technique name.
DEFAULT_TITLE - Static variable in class com.jme3.system.ErrorDialog
 
DEFAULT_VERSION - Static variable in class com.jme3.network.Network
 
DefaultAndroidProfiler - Class in com.jme3.app
An AppProfiler implementation that integrates the per-frame application-wide timings for update versus render into the Android systrace utility.
DefaultAndroidProfiler() - Constructor for class com.jme3.app.DefaultAndroidProfiler
 
DefaultClient - Class in com.jme3.network.base
A default implementation of the Client interface that delegates its network connectivity to a kernel.Connector.
DefaultClient(String, int) - Constructor for class com.jme3.network.base.DefaultClient
 
DefaultClient(String, int, Connector, Connector, ConnectorFactory) - Constructor for class com.jme3.network.base.DefaultClient
 
DefaultClient.Redispatch - Class in com.jme3.network.base
 
DefaultClient.Redispatch() - Constructor for class com.jme3.network.base.DefaultClient.Redispatch
 
DefaultImageRaster - Class in com.jme3.texture.image
 
DefaultImageRaster(Image, int, int, boolean) - Constructor for class com.jme3.texture.image.DefaultImageRaster
 
DefaultJoystickAxis - Class in com.jme3.input
Default implementation of the JoystickAxis interface.
DefaultJoystickAxis(InputManager, Joystick, int, String, String, boolean, boolean, float) - Constructor for class com.jme3.input.DefaultJoystickAxis
Creates a new joystick axis instance.
DefaultJoystickButton - Class in com.jme3.input
Default implementation of the JoystickButton interface.
DefaultJoystickButton(InputManager, Joystick, int, String, String) - Constructor for class com.jme3.input.DefaultJoystickButton
 
DefaultLightFilter - Class in com.jme3.light
 
DefaultLightFilter() - Constructor for class com.jme3.light.DefaultLightFilter
 
DefaultLocation - Enum in checkers.quals
Specifies the locations to which a DefaultQualifier annotation applies.
defaultMaterial - Variable in class com.jme3.asset.BlenderKey
User's default material that is set fo objects that have no material definition in blender.
DefaultParticleInfluencer - Class in com.jme3.effect.influencers
This emitter influences the particles so that they move all in the same direction.
DefaultParticleInfluencer() - Constructor for class com.jme3.effect.influencers.DefaultParticleInfluencer
 
defaultPass - Variable in class com.jme3.post.Filter
 
DefaultQualifier - Annotation Type in checkers.quals
Applied to a declaration of a package, type, method, variable, etc., specifies that the given annotation should be the default.
DefaultQualifierInHierarchy - Annotation Type in checkers.quals
Indicates that the annotated qualifier is the default qualifier in the qualifier hierarchy: it applies if the programmer writes no explicit qualifier.
DefaultQualifiers - Annotation Type in checkers.quals
Specifies the annotations to be included in a type without having to provide them explicitly.
DefaultServer - Class in com.jme3.network.base
A default implementation of the Server interface that delegates its network connectivity to kernel.Kernel.
DefaultServer(String, int, Kernel, Kernel) - Constructor for class com.jme3.network.base.DefaultServer
 
DefaultServer.Connection - Class in com.jme3.network.base
 
DefaultServer.Connection(int) - Constructor for class com.jme3.network.base.DefaultServer.Connection
 
DefaultServer.FilterAdapter - Class in com.jme3.network.base
 
DefaultServer.FilterAdapter(Filter<? super HostedConnection>) - Constructor for class com.jme3.network.base.DefaultServer.FilterAdapter
 
DefaultServer.Redispatch - Class in com.jme3.network.base
 
DefaultServer.Redispatch() - Constructor for class com.jme3.network.base.DefaultServer.Redispatch
 
DefaultTechniqueDefLogic - Class in com.jme3.material.logic
 
DefaultTechniqueDefLogic(TechniqueDef) - Constructor for class com.jme3.material.logic.DefaultTechniqueDefLogic
 
DefineList - Class in com.jme3.shader
The new define list.
DefineList(int) - Constructor for class com.jme3.shader.DefineList
 
DefineListTest - Class in com.jme3.shader
 
DefineListTest() - Constructor for class com.jme3.shader.DefineListTest
 
DEFORM - Static variable in class com.jme3.scene.plugins.blender.animations.BoneContext
 
DEG_TO_RAD - Static variable in class com.jme3.math.FastMath
A value to multiply a degree value by, to convert it to radians.
DEGPRECISION - Static variable in class jme3tools.navigation.Coordinate
 
deinitInThread() - Method in class com.jme3.system.android.OGLESContext
De-initialize in the OpenGL thread.
deinitInThread() - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
 
deinitInThread() - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
De-initialize in the OpenGL thread.
deinitInThread() - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
 
deinitInThread() - Method in class com.jme3.system.lwjgl.LwjglWindow
De-initialize in the OpenGL thread.
deinitInThread() - Method in class com.jme3.system.NullContext
 
deleteAllObjects(Object) - Method in class com.jme3.util.NativeObjectManager
(Internal use only) Deletes all objects.
deleteAudioData(AudioData) - Method in interface com.jme3.audio.AudioRenderer
 
deleteAudioData(AudioData) - Method in class com.jme3.audio.openal.ALAudioRenderer
 
deleteBuffer(VertexBuffer) - Method in class com.jme3.renderer.opengl.GLRenderer
 
deleteBuffer(VertexBuffer) - Method in interface com.jme3.renderer.Renderer
Deletes a vertex buffer from the GPU.
deleteBuffer(VertexBuffer) - Method in class com.jme3.system.NullRenderer
 
deleteFilter(Filter) - Method in interface com.jme3.audio.AudioRenderer
 
deleteFilter(Filter) - Method in class com.jme3.audio.openal.ALAudioRenderer
 
deleteFrameBuffer(FrameBuffer) - Method in class com.jme3.renderer.opengl.GLRenderer
 
deleteFrameBuffer(FrameBuffer) - Method in interface com.jme3.renderer.Renderer
Deletes a framebuffer and all attached renderbuffers
deleteFrameBuffer(FrameBuffer) - Method in class com.jme3.system.NullRenderer
 
deleteFromCache(AssetKey<T>) - Method in interface com.jme3.asset.AssetManager
Delete an asset from the asset cache.
deleteFromCache(AssetKey) - Method in interface com.jme3.asset.cache.AssetCache
Deletes an asset from the cache.
deleteFromCache(AssetKey) - Method in class com.jme3.asset.cache.SimpleAssetCache
 
deleteFromCache(AssetKey) - Method in class com.jme3.asset.cache.WeakRefAssetCache
 
deleteFromCache(AssetKey) - Method in class com.jme3.asset.cache.WeakRefCloneAssetCache
 
deleteFromCache(AssetKey<T>) - Method in class com.jme3.asset.DesktopAssetManager
 
deleteImage(Image) - Method in class com.jme3.renderer.opengl.GLRenderer
 
deleteImage(Image) - Method in interface com.jme3.renderer.Renderer
Deletes a texture from the GPU.
deleteImage(Image) - Method in class com.jme3.system.NullRenderer
 
deleteInstance(Geometry) - Method in class com.jme3.scene.instancing.InstancedGeometry
 
deleteMapping(String) - Method in class com.jme3.input.InputManager
Deletes a mapping from receiving trigger events.
deleteNativeBuffers() - Method in class com.jme3.audio.AudioBuffer
 
deleteNativeBuffers() - Method in class com.jme3.scene.VertexBuffer
 
deleteNativeBuffers() - Method in class com.jme3.shader.Uniform
 
deleteNativeBuffers() - Method in class com.jme3.texture.Image
 
deleteNativeBuffers() - Method in class com.jme3.util.NativeObject
Deletes any associated native buffers.
deleteNonAtlasTexture(int) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
 
deleteObject(Object) - Method in class com.jme3.audio.android.AndroidAudioData
 
deleteObject(Object) - Method in class com.jme3.audio.AudioBuffer
 
deleteObject(Object) - Method in class com.jme3.audio.AudioStream
 
deleteObject(Object) - Method in class com.jme3.audio.Filter
 
deleteObject(Object) - Method in class com.jme3.scene.VertexBuffer
 
deleteObject(Object) - Method in class com.jme3.shader.Shader
 
deleteObject(Object) - Method in class com.jme3.shader.Shader.ShaderSource
 
deleteObject(Object) - Method in class com.jme3.texture.FrameBuffer
 
deleteObject(Object) - Method in class com.jme3.texture.Image
 
deleteObject(Object) - Method in class com.jme3.util.NativeObject
Deletes the GL object from the GPU when it is no longer used.
deleteShader(Shader) - Method in class com.jme3.renderer.opengl.GLRenderer
 
deleteShader(Shader) - Method in interface com.jme3.renderer.Renderer
Deletes a shader.
deleteShader(Shader) - Method in class com.jme3.system.NullRenderer
 
deleteShaderSource(Shader.ShaderSource) - Method in class com.jme3.renderer.opengl.GLRenderer
 
deleteShaderSource(Shader.ShaderSource) - Method in interface com.jme3.renderer.Renderer
Deletes the provided shader source.
deleteShaderSource(Shader.ShaderSource) - Method in class com.jme3.system.NullRenderer
 
deleteTrigger(String, Trigger) - Method in class com.jme3.input.InputManager
Deletes a specific trigger registered to a mapping.
deleteUnused(Object) - Method in class com.jme3.util.NativeObjectManager
(Internal use only) Deletes unused NativeObjects.
demo_row - Static variable in class jme3test.android.R.layout
 
DemoAndroidHarness - Class in jme3test.android
 
DemoAndroidHarness() - Constructor for class jme3test.android.DemoAndroidHarness
 
DemoLaunchAdapter - Class in jme3test.android
The view adapter which gets a list of LaunchEntries and displaqs them
DemoLaunchAdapter(Context, List<DemoLaunchEntry>) - Constructor for class jme3test.android.DemoLaunchAdapter
 
DemoLaunchEntry - Class in jme3test.android
Name (=appClass) and Description of one demo launch inside the main apk
DemoLaunchEntry(String, String) - Constructor for class jme3test.android.DemoLaunchEntry
 
DemoMainActivity - Class in jme3test.android
 
DemoMainActivity() - Constructor for class jme3test.android.DemoMainActivity
 
Dependent - Annotation Type in checkers.quals
Refines the qualified type of the annotated field or variable based on the qualified type of the receiver.
depth - Variable in class com.jme3.texture.Image
 
depthFirstTraversal(SceneGraphVisitor) - Method in class com.jme3.scene.Geometry
 
depthFirstTraversal(SceneGraphVisitor) - Method in class com.jme3.scene.Node
 
depthFirstTraversal(SceneGraphVisitor) - Method in class com.jme3.scene.Spatial
Visit each scene graph element ordered by DFS
depthFunc - Variable in class com.jme3.renderer.RenderContext
depth test function
DepthOfFieldFilter - Class in com.jme3.post.filters
A post-processing filter that performs a depth range blur using a scaled convolution filter.
DepthOfFieldFilter() - Constructor for class com.jme3.post.filters.DepthOfFieldFilter
Creates a DepthOfField filter
depthTestEnabled - Variable in class com.jme3.renderer.RenderContext
 
depthTexture - Variable in class com.jme3.post.Filter.Pass
 
depthTexture - Variable in class com.jme3.water.SimpleWaterProcessor
 
depthWriteEnabled - Variable in class com.jme3.renderer.RenderContext
 
descendantMatches(Class<T>, String) - Method in class com.jme3.scene.Node
Returns flat list of Spatials implementing the specified class AND with name matching the specified pattern.
descendantMatches(Class<T>) - Method in class com.jme3.scene.Node
Convenience wrapper.
descendantMatches(String) - Method in class com.jme3.scene.Node
Convenience wrapper.
deserialize(int, T) - Method in class com.jme3.animation.CompactArray
deserialize object
deserialize(int, Quaternion) - Method in class com.jme3.animation.CompactQuaternionArray
 
deserialize(int, Vector3f) - Method in class com.jme3.animation.CompactVector3Array
 
DesktopAssetManager - Class in com.jme3.asset
AssetManager is the primary method for managing and loading assets inside jME.
DesktopAssetManager() - Constructor for class com.jme3.asset.DesktopAssetManager
 
DesktopAssetManager(boolean) - Constructor for class com.jme3.asset.DesktopAssetManager
 
DesktopAssetManager(URL) - Constructor for class com.jme3.asset.DesktopAssetManager
 
destroy() - Method in class com.jme3.app.AndroidHarness
 
destroy() - Method in class com.jme3.app.AndroidHarnessFragment
 
destroy() - Method in class com.jme3.app.AppletHarness
 
destroy() - Method in class com.jme3.app.LegacyApplication
Do not call manually.
destroy() - Method in class com.jme3.bullet.joints.PhysicsJoint
destroys this joint and removes it from its connected PhysicsRigidBodys joint lists
destroy() - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
destroy() - Method in class com.jme3.bullet.objects.PhysicsGhostObject
destroys this PhysicsGhostNode and removes it from memory
destroy() - Method in class com.jme3.bullet.PhysicsSpace
destroys the current PhysicsSpace so that a new one can be created
destroy() - Method in class com.jme3.input.android.AndroidJoyInput
 
destroy() - Method in class com.jme3.input.android.AndroidJoyInput14
 
destroy() - Method in class com.jme3.input.android.AndroidJoystickJoyInput14
 
destroy() - Method in class com.jme3.input.android.AndroidSensorJoyInput
 
destroy() - Method in class com.jme3.input.android.AndroidTouchInput
 
destroy() - Method in class com.jme3.input.android.TouchEventPool
 
destroy() - Method in class com.jme3.input.awt.AwtKeyInput
 
destroy() - Method in class com.jme3.input.awt.AwtMouseInput
 
destroy() - Method in class com.jme3.input.dummy.DummyInput
 
destroy() - Method in interface com.jme3.input.Input
Ceases listening to events from the device.
destroy() - Method in class com.jme3.input.ios.IosInputHandler
 
destroy() - Method in class com.jme3.input.ios.IosTouchHandler
 
destroy() - Method in class com.jme3.input.ios.TouchEventPool
 
destroy() - Method in class com.jme3.input.jogl.NewtKeyInput
 
destroy() - Method in class com.jme3.input.jogl.NewtMouseInput
 
destroy() - Method in class com.jme3.input.lwjgl.GlfwJoystickInput
 
destroy() - Method in class com.jme3.input.lwjgl.GlfwKeyInput
 
destroy() - Method in class com.jme3.input.lwjgl.GlfwMouseInput
 
destroy() - Method in class com.jme3.input.lwjgl.JInputJoyInput
 
destroy() - Method in class com.jme3.input.lwjgl.LwjglKeyInput
 
destroy() - Method in class com.jme3.input.lwjgl.LwjglMouseInput
 
destroy(boolean) - Method in class com.jme3.system.android.OGLESContext
 
destroy() - Method in class com.jme3.system.android.OGLESContext
 
destroy(boolean) - Method in class com.jme3.system.awt.AwtPanelsContext
 
destroy(boolean) - Method in class com.jme3.system.ios.IGLESContext
 
destroy() - Method in class com.jme3.system.ios.IGLESContext
 
destroy(boolean) - Method in interface com.jme3.system.JmeContext
Destroys the context completely, making it inactive.
destroy(boolean) - Method in class com.jme3.system.jogl.JoglCanvas
 
destroy() - Method in class com.jme3.system.jogl.JoglContext
 
destroy(boolean) - Method in class com.jme3.system.jogl.JoglDisplay
 
destroy(boolean) - Method in class com.jme3.system.jogl.JoglNewtCanvas
 
destroy(boolean) - Method in class com.jme3.system.jogl.JoglNewtDisplay
 
destroy(boolean) - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
 
destroy(boolean) - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
 
destroy() - Method in class com.jme3.system.lwjgl.LwjglContext
 
destroy(boolean) - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
 
destroy(boolean) - Method in class com.jme3.system.lwjgl.LwjglWindow
 
destroy(boolean) - Method in class com.jme3.system.NullContext
 
destroy() - Method in class com.jme3.system.NullContext
 
destroy() - Method in interface com.jme3.system.SystemListener
Callback to indicate that the context has been destroyed (either by the user or requested by the application itself).
destroy() - Method in class jme3test.app.state.TestAppStates
 
destroy() - Method in class jme3test.app.TestBareBonesApp
 
destroy() - Method in class jme3test.app.TestEnqueueRunnable
 
destroy() - Method in class jme3test.awt.AppHarness
 
destroy() - Method in class jme3test.awt.TestApplet
 
destroy() - Method in class jme3test.stress.TestLodGeneration
 
destroyALC() - Method in class com.jme3.audio.android.AndroidALC
 
destroyALC() - Method in class com.jme3.audio.ios.IosALC
 
destroyALC() - Method in class com.jme3.audio.joal.JoalALC
 
destroyALC() - Method in class com.jme3.audio.lwjgl.LwjglALC
 
destroyALC() - Method in interface com.jme3.audio.openal.ALC
 
destroyContext() - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
Destroy the context.
destroyContext() - Method in class com.jme3.system.lwjgl.LwjglCanvas
This is called: 1) When the context thread ends 2) Any time the canvas becomes non-displayable
destroyContext() - Method in class com.jme3.system.lwjgl.LwjglDisplay
 
destroyContext() - Method in class com.jme3.system.lwjgl.LwjglWindow
Destroy the context.
destroyDirectBuffer(Buffer) - Static method in class com.jme3.util.BufferUtils
Direct buffers are garbage collected by using a phantom reference and a reference queue.
destroyInput() - Method in class com.jme3.app.LegacyApplication
 
destroyPbuffer() - Method in class com.jme3.system.lwjgl.LwjglCanvas
 
destroyViews() - Method in class com.jme3.water.SimpleWaterProcessor
 
detach(AppState) - Method in class com.jme3.app.state.AppStateManager
Detaches the state from the AppStateManager.
detachAllChildren() - Method in class com.jme3.scene.Node
detachAllChildren removes all children attached to this node.
detachAndCleanUpControl() - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
Call this when you remove the terrain or this control from the scene.
detachChild(Spatial) - Method in class com.jme3.scene.Node
detachChild removes a given child from the node's list.
detachChildAt(int) - Method in class com.jme3.scene.BatchNode
 
detachChildAt(int) - Method in class com.jme3.scene.instancing.InstancedNode
 
detachChildAt(int) - Method in class com.jme3.scene.Node
detachChildAt removes a child at a given index.
detachChildNamed(String) - Method in class com.jme3.scene.Node
detachChild removes a given child from the node's list.
detachLinkedChild(ModelKey) - Method in class com.jme3.scene.AssetLinkNode
 
detachLinkedChild(Spatial, ModelKey) - Method in class com.jme3.scene.AssetLinkNode
 
detachLinkedChildren() - Method in class com.jme3.scene.AssetLinkNode
 
detachScene(Spatial) - Method in class com.jme3.renderer.ViewPort
Detaches a scene from rendering.
determinant(double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double) - Static method in class com.jme3.math.FastMath
Returns the determinant of a 4x4 matrix.
determinant() - Method in class com.jme3.math.Matrix3f
determinant generates the determinant of this matrix.
determinant() - Method in class com.jme3.math.Matrix4f
determinant generates the determinate of this matrix.
determinant(Vector2f) - Method in class com.jme3.math.Vector2f
 
determineMaxSamples(int) - Method in class com.jme3.system.jogl.JoglContext
 
determineMaxSamples(int) - Method in class com.jme3.system.lwjgl.LwjglContext
 
device - Variable in class com.jme3.system.jogl.JoglAbstractDisplay
 
diffuse - Variable in class com.jme3.scene.plugins.MTLLoader
 
diffuseMap - Variable in class com.jme3.scene.plugins.MTLLoader
 
direction - Variable in class com.jme3.audio.AudioNode
 
direction - Variable in class com.jme3.bullet.objects.VehicleWheel
 
direction - Variable in class com.jme3.cinematic.events.MotionEvent
 
direction - Variable in class com.jme3.light.DirectionalLight
 
direction - Variable in class com.jme3.light.SpotLight
 
direction - Variable in class com.jme3.math.Ray
The direction of the ray.
direction - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
DIRECTION_Z - Static variable in class com.jme3.math.Quaternion
 
DIRECTION_Z - Static variable in class com.jme3.scene.plugins.blender.math.DQuaternion
 
DirectionalLight - Class in com.jme3.light
DirectionalLight is a light coming from a certain direction in world space.
DirectionalLight() - Constructor for class com.jme3.light.DirectionalLight
Creates a DirectionalLight
DirectionalLight(Vector3f) - Constructor for class com.jme3.light.DirectionalLight
Creates a DirectionalLight with the given direction
DirectionalLight(Vector3f, ColorRGBA) - Constructor for class com.jme3.light.DirectionalLight
Creates a DirectionalLight with the given direction and the given color
DirectionalLightShadowFilter - Class in com.jme3.shadow
This Filter does basically the same as a DirectionalLightShadowRenderer except it renders the post shadow pass as a fulscreen quad pass instead of a geometry pass.
DirectionalLightShadowFilter(AssetManager, int, int) - Constructor for class com.jme3.shadow.DirectionalLightShadowFilter
Creates a DirectionalLightShadowFilter Shadow Filter More info on the technique at http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html
DirectionalLightShadowRenderer - Class in com.jme3.shadow
DirectionalLightShadowRenderer renderer use Parrallel Split Shadow Mapping technique (pssm)
It splits the view frustum in several parts and compute a shadow map for each one.
splits are distributed so that the closer they are from the camera, the smaller they are to maximize the resolution used of the shadow map.
This result in a better quality shadow than standard shadow mapping.
for more informations on this read this http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html

DirectionalLightShadowRenderer() - Constructor for class com.jme3.shadow.DirectionalLightShadowRenderer
Used for serialzation use DirectionalLightShadowRenderer#DirectionalLightShadowRenderer(AssetManager assetManager, int shadowMapSize, int nbSplits)
DirectionalLightShadowRenderer(AssetManager, int, int) - Constructor for class com.jme3.shadow.DirectionalLightShadowRenderer
Create a DirectionalLightShadowRenderer More info on the technique at http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html
directionType - Variable in class com.jme3.cinematic.events.MotionEvent
 
disableClip() - Method in class com.jme3.niftygui.RenderDeviceJme
 
disableDebugShape() - Method in class com.jme3.cinematic.MotionPath
disable the display of the path and the waypoints
disableMouseCursor() - Method in class com.jme3.niftygui.JmeBatchRenderBackend
 
disableMouseCursor() - Method in class com.jme3.niftygui.RenderDeviceJme
 
disableSensors - Static variable in class com.jme3.input.android.AndroidJoyInput
 
disallowAmbient - Variable in class com.jme3.scene.plugins.MTLLoader
 
disallowSpecular - Variable in class com.jme3.scene.plugins.MTLLoader
 
DisconnectMessage - Class in com.jme3.network.message
Represents a disconnect message.
DisconnectMessage() - Constructor for class com.jme3.network.message.DisconnectMessage
 
DisconnectMessage.DisconnectSerializer - Class in com.jme3.network.message
A message-specific serializer to avoid compatibility issues between versions.
DisconnectMessage.DisconnectSerializer() - Constructor for class com.jme3.network.message.DisconnectMessage.DisconnectSerializer
 
dispatch(Message) - Method in class com.jme3.network.base.ConnectorAdapter
 
dispatch(Message) - Method in class com.jme3.network.base.DefaultClient
 
dispatch(HostedConnection, Message) - Method in class com.jme3.network.base.DefaultServer
 
dispatch(Endpoint, Message) - Method in class com.jme3.network.base.KernelAdapter
Note on threading for those writing their own server or adapter implementations.
display(GLAutoDrawable) - Method in class com.jme3.system.jogl.JoglCanvas
 
display(GLAutoDrawable) - Method in class com.jme3.system.jogl.JoglDisplay
Callback.
display(GLAutoDrawable) - Method in class com.jme3.system.jogl.JoglNewtCanvas
 
display(GLAutoDrawable) - Method in class com.jme3.system.jogl.JoglNewtDisplay
Callback.
displayChanged(GLAutoDrawable, boolean, boolean) - Method in class com.jme3.system.jogl.JoglAbstractDisplay
Callback.
displayChanged(GLAutoDrawable, boolean, boolean) - Method in class com.jme3.system.jogl.JoglNewtAbstractDisplay
Callback.
displayDebug() - Method in class com.jme3.shadow.AbstractShadowRenderer
For debugging purposes, "snapshot" the current frustum to the scene.
displayDebug() - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
For dubuging purpose Allow to "snapshot" the current frustrum to the scene
displayFrustum() - Method in class com.jme3.shadow.AbstractShadowRenderer
 
displayFrustum() - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
displayMap(Renderer, Picture, int) - Method in class com.jme3.water.SimpleWaterProcessor
 
displayObject(Object) - Method in interface com.jme3.bullet.debug.BulletDebugAppState.DebugAppStateFilter
Queries an object to be displayed
displayShadowMap(Renderer) - Method in class com.jme3.shadow.AbstractShadowRenderer
For debugging purposes, display depth shadow maps.
displayShadowMap(Renderer) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
dispose() - Method in class com.jme3.cinematic.Cinematic
used internally to cleanup the cinematic.
dispose() - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
 
dispose() - Method in class com.jme3.cinematic.events.AnimationEvent
 
dispose() - Method in interface com.jme3.cinematic.events.CinematicEvent
method called when an event is removed from a cinematic this method should remove any reference to any external objects.
dispose() - Method in class com.jme3.niftygui.RenderFontJme
 
dispose() - Method in class com.jme3.niftygui.RenderImageJme
 
dispose() - Method in class com.jme3.niftygui.SoundHandleJme
 
dispose(GLAutoDrawable) - Method in class com.jme3.system.jogl.JoglAbstractDisplay
Callback
dispose(GLAutoDrawable) - Method in class com.jme3.system.jogl.JoglCanvas
 
dispose(GLAutoDrawable) - Method in class com.jme3.system.jogl.JoglNewtAbstractDisplay
Callback
dispose(GLAutoDrawable) - Method in class com.jme3.system.jogl.JoglNewtCanvas
 
dispose() - Method in class com.jme3.util.NativeObject
Reclaims native resources used by this NativeObject.
dispose() - Method in class jme3test.network.TestChatClient
 
dispPic - Variable in class com.jme3.shadow.AbstractShadowRenderer
 
dispPic - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
distAmount - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorDistnoise
 
distance - Variable in class com.jme3.app.ChaseCameraAppState
 
distance - Variable in class com.jme3.input.ChaseCamera
 
distance(Vector3f) - Method in class com.jme3.math.Line
 
distance(Vector3f) - Method in class com.jme3.math.LineSegment
 
distance(LineSegment) - Method in class com.jme3.math.LineSegment
 
distance(Ray) - Method in class com.jme3.math.LineSegment
 
distance(Vector2f) - Method in class com.jme3.math.Vector2f
distance calculates the distance between this vector and vector v.
distance(Vector3f) - Method in class com.jme3.math.Vector3f
distance calculates the distance between this vector and vector v.
distance(Vector4f) - Method in class com.jme3.math.Vector4f
distance calculates the distance between this vector and vector v.
distance(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
distance calculates the distance between this vector and vector v.
distanceFunction - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorVoronoi
 
distanceLerpFactor - Variable in class com.jme3.input.ChaseCamera
 
DistanceLodCalculator - Class in com.jme3.terrain.geomipmap.lodcalc
Calculates the LOD of the terrain based on its distance from the cameras.
DistanceLodCalculator() - Constructor for class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
 
DistanceLodCalculator(int, float) - Constructor for class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
 
distanceSquared(Vector3f) - Method in class com.jme3.math.Line
 
distanceSquared(Vector3f) - Method in class com.jme3.math.LineSegment
 
distanceSquared(LineSegment) - Method in class com.jme3.math.LineSegment
 
distanceSquared(Ray) - Method in class com.jme3.math.LineSegment
 
distanceSquared(Vector3f) - Method in class com.jme3.math.Ray
 
distanceSquared(Vector2f) - Method in class com.jme3.math.Vector2f
distanceSquared calculates the distance squared between this vector and vector v.
distanceSquared(float, float) - Method in class com.jme3.math.Vector2f
distanceSquared calculates the distance squared between this vector and vector v.
distanceSquared(Vector3f) - Method in class com.jme3.math.Vector3f
distanceSquared calculates the distance squared between this vector and vector v.
distanceSquared(Vector4f) - Method in class com.jme3.math.Vector4f
distanceSquared calculates the distance squared between this vector and vector v.
distanceSquared(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
distanceSquared calculates the distance squared between this vector and vector v.
distanceSquaredTo(Vector3f) - Method in class com.jme3.bounding.BoundingVolume
Find the squared distance from the center of this Bounding Volume to the given point.
distanceTo(Vector3f) - Method in class com.jme3.bounding.BoundingVolume
Find the distance from the center of this Bounding Volume to the given point.
distanceToCam(Geometry) - Method in class com.jme3.renderer.queue.OpaqueComparator
 
distanceToEdge(Vector3f) - Method in class com.jme3.bounding.BoundingBox
 
distanceToEdge(Vector3f) - Method in class com.jme3.bounding.BoundingSphere
 
distanceToEdge(Vector3f) - Method in class com.jme3.bounding.BoundingVolume
Find the distance from the nearest edge of this Bounding Volume to the given point.
distanceToNearPlane(Vector3f) - Method in class com.jme3.renderer.Camera
Returns the pseudo distance from the given position to the near plane of the camera.
distributeEvents() - Method in class com.jme3.bullet.PhysicsSpace
 
divide(float) - Method in class com.jme3.math.Vector2f
divide divides the values of this vector by a scalar and returns the result.
divide(float) - Method in class com.jme3.math.Vector3f
divide divides the values of this vector by a scalar and returns the result.
divide(Vector3f) - Method in class com.jme3.math.Vector3f
divide divides the values of this vector by a scalar and returns the result.
divide(float) - Method in class com.jme3.math.Vector4f
divide divides the values of this vector by a scalar and returns the result.
divide(Vector4f) - Method in class com.jme3.math.Vector4f
divide divides the values of this vector by a scalar and returns the result.
divide(double) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
divide divides the values of this vector by a scalar and returns the result.
divide(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
divide divides the values of this vector by a scalar and returns the result.
divide(float) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
This method divides the values of the given pixel by the given value.
divideLocal(float) - Method in class com.jme3.math.Vector2f
divideLocal divides this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls.
divideLocal(float) - Method in class com.jme3.math.Vector3f
divideLocal divides this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls.
divideLocal(Vector3f) - Method in class com.jme3.math.Vector3f
divideLocal divides this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls.
divideLocal(float) - Method in class com.jme3.math.Vector4f
divideLocal divides this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls.
divideLocal(Vector4f) - Method in class com.jme3.math.Vector4f
divideLocal divides this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls.
divideLocal(double) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
divideLocal divides this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls.
divideLocal(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
divideLocal divides this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls.
DnaBlockData - Class in com.jme3.scene.plugins.blender.file
The data block containing the description of the file.
DnaBlockData(BlenderInputStream, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.file.DnaBlockData
Constructor.
doBatch() - Method in class com.jme3.scene.BatchNode
 
doDiamondStep(float[][], int[], int, float, Random) - Method in class com.jme3.terrain.heightmap.MidpointDisplacementHeightMap
Will fill the cell at (x+stepSize/2, y) with the average of the 4 corners of the diamond centered on that point with width and height of stepSize.
doDisplayFrustumDebug(int) - Method in class com.jme3.shadow.AbstractShadowRenderer
responsible for displaying the frustum of the shadow cam for debug purpose
doDisplayFrustumDebug(int) - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
 
doDisplayFrustumDebug(int) - Method in class com.jme3.shadow.PointLightShadowRenderer
 
doDisplayFrustumDebug(int) - Method in class com.jme3.shadow.SpotLightShadowRenderer
 
doFilter(float, float, float, FloatBuffer, int) - Method in class com.jme3.terrain.noise.filter.AbstractFilter
 
doFilter(float, float, float, FloatBuffer, int) - Method in interface com.jme3.terrain.noise.Filter
 
Dome - Class in com.jme3.scene.shape
A hemisphere.
Dome() - Constructor for class com.jme3.scene.shape.Dome
Serialization only.
Dome(int, int, float) - Constructor for class com.jme3.scene.shape.Dome
Constructs a dome for use as a SkyDome.
Dome(Vector3f, int, int, float) - Constructor for class com.jme3.scene.shape.Dome
Constructs a dome visible from the inside, e.g.
Dome(Vector3f, int, int, float, boolean) - Constructor for class com.jme3.scene.shape.Dome
Constructs a dome.
DOMInputCapsule - Class in com.jme3.export.xml
Part of the jME XML IO system as introduced in the google code jmexml project.
DOMInputCapsule(Document, XMLImporter) - Constructor for class com.jme3.export.xml.DOMInputCapsule
 
DOMOutputCapsule - Class in com.jme3.export.xml
Part of the jME XML IO system as introduced in the google code jmexml project.
DOMOutputCapsule(Document, JmeExporter) - Constructor for class com.jme3.export.xml.DOMOutputCapsule
 
DOMSerializer - Class in com.jme3.export.xml
The DOMSerializer was based primarily off the DOMSerializer.java class from the "Java and XML" 3rd Edition book by Brett McLaughlin, and Justin Edelson.
DOMSerializer() - Constructor for class com.jme3.export.xml.DOMSerializer
 
done() - Method in class jme3test.input.combomoves.ComboMove
 
doSquareStep(float[][], int[], int, float, Random) - Method in class com.jme3.terrain.heightmap.MidpointDisplacementHeightMap
Will fill the value at (coords[0]+stepSize/2, coords[1]+stepSize/2) with the average from the corners of the square with topleft corner at (coords[0],coords[1]) and width of stepSize.
dot(Quaternion) - Method in class com.jme3.math.Quaternion
dot calculates and returns the dot product of this quaternion with that of the parameter quaternion.
dot(Vector2f) - Method in class com.jme3.math.Vector2f
dot calculates the dot product of this vector with a provided vector.
dot(Vector3f) - Method in class com.jme3.math.Vector3f
dot calculates the dot product of this vector with a provided vector.
dot(Vector4f) - Method in class com.jme3.math.Vector4f
dot calculates the dot product of this vector with a provided vector.
dot(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
dot calculates the dot product of this vector with a provided vector.
DoubleSerializer - Class in com.jme3.network.serializing.serializers
Double serializer.
DoubleSerializer() - Constructor for class com.jme3.network.serializing.serializers.DoubleSerializer
 
down() - Method in class jme3test.input.TestJoystick.ButtonView
 
DQuaternion - Class in com.jme3.scene.plugins.blender.math
DQuaternion defines a single example of a more general class of hypercomplex numbers.
DQuaternion() - Constructor for class com.jme3.scene.plugins.blender.math.DQuaternion
Constructor instantiates a new DQuaternion object initializing all values to zero, except w which is initialized to 1.
DQuaternion(double, double, double, double) - Constructor for class com.jme3.scene.plugins.blender.math.DQuaternion
Constructor instantiates a new DQuaternion object from the given list of parameters.
DQuaternion(Quaternion) - Constructor for class com.jme3.scene.plugins.blender.math.DQuaternion
 
dragToRotate - Variable in class com.jme3.app.ChaseCameraAppState
 
dragToRotate - Variable in class com.jme3.input.ChaseCamera
 
dragToRotate - Variable in class com.jme3.input.FlyByCamera
 
drawFrameInThread() - Method in class com.jme3.system.awt.AwtPanel
 
drawTriangleArray(Mesh.Mode, int, int) - Method in class com.jme3.renderer.opengl.GLRenderer
 
drawTriangleList(VertexBuffer, Mesh, int) - Method in class com.jme3.renderer.opengl.GLRenderer
 
dryFilter - Variable in class com.jme3.audio.AudioNode
 
DTransform - Class in com.jme3.scene.plugins.blender.math
Started Date: Jul 16, 2004

Represents a translation, rotation and scale in one object.
DTransform() - Constructor for class com.jme3.scene.plugins.blender.math.DTransform
 
DTransform(Transform) - Constructor for class com.jme3.scene.plugins.blender.math.DTransform
 
ducked - Variable in class com.jme3.bullet.control.BetterCharacterControl
 
duckedFactor - Variable in class com.jme3.bullet.control.BetterCharacterControl
 
dudvTexture - Variable in class com.jme3.water.SimpleWaterProcessor
 
DummyInput - Class in com.jme3.input.dummy
DummyInput as an implementation of Input that raises no input events.
DummyInput() - Constructor for class com.jme3.input.dummy.DummyInput
 
DummyKeyInput - Class in com.jme3.input.dummy
DummyKeyInput as an implementation of KeyInput that raises no input events.
DummyKeyInput() - Constructor for class com.jme3.input.dummy.DummyKeyInput
 
DummyMouseInput - Class in com.jme3.input.dummy
DummyMouseInput as an implementation of MouseInput that raises no input events.
DummyMouseInput() - Constructor for class com.jme3.input.dummy.DummyMouseInput
 
dummyTex - Variable in class com.jme3.shadow.AbstractShadowRenderer
 
dummyTex - Variable in class com.jme3.shadow.BasicShadowRenderer
Deprecated.
 
dummyTex - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
dump(String) - Method in class jme3test.app.TestCloner.GraphNode
 
dump(String, Spatial) - Static method in class jme3test.app.TestCloneSpatial
Debug dump to check structure and identity
dump(String, Node) - Static method in class jme3test.app.TestCloneSpatial
 
dump(String, Geometry) - Static method in class jme3test.app.TestCloneSpatial
 
dump(String, Control) - Static method in class jme3test.app.TestCloneSpatial
 
dumpElement(FbxElement, PrintStream, int, Map<FbxId, FbxElement>) - Static method in class com.jme3.scene.plugins.fbx.file.FbxDump
 
dumpFile(FbxFile) - Static method in class com.jme3.scene.plugins.fbx.file.FbxDump
Dump FBX to standard output.
dumpFile(FbxFile, OutputStream) - Static method in class com.jme3.scene.plugins.fbx.file.FbxDump
Dump FBX to the given output stream.
dumpJoysticks(Joystick[], PrintWriter) - Method in class jme3test.input.TestJoystick
 
dumpProperty(String, char, Object, PrintStream, Map<FbxId, FbxElement>) - Static method in class com.jme3.scene.plugins.fbx.file.FbxDump
 
dumpSceneRF(Spatial, int) - Static method in class com.jme3.scene.MPOTestUtils
 
Dungeon - Static variable in class com.jme3.audio.Environment
 
duration - Variable in class com.jme3.animation.AnimationFactory
Animation duration in seconds
duration - Variable in class com.jme3.audio.AudioStream
 
duration - Variable in class com.jme3.audio.plugins.NativeVorbisFile
 
duUpdateGeometryIndices() - Method in class com.jme3.scene.shape.AbstractBox
Convert the indices into the list of vertices that define the box's geometry.
duUpdateGeometryIndices() - Method in class com.jme3.scene.shape.Box
 
duUpdateGeometryIndices() - Method in class com.jme3.scene.shape.StripBox
 
duUpdateGeometryNormals() - Method in class com.jme3.scene.shape.AbstractBox
Update the normals of each of the box's planes.
duUpdateGeometryNormals() - Method in class com.jme3.scene.shape.Box
 
duUpdateGeometryNormals() - Method in class com.jme3.scene.shape.StripBox
 
duUpdateGeometryTextures() - Method in class com.jme3.scene.shape.AbstractBox
Update the points that define the texture of the box.
duUpdateGeometryTextures() - Method in class com.jme3.scene.shape.Box
 
duUpdateGeometryTextures() - Method in class com.jme3.scene.shape.StripBox
 
duUpdateGeometryVertices() - Method in class com.jme3.scene.shape.AbstractBox
Update the position of the vertices that define the box.
duUpdateGeometryVertices() - Method in class com.jme3.scene.shape.Box
 
duUpdateGeometryVertices() - Method in class com.jme3.scene.shape.StripBox
 
DXTFlipper - Class in com.jme3.texture.plugins
DXTFlipper is a utility class used to flip along Y axis DXT compressed textures.
DXTFlipper() - Constructor for class com.jme3.texture.plugins.DXTFlipper
 
dynamic - Variable in class jme3test.batching.TestBatchNodeCluster
 
DynamicArray<T> - Class in com.jme3.scene.plugins.blender.file
An array that can be dynamically modified/
DynamicArray(int[], T[]) - Constructor for class com.jme3.scene.plugins.blender.file.DynamicArray
Constructor.

E

E - Static variable in class jme3tools.navigation.Coordinate
 
Edge - Class in com.jme3.scene.plugins.blender.meshes
A class that represents a single edge between two vertices.
Edge(Vector3f, Vector3f) - Constructor for class com.jme3.scene.plugins.blender.meshes.Edge
 
Edge(int, int, float, boolean, TemporalMesh) - Constructor for class com.jme3.scene.plugins.blender.meshes.Edge
This constructor only stores the indexes of the vertices.
edgeFilteringMode - Variable in class com.jme3.shadow.AbstractShadowRenderer
 
EdgeFilteringMode - Enum in com.jme3.shadow
ShadowEdgeFiltering specifies how shadows are filtered
edges - Variable in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
The edges of the mesh.
edgesThickness - Variable in class com.jme3.shadow.AbstractShadowRenderer
 
edgesThickness - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
EffectTrack - Class in com.jme3.animation
EffectTrack is a track to add to an existing animation, to emmit particles during animations for example : exhausts, dust raised by foot steps, shock waves, lightnings etc...
EffectTrack() - Constructor for class com.jme3.animation.EffectTrack
default constructor only for serialization
EffectTrack(ParticleEmitter, float) - Constructor for class com.jme3.animation.EffectTrack
Creates and EffectTrack
EffectTrack(ParticleEmitter, float, float) - Constructor for class com.jme3.animation.EffectTrack
Creates and EffectTrack
EffectTrack.KillParticleControl - Class in com.jme3.animation
 
EffectTrack.KillParticleControl() - Constructor for class com.jme3.animation.EffectTrack.KillParticleControl
 
EFX - Interface in com.jme3.audio.openal
 
eglAlphaBits - Variable in class com.jme3.app.AndroidHarness
Sets the desired number of Alpha bits for the surfaceview.
eglAlphaBits - Variable in class com.jme3.app.AndroidHarnessFragment
Sets the desired number of Alpha bits for the surfaceview.
eglBitsPerPixel - Variable in class com.jme3.app.AndroidHarness
Sets the desired RGB size for the surfaceview.
eglBitsPerPixel - Variable in class com.jme3.app.AndroidHarnessFragment
Sets the desired RGB size for the surfaceview.
eglconfig_array - Static variable in class jme3test.android.R.array
 
eglconfig_prompt - Static variable in class jme3test.android.R.string
 
eglconfig_text - Static variable in class jme3test.android.R.string
 
eglDepthBits - Variable in class com.jme3.app.AndroidHarness
The number of depth bits specifies the precision of the depth buffer.
eglDepthBits - Variable in class com.jme3.app.AndroidHarnessFragment
The number of depth bits specifies the precision of the depth buffer.
eglSamples - Variable in class com.jme3.app.AndroidHarness
Sets the number of samples to use for multisampling.
Leave 0 (default) to disable multisampling.
Set to 2 or 4 to enable multisampling.
eglSamples - Variable in class com.jme3.app.AndroidHarnessFragment
Sets the number of samples to use for multisampling.
Leave 0 (default) to disable multisampling.
Set to 2 or 4 to enable multisampling.
eglStencilBits - Variable in class com.jme3.app.AndroidHarness
Set the number of stencil bits.
eglStencilBits - Variable in class com.jme3.app.AndroidHarnessFragment
Set the number of stencil bits.
eigen - Variable in class com.jme3.util.TempVars
Eigen
Eigen3f - Class in com.jme3.math
 
Eigen3f() - Constructor for class com.jme3.math.Eigen3f
 
Eigen3f(Matrix3f) - Constructor for class com.jme3.math.Eigen3f
 
ELEMENT_FLOATBUFFER - Static variable in class com.jme3.export.xml.XMLExporter
 
ELEMENT_KEY - Static variable in class com.jme3.export.xml.XMLExporter
 
ELEMENT_MAPENTRY - Static variable in class com.jme3.export.xml.XMLExporter
 
ELEMENT_VALUE - Static variable in class com.jme3.export.xml.XMLExporter
 
emitAllParticles() - Method in class com.jme3.effect.ParticleEmitter
Instantly emits all the particles possible to be emitted.
emitParticles(int) - Method in class com.jme3.effect.ParticleEmitter
Instantly emits available particles, up to num.
EmitterBoxShape - Class in com.jme3.effect.shapes
 
EmitterBoxShape() - Constructor for class com.jme3.effect.shapes.EmitterBoxShape
 
EmitterBoxShape(Vector3f, Vector3f) - Constructor for class com.jme3.effect.shapes.EmitterBoxShape
 
EmitterMeshConvexHullShape - Class in com.jme3.effect.shapes
This emiter shape emits the particles from the given shape's interior constrained by its convex hull (a geometry that tightly wraps the mesh).
EmitterMeshConvexHullShape() - Constructor for class com.jme3.effect.shapes.EmitterMeshConvexHullShape
Empty constructor.
EmitterMeshConvexHullShape(List<Mesh>) - Constructor for class com.jme3.effect.shapes.EmitterMeshConvexHullShape
Constructor.
EmitterMeshFaceShape - Class in com.jme3.effect.shapes
This emiter shape emits the particles from the given shape's faces.
EmitterMeshFaceShape() - Constructor for class com.jme3.effect.shapes.EmitterMeshFaceShape
Empty constructor.
EmitterMeshFaceShape(List<Mesh>) - Constructor for class com.jme3.effect.shapes.EmitterMeshFaceShape
Constructor.
EmitterMeshVertexShape - Class in com.jme3.effect.shapes
This emiter shape emits the particles from the given shape's vertices
EmitterMeshVertexShape() - Constructor for class com.jme3.effect.shapes.EmitterMeshVertexShape
Empty constructor.
EmitterMeshVertexShape(List<Mesh>) - Constructor for class com.jme3.effect.shapes.EmitterMeshVertexShape
Constructor.
EmitterPointShape - Class in com.jme3.effect.shapes
 
EmitterPointShape() - Constructor for class com.jme3.effect.shapes.EmitterPointShape
 
EmitterPointShape(Vector3f) - Constructor for class com.jme3.effect.shapes.EmitterPointShape
 
EmitterShape - Interface in com.jme3.effect.shapes
This interface declares methods used by all shapes that represent particle emitters.
EmitterSphereShape - Class in com.jme3.effect.shapes
 
EmitterSphereShape() - Constructor for class com.jme3.effect.shapes.EmitterSphereShape
 
EmitterSphereShape(Vector3f, float) - Constructor for class com.jme3.effect.shapes.EmitterSphereShape
 
EmptyParticleInfluencer - Class in com.jme3.effect.influencers
This influencer does not influence particle at all.
EmptyParticleInfluencer() - Constructor for class com.jme3.effect.influencers.EmptyParticleInfluencer
 
ENABLE_ERROR_CHECKING - Static variable in class com.jme3.renderer.android.RendererUtil
When set to true, every OpenGL call will check for errors and throw an exception if there is one, if false, no error checking is performed.
enableClip(int, int, int, int) - Method in class com.jme3.niftygui.RenderDeviceJme
 
enabled - Variable in class com.jme3.bullet.control.AbstractPhysicsControl
 
enabled - Variable in class com.jme3.bullet.control.CharacterControl
 
enabled - Variable in class com.jme3.bullet.control.GhostControl
 
enabled - Variable in class com.jme3.bullet.control.RigidBodyControl
 
enabled - Variable in class com.jme3.bullet.control.VehicleControl
 
enabled - Variable in class com.jme3.input.ChaseCamera
 
enabled - Variable in class com.jme3.input.FlyByCamera
 
enabled - Variable in class com.jme3.light.Light
 
enabled - Variable in class com.jme3.post.Filter
 
enabled - Variable in class com.jme3.renderer.Statistics
 
enabled - Variable in class com.jme3.scene.control.AbstractControl
 
enabled - Variable in class jme3test.bullet.PhysicsHoverControl
 
enableDebugShape(AssetManager, Node) - Method in class com.jme3.cinematic.MotionPath
enable the display of the path and the waypoints
enableMotor(boolean, float, float) - Method in class com.jme3.bullet.joints.HingeJoint
Enables the motor.
enableMouseCursor(MouseCursor) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
 
enableMouseCursor(MouseCursor) - Method in class com.jme3.niftygui.RenderDeviceJme
 
enableSpring(int, boolean) - Method in class com.jme3.bullet.joints.SixDofSpringJoint
 
endCondition(String, StringBuilder) - Method in class com.jme3.shader.Glsl100ShaderGenerator
Ends a conditional block
endDocument() - Method in class com.jme3.scene.plugins.ogre.MeshLoader
 
endDocument() - Method in class com.jme3.scene.plugins.ogre.SceneLoader
 
endElement(String, String, String) - Method in class com.jme3.scene.plugins.ogre.MeshLoader
 
endElement(String, String, String) - Method in class com.jme3.scene.plugins.ogre.SceneLoader
 
endElement(String, String, String) - Method in class com.jme3.scene.plugins.ogre.SkeletonLoader
 
endFrame() - Method in class com.jme3.niftygui.JmeBatchRenderBackend
 
endFrame() - Method in class com.jme3.niftygui.RenderDeviceJme
 
endInput() - Method in class com.jme3.input.InputManager
Callback from RawInputListener.
endInput() - Method in interface com.jme3.input.RawInputListener
Called after a batch of input was sent to this RawInputListener.
endInput() - Method in class com.jme3.niftygui.InputSystemJme
 
endInput() - Method in class jme3test.input.TestJoystick.JoystickEventListener
 
Endpoint - Interface in com.jme3.network.kernel
An abstract endpoint in a Kernel that can be used for sending/receiving messages within the kernel space.
EndpointEvent - Class in com.jme3.network.kernel
Provides information about an added or removed connection.
EndpointEvent(Kernel, Endpoint, EndpointEvent.Type) - Constructor for class com.jme3.network.kernel.EndpointEvent
 
EndpointEvent.Type - Enum in com.jme3.network.kernel
 
enqueue(Callable<V>) - Method in interface com.jme3.app.Application
Enqueues a task/callable object to execute in the jME3 rendering thread.
enqueue(Runnable) - Method in interface com.jme3.app.Application
Enqueues a runnable object to execute in the jME3 rendering thread.
enqueue(Callable<V>) - Method in class com.jme3.app.LegacyApplication
Enqueues a task/callable object to execute in the jME3 rendering thread.
enqueue(Runnable) - Method in class com.jme3.app.LegacyApplication
Enqueues a runnable object to execute in the jME3 rendering thread.
enqueue(Callable<V>) - Method in class com.jme3.bullet.PhysicsSpace
calls the callable on the next physics tick (ensuring e.g.
enqueue(Callable<V>) - Method in class com.jme3.scene.control.UpdateControl
Enqueues a task/callable object to execute in the jME3 rendering thread.
enqueueCinematicEvent(CinematicEvent) - Method in class com.jme3.cinematic.Cinematic
enqueue a cinematic event to a cinematic.
enqueueOnThisThread(Callable<V>) - Static method in class com.jme3.bullet.PhysicsSpace
 
enqueueWrite(Endpoint, DatagramPacket) - Method in class com.jme3.network.kernel.udp.UdpKernel
 
ensureCapacity(float[], int) - Method in class com.jme3.animation.CompactArray
Ensure the capacity for the given array and the given size
ensureLargeEnough(FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Ensures there is at least the required number of entries left after the current position of the buffer.
ensureLargeEnough(IntBuffer, int) - Static method in class com.jme3.util.BufferUtils
 
ensureLargeEnough(ShortBuffer, int) - Static method in class com.jme3.util.BufferUtils
 
ensureLargeEnough(ByteBuffer, int) - Static method in class com.jme3.util.BufferUtils
 
ensurePositiveVolumeBBox() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
EntropyComputeUtil - Class in com.jme3.terrain.geomipmap.lodcalc.util
Computes the entropy value δ (delta) for a given terrain block and LOD level.
EntropyComputeUtil() - Constructor for class com.jme3.terrain.geomipmap.lodcalc.util.EntropyComputeUtil
 
entrySet() - Method in class com.jme3.util.ListMap
 
EnumSerializer - Class in com.jme3.network.serializing.serializers
Enum serializer.
EnumSerializer() - Constructor for class com.jme3.network.serializing.serializers.EnumSerializer
 
Envelope - Class in com.jme3.network.kernel
Encapsulates a received piece of data.
Envelope(Endpoint, byte[], boolean) - Constructor for class com.jme3.network.kernel.Envelope
Creates an incoming envelope holding the data from the specified source.
Environment - Class in com.jme3.audio
Audio environment, for reverb effects.
Environment() - Constructor for class com.jme3.audio.Environment
 
Environment(Environment) - Constructor for class com.jme3.audio.Environment
 
Environment(float, float, float, float, float, float, float, float, float, float) - Constructor for class com.jme3.audio.Environment
 
Environment(float[]) - Constructor for class com.jme3.audio.Environment
 
eof - Variable in class com.jme3.audio.AudioStream
 
equals(Object) - Method in class com.jme3.asset.AssetKey
 
equals(Object) - Method in class com.jme3.asset.BlenderKey
 
equals(Object) - Method in class com.jme3.asset.TextureKey
 
equals(Object) - Method in class com.jme3.audio.AudioKey
 
equals(Object) - Method in class com.jme3.collision.CollisionResult
 
equals(Object) - Method in class com.jme3.material.MatParam
 
equals(Object) - Method in class com.jme3.material.MatParamOverride
 
equals(Object) - Method in class com.jme3.material.RenderState
returns true if the given renderState is equal to this one
equals(Object) - Method in class com.jme3.math.ColorRGBA
equals returns true if this ColorRGBA is logically equivalent to a given color.
equals(Object) - Method in class com.jme3.math.Matrix3f
are these two matrices the same? they are is they both have the same mXX values.
equals(Object) - Method in class com.jme3.math.Matrix4f
are these two matrices the same? they are is they both have the same mXX values.
equals(Object) - Method in class com.jme3.math.Quaternion
equals determines if two quaternions are logically equal, that is, if the values of (x, y, z, w) are the same for both quaternions.
equals(Object) - Method in class com.jme3.math.Transform
 
equals(Object) - Method in class com.jme3.math.Vector2f
are these two vectors the same? they are is they both have the same x and y values.
equals(Object) - Method in class com.jme3.math.Vector3f
are these two vectors the same? they are is they both have the same x,y, and z values.
equals(Object) - Method in class com.jme3.math.Vector4f
are these two vectors the same? they are is they both have the same x,y, and z values.
equals(Object) - Method in class com.jme3.network.service.rmi.MethodInfo
 
equals(Object) - Method in class com.jme3.scene.plugins.blender.constraints.Constraint
 
equals(Object) - Method in class com.jme3.scene.plugins.blender.file.Pointer
 
equals(Object) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
equals determines if two quaternions are logically equal, that is, if the values of (x, y, z, w) are the same for both quaternions.
equals(Object) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
are these two vectors the same? they are is they both have the same x,y, and z values.
equals(Object) - Method in class com.jme3.scene.plugins.blender.meshes.Edge
 
equals(Object) - Method in class com.jme3.scene.plugins.blender.meshes.Face
 
equals(Object) - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
 
equals(Object) - Method in class com.jme3.scene.plugins.blender.objects.Properties
 
equals(Object) - Method in class com.jme3.scene.plugins.fbx.anim.FbxToJmeTrack
 
equals(Object) - Method in class com.jme3.scene.plugins.IrBoneWeightIndex
 
equals(Object) - Method in class com.jme3.scene.plugins.IrVertex
 
equals(Object) - Method in class com.jme3.scene.plugins.OBJLoader.Vertex
 
equals(Object) - Method in class com.jme3.scene.plugins.ogre.matext.OgreMaterialKey
 
equals(Object) - Method in class com.jme3.scene.plugins.ogre.OgreMeshKey
 
equals(Object) - Method in class com.jme3.shader.DefineList
 
equals(Object) - Method in class com.jme3.shader.ShaderNodeVariable
 
equals(Object) - Method in class com.jme3.shader.Uniform
 
equals(Object) - Method in class com.jme3.terrain.geomipmap.picking.TerrainPickData
 
equals(Object) - Method in class com.jme3.texture.Image
 
equals(Object) - Method in class com.jme3.texture.Texture
 
equals(Object) - Method in class com.jme3.texture.Texture2D
 
equals(Object) - Method in class com.jme3.texture.Texture3D
 
equals(Object) - Method in class com.jme3.texture.TextureCubeMap
 
equals(Vector3f, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Checks to see if the given Vector3f is equals to the data stored in the buffer at the given data index.
equals(Vector2f, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Checks to see if the given Vector2f is equals to the data stored in the buffer at the given data index.
equals(Object) - Method in class com.jme3.util.SafeArrayList
 
equalTo(T) - Static method in class com.jme3.network.Filters
Creates a filter that returns true for inputs that are .equals() equivalent to the specified value.
erodeTerrain() - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
erodeTerrain is a convenience method that applies the FIR filter to a given height map.
error - Variable in class com.jme3.network.ClientStateListener.DisconnectInfo
 
ERROR - Static variable in class com.jme3.network.message.DisconnectMessage
 
ErrorDialog - Class in com.jme3.system
Simple dialog for diplaying error messages,
ErrorDialog(String, String) - Constructor for class com.jme3.system.ErrorDialog
Create a new Dialog with a title and a message.
ErrorDialog(String) - Constructor for class com.jme3.system.ErrorDialog
 
ErrorListener<S> - Interface in com.jme3.network
Notified when errors happen on a connection.
evaluate(int, int) - Method in class com.jme3.scene.plugins.blender.curves.BezierCurve
This method evaluates the data for the specified frame.
evaluateListBase() - Method in class com.jme3.scene.plugins.blender.file.Structure
This methos should be used on structures that are of a 'ListBase' type.
eventDispatchImpulseThreshold - Variable in class com.jme3.bullet.control.KinematicRagdollControl
 
EVENTS_PENDING - Static variable in interface com.jme3.network.kernel.Kernel
A marker envelope returned from read() that indicates that there are events pending.
excludeFromLoading(int) - Method in class com.jme3.asset.BlenderKey
Deprecated.
execute(Integer) - Method in interface com.jme3.scene.plugins.blender.meshes.IndexesLoop.IndexPredicate
 
execute(float) - Method in interface com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood.WaveForm
 
executor - Variable in class com.jme3.asset.ThreadingManager
 
executor - Variable in class com.jme3.bullet.BulletAppState
 
executor - Variable in class com.jme3.terrain.geomipmap.TerrainLodControl
 
existsNonAtlasTexture(int) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
 
exitDialogMessage - Variable in class com.jme3.app.AndroidHarness
Message of the exit dialog, default is "Use your home key to bring this app into the background or exit to terminate it."
exitDialogMessage - Variable in class com.jme3.app.AndroidHarnessFragment
Message of the exit dialog, default is "Use your home key to bring this app into the background or exit to terminate it."
exitDialogTitle - Variable in class com.jme3.app.AndroidHarness
Title of the exit dialog, default is "Do you want to exit?"
exitDialogTitle - Variable in class com.jme3.app.AndroidHarnessFragment
Title of the exit dialog, default is "Do you want to exit?"
exp(float) - Static method in class com.jme3.math.FastMath
Returns E^fValue
exporter - Variable in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
exposeObject(String, Object) - Method in class com.jme3.network.rmi.ObjectStore
 
extension - Variable in class com.jme3.asset.AssetKey
 
extractCondition(String, Statement) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
extract and check a condition expression
extractDefines(String) - Method in class com.jme3.material.plugins.ConditionParser
parse a condition and returns the list of defines of this condition.
ExtractNativeLibraries - Class in com.jme3.system
Allows extraction of platform specific binaries from classpath via build systems.
ExtractNativeLibraries() - Constructor for class com.jme3.system.ExtractNativeLibraries
 
extractNativeLibraries(Platform, File) - Static method in class com.jme3.system.NativeLibraryLoader
 
extractNativeLibrary(Platform, String, File) - Static method in class com.jme3.system.NativeLibraryLoader
 
extractVersion(String) - Static method in class com.jme3.renderer.opengl.GLRenderer
 
extractVertexData(Mesh) - Method in class com.jme3.scene.Mesh
Extracts the vertex attributes from the given mesh into this mesh, by using this mesh's index buffer to index into the attributes of the other mesh.
extrapolateLinear(float, float, float) - Static method in class com.jme3.math.FastMath
Linear extrapolation from startValue to endValue by the given scale.
extrapolateLinear(float, Vector3f, Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Linear extrapolation from startValue to endValue by the given scale.
extrapolateLinear(float, Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Linear extrapolation from startValue to endValue by the given scale.

F

Face - Class in com.jme3.scene.plugins.blender.meshes
A class that represents a single face in the mesh.
Face(Integer[], boolean, int, Map<String, List<Vector2f>>, List<byte[]>, TemporalMesh) - Constructor for class com.jme3.scene.plugins.blender.meshes.Face
Creates a complete face with all available data.
faceCullMode - Variable in class com.jme3.asset.BlenderKey
Face cull mode.
faces - Variable in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
The faces of the mesh.
faces - Variable in class com.jme3.scene.plugins.OBJLoader
 
fADdU - Variable in class com.jme3.util.TempVars
 
FadeFilter - Class in com.jme3.post.filters
Fade Filter allows you to make an animated fade effect on a scene.
FadeFilter() - Constructor for class com.jme3.post.filters.FadeFilter
Creates a FadeFilter
FadeFilter(float) - Constructor for class com.jme3.post.filters.FadeFilter
Creates a FadeFilter with the given duration
fadeIn() - Method in class com.jme3.post.filters.FadeFilter
fades the scene in (black to scene)
fadeInfo - Variable in class com.jme3.shadow.AbstractShadowRenderer
 
fadeInfo - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
fadeLength - Variable in class com.jme3.shadow.AbstractShadowRenderer
 
fadeLength - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
fadeOut() - Method in class com.jme3.post.filters.FadeFilter
fades the scene out (scene to black)
fallSpeed - Variable in class com.jme3.bullet.objects.PhysicsCharacter
 
fastInvSqrt(float) - Static method in class com.jme3.math.FastMath
 
FastMath - Class in com.jme3.math
FastMath provides 'fast' math approximations and float equivalents of Math functions.
FastMathTest - Class in com.jme3.math
Verifies that algorithms in FastMath are working correctly.
FastMathTest() - Constructor for class com.jme3.math.FastMathTest
 
FaultHeightMap - Class in com.jme3.terrain.heightmap
Creates an heightmap based on the fault algorithm.
FaultHeightMap(int, int, int, int, float, float, long) - Constructor for class com.jme3.terrain.heightmap.FaultHeightMap
Constructor creates the fault.
FaultHeightMap(int, int, float, float) - Constructor for class com.jme3.terrain.heightmap.FaultHeightMap
Create an heightmap with linear step faults.
FAULTSHAPE_CIRCLE - Static variable in class com.jme3.terrain.heightmap.FaultHeightMap
A circular fault is created.
FAULTSHAPE_LINE - Static variable in class com.jme3.terrain.heightmap.FaultHeightMap
A linear fault is created
FAULTTYPE_COSINE - Static variable in class com.jme3.terrain.heightmap.FaultHeightMap
Values are lowered on one side, increased on the other, creating a cosine curve on the fault line
FAULTTYPE_LINEAR - Static variable in class com.jme3.terrain.heightmap.FaultHeightMap
Values on one side are lowered, then increase lineary while crossing the fault line to the other side.
FAULTTYPE_SINE - Static variable in class com.jme3.terrain.heightmap.FaultHeightMap
Value are lowered on both side, but increased on the fault line creating a smooth ridge on the fault line.
FAULTTYPE_STEP - Static variable in class com.jme3.terrain.heightmap.FaultHeightMap
Values on one side are lowered, on the other side increased, creating a step at the fault line
fAWdU - Variable in class com.jme3.util.TempVars
 
fAWxDdU - Variable in class com.jme3.util.TempVars
 
fbosUsed - Variable in class com.jme3.renderer.Statistics
 
FbxAnimCurve - Class in com.jme3.scene.plugins.fbx.anim
 
FbxAnimCurve(AssetManager, String) - Constructor for class com.jme3.scene.plugins.fbx.anim.FbxAnimCurve
 
FbxAnimCurveNode - Class in com.jme3.scene.plugins.fbx.anim
 
FbxAnimCurveNode(AssetManager, String) - Constructor for class com.jme3.scene.plugins.fbx.anim.FbxAnimCurveNode
 
FbxAnimLayer - Class in com.jme3.scene.plugins.fbx.anim
 
FbxAnimLayer(AssetManager, String) - Constructor for class com.jme3.scene.plugins.fbx.anim.FbxAnimLayer
 
FbxAnimStack - Class in com.jme3.scene.plugins.fbx.anim
 
FbxAnimStack(AssetManager, String) - Constructor for class com.jme3.scene.plugins.fbx.anim.FbxAnimStack
 
FbxAnimUtil - Class in com.jme3.scene.plugins.fbx.anim
 
FbxAnimUtil() - Constructor for class com.jme3.scene.plugins.fbx.anim.FbxAnimUtil
 
FbxBindPose - Class in com.jme3.scene.plugins.fbx.anim
 
FbxBindPose(AssetManager, String) - Constructor for class com.jme3.scene.plugins.fbx.anim.FbxBindPose
 
FbxCluster - Class in com.jme3.scene.plugins.fbx.anim
 
FbxCluster(AssetManager, String) - Constructor for class com.jme3.scene.plugins.fbx.anim.FbxCluster
 
FbxDump - Class in com.jme3.scene.plugins.fbx.file
Quick n' dirty dumper of FBX binary files.
FbxElement - Class in com.jme3.scene.plugins.fbx.file
 
FbxElement(int) - Constructor for class com.jme3.scene.plugins.fbx.file.FbxElement
 
FbxFile - Class in com.jme3.scene.plugins.fbx.file
 
FbxFile() - Constructor for class com.jme3.scene.plugins.fbx.file.FbxFile
 
FbxGlobalSettings - Class in com.jme3.scene.plugins.fbx.misc
 
FbxGlobalSettings() - Constructor for class com.jme3.scene.plugins.fbx.misc.FbxGlobalSettings
 
FbxId - Class in com.jme3.scene.plugins.fbx.file
 
FbxId() - Constructor for class com.jme3.scene.plugins.fbx.file.FbxId
 
FbxImage - Class in com.jme3.scene.plugins.fbx.material
 
FbxImage(AssetManager, String) - Constructor for class com.jme3.scene.plugins.fbx.material.FbxImage
 
FbxLayer - Class in com.jme3.scene.plugins.fbx.mesh
 
FbxLayer.FbxLayerElementRef - Class in com.jme3.scene.plugins.fbx.mesh
 
FbxLayer.FbxLayerElementRef() - Constructor for class com.jme3.scene.plugins.fbx.mesh.FbxLayer.FbxLayerElementRef
 
FbxLayerElement - Class in com.jme3.scene.plugins.fbx.mesh
 
FbxLayerElement.MappingInformationType - Enum in com.jme3.scene.plugins.fbx.mesh
 
FbxLayerElement.ReferenceInformationType - Enum in com.jme3.scene.plugins.fbx.mesh
 
FbxLayerElement.TextureBlendMode - Enum in com.jme3.scene.plugins.fbx.mesh
 
FbxLayerElement.Type - Enum in com.jme3.scene.plugins.fbx.mesh
 
FbxLimbNode - Class in com.jme3.scene.plugins.fbx.anim
 
FbxLimbNode(AssetManager, String) - Constructor for class com.jme3.scene.plugins.fbx.anim.FbxLimbNode
 
FbxLoader - Class in com.jme3.scene.plugins.fbx
 
FbxLoader() - Constructor for class com.jme3.scene.plugins.fbx.FbxLoader
 
FbxMaterial - Class in com.jme3.scene.plugins.fbx.material
 
FbxMaterial(AssetManager, String) - Constructor for class com.jme3.scene.plugins.fbx.material.FbxMaterial
 
FbxMaterialProperties - Class in com.jme3.scene.plugins.fbx.material
 
FbxMaterialProperties() - Constructor for class com.jme3.scene.plugins.fbx.material.FbxMaterialProperties
 
FbxMesh - Class in com.jme3.scene.plugins.fbx.mesh
 
FbxMesh(AssetManager, String) - Constructor for class com.jme3.scene.plugins.fbx.mesh.FbxMesh
 
FbxMeshUtil - Class in com.jme3.scene.plugins.fbx.mesh
 
FbxMeshUtil() - Constructor for class com.jme3.scene.plugins.fbx.mesh.FbxMeshUtil
 
FbxNode - Class in com.jme3.scene.plugins.fbx.node
 
FbxNode(AssetManager, String) - Constructor for class com.jme3.scene.plugins.fbx.node.FbxNode
 
FbxNodeAttribute<JT> - Class in com.jme3.scene.plugins.fbx.node
 
FbxNodeAttribute(AssetManager, String) - Constructor for class com.jme3.scene.plugins.fbx.node.FbxNodeAttribute
 
FbxNodeUtil - Class in com.jme3.scene.plugins.fbx.node
 
FbxNodeUtil() - Constructor for class com.jme3.scene.plugins.fbx.node.FbxNodeUtil
 
FbxNullAttribute - Class in com.jme3.scene.plugins.fbx.node
 
FbxNullAttribute(AssetManager, String) - Constructor for class com.jme3.scene.plugins.fbx.node.FbxNullAttribute
 
FbxObject<JT> - Class in com.jme3.scene.plugins.fbx.obj
 
FbxObject(AssetManager, String) - Constructor for class com.jme3.scene.plugins.fbx.obj.FbxObject
 
FbxObjectFactory - Class in com.jme3.scene.plugins.fbx.obj
Responsible for producing FBX objects given an FBXElement.
FbxObjectFactory() - Constructor for class com.jme3.scene.plugins.fbx.obj.FbxObjectFactory
 
FbxPolygon - Class in com.jme3.scene.plugins.fbx.mesh
 
FbxPolygon() - Constructor for class com.jme3.scene.plugins.fbx.mesh.FbxPolygon
 
FbxReader - Class in com.jme3.scene.plugins.fbx.file
 
FbxReader() - Constructor for class com.jme3.scene.plugins.fbx.file.FbxReader
 
FbxRootNode - Class in com.jme3.scene.plugins.fbx.node
 
FbxRootNode(AssetManager, String) - Constructor for class com.jme3.scene.plugins.fbx.node.FbxRootNode
 
FbxSkinDeformer - Class in com.jme3.scene.plugins.fbx.anim
 
FbxSkinDeformer(AssetManager, String) - Constructor for class com.jme3.scene.plugins.fbx.anim.FbxSkinDeformer
 
FbxTexture - Class in com.jme3.scene.plugins.fbx.material
 
FbxTexture(AssetManager, String) - Constructor for class com.jme3.scene.plugins.fbx.material.FbxTexture
 
FbxToJmeTrack - Class in com.jme3.scene.plugins.fbx.anim
Maps animation stacks to influenced nodes.
FbxToJmeTrack() - Constructor for class com.jme3.scene.plugins.fbx.anim.FbxToJmeTrack
 
FbxUnknownObject - Class in com.jme3.scene.plugins.fbx.obj
 
FbxUnknownObject(AssetManager, String) - Constructor for class com.jme3.scene.plugins.fbx.obj.FbxUnknownObject
 
fd - Variable in class com.jme3.audio.plugins.NativeVorbisFile
 
fDdU - Variable in class com.jme3.util.TempVars
 
featuresToLoad - Variable in class com.jme3.asset.BlenderKey
This variable is a bitwise flag of FeatureToLoad interface values; By default everything is being loaded.
fetchData() - Method in class com.jme3.scene.plugins.blender.file.Pointer
This method fetches the data stored under the given address.
FieldSerializer - Class in com.jme3.network.serializing.serializers
The field serializer is the default serializer used for custom class.
FieldSerializer() - Constructor for class com.jme3.network.serializing.serializers.FieldSerializer
 
FileBlockHeader - Class in com.jme3.scene.plugins.blender.file
A class that holds the header data of a file block.
FileBlockHeader(BlenderInputStream, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.file.FileBlockHeader
Constructor.
FileBlockHeader.BlockCode - Enum in com.jme3.scene.plugins.blender.file
 
FileLocator - Class in com.jme3.asset.plugins
FileLocator allows you to specify a folder where to look for assets.
FileLocator() - Constructor for class com.jme3.asset.plugins.FileLocator
 
filePath - Variable in class com.jme3.scene.plugins.fbx.material.FbxImage
 
fill(PhysicsCollisionObject, Vector3f, float, boolean) - Method in class com.jme3.bullet.collision.PhysicsSweepTestResult
 
fill(BlenderInputStream) - Method in class com.jme3.scene.plugins.blender.file.Pointer
This method fills the pointer with its address value (it doesn't get the actual data yet.
fill(BlenderInputStream) - Method in class com.jme3.scene.plugins.blender.file.Structure
This method fills the structure with data.
fillCaps - Variable in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh
 
fillFloatArray(float[], boolean) - Method in class com.jme3.math.Matrix3f
 
fillFloatArray(float[], boolean) - Method in class com.jme3.math.Matrix4f
 
fillFloatBuffer(FloatBuffer, boolean) - Method in class com.jme3.math.Matrix3f
fillFloatBuffer fills a FloatBuffer object with the matrix data.
fillFloatBuffer(FloatBuffer) - Method in class com.jme3.math.Matrix4f
fillFloatBuffer fills a FloatBuffer object with the matrix data.
fillFloatBuffer(FloatBuffer, boolean) - Method in class com.jme3.math.Matrix4f
fillFloatBuffer fills a FloatBuffer object with the matrix data.
fillRemovedImagesInAtlas(boolean) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
Whether or not to overwrite previously used atlas space with blank data.
Filter - Class in com.jme3.audio
 
Filter() - Constructor for class com.jme3.audio.Filter
 
Filter(int) - Constructor for class com.jme3.audio.Filter
 
filter - Variable in class com.jme3.bullet.debug.BulletDebugAppState
 
Filter<T> - Interface in com.jme3.network
Determines a true or false value for a given input.
Filter - Class in com.jme3.post
Filters are 2D effects applied to the rendered scene.
The filter is fed with the rendered scene image rendered in an offscreen frame buffer.
This texture is applied on a full-screen quad with a special material.
This material uses a shader that applies the desired effect to the scene texture.

This class is abstract, any Filter must extend it.
Any filter holds a frameBuffer and a texture
The getMaterial must return a Material that use a GLSL shader implementing the desired effect
Filter(String) - Constructor for class com.jme3.post.Filter
 
Filter() - Constructor for class com.jme3.post.Filter
construct a Filter
filter - Variable in class com.jme3.terrain.heightmap.AbstractHeightMap
The filter is used to erode the terrain.
filter(float, float, float, FloatBuffer, int) - Method in class com.jme3.terrain.noise.basis.FilteredBasis
 
Filter - Interface in com.jme3.terrain.noise
 
filter(float, float, float, FloatBuffer, int) - Method in class com.jme3.terrain.noise.filter.AbstractFilter
 
filter(float, float, float, FloatBuffer, int) - Method in class com.jme3.terrain.noise.filter.HydraulicErodeFilter
 
filter(float, float, float, FloatBuffer, int) - Method in class com.jme3.terrain.noise.filter.IterativeFilter
 
filter(float, float, float, FloatBuffer, int) - Method in class com.jme3.terrain.noise.filter.OptimizedErode
 
filter(float, float, float, FloatBuffer, int) - Method in class com.jme3.terrain.noise.filter.PerturbFilter
 
filter(float, float, float, FloatBuffer, int) - Method in class com.jme3.terrain.noise.filter.SmoothFilter
 
filter(float, float, float, FloatBuffer, int) - Method in class com.jme3.terrain.noise.filter.ThermalErodeFilter
 
Filter.Pass - Class in com.jme3.post
Inner class Pass Pass are like filters in filters.
Filter.Pass() - Constructor for class com.jme3.post.Filter.Pass
 
FILTERED - Static variable in class com.jme3.network.message.DisconnectMessage
 
FilteredBasis - Class in com.jme3.terrain.noise.basis
 
FilteredBasis() - Constructor for class com.jme3.terrain.noise.basis.FilteredBasis
 
FilteredBasis(Basis) - Constructor for class com.jme3.terrain.noise.basis.FilteredBasis
 
FilterKey - Class in com.jme3.asset
Used to load FilterPostProcessors which are not cached.
FilterKey(String) - Constructor for class com.jme3.asset.FilterKey
 
FilterKey() - Constructor for class com.jme3.asset.FilterKey
 
filterLights(Geometry, LightList) - Method in class com.jme3.light.DefaultLightFilter
 
filterLights(Geometry, LightList) - Method in interface com.jme3.light.LightFilter
Determine which lights on the world light list are to be rendered.
filterMode - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
FilterPostProcessor - Class in com.jme3.post
A FilterPostProcessor is a processor that can apply several Filters to a rendered scene
It manages a list of filters that will be applied in the order in which they've been added to the list
FilterPostProcessor(AssetManager) - Constructor for class com.jme3.post.FilterPostProcessor
Create a FilterProcessor
FilterPostProcessor() - Constructor for class com.jme3.post.FilterPostProcessor
Don't use this constructor, use FilterPostProcessor.FilterPostProcessor(AssetManager assetManager)
This constructor is used for serialization only
Filters - Class in com.jme3.network
Static utility methods pertaining to Filter instances.
Filters() - Constructor for class com.jme3.network.Filters
 
finalize() - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
 
finalize() - Method in class com.jme3.bullet.collision.shapes.CollisionShape
 
finalize() - Method in class com.jme3.bullet.collision.shapes.GImpactCollisionShape
 
finalize() - Method in class com.jme3.bullet.collision.shapes.MeshCollisionShape
 
finalize() - Method in class com.jme3.bullet.joints.PhysicsJoint
 
finalize() - Method in class com.jme3.bullet.objects.infos.RigidBodyMotionState
 
finalize() - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
finalize() - Method in class com.jme3.bullet.objects.PhysicsVehicle
 
finalize() - Method in class com.jme3.bullet.PhysicsSpace
 
finalizeNative(long) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
 
find(String, boolean, Vector<Class>) - Method in class jme3test.TestChooser
 
findClosestHeightIndex(int, int) - Method in class com.jme3.terrain.geomipmap.LODGeomap
 
findClosestHeightIndex(Vector3f, TerrainPatch) - Method in class com.jme3.terrain.geomipmap.picking.BresenhamTerrainPicker
Finds the closest height point to a position.
findDefinition(Statement) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
find the definiton from this statement (loads it if necessary)
findDelegate(String, Class) - Method in class com.jme3.network.util.AbstractMessageDelegator
Goes through all of the delegate type's methods to find a method of the specified name that may take the specified message type.
findDownPatch(TerrainPatch) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
findDownQuad() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
findLeftPatch(TerrainPatch) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
findLeftQuad() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
findMatParam(String) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
finds a MatParam in the materialDef from the given name
findMinMaxHeights() - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
Find the minimum and maximum height values.
findNeighboursLod(HashMap<String, UpdatedTerrainPatch>) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
findNodeOutput(List<ShaderNodeVariable>, String) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
find a variable with the given name from the list of variable
findPath(Integer, Integer, List<Integer>) - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
The method finds the path between the given indexes.
findPick(Ray, List<TerrainPickData>) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Gather the terrain patches that intersect the given ray (toTest).
findPrevMatch(BinaryIdContentPair, ArrayList<BinaryIdContentPair>) - Method in class com.jme3.export.binary.BinaryExporter
 
findRightPatch(TerrainPatch) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
findRightQuad() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
findShaderIndexFromVersion(ShaderNode, Shader.ShaderType) - Method in class com.jme3.shader.ShaderGenerator
returns the shaderpath index according to the version of the generator.
findTopPatch(TerrainPatch) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
findTopQuad() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
findValue(String) - Method in class com.jme3.scene.plugins.blender.objects.Properties
This method returns the same as getValue if the current property is of other type than IDP_GROUP and its name matches 'propertyName' param.
findVertexIndex(OBJLoader.Vertex) - Method in class com.jme3.scene.plugins.OBJLoader
 
findWorldParam(String) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
finds an UniformBinding representing a WorldParam from the techniqueDef
finishAVI() - Method in class com.jme3.app.state.MjpegFileWriter
 
finishOnAppStop - Variable in class com.jme3.app.AndroidHarness
if true finish this activity when the jme app is stopped
finishOnAppStop - Variable in class com.jme3.app.AndroidHarnessFragment
if true finish this activity when the jme app is stopped
fireConnected() - Method in class com.jme3.network.base.DefaultClient
 
fireConnectionAdded(HostedConnection) - Method in class com.jme3.network.base.DefaultServer
 
fireConnectionRemoved(HostedConnection) - Method in class com.jme3.network.base.DefaultServer
 
fireDisconnected(ClientStateListener.DisconnectInfo) - Method in class com.jme3.network.base.DefaultClient
 
fitDuration() - Method in class com.jme3.cinematic.Cinematic
fits the duration of the cinamatic to the duration of all its child cinematic events
fixClassAlias(byte[], int) - Method in class com.jme3.export.binary.BinaryExporter
 
fixEdges(HashMap<String, UpdatedTerrainPatch>) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Find any neighbours that should have their edges seamed because another neighbour changed its LOD to a greater value (less detailed)
fixedPipelineTechnique_shouldBeIgnored() - Method in class com.jme3.material.plugins.J3MLoaderTest
 
fixNormalEdges(TerrainPatch, TerrainPatch, TerrainPatch, TerrainPatch, TerrainPatch, TerrainPatch, TerrainPatch, TerrainPatch) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Matches the normals along the edge of the patch with the neighbours.
fixNormalEdges(BoundingBox) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
fix the normals on the edge of the terrain patches.
fixNormals(BoundingBox) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Find what terrain patches need normal recalculations and update their normals;
fixSamplerType(String, String) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
retrieve the leftType corresponding sampler type from the rightType
fixUpAxis - Variable in class com.jme3.asset.BlenderKey
This variable indicate if Y axis is UP axis.
fixUpAxis - Variable in class com.jme3.scene.plugins.blender.AbstractBlenderHelper
This variable indicates if the Y asxis is the UP axis or not.
fixUpAxis - Variable in class com.jme3.scene.plugins.blender.animations.Ipo
This variable indicates if the Y asxis is the UP axis or not.
flag - Variable in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
Constraints flag.
flag - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator
 
flatten(Geometry, Long, Map<String, List<Vector2f>>, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.CombinedTexture
This method flattens the texture and creates a single result of Texture2D type.
flatten(byte) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
Flattens out the valleys.
flipData(byte[], int, int) - Method in class com.jme3.texture.plugins.DDSLoader
Flips the given image data on the Y axis.
flipDXT(ByteBuffer, int, int, Image.Format) - Static method in class com.jme3.texture.plugins.DXTFlipper
 
flipImage(Image, int) - Static method in class com.jme3.texture.plugins.ImageFlipper
 
flipIndexes() - Method in class com.jme3.scene.plugins.blender.meshes.Edge
Flips the order of the indexes.
flipIndexes() - Method in class com.jme3.scene.plugins.blender.meshes.Face
Flips the order of the indexes.
flipQuadEdges - Variable in class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
 
flipUV(boolean, boolean) - Method in class com.jme3.scene.plugins.blender.meshes.Face
Flips UV coordinates.
floatBuffer16 - Variable in class com.jme3.util.TempVars
 
FloatSerializer - Class in com.jme3.network.serializing.serializers
Float serializer.
FloatSerializer() - Constructor for class com.jme3.network.serializing.serializers.FloatSerializer
 
floor(float) - Static method in class com.jme3.math.FastMath
Returns a number rounded down.
floor(float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
floor(float[]) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
FLT_EPSILON - Static variable in class com.jme3.math.FastMath
A "close to zero" float epsilon value for use
FluidSimHeightMap - Class in com.jme3.terrain.heightmap
FluidSimHeightMap generates a height map based using some sort of fluid simulation.
FluidSimHeightMap(int, int, float, float, float, float, float, float, long) - Constructor for class com.jme3.terrain.heightmap.FluidSimHeightMap
Constructor sets the attributes of the hill system and generates the height map.
FluidSimHeightMap(int, int) - Constructor for class com.jme3.terrain.heightmap.FluidSimHeightMap
Constructor sets the attributes of the hill system and generates the height map.
flush() - Method in class com.jme3.system.ios.IosLogHandler
 
flush() - Method in class com.jme3.util.AndroidLogHandler
 
flushEvents() - Method in class com.jme3.network.base.KernelAdapter
 
flushQueue(ViewPort) - Method in class com.jme3.renderer.RenderManager
Flushes the ViewPort's render queue by rendering each of its visible buckets.
flushQueues - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
FlyByCamera - Class in com.jme3.input
A first person view camera controller.
FlyByCamera(Camera) - Constructor for class com.jme3.input.FlyByCamera
Creates a new FlyByCamera to control the given Camera object.
flyCam - Variable in class com.jme3.app.SimpleApplication
 
FLYCAM_BACKWARD - Static variable in class com.jme3.input.CameraInput
Fly camera mapping to move backward.
FLYCAM_DOWN - Static variable in class com.jme3.input.CameraInput
Fly camera mapping to look down.
FLYCAM_FORWARD - Static variable in class com.jme3.input.CameraInput
Fly camera mapping to move forward.
FLYCAM_INVERTY - Static variable in class com.jme3.input.CameraInput
 
FLYCAM_LEFT - Static variable in class com.jme3.input.CameraInput
Fly camera mapping to look left.
FLYCAM_LOWER - Static variable in class com.jme3.input.CameraInput
Fly camera mapping to move down.
FLYCAM_RIGHT - Static variable in class com.jme3.input.CameraInput
Fly camera mapping to look right.
FLYCAM_RISE - Static variable in class com.jme3.input.CameraInput
Fly camera mapping to move up.
FLYCAM_ROTATEDRAG - Static variable in class com.jme3.input.CameraInput
Fly camera mapping to toggle rotation.
FLYCAM_STRAFELEFT - Static variable in class com.jme3.input.CameraInput
Fly camera mapping to move left.
FLYCAM_STRAFERIGHT - Static variable in class com.jme3.input.CameraInput
Fly camera mapping to move right.
FLYCAM_UP - Static variable in class com.jme3.input.CameraInput
Fly camera mapping to look up.
FLYCAM_ZOOMIN - Static variable in class com.jme3.input.CameraInput
Fly camera mapping to zoom in.
FLYCAM_ZOOMOUT - Static variable in class com.jme3.input.CameraInput
Fly camera mapping to zoom in.
FlyCamAppState - Class in com.jme3.app
Manages a FlyByCamera.
FlyCamAppState() - Constructor for class com.jme3.app.FlyCamAppState
 
FogFilter - Class in com.jme3.post.filters
A filter to render a fog effect
FogFilter() - Constructor for class com.jme3.post.filters.FogFilter
Creates a FogFilter
FogFilter(ColorRGBA, float, float) - Constructor for class com.jme3.post.filters.FogFilter
Create a fog filter
folder - Variable in class com.jme3.asset.AssetKey
 
folderName - Variable in class com.jme3.scene.plugins.MTLLoader
 
forcedRenderState - Variable in class com.jme3.shadow.AbstractShadowRenderer
 
forceRefresh(boolean, boolean, boolean) - Method in class com.jme3.scene.Spatial
(Internal use only) Forces a refresh of the given types of data.
forceStop() - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Implement this method if the event needs different handling when stopped naturally (when the event reach its end), or when it was force-stopped during playback.
forceStop() - Method in class com.jme3.cinematic.events.AnimationEvent
 
forceStop() - Method in interface com.jme3.cinematic.events.CinematicEvent
this method can be implemented if the event needs different handling when stopped naturally (when the event reach its end) or when it was forced stopped during playback otherwise it just call regular stop()
forceUpdate() - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
Force the LOD to update instantly, does not wait for the camera to move.
format(Savable) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
format - Variable in class com.jme3.renderer.opengl.GLImageFormat
 
format - Variable in class com.jme3.scene.VertexBuffer
 
format - Variable in class com.jme3.texture.Image
 
format(LogRecord) - Method in class com.jme3.util.JmeFormatter
 
FORMAT_16BITBE - Static variable in class com.jme3.terrain.heightmap.RawHeightMap
Format specification for 16 bit big endian heightmaps
FORMAT_16BITLE - Static variable in class com.jme3.terrain.heightmap.RawHeightMap
Format specification for 16 bit little endian heightmaps
FORMAT_8BIT - Static variable in class com.jme3.terrain.heightmap.RawHeightMap
Format specification for 8 bit precision heightmaps
formatMatParamTexture(MatParamTexture) - Static method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
formatShaderSource(String) - Static method in class jme3tools.shader.ShaderDebug
Append the line numbers to the source code of a shader to output it
FormatVersion - Class in com.jme3.export
Specifies the version of the format for jME3 object (j3o) files.
formatWrapMode(Texture, Texture.WrapAxis) - Static method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
forwardEvents(NiftyInputConsumer) - Method in class com.jme3.niftygui.InputSystemJme
 
fps - Variable in class com.jme3.animation.AnimationFactory
frames per seconds
fps - Variable in class com.jme3.asset.BlenderKey
FramesPerSecond parameter describe how many frames there are in each second.
fpsText - Variable in class com.jme3.app.SimpleApplication
 
fpsText - Variable in class com.jme3.app.StatsAppState
 
frac(float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
Fractal - Interface in com.jme3.terrain.noise.fractal
Interface for a general fractal basis.
FractalSum - Class in com.jme3.terrain.noise.fractal
FractalSum is the simplest form of fractal functions summing up a few octaves of the noise value with an ever decreasing (0 < roughness < 1) amplitude lacunarity = 2.0f is the classical octave distance Note: though noise basis functions are generally designed to return value between -1..1, there sum can easily be made to extend out of this range.
FractalSum() - Constructor for class com.jme3.terrain.noise.fractal.FractalSum
 
FractalTileLoader - Class in com.jme3.terrain.geomipmap.grid
 
FractalTileLoader(Basis, float) - Constructor for class com.jme3.terrain.geomipmap.grid.FractalTileLoader
 
FractalTileLoader.FloatBufferHeightMap - Class in com.jme3.terrain.geomipmap.grid
 
FractalTileLoader.FloatBufferHeightMap(FloatBuffer) - Constructor for class com.jme3.terrain.geomipmap.grid.FractalTileLoader.FloatBufferHeightMap
 
fragmentDeclaredUniforms - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
 
fragmentGlobals - Variable in class com.jme3.material.ShaderGenerationInfo
the list of all the fragment shader global outputs (to assign ot gl_FragColor or gl_Fragdata[n])
fragmentUniforms - Variable in class com.jme3.material.ShaderGenerationInfo
the list of all the uniforms to declare in the fragment shader
frame - Variable in class com.jme3.system.jogl.JoglDisplay
 
FrameBuffer - Class in com.jme3.texture
FrameBuffers are rendering surfaces allowing off-screen rendering and render-to-texture functionality.
FrameBuffer(int, int, int) - Constructor for class com.jme3.texture.FrameBuffer
Creates a new FrameBuffer with the given width, height, and number of samples.
FrameBuffer(FrameBuffer) - Constructor for class com.jme3.texture.FrameBuffer
 
FrameBuffer.RenderBuffer - Class in com.jme3.texture
RenderBuffer represents either a texture or a buffer that will be rendered to.
FrameBuffer.RenderBuffer() - Constructor for class com.jme3.texture.FrameBuffer.RenderBuffer
 
frameCounter - Variable in class com.jme3.app.StatsAppState
 
frameLayout - Variable in class com.jme3.app.AndroidHarness
 
frameLayout - Variable in class com.jme3.app.AndroidHarnessFragment
 
frameRate - Variable in class com.jme3.app.AndroidHarness
Set the desired frame rate.
frameRate - Variable in class com.jme3.app.AndroidHarnessFragment
Set the desired frame rate.
frameRate - Variable in class com.jme3.scene.plugins.fbx.misc.FbxGlobalSettings
 
frameRate - Variable in class com.jme3.system.jogl.JoglAbstractDisplay
 
frameRate - Variable in class com.jme3.system.jogl.JoglNewtAbstractDisplay
 
frameRate - Variable in class com.jme3.system.lwjgl.LwjglAbstractDisplay
 
frameRate - Variable in class com.jme3.system.NullContext
 
freeze() - Method in class com.jme3.animation.CompactArray
release objects.
freezeApp() - Method in class jme3test.awt.TestApplet
 
frictionSlip - Variable in class com.jme3.bullet.objects.infos.VehicleTuning
 
frictionSlip - Variable in class com.jme3.bullet.objects.VehicleWheel
 
fromAngleAxis(float, Vector3f) - Method in class com.jme3.math.Matrix3f
fromAngleAxis sets this matrix4f to the values specified by an angle and an axis of rotation.
fromAngleAxis(float, Vector3f) - Method in class com.jme3.math.Matrix4f
fromAngleAxis sets this matrix4f to the values specified by an angle and an axis of rotation.
fromAngleAxis(float, Vector3f) - Method in class com.jme3.math.Quaternion
fromAngleAxis sets this quaternion to the values specified by an angle and an axis of rotation.
fromAngleAxis(double, Vector3d) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
fromAngleAxis sets this quaternion to the values specified by an angle and an axis of rotation.
fromAngleNormalAxis(float, Vector3f) - Method in class com.jme3.math.Matrix3f
fromAngleNormalAxis sets this matrix4f to the values specified by an angle and a normalized axis of rotation.
fromAngleNormalAxis(float, Vector3f) - Method in class com.jme3.math.Matrix4f
fromAngleNormalAxis sets this matrix4f to the values specified by an angle and a normalized axis of rotation.
fromAngleNormalAxis(float, Vector3f) - Method in class com.jme3.math.Quaternion
fromAngleNormalAxis sets this quaternion to the values specified by an angle and a normalized axis of rotation.
fromAngleNormalAxis(double, Vector3d) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
fromAngleNormalAxis sets this quaternion to the values specified by an angle and a normalized axis of rotation.
fromAngles(float[]) - Method in class com.jme3.math.Quaternion
fromAngles builds a quaternion from the Euler rotation angles (y,r,p).
fromAngles(float, float, float) - Method in class com.jme3.math.Quaternion
fromAngles builds a Quaternion from the Euler rotation angles (x,y,z) aka (pitch, yaw, rall)).
fromARGB(float, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
Copies the values from the given values.
fromARGB16(short, short, short, short) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
Copies the values from the given values.
fromARGB8(byte, byte, byte, byte) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
Copies the values from the given values.
fromARGB8(int) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
Copies the values from the given integer that stores the ARGB8 data.
fromAxes(Vector3f, Vector3f, Vector3f) - Method in class com.jme3.math.Matrix3f
Recreate Matrix using the provided axis.
fromAxes(Vector3f[]) - Method in class com.jme3.math.Quaternion
fromAxes creates a Quaternion that represents the coordinate system defined by three axes.
fromAxes(Vector3f, Vector3f, Vector3f) - Method in class com.jme3.math.Quaternion
fromAxes creates a Quaternion that represents the coordinate system defined by three axes.
fromBoundingSphere(BoundingSphere) - Method in class com.jme3.scene.debug.WireSphere
Create a WireSphere from a BoundingSphere
fromColor(ColorRGBA) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
Copies the values from the given color.
fromElement(FbxElement) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurve
 
fromElement(FbxElement) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurveNode
 
fromElement(FbxElement) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimLayer
 
fromElement(FbxElement) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimStack
 
fromElement(FbxElement) - Method in class com.jme3.scene.plugins.fbx.anim.FbxBindPose
 
fromElement(FbxElement) - Method in class com.jme3.scene.plugins.fbx.anim.FbxCluster
 
fromElement(FbxElement) - Method in class com.jme3.scene.plugins.fbx.material.FbxImage
 
fromElement(FbxElement) - Method in class com.jme3.scene.plugins.fbx.material.FbxMaterial
 
fromElement(FbxElement) - Method in class com.jme3.scene.plugins.fbx.material.FbxTexture
 
fromElement(FbxElement) - Static method in class com.jme3.scene.plugins.fbx.mesh.FbxLayer
 
fromElement(FbxElement) - Static method in class com.jme3.scene.plugins.fbx.mesh.FbxLayerElement
 
fromElement(FbxElement) - Method in class com.jme3.scene.plugins.fbx.mesh.FbxMesh
 
fromElement(FbxElement) - Method in class com.jme3.scene.plugins.fbx.misc.FbxGlobalSettings
 
fromElement(FbxElement) - Method in class com.jme3.scene.plugins.fbx.node.FbxNode
 
fromElement(FbxElement) - Method in class com.jme3.scene.plugins.fbx.obj.FbxObject
 
fromFrame(Vector3f, Vector3f, Vector3f, Vector3f) - Method in class com.jme3.math.Matrix4f
 
fromFrustum(float, float, float, float, float, float, boolean) - Method in class com.jme3.math.Matrix4f
 
fromIndices(List<Integer>) - Static method in class com.jme3.scene.plugins.fbx.mesh.FbxPolygon
 
fromIntARGB(int) - Method in class com.jme3.math.ColorRGBA
Sets the component values of this ColorRGBA with the given combined ARGB int.
fromIntensity(byte) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
Copies the intensity from the given value.
fromIntensity(short) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
Copies the intensity from the given value.
fromIntRGBA(int) - Method in class com.jme3.math.ColorRGBA
Sets the RGBA values of this ColorRGBA with the given combined RGBA value Bits 24-31 are red, bits 16-23 are green, bits 8-15 are blue, bits 0-7 are alpha.
fromIpoStructure(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.animations.AnimationHelper
This method creates an ipo object used for interpolation calculations.
fromName(String) - Static method in class com.jme3.export.SavableClassUtil
fromName creates a new Savable from the provided class name.
fromName(String, List<ClassLoader>) - Static method in class com.jme3.export.SavableClassUtil
 
fromPixel(TexturePixel) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
Copies the values from the given pixel.
fromPositions(double[]) - Static method in class com.jme3.scene.plugins.fbx.mesh.FbxLayerElement
 
fromRotationMatrix(Matrix3f) - Method in class com.jme3.math.Quaternion
fromRotationMatrix generates a quaternion from a supplied matrix.
fromRotationMatrix(float, float, float, float, float, float, float, float, float) - Method in class com.jme3.math.Quaternion
 
fromRotationMatrix(double, double, double, double, double, double, double, double, double) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
 
fromStartEndVectors(Vector3f, Vector3f) - Method in class com.jme3.math.Matrix3f
A function for creating a rotation matrix that rotates a vector called "start" into another vector called "end".
fromTransformMatrix(Matrix4f) - Method in class com.jme3.math.Transform
 
fromValue(float) - Method in class com.jme3.scene.plugins.blender.animations.AnimationHelper
This method creates an ipo with only a single value.
frontStencilDepthFailOperation - Variable in class com.jme3.renderer.RenderContext
 
frontStencilDepthPassOperation - Variable in class com.jme3.renderer.RenderContext
 
frontStencilFunction - Variable in class com.jme3.renderer.RenderContext
 
frontStencilStencilFailOperation - Variable in class com.jme3.renderer.RenderContext
 
frontWheel - Variable in class com.jme3.bullet.objects.VehicleWheel
 
frustrumIntersects - Variable in class com.jme3.scene.Spatial
 
frustumBottom - Variable in class com.jme3.renderer.Camera
Distance from camera to bottom frustum plane.
frustumCam - Variable in class com.jme3.shadow.AbstractShadowRenderer
 
frustumFar - Variable in class com.jme3.renderer.Camera
Distance from camera to far frustum plane.
frustumLeft - Variable in class com.jme3.renderer.Camera
Distance from camera to left frustum plane.
frustumNear - Variable in class com.jme3.renderer.Camera
Distance from camera to near frustum plane.
frustumRight - Variable in class com.jme3.renderer.Camera
Distance from camera to right frustum plane.
frustumTop - Variable in class com.jme3.renderer.Camera
Distance from camera to top frustum plane.
FULL_NAME - Static variable in class com.jme3.system.JmeVersion
 
function - Variable in class com.jme3.scene.plugins.blender.file.Pointer
This variable indicates if the field is a function pointer.
fWdU - Variable in class com.jme3.util.TempVars
BoundingBox ray collision
FXAAFilter - Class in com.jme3.post.filters
FXAAFilter() - Constructor for class com.jme3.post.filters.FXAAFilter
 

G

g - Variable in class com.jme3.math.ColorRGBA
The green component of the color.
gain - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave.MusgraveData
 
gain(float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
gainFocus() - Method in class com.jme3.app.AndroidHarness
 
gainFocus() - Method in class com.jme3.app.AndroidHarnessFragment
 
gainFocus() - Method in class com.jme3.app.LegacyApplication
Internal use only.
gainFocus() - Method in interface com.jme3.system.SystemListener
Called when the application gained focus.
gammaCorrection(float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
GammaCorrectionFilter - Class in com.jme3.post.filters
 
GammaCorrectionFilter() - Constructor for class com.jme3.post.filters.GammaCorrectionFilter
 
GammaCorrectionFilter(float) - Constructor for class com.jme3.post.filters.GammaCorrectionFilter
 
Garage - Static variable in class com.jme3.audio.Environment
 
gatherGeoms(Spatial, List<Geometry>) - Static method in class jme3tools.optimize.GeometryBatchFactory
 
GC - Static variable in class jme3tools.navigation.NavCalculator
 
GCSailing - Class in jme3tools.navigation
A utility class to package up a great circle sailing.
GCSailing(int[], float[]) - Constructor for class jme3tools.navigation.GCSailing
 
generate(Spatial) - Static method in class com.jme3.util.mikktspace.MikktspaceTangentGenerator
 
generate(Mesh) - Static method in class com.jme3.util.TangentBinormalGenerator
 
generate(Spatial, boolean) - Static method in class com.jme3.util.TangentBinormalGenerator
 
generate(Spatial) - Static method in class com.jme3.util.TangentBinormalGenerator
 
generate(Mesh, boolean, boolean) - Static method in class com.jme3.util.TangentBinormalGenerator
 
generate(Mesh, boolean) - Static method in class com.jme3.util.TangentBinormalGenerator
 
generateAttributes(StringBuilder, ShaderGenerationInfo) - Method in class com.jme3.shader.Glsl100ShaderGenerator
generates the attributes declaration for the vertex shader.
generateAttributes(StringBuilder, ShaderGenerationInfo) - Method in class com.jme3.shader.ShaderGenerator
generates the attributes declaration for the vertex shader.
generateBindPose(boolean) - Method in class com.jme3.scene.Mesh
Generates the VertexBuffer.Type.BindPosePosition, VertexBuffer.Type.BindPoseNormal, and VertexBuffer.Type.BindPoseTangent buffers for this mesh by duplicating them based on the position and normal buffers already set on the mesh.
generateComplementBasis(Vector3f, Vector3f, Vector3f) - Static method in class com.jme3.math.Vector3f
 
generateDebugTangents(Material) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
generateDeclarationAndMainBody(List<ShaderNode>, StringBuilder, StringBuilder, ShaderGenerationInfo, Shader.ShaderType) - Method in class com.jme3.shader.ShaderGenerator
iterates through shader nodes to load them and generate the shader declaration part and main body extracted from the shader nodes, for the given shader type
generateDeclarativeSection(StringBuilder, ShaderNode, String, ShaderGenerationInfo) - Method in class com.jme3.shader.Glsl100ShaderGenerator
Appends the given shaderNode declarative part to the shader declarative part.
generateDeclarativeSection(StringBuilder, ShaderNode, String, ShaderGenerationInfo) - Method in class com.jme3.shader.ShaderGenerator
Appends the given shaderNode declarative part to the shader declarative part.
GeneratedTextureKey - Class in com.jme3.asset
This key is mostly used to distinguish between textures that are loaded from the given assets and those being generated automatically.
GeneratedTextureKey(String) - Constructor for class com.jme3.asset.GeneratedTextureKey
Constructor.
generatedTexturePPU - Variable in class com.jme3.asset.BlenderKey
Generated textures resolution (PPU - Pixels Per Unit).
generateEndOfMainSection(StringBuilder, ShaderGenerationInfo, Shader.ShaderType) - Method in class com.jme3.shader.Glsl100ShaderGenerator
generates the end of the shader main section.
generateEndOfMainSection(StringBuilder, ShaderGenerationInfo, Shader.ShaderType) - Method in class com.jme3.shader.Glsl150ShaderGenerator
generates the end of the shader main section.
generateEndOfMainSection(StringBuilder, ShaderGenerationInfo, Shader.ShaderType) - Method in class com.jme3.shader.ShaderGenerator
generates the end of the shader main section.
generateEntropy(ProgressMonitor) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Generate the entropy values for the terrain for the "perspective" LOD calculator.
generateEntropy(ProgressMonitor) - Method in interface com.jme3.terrain.Terrain
Pre-calculate entropy values.
generateIdContentPair(BinaryClassObject) - Method in class com.jme3.export.binary.BinaryExporter
 
generateLodEntropies() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
This calculation is slow, so don't use it often.
generateMipMaps(Image) - Static method in class com.jme3.util.MipMapGenerator
 
generateMipMaps(Image) - Static method in class jme3tools.converters.MipMapGenerator
 
generateMouseEvent(TouchEvent) - Method in class com.jme3.input.android.AndroidTouchInput
 
generateMouseEvent(TouchEvent) - Method in class com.jme3.input.ios.IosTouchHandler
 
generateNodeMainSection(StringBuilder, ShaderNode, String, ShaderGenerationInfo) - Method in class com.jme3.shader.Glsl100ShaderGenerator
Appends the given shaderNode main part to the shader declarative part.
generateNodeMainSection(StringBuilder, ShaderNode, String, ShaderGenerationInfo) - Method in class com.jme3.shader.ShaderGenerator
Appends the given shaderNode main part to the shader declarative part.
generateOrthonormalBasis(Vector3f, Vector3f, Vector3f) - Static method in class com.jme3.math.Vector3f
 
generateParallel(Spatial, ExecutorService) - Static method in class com.jme3.util.TangentBinormalGenerator
 
generateShader(String) - Method in class com.jme3.shader.ShaderGenerator
Generate vertex and fragment shaders for the given technique
generateSkyTexture(ColorRGBA, ColorRGBA, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.CombinedTexture
Generates a texture that will be used by the sky spatial.
generateSource(StringBuilder, List<String>, List<VarType>) - Method in class com.jme3.shader.DefineList
 
generateSource(List<String>, List<VarType>) - Method in class com.jme3.shader.DefineList
 
generateStartOfMainSection(StringBuilder, ShaderGenerationInfo, Shader.ShaderType) - Method in class com.jme3.shader.Glsl100ShaderGenerator
generates the start of the shader main section.
generateStartOfMainSection(StringBuilder, ShaderGenerationInfo, Shader.ShaderType) - Method in class com.jme3.shader.Glsl150ShaderGenerator
generates the start of the shader main section.
generateStartOfMainSection(StringBuilder, ShaderGenerationInfo, Shader.ShaderType) - Method in class com.jme3.shader.ShaderGenerator
generates the start of the shader main section.
generateTag() - Method in class com.jme3.export.binary.BinaryExporter
 
generateUniforms(StringBuilder, ShaderGenerationInfo, Shader.ShaderType) - Method in class com.jme3.shader.Glsl100ShaderGenerator
 
generateUniforms(StringBuilder, List<ShaderNodeVariable>) - Method in class com.jme3.shader.Glsl100ShaderGenerator
decalre a list of uniforms
generateUniforms(StringBuilder, ShaderGenerationInfo, Shader.ShaderType) - Method in class com.jme3.shader.ShaderGenerator
generates the uniforms declaration for a shader of the given type.
generateUVCoordinatesFor2DTexture(Mesh, UVCoordinatesGenerator.UVCoordinatesType, UVProjectionGenerator.UVProjectionType, Geometry) - Static method in class com.jme3.scene.plugins.blender.textures.UVCoordinatesGenerator
Generates a UV coordinates for 2D texture.
generateUVCoordinatesFor3DTexture(Mesh, UVCoordinatesGenerator.UVCoordinatesType, int[], Geometry...) - Static method in class com.jme3.scene.plugins.blender.textures.UVCoordinatesGenerator
Generates a UV coordinates for 3D texture.
generateVaryings(StringBuilder, ShaderGenerationInfo, Shader.ShaderType) - Method in class com.jme3.shader.Glsl100ShaderGenerator
 
generateVaryings(StringBuilder, ShaderGenerationInfo, Shader.ShaderType) - Method in class com.jme3.shader.ShaderGenerator
generates the varyings for the given shader type shader.
genNormalLines(Mesh, float) - Static method in class com.jme3.util.TangentBinormalGenerator
 
genTangSpace(MikkTSpaceContext, float) - Static method in class com.jme3.util.mikktspace.MikktspaceTangentGenerator
 
genTangSpaceDefault(MikkTSpaceContext) - Static method in class com.jme3.util.mikktspace.MikktspaceTangentGenerator
 
genTbnLines(Mesh, float) - Static method in class com.jme3.util.TangentBinormalGenerator
 
geom - Variable in class com.jme3.bullet.debug.BulletCharacterDebugControl
 
geom - Variable in class com.jme3.bullet.debug.BulletGhostObjectDebugControl
 
geom - Variable in class com.jme3.bullet.debug.BulletRigidBodyDebugControl
 
geomA - Variable in class com.jme3.bullet.debug.BulletJointDebugControl
 
GeoMap - Class in com.jme3.terrain
Constructs heightfields to be used in Terrain.
GeoMap() - Constructor for class com.jme3.terrain.GeoMap
 
GeoMap(float[], int, int, int) - Constructor for class com.jme3.terrain.GeoMap
 
geomap - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
 
geomB - Variable in class com.jme3.bullet.debug.BulletJointDebugControl
 
Geometry - Class in com.jme3.scene
Geometry defines a leaf node of the scene graph.
Geometry() - Constructor for class com.jme3.scene.Geometry
Serialization only.
Geometry(String) - Constructor for class com.jme3.scene.Geometry
Create a geometry node without any mesh data.
Geometry(String, Mesh) - Constructor for class com.jme3.scene.Geometry
Create a geometry node with mesh data.
GeometryBatchFactory - Class in jme3tools.optimize
 
GeometryBatchFactory() - Constructor for class jme3tools.optimize.GeometryBatchFactory
 
GeometryBatchFactory.AlignOption - Enum in jme3tools.optimize
Options to align the buffers of geometries' meshes of a sub graph
GeometryComparator - Interface in com.jme3.renderer.queue
GeometryComparator is a special version of Comparator that is used to sort geometries for rendering in the RenderQueue.
GeometryGroupNode - Class in com.jme3.scene
An abstract class for implementations that perform grouping of geometries via instancing or batching.
GeometryGroupNode() - Constructor for class com.jme3.scene.GeometryGroupNode
Construct a GeometryGroupNode
GeometryGroupNode(String) - Constructor for class com.jme3.scene.GeometryGroupNode
Construct a GeometryGroupNode
GeometryList - Class in com.jme3.renderer.queue
This class is a special purpose list of Geometry objects for render queuing.
GeometryList(GeometryComparator) - Constructor for class com.jme3.renderer.queue.GeometryList
Initializes the GeometryList to use the given GeometryComparator to use for comparing geometries.
geomIndex - Variable in class com.jme3.scene.plugins.OBJLoader
 
get(int, T) - Method in class com.jme3.animation.CompactArray
returns the object for the given index
get() - Method in class com.jme3.app.AppTask
 
get(long, TimeUnit) - Method in class com.jme3.app.AppTask
 
get(int) - Method in class com.jme3.light.LightList
 
get(int, int) - Method in class com.jme3.math.Matrix3f
get retrieves a value from the matrix at the given position.
get(float[], boolean) - Method in class com.jme3.math.Matrix3f
get(float[]) returns the matrix in row-major or column-major order.
get(float[]) - Method in class com.jme3.math.Matrix4f
get retrieves the values of this object into a float array in row-major order.
get(float[], boolean) - Method in class com.jme3.math.Matrix4f
set retrieves the values of this object into a float array.
get(int, int) - Method in class com.jme3.math.Matrix4f
get retrieves a value from the matrix at the given position.
get(int) - Method in class com.jme3.math.Triangle
get retrieves a point on the triangle denoted by the index supplied.
get(int) - Method in class com.jme3.math.Vector3f
 
get(int) - Method in class com.jme3.math.Vector4f
 
get(int) - Method in class com.jme3.renderer.queue.GeometryList
Returns the element at the given index.
get(int) - Method in class com.jme3.scene.mesh.IndexBuffer
Returns the vertex index for the given index in the index buffer.
get(int) - Method in class com.jme3.scene.mesh.IndexByteBuffer
 
get(int) - Method in class com.jme3.scene.mesh.IndexIntBuffer
 
get(int) - Method in class com.jme3.scene.mesh.IndexShortBuffer
 
get(int) - Method in class com.jme3.scene.mesh.VirtualIndexBuffer
 
get(int) - Method in class com.jme3.scene.mesh.WrappedIndexBuffer
 
get(int) - Method in class com.jme3.scene.plugins.blender.file.DynamicArray
This method returns a value on the specified position.
get(int...) - Method in class com.jme3.scene.plugins.blender.file.DynamicArray
This method returns a value on the specified position in multidimensional array.
get(int) - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
Returns the index at the given position.
get(K) - Method in class com.jme3.terrain.geomipmap.LRUCache
Retrieves an entry from the cache.
The retrieved entry becomes the MRU (most recently used) entry.
get(int) - Method in class com.jme3.util.IntMap
 
get(Object) - Method in class com.jme3.util.ListMap
 
get(int) - Method in class com.jme3.util.SafeArrayList
 
get() - Static method in class com.jme3.util.TempVars
Acquire an instance of the TempVar class.
get1() - Method in class com.jme3.collision.bih.BIHTriangle
 
get1() - Method in class com.jme3.math.AbstractTriangle
 
get1() - Method in class com.jme3.math.Triangle
 
get2() - Method in class com.jme3.collision.bih.BIHTriangle
 
get2() - Method in class com.jme3.math.AbstractTriangle
 
get2() - Method in class com.jme3.math.Triangle
 
get3() - Method in class com.jme3.collision.bih.BIHTriangle
 
get3() - Method in class com.jme3.math.AbstractTriangle
 
get3() - Method in class com.jme3.math.Triangle
 
getA() - Method in class com.jme3.math.Rectangle
getA returns the first point of the rectangle.
getA16() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
 
getA8() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
 
getAccumulatedImpulse() - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
 
getAccuracy() - Method in class com.jme3.bullet.PhysicsSpace
get the current accuracy of the physics computation
getAction(MotionEvent) - Method in class com.jme3.input.android.AndroidTouchInput
 
getActions() - Method in class com.jme3.scene.plugins.blender.BlenderContext
 
getActiveTechnique() - Method in class com.jme3.material.Material
Returns the currently active technique.
getActualNumInstances() - Method in class com.jme3.scene.instancing.InstancedGeometry
 
getAdditionalRenderState() - Method in class com.jme3.material.Material
Acquire the additional render state to apply for this material.
getAddress() - Method in class com.jme3.network.base.DefaultServer.Connection
 
getAddress() - Method in interface com.jme3.network.HostedConnection
Returns the transport specific remote address of this connection as a string.
getAddress() - Method in interface com.jme3.network.kernel.Endpoint
Returns the transport specific remote address of this endpoint as a string.
getAddress() - Method in class com.jme3.network.kernel.tcp.NioEndpoint
 
getAddress() - Method in class com.jme3.network.kernel.udp.UdpEndpoint
 
getAdjacentEdges(Integer) - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
 
getAdjacentFaces(Integer) - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
 
getAdjacentFaces(Edge) - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
 
getAirAbsorbGainHf() - Method in class com.jme3.audio.Environment
 
getALErrorMessage(int) - Static method in class com.jme3.audio.openal.ALUtil
 
getAlignment() - Method in class com.jme3.font.BitmapText
 
getAlignment() - Method in class com.jme3.scene.control.BillboardControl
Returns the alignment this Billboard is set too.
getAll() - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
 
getAll() - Method in class com.jme3.terrain.geomipmap.LRUCache
Returns a Collection that contains a copy of all cache entries.
getAllConstraints() - Method in class com.jme3.scene.plugins.blender.BlenderContext
 
getAllDefines() - Method in class com.jme3.material.Technique
Deprecated.
Preset defines are precompiled into TechniqueDef.getShaderPrologue(), whereas dynamic defines are available via #getParamDefines().
getAllInstanceData() - Method in class com.jme3.scene.instancing.InstancedGeometry
 
getAllKeyFrames() - Method in class com.jme3.cinematic.TimeLine
 
getAllTerrainPatches(List<TerrainPatch>) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Retrieve all Terrain Patches from all children and store them in the 'holder' list
getAllTerrainPatchesWithTranslation(Map<TerrainPatch, Vector3f>, Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
getAlpha() - Method in class com.jme3.font.BitmapText
 
getAlpha() - Method in class com.jme3.math.ColorRGBA
Retrieves the alpha component value of this ColorRGBA.
getAlphaBits() - Method in class com.jme3.system.AppSettings
Android Only Get the number of alpha bits for the surface view to use.
getAlphaFallOff() - Method in class com.jme3.material.RenderState
Deprecated. 
getAlphaFunc() - Method in class com.jme3.material.RenderState
Deprecated. 
getAlteredOmas() - Method in class com.jme3.scene.plugins.blender.constraints.Constraint
 
getAlteredOmas() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
 
getAmbientColor(LightList, boolean, ColorRGBA) - Static method in class com.jme3.material.logic.DefaultTechniqueDefLogic
 
getAmount() - Method in class com.jme3.font.Kerning
 
getAmplitude() - Method in class com.jme3.terrain.noise.fractal.FractalSum
 
getAndroidAxes() - Method in class com.jme3.input.android.AndroidJoystickJoyInput14.AndroidJoystick
 
getAngle() - Method in class com.jme3.math.Vector2f
getAngle returns (in radians) the angle represented by this Vector2f as expressed by a conversion from rectangular coordinates (xy) to polar coordinates (r, theta).
getAngularDamping() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
getAngularFactor() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
getAngularFactor(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
getAngularSleepingThreshold() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
getAngularVelocity() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Get the current angular velocity of this PhysicsRigidBody
getAngularVelocity(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Get the current angular velocity of this PhysicsRigidBody
getAnim(String) - Method in class com.jme3.animation.AnimControl
Retrieve an animation from the list of animations.
getAnimationCurveNodes() - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimLayer
 
getAnimationLength(String) - Method in class com.jme3.animation.AnimControl
Returns the length of the given named animation.
getAnimationMatchMethod() - Method in class com.jme3.asset.BlenderKey
 
getAnimationName() - Method in class com.jme3.animation.AnimChannel
 
getAnimationNames() - Method in class com.jme3.animation.AnimControl
 
getAnimations(Long) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method returns the animation data for the specified owner.
getAnimations() - Method in class com.jme3.scene.plugins.fbx.SceneKey
 
getAnimationTime() - Method in class com.jme3.scene.plugins.blender.animations.BlenderAction
 
getAnimMaxTime() - Method in class com.jme3.animation.AnimChannel
 
getAnisotropicFilter() - Method in class com.jme3.texture.Texture
 
getAnisotropy() - Method in class com.jme3.asset.TextureKey
 
getAppendableNameSpace(ShaderNodeVariable) - Method in class com.jme3.shader.Glsl100ShaderGenerator
returns the name space to append for a variable.
getApplet(Application) - Static method in class com.jme3.app.AppletHarness
 
getApplication() - Method in class com.jme3.app.state.AppStateManager
Returns the Application to which this AppStateManager belongs.
getApplication() - Method in class com.jme3.app.state.BaseAppState
 
getAppliedImpulse() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getAppliedImpulse() - Method in class com.jme3.bullet.joints.PhysicsJoint
 
getAppliedImpulseLateral1() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getAppliedImpulseLateral2() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getAppProfiler() - Method in interface com.jme3.app.Application
Returns the current AppProfiler hook, or null if none is set.
getAppProfiler() - Method in class com.jme3.app.LegacyApplication
Returns the current AppProfiler hook, or null if none is set.
getArguments() - Method in class com.jme3.network.service.rpc.msg.RpcCallMessage
 
getArmatureObjectOMA() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
 
getArray() - Method in class com.jme3.util.SafeArrayList
Returns a current snapshot of this List's backing array that is guaranteed not to change through further List manipulation.
getAssetKey() - Method in class com.jme3.audio.android.AndroidAudioData
 
getAssetLoaderKeys() - Method in class com.jme3.scene.AssetLinkNode
 
getAssetManager() - Method in interface com.jme3.app.Application
 
getAssetManager() - Method in class com.jme3.app.LegacyApplication
 
getAssetManager() - Method in class com.jme3.export.binary.BinaryImporter
 
getAssetManager() - Method in interface com.jme3.export.JmeImporter
 
getAssetManager() - Method in class com.jme3.export.xml.XMLImporter
 
getAssetManager() - Method in class com.jme3.material.MaterialDef
Returns the AssetManager passed in the constructor.
getAssetManager() - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method returns the asset manager.
getAssetName() - Method in class com.jme3.material.Material
Returns the asset key name of the asset from which this material was loaded.
getAssetName() - Method in class com.jme3.material.MaterialDef
Returns the asset key name of the asset from which this material definition was loaded.
getAssetPath() - Method in class com.jme3.terrain.geomipmap.grid.AssetTileLoader
 
getAssetRootPath() - Method in class com.jme3.asset.BlenderKey
Deprecated.
getAsSrgb() - Method in class com.jme3.math.ColorRGBA
Get the color in sRGB color space as a ColorRGBA.
getAtlasTexture(String) - Method in class jme3tools.optimize.TextureAtlas
Creates a new atlas texture for the given map name.
getAtlasTile(Texture) - Method in class jme3tools.optimize.TextureAtlas
Get the TextureAtlasTile for the given Texture
getAttachmentsNode(String) - Method in class com.jme3.animation.SkeletonControl
 
getAttribute(String) - Method in class com.jme3.network.base.DefaultServer.Connection
 
getAttribute(String) - Method in interface com.jme3.network.HostedConnection
Retrieves a previosly stored session attribute or null if no such attribute exists.
getAttribute(VertexBuffer.Type) - Method in class com.jme3.shader.Shader
 
getAttributeName() - Method in class com.jme3.network.util.SessionDataDelegator
Returns the attribute name that will be used to look up the delegate object.
getAttributes() - Method in class com.jme3.material.ShaderGenerationInfo
 
getAudio() - Method in class com.jme3.animation.AudioTrack
 
getAudioData() - Method in class com.jme3.audio.AudioNode
 
getAudioData() - Method in interface com.jme3.audio.AudioSource
 
getAudioNode() - Method in class com.jme3.cinematic.events.SoundEvent
Returns the underlying audion node of this sound track
getAudioRenderer() - Method in interface com.jme3.app.Application
 
getAudioRenderer() - Method in class com.jme3.app.LegacyApplication
 
getAudioRenderer() - Static method in class com.jme3.audio.AudioContext
 
getAudioRenderer() - Method in class com.jme3.system.AppSettings
Get the audio renderer
getAudioRendererType() - Static method in class com.jme3.system.android.JmeAndroidSystem
 
getAutoHost() - Method in class com.jme3.network.service.AbstractHostedConnectionService
Returns true if this service automatically attaches hosting capabilities to new connections.
getAutoHost() - Method in class com.jme3.network.service.rmi.RmiHostedService
Returns true if RMI hosting is automatically started for all new connections.
getAverage() - Method in class jme3test.network.MovingAverage
Deprecated.
 
getAxes() - Method in class com.jme3.input.AbstractJoystick
Returns a read-only list of all joystick axes for this Joystick.
getAxes() - Method in interface com.jme3.input.Joystick
Returns a read-only list of all joystick axes for this Joystick.
getAxis() - Method in class com.jme3.bullet.collision.shapes.CapsuleCollisionShape
 
getAxis() - Method in class com.jme3.bullet.collision.shapes.CylinderCollisionShape
 
getAxis(String) - Method in class com.jme3.input.AbstractJoystick
 
getAxis(int) - Method in class com.jme3.input.android.AndroidJoystickJoyInput14.AndroidJoystick
 
getAxis() - Method in class com.jme3.input.event.JoyAxisEvent
Returns the JoystickAxis that triggered this event.
getAxis(String) - Method in interface com.jme3.input.Joystick
Returns the JoystickAxis with the specified logical ID.
getAxisCount() - Method in class com.jme3.input.AbstractJoystick
Returns the number of axes on this joystick.
getAxisCount() - Method in interface com.jme3.input.Joystick
Returns the number of axes on this joystick.
getAxisDeadZone() - Method in class com.jme3.input.InputManager
Returns the deadzone for joystick axes.
getAxisId() - Method in class com.jme3.input.controls.JoyAxisTrigger
 
getAxisId() - Method in class com.jme3.input.controls.JoyButtonTrigger
 
getAxisId() - Method in class com.jme3.input.DefaultJoystickAxis
Returns the axisId of this joystick axis.
getAxisId() - Method in interface com.jme3.input.JoystickAxis
Returns the unique axisId of this joystick axis within a given InputManager context.
getAxisIndex() - Method in class com.jme3.input.event.JoyAxisEvent
Returns the joystick axis index.
getAxisSamples() - Method in class com.jme3.scene.shape.Cylinder
 
getAxle() - Method in class com.jme3.bullet.objects.VehicleWheel
 
getB() - Method in class com.jme3.math.Rectangle
getB returns the second point of the rectangle.
getB16() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
 
getB8() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
 
getBackgroundColor() - Method in class com.jme3.renderer.ViewPort
Returns the background color of this ViewPort
getBackStencilDepthFailOperation() - Method in class com.jme3.material.RenderState
Retrieve the back depth test fail operation.
getBackStencilDepthPassOperation() - Method in class com.jme3.material.RenderState
Retrieve the back depth test pass operation.
getBackStencilFunction() - Method in class com.jme3.material.RenderState
Retrieve the back stencil function.
getBackStencilStencilFailOperation() - Method in class com.jme3.material.RenderState
Retrieve the back stencil fail operation.
getBase() - Method in class com.jme3.font.BitmapCharacterSet
 
getBaseInstanceCount() - Method in class com.jme3.scene.VertexBuffer
Returns the number of 'instances' in this VertexBuffer.
getBaseMaterialName() - Method in class com.jme3.scene.plugins.ogre.matext.MaterialExtension
 
getBasis() - Method in class com.jme3.terrain.noise.basis.FilteredBasis
 
getBasisFunctionDegree() - Method in class com.jme3.math.Spline
This method returns NURBS' spline basis function degree.
getBasisUFunctionDegree() - Method in class com.jme3.scene.shape.Surface
This method returns the degree of basis U function.
getBasisVFunctionDegree() - Method in class com.jme3.scene.shape.Surface
This method returns the degree of basis V function.
getBatchHint() - Method in class com.jme3.scene.Spatial
 
getBezierP1toP2Length(Vector3f, Vector3f, Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Compute the length on a Bezier spline between control points 1 and 2.
getBias() - Method in class com.jme3.post.ssao.SSAOFilter
Return the bias
see SSAOFilter.setBias(float bias)
getBinding() - Method in class com.jme3.shader.Uniform
 
getBindInverseTransform() - Method in class com.jme3.animation.Bone
 
getBindPosition() - Method in class com.jme3.animation.Bone
Returns the bind position expressed in local space (relative to the parent bone).
getBindRotation() - Method in class com.jme3.animation.Bone
Returns the bind rotation expressed in local space (relative to the parent bone).
getBindScale() - Method in class com.jme3.animation.Bone
Returns the bind scale expressed in local space (relative to the parent bone).
getBitsPerPixel() - Method in class com.jme3.system.AppSettings
Get the bits per pixel
getBitsPerPixel() - Method in enum com.jme3.texture.Image.Format
 
getBitsPerSample() - Method in class com.jme3.audio.AudioData
 
getBlackUnshadedMaterial(BlenderContext) - Method in class com.jme3.scene.plugins.blender.meshes.MeshHelper
Returns the black unshaded material.
getBlendEquation() - Method in class com.jme3.material.RenderState
Retrieve the blend equation.
getBlendEquationAlpha() - Method in class com.jme3.material.RenderState
Retrieve the blend equation used for the alpha component.
getBlenderContext() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
 
getBlenderKey() - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method returns the blender key.
getBlenderVersion() - Method in class com.jme3.scene.plugins.blender.BlenderContext
 
getBlendMode() - Method in class com.jme3.material.RenderState
Retrieve the blend mode.
getBlockPosition() - Method in class com.jme3.scene.plugins.blender.file.FileBlockHeader
This method returns the start position of the data block in the blend file stream.
getBlocks() - Method in class com.jme3.scene.plugins.blender.BlenderContext
 
getBloomIntensity() - Method in class com.jme3.post.filters.BloomFilter
returns the bloom intensity
getBlue() - Method in class com.jme3.math.ColorRGBA
Retrieves the blue component value of this ColorRGBA.
getBlurScale() - Method in class com.jme3.post.filters.BloomFilter
returns the blur scale
getBlurScale() - Method in class com.jme3.post.filters.DepthOfFieldFilter
returns the blur scale
getBlurStart() - Method in class com.jme3.post.filters.LightScatteringFilter
returns the blur start of the scattering see LightScatteringFilter.setBlurStart(float blurStart)
getBlurWidth() - Method in class com.jme3.post.filters.LightScatteringFilter
getBodyA() - Method in class com.jme3.bullet.joints.PhysicsJoint
 
getBodyB() - Method in class com.jme3.bullet.joints.PhysicsJoint
 
getBone(int) - Method in class com.jme3.animation.Skeleton
return a bone for the given index
getBone(String) - Method in class com.jme3.animation.Skeleton
returns the bone with the given name
getBone(String) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
getBone() - Method in class com.jme3.bullet.control.KinematicRagdollControl.PhysicsBoneLink
 
getBone() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
 
getBoneByName(Long, String) - Method in class com.jme3.scene.plugins.blender.BlenderContext
Returns bone by given name.
getBoneContext(Long) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method returns the bone context for the given bone old memory address.
getBoneContext(Bone) - Method in class com.jme3.scene.plugins.blender.BlenderContext
Returns bone context for the given bone.
getBoneCount() - Method in class com.jme3.animation.Skeleton
returns the number of bones of this skeleton
getBoneEnvelope() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
 
getBoneIndex(Bone) - Method in class com.jme3.animation.Skeleton
returns the bone index of the given bone
getBoneIndex(String) - Method in class com.jme3.animation.Skeleton
returns the bone index of the bone that has the given name
getBoneIndices(Bone, Skeleton, Set<String>) - Static method in class com.jme3.bullet.control.ragdoll.RagdollUtils
 
getBoneMatrixInModelSpace() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
 
getBoneOma() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
 
getBoneRigidBody(String) - Method in class com.jme3.bullet.control.KinematicRagdollControl
return the rigidBody associated to the given bone
getBoolean(int) - Method in class com.jme3.shader.DefineList
 
getBoolean(String) - Method in class com.jme3.system.AppSettings
Get a boolean from the settings.
getBottomLod() - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
getBounce() - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
getBound() - Method in class com.jme3.scene.Mesh
Returns the BoundingVolume of this Mesh.
getBoundingBox(Geometry...) - Static method in class com.jme3.scene.plugins.blender.textures.UVCoordinatesGenerator
This method returns the bounding box of the given geometries.
getBoundUniforms() - Method in class com.jme3.shader.Shader
 
getBroadphaseType() - Method in class com.jme3.bullet.PhysicsSpace
 
getBuffer(VertexBuffer.Type) - Method in class com.jme3.scene.Mesh
Get the VertexBuffer stored on this mesh with the given type.
getBuffer() - Method in class com.jme3.scene.mesh.IndexBuffer
Returns the underlying data-type specific Buffer.
getBuffer() - Method in class com.jme3.scene.mesh.IndexByteBuffer
 
getBuffer() - Method in class com.jme3.scene.mesh.IndexIntBuffer
 
getBuffer() - Method in class com.jme3.scene.mesh.IndexShortBuffer
 
getBuffer() - Method in class com.jme3.scene.mesh.VirtualIndexBuffer
 
getBuffer() - Method in class com.jme3.scene.mesh.WrappedIndexBuffer
 
getBuffer(float, float, float, int) - Method in class com.jme3.terrain.noise.basis.FilteredBasis
 
getBuffer(float, float, float, int) - Method in interface com.jme3.terrain.noise.Basis
 
getBuffer(float, float, float, int) - Method in class com.jme3.terrain.noise.basis.Noise
 
getBuffer() - Method in class com.jme3.util.SafeArrayList
 
getBufferList() - Method in class com.jme3.scene.Mesh
Returns a list of all vertex buffers on this Mesh.
getBuffers() - Method in class com.jme3.scene.Mesh
Returns a map of all vertex buffers on this Mesh.
getBufferType() - Method in class com.jme3.scene.VertexBuffer
 
getBuildInfo() - Method in class com.jme3.system.JmeSystemDelegate
 
getButton(String) - Method in class com.jme3.input.AbstractJoystick
 
getButton(int) - Method in class com.jme3.input.android.AndroidJoystickJoyInput14.AndroidJoystick
 
getButton() - Method in class com.jme3.input.event.JoyButtonEvent
Returns the JoystickButton that triggered this event.
getButton(String) - Method in interface com.jme3.input.Joystick
Returns the JoystickButton with the specified logical ID.
getButtonCount() - Method in class com.jme3.input.AbstractJoystick
Returns the number of buttons on this joystick.
getButtonCount() - Method in class com.jme3.input.awt.AwtMouseInput
 
getButtonCount() - Method in class com.jme3.input.dummy.DummyMouseInput
 
getButtonCount() - Method in class com.jme3.input.jogl.NewtMouseInput
 
getButtonCount() - Method in interface com.jme3.input.Joystick
Returns the number of buttons on this joystick.
getButtonCount() - Method in class com.jme3.input.lwjgl.GlfwMouseInput
 
getButtonCount() - Method in class com.jme3.input.lwjgl.LwjglMouseInput
 
getButtonCount() - Method in interface com.jme3.input.MouseInput
Returns the number of buttons the mouse has.
getButtonId() - Method in class com.jme3.input.DefaultJoystickButton
Returns the unique buttonId of this joystick axis within a given InputManager context.
getButtonId() - Method in interface com.jme3.input.JoystickButton
Returns the unique buttonId of this joystick axis within a given InputManager context.
getButtonIndex() - Method in class com.jme3.input.event.JoyButtonEvent
The button index.
getButtonIndex() - Method in class com.jme3.input.event.MouseButtonEvent
Returns the mouse button index.
getButtons() - Method in class com.jme3.input.AbstractJoystick
Returns a read-only list of all joystick buttons for this Joystick.
getButtons() - Method in interface com.jme3.input.Joystick
Returns a read-only list of all joystick buttons for this Joystick.
getByteContent(InputStream) - Static method in class com.jme3.export.binary.ByteUtils
Takes an InputStream and returns the complete byte content of it
getC() - Method in class com.jme3.math.Rectangle
getC returns the third point of the rectangle.
getCacheType() - Method in class com.jme3.asset.AssetKey
 
getCacheType() - Method in class com.jme3.asset.FilterKey
 
getCacheType() - Method in class com.jme3.asset.MaterialKey
 
getCacheType() - Method in class com.jme3.asset.ModelKey
 
getCacheType() - Method in class com.jme3.asset.ShaderNodeDefinitionKey
 
getCacheType() - Method in class com.jme3.asset.TextureKey
 
getCacheType() - Method in class com.jme3.audio.AudioKey
 
getCacheType() - Method in class com.jme3.scene.plugins.fbx.ContentTextureKey
 
getCallable() - Method in class com.jme3.app.AppTask
 
getCallType() - Method in class com.jme3.network.service.rmi.MethodInfo
 
getCallType(Method) - Static method in class com.jme3.network.service.rmi.MethodInfo
 
getCamCell(Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
Get the location in cell-coordinates of the specified location.
getCamera() - Method in interface com.jme3.app.Application
 
getCamera() - Method in class com.jme3.app.FlyCamAppState
 
getCamera() - Method in class com.jme3.app.LegacyApplication
 
getCamera(String) - Method in class com.jme3.cinematic.Cinematic
returns a cameraNode given its name
getCamera() - Method in class com.jme3.renderer.ViewPort
Returns the camera which renders the attached scenes.
getCamera() - Method in class com.jme3.scene.CameraNode
 
getCamera() - Method in class com.jme3.scene.control.CameraControl
 
getCanvas() - Method in interface com.jme3.system.JmeCanvasContext
 
getCanvas() - Method in class com.jme3.system.jogl.JoglCanvas
 
getCanvas() - Method in class com.jme3.system.jogl.JoglNewtCanvas
 
getCanvas() - Method in class com.jme3.system.lwjgl.LwjglCanvas
 
getCaps() - Method in class com.jme3.renderer.opengl.GLRenderer
 
getCaps() - Method in interface com.jme3.renderer.Renderer
Get the capabilities of the renderer.
getCaps() - Method in class com.jme3.system.NullRenderer
 
getCapsule(Savable) - Method in class com.jme3.export.binary.BinaryExporter
 
getCapsule(Savable) - Method in class com.jme3.export.binary.BinaryImporter
 
getCapsule(Savable) - Method in interface com.jme3.export.JmeExporter
Returns the OutputCapsule for the given savable object.
getCapsule(Savable) - Method in interface com.jme3.export.JmeImporter
 
getCapsule(Savable) - Method in class com.jme3.export.xml.XMLExporter
 
getCapsule(Savable) - Method in class com.jme3.export.xml.XMLImporter
 
getCapsule(Savable) - Method in class com.jme3.material.plugin.export.material.J3MExporter
 
getCapsule(Savable) - Method in class com.jme3.material.plugin.export.material.J3MRenderStateOutputCapsule
 
getCapsule(Savable) - Method in class com.jme3.material.plugin.export.material.J3MRootOutputCapsule
 
getCardinality(String, String) - Static method in class com.jme3.shader.ShaderUtils
return the cardinality of a type and a swizzle example : vec4 cardinality is 4 float cardinality is 1 vec4.xyz cardinality is 3.
getCastTime() - Method in class jme3test.input.combomoves.ComboMove
 
getCatmullRomP1toP2Length(Vector3f, Vector3f, Vector3f, Vector3f, float, float, float) - Static method in class com.jme3.math.FastMath
Compute the length of a Catmull–Rom spline between control points 1 and 2
getCausticsIntensity() - Method in class com.jme3.water.WaterFilter
get the intensity of caustics under water
getCcdMotionThreshold() - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
getCcdMotionThreshold() - Method in class com.jme3.bullet.objects.PhysicsGhostObject
 
getCcdMotionThreshold() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
getCcdSquareMotionThreshold() - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
getCcdSquareMotionThreshold() - Method in class com.jme3.bullet.objects.PhysicsGhostObject
 
getCcdSquareMotionThreshold() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
getCcdSweptSphereRadius() - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
getCcdSweptSphereRadius() - Method in class com.jme3.bullet.objects.PhysicsGhostObject
 
getCcdSweptSphereRadius() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
getCenter() - Method in class com.jme3.bounding.BoundingVolume
 
getCenter(Vector3f) - Method in class com.jme3.bounding.BoundingVolume
 
getCenter() - Method in class com.jme3.collision.bih.BIHTriangle
 
getCenter() - Method in class com.jme3.effect.shapes.EmitterSphereShape
 
getCenter() - Method in class com.jme3.math.Ring
getCenter returns the center of the ring.
getCenter() - Method in class com.jme3.math.Triangle
obtains the center point of this triangle (average of the three triangles)
getCenter() - Method in class com.jme3.scene.shape.AbstractBox
Get the center point of this box.
getCenter() - Method in class com.jme3.scene.shape.Dome
 
getCenter() - Method in class com.jme3.water.WaterFilter
returns the center of this effect
getCenterLocation(TerrainPatch) - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
 
getCenterLocation(TerrainPatch) - Method in class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
 
getCentre() - Method in class jme3tools.navigation.MapModel2D
Returns the Position centre of the map
getCentre() - Method in class jme3tools.navigation.MapModel3D
Returns the Position centre of the map.
getCentreWu() - Method in class jme3tools.navigation.MapModel3D
Returns the WU (x,y,z) centre of the map.
getChannel(int) - Method in class com.jme3.animation.AnimControl
Return the animation channel at the given index.
getChannel() - Method in class com.jme3.audio.AudioNode
Do not use.
getChannel() - Method in interface com.jme3.audio.AudioSource
Do not use.
getChannel(KernelAdapter) - Method in class com.jme3.network.base.DefaultServer
 
getChannel() - Method in class com.jme3.network.service.rpc.msg.RpcCallMessage
 
getChannels() - Method in class com.jme3.audio.AudioData
 
getChar() - Method in class com.jme3.font.BitmapCharacter
 
getCharacter(int) - Method in class com.jme3.font.BitmapCharacterSet
 
getCharacter(int, int) - Method in class com.jme3.font.BitmapCharacterSet
 
getCharacterAdvance(char, char, float) - Method in class com.jme3.font.BitmapFont
 
getCharacterAdvance(char, char, float) - Method in class com.jme3.niftygui.RenderFontJme
Return the width of the given character including kerning information.
getCharacterList() - Method in class com.jme3.bullet.PhysicsSpace
 
getCharacters() - Method in class com.jme3.input.event.TouchEvent
 
getCharSet() - Method in class com.jme3.font.BitmapFont
 
getChasingSensitivity() - Method in class com.jme3.input.ChaseCamera
returns the chasing sensitivity
getCheckPlane() - Method in class com.jme3.bounding.BoundingVolume
Grabs the checkplane we should check first.
getChild(int) - Method in class com.jme3.scene.Node
getChild returns a child at a given index.
getChild(String) - Method in class com.jme3.scene.Node
getChild returns the first child found with exactly the given name (case sensitive.) This method does a depth first recursive search of all descendants of this node, it will return the first spatial found with a matching name.
getChildById(String) - Method in class com.jme3.scene.plugins.fbx.file.FbxElement
 
getChildIndex(Spatial) - Method in class com.jme3.scene.Node
getChildIndex returns the index of the given spatial in this node's list of children.
getChildren() - Method in class com.jme3.animation.Bone
Returns all the children bones of this bone.
getChildren() - Method in class com.jme3.bullet.collision.shapes.CompoundCollisionShape
 
getChildren() - Method in class com.jme3.scene.Node
Returns all children to this node.
getChildren() - Method in class com.jme3.scene.plugins.fbx.node.FbxNode
 
getChunk(BinaryIdContentPair) - Method in class com.jme3.export.binary.BinaryExporter
 
getCinematicEvents() - Method in class com.jme3.cinematic.KeyFrame
 
getCircleSamples() - Method in class com.jme3.scene.shape.Torus
 
getClassInfo(Class) - Method in class com.jme3.network.service.rmi.ClassInfoRegistry
 
getClassLoaders() - Method in interface com.jme3.asset.AssetManager
Retrieve the list of registered ClassLoaders that are used for loading classes from asset files.
getClassLoaders() - Method in class com.jme3.asset.DesktopAssetManager
 
getClassName() - Method in class com.jme3.scene.plugins.fbx.obj.FbxObject
 
getClient() - Method in class com.jme3.network.service.AbstractClientService
Returns the client for this client service or null if the service is not yet attached.
getClient() - Method in class com.jme3.network.service.ClientServiceManager
Returns the network Client associated with this ClientServiceManager.
getCloneFunction(Class<T>) - Method in class com.jme3.util.clone.Cloner
Returns a previously registered clone function for the specified type or null if there is no custom clone function for the type.
getClosestCollision() - Method in class com.jme3.collision.CollisionResults
 
getClosestPoint(Vector3f, Vector3f) - Method in class com.jme3.math.Plane
 
getClosestPoint(Vector3f) - Method in class com.jme3.math.Plane
 
getCode() - Method in class com.jme3.scene.plugins.blender.file.FileBlockHeader
This method returns the code of this data block.
getCollideWithGroups() - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
Gets the bitmask of collision groups that this object collides with.
getCollision(int) - Method in class com.jme3.collision.CollisionResults
 
getCollisionDirect(int) - Method in class com.jme3.collision.CollisionResults
Internal use only.
getCollisionGroup() - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
Returns the collision group for this collision shape
getCollisionLocation(Vector3f) - Method in class com.jme3.bullet.objects.VehicleWheel
returns the location where the wheel collides with the ground (world space)
getCollisionLocation() - Method in class com.jme3.bullet.objects.VehicleWheel
returns the location where the wheel collides with the ground (world space)
getCollisionNormal(Vector3f) - Method in class com.jme3.bullet.objects.VehicleWheel
returns the normal where the wheel collides with the ground (world space)
getCollisionNormal() - Method in class com.jme3.bullet.objects.VehicleWheel
returns the normal where the wheel collides with the ground (world space)
getCollisionObject() - Method in class com.jme3.bullet.collision.PhysicsRayTestResult
 
getCollisionObject() - Method in class com.jme3.bullet.collision.PhysicsSweepTestResult
 
getCollisionShape() - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
 
getColor() - Method in class com.jme3.font.BitmapText
 
getColor() - Method in class com.jme3.light.Light
Returns the color of the light.
getColor() - Method in class com.jme3.post.filters.ColorOverlayFilter
returns the color
getColorArray() - Method in class com.jme3.math.ColorRGBA
getColorArray retrieves the color values of this ColorRGBA as a four element float array in the order: r,g,b,a.
getColorArray(float[]) - Method in class com.jme3.math.ColorRGBA
Stores the current r,g,b,a values into the given array.
getColorBuffer(int) - Method in class com.jme3.texture.FrameBuffer
 
getColorBuffer() - Method in class com.jme3.texture.FrameBuffer
 
getColorExtinction() - Method in class com.jme3.water.WaterFilter
Returns the color exctinction vector of the water
getColorInfluenceLine() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns current influence of image colors on lines
getColorInfluencePaper() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns current influence of image colors on paper background
getColorSpace() - Method in class com.jme3.material.MatParamTexture
 
getColorSpace() - Method in class com.jme3.texture.Image
Specifies that this image is an SRGB image and therefore must undergo an sRGB -> linear RGB color conversion prior to being read by a shader and with the Renderer.setLinearizeSrgbImages(boolean) option is enabled.
getColumn(int) - Method in class com.jme3.math.Matrix3f
getColumn returns one of three columns specified by the parameter.
getColumn(int, Vector3f) - Method in class com.jme3.math.Matrix3f
getColumn returns one of three columns specified by the parameter.
getColumn(int) - Method in class com.jme3.math.Matrix4f
getColumn returns one of three columns specified by the parameter.
getColumn(int, float[]) - Method in class com.jme3.math.Matrix4f
getColumn returns one of three columns specified by the parameter.
getCombinedFriction() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getCombinedRestitution() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getCombinedTransform(Vector3f, Quaternion) - Method in class com.jme3.animation.Bone
Returns the local transform of this bone combined with the given position and rotation
getCompactIndex(int) - Method in class com.jme3.animation.CompactArray
returns the corresponding index in the compact array
getCompactObjectSize() - Method in class com.jme3.animation.CompactArray
 
getComparator() - Method in class com.jme3.renderer.queue.GeometryList
Returns the GeometryComparator that this Geometry list uses for sorting.
getComponentSize() - Method in enum com.jme3.scene.VertexBuffer.Format
Returns the size in bytes of this data type.
getCompositeTexture() - Method in class com.jme3.post.filters.ComposeFilter
 
getCondition() - Method in class com.jme3.shader.ShaderNode
 
getCondition() - Method in class com.jme3.shader.ShaderNodeVariable
 
getCondition() - Method in class com.jme3.shader.VariableMapping
 
getConnection(int) - Method in class com.jme3.network.base.DefaultServer
 
getConnection(Endpoint) - Method in class com.jme3.network.base.DefaultServer
 
getConnection(Endpoint) - Method in class com.jme3.network.base.KernelAdapter
 
getConnection(int) - Method in interface com.jme3.network.Server
Retrieves a hosted connection by ID.
getConnections() - Method in class com.jme3.network.base.DefaultServer
 
getConnections() - Method in interface com.jme3.network.Server
Retrieves a read-only collection of all currently connected connections.
getConstant() - Method in class com.jme3.math.Plane
getConstant returns the constant of the plane.
getConstraints(Long) - Method in class com.jme3.scene.plugins.blender.BlenderContext
Returns constraints applied to the feature of the given OMA.
getConstraintTypeName() - Method in class com.jme3.scene.plugins.blender.constraints.Constraint
 
getConstraintTypeName() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
 
getConstraintTypeName() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionIK
 
getConstraintTypeName() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionMaintainVolume
 
getConstraintTypeName() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionTransLike
 
getContactNormal() - Method in class com.jme3.collision.CollisionResult
 
getContactPoint() - Method in class com.jme3.collision.CollisionResult
 
getContent() - Method in class com.jme3.scene.plugins.fbx.ContentTextureKey
 
getContents() - Method in class com.jme3.util.blockparser.Statement
 
getContext() - Method in interface com.jme3.app.Application
 
getContext() - Method in class com.jme3.app.LegacyApplication
 
getControl() - Method in class com.jme3.animation.AnimChannel
Returns the parent control of this AnimChannel.
getControl(Class<T>) - Method in class com.jme3.scene.Spatial
Returns the first control that is an instance of the given class, or null if no such control exists.
getControl(int) - Method in class com.jme3.scene.Spatial
Returns the control at the given index in the list.
getControlDir() - Method in class com.jme3.scene.CameraNode
 
getControlDir() - Method in class com.jme3.scene.control.CameraControl
 
getControlDir() - Method in class com.jme3.scene.control.LightControl
 
getControlDir() - Method in class com.jme3.scene.LightNode
 
getControlledNode(Skeleton) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method returns the armature node that is defined for the skeleton.
getControllerId() - Method in class com.jme3.bullet.objects.PhysicsCharacter
used internally
getControlPoints() - Method in class com.jme3.math.Spline
returns this spline control points
getControlPoints() - Method in class com.jme3.scene.plugins.blender.curves.BezierCurve
This method returns a list of control points for this curve.
getControlPoints() - Method in class com.jme3.scene.shape.Surface
 
getCoordinates() - Method in class jme3test.games.WorldOfInception.InceptionLevel
 
getCount() - Method in class com.jme3.scene.plugins.blender.file.FileBlockHeader
This data returns the number of structure stored in the data block after this header.
getCount() - Method in class com.jme3.terrain.geomipmap.LODGeomap.VerboseBuffer
 
getCount() - Method in class jme3test.android.DemoLaunchAdapter
 
getCourse() - Method in class jme3tools.navigation.RLSailing
 
getCourses() - Method in class jme3tools.navigation.GCSailing
 
getCrease() - Method in class com.jme3.scene.plugins.blender.meshes.Edge
 
getCrossPoint(Edge) - Method in class com.jme3.scene.plugins.blender.meshes.Edge
The method computes the crossing pint of this edge and another edge.
getCrossPoint(Edge, boolean, boolean) - Method in class com.jme3.scene.plugins.blender.meshes.Edge
The method computes the crossing pint of this edge and another edge.
getCullHint() - Method in class com.jme3.scene.Spatial
 
getCurrentCamera() - Method in class com.jme3.renderer.RenderManager
Returns the camera currently used for rendering.
getCurrentCell() - Method in class com.jme3.terrain.geomipmap.TerrainGrid
 
getCurrentIndexes() - Method in class com.jme3.scene.plugins.blender.meshes.Face
 
getCurrentLevel() - Method in class jme3test.games.WorldOfInception.InceptionLevel
 
getCurrentScaleAmount() - Method in class jme3test.games.WorldOfInception.InceptionLevel
 
getCurrentValue() - Method in class com.jme3.cinematic.events.MotionEvent
this method is meant to be called by the motion path only
getCurrentVehicleSpeedKmHour() - Method in class com.jme3.bullet.objects.PhysicsVehicle
Get the current speed of the vehicle in km/h
getCurrentVolume() - Method in class com.jme3.audio.android.AndroidAudioData
 
getCurrentWayPoint() - Method in class com.jme3.cinematic.events.MotionEvent
this method is meant to be called by the motion path only
getCursorPosition() - Method in class com.jme3.input.InputManager
Returns the current cursor position.
getCurves() - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurveNode
 
getCurveTension() - Method in class com.jme3.cinematic.MotionPath
Returns the curve tension
getCurveTension() - Method in class com.jme3.math.Spline
returns the curve tension
getCurveType(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.animations.AnimationHelper
This method returns the type of the ipo curve.
getDamping() - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
getDamping() - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
 
getDamping() - Method in class com.jme3.bullet.joints.Point2PointJoint
 
getDampingDirAng() - Method in class com.jme3.bullet.joints.SliderJoint
 
getDampingDirLin() - Method in class com.jme3.bullet.joints.SliderJoint
 
getDampingLimAng() - Method in class com.jme3.bullet.joints.SliderJoint
 
getDampingLimLin() - Method in class com.jme3.bullet.joints.SliderJoint
 
getDampingOrthoAng() - Method in class com.jme3.bullet.joints.SliderJoint
 
getDampingOrthoLin() - Method in class com.jme3.bullet.joints.SliderJoint
 
getData() - Method in class com.jme3.audio.AudioBuffer
 
getData() - Method in class com.jme3.network.kernel.Envelope
 
getData(int[]) - Method in class com.jme3.renderer.Statistics
Retrieves the statistics data into the given array.
getData() - Method in class com.jme3.scene.VertexBuffer
Returns the raw internal data buffer used by this VertexBuffer.
getData() - Method in class com.jme3.texture.Image
getData returns the data for this image.
getData(int) - Method in class com.jme3.texture.Image
getData returns the data for this image.
getDataReadOnly() - Method in class com.jme3.scene.VertexBuffer
Returns a safe read-only version of this VertexBuffer's data.
getDataType() - Method in class com.jme3.audio.android.AndroidAudioData
 
getDataType() - Method in class com.jme3.audio.AudioBuffer
 
getDataType() - Method in class com.jme3.audio.AudioData
 
getDataType() - Method in class com.jme3.audio.AudioStream
 
getDeadZone() - Method in class com.jme3.input.DefaultJoystickAxis
Returns the suggested dead zone for this axis.
getDeadZone() - Method in interface com.jme3.input.JoystickAxis
Returns the suggested dead zone for this axis.
getDebugMesh(CollisionShape) - Static method in class com.jme3.bullet.util.DebugShapeFactory
 
getDebugShape(CollisionShape) - Static method in class com.jme3.bullet.util.DebugShapeFactory
Creates a debug shape from the given collision shape.
getDebugString() - Method in class jme3test.input.combomoves.ComboMoveExecution
 
getDecayHFRatio() - Method in class com.jme3.audio.Environment
 
getDecayTime() - Method in class com.jme3.audio.Environment
 
getDeepWaterColor() - Method in class com.jme3.water.WaterFilter
returns the deep water color
getDef() - Method in class com.jme3.material.Technique
Returns the technique definition that is implemented by this technique instance.
getDefaultMaterial() - Method in class com.jme3.asset.BlenderKey
This method returns the default material.
getDefaultMaterial() - Method in class com.jme3.scene.plugins.blender.BlenderContext
This metod returns the default material.
getDefaultPassDepthFormat() - Method in class com.jme3.post.Filter
returns the default pass depth format
getDefaultPassTextureFormat() - Method in class com.jme3.post.Filter
returns the default pass texture format default is Image.Format.RGB111110F
getDefineIdType(int) - Method in class com.jme3.material.TechniqueDef
Get the type of a particular define.
getDefineNames() - Method in class com.jme3.material.TechniqueDef
Get the names of all defines declared on this technique definition.
getDefines() - Method in class com.jme3.shader.Shader.ShaderSource
 
getDefineTypes() - Method in class com.jme3.material.TechniqueDef
Get the types of all defines declared on this technique definition.
getDefinition() - Method in class com.jme3.shader.ShaderNode
returns the definition
getDeltaRotation() - Method in class com.jme3.bullet.objects.VehicleWheel
returns how many degrees the wheel has turned since the last physics step.
getDeltaRotation(long, int) - Method in class com.jme3.bullet.objects.VehicleWheel
 
getDeltaScaleSpan() - Method in class com.jme3.input.event.TouchEvent
 
getDeltaWheel() - Method in class com.jme3.input.event.MouseMotionEvent
The change in wheel rotation.
getDeltaX() - Method in class com.jme3.input.event.TouchEvent
 
getDeltaY() - Method in class com.jme3.input.event.TouchEvent
 
getDensity() - Method in class com.jme3.audio.Environment
 
getDepth() - Method in class com.jme3.texture.Image
getDepth returns the depth of this image (for 3d images).
getDepthBits() - Method in class com.jme3.system.AppSettings
Get the number of depth bits
getDepthBuffer() - Method in class com.jme3.texture.FrameBuffer
 
getDepthFunc() - Method in class com.jme3.material.RenderState
Retrieve the depth comparison function
getDepthSensitivity() - Method in class com.jme3.post.filters.CartoonEdgeFilter
Return the depth sensitivity
for more details see CartoonEdgeFilter.setDepthSensitivity(float depthSensitivity)
getDepthTexture() - Method in class com.jme3.post.Filter.Pass
 
getDepthTexture() - Method in class com.jme3.post.FilterPostProcessor
For internal use only
returns the depth texture of the scene
getDepthThreshold() - Method in class com.jme3.post.filters.CartoonEdgeFilter
returns the depth threshold
for more details see CartoonEdgeFilter.setDepthThreshold(float depthThreshold)
getDescription() - Method in class jme3test.android.DemoLaunchEntry
 
getDiffusion() - Method in class com.jme3.audio.Environment
 
getDirection() - Method in class com.jme3.audio.AudioNode
 
getDirection() - Method in interface com.jme3.audio.AudioSource
 
getDirection() - Method in class com.jme3.audio.Listener
 
getDirection() - Method in class com.jme3.bullet.objects.VehicleWheel
 
getDirection() - Method in class com.jme3.cinematic.events.MotionEvent
returns the direction the spatial is moving
getDirection() - Method in class com.jme3.light.DirectionalLight
Returns the direction vector of the light.
getDirection() - Method in class com.jme3.light.SpotLight
 
getDirection() - Method in class com.jme3.math.Line
getDirection returns the direction of the line.
getDirection() - Method in class com.jme3.math.LineSegment
 
getDirection() - Method in class com.jme3.math.Ray
getDirection retrieves the direction vector of the ray.
getDirection() - Method in class com.jme3.renderer.Camera
getDirection retrieves the direction vector the camera is facing.
getDirection(Vector3f) - Method in class com.jme3.renderer.Camera
getDirection retrieves the direction vector the camera is facing.
getDirection() - Method in class com.jme3.shadow.BasicShadowRenderer
Deprecated.
returns the light direction used for this processor
getDirection() - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
returns the light direction used by the processor
getDirection() - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
returns the light direction used by the processor
getDirectionType() - Method in class com.jme3.cinematic.events.MotionEvent
returns the direction type of the target
getDirectMemoryCount() - Static method in class com.jme3.util.MemoryUtils
 
getDirectMemoryTotalCapacity() - Static method in class com.jme3.util.MemoryUtils
 
getDirectMemoryUsage() - Static method in class com.jme3.util.MemoryUtils
 
getDisplayPicture() - Method in class com.jme3.shadow.BasicShadowRenderer
Deprecated.
debug only
getDistance() - Method in class com.jme3.collision.CollisionResult
 
getDistance() - Method in class jme3tools.navigation.NavCalculator
Getter method for the distance between two points
getDistance1() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getDistanceFromRoot() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
 
getDistancesNM() - Method in class jme3tools.navigation.GCSailing
 
getDistanceToTarget() - Method in class com.jme3.input.ChaseCamera
return the current distance from the camera to the target
getDistNM() - Method in class jme3tools.navigation.RLSailing
 
getDistortionMix() - Method in class com.jme3.water.SimpleWaterProcessor
returns how the normal and dudv map are mixed to create the wave effect, default = 0.5
getDistortionScale() - Method in class com.jme3.water.SimpleWaterProcessor
returns the scale of distortion by the normal map, default = 0.2
getDistTolerance() - Method in class com.jme3.scene.control.LodControl
Returns the distance tolerance for changing LOD.
getDnaBlockData() - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method returns the dna block data.
getDoc() - Method in class com.jme3.export.xml.DOMOutputCapsule
 
getDocumentation() - Method in class com.jme3.shader.ShaderNodeDefinition
 
getDoubleArray(FbxElement) - Static method in class com.jme3.scene.plugins.fbx.mesh.FbxMeshUtil
 
getDownQuad(TerrainQuad) - Method in interface com.jme3.terrain.geomipmap.NeighbourFinder
Get the TerrainQuad below the supplied 'center' quad.
getDownRotateOnCloseViewOnly() - Method in class com.jme3.input.ChaseCamera
 
getDownSamplingFactor() - Method in class com.jme3.post.filters.BloomFilter
returns the downSampling factor
form more details see BloomFilter.setDownSamplingFactor(float downSamplingFactor)
getDryFilter() - Method in class com.jme3.audio.AudioNode
 
getDryFilter() - Method in interface com.jme3.audio.AudioSource
 
getDuckedFactor() - Method in class com.jme3.bullet.control.BetterCharacterControl
Gets the height multiplication factor for ducking.
getDuration() - Method in class com.jme3.audio.android.AndroidAudioData
 
getDuration() - Method in class com.jme3.audio.AudioBuffer
 
getDuration() - Method in class com.jme3.audio.AudioData
 
getDuration() - Method in class com.jme3.audio.AudioStream
 
getDuration() - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Returns the actual duration of the animtion (initialDuration/speed)
getDuration() - Method in interface com.jme3.cinematic.events.CinematicEvent
Returns the actual duration of the animation
getDuration() - Method in class com.jme3.post.filters.FadeFilter
returns the duration of the effect
getDuration() - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimStack
 
getDuration() - Method in class com.jme3.scene.plugins.fbx.anim.FbxToJmeTrack
 
getDX() - Method in class com.jme3.input.event.MouseMotionEvent
The change in X coordinate
getDY() - Method in class com.jme3.input.event.MouseMotionEvent
The change in Y coordinate
getDynamicDefines() - Method in class com.jme3.material.Technique
Get the DefineList for dynamic defines.
getEdgeColor() - Method in class com.jme3.post.filters.CartoonEdgeFilter
returns the edge color
getEdgeFilteringMode() - Method in class com.jme3.shadow.AbstractShadowFilter
returns the the edge filtering mode
getEdgeFilteringMode() - Method in class com.jme3.shadow.AbstractShadowRenderer
returns the edge filtering mode
getEdgeIntensity() - Method in class com.jme3.post.filters.CartoonEdgeFilter
returns the edge intensity
for more details see CartoonEdgeFilter.setEdgeIntensity(float edgeIntensity)
getEdges() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
 
getEdgesThickness() - Method in class com.jme3.shadow.AbstractShadowFilter
returns the edges thickness
getEdgesThickness() - Method in class com.jme3.shadow.AbstractShadowRenderer
returns the edges thickness
getEdgesThickness() - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
returns the edges thickness
getEdgesThickness() - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
returns the edges thickness
getEdgeWidth() - Method in class com.jme3.post.filters.CartoonEdgeFilter
returns the width of the edges
getEffect() - Method in class com.jme3.terrain.noise.filter.SmoothFilter
 
getEfficentData() - Method in class com.jme3.texture.Image
Deprecated.
This feature is no longer used by the engine
getEigenValue(int) - Method in class com.jme3.math.Eigen3f
 
getEigenValues() - Method in class com.jme3.math.Eigen3f
 
getEigenVector(int) - Method in class com.jme3.math.Eigen3f
 
getEigenVectors() - Method in class com.jme3.math.Eigen3f
 
getElementClass() - Method in class com.jme3.animation.CompactArray
 
getElementClass() - Method in class com.jme3.animation.CompactQuaternionArray
 
getElementClass() - Method in class com.jme3.animation.CompactVector3Array
 
getElementComponent(int, int) - Method in class com.jme3.scene.VertexBuffer
Get the component inside an element.
getElementLengths() - Method in class com.jme3.scene.Mesh
Get the element lengths for Mesh.Mode.Hybrid mesh mode.
getEmitter() - Method in class com.jme3.animation.EffectTrack
 
getEnableMotor() - Method in class com.jme3.bullet.joints.HingeJoint
 
getEnd() - Method in class com.jme3.scene.shape.Line
 
getEndColor() - Method in class com.jme3.effect.ParticleEmitter
Get the end color of the particles spawned.
getEndpoint() - Method in class com.jme3.network.kernel.EndpointEvent
 
getEndpoint(SocketAddress, boolean) - Method in class com.jme3.network.kernel.udp.UdpKernel
 
getEndSize() - Method in class com.jme3.effect.ParticleEmitter
Get the end size of the particles spawned.
getEntry(int) - Method in class com.jme3.util.ListMap
 
getERP() - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
getError() - Method in class com.jme3.network.service.rpc.msg.RpcResponseMessage
 
getEvent(int, PhysicsCollisionObject, PhysicsCollisionObject, long) - Method in class com.jme3.bullet.collision.PhysicsCollisionEventFactory
 
getEventData(String, Object) - Method in class com.jme3.cinematic.Cinematic
used internally return and event data
getEventDispatchImpulseThreshold() - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
getExactSerializer(Class) - Static method in class com.jme3.network.serializing.Serializer
 
getExactSerializerRegistration(Class) - Static method in class com.jme3.network.serializing.Serializer
 
getExplosionRadius() - Method in class jme3test.bullet.BombControl
 
getExposedObject(String, Class<T>, boolean) - Method in class com.jme3.network.rmi.ObjectStore
 
getExposureCutOff() - Method in class com.jme3.post.filters.BloomFilter
returns the exposure cutoff
for more details see BloomFilter.setExposureCutOff(float exposureCutOff)
getExposurePower() - Method in class com.jme3.post.filters.BloomFilter
returns the exposure power
form more details see BloomFilter.setExposurePower(float exposurePower)
getExtension(String) - Static method in class com.jme3.asset.AssetKey
 
getExtension() - Method in class com.jme3.asset.AssetKey
 
getExtension() - Method in class com.jme3.asset.GeneratedTextureKey
 
getExtension() - Method in enum com.jme3.shader.Shader.ShaderType
 
getExtent(Vector3f) - Method in class com.jme3.bounding.BoundingBox
Query extent.
getExtent() - Method in class com.jme3.math.LineSegment
 
getExtractionFolder() - Static method in class com.jme3.system.NativeLibraryLoader
Returns the folder where native libraries will be extracted.
getExtreme(int, boolean) - Method in class com.jme3.collision.bih.BIHTriangle
 
getFace() - Method in class com.jme3.texture.FrameBuffer.RenderBuffer
 
getFaceCullMode() - Method in class com.jme3.asset.BlenderKey
This method returns the face cull mode.
getFaceCullMode() - Method in class com.jme3.material.RenderState
Retrieve the face cull mode.
getFaceNormal() - Method in class com.jme3.effect.ParticleEmitter
Get the normal which particles are facing.
getFaces() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
 
getFallSpeed() - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
getFarthestCollision() - Method in class com.jme3.collision.CollisionResults
 
getFaultShape() - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
getFaultType() - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
getFbxProperties() - Method in class com.jme3.scene.plugins.fbx.file.FbxElement
 
getFeaturesToLoad() - Method in class com.jme3.asset.BlenderKey
Deprecated.
getFieldFullName(int) - Method in class com.jme3.scene.plugins.blender.file.Structure
This method returns the full field name of the given index.
getFieldsAmount() - Method in class com.jme3.scene.plugins.blender.file.Structure
This method returns the amount of fields for the current structure.
getFieldType(int) - Method in class com.jme3.scene.plugins.blender.file.Structure
This method returns the field type of the given index.
getFieldValue(String) - Method in class com.jme3.scene.plugins.blender.file.Structure
This method returns the value of the filed with a given name.
getFieldValue(String, Object) - Method in class com.jme3.scene.plugins.blender.file.Structure
This method returns the value of the filed with a given name.
getFile() - Method in class com.jme3.app.state.VideoRecorderAppState
 
getFileBlock(Long) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method returns the block header of a given memory address.
getFileBlocks(FileBlockHeader.BlockCode) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method returns a list of file blocks' headers of a specified code.
getFillValue() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns line/paper color ratio for blobs
getFilter(Class<T>) - Method in class com.jme3.post.FilterPostProcessor
returns the first filter in the list assignable form the given type
getFilterIterator() - Method in class com.jme3.post.FilterPostProcessor
 
getFilterList() - Method in class com.jme3.post.FilterPostProcessor
returns an unmodifiable version of the filter list.
getFilterTexture() - Method in class com.jme3.post.FilterPostProcessor
For internal use only
returns the rendered texture of the scene
getFinalHeight() - Method in class com.jme3.bullet.control.BetterCharacterControl
Gets the scaled height.
getFinalRadius() - Method in class com.jme3.bullet.control.BetterCharacterControl
Gets the scaled radius.
getFirstIndex() - Method in class com.jme3.scene.plugins.blender.meshes.Edge
 
getFirstVertex() - Method in class com.jme3.scene.plugins.blender.meshes.Edge
 
getFlatFieldValue(String) - Method in class com.jme3.scene.plugins.blender.file.Structure
This method returns the value of the filed with a given name.
getFloat(int) - Method in class com.jme3.shader.DefineList
 
getFloat(String) - Method in class com.jme3.system.AppSettings
Get a float from the settings.
getFloatArray(FloatBuffer) - Static method in class com.jme3.util.BufferUtils
Create a new float[] array and populate it with the given FloatBuffer's contents.
getFloatBuffer(VertexBuffer.Type) - Method in class com.jme3.scene.Mesh
Get the VertexBuffer data stored on this mesh in float format.
getFlyByCamera() - Method in class com.jme3.app.SimpleApplication
Retrieves flyCam
getFoamExistence() - Method in class com.jme3.water.WaterFilter
returns the foam existance vector
getFoamHardness() - Method in class com.jme3.water.WaterFilter
returns the foam hardness
getFoamIntensity() - Method in class com.jme3.water.WaterFilter
returns the foam intensity
getFocusDistance() - Method in class com.jme3.post.filters.DepthOfFieldFilter
returns the focus distance
getFocusRange() - Method in class com.jme3.post.filters.DepthOfFieldFilter
returns the focus range
getFogColor() - Method in class com.jme3.post.filters.FogFilter
returns the fog color
getFogDensity() - Method in class com.jme3.post.filters.FogFilter
returns the fog density
getFogDistance() - Method in class com.jme3.post.filters.FogFilter
returns the fog distance
getFolder(String) - Static method in class com.jme3.asset.AssetKey
 
getFolder() - Method in class com.jme3.asset.AssetKey
 
getFolder() - Method in class com.jme3.asset.GeneratedTextureKey
 
getFont() - Method in class com.jme3.font.BitmapText
 
getFont() - Method in class com.jme3.niftygui.RenderFontJme
 
getForcedMatParams() - Method in class com.jme3.renderer.RenderManager
Get the forced material parameters applied to rendered geometries.
getForcedRenderState() - Method in class com.jme3.material.TechniqueDef
 
getForcedRenderState() - Method in class com.jme3.renderer.RenderManager
Returns the forced render state previously set with RenderManager.setForcedRenderState(com.jme3.material.RenderState).
getForcedTechnique() - Method in class com.jme3.renderer.RenderManager
Returns the forced technique name set.
getForceFactor() - Method in class jme3test.bullet.BombControl
 
getFormat() - Method in class com.jme3.scene.VertexBuffer
 
getFormat() - Method in class com.jme3.texture.FrameBuffer.RenderBuffer
 
getFormat() - Method in class com.jme3.texture.Image
getFormat returns the image format for this image.
getFormatsForCaps(EnumSet<Caps>) - Static method in class com.jme3.renderer.opengl.GLImageFormats
Generates a list of supported texture formats.
getFormattedExpression() - Method in class com.jme3.material.plugins.ConditionParser
 
getFormatVersion() - Method in class com.jme3.export.binary.BinaryImporter
 
getFormatVersion() - Method in interface com.jme3.export.JmeImporter
Returns the version number written in the header of the J3O/XML file.
getFormatVersion() - Method in class com.jme3.export.xml.XMLImporter
 
getForwardVector(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Get the current forward vector of the vehicle in world coordinates
getFps() - Method in class com.jme3.asset.BlenderKey
This method returns frames per second amount.
getFpsText() - Method in class com.jme3.app.StatsAppState
 
getFragmentGlobals() - Method in class com.jme3.material.ShaderGenerationInfo
 
getFragmentShaderLanguage() - Method in class com.jme3.material.TechniqueDef
Returns the language of the fragment shader used in this technique.
getFragmentShaderName() - Method in class com.jme3.material.TechniqueDef
Returns the name of the fragment shader used by the technique, or null if no fragment shader is specified.
getFragmentUniforms() - Method in class com.jme3.material.ShaderGenerationInfo
 
getFrameBufferSamplePositions(FrameBuffer) - Method in class com.jme3.renderer.opengl.GLRenderer
 
getFrameCount() - Method in class com.jme3.app.BasicProfiler
 
getFrameCount() - Method in class com.jme3.app.BasicProfilerState
 
getFrameRate() - Method in class com.jme3.app.state.VideoRecorderAppState.IsoTimer
 
getFrameRate() - Method in class com.jme3.system.AppSettings
Get the framerate.
getFrameRate() - Method in class com.jme3.system.lwjgl.LwjglSmoothingTimer
getFrameRate returns the current frame rate since the last call to update.
getFrameRate() - Method in class com.jme3.system.lwjgl.LwjglTimer
getFrameRate returns the current frame rate since the last call to update.
getFrameRate() - Method in class com.jme3.system.NanoTimer
 
getFrameRate() - Method in class com.jme3.system.Timer
Returns the "calls per second".
getFreeTouchEvent() - Method in class com.jme3.input.android.AndroidTouchInput
 
getFreeTouchEvent() - Method in class com.jme3.input.ios.IosInputHandler
 
getFrequency() - Method in class com.jme3.system.AppSettings
Get the frequency
getFrequency() - Method in class com.jme3.terrain.noise.fractal.FractalSum
 
getFriction() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
getFrictionSlip() - Method in class com.jme3.bullet.objects.PhysicsVehicle
 
getFrictionSlip() - Method in class com.jme3.bullet.objects.VehicleWheel
 
getFromCache(AssetKey<T>) - Method in interface com.jme3.asset.AssetManager
Retrieve an asset from the asset cache.
getFromCache(AssetKey<T>) - Method in interface com.jme3.asset.cache.AssetCache
Retrieves an asset from the cache.
getFromCache(AssetKey<T>) - Method in class com.jme3.asset.cache.SimpleAssetCache
 
getFromCache(AssetKey<T>) - Method in class com.jme3.asset.cache.WeakRefAssetCache
 
getFromCache(AssetKey<T>) - Method in class com.jme3.asset.cache.WeakRefCloneAssetCache
 
getFromCache(AssetKey<T>) - Method in class com.jme3.asset.DesktopAssetManager
 
getFrontStencilDepthFailOperation() - Method in class com.jme3.material.RenderState
Retrieve the front depth test fail operation.
getFrontStencilDepthPassOperation() - Method in class com.jme3.material.RenderState
Retrieve the front depth test pass operation.
getFrontStencilFunction() - Method in class com.jme3.material.RenderState
Retrieve the front stencil function.
getFrontStencilStencilFailOperation() - Method in class com.jme3.material.RenderState
Retrieve the front stencil fail operation.
getFrustumBottom() - Method in class com.jme3.renderer.Camera
getFrustumBottom returns the value of the bottom frustum plane.
getFrustumFar() - Method in class com.jme3.renderer.Camera
getFrustumFar gets the value of the far frustum plane.
getFrustumLeft() - Method in class com.jme3.renderer.Camera
getFrustumLeft gets the value of the left frustum plane.
getFrustumNear() - Method in class com.jme3.renderer.Camera
getFrustumNear gets the value of the near frustum plane.
getFrustumRight() - Method in class com.jme3.renderer.Camera
getFrustumRight gets the value of the right frustum plane.
getFrustumTop() - Method in class com.jme3.renderer.Camera
getFrustumTop gets the value of the top frustum plane.
getFullClassName() - Method in class com.jme3.scene.plugins.fbx.obj.FbxObject
 
getFullName() - Static method in class com.jme3.system.JmeSystem
 
getFullName() - Method in class com.jme3.system.JmeSystemDelegate
 
getFullscreenDisplayMode(int, int, int, int) - Method in class com.jme3.system.lwjgl.LwjglDisplay
 
getG16() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
 
getG8() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
 
getGain() - Method in class com.jme3.audio.Environment
 
getGainHf() - Method in class com.jme3.audio.Environment
 
getGameName() - Method in class com.jme3.network.base.DefaultClient
 
getGameName() - Method in class com.jme3.network.base.DefaultServer
 
getGameName() - Method in interface com.jme3.network.Client
Returns the 'game name' for servers to which this client should be able to connect.
getGameName() - Method in class com.jme3.network.message.ClientRegistrationMessage
 
getGameName() - Method in interface com.jme3.network.Server
Returns the 'game name' for this server.
getGamma() - Method in class com.jme3.post.filters.GammaCorrectionFilter
 
getGamma() - Method in class com.jme3.post.filters.PosterizationFilter
Returns current gamma value
getGeneratedTexturePPU() - Method in class com.jme3.asset.BlenderKey
 
getGeometries() - Method in class com.jme3.scene.instancing.InstancedGeometry
 
getGeometriesInCamFrustum(GeometryList, Camera, GeometryList) - Static method in class com.jme3.shadow.ShadowUtil
Populates the outputGeometryList with the geometry of the inputGeomtryList that are in the frustum of the given camera
getGeometriesInCamFrustum(Spatial, Camera, RenderQueue.ShadowMode, GeometryList) - Static method in class com.jme3.shadow.ShadowUtil
Populates the outputGeometryList with the rootScene children geometries that are in the frustum of the given camera
getGeometriesInLightRadius(GeometryList, Camera[], GeometryList) - Static method in class com.jme3.shadow.ShadowUtil
Populates the outputGeometryList with the geometry of the inputGeomtryList that are in the radius of a light.
getGeometry() - Method in class com.jme3.collision.CollisionResult
 
getGeometry() - Method in class com.jme3.scene.BatchNode.Batch
 
getGeometryComparator(RenderQueue.Bucket) - Method in class com.jme3.renderer.queue.RenderQueue
Returns the current GeometryComparator used by the specified bucket, one of Gui, Opaque, Sky, Transparent, or Translucent.
getGeometryStartIndex(Geometry) - Static method in class com.jme3.scene.GeometryGroupNode
 
getGestureDetector() - Method in class com.jme3.input.android.AndroidTouchInput
 
getGhostObjectList() - Method in class com.jme3.bullet.PhysicsSpace
 
getGlobalTransform() - Method in class com.jme3.scene.plugins.fbx.misc.FbxGlobalSettings
 
getGlobalUserInstanceData() - Method in class com.jme3.scene.instancing.InstancedGeometry
Global user specified per-instance data.
getGlslType() - Method in enum com.jme3.shader.UniformBinding
 
getGlslType() - Method in enum com.jme3.shader.VarType
 
getGraphScale() - Method in class com.jme3.app.BasicProfilerState
 
getGravity() - Method in class com.jme3.bullet.control.BetterCharacterControl
Get the current gravity of the character.
getGravity(Vector3f) - Method in class com.jme3.bullet.control.BetterCharacterControl
Get the current gravity of the character.
getGravity() - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
getGravity() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
getGravity(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
getGravity(Vector3f) - Method in class com.jme3.bullet.PhysicsSpace
 
getGravity() - Method in class com.jme3.effect.ParticleEmitter
Get the gravity vector.
getGreen() - Method in class com.jme3.math.ColorRGBA
Retrieves the green component value of this ColorRGBA.
getGridLocation() - Method in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
 
getGridOrigin() - Method in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
 
getGridSpacing() - Method in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
 
getGridTileLoader() - Method in class com.jme3.terrain.geomipmap.TerrainGrid
 
getGridTriangles(float, float) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Get the triangles at the specified grid point.
getGridTrianglesAtPoint(float, float, Vector3f, Vector3f) - Method in class com.jme3.terrain.geomipmap.LODGeomap
Get the two triangles that make up the grid section at the specified point, translated to world coordinates.
getGridTrianglesAtPoint(float, float) - Method in class com.jme3.terrain.geomipmap.LODGeomap
Get the two triangles that make up the grid section at the specified point.
getGroundObject() - Method in class com.jme3.bullet.objects.VehicleWheel
returns the object this wheel is in contact with or null if no contact
getGuiNode() - Method in class com.jme3.app.SimpleApplication
Retrieves guiNode
getGuiViewPort() - Method in interface com.jme3.app.Application
 
getGuiViewPort() - Method in class com.jme3.app.LegacyApplication
 
getHalfExtents() - Method in class com.jme3.bullet.collision.shapes.BoxCollisionShape
 
getHalfExtents() - Method in class com.jme3.bullet.collision.shapes.CylinderCollisionShape
 
getHeight() - Method in class com.jme3.app.StatsView
 
getHeight() - Method in class com.jme3.bullet.collision.shapes.CapsuleCollisionShape
 
getHeight() - Method in class com.jme3.bullet.collision.shapes.ConeCollisionShape
 
getHeight() - Method in class com.jme3.cursors.plugins.JmeCursor
Queries the cursor's height.
getHeight() - Method in class com.jme3.font.BitmapCharacter
 
getHeight() - Method in class com.jme3.font.BitmapCharacterSet
 
getHeight() - Method in class com.jme3.font.BitmapText
 
getHeight() - Method in class com.jme3.niftygui.JmeBatchRenderBackend
 
getHeight() - Method in class com.jme3.niftygui.RenderDeviceJme
 
getHeight() - Method in class com.jme3.niftygui.RenderFontJme
get font height.
getHeight() - Method in class com.jme3.niftygui.RenderImageJme
 
getHeight() - Method in class com.jme3.renderer.Camera
 
getHeight() - Method in class com.jme3.scene.shape.Cylinder
 
getHeight() - Method in class com.jme3.scene.shape.Quad
 
getHeight() - Method in class com.jme3.system.AppSettings
Get the height
getHeight() - Method in class com.jme3.terrain.GeoMap
Returns the height of this Geomap
getHeight(int, int, float, float) - Method in class com.jme3.terrain.geomipmap.LODGeomap
Get the two triangles that make up the grid section at the specified point.
getHeight(int, int, float, float) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
getHeight(Vector2f) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Get the interpolated height of the terrain at the specified point.
getHeight(int, int, float, float) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
getHeight(Vector2f) - Method in interface com.jme3.terrain.Terrain
Get the real-world height of the terrain at the specified X-Z coorindate.
getHeight() - Method in class com.jme3.texture.FrameBuffer
 
getHeight() - Method in class com.jme3.texture.image.DefaultImageRaster
 
getHeight() - Method in class com.jme3.texture.Image
getHeight returns the height of this image.
getHeight() - Method in class com.jme3.texture.image.ImageRaster
Returns the pixel height of the underlying image.
getHeight() - Method in class com.jme3.texture.image.MipMapImageRaster
 
getHeight() - Method in class jme3tools.optimize.TextureAtlas.TextureAtlasTile
 
getHeightArray() - Method in class com.jme3.terrain.GeoMap
 
getHeightMap() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
getHeightMap() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
getHeightMap() - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
getHeightMap returns the entire grid of height data.
getHeightMap() - Method in interface com.jme3.terrain.heightmap.HeightMap
getHeightMap returns the entire grid of height data.
getHeightMap() - Method in interface com.jme3.terrain.Terrain
Get the heightmap of the entire terrain.
getHeightMapAt(Vector3f) - Method in interface com.jme3.terrain.heightmap.HeightMapGrid
Deprecated.
 
getHeightmapHeight(int, int) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
 
getHeightmapHeight(float, float) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
getHeightmapHeight(Vector2f) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
getHeightmapHeight(int, int) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
This will just get the heightmap value at the supplied point, not an interpolated (actual) height value.
getHeightmapHeight(Vector2f) - Method in interface com.jme3.terrain.Terrain
Get the heightmap height at the specified X-Z coordinate.
getHelper(Class<?>) - Method in class com.jme3.scene.plugins.blender.BlenderContext
 
getHighFreqVolume() - Method in class com.jme3.audio.LowPassFilter
 
getHighLife() - Method in class com.jme3.effect.ParticleEmitter
Get the high value of life.
getHiLimit() - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
getHingeAngle() - Method in class com.jme3.bullet.joints.HingeJoint
 
getHitFraction() - Method in class com.jme3.bullet.collision.PhysicsRayTestResult
 
getHitFraction() - Method in class com.jme3.bullet.collision.PhysicsSweepTestResult
 
getHitNormalLocal() - Method in class com.jme3.bullet.collision.PhysicsRayTestResult
 
getHitNormalLocal() - Method in class com.jme3.bullet.collision.PhysicsSweepTestResult
 
getHorizontalRotation() - Method in class com.jme3.input.ChaseCamera
returns the current horizontal rotation around the target in radians
getIcons() - Method in class com.jme3.system.AppSettings
Get the icon array
getId() - Method in class com.jme3.audio.AudioStream
 
getId(int) - Method in class com.jme3.audio.AudioStream
 
getId() - Method in enum com.jme3.light.Light.Type
Returns an index for the light type
getId() - Method in class com.jme3.network.base.DefaultClient
 
getId() - Method in class com.jme3.network.base.DefaultServer.Connection
 
getId() - Method in interface com.jme3.network.Client
Returns a unique ID for this client within the remote server or -1 if this client isn't fully connected to the server.
getId() - Method in interface com.jme3.network.HostedConnection
Returns the server-unique ID for this client.
getId() - Method in interface com.jme3.network.kernel.Endpoint
Returns an ID that is unique for this endpoint within its Kernel instance.
getId() - Method in class com.jme3.network.kernel.tcp.NioEndpoint
 
getId() - Method in class com.jme3.network.kernel.udp.UdpEndpoint
 
getId() - Method in class com.jme3.network.message.ChannelInfoMessage
 
getId() - Method in class com.jme3.network.message.ClientRegistrationMessage
 
getId() - Method in class com.jme3.network.serializing.SerializerRegistration
Get the ID.
getId() - Method in class com.jme3.network.service.rmi.ClassInfo
 
getId() - Method in class com.jme3.network.service.rmi.MethodInfo
 
getId() - Method in class com.jme3.scene.Mesh
Returns the mesh's VAO ID.
getId() - Method in class com.jme3.scene.plugins.fbx.obj.FbxObject
 
getId() - Method in class com.jme3.texture.FrameBuffer.RenderBuffer
Do not use.
getId() - Method in class com.jme3.util.NativeObject
 
getIds() - Method in class com.jme3.audio.AudioStream
 
getIkRotSpeed() - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
getIkStretch() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
 
getIKThreshold() - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
getImage() - Method in class com.jme3.texture.Texture
getImage returns the image data that makes up this texture.
getImageDataFromImage(BufferedImage) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
getImageFormat(Image.Format, boolean) - Static method in class com.jme3.renderer.jogl.TextureUtil
 
getImageFormat() - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator
 
getImageFormatWithError(Image.Format, boolean) - Static method in class com.jme3.renderer.jogl.TextureUtil
 
getImageRaster() - Method in class com.jme3.terrain.heightmap.ImageBasedHeightMap
 
getImagesData() - Method in class com.jme3.cursors.plugins.JmeCursor
Queries the cursor's images' data.
getImagesDelay() - Method in class com.jme3.cursors.plugins.JmeCursor
Queries the cursor's delay for each frame.
getImagesX() - Method in class com.jme3.effect.ParticleEmitter
Get the number of images along the X axis (width).
getImagesY() - Method in class com.jme3.effect.ParticleEmitter
Get the number of images along the Y axis (height).
getImpulseClamp() - Method in class com.jme3.bullet.joints.Point2PointJoint
 
getIndent(int) - Method in class com.jme3.util.blockparser.Statement
 
getIndex(T...) - Method in class com.jme3.animation.CompactArray
retrun an array of indices for the given objects
getIndex() - Method in class com.jme3.cinematic.KeyFrame
 
getIndex() - Method in class com.jme3.math.Triangle
obtains an index that this triangle represents if it is contained in a OBBTree.
getIndex() - Method in class com.jme3.scene.plugins.blender.meshes.Point
 
getIndex0() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getIndex1() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getIndexBuffer() - Method in class com.jme3.scene.Mesh
Get the index buffer for this mesh.
getIndexes() - Method in class com.jme3.scene.plugins.blender.meshes.Face
 
getIndicesAsList() - Method in class com.jme3.scene.Mesh
Acquires an index buffer that will read the vertices on the mesh as a list.
getInfluencedNodeProperties() - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurveNode
 
getInitialDuration() - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Returns the initial duration of the animation at speed = 1 in seconds.
getInitialDuration() - Method in interface com.jme3.cinematic.events.CinematicEvent
returns the initial duration of the animation at speed = 1 in seconds.
getInitializing() - Method in class com.jme3.app.state.AppStateManager
 
getInitialVelocity() - Method in class com.jme3.effect.influencers.DefaultParticleInfluencer
 
getInitialVelocity() - Method in class com.jme3.effect.influencers.EmptyParticleInfluencer
 
getInitialVelocity() - Method in interface com.jme3.effect.influencers.ParticleInfluencer
This method returns the initial velocity.
getInitialVelocity() - Method in class com.jme3.effect.ParticleEmitter
Deprecated.
Use ParticleEmitter.getParticleInfluencer().getInitialVelocity() instead.
getInnerAngle() - Method in class com.jme3.audio.AudioNode
 
getInnerAngle() - Method in interface com.jme3.audio.AudioSource
 
getInnerRadius() - Method in class com.jme3.math.Ring
getInnerRadius returns the ring's inner radius.
getInnerRadius() - Method in class com.jme3.scene.shape.Torus
 
getInputManager() - Method in interface com.jme3.app.Application
 
getInputManager() - Method in class com.jme3.app.LegacyApplication
 
getInputManager() - Method in class com.jme3.input.AbstractJoystick
 
getInputMapping() - Method in class com.jme3.shader.ShaderNode
return a list of VariableMapping representing the input mappings of this node
getInputs() - Method in class com.jme3.shader.ShaderNodeDefinition
 
getInputStream() - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method returns the input stream of the blend file.
getInputTimeNanos() - Method in class com.jme3.input.android.AndroidJoyInput
 
getInputTimeNanos() - Method in class com.jme3.input.android.AndroidTouchInput
 
getInputTimeNanos() - Method in class com.jme3.input.awt.AwtKeyInput
 
getInputTimeNanos() - Method in class com.jme3.input.awt.AwtMouseInput
 
getInputTimeNanos() - Method in class com.jme3.input.dummy.DummyInput
 
getInputTimeNanos() - Method in interface com.jme3.input.Input
 
getInputTimeNanos() - Method in class com.jme3.input.ios.IosInputHandler
 
getInputTimeNanos() - Method in class com.jme3.input.jogl.NewtKeyInput
 
getInputTimeNanos() - Method in class com.jme3.input.jogl.NewtMouseInput
 
getInputTimeNanos() - Method in class com.jme3.input.lwjgl.GlfwJoystickInput
 
getInputTimeNanos() - Method in class com.jme3.input.lwjgl.GlfwKeyInput
 
getInputTimeNanos() - Method in class com.jme3.input.lwjgl.GlfwMouseInput
 
getInputTimeNanos() - Method in class com.jme3.input.lwjgl.JInputJoyInput
 
getInputTimeNanos() - Method in class com.jme3.input.lwjgl.LwjglKeyInput
 
getInputTimeNanos() - Method in class com.jme3.input.lwjgl.LwjglMouseInput
 
getInstalledVersion() - Method in class jme3tools.shadercheck.CgcValidator
 
getInstalledVersion() - Method in class jme3tools.shadercheck.GpuAnalyzerValidator
 
getInstalledVersion() - Method in interface jme3tools.shadercheck.Validator
Returns the tool version as a string, must return null if the tool is not installed.
getInstance() - Static method in class com.jme3.export.binary.BinaryExporter
 
getInstance() - Static method in class com.jme3.export.binary.BinaryImporter
 
getInstance() - Static method in class com.jme3.export.xml.XMLExporter
 
getInstance() - Static method in class com.jme3.export.xml.XMLImporter
 
getInstance(int) - Static method in class com.jme3.terrain.noise.modulator.CatRom2
 
getInstanceCount() - Method in class com.jme3.scene.Mesh
Returns the number of instances this mesh contains.
getInstanceSpan() - Method in class com.jme3.scene.VertexBuffer
 
getInt() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
 
getInt(int) - Method in class com.jme3.shader.DefineList
 
getIntArray(FbxElement) - Static method in class com.jme3.scene.plugins.fbx.mesh.FbxMeshUtil
 
getIntArray(IntBuffer) - Static method in class com.jme3.util.BufferUtils
Create a new int[] array and populate it with the given IntBuffer's contents.
getInteger(String) - Method in class com.jme3.system.AppSettings
Get an integer from the settings.
getIntensity() - Method in class com.jme3.post.ssao.SSAOFilter
returns the ambient occlusion intensity
getInterBoneWires() - Method in class com.jme3.scene.debug.SkeletonDebugger
 
getInterpolatedHeight(float, float) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
getInterpolatedHeight returns the height of a point that does not fall directly on the height posts.
getInterpolatedHeight(float, float) - Method in interface com.jme3.terrain.heightmap.HeightMap
getInterpolatedHeight returns the height of a point that does not fall directly on the height posts.
getInvRadius() - Method in class com.jme3.light.PointLight
for internal use only
getInvSpotRange() - Method in class com.jme3.light.SpotLight
for internal use only
getItem(int) - Method in class jme3test.android.DemoLaunchAdapter
 
getItemId(int) - Method in class jme3test.android.DemoLaunchAdapter
 
getIterations() - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
getIterations() - Method in class com.jme3.terrain.noise.filter.IterativeFilter
 
getJarForNativeLibrary(Platform, String) - Static method in class com.jme3.system.NativeLibraryLoader
 
getJarsWithNatives() - Static method in class com.jme3.system.NativeLibraryLoader
 
getJmeApplication() - Method in class com.jme3.app.AndroidHarness
 
getJmeApplication() - Method in class com.jme3.app.AndroidHarnessFragment
 
getJmeBone() - Method in class com.jme3.scene.plugins.fbx.anim.FbxLimbNode
 
getJmeKey(int) - Static method in class com.jme3.input.android.AndroidKeyMapping
 
getJmeMatDefName() - Method in class com.jme3.scene.plugins.ogre.matext.MaterialExtension
 
getJmeObject() - Method in class com.jme3.scene.plugins.fbx.obj.FbxObject
 
getJmeSkeleton() - Method in class com.jme3.scene.plugins.fbx.node.FbxNode
 
getJmeX(float) - Method in class com.jme3.input.android.AndroidTouchInput
 
getJmeX(float) - Method in class com.jme3.input.ios.IosInputHandler
 
getJmeY(float) - Method in class com.jme3.input.android.AndroidTouchInput
 
getJmeY(float) - Method in class com.jme3.input.ios.IosInputHandler
 
getJoint(String) - Method in class com.jme3.bullet.control.KinematicRagdollControl
Return the joint between the given bone and its parent.
getJointList() - Method in class com.jme3.bullet.PhysicsSpace
 
getJoints() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Returns a list of connected joints.
getJoyId() - Method in class com.jme3.input.AbstractJoystick
Returns the joyId of this joystick.
getJoyId() - Method in class com.jme3.input.controls.JoyAxisTrigger
 
getJoyId() - Method in class com.jme3.input.controls.JoyButtonTrigger
 
getJoyId() - Method in interface com.jme3.input.Joystick
Returns the joyId of this joystick.
getJoyIndex() - Method in class com.jme3.input.event.JoyAxisEvent
The joystick index.
getJoyIndex() - Method in class com.jme3.input.event.JoyButtonEvent
The joystick index.
getJoyInput() - Method in class com.jme3.input.AbstractJoystick
 
getJoyInput() - Method in class com.jme3.input.android.AndroidInputHandler
 
getJoyInput() - Method in class com.jme3.system.android.OGLESContext
 
getJoyInput() - Method in class com.jme3.system.awt.AwtPanelsContext
 
getJoyInput() - Method in class com.jme3.system.ios.IGLESContext
 
getJoyInput() - Method in interface com.jme3.system.JmeContext
 
getJoyInput() - Method in class com.jme3.system.jogl.JoglContext
 
getJoyInput() - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
 
getJoyInput() - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
 
getJoyInput() - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
 
getJoyInput() - Method in class com.jme3.system.lwjgl.LwjglWindow
 
getJoyInput() - Method in class com.jme3.system.NullContext
 
getJoystick() - Method in class com.jme3.input.DefaultJoystickAxis
Returns the joystick to which this axis object belongs.
getJoystick() - Method in class com.jme3.input.DefaultJoystickButton
Returns the joystick to which this axis object belongs.
getJoystick() - Method in interface com.jme3.input.JoystickAxis
Returns the joystick to which this axis object belongs.
getJoystick() - Method in interface com.jme3.input.JoystickButton
Returns the joystick to which this axis object belongs.
getJoystickAxisValue() - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystickAxis
 
getJoystickMappings(String) - Static method in class com.jme3.input.JoystickCompatibilityMappings
Returns a set of Joystick axis/button name remappings if they exist otherwise it returns an empty map.
getJoysticks() - Method in class com.jme3.input.InputManager
Returns an array of all joysticks installed on the system.
getJumpForce() - Method in class com.jme3.bullet.control.BetterCharacterControl
Gets the current jump force.
getJumpSpeed() - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
getKernel() - Method in class com.jme3.network.base.KernelAdapter
 
getKernel() - Method in interface com.jme3.network.kernel.Endpoint
Returns the kernel to which this endpoint belongs.
getKernel() - Method in class com.jme3.network.kernel.tcp.NioEndpoint
 
getKernel() - Method in class com.jme3.network.kernel.udp.UdpEndpoint
 
getKerning(int) - Method in class com.jme3.font.BitmapCharacter
 
getKey() - Method in class com.jme3.asset.AssetInfo
 
getKey() - Method in interface com.jme3.asset.CloneableSmartAsset
Returns the asset key that is used to track this asset for garbage collection.
getKey() - Method in class com.jme3.material.Material
 
getKey() - Method in class com.jme3.scene.Spatial
 
getKey() - Method in class com.jme3.texture.Texture
 
getKey() - Method in class com.jme3.util.IntMap.Entry
 
getKey(int) - Method in class com.jme3.util.ListMap
 
getKeyChar() - Method in class com.jme3.input.event.KeyInputEvent
Returns the key character.
getKeyCode() - Method in class com.jme3.input.controls.KeyTrigger
 
getKeyCode() - Method in class com.jme3.input.controls.TouchTrigger
 
getKeyCode() - Method in class com.jme3.input.event.KeyInputEvent
The key code.
getKeyCode() - Method in class com.jme3.input.event.TouchEvent
 
getKeyCount() - Method in class com.jme3.input.awt.AwtKeyInput
 
getKeyCount() - Method in class com.jme3.input.dummy.DummyKeyInput
 
getKeyCount() - Method in class com.jme3.input.lwjgl.GlfwKeyInput
 
getKeyCount() - Method in class com.jme3.input.lwjgl.LwjglKeyInput
 
getKeyFrameAtIndex(int) - Method in class com.jme3.cinematic.TimeLine
 
getKeyFrameAtTime(float) - Method in class com.jme3.cinematic.TimeLine
 
getKeyFrameIndexFromTime(float) - Method in class com.jme3.cinematic.TimeLine
 
getKeyFrameTime(KeyFrame) - Method in class com.jme3.cinematic.TimeLine
 
getKeyFrameTimes() - Method in class com.jme3.animation.AudioTrack
 
getKeyFrameTimes() - Method in class com.jme3.animation.BoneTrack
 
getKeyFrameTimes() - Method in class com.jme3.animation.EffectTrack
 
getKeyFrameTimes() - Method in class com.jme3.animation.PoseTrack
Deprecated.
 
getKeyFrameTimes() - Method in class com.jme3.animation.SpatialTrack
 
getKeyFrameTimes() - Method in interface com.jme3.animation.Track
Get the times in seconds for all keyframes.
getKeyInput() - Method in class com.jme3.system.android.OGLESContext
 
getKeyInput() - Method in class com.jme3.system.awt.AwtPanelsContext
 
getKeyInput() - Method in class com.jme3.system.ios.IGLESContext
 
getKeyInput() - Method in interface com.jme3.system.JmeContext
 
getKeyInput() - Method in class com.jme3.system.jogl.JoglAbstractDisplay
 
getKeyInput() - Method in class com.jme3.system.jogl.JoglContext
 
getKeyInput() - Method in class com.jme3.system.jogl.JoglNewtAbstractDisplay
 
getKeyInput() - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
 
getKeyInput() - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
 
getKeyInput() - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
 
getKeyInput() - Method in class com.jme3.system.lwjgl.LwjglWindow
 
getKeyInput() - Method in class com.jme3.system.NullContext
 
getKeyTimes() - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurve
Get the times for the keyframes.
getKeyTimes() - Method in class com.jme3.scene.plugins.fbx.anim.FbxToJmeTrack
 
getKnots() - Method in class com.jme3.math.Spline
This method returns NURBS' spline knots.
getKnots(int) - Method in class com.jme3.scene.shape.Surface
This method returns the knots for specified dimension (U knots - value: '0', V knots - value: '1').
getLabels() - Method in class com.jme3.renderer.Statistics
Returns a list of labels corresponding to each statistic.
getLacunarity() - Method in class com.jme3.terrain.noise.fractal.FractalSum
 
getLambda() - Method in class com.jme3.shadow.DirectionalLightShadowFilter
returns the labda parameter
getLambda() - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
returns the labda parameter see #setLambda(float lambda)
getLambda() - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
returns the labda parameter
getLambda() - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
returns the labda parameter see #setLambda(float lambda)
getLanguage() - Method in class com.jme3.shader.Shader.ShaderSource
 
getLanguageAndVersion(Shader.ShaderType) - Method in class com.jme3.shader.Glsl100ShaderGenerator
 
getLanguageAndVersion(Shader.ShaderType) - Method in class com.jme3.shader.Glsl150ShaderGenerator
 
getLanguageAndVersion(Shader.ShaderType) - Method in class com.jme3.shader.ShaderGenerator
returns the laguage + version of the shader should be somthing like "GLSL100" for glsl 1.0 "GLSL150" for glsl 1.5.
getLastFrame() - Method in class com.jme3.scene.plugins.blender.animations.Ipo
This method returns the frame where last bezier triple center point of the specified bezier curve is located.
getLastFrame() - Method in class com.jme3.scene.plugins.blender.curves.BezierCurve
This method returns the frame where last bezier triple center point of the bezier curve is located.
getLastFrustumIntersection() - Method in class com.jme3.scene.Spatial
Returns this spatial's last frustum intersection result.
getLastKeyFrameIndex() - Method in class com.jme3.cinematic.TimeLine
 
getLastLevel(Ray) - Method in class jme3test.games.WorldOfInception.InceptionLevel
 
getLastOggPage() - Method in class com.jme3.audio.plugins.CachedOggStream
 
getLastOggPage() - Method in class com.jme3.audio.plugins.UncachedOggStream
 
getLastRawValue() - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystickAxis
 
getLastStepDirection() - Method in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
 
getLastTextureState() - Method in class com.jme3.texture.Image
Internal use only.
getLateralFrictionDir1() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getLateralFrictionDir1(Vector3f) - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getLateralFrictionDir2() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getLateralFrictionDir2(Vector3f) - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getLateReverbDelay() - Method in class com.jme3.audio.Environment
 
getLateReverbGain() - Method in class com.jme3.audio.Environment
 
getLatitude() - Method in class jme3tools.navigation.Position
Return the position latitude in decimal format
getLayer() - Method in class com.jme3.texture.FrameBuffer.RenderBuffer
 
getLayerElementTypes() - Method in class com.jme3.scene.plugins.fbx.mesh.FbxLayer
 
getLayers() - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimStack
 
getLayersToLoad() - Method in class com.jme3.asset.BlenderKey
This method returns layers to be loaded.
getLeft() - Method in class com.jme3.audio.Listener
 
getLeft() - Method in class com.jme3.renderer.Camera
getLeft retrieves the left axis of the camera.
getLeft(Vector3f) - Method in class com.jme3.renderer.Camera
getLeft retrieves the left axis of the camera.
getLeftChild() - Method in class com.jme3.collision.bih.BIHNode
 
getLeftLod() - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
getLeftPlane() - Method in class com.jme3.collision.bih.BIHNode
 
getLeftQuad(TerrainQuad) - Method in interface com.jme3.terrain.geomipmap.NeighbourFinder
Get the TerrainQuad to the left of the supplied 'center' quad.
getLeftSwizzling() - Method in class com.jme3.shader.VariableMapping
 
getLeftVariable() - Method in class com.jme3.shader.VariableMapping
 
getLen() - Method in class com.jme3.effect.shapes.EmitterBoxShape
 
getLength() - Method in class com.jme3.animation.Animation
Returns the length in seconds of this animation
getLength() - Method in class com.jme3.animation.AudioTrack
Retruns the length of the track
getLength() - Method in class com.jme3.animation.BoneTrack
 
getLength() - Method in class com.jme3.animation.EffectTrack
Retruns the length of the track
getLength() - Method in class com.jme3.animation.PoseTrack
Deprecated.
 
getLength() - Method in class com.jme3.animation.SpatialTrack
 
getLength() - Method in interface com.jme3.animation.Track
 
getLength() - Method in class com.jme3.cinematic.MotionPath
retruns the length of the path in world units
getLength() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
The method returns the length of the bone.
getLength() - Method in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh.BezierLine
 
getLength() - Method in class com.jme3.scene.plugins.blender.meshes.Edge
 
getLength() - Method in class com.jme3.scene.shape.Curve
This method returns the length of the curve.
getLength() - Method in class com.jme3.util.ListSort
return the useful length of the array being sorted
getLevel() - Method in class com.jme3.network.message.ZIPCompressedMessage
 
getLevel(Vector3f...) - Method in class jme3test.games.WorldOfInception.InceptionLevel
 
getLifeTime() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getLight() - Method in class com.jme3.scene.control.LightControl
 
getLight() - Method in class com.jme3.scene.LightNode
 
getLight() - Method in class com.jme3.shadow.DirectionalLightShadowFilter
return the light used to cast shadows
getLight() - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
return the light used to cast shadows
getLight() - Method in class com.jme3.shadow.PointLightShadowFilter
gets the point light used to cast shadows with this processor
getLight() - Method in class com.jme3.shadow.PointLightShadowRenderer
gets the point light used to cast shadows with this processor
getLight() - Method in class com.jme3.shadow.SpotLightShadowFilter
return the light used to cast shadows
getLight() - Method in class com.jme3.shadow.SpotLightShadowRenderer
return the light used to cast shadows
getLightColor() - Method in class com.jme3.water.WaterFilter
returns the light color
getLightDensity() - Method in class com.jme3.post.filters.LightScatteringFilter
getLightDirection() - Method in class com.jme3.water.WaterFilter
gets the light direction
getLightMode() - Method in class com.jme3.material.TechniqueDef
Returns the light mode.
getLightPosition() - Method in class com.jme3.post.filters.LightScatteringFilter
returns the light position
getLimb() - Method in class com.jme3.scene.plugins.fbx.anim.FbxCluster
 
getLimbDampening() - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
getLimit() - Method in class com.jme3.math.Ray
getLimit returns the limit of the ray, aka the length.
getLimitMax() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
 
getLimitMin() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
 
getLimits() - Method in class com.jme3.renderer.opengl.GLRenderer
 
getLimits() - Method in interface com.jme3.renderer.Renderer
Get the limits of the renderer.
getLimits() - Method in class com.jme3.system.NullRenderer
 
getLimitSoftness() - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
getLimitSoftness() - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
 
getLine() - Method in class com.jme3.util.blockparser.Statement
 
getLinearDamping() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
getLinearFactor() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
getLinearSleepingThreshold() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
getLinearVelocity() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Get the current linear velocity of this PhysicsRigidBody
getLinearVelocity(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Get the current linear velocity of this PhysicsRigidBody
getLineColor() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns line color
getLineCount() - Method in class com.jme3.font.BitmapText
 
getLineDistance() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns minimum distance between lines
getLineHeight() - Method in class com.jme3.font.BitmapCharacterSet
 
getLineHeight(StringBlock) - Method in class com.jme3.font.BitmapFont
Gets the line height of a StringBlock.
getLineHeight() - Method in class com.jme3.font.BitmapText
 
getLineNumber() - Method in class com.jme3.util.blockparser.Statement
 
getLinesWidth() - Method in class com.jme3.asset.BlenderKey
 
getLineThickness() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns the thickness of the lines drawn
getLineWidth(CharSequence) - Method in class com.jme3.font.BitmapFont
 
getLineWidth() - Method in class com.jme3.font.BitmapText
 
getLineWidth() - Method in class com.jme3.material.RenderState
returns the wireframe line width
getLineWidth() - Method in class com.jme3.scene.Mesh
getLineWrapMode() - Method in class com.jme3.font.BitmapText
 
getLinkedFeature(String, String) - Method in class com.jme3.scene.plugins.blender.BlenderContext
The method returns linked feature of a given name from the specified blender path.
getLinkedFeatures() - Method in class com.jme3.scene.plugins.blender.BlenderContext
 
getLinks() - Method in class jme3test.app.TestCloner.GraphNode
 
getListener() - Method in interface com.jme3.app.Application
 
getListener() - Method in class com.jme3.app.LegacyApplication
 
getListeners(Class, boolean) - Method in class com.jme3.network.base.MessageListenerRegistry
 
getLitGeometriesInViewPort(Spatial, Camera, Camera[], RenderQueue.ShadowMode, GeometryList) - Static method in class com.jme3.shadow.ShadowUtil
Populates the outputGeometryList with the geometries of the children of OccludersExtractor.rootScene node that are both in the frustum of the given vpCamera and some camera inside cameras array.
getLoadedFeature(Long, BlenderContext.LoadedDataType) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method returns the feature of a given memory address.
getLocalBatchHint() - Method in class com.jme3.scene.Spatial
 
getLocalCullHint() - Method in class com.jme3.scene.Spatial
 
getLocalLightList() - Method in class com.jme3.scene.Spatial
Returns the local LightList, which are the lights that were directly attached to this Spatial through the Spatial.addLight(com.jme3.light.Light) and Spatial.removeLight(com.jme3.light.Light) methods.
getLocalMatParamOverrides() - Method in class com.jme3.scene.Spatial
Get the local material parameter overrides.
getLocalObject(Class<T>) - Method in class com.jme3.network.service.rmi.RmiRegistry
Returns a local object that was previously registered with share() using just type registration.
getLocalObject(String, Class<T>) - Method in class com.jme3.network.service.rmi.RmiRegistry
Returns a local object that was previously registered with share() using name registration.
getLocalPointA() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getLocalPointA(Vector3f) - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getLocalPointB() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getLocalPointB(Vector3f) - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getLocalPosition() - Method in class com.jme3.animation.Bone
Returns the local position of the bone, relative to the parent bone.
getLocalQueueBucket() - Method in class com.jme3.scene.Spatial
 
getLocalRotation() - Method in class com.jme3.animation.Bone
Returns the local rotation of the bone, relative to the parent bone.
getLocalRotation() - Method in class com.jme3.scene.Spatial
getLocalRotation retrieves the local rotation of this node.
getLocalScale() - Method in class com.jme3.animation.Bone
Returns the local scale of the bone, relative to the parent bone.
getLocalScale() - Method in class com.jme3.scene.Spatial
getLocalScale retrieves the local scale of this node.
getLocalShadowMode() - Method in class com.jme3.scene.Spatial
 
getLocalToWorldMatrix(Matrix4f) - Method in class com.jme3.scene.Spatial
Creates a transform matrix that will convert from this spatials' local coordinate space to the world coordinate space based on the world transform.
getLocalTransform() - Method in class com.jme3.scene.Spatial
getLocalTransform retrieves the local transform of this spatial.
getLocalTranslation() - Method in class com.jme3.scene.Spatial
getLocalTranslation retrieves the local translation of this node.
getLocation() - Method in class com.jme3.audio.Listener
 
getLocation() - Method in class com.jme3.bullet.objects.VehicleWheel
 
getLocation() - Method in class com.jme3.renderer.Camera
getLocation retrieves the location vector of the camera.
getLocation() - Method in class com.jme3.shader.ShaderVariable
 
getLocation(Vector2f) - Method in class jme3tools.optimize.TextureAtlas.TextureAtlasTile
Get the transformed texture coordinate for a given input location.
getLod() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
getLodBottom() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
getLodCalculator() - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
getLodDistanceThreshold() - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
Gets the camera distance where the LOD level will change
getLodDistanceThreshold() - Method in interface com.jme3.terrain.geomipmap.lodcalc.LodThreshold
A distance of how far between each LOD threshold.
getLodDistanceThreshold() - Method in class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
 
getLodEntropies() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
getLodLeft() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
getLodLevel() - Method in class com.jme3.scene.Geometry
Returns the LOD level set with Geometry.setLodLevel(int).
getLodLevel(int) - Method in class com.jme3.scene.Mesh
Returns the lod level at the given index.
getLodMultiplier() - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
 
getLodMultiplier() - Method in class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
 
getLodRight() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
getLodThread(List<Vector3f>, LodCalculator) - Method in class com.jme3.terrain.geomipmap.MultiTerrainLodControl
 
getLodThread(List<Vector3f>, LodCalculator) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
getLodTop() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
getLogic() - Method in class com.jme3.material.TechniqueDef
 
getLogicalId() - Method in class com.jme3.input.DefaultJoystickAxis
Returns the logical identifier of this joystick axis.
getLogicalId() - Method in class com.jme3.input.DefaultJoystickButton
Returns the logical identifier of this joystick axis.
getLogicalId() - Method in interface com.jme3.input.JoystickAxis
Returns the logical identifier of this joystick axis.
getLogicalId() - Method in interface com.jme3.input.JoystickButton
Returns the logical identifier of this joystick axis.
getLogicalStreams() - Method in class com.jme3.audio.plugins.CachedOggStream
 
getLogicalStreams() - Method in class com.jme3.audio.plugins.UncachedOggStream
 
getLoLimit() - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
getLongitude() - Method in class jme3tools.navigation.Position
Return the position longitude in decimal format
getLookAtOffset() - Method in class com.jme3.input.ChaseCamera
returns the offset from the target's position where the camera looks at
getLoopMode() - Method in class com.jme3.animation.AnimChannel
 
getLoopMode() - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Returns the loopMode of the animation.
getLoopMode() - Method in interface com.jme3.cinematic.events.CinematicEvent
 
getLostFocusBehavior() - Method in interface com.jme3.app.Application
Determine the application's behavior when unfocused.
getLostFocusBehavior() - Method in class com.jme3.app.LegacyApplication
Determine the application's behavior when unfocused.
getLowerAngLimit() - Method in class com.jme3.bullet.joints.SliderJoint
 
getLowerLimit() - Method in class com.jme3.bullet.joints.HingeJoint
 
getLowerLimit() - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
 
getLowerLinLimit() - Method in class com.jme3.bullet.joints.SliderJoint
 
getLowLife() - Method in class com.jme3.effect.ParticleEmitter
Get the low value of life.
getLuminance1() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns treshold for lines 1
getLuminance2() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns treshold for lines 2
getLuminance3() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns treshold for lines 3
getLuminance4() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns treshold for lines 4
getLuminance5() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns treshold for blobs
getMagFilter() - Method in class com.jme3.texture.Texture
 
getMagnitude() - Method in class com.jme3.terrain.noise.filter.PerturbFilter
 
getMainView(String) - Method in class com.jme3.renderer.RenderManager
Returns the main ViewPort with the given name.
getMainViews() - Method in class com.jme3.renderer.RenderManager
Returns a read-only list of all main ViewPorts
getManager() - Method in class com.jme3.asset.AssetInfo
 
getMappings(String, boolean) - Static method in class com.jme3.input.JoystickCompatibilityMappings
 
getMappingType() - Method in class com.jme3.scene.plugins.blender.textures.CombinedTexture
 
getMargin() - Method in class com.jme3.bullet.collision.shapes.CollisionShape
 
getMargin(int, int) - Method in class com.jme3.terrain.noise.filter.AbstractFilter
 
getMargin(int, int) - Method in interface com.jme3.terrain.noise.Filter
 
getMargin(int, int) - Method in class com.jme3.terrain.noise.filter.HydraulicErodeFilter
 
getMargin(int, int) - Method in class com.jme3.terrain.noise.filter.IterativeFilter
 
getMargin(int, int) - Method in class com.jme3.terrain.noise.filter.OptimizedErode
 
getMargin(int, int) - Method in class com.jme3.terrain.noise.filter.PerturbFilter
 
getMargin(int, int) - Method in class com.jme3.terrain.noise.filter.SmoothFilter
 
getMargin(int, int) - Method in class com.jme3.terrain.noise.filter.ThermalErodeFilter
 
getMarkerValue(String, Object) - Method in class com.jme3.scene.plugins.blender.BlenderContext
Returns the marker value.
getMass() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
getMaterial() - Method in class com.jme3.post.Filter
Must return the material used for this filter.
getMaterial() - Method in class com.jme3.post.filters.BloomFilter
 
getMaterial() - Method in class com.jme3.post.filters.CartoonEdgeFilter
 
getMaterial() - Method in class com.jme3.post.filters.ColorOverlayFilter
 
getMaterial() - Method in class com.jme3.post.filters.ComposeFilter
 
getMaterial() - Method in class com.jme3.post.filters.CrossHatchFilter
 
getMaterial() - Method in class com.jme3.post.filters.DepthOfFieldFilter
 
getMaterial() - Method in class com.jme3.post.filters.FadeFilter
 
getMaterial() - Method in class com.jme3.post.filters.FogFilter
 
getMaterial() - Method in class com.jme3.post.filters.FXAAFilter
 
getMaterial() - Method in class com.jme3.post.filters.GammaCorrectionFilter
 
getMaterial() - Method in class com.jme3.post.filters.LightScatteringFilter
 
getMaterial() - Method in class com.jme3.post.filters.PosterizationFilter
 
getMaterial() - Method in class com.jme3.post.filters.RadialBlurFilter
 
getMaterial() - Method in class com.jme3.post.filters.ToneMapFilter
 
getMaterial() - Method in class com.jme3.post.filters.TranslucentBucketFilter
 
getMaterial() - Method in class com.jme3.post.ssao.SSAOFilter
 
getMaterial() - Method in class com.jme3.scene.BatchNode
Returns the material that is used for the first batch of this BatchNode use getMaterial(Material material,int batchIndex) to get a material from a specific batch
getMaterial() - Method in class com.jme3.scene.Geometry
Returns the material that is used for this geometry.
getMaterial() - Method in class com.jme3.shadow.AbstractShadowFilter
 
getMaterial() - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
 
getMaterial(Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
 
getMaterial() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
getMaterial(Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
getMaterial() - Method in interface com.jme3.terrain.Terrain
Returns the material that this terrain uses.
getMaterial(Vector3f) - Method in interface com.jme3.terrain.Terrain
Returns the material that this terrain uses.
getMaterial() - Method in class com.jme3.water.SimpleWaterProcessor
Get the water material from this processor, apply this to your water quad.
getMaterial() - Method in class com.jme3.water.WaterFilter
 
getMaterialDef() - Method in class com.jme3.material.Material
Get the material definition (j3md file info) that this material is implementing.
getMaterialExtension(String) - Method in class com.jme3.scene.plugins.ogre.matext.MaterialExtensionSet
Returns the MaterialExtension for a given Ogre3D base material name.
getMaterialExtensionSet() - Method in class com.jme3.scene.plugins.ogre.matext.OgreMaterialKey
getMaterialList() - Method in class com.jme3.scene.plugins.ogre.OgreMeshKey
 
getMaterialName() - Method in class com.jme3.scene.plugins.ogre.OgreMeshKey
 
getMaterialNumber() - Method in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh.BezierLine
 
getMaterialNumber() - Method in class com.jme3.scene.plugins.blender.meshes.Face
 
getMaterialParam(String) - Method in class com.jme3.material.MaterialDef
Returns the material parameter with the given name.
getMaterialParams() - Method in class com.jme3.material.MaterialDef
Returns a collection of all material parameters declared in this material definition.
getMaterialParamValue() - Method in enum com.jme3.shadow.EdgeFilteringMode
 
getMaterials(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.materials.MaterialHelper
This method returns the table of materials connected to the specified structure.
getMatrix(Structure, String, boolean) - Method in class com.jme3.scene.plugins.blender.objects.ObjectHelper
This method returns the matrix of a given name for the given structure.
getMax(Vector3f) - Method in class com.jme3.bounding.BoundingBox
 
getMaxAmplitude() - Method in class com.jme3.water.WaterFilter
return the maximum wave amplitude
getMaxAngMotorForce() - Method in class com.jme3.bullet.joints.SliderJoint
 
getMaxDistance() - Method in class com.jme3.app.ChaseCameraAppState
Returns the max zoom distance of the camera (default is 40)
getMaxDistance() - Method in class com.jme3.audio.AudioNode
 
getMaxDistance() - Method in interface com.jme3.audio.AudioSource
 
getMaxDistance() - Method in class com.jme3.input.ChaseCamera
Returns the max zoom distance of the camera (default is 40)
getMaxFaultHeight() - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
getMaximumValue() - Method in class com.jme3.terrain.GeoMap
 
getMaxLimitForce() - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
getMaxLinMotorForce() - Method in class com.jme3.bullet.joints.SliderJoint
 
getMaxLod() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
The maximum lod supported by this terrain patch.
getMaxLod() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
getMaxLod() - Method in interface com.jme3.terrain.Terrain
This is calculated by the specific LOD algorithm.
getMaxMotorForce() - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
getMaxMotorImpulse() - Method in class com.jme3.bullet.joints.HingeJoint
 
getMaxNumInstances() - Method in class com.jme3.scene.instancing.InstancedGeometry
 
getMaxNumParticles() - Method in class com.jme3.effect.ParticleEmitter
 
getMaxNumWeights() - Method in class com.jme3.scene.Mesh
Returns the maximum number of weights per vertex on this mesh.
getMaxNurbKnot() - Method in class com.jme3.math.Spline
This method returns the maximum nurb curve knot value.
getMaxRadius() - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
getMaxRange() - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
getMaxRawValue() - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystickAxis
 
getMaxRawValue() - Method in interface com.jme3.input.SensorJoystickAxis
Returns the current maximum raw sensor value that is being used to scale the joystick axis value.
getMaxSlope() - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
getMaxSuspensionForce() - Method in class com.jme3.bullet.objects.PhysicsVehicle
 
getMaxSuspensionForce() - Method in class com.jme3.bullet.objects.VehicleWheel
 
getMaxSuspensionTravelCm() - Method in class com.jme3.bullet.objects.PhysicsVehicle
 
getMaxSuspensionTravelCm() - Method in class com.jme3.bullet.objects.VehicleWheel
 
getMaxTextureSize() - Method in class com.jme3.asset.BlenderKey
The default value for this parameter is the same as defined by: org.lwjgl.opengl.GL11.GL_MAX_TEXTURE_SIZE.
getMaxVerticalRotation() - Method in class com.jme3.app.ChaseCameraAppState
 
getMaxVerticalRotation() - Method in class com.jme3.input.ChaseCamera
 
getMesh() - Method in class com.jme3.app.BasicProfiler
Returns the mesh that contains the bar chart of tracked frame timings.
getMesh() - Method in class com.jme3.scene.Geometry
Returns the mesh to use for this geometry
getMeshNormal(int, int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
getMeshNormal(int, int) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
getMeshType() - Method in class com.jme3.effect.ParticleEmitter
Returns the mesh type used by the particle emitter.
getMessage() - Method in class com.jme3.network.base.MessageProtocol
Retrieves and removes an extracted message from the accumulated buffer or returns null if there are no more messages.
getMessage() - Method in class com.jme3.network.message.CompressedMessage
 
getMessage() - Method in class jme3test.network.TestChatServer.ChatMessage
 
getMessageBuffer(Endpoint) - Method in class com.jme3.network.base.KernelAdapter
 
getMessageId() - Method in class com.jme3.network.service.rpc.msg.RpcCallMessage
 
getMessageId() - Method in class com.jme3.network.service.rpc.msg.RpcResponseMessage
 
getMessageType(Method) - Method in class com.jme3.network.util.AbstractMessageDelegator
Convenience method that returns the message type as reflecively determined for a particular method.
getMessageTypes() - Method in class com.jme3.network.util.AbstractMessageDelegator
Returns the array of messages known to be handled by this message delegator.
getMetersPerPixel() - Method in class jme3tools.navigation.MapModel2D
 
getMetersPerWu() - Method in class jme3tools.navigation.MapModel3D
Returns the meters per WU.
getMethod(short) - Method in class com.jme3.network.service.rmi.ClassInfo
 
getMethod(Method) - Method in class com.jme3.network.service.rmi.ClassInfo
 
getMethod(Class) - Method in class com.jme3.network.util.AbstractMessageDelegator
Returns the mapped method for the specified message type.
getMethodInfo(Method) - Method in class com.jme3.network.service.rmi.RemoteObjectHandler
 
getMethods() - Method in class com.jme3.network.service.rmi.ClassInfo
 
getMin(Vector3f) - Method in class com.jme3.bounding.BoundingBox
 
getMin() - Method in class com.jme3.effect.shapes.EmitterBoxShape
 
getMinDistance() - Method in class com.jme3.app.ChaseCameraAppState
Returns the min zoom distance of the camera (default is 1)
getMinDistance() - Method in class com.jme3.input.ChaseCamera
Returns the min zoom distance of the camera (default is 1)
getMinFaultHeight() - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
getMinFilter() - Method in class com.jme3.texture.Texture
 
getMinHeight() - Method in class com.jme3.app.SettingsDialog
 
getMinHeight() - Method in class com.jme3.system.AppSettings
Get the height
getMinNurbKnot() - Method in class com.jme3.math.Spline
This method returns the minimum nurb curve knot value.
getMinRadius() - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
getMinRange() - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
getMinutesPerPixel() - Method in class jme3tools.navigation.MapModel2D
Returns the number of minutes there are per pixel
getMinutesPerWu() - Method in class jme3tools.navigation.MapModel3D
Returns the number of minutes there are per WU.
getMinVerticalRotation() - Method in class com.jme3.app.ChaseCameraAppState
 
getMinVerticalRotation() - Method in class com.jme3.input.ChaseCamera
 
getMinWidth() - Method in class com.jme3.app.SettingsDialog
 
getMinWidth() - Method in class com.jme3.system.AppSettings
Get the width
getMipmapGenerationMethod() - Method in class com.jme3.asset.BlenderKey
 
getMipMapSizes() - Method in class com.jme3.texture.Image
Returns the mipmap sizes for this image.
getMode() - Method in class com.jme3.bullet.control.KinematicRagdollControl
retruns the mode of this control
getMode() - Method in class com.jme3.scene.Mesh
Returns the mesh mode
getModelBindInversePosition() - Method in class com.jme3.animation.Bone
Returns the inverse Bind position of this bone expressed in model space.
getModelBindInverseRotation() - Method in class com.jme3.animation.Bone
Returns the inverse bind rotation of this bone expressed in model space.
getModelBindInverseScale() - Method in class com.jme3.animation.Bone
Returns the inverse world bind pose scale.
getModelBindInverseTransform() - Method in class com.jme3.animation.Bone
 
getModelBound() - Method in class com.jme3.scene.Geometry
 
getModelBound() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
 
getModelSpacePosition() - Method in class com.jme3.animation.Bone
Returns the position of the bone in model space.
getModelSpaceRotation() - Method in class com.jme3.animation.Bone
Returns the rotation of the bone in model space.
getModelSpaceScale() - Method in class com.jme3.animation.Bone
Returns the scale of the bone in model space.
getModeStart() - Method in class com.jme3.scene.Mesh
Set the mode start indices for Mesh.Mode.Hybrid mesh mode.
getMonitorMax() - Method in interface com.jme3.terrain.ProgressMonitor
The max value of the progress.
getMotionState() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
getMotor() - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
getMotor() - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
 
getMotorTargetVelocity() - Method in class com.jme3.bullet.joints.HingeJoint
 
getMouseAxis() - Method in class com.jme3.input.controls.MouseAxisTrigger
 
getMouseButton() - Method in class com.jme3.input.controls.MouseButtonTrigger
 
getMouseInput() - Method in class com.jme3.system.android.OGLESContext
 
getMouseInput() - Method in class com.jme3.system.awt.AwtPanelsContext
 
getMouseInput() - Method in class com.jme3.system.ios.IGLESContext
 
getMouseInput() - Method in interface com.jme3.system.JmeContext
 
getMouseInput() - Method in class com.jme3.system.jogl.JoglAbstractDisplay
 
getMouseInput() - Method in class com.jme3.system.jogl.JoglContext
 
getMouseInput() - Method in class com.jme3.system.jogl.JoglNewtAbstractDisplay
 
getMouseInput() - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
 
getMouseInput() - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
 
getMouseInput() - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
 
getMouseInput() - Method in class com.jme3.system.lwjgl.LwjglWindow
 
getMouseInput() - Method in class com.jme3.system.NullContext
 
getMoveName() - Method in class jme3test.input.combomoves.ComboMove
 
getMoveSpeed() - Method in class com.jme3.input.FlyByCamera
Gets the move speed.
getMultiData() - Method in class com.jme3.shader.Uniform
 
getMultiplicity() - Method in class com.jme3.shader.ShaderNodeVariable
 
getMultiSamples() - Method in class com.jme3.texture.Image
 
getName() - Method in class com.jme3.animation.Animation
The name of the bone animation
getName() - Method in class com.jme3.animation.Bone
Returns the name of the bone, set in the constructor.
getName() - Method in class com.jme3.asset.AssetKey
 
getName() - Method in class com.jme3.input.AbstractJoystick
Returns the name of this joystick.
getName() - Method in class com.jme3.input.controls.JoyAxisTrigger
 
getName() - Method in class com.jme3.input.controls.JoyButtonTrigger
 
getName() - Method in class com.jme3.input.controls.KeyTrigger
 
getName() - Method in class com.jme3.input.controls.MouseAxisTrigger
 
getName() - Method in class com.jme3.input.controls.MouseButtonTrigger
 
getName() - Method in class com.jme3.input.controls.TouchTrigger
 
getName() - Method in interface com.jme3.input.controls.Trigger
 
getName() - Method in class com.jme3.input.DefaultJoystickAxis
Returns the name of this joystick.
getName() - Method in class com.jme3.input.DefaultJoystickButton
Returns the name of this joystick.
getName() - Method in interface com.jme3.input.Joystick
Returns the name of this joystick.
getName() - Method in interface com.jme3.input.JoystickAxis
Returns the name of this joystick.
getName() - Method in interface com.jme3.input.JoystickButton
Returns the name of this joystick.
getName(int) - Static method in class com.jme3.input.KeyNames
 
getName() - Method in class com.jme3.light.Light
Return the light name.
getName() - Method in class com.jme3.material.Material
 
getName() - Method in class com.jme3.material.MaterialDef
The debug name of the material definition.
getName() - Method in class com.jme3.material.MatParam
Returns the name of the material parameter.
getName() - Method in class com.jme3.material.TechniqueDef
Returns the name of this technique as specified in the J3MD file.
getName() - Method in class com.jme3.network.service.rmi.ClassInfo
 
getName() - Method in class com.jme3.post.Filter
returns the name of the filter
getName() - Method in class com.jme3.renderer.Camera
This method returns the cameras name.
getName() - Method in class com.jme3.renderer.ViewPort
Returns the name of the viewport as set in the constructor.
getName() - Method in class com.jme3.scene.plugins.blender.animations.BlenderAction
 
getName() - Method in class com.jme3.scene.plugins.blender.file.Structure
This method returns the name of the structure.
getName() - Method in class com.jme3.scene.plugins.blender.materials.MaterialContext
 
getName() - Method in class com.jme3.scene.plugins.blender.objects.Properties
This method returns the name of the property.
getName() - Method in class com.jme3.scene.plugins.fbx.obj.FbxObject
 
getName() - Method in class com.jme3.scene.Spatial
Returns the name of this spatial.
getName() - Method in class com.jme3.shader.Shader.ShaderSource
 
getName() - Method in class com.jme3.shader.ShaderNode
 
getName() - Method in class com.jme3.shader.ShaderNodeDefinition
returns the name of the definition
getName() - Method in class com.jme3.shader.ShaderNodeVariable
returns the name
getName() - Method in class com.jme3.shader.ShaderVariable
 
getName() - Method in class com.jme3.terrain.geomipmap.grid.AssetTileLoader
 
getName() - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
getName(int, int) - Method in interface com.jme3.terrain.heightmap.Namer
Gets a name for a heightmap tile given it's cell id
getName() - Method in class com.jme3.texture.Texture
 
getName() - Method in class jme3test.android.DemoLaunchEntry
 
getName() - Method in class jme3test.network.TestChatServer.ChatMessage
 
getName() - Method in class jme3tools.shadercheck.CgcValidator
 
getName() - Method in class jme3tools.shadercheck.GpuAnalyzerValidator
 
getName() - Method in interface jme3tools.shadercheck.Validator
Returns the name of the validation tool
getNameMappings(String) - Method in class com.jme3.scene.plugins.ogre.matext.MaterialExtensionSet
 
getNameSpace() - Method in class com.jme3.shader.ShaderNodeVariable
 
getNbSamples() - Method in class com.jme3.post.filters.LightScatteringFilter
returns the nmber of samples for the radial blur
getNbWayPoints() - Method in class com.jme3.cinematic.MotionPath
return the number of waypoints of this path
getNegativeEnd(Vector3f) - Method in class com.jme3.math.LineSegment
 
getNewDebugTools() - Method in class com.jme3.bullet.debug.BulletDebugAppState
 
getNewLod() - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
getNextFreeEvent() - Method in class com.jme3.input.android.TouchEventPool
Fetches a touch event from the reuse pool
getNextFreeEvent() - Method in class com.jme3.input.ios.TouchEventPool
Fetches a touch event from the reuse pool
getNextIndex(Integer) - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
Returns the value of the index located after the given one.
getNifty() - Method in class com.jme3.niftygui.NiftyJmeDisplay
 
getNodeA() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getNodeB() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getNormal() - Method in class com.jme3.collision.bih.BIHTriangle
 
getNormal() - Method in class com.jme3.math.Plane
getNormal retrieves the normal of the plane.
getNormal() - Method in class com.jme3.math.Triangle
obtains the unit length normal vector of this triangle, if set or calculated
getNormal(Vector2f) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
getNormal(float, float, Vector2f) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
getNormal(Vector2f) - Method in interface com.jme3.terrain.Terrain
Get the normal vector for the surface of the terrain at the specified X-Z coordinate.
getNormal(float[], int, int) - Method in interface com.jme3.util.mikktspace.MikkTSpaceContext
 
getNormal(float[], int, int) - Method in class com.jme3.util.mikktspace.MikkTSpaceImpl
 
getNormals() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
 
getNormalScale() - Method in class com.jme3.water.WaterFilter
Returns the normal scales applied to the normal map
getNormalSensitivity() - Method in class com.jme3.post.filters.CartoonEdgeFilter
returns the normals sensitivity
form more details see CartoonEdgeFilter.setNormalSensitivity(float normalSensitivity)
getNormalThreshold() - Method in class com.jme3.post.filters.CartoonEdgeFilter
returns the normal threshold
for more details see CartoonEdgeFilter.setNormalThreshold(float normalThreshold)
getNormalVelocity() - Method in class com.jme3.effect.influencers.NewtonianParticleInfluencer
This method returns the normal velocity factor.
getNormalWorldOnB() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getNormalWorldOnB(Vector3f) - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getNumChannels() - Method in class com.jme3.animation.AnimControl
 
getNumColorBuffers() - Method in class com.jme3.texture.FrameBuffer
 
getNumColors() - Method in class com.jme3.post.filters.PosterizationFilter
Returns number of color levels used
getNumComponents() - Method in class com.jme3.scene.VertexBuffer
 
getNumControls() - Method in class com.jme3.scene.Spatial
 
getNumElements() - Method in class com.jme3.scene.VertexBuffer
 
getNumFaces() - Method in interface com.jme3.util.mikktspace.MikkTSpaceContext
Returns the number of faces (triangles/quads) on the mesh to be processed.
getNumFaces() - Method in class com.jme3.util.mikktspace.MikkTSpaceImpl
 
getNumImages() - Method in class com.jme3.cursors.plugins.JmeCursor
Queries the number of images contained in the cursor.
getNumLodLevels() - Method in class com.jme3.scene.Mesh
 
getNumMajorSubdivisions() - Method in class com.jme3.terrain.geomipmap.TerrainGrid
 
getNumMajorSubdivisions() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
getNumMajorSubdivisions() - Method in interface com.jme3.terrain.Terrain
 
getNumSamples() - Method in class com.jme3.post.FilterPostProcessor
return the number of samples for antialiasing
getNumSamplesToUse() - Method in class com.jme3.system.jogl.JoglContext
 
getNumSamplesToUse() - Method in class com.jme3.system.lwjgl.LwjglContext
 
getNumStates() - Method in class jme3test.input.combomoves.ComboMove
 
getNumVerticesOfFace(int) - Method in interface com.jme3.util.mikktspace.MikkTSpaceContext
Returns the number of vertices on face number iFace iFace is a number in the range {0, 1, ..., getNumFaces()-1}
getNumVerticesOfFace(int) - Method in class com.jme3.util.mikktspace.MikkTSpaceImpl
 
getNumVisibleParticles() - Method in class com.jme3.effect.ParticleEmitter
Returns the number of visible particles (spawned but not dead).
getNumWheels() - Method in class com.jme3.bullet.objects.PhysicsVehicle
 
getObjectA() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getObjectB() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getObjectId() - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
 
getObjectId() - Method in class com.jme3.bullet.collision.shapes.CollisionShape
used internally
getObjectId() - Method in class com.jme3.bullet.joints.PhysicsJoint
 
getObjectId() - Method in class com.jme3.bullet.objects.infos.RigidBodyMotionState
 
getObjectId() - Method in class com.jme3.network.service.rpc.msg.RpcCallMessage
 
getObjectId(FbxElement) - Static method in class com.jme3.scene.plugins.fbx.file.FbxId
 
getObjectType(Object) - Static method in class com.jme3.scene.UserData
 
getOccludersToRender(int, GeometryList) - Method in class com.jme3.shadow.AbstractShadowRenderer
Returns a subclass-specific geometryList containing the occluders to be rendered in the shadow map
getOccludersToRender(int, GeometryList) - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
 
getOccludersToRender(int, GeometryList) - Method in class com.jme3.shadow.PointLightShadowRenderer
 
getOccludersToRender(int, GeometryList) - Method in class com.jme3.shadow.SpotLightShadowRenderer
 
getOctaves() - Method in class com.jme3.terrain.noise.fractal.FractalSum
 
getOffset() - Method in class com.jme3.scene.VertexBuffer
 
getOffset() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Returns the current offset amount.
getOffset(Random, float, int[], float) - Method in class com.jme3.terrain.heightmap.MidpointDisplacementHeightMap
Generate a random value to add to the computed average
getOffsetAmount() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Returns the offset amount this terrain patch uses for textures.
getOggPage(int) - Method in class com.jme3.audio.plugins.CachedOggStream
 
getOggPage(int) - Method in class com.jme3.audio.plugins.UncachedOggStream
 
getOldMemoryAddress() - Method in class com.jme3.scene.plugins.blender.file.Pointer
This method returns the old memory address of the structure pointed by the pointer.
getOldMemoryAddress() - Method in class com.jme3.scene.plugins.blender.file.Structure
This method returns the address of the structure.
getOrigin() - Method in class com.jme3.effect.influencers.RadialParticleInfluencer
the origin used for computing the radial velocity direction
getOrigin() - Method in class com.jme3.math.Line
getOrigin returns the origin of the line.
getOrigin() - Method in class com.jme3.math.LineSegment
 
getOrigin() - Method in class com.jme3.math.Ray
getOrigin retrieves the origin point of the ray.
getOtherIndex(int) - Method in class com.jme3.scene.plugins.blender.meshes.Edge
Returns the index other than the given.
getOuterAngle() - Method in class com.jme3.audio.AudioNode
 
getOuterAngle() - Method in interface com.jme3.audio.AudioSource
 
getOuterRadius() - Method in class com.jme3.math.Ring
getOuterRadius returns the ring's outer radius.
getOuterRadius() - Method in class com.jme3.scene.shape.Torus
 
getOutputFrameBuffer() - Method in class com.jme3.renderer.ViewPort
Returns the framebuffer where this ViewPort's scenes are rendered to.
getOutputMapping() - Method in class com.jme3.shader.ShaderNode
return a list of VariableMapping representing the output mappings of this node
getOutputs() - Method in class com.jme3.shader.ShaderNodeDefinition
 
getOverlapping(int) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
 
getOverlappingCount() - Method in class com.jme3.bullet.objects.PhysicsGhostObject
 
getOverlappingObjects() - Method in class com.jme3.bullet.objects.PhysicsGhostObject
Another Object is overlapping with this GhostNode, if and if only there CollisionShapes overlaps.
getOverlappingObjects(long) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
 
getOwner() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
This method is here because we have no guarantee that the owner is loaded when constraint is being created.
getOwnerTransform(ConstraintHelper.Space) - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
The method gets the owner's transformation.
getP() - Method in class com.jme3.scene.shape.PQTorus
 
getPackedAngleCos() - Method in class com.jme3.light.SpotLight
for internal use only
getPage() - Method in class com.jme3.font.BitmapCharacter
 
getPage(int) - Method in class com.jme3.font.BitmapFont
 
getPageSize() - Method in class com.jme3.font.BitmapFont
 
getPaperColor() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns paper background color
getParam(String) - Method in class com.jme3.material.Material
Returns the parameter set on this material with the given name, returns null if the parameter is not set.
getParams() - Method in class com.jme3.material.Material
Returns a collection of all parameters set on this material.
getParamsMap() - Method in class com.jme3.material.Material
Returns the ListMap of all parameters set on this material.
getParent() - Method in class com.jme3.animation.Bone
Returns parent bone of this bone, or null if it is a root bone.
getParent() - Method in class com.jme3.network.service.ClientServiceManager
Returns 'this' and is what is passed to ClientService.initialize() and ClientService.termnate();
getParent() - Method in class com.jme3.network.service.HostedServiceManager
Returns 'this' and is what is passed to HostedService.initialize() and HostedService.termnate();
getParent() - Method in class com.jme3.network.service.ServiceManager
Retreives the 'parent' of this service manager, usually a more specifically typed version of 'this' but it can be anything the seervices are expecting.
getParent() - Method in class com.jme3.scene.Spatial
getParent retrieves this node's parent.
getParent() - Method in class jme3test.games.WorldOfInception.InceptionLevel
 
getParticleInfluencer() - Method in class com.jme3.effect.ParticleEmitter
Returns the ParticleInfluencer that influences this particle emitter.
getParticles() - Method in class com.jme3.effect.ParticleEmitter
Returns a list of all particles (shouldn't be used in most cases).
getParticlesMaterial(Material, Integer, BlenderContext) - Method in class com.jme3.scene.plugins.blender.materials.MaterialHelper
This method converts the given material into particles-usable material.
getParticlesPerSec() - Method in class com.jme3.effect.ParticleEmitter
Get the number of particles to spawn per second.
getPartId0() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getPartId1() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getPassMaterial() - Method in class com.jme3.post.Filter.Pass
 
getPatch(int) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
getPatchSize() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
getPatchVertexCount() - Method in class com.jme3.scene.Mesh
Gets the amout of vertices used for each patch;
getPath() - Method in class com.jme3.cinematic.events.MotionEvent
retun the motion path this control follows
getPath() - Method in class com.jme3.shader.ShaderNodeDefinition
retrun the path of this definition
getPathSplineType() - Method in class com.jme3.cinematic.MotionPath
return the type of spline used for the path interpolation for this path
getPersistence() - Method in class com.jme3.terrain.heightmap.MidpointDisplacementHeightMap
 
getPhysicsDamping() - Method in class com.jme3.bullet.control.BetterCharacterControl
Gets how much the physics forces in the local x/z plane should be dampened.
getPhysicsLocation(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
getPhysicsLocation() - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
getPhysicsLocation(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
 
getPhysicsLocation() - Method in class com.jme3.bullet.objects.PhysicsGhostObject
 
getPhysicsLocation(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
getPhysicsLocation() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
getPhysicsRotation(Quaternion) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
 
getPhysicsRotation() - Method in class com.jme3.bullet.objects.PhysicsGhostObject
 
getPhysicsRotation(Quaternion) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
getPhysicsRotation() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
getPhysicsRotationMatrix(Matrix3f) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
 
getPhysicsRotationMatrix() - Method in class com.jme3.bullet.objects.PhysicsGhostObject
 
getPhysicsRotationMatrix(Matrix3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
getPhysicsRotationMatrix() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
getPhysicsSpace() - Method in class com.jme3.bullet.BulletAppState
 
getPhysicsSpace() - Method in class com.jme3.bullet.control.AbstractPhysicsControl
 
getPhysicsSpace() - Method in class com.jme3.bullet.control.CharacterControl
 
getPhysicsSpace() - Method in class com.jme3.bullet.control.GhostControl
 
getPhysicsSpace() - Method in interface com.jme3.bullet.control.PhysicsControl
 
getPhysicsSpace() - Method in class com.jme3.bullet.control.RigidBodyControl
 
getPhysicsSpace() - Method in class com.jme3.bullet.control.VehicleControl
 
getPhysicsSpace() - Static method in class com.jme3.bullet.PhysicsSpace
Get the current PhysicsSpace running on this thread
For parallel physics, this can also be called from the OpenGL thread to receive the PhysicsSpace
getPhysicsSpace() - Method in class jme3test.bullet.PhysicsHoverControl
 
getPitch() - Method in class com.jme3.audio.AudioNode
 
getPitch() - Method in interface com.jme3.audio.AudioSource
 
getPivotA() - Method in class com.jme3.bullet.joints.PhysicsJoint
 
getPivotB() - Method in class com.jme3.bullet.joints.PhysicsJoint
 
getPixel(TexturePixel, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator
 
getPixel(TexturePixel, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorBlend
 
getPixel(TexturePixel, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorClouds
 
getPixel(TexturePixel, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorDistnoise
 
getPixel(TexturePixel, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMagic
 
getPixel(TexturePixel, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMarble
 
getPixel(TexturePixel, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave
 
getPixel(TexturePixel, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorNoise
 
getPixel(TexturePixel, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorStucci
 
getPixel(TexturePixel, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorVoronoi
 
getPixel(TexturePixel, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
 
getPixel(int, int, ColorRGBA) - Method in class com.jme3.texture.image.DefaultImageRaster
 
getPixel(int, int, ColorRGBA) - Method in class com.jme3.texture.image.ImageRaster
Retrieve the color at the given coordinate.
getPixel(int, int) - Method in class com.jme3.texture.image.ImageRaster
Retrieve the color at the given coordinate.
getPixel(int, int, ColorRGBA) - Method in class com.jme3.texture.image.MipMapImageRaster
 
getPixelCentre() - Method in class jme3tools.navigation.MapModel2D
Returns the pixel (x,y) centre of the map
getPixelError() - Method in class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
 
getPixelIO(Image.Format) - Static method in class com.jme3.scene.plugins.blender.textures.io.PixelIOFactory
This method returns pixel IO object for the specified format.
getPixelPosition(float, int) - Method in class com.jme3.scene.plugins.blender.textures.TextureHelper
This method returns the proper pixel position on the image.
getPlaceholderAudio() - Static method in class com.jme3.util.PlaceholderAssets
 
getPlaceholderImage() - Static method in class com.jme3.util.PlaceholderAssets
Deprecated.
getPlaceholderImage(AssetManager) - Static method in class com.jme3.util.PlaceholderAssets
 
getPlaceholderMaterial(AssetManager) - Static method in class com.jme3.util.PlaceholderAssets
 
getPlaceholderModel(AssetManager) - Static method in class com.jme3.util.PlaceholderAssets
 
getPlane() - Method in class com.jme3.bullet.collision.shapes.PlaneCollisionShape
 
getPlane() - Method in class com.jme3.water.SimpleWaterProcessor
returns the water plane
getPlanes() - Method in class com.jme3.scene.shape.Dome
Get the number of planar segments along the z-axis of the dome.
getPlaneState() - Method in class com.jme3.renderer.Camera
getPlaneState returns the state of the frustum planes.
getPlatform() - Method in class com.jme3.system.android.JmeAndroidSystem
 
getPlatform() - Static method in class com.jme3.system.JmeSystem
 
getPlatform() - Method in class com.jme3.system.JmeSystemDelegate
 
getPlatformAssetConfigURL() - Method in class com.jme3.system.android.JmeAndroidSystem
 
getPlatformAssetConfigURL() - Method in class com.jme3.system.ios.JmeIosSystem
 
getPlatformAssetConfigURL() - Method in class com.jme3.system.JmeDesktopSystem
 
getPlatformAssetConfigURL() - Static method in class com.jme3.system.JmeSystem
 
getPlatformAssetConfigURL() - Method in class com.jme3.system.JmeSystemDelegate
 
getPlatformAssetConfigURL() - Method in class com.jme3.system.MockJmeSystemDelegate
 
getPlaybackTime() - Method in class com.jme3.audio.AudioNode
 
getPlaybackTime() - Method in interface com.jme3.audio.AudioSource
 
getPlayerPosition() - Method in class jme3test.games.WorldOfInception.InceptionLevel
 
getPlayState() - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Returns the current playstate of the animation (playing or paused or stopped).
getPlayState() - Method in interface com.jme3.cinematic.events.CinematicEvent
returns the PlayState of the animation
getPoint() - Method in class com.jme3.effect.shapes.EmitterPointShape
 
getPointerId(MotionEvent) - Method in class com.jme3.input.android.AndroidTouchInput
 
getPointerId() - Method in class com.jme3.input.event.TouchEvent
 
getPointerIndex(MotionEvent) - Method in class com.jme3.input.android.AndroidTouchInput
 
getPointerSize() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method returns the size of the pointer.
getPoints(Mesh) - Method in class com.jme3.bullet.collision.shapes.HullCollisionShape
 
getPoints() - Method in class com.jme3.scene.debug.SkeletonDebugger
 
getPoints() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
 
getPoints() - Method in class com.jme3.shadow.BasicShadowRenderer
Deprecated.
debug only
getPointSize() - Method in class com.jme3.scene.Mesh
Deprecated.
Always returns 1.0 since point size is determined in the vertex shader.
getPointsSize() - Method in class com.jme3.asset.BlenderKey
 
getPolyOffsetFactor() - Method in class com.jme3.material.RenderState
Retrieve the poly offset factor value.
getPolyOffsetUnits() - Method in class com.jme3.material.RenderState
Retrieve the poly offset units value.
getPorts() - Method in class com.jme3.network.message.ChannelInfoMessage
 
getPosition() - Method in class com.jme3.audio.AudioNode
 
getPosition() - Method in interface com.jme3.audio.AudioSource
 
getPosition() - Method in class com.jme3.light.PointLight
Returns the world space position of the light.
getPosition() - Method in class com.jme3.light.SpotLight
 
getPosition() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method returns the position of the read cursor.
getPosition(float[], int, int) - Method in interface com.jme3.util.mikktspace.MikkTSpaceContext
returns the position/normal/texcoord of the referenced face of vertex number iVert.
getPosition(float[], int, int) - Method in class com.jme3.util.mikktspace.MikkTSpaceImpl
 
getPositionInParent() - Method in class jme3test.games.WorldOfInception.InceptionLevel
 
getPositions(int, long) - Static method in class jme3test.games.WorldOfInception
 
getPositionWorldOnA() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getPositionWorldOnA(Vector3f) - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getPositionWorldOnB() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getPositionWorldOnB(Vector3f) - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getPositiveEnd(Vector3f) - Method in class com.jme3.math.LineSegment
 
getPostRenderPasses() - Method in class com.jme3.post.Filter
returns the list of the postRender passes
getPostView(String) - Method in class com.jme3.renderer.RenderManager
Returns the post ViewPort with the given name.
getPostViews() - Method in class com.jme3.renderer.RenderManager
Returns a read-only list of all post ViewPorts
getPovXAxis() - Method in class com.jme3.input.android.AndroidJoystickJoyInput14.AndroidJoystick
 
getPovXAxis() - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystick
 
getPovXAxis() - Method in interface com.jme3.input.Joystick
Returns the POV X axis for this joystick.
getPovXAxis() - Method in class com.jme3.input.lwjgl.GlfwJoystickInput.GlfwJoystick
 
getPovXAxis() - Method in class com.jme3.input.lwjgl.JInputJoyInput.JInputJoystick
 
getPovYAxis() - Method in class com.jme3.input.android.AndroidJoystickJoyInput14.AndroidJoystick
 
getPovYAxis() - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystick
 
getPovYAxis() - Method in interface com.jme3.input.Joystick
Returns the POV Y axis for this joystick.
getPovYAxis() - Method in class com.jme3.input.lwjgl.GlfwJoystickInput.GlfwJoystick
 
getPovYAxis() - Method in class com.jme3.input.lwjgl.JInputJoyInput.JInputJoystick
 
getPreferredLightMode() - Method in class com.jme3.renderer.RenderManager
returns the preferred light mode.
getPreferredParent() - Method in class com.jme3.scene.plugins.fbx.node.FbxNode
If this geometry node is deformed by a skeleton, this returns the node containing the skeleton.
getPreferredSize() - Method in class com.jme3.font.BitmapFont
 
getPrefixedName() - Method in class com.jme3.material.MatParam
Returns the name with "m_" prefixed to it.
getPreShadowForcedRenderState() - Method in class com.jme3.shadow.AbstractShadowFilter
returns the pre shadows pass render state.
getPreShadowForcedRenderState() - Method in class com.jme3.shadow.AbstractShadowRenderer
returns the pre shadows pass render state.
getPressedMappings() - Method in class jme3test.input.combomoves.ComboMove.ComboMoveState
 
getPressure() - Method in class com.jme3.input.event.TouchEvent
 
getPreView(String) - Method in class com.jme3.renderer.RenderManager
Returns the pre ViewPort with the given name.
getPreViews() - Method in class com.jme3.renderer.RenderManager
Returns a read-only list of all pre ViewPorts
getPreviousIndex(Integer) - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
Returns the value of the index located before the given one.
getPreviousLod() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
getPriority() - Method in class jme3test.input.combomoves.ComboMove
 
getProcedureId() - Method in class com.jme3.network.service.rpc.msg.RpcCallMessage
 
getProcessors() - Method in class com.jme3.renderer.ViewPort
Get the list of scene processors that were added to this ViewPort
getProcessorType() - Method in class com.jme3.asset.AssetKey
 
getProcessorType() - Method in class com.jme3.asset.MaterialKey
 
getProcessorType() - Method in class com.jme3.asset.ModelKey
 
getProcessorType() - Method in class com.jme3.asset.TextureKey
 
getProcessorType() - Method in class com.jme3.audio.AudioKey
 
getProfiler() - Method in class com.jme3.app.BasicProfilerState
 
getProjection() - Method in class com.jme3.math.Triangle
obtains the projection of the vertices relative to the line origin.
getProjectionMatrix() - Method in class com.jme3.renderer.Camera
 
getProperty(String) - Method in class com.jme3.scene.plugins.fbx.material.FbxMaterialProperties
 
getPropertyType(String) - Static method in class com.jme3.scene.plugins.fbx.material.FbxMaterialProperties
 
getQ() - Method in class com.jme3.scene.shape.PQTorus
 
getQuad(int) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
getQuadrant(int) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
 
getQuadrant() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
getQuadrant() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
getQuality() - Method in class com.jme3.app.state.VideoRecorderAppState
Get the quality used to compress the video images.
getQuantity() - Method in class com.jme3.scene.Node
getQuantity returns the number of children this node maintains.
getQuaternionValue(long) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurveNode
Converts the euler angles from FbxAnimCurveNode.getVector3Value(long) to a quaternion rotation.
getQueue() - Method in class com.jme3.renderer.ViewPort
Internal use only.
getQueueBucket() - Method in class com.jme3.scene.Spatial
Returns this spatial's renderqueue bucket.
getR16() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
 
getR8() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
 
getRadialSamples() - Method in class com.jme3.scene.shape.Cylinder
 
getRadialSamples() - Method in class com.jme3.scene.shape.Dome
Get the number of samples radially around the main axis of the dome.
getRadialSamples() - Method in class com.jme3.scene.shape.PQTorus
 
getRadialSamples() - Method in class com.jme3.scene.shape.Sphere
 
getRadialSamples() - Method in class com.jme3.scene.shape.Torus
 
getRadialVelocity() - Method in class com.jme3.effect.influencers.RadialParticleInfluencer
the radial velocity
getRadius() - Method in class com.jme3.bounding.BoundingSphere
getRadius returns the radius of the bounding sphere.
getRadius() - Method in class com.jme3.bullet.collision.shapes.CapsuleCollisionShape
 
getRadius() - Method in class com.jme3.bullet.collision.shapes.ConeCollisionShape
 
getRadius() - Method in class com.jme3.bullet.collision.shapes.SphereCollisionShape
 
getRadius() - Method in class com.jme3.bullet.objects.VehicleWheel
 
getRadius() - Method in class com.jme3.effect.shapes.EmitterSphereShape
 
getRadius() - Method in class com.jme3.light.PointLight
Returns the radius of the light influence.
getRadius(int) - Method in class com.jme3.scene.plugins.blender.curves.BezierCurve
The method returns the radius for the required bezier triple.
getRadius() - Method in class com.jme3.scene.shape.Cylinder
 
getRadius() - Method in class com.jme3.scene.shape.Dome
Get the radius of the dome.
getRadius() - Method in class com.jme3.scene.shape.PQTorus
 
getRadius() - Method in class com.jme3.scene.shape.Sphere
 
getRadius() - Method in class com.jme3.terrain.noise.filter.OptimizedErode
 
getRadius() - Method in class com.jme3.terrain.noise.filter.SmoothFilter
 
getRadius() - Method in class com.jme3.water.WaterFilter
returns the radius of this effect
getRadius2() - Method in class com.jme3.scene.shape.Cylinder
 
getRandomPoint(Vector3f) - Method in class com.jme3.effect.shapes.EmitterBoxShape
 
getRandomPoint(Vector3f) - Method in class com.jme3.effect.shapes.EmitterMeshConvexHullShape
This method fills the point with coordinates of randomly selected point inside a convex hull of randomly selected mesh.
getRandomPoint(Vector3f) - Method in class com.jme3.effect.shapes.EmitterMeshFaceShape
This method fills the point with coordinates of randomly selected point on a random face.
getRandomPoint(Vector3f) - Method in class com.jme3.effect.shapes.EmitterMeshVertexShape
This method fills the point with coordinates of randomly selected mesh vertex.
getRandomPoint(Vector3f) - Method in class com.jme3.effect.shapes.EmitterPointShape
 
getRandomPoint(Vector3f) - Method in interface com.jme3.effect.shapes.EmitterShape
This method fills in the initial position of the particle.
getRandomPoint(Vector3f) - Method in class com.jme3.effect.shapes.EmitterSphereShape
 
getRandomPointAndNormal(Vector3f, Vector3f) - Method in class com.jme3.effect.shapes.EmitterBoxShape
This method fills the point with data.
getRandomPointAndNormal(Vector3f, Vector3f) - Method in class com.jme3.effect.shapes.EmitterMeshConvexHullShape
This method fills the point with coordinates of randomly selected point inside a convex hull of randomly selected mesh.
getRandomPointAndNormal(Vector3f, Vector3f) - Method in class com.jme3.effect.shapes.EmitterMeshFaceShape
This method fills the point with coordinates of randomly selected point on a random face.
getRandomPointAndNormal(Vector3f, Vector3f) - Method in class com.jme3.effect.shapes.EmitterMeshVertexShape
This method fills the point with coordinates of randomly selected mesh vertex.
getRandomPointAndNormal(Vector3f, Vector3f) - Method in class com.jme3.effect.shapes.EmitterPointShape
This method fills the point with data.
getRandomPointAndNormal(Vector3f, Vector3f) - Method in interface com.jme3.effect.shapes.EmitterShape
This method fills in the initial position of the particle and its normal vector.
getRandomPointAndNormal(Vector3f, Vector3f) - Method in class com.jme3.effect.shapes.EmitterSphereShape
 
getRange() - Method in class com.jme3.terrain.heightmap.MidpointDisplacementHeightMap
 
GetRayTestFlags() - Method in class com.jme3.bullet.PhysicsSpace
Gets m_flags for raytest, see https://code.google.com/p/bullet/source/browse/trunk/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h for possible options.
getReason() - Method in class com.jme3.network.message.DisconnectMessage
 
getReceivers(GeometryList) - Method in class com.jme3.shadow.AbstractShadowRenderer
 
getReceivers(GeometryList) - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
 
getReceivers(GeometryList) - Method in class com.jme3.shadow.PointLightShadowRenderer
 
getReceivers(GeometryList) - Method in class com.jme3.shadow.SpotLightShadowRenderer
 
getRed() - Method in class com.jme3.math.ColorRGBA
Retrieves the red component value of this ColorRGBA.
getReduceMul() - Method in class com.jme3.post.filters.FXAAFilter
 
getRefDistance() - Method in class com.jme3.audio.AudioNode
 
getRefDistance() - Method in interface com.jme3.audio.AudioSource
 
getReflectDelay() - Method in class com.jme3.audio.Environment
 
getReflectGain() - Method in class com.jme3.audio.Environment
 
getReflectionBuffer() - Method in class com.jme3.water.ReflectionProcessor
Internal use only
returns the frame buffer
getReflectionCam() - Method in class com.jme3.water.ReflectionProcessor
returns the reflection cam
getReflectionClippingOffset() - Method in class com.jme3.water.SimpleWaterProcessor
returns the reflection clipping plane offset
getReflectionClipPlane() - Method in class com.jme3.water.ReflectionProcessor
returns the reflection clip plane
getReflectionDisplace() - Method in class com.jme3.water.WaterFilter
returns the reflection displace see WaterFilter.setReflectionDisplace(float)
getReflectionMapSize() - Method in class com.jme3.water.WaterFilter
returns the size of the reflection map
getRefractionClippingOffset() - Method in class com.jme3.water.SimpleWaterProcessor
returns the refraction clipping plane offset
getRefractionConstant() - Method in class com.jme3.water.WaterFilter
returns the refractoin constant
getRefractionStrength() - Method in class com.jme3.water.WaterFilter
returns the refractionStrenght
getRemoteAddress() - Method in class com.jme3.network.kernel.udp.UdpEndpoint
 
getRemoteObject(Class<T>) - Method in class com.jme3.network.service.rmi.RmiClientService
Looks up a remote object on the server by type and returns a local proxy to the remote object that was shared on the other end of the network connection.
getRemoteObject(String, Class<T>) - Method in class com.jme3.network.service.rmi.RmiClientService
Looks up a remote object on the server by name and returns a local proxy to the remote object that was shared on the other end of the network connection.
getRemoteObject(Class<T>) - Method in class com.jme3.network.service.rmi.RmiRegistry
Looks up a remote object by type and returns a local proxy to the remote object that was shared on the other end of the network connection.
getRemoteObject(String, Class<T>) - Method in class com.jme3.network.service.rmi.RmiRegistry
Looks up a remote object by name and returns a local proxy to the remote object that was shared on the other end of the network connection.
getRenderedSize() - Method in class com.jme3.font.BitmapCharacterSet
 
getRenderedTexture() - Method in class com.jme3.post.Filter
returns the rendered texture of this filter
getRenderedTexture() - Method in class com.jme3.post.Filter.Pass
 
getRenderer() - Method in interface com.jme3.app.Application
 
getRenderer() - Method in class com.jme3.app.LegacyApplication
 
getRenderer() - Method in class com.jme3.audio.AudioNode
 
getRenderer() - Method in class com.jme3.renderer.RenderManager
The renderer implementation used for rendering operations.
getRenderer() - Method in class com.jme3.system.android.OGLESContext
 
getRenderer() - Method in class com.jme3.system.AppSettings
Get the renderer
getRenderer() - Method in class com.jme3.system.awt.AwtPanelsContext
 
getRenderer() - Method in class com.jme3.system.ios.IGLESContext
 
getRenderer() - Method in interface com.jme3.system.JmeContext
 
getRenderer() - Method in class com.jme3.system.jogl.JoglContext
 
getRenderer() - Method in class com.jme3.system.lwjgl.LwjglContext
 
getRenderer() - Method in class com.jme3.system.NullContext
 
getRenderFrameBuffer() - Method in class com.jme3.post.Filter
returns the default pass frame buffer
getRenderFrameBuffer() - Method in class com.jme3.post.Filter.Pass
 
getRenderHeight() - Method in class com.jme3.water.SimpleWaterProcessor
returns the height of the reflection and refraction textures
getRenderManager() - Method in interface com.jme3.app.Application
 
getRenderManager() - Method in class com.jme3.app.LegacyApplication
 
getRenderState() - Method in class com.jme3.material.TechniqueDef
Returns the render state that this technique is using
getRenderWidth() - Method in class com.jme3.water.SimpleWaterProcessor
returns the width of the reflection and refraction textures
getRequiredCaps() - Method in class com.jme3.material.TechniqueDef
Gets the renderer capabilities that are required by this technique.
getResolution() - Method in class com.jme3.app.state.VideoRecorderAppState.IsoTimer
 
getResolution() - Method in class com.jme3.system.lwjgl.LwjglSmoothingTimer
 
getResolution() - Method in class com.jme3.system.lwjgl.LwjglTimer
 
getResolution() - Method in class com.jme3.system.NanoTimer
 
getResolution() - Method in class com.jme3.system.Timer
Returns the resolution of the timer.
getResource(String) - Method in class com.jme3.niftygui.NiftyJmeDisplay.ResourceLocationJme
 
getResource(String) - Static method in class com.jme3.system.JmeSystem
 
getResource(String) - Method in class com.jme3.system.JmeSystemDelegate
 
getResourceAsStream(String) - Method in class com.jme3.niftygui.NiftyJmeDisplay.ResourceLocationJme
 
getResourceAsStream(String) - Static method in class com.jme3.system.JmeSystem
 
getResourceAsStream(String) - Method in class com.jme3.system.JmeSystemDelegate
 
getRestitution() - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
 
getRestitution() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
getRestitutionDirAng() - Method in class com.jme3.bullet.joints.SliderJoint
 
getRestitutionDirLin() - Method in class com.jme3.bullet.joints.SliderJoint
 
getRestitutionLimAng() - Method in class com.jme3.bullet.joints.SliderJoint
 
getRestitutionLimLin() - Method in class com.jme3.bullet.joints.SliderJoint
 
getRestitutionOrthoAng() - Method in class com.jme3.bullet.joints.SliderJoint
 
getRestitutionOrthoLin() - Method in class com.jme3.bullet.joints.SliderJoint
 
getRestLength() - Method in class com.jme3.bullet.objects.VehicleWheel
 
getResult() - Method in class com.jme3.network.service.rpc.msg.RpcResponseMessage
 
getResultTexture() - Method in class com.jme3.scene.plugins.blender.textures.CombinedTexture
 
getResultUVS() - Method in class com.jme3.scene.plugins.blender.textures.CombinedTexture
 
getReverbFilter() - Method in class com.jme3.audio.AudioNode
 
getReverbFilter() - Method in interface com.jme3.audio.AudioSource
 
getRightChild() - Method in class com.jme3.collision.bih.BIHNode
 
getRightLod() - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
getRightPlane() - Method in class com.jme3.collision.bih.BIHNode
 
getRightQuad(TerrainQuad) - Method in interface com.jme3.terrain.geomipmap.NeighbourFinder
Get the TerrainQuad to the right of the supplied 'center' quad.
getRightSwizzling() - Method in class com.jme3.shader.VariableMapping
 
getRightVariable() - Method in class com.jme3.shader.VariableMapping
 
getRigidBody() - Method in class com.jme3.bullet.control.KinematicRagdollControl.PhysicsBoneLink
 
getRigidBodyList() - Method in class com.jme3.bullet.PhysicsSpace
 
getRmiConnection() - Static method in class com.jme3.network.service.rmi.RmiContext
Returns the HostedConnection that is responsible for any RMI-related calls on this thread.
getRmiRegistry(HostedConnection) - Method in class com.jme3.network.service.rmi.RmiHostedService
Returns the RMI registry for the specific HostedConection.
getRollInfluence() - Method in class com.jme3.bullet.objects.VehicleWheel
 
getRoomRolloffFactor() - Method in class com.jme3.audio.Environment
 
getRoot() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
 
getRootNode() - Method in class com.jme3.app.SimpleApplication
Retrieves rootNode
getRootNode() - Method in class com.jme3.app.state.RootNodeAppState
Returns the managed rootNode.
getRootNode() - Method in class jme3test.app.state.RootNodeState
 
getRootNode() - Method in class jme3test.games.WorldOfInception.InceptionLevel
 
getRoots() - Method in class com.jme3.animation.Skeleton
returns the array of all root bones of this skeleton
getRotateSpeed() - Method in class com.jme3.effect.ParticleEmitter
Returns the rotation speed in radians/sec for particles.
getRotation() - Method in class com.jme3.audio.Listener
 
getRotation() - Method in class com.jme3.cinematic.events.MotionEvent
returns the rotation of the target
getRotation(Quaternion) - Method in class com.jme3.math.Transform
Stores this rotation value into the given Quaternion.
getRotation() - Method in class com.jme3.math.Transform
Return the rotation quaternion in this matrix.
getRotation() - Method in class com.jme3.renderer.Camera
getRotation retrieves the rotation quaternion of the camera.
getRotation() - Method in class com.jme3.scene.plugins.blender.math.DTransform
Return the rotation quaternion in this matrix.
getRotationalLimitMotor(int) - Method in class com.jme3.bullet.joints.SixDofJoint
returns one of the three RotationalLimitMotors of this 6DofJoint which allow manipulating the rotational axes
getRotationColumn(int) - Method in class com.jme3.math.Quaternion
getRotationColumn returns one of three columns specified by the parameter.
getRotationColumn(int, Vector3f) - Method in class com.jme3.math.Quaternion
getRotationColumn returns one of three columns specified by the parameter.
getRotations() - Method in class com.jme3.animation.BoneTrack
return the array of rotations of this track
getRotations() - Method in class com.jme3.animation.SpatialTrack
 
getRotationSensitivity() - Method in class com.jme3.input.ChaseCamera
Returns the rotation sensitivity
getRotationSpeed() - Method in class com.jme3.app.ChaseCameraAppState
Returns the rotation speed when the mouse is moved.
getRotationSpeed() - Method in class com.jme3.input.ChaseCamera
Returns the rotation speed when the mouse is moved.
getRotationSpeed() - Method in class com.jme3.input.FlyByCamera
Gets the move speed.
getRoughness() - Method in class com.jme3.terrain.noise.fractal.FractalSum
 
getRow(int) - Method in class com.jme3.math.Matrix3f
getColumn returns one of three rows as specified by the parameter.
getRow(int, Vector3f) - Method in class com.jme3.math.Matrix3f
getRow returns one of three rows as specified by the parameter.
getRpcConnection() - Method in class com.jme3.network.service.rpc.RpcClientService
Returns the underlying RPC connection for use by other services that may require a more generic non-client/server specific RPC object with which to interact.
getRpcConnection(HostedConnection) - Method in class com.jme3.network.service.rpc.RpcHostedService
Retrieves the RpcConnection for the specified HostedConnection if that HostedConnection has had RPC services started using startHostingOnConnection() (or via autohosting).
getSampleDist() - Method in class com.jme3.post.filters.RadialBlurFilter
getSampleDistance() - Method in class com.jme3.post.filters.RadialBlurFilter
return the sample distance
getSampleRadius() - Method in class com.jme3.post.ssao.SSAOFilter
returns the sample radius
see {link setSampleRadius(float sampleRadius)}
getSampleRate() - Method in class com.jme3.audio.AudioData
 
getSamples() - Method in class com.jme3.system.AppSettings
Get the number of samples
getSamples() - Method in class com.jme3.texture.FrameBuffer
 
getSampleStrength() - Method in class com.jme3.post.filters.RadialBlurFilter
Returns the sample Strength
getSavableVersion(Class<? extends Savable>) - Method in interface com.jme3.export.InputCapsule
 
getSavableVersion(Class<? extends Savable>) - Static method in class com.jme3.export.SavableClassUtil
 
getSavableVersion(Class<? extends Savable>) - Method in class com.jme3.export.xml.DOMInputCapsule
 
getSavableVersions(Class<? extends Savable>) - Static method in class com.jme3.export.SavableClassUtil
 
getSavedSavableVersion(Object, Class<? extends Savable>, int[], int) - Static method in class com.jme3.export.SavableClassUtil
 
getScale() - Method in class com.jme3.bullet.collision.shapes.CollisionShape
 
getScale() - Method in class com.jme3.math.Transform
Return the scale vector in this matrix.
getScale(Vector3f) - Method in class com.jme3.math.Transform
Stores this scale value into the given vector3f.
getScale() - Method in class com.jme3.post.ssao.SSAOFilter
returns the scale
see SSAOFilter.setScale(float scale)
getScale() - Method in class com.jme3.scene.plugins.blender.math.DTransform
Return the scale vector in this matrix.
getScale() - Method in class com.jme3.terrain.noise.basis.FilteredBasis
 
getScale() - Method in interface com.jme3.terrain.noise.Basis
 
getScale() - Method in class com.jme3.terrain.noise.basis.Noise
 
getScaleDetector() - Method in class com.jme3.input.android.AndroidTouchInput
 
getScaledHeightAtPoint(int, int) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
getScaledHeightAtPoint returns the scaled value at the point provided.
getScaledHeightAtPoint(int, int) - Method in interface com.jme3.terrain.heightmap.HeightMap
getScaledHeightAtPoint returns the scaled value at the point provided.
getScaledHeightMap() - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
Build a new array of height data with the scaled values.
getScaledHeightMap() - Method in interface com.jme3.terrain.heightmap.HeightMap
 
getScaleFactor() - Method in class com.jme3.input.event.TouchEvent
 
getScales() - Method in class com.jme3.animation.BoneTrack
returns the array of scales for this track
getScales() - Method in class com.jme3.animation.SpatialTrack
 
getScaleSpan() - Method in class com.jme3.input.event.TouchEvent
 
getScene() - Method in class com.jme3.cinematic.Cinematic
return the scene where the cinematic occur
getScenes() - Method in class com.jme3.renderer.ViewPort
Returns a list of all attached scenes.
getSceneStructure() - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method returns the scene structure data.
getScore(String) - Method in class com.jme3.bullet.control.ragdoll.RagdollPreset.LexiconEntry
 
getScreenCoordinates(Vector3f) - Method in class com.jme3.renderer.Camera
Converts the given position from world space to screen space.
getScreenCoordinates(Vector3f, Vector3f) - Method in class com.jme3.renderer.Camera
Converts the given position from world space to screen space.
getSdnaIndex() - Method in class com.jme3.scene.plugins.blender.file.FileBlockHeader
This method returns the sdna index.
getSecond() - Method in class com.jme3.font.Kerning
 
getSecondCounter() - Method in class com.jme3.app.StatsAppState
 
getSecondIndex() - Method in class com.jme3.scene.plugins.blender.meshes.Edge
 
getSecondVertex() - Method in class com.jme3.scene.plugins.blender.meshes.Edge
 
getSeed() - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
getSeed() - Method in class com.jme3.terrain.heightmap.MidpointDisplacementHeightMap
 
getSegmentsLength() - Method in class com.jme3.math.Spline
returns a list of float representing the segments lenght
getSerializedData() - Method in class com.jme3.animation.CompactArray
return a float array of serialized data
getSerializedSize() - Method in class com.jme3.animation.CompactArray
 
getSerializer(Class) - Static method in class com.jme3.network.serializing.Serializer
 
getSerializer(Class, boolean) - Static method in class com.jme3.network.serializing.Serializer
 
getSerializer() - Method in class com.jme3.network.serializing.SerializerRegistration
Get the serializer.
getSerializerRegistration(Class) - Static method in class com.jme3.network.serializing.Serializer
 
getSerializerRegistration(Class, boolean) - Static method in class com.jme3.network.serializing.Serializer
 
getSerializerRegistrations() - Static method in class com.jme3.network.serializing.Serializer
 
getServer() - Method in class com.jme3.network.base.DefaultServer.Connection
 
getServer() - Method in interface com.jme3.network.HostedConnection
Returns the Server instance that is hosting this connection.
getServer() - Method in class com.jme3.network.service.AbstractHostedService
Returns the server for this hosted service or null if the service is not yet attached.
getServer() - Method in class com.jme3.network.service.HostedServiceManager
Returns the network Server associated with this HostedServiceManager.
getService(Class<T>) - Method in class com.jme3.network.service.AbstractService
Retrieves the first sibling service of the specified type.
getService(Class<S>) - Method in class com.jme3.network.service.ServiceManager
Retrieves the first service of the specified type.
getServiceManager() - Method in class com.jme3.network.service.AbstractService
Returns the ServiceManager that was passed to initialize() during service initialization.
getServices() - Method in class com.jme3.network.base.DefaultClient
 
getServices() - Method in class com.jme3.network.base.DefaultServer
 
getServices() - Method in interface com.jme3.network.Client
Returns the manager for client services.
getServices() - Method in interface com.jme3.network.Server
Returns the manager for hosted services.
getServices() - Method in class com.jme3.network.service.ServiceManager
Returns the complete list of services managed by this service manager.
getSettings() - Method in class com.jme3.system.android.OGLESContext
 
getSettings() - Method in class com.jme3.system.awt.AwtPanelsContext
 
getSettings() - Method in class com.jme3.system.ios.IGLESContext
 
getSettings() - Method in interface com.jme3.system.JmeContext
 
getSettings() - Method in class com.jme3.system.jogl.JoglContext
 
getSettings() - Method in class com.jme3.system.lwjgl.LwjglContext
 
getSettings() - Method in class com.jme3.system.NullContext
 
getSettingsDialogImage() - Method in class com.jme3.system.AppSettings
Get the settings dialog image
getShader(AssetManager, EnumSet<Caps>, DefineList) - Method in class com.jme3.material.TechniqueDef
 
getShaderGenerationInfo() - Method in class com.jme3.material.TechniqueDef
 
getShaderGenerator(EnumSet<Caps>) - Method in interface com.jme3.asset.AssetManager
Returns the shaderGenerator responsible for generating the shaders
getShaderGenerator(EnumSet<Caps>) - Method in class com.jme3.asset.DesktopAssetManager
Returns the shaderGenerator responsible for generating the shaders
getShaderNodes() - Method in class com.jme3.material.TechniqueDef
 
getShaderParamDefine(String) - Method in class com.jme3.material.TechniqueDef
Returns the define name which the given material parameter influences.
getShaderParamDefineId(String) - Method in class com.jme3.material.TechniqueDef
Get the define ID for a given material parameter.
getShaderProgramLanguage(Shader.ShaderType) - Method in class com.jme3.material.TechniqueDef
Returns the language for each shader program
getShaderProgramLanguages() - Method in class com.jme3.material.TechniqueDef
Returns the Enum containing the ShaderProgramLanguages;
getShaderProgramName(Shader.ShaderType) - Method in class com.jme3.material.TechniqueDef
Returns the name for each shader program
getShaderProgramNames() - Method in class com.jme3.material.TechniqueDef
Returns the Enum containing the ShaderProgramNames;
getShaderPrologue() - Method in class com.jme3.material.TechniqueDef
 
getShadersLanguage() - Method in class com.jme3.shader.ShaderNodeDefinition
 
getShadersPath() - Method in class com.jme3.shader.ShaderNodeDefinition
 
getShadowCam(int) - Method in class com.jme3.shadow.AbstractShadowRenderer
return the shadow camera to use for rendering the shadow map according the given index
getShadowCam(int) - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
 
getShadowCam(int) - Method in class com.jme3.shadow.PointLightShadowRenderer
 
getShadowCam(int) - Method in class com.jme3.shadow.SpotLightShadowRenderer
 
getShadowCamera() - Method in class com.jme3.shadow.BasicShadowRenderer
Deprecated.
debug only returns the shadow camera
getShadowCompareMode() - Method in class com.jme3.shadow.AbstractShadowFilter
returns the shadow compare mode
getShadowCompareMode() - Method in class com.jme3.shadow.AbstractShadowRenderer
returns the shadow compare mode
getShadowCompareMode() - Method in class com.jme3.texture.Texture
 
getShadowIntensity() - Method in class com.jme3.shadow.AbstractShadowFilter
returns the shdaow intensity
getShadowIntensity() - Method in class com.jme3.shadow.AbstractShadowRenderer
Returns the shadow intensity.
getShadowIntensity() - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
returns the shdaow intensity
getShadowIntensity() - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
returns the shdaow intensity
getShadowMaterial() - Method in class com.jme3.shadow.AbstractShadowFilter
 
getShadowMaterial() - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
 
getShadowMode() - Method in class com.jme3.material.TechniqueDef
Returns the shadow mode.
getShadowMode() - Method in class com.jme3.scene.Spatial
 
getShadowZExtend() - Method in class com.jme3.shadow.AbstractShadowFilter
How far the shadows are rendered in the view
getShadowZExtend() - Method in class com.jme3.shadow.AbstractShadowRenderer
How far the shadows are rendered in the view
getShadowZExtend() - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
How far the shadows are rendered in the view
getShadowZExtend() - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
How far the shadows are rendered in the view
getShadowZFadeLength() - Method in class com.jme3.shadow.AbstractShadowFilter
get the length over which the shadow will fade out when using a shadowZextend
getShadowZFadeLength() - Method in class com.jme3.shadow.AbstractShadowRenderer
get the length over which the shadow will fade out when using a shadowZextend
getShadowZFadeLength() - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
get the length over which the shadow will fade out when using a shadowZextend
getShadowZFadeLength() - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
get the length over which the shadow will fade out when using a shadowZextend
getShape() - Method in class com.jme3.bullet.control.BetterCharacterControl
Gets a new collision shape based on the current scale parameter.
getShape() - Method in class com.jme3.effect.ParticleEmitter
 
getShapeType() - Method in class com.jme3.water.WaterFilter
returns the shape of the water area
getShininess() - Method in class com.jme3.water.WaterFilter
return the shininess factor of the water
getShoreHardness() - Method in class com.jme3.water.WaterFilter
Return the shoreHardeness
getShortBuffer(VertexBuffer.Type) - Method in class com.jme3.scene.Mesh
Get the VertexBuffer data stored on this mesh in short format.
getSimulateMouse() - Method in class com.jme3.input.InputManager
Deprecated.
Use isSimulateMouse Returns state of simulation of mouse events. Used for touchscreen input only.
getSinglePassLightBatchSize() - Method in class com.jme3.renderer.RenderManager
returns the number of lights used for each pass when the light mode is single pass.
getSize() - Method in class com.jme3.font.BitmapText
 
getSize() - Method in class com.jme3.scene.plugins.blender.file.FileBlockHeader
This method returns the size of the data stored in this block.
getSize() - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
 
getSize() - Method in class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
 
getSize() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Returns the size of this terrain patch.
getSize() - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
getSize returns the size of one side the height map.
getSize() - Method in interface com.jme3.terrain.heightmap.HeightMap
getSize returns the size of one side the height map.
getSkeleton() - Method in class com.jme3.animation.AnimControl
 
getSkeleton() - Method in class com.jme3.animation.SkeletonControl
returns the skeleton of this control
getSkeleton() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
 
getSkeleton(Long) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method returns the skeleton for the specified OMA of its owner.
getSkeletonHolder() - Method in class com.jme3.scene.plugins.fbx.anim.FbxLimbNode
 
getSkeletonOwnerOma() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
 
getSkidInfo() - Method in class com.jme3.bullet.objects.VehicleWheel
returns how much the wheel skids on the ground (for skid sounds/smoke etc.)
0.0 = wheels are sliding, 1.0 = wheels have traction.
getSkidInfo(long, int) - Method in class com.jme3.bullet.objects.VehicleWheel
 
getSkinDeformer() - Method in class com.jme3.scene.plugins.fbx.mesh.FbxMesh
 
getSkyGeneratedTextureRadius() - Method in class com.jme3.asset.BlenderKey
 
getSkyGeneratedTextureShape() - Method in class com.jme3.asset.BlenderKey
 
getSkyGeneratedTextureSize() - Method in class com.jme3.asset.BlenderKey
 
getSlot() - Method in class com.jme3.texture.FrameBuffer.RenderBuffer
Do not use.
getSocket() - Method in class com.jme3.network.kernel.udp.UdpKernel.HostThread
 
getSoftnessDirAng() - Method in class com.jme3.bullet.joints.SliderJoint
 
getSoftnessDirLin() - Method in class com.jme3.bullet.joints.SliderJoint
 
getSoftnessLimAng() - Method in class com.jme3.bullet.joints.SliderJoint
 
getSoftnessLimLin() - Method in class com.jme3.bullet.joints.SliderJoint
 
getSoftnessOrthoAng() - Method in class com.jme3.bullet.joints.SliderJoint
 
getSoftnessOrthoLin() - Method in class com.jme3.bullet.joints.SliderJoint
 
getSoftTextDialogInput() - Static method in class com.jme3.system.JmeSystem
 
getSoftTextDialogInput() - Method in class com.jme3.system.JmeSystemDelegate
 
getSolverNumIterations() - Method in class com.jme3.bullet.PhysicsSpace
Get the number of iterations used by the contact solver.
getSortId() - Method in class com.jme3.material.Material
Returns the sorting ID or sorting index for this material.
getSortId() - Method in class com.jme3.material.Technique
Compute the sort ID.
getSortId() - Method in class com.jme3.material.TechniqueDef
 
getSource() - Method in class com.jme3.network.kernel.EndpointEvent
 
getSource() - Method in class com.jme3.network.kernel.Envelope
 
getSource() - Method in class com.jme3.shader.Shader.ShaderSource
 
getSourceDelegate(S) - Method in class com.jme3.network.util.AbstractMessageDelegator
Implemented by subclasses to provide the actual delegate object against which the mapped message type methods will be called.
getSourceDelegate(MessageConnection) - Method in class com.jme3.network.util.ObjectMessageDelegator
 
getSourceDelegate(HostedConnection) - Method in class com.jme3.network.util.SessionDataDelegator
Returns the attributeName attribute of the supplied source HostConnection.
getSourcePlaybackTime(AudioSource) - Method in interface com.jme3.audio.AudioRenderer
 
getSourcePlaybackTime(AudioSource) - Method in class com.jme3.audio.openal.ALAudioRenderer
 
getSources() - Method in class com.jme3.shader.Shader
 
getSpaceId() - Method in class com.jme3.bullet.PhysicsSpace
// * used internally //
getSpanMax() - Method in class com.jme3.post.filters.FXAAFilter
 
getSpatial() - Method in class com.jme3.cinematic.events.MotionEvent
 
getSpatial() - Method in class com.jme3.scene.control.AbstractControl
 
getSpatialRotation() - Method in class com.jme3.bullet.control.AbstractPhysicsControl
 
getSpatialTranslation() - Method in class com.jme3.bullet.control.AbstractPhysicsControl
 
getSpeed() - Method in class com.jme3.animation.AnimChannel
 
getSpeed() - Method in class com.jme3.bullet.BulletAppState
 
getSpeed() - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Returns the speed of the animation.
getSpeed() - Method in interface com.jme3.cinematic.events.CinematicEvent
returns the speed of the animation
getSpeed() - Method in class com.jme3.water.WaterFilter
retruns the speed of the waves
getSpline() - Method in class com.jme3.cinematic.MotionPath
 
getSpotInnerAngle() - Method in class com.jme3.light.SpotLight
returns the spot inner angle
getSpotOuterAngle() - Method in class com.jme3.light.SpotLight
returns the spot outer angle
getSpotRange() - Method in class com.jme3.light.SpotLight
 
getStart() - Method in class com.jme3.scene.shape.Line
 
getStartColor() - Method in class com.jme3.effect.ParticleEmitter
Get the start color of the particles spawned.
getStartOffset() - Method in class com.jme3.animation.AudioTrack
 
getStartOffset() - Method in class com.jme3.animation.EffectTrack
 
getStartSize() - Method in class com.jme3.effect.ParticleEmitter
Get the start color of the particles spawned.
getState(Class<T>) - Method in class com.jme3.app.state.AppStateManager
Returns the first state that is an instance of subclass of the specified class.
getState(Class<T>) - Method in class com.jme3.app.state.BaseAppState
 
getState(int) - Method in class jme3test.input.combomoves.ComboMove
 
getStateManager() - Method in interface com.jme3.app.Application
 
getStateManager() - Method in class com.jme3.app.LegacyApplication
 
getStateManager() - Method in class com.jme3.app.state.BaseAppState
 
getStates() - Method in class com.jme3.app.state.AppStateManager
 
getStatistics() - Method in class com.jme3.renderer.opengl.GLRenderer
 
getStatistics() - Method in interface com.jme3.renderer.Renderer
The statistics allow tracking of how data per frame, such as number of objects rendered, number of triangles, etc.
getStatistics() - Method in class com.jme3.system.NullRenderer
 
getStatsView() - Method in class com.jme3.app.StatsAppState
 
getStatus() - Method in class com.jme3.audio.AudioNode
 
getStatus() - Method in interface com.jme3.audio.AudioSource
 
getStencilBits() - Method in class com.jme3.system.AppSettings
Get the number of stencil bits
getSteps() - Method in class com.jme3.scene.shape.PQTorus
 
getStepScale() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Returns the step scale that stretches the height map.
getStiffness() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
 
getStorageFolder(JmeSystem.StorageFolderType) - Method in class com.jme3.system.android.JmeAndroidSystem
 
getStorageFolder() - Static method in class com.jme3.system.JmeSystem
 
getStorageFolder(JmeSystem.StorageFolderType) - Static method in class com.jme3.system.JmeSystem
 
getStorageFolder(JmeSystem.StorageFolderType) - Method in class com.jme3.system.JmeSystemDelegate
 
getStrCourse() - Method in class jme3tools.navigation.NavCalculator
Getter method for the true course
getStrength() - Method in class com.jme3.post.filters.PosterizationFilter
Returns current strength value, i.e.
getStride() - Method in class com.jme3.scene.VertexBuffer
 
getString(String) - Method in class com.jme3.system.AppSettings
Get a string from the settings.
getString(Component, String, String, String) - Static method in class jme3test.network.TestChatClient
 
getStructure(int) - Method in class com.jme3.scene.plugins.blender.file.DnaBlockData
This method returns the structure of the given index.
getStructure(String) - Method in class com.jme3.scene.plugins.blender.file.DnaBlockData
This method returns a structure of the given name.
getStructure(BlenderContext) - Method in class com.jme3.scene.plugins.blender.file.FileBlockHeader
This method returns the structure described by the header filled with appropriate data.
getStructuresCount() - Method in class com.jme3.scene.plugins.blender.file.DnaBlockData
This method returns the amount of the structures.
getSubclassName() - Method in class com.jme3.scene.plugins.fbx.obj.FbxObject
 
getSubimage(Image, int, int, int, int) - Method in class com.jme3.scene.plugins.blender.textures.TextureHelper
This method returns subimage of the give image.
getSubPixelShift() - Method in class com.jme3.post.filters.FXAAFilter
 
getSubPropertiesNames() - Method in class com.jme3.scene.plugins.blender.objects.Properties
 
getSunScale() - Method in class com.jme3.water.WaterFilter
gets the scale of the sun
getSurfaceTangentFactor() - Method in class com.jme3.effect.influencers.NewtonianParticleInfluencer
This method returns the surface tangent factor.
getSurfaceTangentRotation() - Method in class com.jme3.effect.influencers.NewtonianParticleInfluencer
This method returns the surface tangent rotation factor.
getSuspensionCompression() - Method in class com.jme3.bullet.objects.PhysicsVehicle
 
getSuspensionDamping() - Method in class com.jme3.bullet.objects.PhysicsVehicle
 
getSuspensionStiffness() - Method in class com.jme3.bullet.objects.PhysicsVehicle
 
getSuspensionStiffness() - Method in class com.jme3.bullet.objects.VehicleWheel
 
getTalus() - Method in class com.jme3.terrain.noise.filter.OptimizedErode
 
getTargetAngMotorVelocity() - Method in class com.jme3.bullet.joints.SliderJoint
 
getTargetBoneIndex() - Method in class com.jme3.animation.BoneTrack
 
getTargetIndex() - Method in class com.jme3.texture.FrameBuffer
 
getTargetLinMotorVelocity() - Method in class com.jme3.bullet.joints.SliderJoint
 
getTargetMeshIndex() - Method in class com.jme3.animation.Pose
 
getTargetOMA() - Method in class com.jme3.scene.plugins.blender.constraints.Constraint
 
getTargets() - Method in class com.jme3.animation.SkeletonControl
returns a copy of array of the targets meshes of this control
getTargetVelocity() - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
getTau() - Method in class com.jme3.bullet.joints.Point2PointJoint
 
getTechniqueDefs(String) - Method in class com.jme3.material.MaterialDef
Returns technique definitions with the given name.
getTemporalMesh() - Method in class com.jme3.scene.plugins.blender.meshes.Edge
 
getTemporalMesh() - Method in class com.jme3.scene.plugins.blender.meshes.Face
 
getTemporalMesh(Node) - Method in class com.jme3.scene.plugins.blender.modifiers.Modifier
 
getTerminating() - Method in class com.jme3.app.state.AppStateManager
 
getTerrain() - Method in class com.jme3.terrain.geomipmap.NormalRecalcControl
 
getTerrainAt(Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
Get the terrain tile at the specified world location, in XZ coordinates.
getTerrainAtCell(Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
Get the terrain tile at the specified XZ cell coordinate (not world coordinate).
getTerrainIntersection(Ray, CollisionResults) - Method in class com.jme3.terrain.geomipmap.picking.BresenhamTerrainPicker
 
getTerrainIntersection(Ray, CollisionResults) - Method in interface com.jme3.terrain.geomipmap.picking.TerrainPicker
Ask for the point of intersection between the given ray and the terrain.
getTerrainQuadAt(Vector3f) - Method in class com.jme3.terrain.geomipmap.grid.AssetTileLoader
 
getTerrainQuadAt(Vector3f) - Method in class com.jme3.terrain.geomipmap.grid.FractalTileLoader
 
getTerrainQuadAt(Vector3f) - Method in class com.jme3.terrain.geomipmap.grid.ImageTileLoader
 
getTerrainQuadAt(Vector3f) - Method in interface com.jme3.terrain.geomipmap.TerrainGridTileLoader
 
getTerrainSize() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
getTerrainSize() - Method in interface com.jme3.terrain.Terrain
Used for painting to get the number of vertices along the edge of the terrain.
getTex(float, float, Vector2f) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
getTexCoord(float[], int, int) - Method in interface com.jme3.util.mikktspace.MikkTSpaceContext
 
getTexCoord(float[], int, int) - Method in class com.jme3.util.mikktspace.MikkTSpaceImpl
 
getTexScale() - Method in class com.jme3.water.SimpleWaterProcessor
returns the scale of the normal/dudv texture, default = 1.
getText() - Method in class com.jme3.font.BitmapText
 
getText() - Method in class com.jme3.niftygui.RenderFontJme
 
getTexture() - Method in class com.jme3.niftygui.RenderImageJme
 
getTexture(Structure, Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.TextureHelper
This class returns a texture read from the file or from packed blender data.
getTexture() - Method in class com.jme3.texture.FrameBuffer.RenderBuffer
 
getTextureKey() - Method in class com.jme3.scene.plugins.fbx.material.FbxImage
The texture key that was used to load the image.
getTextureMapping(String) - Method in class com.jme3.scene.plugins.ogre.matext.MaterialExtension
Retreives a mapping from an Ogre3D base material texture alias to a jME3 texture param
getTextureMode() - Method in class com.jme3.scene.shape.Sphere
 
getTextureParam(String) - Method in class com.jme3.material.Material
Returns the texture parameter set on this material with the given name, returns null if the parameter is not set.
getTexturesCount() - Method in class com.jme3.scene.plugins.blender.textures.CombinedTexture
 
getTextureTypeHint() - Method in class com.jme3.asset.TextureKey
The type of texture expected to be returned.
getTextureValue() - Method in class com.jme3.material.MatParamTexture
 
getThreadingType() - Method in class com.jme3.bullet.BulletAppState
 
getThrowable() - Method in class com.jme3.network.service.rpc.msg.RpcResponseMessage
 
getTileCell(Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
Centered at 0,0.
getTime() - Method in class com.jme3.animation.AnimChannel
 
getTime() - Method in class com.jme3.app.state.VideoRecorderAppState.IsoTimer
 
getTime() - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Return the current timestamp of the event.
getTime() - Method in interface com.jme3.cinematic.events.CinematicEvent
returns the current time of the cinematic event
getTime() - Method in class com.jme3.input.event.InputEvent
The time when the event occurred.
getTime() - Method in class com.jme3.system.lwjgl.LwjglSmoothingTimer
 
getTime() - Method in class com.jme3.system.lwjgl.LwjglTimer
 
getTime() - Method in class com.jme3.system.NanoTimer
 
getTime() - Method in class com.jme3.system.Timer
Returns the current time in ticks.
getTimeElapsed() - Method in class jme3test.input.combomoves.ComboMove.ComboMoveState
 
getTimeInSeconds() - Method in class com.jme3.system.lwjgl.LwjglTimer
 
getTimeInSeconds() - Method in class com.jme3.system.NanoTimer
Returns the time in seconds.
getTimeInSeconds() - Method in class com.jme3.system.Timer
Returns the time in seconds.
getTimeOffset() - Method in class com.jme3.audio.AudioNode
 
getTimeOffset() - Method in interface com.jme3.audio.AudioSource
 
getTimePerFrame() - Method in class com.jme3.app.state.VideoRecorderAppState.IsoTimer
 
getTimePerFrame() - Method in class com.jme3.system.lwjgl.LwjglSmoothingTimer
 
getTimePerFrame() - Method in class com.jme3.system.lwjgl.LwjglTimer
 
getTimePerFrame() - Method in class com.jme3.system.NanoTimer
 
getTimePerFrame() - Method in class com.jme3.system.Timer
Returns the time, in seconds, between the last call and the current one.
getTimer() - Method in interface com.jme3.app.Application
 
getTimer() - Method in class com.jme3.app.LegacyApplication
 
getTimer() - Method in class com.jme3.system.android.OGLESContext
 
getTimer() - Method in class com.jme3.system.awt.AwtPanelsContext
 
getTimer() - Method in class com.jme3.system.ios.IGLESContext
 
getTimer() - Method in interface com.jme3.system.JmeContext
 
getTimer() - Method in class com.jme3.system.jogl.JoglContext
 
getTimer() - Method in class com.jme3.system.lwjgl.LwjglContext
 
getTimer() - Method in class com.jme3.system.NullContext
 
getTimes() - Method in class com.jme3.animation.BoneTrack
returns the arrays of time for this track
getTimes() - Method in class com.jme3.animation.SpatialTrack
 
getTinAndAlpha(ByteBuffer, Image.Format, boolean, float[]) - Method in class com.jme3.scene.plugins.blender.textures.blending.TextureBlenderLuminance
This method return texture intensity and alpha value.
getTitle() - Method in class com.jme3.system.AppSettings
Get the application title
getTopLod() - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
getTopQuad(TerrainQuad) - Method in interface com.jme3.terrain.geomipmap.NeighbourFinder
Get the TerrainQuad above the supplied 'center' quad.
getTotalLength() - Method in class com.jme3.math.Spline
return the total lenght of the spline
getTotalMass() - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
getTotalObjectSize() - Method in class com.jme3.animation.CompactArray
 
getTotalSize() - Method in class com.jme3.scene.plugins.blender.file.DynamicArray
This method returns the total amount of data stored in the array.
getTotalSize() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Returns the total size of the terrain.
getTotalSize() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
getTouchInput() - Method in class com.jme3.input.android.AndroidInputHandler
 
getTouchInput() - Method in class com.jme3.system.android.OGLESContext
 
getTouchInput() - Method in class com.jme3.system.awt.AwtPanelsContext
 
getTouchInput() - Method in class com.jme3.system.ios.IGLESContext
 
getTouchInput() - Method in interface com.jme3.system.JmeContext
 
getTouchInput() - Method in class com.jme3.system.jogl.JoglAbstractDisplay
 
getTouchInput() - Method in class com.jme3.system.jogl.JoglNewtAbstractDisplay
 
getTouchInput() - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
 
getTouchInput() - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
 
getTouchInput() - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
 
getTouchInput() - Method in class com.jme3.system.lwjgl.LwjglWindow
 
getTouchInput() - Method in class com.jme3.system.NullContext
 
getTracks() - Method in class com.jme3.animation.Animation
getTracks() - Method in class com.jme3.animation.TrackInfo
 
getTracksCount() - Method in class com.jme3.scene.plugins.blender.animations.BlenderAction
 
getTrailingRotationInertia() - Method in class com.jme3.input.ChaseCamera
returns the trailing rotation inertia
getTrailingSensitivity() - Method in class com.jme3.input.ChaseCamera
returns the trailing sensitivity
getTransform(Long, String, ConstraintHelper.Space) - Method in class com.jme3.scene.plugins.blender.constraints.ConstraintHelper
The method retreives the transform from a feature in a given space.
getTransformation(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.objects.ObjectHelper
This method calculates local transformation for the object.
getTransformMatrix(Geometry) - Method in class com.jme3.scene.BatchNode
 
getTransformMatrix(Geometry) - Method in class com.jme3.scene.SimpleBatchNode
 
getTransformUserInstanceData() - Method in class com.jme3.scene.instancing.InstancedGeometry
Return user per-instance transform data.
getTranslation() - Method in class com.jme3.math.Transform
Return the translation vector in this matrix.
getTranslation(Vector3f) - Method in class com.jme3.math.Transform
Stores this translation value into the given vector3f.
getTranslation() - Method in class com.jme3.scene.plugins.blender.math.DTransform
Return the translation vector in this matrix.
getTranslationalLimitMotor() - Method in class com.jme3.bullet.joints.SixDofJoint
returns the TranslationalLimitMotor of this 6DofJoint which allows manipulating the translational axis
getTranslations() - Method in class com.jme3.animation.BoneTrack
returns the array of translations of this track
getTranslations() - Method in class com.jme3.animation.SpatialTrack
 
getTraveledDistance() - Method in class com.jme3.cinematic.events.MotionEvent
return the distance traveled by the spatial on the path
getTriangle(int, Vector3f, Vector3f, Vector3f) - Method in class com.jme3.collision.bih.BIHTree
 
getTriangle(Triangle) - Method in class com.jme3.collision.CollisionResult
 
getTriangle(int, Vector3f, Vector3f, Vector3f) - Method in class com.jme3.scene.Mesh
Gets the triangle vertex positions at the given triangle index and stores them into the v1, v2, v3 arguments.
getTriangle(int, Triangle) - Method in class com.jme3.scene.Mesh
Gets the triangle vertex positions at the given triangle index and stores them into the Triangle argument.
getTriangle(int, int[]) - Method in class com.jme3.scene.Mesh
Gets the triangle vertex indices at the given triangle index and stores them into the given int array.
getTriangle(float, float) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Get the triangle of this geometry at the specified local coordinate.
getTriangleAtPoint(float, float, Vector3f, Vector3f) - Method in class com.jme3.terrain.geomipmap.LODGeomap
Get a representation of the underlying triangle at the given point, translated to world coordinates.
getTriangleAtPoint(float, float) - Method in class com.jme3.terrain.geomipmap.LODGeomap
Get the triangle that the point is on.
getTriangleCount() - Method in class com.jme3.scene.Geometry
Returns this geometry's mesh triangle count.
getTriangleCount(int) - Method in class com.jme3.scene.Mesh
Returns the triangle count for the given LOD level.
getTriangleCount() - Method in class com.jme3.scene.Mesh
Returns how many triangles or elements are on this Mesh.
getTriangleCount() - Method in class com.jme3.scene.Node
getTriangleCount returns the number of triangles contained in all sub-branches of this node that contain geometry.
getTriangleCount() - Method in class com.jme3.scene.Spatial
 
getTriangleIndex() - Method in class com.jme3.collision.CollisionResult
 
getTriangleIndexVertexArray(Mesh) - Static method in class com.jme3.bullet.util.NativeMeshUtil
 
getTriangles(float, float, TerrainPatch) - Method in class com.jme3.terrain.geomipmap.picking.BresenhamTerrainPicker
Request the triangles (in world coord space) of a TerrainBlock that correspond to the given grid location.
getTrisPerPixel() - Method in class com.jme3.scene.control.LodControl
Returns the triangles per pixel value.
getTrueCourse() - Method in class jme3tools.navigation.NavCalculator
Getter method for the true course
getTrueHeightAtPoint(int, int) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
getTrueHeightAtPoint returns the non-scaled value at the point provided.
getTrueHeightAtPoint(int, int) - Method in interface com.jme3.terrain.heightmap.HeightMap
getTrueHeightAtPoint returns the non-scaled value at the point provided.
getTupleSize() - Method in class com.jme3.animation.CompactArray
serialized size of one object element
getTupleSize() - Method in class com.jme3.animation.CompactQuaternionArray
 
getTupleSize() - Method in class com.jme3.animation.CompactVector3Array
 
getType() - Method in class com.jme3.audio.AudioNode
Get the Type of the underlying AudioData to see if it's streamed or buffered.
getType() - Method in class com.jme3.bounding.BoundingBox
 
getType() - Method in class com.jme3.bounding.BoundingSphere
 
getType() - Method in class com.jme3.bounding.BoundingVolume
getType returns the type of bounding volume this is.
getType() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
getType() - Method in class com.jme3.input.event.TouchEvent
Returns the type of touch event.
getType() - Method in class com.jme3.light.AmbientLight
 
getType() - Method in class com.jme3.light.DirectionalLight
 
getType() - Method in class com.jme3.light.Light
Returns the light type
getType() - Method in class com.jme3.light.PointLight
 
getType() - Method in class com.jme3.light.SpotLight
 
getType() - Method in class com.jme3.math.Spline
return the type of the spline
getType() - Method in class com.jme3.network.kernel.EndpointEvent
 
getType() - Method in class com.jme3.network.message.DisconnectMessage
 
getType() - Method in class com.jme3.network.serializing.SerializerRegistration
Get the class type.
getType() - Method in class com.jme3.network.service.rmi.ClassInfo
 
getType() - Method in class com.jme3.scene.plugins.blender.curves.BezierCurve
This method returns the type of the bezier curve.
getType() - Method in class com.jme3.scene.plugins.blender.file.Structure
This method returns the type of the structure.
getType() - Method in class com.jme3.scene.shape.Surface
This method returns the type of the surface.
getType() - Method in class com.jme3.shader.Shader.ShaderSource
 
getType() - Method in class com.jme3.shader.ShaderNodeDefinition
 
getType() - Method in class com.jme3.shader.ShaderNodeVariable
 
getType() - Method in class com.jme3.system.android.OGLESContext
 
getType() - Method in class com.jme3.system.awt.AwtPanelsContext
 
getType() - Method in class com.jme3.system.ios.IGLESContext
 
getType() - Method in interface com.jme3.system.JmeContext
 
getType() - Method in class com.jme3.system.jogl.JoglCanvas
 
getType() - Method in class com.jme3.system.jogl.JoglDisplay
 
getType() - Method in class com.jme3.system.jogl.JoglNewtCanvas
 
getType() - Method in class com.jme3.system.jogl.JoglNewtDisplay
 
getType() - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
 
getType() - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
 
getType() - Method in class com.jme3.system.lwjgl.LwjglCanvas
 
getType() - Method in class com.jme3.system.lwjgl.LwjglDisplay
 
getType() - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
 
getType() - Method in class com.jme3.system.lwjgl.LwjglWindow
 
getType() - Method in class com.jme3.system.NullContext
 
getType() - Method in class com.jme3.texture.Texture
 
getType() - Method in class com.jme3.texture.Texture2D
 
getType() - Method in class com.jme3.texture.Texture3D
 
getType() - Method in class com.jme3.texture.TextureArray
 
getType() - Method in class com.jme3.texture.TextureCubeMap
 
getUControlPointsAmount() - Method in class com.jme3.scene.shape.Surface
This method returns the amount of U control points.
getUnderWaterFogDistance() - Method in class com.jme3.water.WaterFilter
returns the distance of the fog when under water
getUniform(String) - Method in class com.jme3.shader.Shader
 
getUniformMap() - Method in class com.jme3.shader.Shader
 
getUniqueId() - Method in class com.jme3.audio.android.AndroidAudioData
 
getUniqueId() - Method in class com.jme3.audio.AudioBuffer
 
getUniqueId() - Method in class com.jme3.audio.AudioStream
 
getUniqueId() - Method in class com.jme3.audio.LowPassFilter
 
getUniqueId() - Method in class com.jme3.scene.VertexBuffer
 
getUniqueId() - Method in class com.jme3.shader.Shader
 
getUniqueId() - Method in class com.jme3.shader.Shader.ShaderSource
 
getUniqueId() - Method in class com.jme3.texture.FrameBuffer
 
getUniqueId() - Method in class com.jme3.texture.Image
 
getUniqueId() - Method in class com.jme3.util.NativeObject
Returns a unique ID for this NativeObject.
getUnpressedMappings() - Method in class jme3test.input.combomoves.ComboMove.ComboMoveState
 
getUnqueuedBufferBytes() - Method in class com.jme3.audio.AudioStream
 
getUnusedNodes() - Method in class com.jme3.material.ShaderGenerationInfo
 
getUp() - Method in class com.jme3.audio.Listener
 
getUp() - Method in class com.jme3.math.Ring
getUp returns the ring's up vector.
getUp() - Method in class com.jme3.renderer.Camera
getUp retrieves the up axis of the camera.
getUp(Vector3f) - Method in class com.jme3.renderer.Camera
getUp retrieves the up axis of the camera.
getUpAxis() - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
getUpdatedPatch() - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
getUpdateInterval() - Method in class com.jme3.app.BasicProfiler
 
getUpperAngLimit() - Method in class com.jme3.bullet.joints.SliderJoint
 
getUpperLimit() - Method in class com.jme3.bullet.joints.HingeJoint
 
getUpperLimit() - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
 
getUpperLinLimit() - Method in class com.jme3.bullet.joints.SliderJoint
 
getUpVector() - Method in class com.jme3.input.ChaseCamera
Returns the up vector of the camera used for the lookAt on the target
getUsage() - Method in class com.jme3.scene.VertexBuffer
 
getUsedWorld() - Method in class com.jme3.asset.BlenderKey
This mehtod returns the name of the WORLD data block taht should be used during file loading.
getUserData(String) - Method in class com.jme3.scene.Spatial
 
getUserDataKeys() - Method in class com.jme3.scene.Spatial
 
getUserObject() - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
 
getUserSelection() - Method in class com.jme3.app.SettingsDialog
 
getUV(int, int, Vector2f) - Method in class com.jme3.terrain.GeoMap
 
getUV(int, Vector2f) - Method in class com.jme3.terrain.GeoMap
 
getUV(int, int, Vector2f, Vector2f, float, int) - Method in class com.jme3.terrain.geomipmap.LODGeomap
 
getUVCoordinates(int) - Method in class com.jme3.scene.plugins.blender.textures.UserUVCollection
 
getUVForVertex(String, int) - Method in class com.jme3.scene.plugins.blender.textures.UserUVCollection
 
getUvSet() - Method in class com.jme3.scene.plugins.fbx.material.FbxTexture
 
getUvSets() - Method in class com.jme3.scene.plugins.blender.meshes.Face
 
getVal() - Method in class jme3test.network.TestSerialization.SomeObject
 
getValue() - Method in class com.jme3.input.event.JoyAxisEvent
The value of the axis.
getValue() - Method in class com.jme3.material.MatParam
Returns the value of this material parameter.
getValue() - Method in class com.jme3.post.filters.FadeFilter
return the current value of the fading can be used to chack if fade is complete (eg value=1)
getValue() - Method in class com.jme3.scene.plugins.blender.objects.Properties
This method returns the value of the property.
getValue() - Method in class com.jme3.scene.UserData
 
getValue() - Method in class com.jme3.shader.Uniform
 
getValue(int, int) - Method in class com.jme3.terrain.GeoMap
Returns the height value for a given point.
getValue(int) - Method in class com.jme3.terrain.GeoMap
Returns the height value at the given index.
getValue() - Method in class com.jme3.util.IntMap.Entry
 
getValue(int) - Method in class com.jme3.util.ListMap
 
getValueAlongCurve(float) - Method in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh.BezierLine
The method computes the value of a point at the certain relational distance from its beggining.
getValueAsString() - Method in class com.jme3.material.MatParam
Returns the material parameter value as it would appear in a J3M file.
getValueAtTime(long) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurve
Retrieve the curve value at the given time.
getVarType() - Method in class com.jme3.material.MatParam
Returns the material parameter type.
getVarType() - Method in class com.jme3.shader.Uniform
 
getVaryings() - Method in class com.jme3.material.ShaderGenerationInfo
 
getVControlPointsAmount() - Method in class com.jme3.scene.shape.Surface
This method returns the amount of V control points.
getVector2Array(FloatBuffer) - Static method in class com.jme3.util.BufferUtils
Generates a Vector2f array from the given FloatBuffer.
getVector3Array(FloatBuffer) - Static method in class com.jme3.util.BufferUtils
Generates a Vector3f array from the given FloatBuffer.
getVector3Value(long) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurveNode
 
getVehicleId() - Method in class com.jme3.bullet.objects.PhysicsVehicle
used internally
getVehicleList() - Method in class com.jme3.bullet.PhysicsSpace
 
getVelocity() - Method in class com.jme3.audio.AudioNode
 
getVelocity() - Method in interface com.jme3.audio.AudioSource
 
getVelocity() - Method in class com.jme3.audio.Listener
 
getVelocity() - Method in class com.jme3.bullet.control.BetterCharacterControl
Get the current linear velocity along the three axes of the character.
getVelocityVariation() - Method in class com.jme3.effect.influencers.DefaultParticleInfluencer
 
getVelocityVariation() - Method in class com.jme3.effect.influencers.EmptyParticleInfluencer
 
getVelocityVariation() - Method in interface com.jme3.effect.influencers.ParticleInfluencer
This method returns the velocity variation.
getVelocityVariation() - Method in class com.jme3.effect.ParticleEmitter
Deprecated.
This method is deprecated. Use ParticleEmitter.getParticleInfluencer().getVelocityVariation(); instead.
getVersion() - Method in class com.jme3.network.base.DefaultClient
 
getVersion() - Method in class com.jme3.network.base.DefaultServer
 
getVersion() - Method in interface com.jme3.network.Client
Returns the game-specific version of the server this client should be able to connect to.
getVersion() - Method in class com.jme3.network.message.ClientRegistrationMessage
 
getVersion() - Method in interface com.jme3.network.Server
Returns the game-specific version of this server used for detecting mismatched clients.
getVersionNumber() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method returns the blender version number where the file was created.
getVertexColors() - Method in class com.jme3.scene.plugins.blender.meshes.Face
 
getVertexCount() - Method in class com.jme3.scene.Geometry
Returns this geometry's mesh vertex count.
getVertexCount() - Method in class com.jme3.scene.Mesh
Returns the number of vertices on this mesh.
getVertexCount() - Method in class com.jme3.scene.Node
getVertexCount returns the number of vertices contained in all sub-branches of this node that contain geometry.
getVertexCount() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
 
getVertexCount() - Method in class com.jme3.scene.Spatial
 
getVertexData(FbxLayerElement.Type, int, int, int, int) - Method in class com.jme3.scene.plugins.fbx.mesh.FbxLayer
 
getVertexData(int, int, int, int) - Method in class com.jme3.scene.plugins.fbx.mesh.FbxLayerElement
 
getVertexGlobal() - Method in class com.jme3.material.ShaderGenerationInfo
 
getVertexGroups() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
 
getVertexIndices() - Method in class com.jme3.scene.plugins.fbx.anim.FbxCluster
 
getVertexShaderLanguage() - Method in class com.jme3.material.TechniqueDef
Returns the language of the vertex shader used in this technique.
getVertexShaderName() - Method in class com.jme3.material.TechniqueDef
Returns the name of the vertex shader used by the technique, or null if no vertex shader is specified.
getVertexUniforms() - Method in class com.jme3.material.ShaderGenerationInfo
 
getVerticalAlignment() - Method in class com.jme3.font.BitmapText
 
getVerticalRotation() - Method in class com.jme3.input.ChaseCamera
returns the current vertical rotation around the target in radians.
getVertices() - Method in class com.jme3.bullet.util.DebugMeshCallback
 
getVertices() - Method in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh.BezierLine
 
getVertices(float, float) - Method in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh.BezierLine
 
getVertices() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
 
getVerticesColors() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
 
getView() - Method in class com.jme3.input.android.AndroidInputHandler
 
getView() - Static method in class com.jme3.system.android.JmeAndroidSystem
 
getView(int, View, ViewGroup) - Method in class jme3test.android.DemoLaunchAdapter
 
getViewDirection() - Method in class com.jme3.bullet.control.BetterCharacterControl
Gets the current view direction, note this doesn't need to correspond with the spatials forward direction.
getViewDirection() - Method in class com.jme3.bullet.control.CharacterControl
 
getViewMatrix() - Method in class com.jme3.renderer.Camera
 
getViewPort() - Method in interface com.jme3.app.Application
 
getViewPort() - Method in class com.jme3.app.LegacyApplication
 
getViewPort() - Method in class com.jme3.app.state.RootNodeAppState
Returns the used ViewPort
getViewPortBottom() - Method in class com.jme3.renderer.Camera
getViewPortBottom gets the bottom boundary of the viewport
getViewPortLeft() - Method in class com.jme3.renderer.Camera
getViewPortLeft gets the left boundary of the viewport
getViewportPixelHeight() - Method in class jme3tools.navigation.MapModel2D
Returns the height of the viewport in pixels
getViewportPixelWidth() - Method in class jme3tools.navigation.MapModel2D
Returns the width of the viewport in pixels
getViewPortRight() - Method in class com.jme3.renderer.Camera
getViewPortRight gets the right boundary of the viewport
getViewPortTop() - Method in class com.jme3.renderer.Camera
getViewPortTop gets the top boundary of the viewport
getViewProjectionMatrix() - Method in class com.jme3.renderer.Camera
 
getViewToProjectionZ(float) - Method in class com.jme3.renderer.Camera
Computes the z value in projection space from the z value in view space Note that the returned value is going non linearly from 0 to 1.
getVolume() - Method in class com.jme3.audio.AudioNode
 
getVolume() - Method in interface com.jme3.audio.AudioSource
 
getVolume() - Method in class com.jme3.audio.Listener
 
getVolume() - Method in class com.jme3.audio.LowPassFilter
 
getVolume() - Method in class com.jme3.bounding.BoundingBox
 
getVolume() - Method in class com.jme3.bounding.BoundingSphere
 
getVolume() - Method in class com.jme3.bounding.BoundingVolume
 
getVolume() - Method in class com.jme3.niftygui.SoundHandleJme
 
getVxOffset() - Method in class com.jme3.post.filters.FXAAFilter
 
getW() - Method in class com.jme3.math.Quaternion
 
getW() - Method in class com.jme3.math.Vector4f
 
getW() - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
 
getWalkDirection() - Method in class com.jme3.bullet.control.BetterCharacterControl
Gets the current walk direction and speed of the character.
getWalkDirection() - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
getWaterColor() - Method in class com.jme3.water.WaterFilter
returns the color of the water
getWaterDepth() - Method in class com.jme3.water.SimpleWaterProcessor
return the water depth
getWaterHeight() - Method in class com.jme3.water.WaterFilter
gets the height of the water plane
getWaterTransparency() - Method in class com.jme3.water.SimpleWaterProcessor
returns water transparency
getWaterTransparency() - Method in class com.jme3.water.WaterFilter
returns the waterTransparency value
getWaveScale() - Method in class com.jme3.water.WaterFilter
returns the scale factor of the waves height map
getWaveSpeed() - Method in class com.jme3.water.SimpleWaterProcessor
returns the speed of the wave animation.
getWayPoint(int) - Method in class com.jme3.cinematic.MotionPath
returns the waypoint at the given index
getWayPointIndexForDistance(float, Vector2f) - Method in class com.jme3.cinematic.MotionPath
compute the index of the waypoint and the interpolation value according to a distance returns a vector 2 containing the index in the x field and the interpolation value in the y field
getWeight() - Method in class com.jme3.scene.plugins.blender.animations.BoneEnvelope
 
getWeights() - Method in class com.jme3.math.Spline
This method returns NURBS' spline weights.
getWeights() - Method in class com.jme3.scene.plugins.fbx.anim.FbxCluster
 
getWeightThreshold() - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
getWheel(int) - Method in class com.jme3.bullet.objects.PhysicsVehicle
You can get access to the single wheels via this method.
getWheel() - Method in class com.jme3.input.event.MouseMotionEvent
Current mouse wheel value
getWheelId() - Method in class com.jme3.bullet.objects.VehicleWheel
 
getWheelsDampingCompression() - Method in class com.jme3.bullet.objects.VehicleWheel
 
getWheelsDampingRelaxation() - Method in class com.jme3.bullet.objects.VehicleWheel
 
getWheelSpatial() - Method in class com.jme3.bullet.objects.VehicleWheel
 
getWheelWorldLocation(Vector3f) - Method in class com.jme3.bullet.objects.VehicleWheel
write the content of the wheelWorldLocation into the store
getWheelWorldRotation(Quaternion) - Method in class com.jme3.bullet.objects.VehicleWheel
write the content of the wheelWorldRotation into the store
getWhitePoint() - Method in class com.jme3.post.filters.ToneMapFilter
Get the scene white point.
getWidth() - Method in class com.jme3.cursors.plugins.JmeCursor
Queries the cursor's width.
getWidth() - Method in class com.jme3.font.BitmapCharacter
 
getWidth() - Method in class com.jme3.font.BitmapCharacterSet
 
getWidth() - Method in class com.jme3.niftygui.JmeBatchRenderBackend
 
getWidth() - Method in class com.jme3.niftygui.RenderDeviceJme
 
getWidth(String) - Method in class com.jme3.niftygui.RenderFontJme
get font width of the given string.
getWidth(String, float) - Method in class com.jme3.niftygui.RenderFontJme
 
getWidth() - Method in class com.jme3.niftygui.RenderImageJme
 
getWidth() - Method in class com.jme3.renderer.Camera
 
getWidth() - Method in class com.jme3.scene.shape.PQTorus
 
getWidth() - Method in class com.jme3.scene.shape.Quad
 
getWidth() - Method in class com.jme3.system.AppSettings
Get the width
getWidth() - Method in class com.jme3.terrain.GeoMap
Returns the width of this Geomap
getWidth() - Method in class com.jme3.texture.FrameBuffer
 
getWidth() - Method in class com.jme3.texture.image.DefaultImageRaster
 
getWidth() - Method in class com.jme3.texture.Image
getWidth returns the width of this image.
getWidth() - Method in class com.jme3.texture.image.ImageRaster
Returns the pixel width of the underlying image.
getWidth() - Method in class com.jme3.texture.image.MipMapImageRaster
 
getWidth() - Method in class jme3tools.optimize.TextureAtlas.TextureAtlasTile
 
getWindDirection() - Method in class com.jme3.water.WaterFilter
returns the wind direction
getWindowHandle() - Method in class com.jme3.system.lwjgl.LwjglWindow
 
getWires() - Method in class com.jme3.scene.debug.SkeletonDebugger
 
getWorldBindings() - Method in class com.jme3.material.TechniqueDef
Returns a list of world parameters that are used by this technique definition.
getWorldBindInversePosition() - Method in class com.jme3.animation.Bone
getWorldBindInverseRotation() - Method in class com.jme3.animation.Bone
getWorldBindInverseScale() - Method in class com.jme3.animation.Bone
getWorldBindPosition() - Method in class com.jme3.animation.Bone
Deprecated.
getWorldBindRotation() - Method in class com.jme3.animation.Bone
Deprecated.
getWorldBindScale() - Method in class com.jme3.animation.Bone
Deprecated.
getWorldBound() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
 
getWorldBound() - Method in class com.jme3.scene.Spatial
getWorldBound retrieves the world bound at this node level.
getWorldCoordinates(Vector2f, float) - Method in class com.jme3.renderer.Camera
Computes a position in World space given a screen position in screen space (0,0 to width, height) and a z position in projection space ( 0 to 1 non linear).
getWorldCoordinates(Vector2f, float, Vector3f) - Method in class com.jme3.renderer.Camera
 
getWorldHeight() - Method in class jme3tools.navigation.MapModel3D
Returns the height of the viewport in pixels.
getWorldLightList() - Method in class com.jme3.scene.Spatial
Returns the world LightList, containing the lights combined from all this Spatial's parents up to and including this Spatial's lights.
getWorldLocation() - Method in class com.jme3.bullet.objects.infos.RigidBodyMotionState
 
getWorldMatParamOverrides() - Method in class com.jme3.scene.Spatial
Get the world material parameter overrides.
getWorldMatrix() - Method in class com.jme3.scene.Geometry
A matrix that transforms the mesh from model space to world space.
getWorldMax() - Method in class com.jme3.bullet.PhysicsSpace
 
getWorldMin() - Method in class com.jme3.bullet.PhysicsSpace
 
getWorldPlane(int) - Method in class com.jme3.renderer.Camera
 
getWorldRotation() - Method in class com.jme3.bullet.objects.infos.RigidBodyMotionState
 
getWorldRotation() - Method in class com.jme3.scene.Spatial
getWorldRotation retrieves the absolute rotation of the Spatial.
getWorldRotationQuat() - Method in class com.jme3.bullet.objects.infos.RigidBodyMotionState
 
getWorldScale() - Method in class com.jme3.scene.Spatial
getWorldScale retrieves the absolute scale factor of the spatial.
getWorldScaleCached() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
getWorldTransform() - Method in class com.jme3.scene.Spatial
getWorldTransform retrieves the world transformation of the spatial.
getWorldTranslation() - Method in class com.jme3.scene.Spatial
getWorldTranslation retrieves the absolute translation of the spatial.
getWorldTranslationCached() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
getWorldWidth() - Method in class jme3tools.navigation.MapModel3D
Returns the width of the viewport in pixels.
getWrap(Texture.WrapAxis) - Method in class com.jme3.texture.Texture
getWrap returns the wrap mode for a given coordinate axis on this texture.
getWrap(Texture.WrapAxis) - Method in class com.jme3.texture.Texture2D
getWrap returns the wrap mode for a given coordinate axis on this texture.
getWrap(Texture.WrapAxis) - Method in class com.jme3.texture.Texture3D
getWrap returns the wrap mode for a given coordinate axis on this texture.
getWrap(Texture.WrapAxis) - Method in class com.jme3.texture.TextureArray
 
getWrap(Texture.WrapAxis) - Method in class com.jme3.texture.TextureCubeMap
getWrap returns the wrap mode for a given coordinate axis on this texture.
getX() - Method in class com.jme3.font.BitmapCharacter
 
getX() - Method in class com.jme3.input.event.MouseButtonEvent
The X coordinate of the mouse when the event was generated.
getX() - Method in class com.jme3.input.event.MouseMotionEvent
Current X coordinate
getX() - Method in class com.jme3.input.event.TouchEvent
 
getX() - Method in class com.jme3.math.Quaternion
 
getX() - Method in class com.jme3.math.Vector2f
 
getX() - Method in class com.jme3.math.Vector3f
 
getX() - Method in class com.jme3.math.Vector4f
 
getX() - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
 
getx(int) - Method in class jme3test.batching.TestBatchNodeCluster
 
getX() - Method in class jme3tools.optimize.TextureAtlas.TextureAtlasTile
 
getXAdvance() - Method in class com.jme3.font.BitmapCharacter
 
getXAxis() - Method in class com.jme3.input.android.AndroidJoystickJoyInput14.AndroidJoystick
 
getXAxis() - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystick
 
getXAxis() - Method in interface com.jme3.input.Joystick
Returns the X axis for this joystick.
getXAxis() - Method in class com.jme3.input.lwjgl.GlfwJoystickInput.GlfwJoystick
 
getXAxis() - Method in class com.jme3.input.lwjgl.JInputJoyInput.JInputJoystick
 
getXAxisIndex() - Method in class com.jme3.input.AbstractJoystick
Gets the index number for the X axis on the joystick.
getXAxisIndex() - Method in class com.jme3.input.android.AndroidJoystickJoyInput14.AndroidJoystick
 
getXAxisIndex() - Method in interface com.jme3.input.Joystick
Gets the index number for the X axis on the joystick.
getXAxisIndex() - Method in class com.jme3.input.lwjgl.GlfwJoystickInput.GlfwJoystick
 
getXAxisIndex() - Method in class com.jme3.input.lwjgl.JInputJoyInput.JInputJoystick
 
getXExtent() - Method in class com.jme3.bounding.BoundingBox
 
getXExtent() - Method in class com.jme3.scene.shape.AbstractBox
Get the x-axis size (extent) of this box.
getXHotSpot() - Method in class com.jme3.cursors.plugins.JmeCursor
Queries the cursor's X hotspot coordinate.
getxm(int) - Method in class jme3test.batching.TestBatchNodeCluster
 
getXOffset() - Method in class com.jme3.font.BitmapCharacter
 
getY() - Method in class com.jme3.font.BitmapCharacter
 
getY() - Method in class com.jme3.input.event.MouseButtonEvent
The Y coordinate of the mouse when the event was generated.
getY() - Method in class com.jme3.input.event.MouseMotionEvent
Current Y coordinate
getY() - Method in class com.jme3.input.event.TouchEvent
 
getY() - Method in class com.jme3.math.Quaternion
 
getY() - Method in class com.jme3.math.Vector2f
 
getY() - Method in class com.jme3.math.Vector3f
 
getY() - Method in class com.jme3.math.Vector4f
 
getY() - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
 
gety(int) - Method in class jme3test.batching.TestBatchNodeCluster
 
getY() - Method in class jme3tools.optimize.TextureAtlas.TextureAtlasTile
 
getYAxis() - Method in class com.jme3.input.android.AndroidJoystickJoyInput14.AndroidJoystick
 
getYAxis() - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystick
 
getYAxis() - Method in interface com.jme3.input.Joystick
Returns the Y axis for this joystick.
getYAxis() - Method in class com.jme3.input.lwjgl.GlfwJoystickInput.GlfwJoystick
 
getYAxis() - Method in class com.jme3.input.lwjgl.JInputJoyInput.JInputJoystick
 
getYAxisIndex() - Method in class com.jme3.input.AbstractJoystick
Gets the index number for the Y axis on the joystick.
getYAxisIndex() - Method in class com.jme3.input.android.AndroidJoystickJoyInput14.AndroidJoystick
 
getYAxisIndex() - Method in interface com.jme3.input.Joystick
Gets the index number for the Y axis on the joystick.
getYAxisIndex() - Method in class com.jme3.input.lwjgl.GlfwJoystickInput.GlfwJoystick
 
getYAxisIndex() - Method in class com.jme3.input.lwjgl.JInputJoyInput.JInputJoystick
 
getYExtent() - Method in class com.jme3.bounding.BoundingBox
 
getYExtent() - Method in class com.jme3.scene.shape.AbstractBox
Get the y-axis size (extent) of this box.
getYHotSpot() - Method in class com.jme3.cursors.plugins.JmeCursor
Queries the cursor's Y hotspot coordinate.
getym(int) - Method in class jme3test.batching.TestBatchNodeCluster
 
getYOffset() - Method in class com.jme3.font.BitmapCharacter
 
getZ() - Method in class com.jme3.math.Quaternion
 
getZ() - Method in class com.jme3.math.Vector3f
 
getZ() - Method in class com.jme3.math.Vector4f
 
getZ() - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
 
getz(int) - Method in class jme3test.batching.TestBatchNodeCluster
 
getZExtent() - Method in class com.jme3.bounding.BoundingBox
 
getZExtent() - Method in class com.jme3.scene.shape.AbstractBox
Get the z-axis size (extent) of this box.
getzm(int) - Method in class jme3test.batching.TestBatchNodeCluster
 
getZoomSensitivity() - Method in class com.jme3.input.ChaseCamera
returns the zoom sensitivity
getZoomSpeed() - Method in class com.jme3.app.ChaseCameraAppState
returns the zoom speed
getZoomSpeed() - Method in class com.jme3.input.FlyByCamera
Gets the zoom speed.
getZSamples() - Method in class com.jme3.scene.shape.Sphere
 
gFactor - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator.BrightnessAndContrastData
 
GhostControl - Class in com.jme3.bullet.control
A GhostControl moves with the spatial it is attached to and can be used to check overlaps with other physics objects (e.g.
GhostControl() - Constructor for class com.jme3.bullet.control.GhostControl
 
GhostControl(CollisionShape) - Constructor for class com.jme3.bullet.control.GhostControl
 
ghosts - Variable in class com.jme3.bullet.debug.BulletDebugAppState
 
GImpactCollisionShape - Class in com.jme3.bullet.collision.shapes
Basic mesh collision shape
GImpactCollisionShape - Class in com.jme3.bullet.collision.shapes
Basic mesh collision shape
GImpactCollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.GImpactCollisionShape
 
GImpactCollisionShape(Mesh) - Constructor for class com.jme3.bullet.collision.shapes.GImpactCollisionShape
creates a collision shape from the given Mesh
GIT_HASH - Static variable in class com.jme3.system.JmeVersion
 
GIT_SHORT_HASH - Static variable in class com.jme3.system.JmeVersion
 
GIT_TAG - Static variable in class com.jme3.system.JmeVersion
 
GL - Interface in com.jme3.renderer.opengl
Baseline GL methods that must be available on all platforms.
gl - Variable in class com.jme3.renderer.opengl.GLDebug
 
GL2 - Interface in com.jme3.renderer.opengl
GL functions only available on vanilla desktop OpenGL 2.
GL3 - Interface in com.jme3.renderer.opengl
GL functions only available on vanilla desktop OpenGL 3.0+.
GL4 - Interface in com.jme3.renderer.opengl
GL functions only available on vanilla desktop OpenGL 4.0.
GL_ALPHA - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_ALPHA - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_ALPHA8 - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_ALPHA_TEST - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_ALREADY_SIGNALED - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_ALWAYS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_ALWAYS - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_ARRAY_BUFFER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_ARRAY_BUFFER - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_BACK - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_BACK - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_BGR - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_BGRA - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_BLEND - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_BLEND - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_BYTE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_BYTE - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_CLAMP_TO_EDGE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_CLAMP_TO_EDGE - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_COLOR_ATTACHMENT0 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_COLOR_ATTACHMENT0_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_COLOR_ATTACHMENT10_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_COLOR_ATTACHMENT11_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_COLOR_ATTACHMENT12_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_COLOR_ATTACHMENT13_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_COLOR_ATTACHMENT14_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_COLOR_ATTACHMENT15_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_COLOR_ATTACHMENT1_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_COLOR_ATTACHMENT2_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_COLOR_ATTACHMENT3_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_COLOR_ATTACHMENT4_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_COLOR_ATTACHMENT5_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_COLOR_ATTACHMENT6_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_COLOR_ATTACHMENT7_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_COLOR_ATTACHMENT8_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_COLOR_ATTACHMENT9_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_COLOR_BUFFER_BIT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_COLOR_BUFFER_BIT - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_COMPARE_REF_TO_TEXTURE - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_COMPILE_STATUS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_COMPILE_STATUS - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_COMPRESSED_RGB8_ETC2 - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_COMPRESSED_RGB_S3TC_DXT1_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_COMPRESSED_TEXTURE_FORMATS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_CONDITION_SATISFIED - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_CULL_FACE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_CULL_FACE - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_DECR - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_DECR_WRAP - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_DEPTH24_STENCIL8_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_DEPTH_ATTACHMENT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_DEPTH_ATTACHMENT_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_DEPTH_BUFFER_BIT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_DEPTH_BUFFER_BIT - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_DEPTH_COMPONENT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_DEPTH_COMPONENT - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_DEPTH_COMPONENT16 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_DEPTH_COMPONENT16 - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_DEPTH_COMPONENT24 - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_DEPTH_COMPONENT32 - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_DEPTH_COMPONENT32F - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_DEPTH_STENCIL_ATTACHMENT - Static variable in interface com.jme3.renderer.opengl.GL3
 
GL_DEPTH_STENCIL_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_DEPTH_TEST - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_DEPTH_TEST - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_DEPTH_TEXTURE_MODE - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_DITHER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_DOUBLE - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_DOUBLEBUFFER - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_DRAW_BUFFER - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_DRAW_FRAMEBUFFER_BINDING_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_DRAW_FRAMEBUFFER_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_DST_COLOR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_DST_COLOR - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_DYNAMIC_DRAW - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_DYNAMIC_DRAW - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_ELEMENT_ARRAY_BUFFER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_ELEMENT_ARRAY_BUFFER - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_EQUAL - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_EQUAL - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_ETC1_RGB8_OES - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_EXTENSIONS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_EXTENSIONS - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_FALSE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FALSE - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_FILL - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_FLOAT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FLOAT - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_FRAGMENT_SHADER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FRAGMENT_SHADER - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_FRAMEBUFFER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_FRAMEBUFFER_COMPLETE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FRAMEBUFFER_COMPLETE_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_FRAMEBUFFER_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_FRAMEBUFFER_SRGB_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_FRAMEBUFFER_UNSUPPORTED - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FRAMEBUFFER_UNSUPPORTED_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_FRONT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FRONT - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_FRONT_AND_BACK - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_FRONT_AND_BACK - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_FUNC_ADD - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_FUNC_REVERSE_SUBTRACT - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_FUNC_SUBTRACT - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_GENERATE_MIPMAP - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_GEOMETRY_SHADER - Static variable in interface com.jme3.renderer.opengl.GL3
 
GL_GEQUAL - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_GEQUAL - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_GREATER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_GREATER - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_GREEN - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_HALF_FLOAT_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_HIGH_FLOAT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_INCR - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_INCR_WRAP - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_INFO_LOG_LENGTH - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_INFO_LOG_LENGTH - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_INT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_INT - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_INTENSITY - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_INVALID_ENUM - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_INVALID_FRAMEBUFFER_OPERATION_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_INVALID_OPERATION - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_INVALID_VALUE - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_INVERT - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_KEEP - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_LEQUAL - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_LEQUAL - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_LESS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_LESS - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_LINE - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_LINE_LOOP - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_LINE_LOOP - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_LINE_STRIP - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_LINE_STRIP - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_LINEAR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_LINEAR - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_LINEAR_MIPMAP_LINEAR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_LINEAR_MIPMAP_LINEAR - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_LINEAR_MIPMAP_NEAREST - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_LINEAR_MIPMAP_NEAREST - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_LINES - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_LINES - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_LINK_STATUS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_LINK_STATUS - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_LUMINANCE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_LUMINANCE - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_LUMINANCE16F_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_LUMINANCE32F_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_LUMINANCE8 - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_LUMINANCE8_ALPHA8 - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_LUMINANCE_ALPHA - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_LUMINANCE_ALPHA - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_LUMINANCE_ALPHA16F_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_MAX - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_MAX_COLOR_ATTACHMENTS_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_MAX_COLOR_TEXTURE_SAMPLES - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_MAX_CUBE_MAP_TEXTURE_SIZE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_MAX_CUBE_MAP_TEXTURE_SIZE - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_MAX_DEPTH_TEXTURE_SAMPLES - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_MAX_DRAW_BUFFERS_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_MAX_ELEMENTS_INDICES - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_MAX_ELEMENTS_VERTICES - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_MAX_FRAGMENT_UNIFORM_VECTORS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_MAX_FRAGMENT_UNIFORM_VECTORS - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_MAX_RENDERBUFFER_SIZE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_MAX_RENDERBUFFER_SIZE_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_MAX_SAMPLES_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_MAX_TEXTURE_IMAGE_UNITS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_MAX_TEXTURE_IMAGE_UNITS - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_MAX_TEXTURE_SIZE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_MAX_TEXTURE_SIZE - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_MAX_VARYING_VECTORS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_MAX_VERTEX_ATTRIBS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_MAX_VERTEX_ATTRIBS - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_MAX_VERTEX_UNIFORM_COMPONENTS - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_MAX_VERTEX_UNIFORM_COMPONENTS - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_MAX_VERTEX_UNIFORM_VECTORS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_MAX_VERTEX_UNIFORM_VECTORS - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_MIN - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_MIRRORED_REPEAT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_MIRRORED_REPEAT - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_MULTISAMPLE_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_NEAREST - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_NEAREST - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_NEAREST_MIPMAP_LINEAR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_NEAREST_MIPMAP_LINEAR - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_NEAREST_MIPMAP_NEAREST - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_NEAREST_MIPMAP_NEAREST - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_NEVER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_NEVER - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_NO_ERROR - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_NONE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_NONE - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_NOTEQUAL - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_NOTEQUAL - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_NUM_COMPRESSED_TEXTURE_FORMATS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_NUM_EXTENSIONS - Static variable in interface com.jme3.renderer.opengl.GL3
 
GL_NUM_PROGRAM_BINARY_FORMATS - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_ONE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_ONE - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_ONE_MINUS_DST_COLOR - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_ONE_MINUS_SRC_ALPHA - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_ONE_MINUS_SRC_ALPHA - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_ONE_MINUS_SRC_COLOR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_ONE_MINUS_SRC_COLOR - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_OUT_OF_MEMORY - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_PATCHES - Static variable in interface com.jme3.renderer.opengl.GL4
 
GL_PIXEL_PACK_BUFFER_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_PIXEL_UNPACK_BUFFER_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_POINT_SPRITE - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_POINTS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_POINTS - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_POLYGON_OFFSET_FILL - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_POLYGON_OFFSET_FILL - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_R11F_G11F_B10F_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_R16F - Static variable in interface com.jme3.renderer.opengl.GL3
 
GL_R32F - Static variable in interface com.jme3.renderer.opengl.GL3
 
GL_R8 - Static variable in interface com.jme3.renderer.opengl.GL3
 
GL_READ_BUFFER - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_READ_FRAMEBUFFER_BINDING_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_READ_FRAMEBUFFER_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_RED - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_RENDERBUFFER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_RENDERBUFFER_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
 
GL_RENDERER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_RENDERER - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_REPEAT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_REPEAT - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_REPLACE - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_RG - Static variable in interface com.jme3.renderer.opengl.GL3
 
GL_RG16F - Static variable in interface com.jme3.renderer.opengl.GL3
 
GL_RG32F - Static variable in interface com.jme3.renderer.opengl.GL3
 
GL_RG8 - Static variable in interface com.jme3.renderer.opengl.GL3
 
GL_RGB - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_RGB - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_RGB16F_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_RGB32F_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_RGB565 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_RGB565 - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_RGB5_A1 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_RGB5_A1 - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_RGB8 - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_RGB9_E5_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_RGBA - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_RGBA - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_RGBA16F_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_RGBA32F_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_RGBA4 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_RGBA4 - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_RGBA8 - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_SAMPLE_ALPHA_TO_COVERAGE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_SAMPLE_BUFFERS_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_SAMPLE_POSITION - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_SAMPLES_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_SCISSOR_TEST - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_SCISSOR_TEST - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_SHADING_LANGUAGE_VERSION - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_SHADING_LANGUAGE_VERSION - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_SHORT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_SHORT - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_SLUMINANCE8_ALPHA8_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_SLUMINANCE8_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_SRC_ALPHA - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_SRC_ALPHA - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_SRC_COLOR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_SRC_COLOR - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_SRGB8_ALPHA8_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_SRGB8_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_STACK_OVERFLOW - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_STACK_UNDERFLOW - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_STATIC_DRAW - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_STATIC_DRAW - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_STENCIL_BUFFER_BIT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_STENCIL_BUFFER_BIT - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_STENCIL_TEST - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_STREAM_DRAW - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_STREAM_DRAW - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_STREAM_READ - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_SUBPIXEL_BITS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_SYNC_FLUSH_COMMANDS_BIT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_SYNC_GPU_COMMANDS_COMPLETE - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_TESS_CONTROL_SHADER - Static variable in interface com.jme3.renderer.opengl.GL4
 
GL_TESS_EVALUATION_SHADER - Static variable in interface com.jme3.renderer.opengl.GL4
 
GL_TEXTURE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TEXTURE - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE0 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TEXTURE0 - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE1 - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE10 - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE11 - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE12 - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE13 - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE14 - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE15 - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE2 - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE3 - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE4 - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE5 - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE6 - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE7 - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE8 - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE9 - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE_2D - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TEXTURE_2D - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE_2D_ARRAY_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_TEXTURE_2D_MULTISAMPLE - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_TEXTURE_2D_MULTISAMPLE_ARRAY - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_TEXTURE_3D - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_TEXTURE_BASE_LEVEL - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE_COMPARE_FUNC - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_TEXTURE_COMPARE_MODE - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_TEXTURE_CUBE_MAP - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TEXTURE_CUBE_MAP - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE_CUBE_MAP_NEGATIVE_X - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE_CUBE_MAP_POSITIVE_X - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TEXTURE_CUBE_MAP_POSITIVE_X - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE_CUBE_MAP_POSITIVE_Y - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE_CUBE_MAP_POSITIVE_Z - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE_CUBE_MAP_SEAMLESS - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_TEXTURE_MAG_FILTER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TEXTURE_MAG_FILTER - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE_MAX_ANISOTROPY_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_TEXTURE_MAX_LEVEL - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE_MIN_FILTER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TEXTURE_MIN_FILTER - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE_SWIZZLE_A - Static variable in interface com.jme3.renderer.opengl.GL3
 
GL_TEXTURE_SWIZZLE_B - Static variable in interface com.jme3.renderer.opengl.GL3
 
GL_TEXTURE_SWIZZLE_G - Static variable in interface com.jme3.renderer.opengl.GL3
 
GL_TEXTURE_SWIZZLE_R - Static variable in interface com.jme3.renderer.opengl.GL3
 
GL_TEXTURE_WRAP_R - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_TEXTURE_WRAP_S - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TEXTURE_WRAP_S - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TEXTURE_WRAP_T - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TEXTURE_WRAP_T - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TIMEOUT_EXPIRED - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_TRIANGLE_FAN - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TRIANGLE_FAN - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TRIANGLE_STRIP - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TRIANGLE_STRIP - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TRIANGLES - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TRIANGLES - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_TRUE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_TRUE - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_UNPACK_ALIGNMENT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_UNPACK_ALIGNMENT - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_UNSIGNED_BYTE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_UNSIGNED_BYTE - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_UNSIGNED_INT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_UNSIGNED_INT - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_UNSIGNED_INT_10F_11F_11F_REV_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_UNSIGNED_INT_24_8_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_UNSIGNED_INT_5_9_9_9_REV_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_UNSIGNED_INT_8_8_8_8 - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_UNSIGNED_SHORT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_UNSIGNED_SHORT - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_UNSIGNED_SHORT_4_4_4_4 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_UNSIGNED_SHORT_5_5_5_1 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_UNSIGNED_SHORT_5_5_5_1 - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_UNSIGNED_SHORT_5_6_5 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_UNSIGNED_SHORT_5_6_5 - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_VENDOR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_VENDOR - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_VERSION - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_VERSION - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_VERTEX_PROGRAM_POINT_SIZE - Static variable in interface com.jme3.renderer.opengl.GL2
 
GL_VERTEX_SHADER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_VERTEX_SHADER - Static variable in interface com.jme3.renderer.opengl.GL
 
GL_WAIT_FAILED - Static variable in interface com.jme3.renderer.opengl.GLExt
 
GL_ZERO - Static variable in class com.jme3.renderer.ios.JmeIosGLES
 
GL_ZERO - Static variable in interface com.jme3.renderer.opengl.GL
 
glActiveTexture(int) - Method in class com.jme3.renderer.android.AndroidGL
 
glActiveTexture(int) - Method in class com.jme3.renderer.ios.IosGL
 
glActiveTexture(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glActiveTexture(int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glActiveTexture(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glActiveTexture(int) - Method in interface com.jme3.renderer.opengl.GL
 
glActiveTexture(int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glAlphaFunc(int, float) - Method in class com.jme3.renderer.jogl.JoglGL
 
glAlphaFunc(int, float) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glAlphaFunc(int, float) - Method in interface com.jme3.renderer.opengl.GL2
 
glAlphaFunc(int, float) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
 
glAttachShader(int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glAttachShader(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glAttachShader(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glAttachShader(int, int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glAttachShader(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glAttachShader(int, int) - Method in interface com.jme3.renderer.opengl.GL
 
glAttachShader(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glBindBuffer(int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glBindBuffer(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBindBuffer(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glBindBuffer(int, int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glBindBuffer(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glBindBuffer(int, int) - Method in interface com.jme3.renderer.opengl.GL
 
glBindBuffer(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glBindFragDataLocation(int, int, String) - Method in class com.jme3.renderer.jogl.JoglGL
 
glBindFragDataLocation(int, int, String) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glBindFragDataLocation(int, int, String) - Method in interface com.jme3.renderer.opengl.GL3
 
glBindFragDataLocation(int, int, String) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
 
glBindFramebuffer(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glBindFramebufferEXT(int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glBindFramebufferEXT(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBindFramebufferEXT(int, int) - Method in class com.jme3.renderer.jogl.JoglGLFbo
 
glBindFramebufferEXT(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
 
glBindFramebufferEXT(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
 
glBindFramebufferEXT(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glBindFramebufferEXT(int, int) - Method in interface com.jme3.renderer.opengl.GLFbo
 
glBindRenderbuffer(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glBindRenderbufferEXT(int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glBindRenderbufferEXT(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBindRenderbufferEXT(int, int) - Method in class com.jme3.renderer.jogl.JoglGLFbo
 
glBindRenderbufferEXT(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
 
glBindRenderbufferEXT(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
 
glBindRenderbufferEXT(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glBindRenderbufferEXT(int, int) - Method in interface com.jme3.renderer.opengl.GLFbo
 
glBindTexture(int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glBindTexture(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBindTexture(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glBindTexture(int, int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glBindTexture(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glBindTexture(int, int) - Method in interface com.jme3.renderer.opengl.GL
 
glBindTexture(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glBindVertexArray(int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glBindVertexArray(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glBindVertexArray(int) - Method in interface com.jme3.renderer.opengl.GL3
 
glBindVertexArray(int) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
 
glBlendEquationSeparate(int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glBlendEquationSeparate(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBlendEquationSeparate(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glBlendEquationSeparate(int, int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glBlendEquationSeparate(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glBlendEquationSeparate(int, int) - Method in interface com.jme3.renderer.opengl.GL
 
glBlendEquationSeparate(int, int) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
 
glBlendEquationSeparate(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glBlendFunc(int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glBlendFunc(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBlendFunc(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glBlendFunc(int, int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glBlendFunc(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glBlendFunc(int, int) - Method in interface com.jme3.renderer.opengl.GL
 
glBlendFunc(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glBlitFramebufferEXT(int, int, int, int, int, int, int, int, int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glBlitFramebufferEXT(int, int, int, int, int, int, int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBlitFramebufferEXT(int, int, int, int, int, int, int, int, int, int) - Method in class com.jme3.renderer.jogl.JoglGLFbo
 
glBlitFramebufferEXT(int, int, int, int, int, int, int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
 
glBlitFramebufferEXT(int, int, int, int, int, int, int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
 
glBlitFramebufferEXT(int, int, int, int, int, int, int, int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glBlitFramebufferEXT(int, int, int, int, int, int, int, int, int, int) - Method in interface com.jme3.renderer.opengl.GLFbo
 
glBufferData(int, FloatBuffer, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glBufferData(int, ShortBuffer, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glBufferData(int, ByteBuffer, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glBufferData(int, long, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glBufferData(int, IntBuffer, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glBufferData(int, FloatBuffer, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBufferData(int, ShortBuffer, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBufferData(int, ByteBuffer, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBufferData(int, long, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBufferData(int, IntBuffer, int) - Method in class com.jme3.renderer.ios.IosGL
 
glBufferData(int, int, Buffer, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glBufferData(int, long, int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glBufferData(int, FloatBuffer, int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glBufferData(int, ShortBuffer, int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glBufferData(int, ByteBuffer, int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glBufferData(int, IntBuffer, int) - Method in class com.jme3.renderer.jogl.JoglGLExt
 
glBufferData(int, long, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glBufferData(int, FloatBuffer, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glBufferData(int, ShortBuffer, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glBufferData(int, ByteBuffer, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glBufferData(int, IntBuffer, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLExt
 
glBufferData(int, long, int) - Method in interface com.jme3.renderer.opengl.GL
 
glBufferData(int, FloatBuffer, int) - Method in interface com.jme3.renderer.opengl.GL
 
glBufferData(int, ShortBuffer, int) - Method in interface com.jme3.renderer.opengl.GL
 
glBufferData(int, ByteBuffer, int) - Method in interface com.jme3.renderer.opengl.GL
 
glBufferData(int, FloatBuffer, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glBufferData(int, ShortBuffer, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glBufferData(int, ByteBuffer, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glBufferData(int, long, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glBufferData(int, IntBuffer, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glBufferData(int, IntBuffer, int) - Method in interface com.jme3.renderer.opengl.GLExt
 
glBufferData2(int, int, byte[], int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glBufferSubData(int, long, FloatBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glBufferSubData(int, long, ShortBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glBufferSubData(int, long, ByteBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glBufferSubData(int, long, IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glBufferSubData(int, long, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glBufferSubData(int, long, ShortBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glBufferSubData(int, long, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glBufferSubData(int, long, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glBufferSubData(int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glBufferSubData(int, long, FloatBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glBufferSubData(int, long, ShortBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glBufferSubData(int, long, ByteBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glBufferSubData(int, long, IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGLExt
 
glBufferSubData(int, long, FloatBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glBufferSubData(int, long, ShortBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glBufferSubData(int, long, ByteBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glBufferSubData(int, long, IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGLExt
 
glBufferSubData(int, long, FloatBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glBufferSubData(int, long, ShortBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glBufferSubData(int, long, ByteBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glBufferSubData(int, long, FloatBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glBufferSubData(int, long, ShortBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glBufferSubData(int, long, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glBufferSubData(int, long, IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glBufferSubData(int, long, IntBuffer) - Method in interface com.jme3.renderer.opengl.GLExt
 
glBufferSubData2(int, int, int, byte[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glCheckFramebufferStatus(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glCheckFramebufferStatusEXT(int) - Method in class com.jme3.renderer.android.AndroidGL
 
glCheckFramebufferStatusEXT(int) - Method in class com.jme3.renderer.ios.IosGL
 
glCheckFramebufferStatusEXT(int) - Method in class com.jme3.renderer.jogl.JoglGLFbo
 
glCheckFramebufferStatusEXT(int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
 
glCheckFramebufferStatusEXT(int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
 
glCheckFramebufferStatusEXT(int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glCheckFramebufferStatusEXT(int) - Method in interface com.jme3.renderer.opengl.GLFbo
 
glClear(int) - Method in class com.jme3.renderer.android.AndroidGL
 
glClear(int) - Method in class com.jme3.renderer.ios.IosGL
 
glClear(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glClear(int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glClear(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glClear(int) - Method in interface com.jme3.renderer.opengl.GL
 
glClear(int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glClearColor(float, float, float, float) - Method in class com.jme3.renderer.android.AndroidGL
 
glClearColor(float, float, float, float) - Method in class com.jme3.renderer.ios.IosGL
 
glClearColor(float, float, float, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glClearColor(float, float, float, float) - Method in class com.jme3.renderer.jogl.JoglGL
 
glClearColor(float, float, float, float) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glClearColor(float, float, float, float) - Method in interface com.jme3.renderer.opengl.GL
 
glClearColor(float, float, float, float) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glClientWaitSync(Object, int, long) - Method in class com.jme3.renderer.android.AndroidGL
 
glClientWaitSync(Object, int, long) - Method in class com.jme3.renderer.ios.IosGL
 
glClientWaitSync(Object, int, long) - Method in class com.jme3.renderer.jogl.JoglGLExt
 
glClientWaitSync(Object, int, long) - Method in class com.jme3.renderer.lwjgl.LwjglGLExt
 
glClientWaitSync(Object, int, long) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glClientWaitSync(Object, int, long) - Method in interface com.jme3.renderer.opengl.GLExt
 
glColorMask(boolean, boolean, boolean, boolean) - Method in class com.jme3.renderer.android.AndroidGL
 
glColorMask(boolean, boolean, boolean, boolean) - Method in class com.jme3.renderer.ios.IosGL
 
glColorMask(boolean, boolean, boolean, boolean) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glColorMask(boolean, boolean, boolean, boolean) - Method in class com.jme3.renderer.jogl.JoglGL
 
glColorMask(boolean, boolean, boolean, boolean) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glColorMask(boolean, boolean, boolean, boolean) - Method in interface com.jme3.renderer.opengl.GL
 
glColorMask(boolean, boolean, boolean, boolean) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glCompileShader(int) - Method in class com.jme3.renderer.android.AndroidGL
 
glCompileShader(int) - Method in class com.jme3.renderer.ios.IosGL
 
glCompileShader(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glCompileShader(int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glCompileShader(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glCompileShader(int) - Method in interface com.jme3.renderer.opengl.GL
 
glCompileShader(int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glCompressedTexImage2D(int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glCompressedTexImage2D(int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glCompressedTexImage2D(int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glCompressedTexImage2D(int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glCompressedTexImage2D(int, int, int, int, int, int, ByteBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glCompressedTexImage2D(int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glCompressedTexImage3D(int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glCompressedTexImage3D(int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glCompressedTexImage3D(int, int, int, int, int, int, int, ByteBuffer) - Method in interface com.jme3.renderer.opengl.GL2
 
glCompressedTexImage3D(int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
 
glCompressedTexSubImage2D(int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glCompressedTexSubImage2D(int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glCompressedTexSubImage2D(int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glCompressedTexSubImage2D(int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glCompressedTexSubImage2D(int, int, int, int, int, int, int, ByteBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glCompressedTexSubImage2D(int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glCompressedTexSubImage3D(int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glCompressedTexSubImage3D(int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glCompressedTexSubImage3D(int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in interface com.jme3.renderer.opengl.GL2
 
glCompressedTexSubImage3D(int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
 
glCreateProgram() - Method in class com.jme3.renderer.android.AndroidGL
 
glCreateProgram() - Method in class com.jme3.renderer.ios.IosGL
 
glCreateProgram() - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glCreateProgram() - Method in class com.jme3.renderer.jogl.JoglGL
 
glCreateProgram() - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glCreateProgram() - Method in interface com.jme3.renderer.opengl.GL
 
glCreateProgram() - Method in class com.jme3.renderer.opengl.GLDebugES
 
glCreateShader(int) - Method in class com.jme3.renderer.android.AndroidGL
 
glCreateShader(int) - Method in class com.jme3.renderer.ios.IosGL
 
glCreateShader(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glCreateShader(int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glCreateShader(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glCreateShader(int) - Method in interface com.jme3.renderer.opengl.GL
 
glCreateShader(int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glCullFace(int) - Method in class com.jme3.renderer.android.AndroidGL
 
glCullFace(int) - Method in class com.jme3.renderer.ios.IosGL
 
glCullFace(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glCullFace(int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glCullFace(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glCullFace(int) - Method in interface com.jme3.renderer.opengl.GL
 
glCullFace(int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
GLDebug - Class in com.jme3.renderer.opengl
 
GLDebug() - Constructor for class com.jme3.renderer.opengl.GLDebug
 
GLDebugDesktop - Class in com.jme3.renderer.opengl
 
GLDebugDesktop(GL, GLExt, GLFbo) - Constructor for class com.jme3.renderer.opengl.GLDebugDesktop
 
GLDebugES - Class in com.jme3.renderer.opengl
 
GLDebugES(GL, GLExt, GLFbo) - Constructor for class com.jme3.renderer.opengl.GLDebugES
 
glDeleteBuffers(IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glDeleteBuffers(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glDeleteBuffers(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDeleteBuffers(IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glDeleteBuffers(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glDeleteBuffers(IntBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glDeleteBuffers(IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glDeleteFramebuffers(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDeleteFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glDeleteFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glDeleteFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGLFbo
 
glDeleteFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
 
glDeleteFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
 
glDeleteFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glDeleteFramebuffersEXT(IntBuffer) - Method in interface com.jme3.renderer.opengl.GLFbo
 
glDeleteProgram(int) - Method in class com.jme3.renderer.android.AndroidGL
 
glDeleteProgram(int) - Method in class com.jme3.renderer.ios.IosGL
 
glDeleteProgram(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDeleteProgram(int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glDeleteProgram(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glDeleteProgram(int) - Method in interface com.jme3.renderer.opengl.GL
 
glDeleteProgram(int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glDeleteRenderbuffers(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDeleteRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glDeleteRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glDeleteRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGLFbo
 
glDeleteRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
 
glDeleteRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
 
glDeleteRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glDeleteRenderbuffersEXT(IntBuffer) - Method in interface com.jme3.renderer.opengl.GLFbo
 
glDeleteShader(int) - Method in class com.jme3.renderer.android.AndroidGL
 
glDeleteShader(int) - Method in class com.jme3.renderer.ios.IosGL
 
glDeleteShader(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDeleteShader(int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glDeleteShader(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glDeleteShader(int) - Method in interface com.jme3.renderer.opengl.GL
 
glDeleteShader(int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glDeleteSync(Object) - Method in class com.jme3.renderer.android.AndroidGL
 
glDeleteSync(Object) - Method in class com.jme3.renderer.ios.IosGL
 
glDeleteSync(Object) - Method in class com.jme3.renderer.jogl.JoglGLExt
 
glDeleteSync(Object) - Method in class com.jme3.renderer.lwjgl.LwjglGLExt
 
glDeleteSync(Object) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glDeleteSync(Object) - Method in interface com.jme3.renderer.opengl.GLExt
 
glDeleteTextures(IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glDeleteTextures(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glDeleteTextures(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDeleteTextures(IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glDeleteTextures(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glDeleteTextures(IntBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glDeleteTextures(IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glDeleteVertexArrays(IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glDeleteVertexArrays(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glDeleteVertexArrays(IntBuffer) - Method in interface com.jme3.renderer.opengl.GL3
 
glDeleteVertexArrays(IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
 
glDepthFunc(int) - Method in class com.jme3.renderer.android.AndroidGL
 
glDepthFunc(int) - Method in class com.jme3.renderer.ios.IosGL
 
glDepthFunc(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDepthFunc(int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glDepthFunc(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glDepthFunc(int) - Method in interface com.jme3.renderer.opengl.GL
 
glDepthFunc(int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glDepthMask(boolean) - Method in class com.jme3.renderer.android.AndroidGL
 
glDepthMask(boolean) - Method in class com.jme3.renderer.ios.IosGL
 
glDepthMask(boolean) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDepthMask(boolean) - Method in class com.jme3.renderer.jogl.JoglGL
 
glDepthMask(boolean) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glDepthMask(boolean) - Method in interface com.jme3.renderer.opengl.GL
 
glDepthMask(boolean) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glDepthRange(double, double) - Method in class com.jme3.renderer.android.AndroidGL
 
glDepthRange(double, double) - Method in class com.jme3.renderer.ios.IosGL
 
glDepthRange(double, double) - Method in class com.jme3.renderer.jogl.JoglGL
 
glDepthRange(double, double) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glDepthRange(double, double) - Method in interface com.jme3.renderer.opengl.GL
 
glDepthRange(double, double) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glDepthRangef(float, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDetachShader(int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glDetachShader(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glDetachShader(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDetachShader(int, int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glDetachShader(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glDetachShader(int, int) - Method in interface com.jme3.renderer.opengl.GL
 
glDetachShader(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glDisable(int) - Method in class com.jme3.renderer.android.AndroidGL
 
glDisable(int) - Method in class com.jme3.renderer.ios.IosGL
 
glDisable(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDisable(int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glDisable(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glDisable(int) - Method in interface com.jme3.renderer.opengl.GL
 
glDisable(int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glDisableVertexAttribArray(int) - Method in class com.jme3.renderer.android.AndroidGL
 
glDisableVertexAttribArray(int) - Method in class com.jme3.renderer.ios.IosGL
 
glDisableVertexAttribArray(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDisableVertexAttribArray(int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glDisableVertexAttribArray(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glDisableVertexAttribArray(int) - Method in interface com.jme3.renderer.opengl.GL
 
glDisableVertexAttribArray(int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glDrawArrays(int, int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glDrawArrays(int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glDrawArrays(int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDrawArrays(int, int, int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glDrawArrays(int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glDrawArrays(int, int, int) - Method in interface com.jme3.renderer.opengl.GL
 
glDrawArrays(int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glDrawArraysInstancedARB(int, int, int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glDrawArraysInstancedARB(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glDrawArraysInstancedARB(int, int, int, int) - Method in class com.jme3.renderer.jogl.JoglGLExt
 
glDrawArraysInstancedARB(int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLExt
 
glDrawArraysInstancedARB(int, int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glDrawArraysInstancedARB(int, int, int, int) - Method in interface com.jme3.renderer.opengl.GLExt
 
glDrawBuffer(int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glDrawBuffer(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glDrawBuffer(int) - Method in interface com.jme3.renderer.opengl.GL2
 
glDrawBuffer(int) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
 
glDrawBuffers(IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glDrawBuffers(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glDrawBuffers(IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGLExt
 
glDrawBuffers(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGLExt
 
glDrawBuffers(IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glDrawBuffers(IntBuffer) - Method in interface com.jme3.renderer.opengl.GLExt
 
glDrawElements(int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDrawElements2(int, int, int, byte[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDrawElementsIndex(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glDrawElementsInstancedARB(int, int, int, long, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glDrawElementsInstancedARB(int, int, int, long, int) - Method in class com.jme3.renderer.ios.IosGL
 
glDrawElementsInstancedARB(int, int, int, long, int) - Method in class com.jme3.renderer.jogl.JoglGLExt
 
glDrawElementsInstancedARB(int, int, int, long, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLExt
 
glDrawElementsInstancedARB(int, int, int, long, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glDrawElementsInstancedARB(int, int, int, long, int) - Method in interface com.jme3.renderer.opengl.GLExt
 
glDrawRangeElements(int, int, int, int, int, long) - Method in class com.jme3.renderer.android.AndroidGL
 
glDrawRangeElements(int, int, int, int, int, long) - Method in class com.jme3.renderer.ios.IosGL
 
glDrawRangeElements(int, int, int, int, int, long) - Method in class com.jme3.renderer.jogl.JoglGL
 
glDrawRangeElements(int, int, int, int, int, long) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glDrawRangeElements(int, int, int, int, int, long) - Method in interface com.jme3.renderer.opengl.GL
 
glDrawRangeElements(int, int, int, int, int, long) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glEnable(int) - Method in class com.jme3.renderer.android.AndroidGL
 
glEnable(int) - Method in class com.jme3.renderer.ios.IosGL
 
glEnable(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glEnable(int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glEnable(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glEnable(int) - Method in interface com.jme3.renderer.opengl.GL
 
glEnable(int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glEnableVertexAttribArray(int) - Method in class com.jme3.renderer.android.AndroidGL
 
glEnableVertexAttribArray(int) - Method in class com.jme3.renderer.ios.IosGL
 
glEnableVertexAttribArray(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glEnableVertexAttribArray(int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glEnableVertexAttribArray(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glEnableVertexAttribArray(int) - Method in interface com.jme3.renderer.opengl.GL
 
glEnableVertexAttribArray(int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
GLExt - Interface in com.jme3.renderer.opengl
GL functions provided by extensions.
GLFbo - Interface in com.jme3.renderer.opengl
Framebuffer object functions.
glFenceSync(int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glFenceSync(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glFenceSync(int, int) - Method in class com.jme3.renderer.jogl.JoglGLExt
 
glFenceSync(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLExt
 
glFenceSync(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glFenceSync(int, int) - Method in interface com.jme3.renderer.opengl.GLExt
 
glFramebufferRenderbuffer(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glFramebufferRenderbufferEXT(int, int, int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glFramebufferRenderbufferEXT(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glFramebufferRenderbufferEXT(int, int, int, int) - Method in class com.jme3.renderer.jogl.JoglGLFbo
 
glFramebufferRenderbufferEXT(int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
 
glFramebufferRenderbufferEXT(int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
 
glFramebufferRenderbufferEXT(int, int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glFramebufferRenderbufferEXT(int, int, int, int) - Method in interface com.jme3.renderer.opengl.GLFbo
 
glFramebufferTexture2D(int, int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glFramebufferTexture2DEXT(int, int, int, int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glFramebufferTexture2DEXT(int, int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glFramebufferTexture2DEXT(int, int, int, int, int) - Method in class com.jme3.renderer.jogl.JoglGLFbo
 
glFramebufferTexture2DEXT(int, int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
 
glFramebufferTexture2DEXT(int, int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
 
glFramebufferTexture2DEXT(int, int, int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glFramebufferTexture2DEXT(int, int, int, int, int) - Method in interface com.jme3.renderer.opengl.GLFbo
 
glFramebufferTextureLayer(int, int, int, int, int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glFramebufferTextureLayer(int, int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glFramebufferTextureLayer(int, int, int, int, int) - Method in interface com.jme3.renderer.opengl.GL3
 
glFramebufferTextureLayer(int, int, int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
 
GlfwJoystickInput - Class in com.jme3.input.lwjgl
 
GlfwJoystickInput() - Constructor for class com.jme3.input.lwjgl.GlfwJoystickInput
 
GlfwJoystickInput.GlfwJoystick - Class in com.jme3.input.lwjgl
 
GlfwJoystickInput.GlfwJoystick(InputManager, JoyInput, int, String) - Constructor for class com.jme3.input.lwjgl.GlfwJoystickInput.GlfwJoystick
 
GlfwKeyInput - Class in com.jme3.input.lwjgl
 
GlfwKeyInput(LwjglWindow) - Constructor for class com.jme3.input.lwjgl.GlfwKeyInput
 
GlfwKeyMap - Class in com.jme3.input.lwjgl
 
GlfwKeyMap() - Constructor for class com.jme3.input.lwjgl.GlfwKeyMap
 
GlfwMouseInput - Class in com.jme3.input.lwjgl
Captures mouse input using GLFW callbacks.
GlfwMouseInput(LwjglWindow) - Constructor for class com.jme3.input.lwjgl.GlfwMouseInput
 
glGenBuffers(IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glGenBuffers(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glGenBuffers(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGenBuffers(IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glGenBuffers(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glGenBuffers(IntBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glGenBuffers(IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glGenerateMipmap(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGenerateMipmapEXT(int) - Method in class com.jme3.renderer.android.AndroidGL
 
glGenerateMipmapEXT(int) - Method in class com.jme3.renderer.ios.IosGL
 
glGenerateMipmapEXT(int) - Method in class com.jme3.renderer.jogl.JoglGLFbo
 
glGenerateMipmapEXT(int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
 
glGenerateMipmapEXT(int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
 
glGenerateMipmapEXT(int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glGenerateMipmapEXT(int) - Method in interface com.jme3.renderer.opengl.GLFbo
 
glGenFramebuffers(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGenFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glGenFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glGenFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGLFbo
 
glGenFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
 
glGenFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
 
glGenFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glGenFramebuffersEXT(IntBuffer) - Method in interface com.jme3.renderer.opengl.GLFbo
 
glGenRenderbuffers(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGenRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glGenRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glGenRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGLFbo
 
glGenRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
 
glGenRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
 
glGenRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glGenRenderbuffersEXT(IntBuffer) - Method in interface com.jme3.renderer.opengl.GLFbo
 
glGenTextures(IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glGenTextures(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glGenTextures(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGenTextures(IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glGenTextures(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glGenTextures(IntBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glGenTextures(IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glGenVertexArrays(IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glGenVertexArrays(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glGenVertexArrays(IntBuffer) - Method in interface com.jme3.renderer.opengl.GL3
 
glGenVertexArrays(IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
 
glGetAttribLocation(int, String) - Method in class com.jme3.renderer.android.AndroidGL
 
glGetAttribLocation(int, String) - Method in class com.jme3.renderer.ios.IosGL
 
glGetAttribLocation(int, String) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGetAttribLocation(int, String) - Method in class com.jme3.renderer.jogl.JoglGL
 
glGetAttribLocation(int, String) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glGetAttribLocation(int, String) - Method in interface com.jme3.renderer.opengl.GL
 
glGetAttribLocation(int, String) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glGetBoolean(int, ByteBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glGetBoolean(int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glGetBoolean(int, ByteBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glGetBoolean(int, ByteBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glGetBoolean(int, ByteBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glGetBoolean(int, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glGetBufferSubData(int, long, ByteBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glGetBufferSubData(int, long, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glGetBufferSubData(int, long, ByteBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glGetBufferSubData(int, long, ByteBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glGetBufferSubData(int, long, ByteBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glGetBufferSubData(int, long, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glGetError() - Method in class com.jme3.renderer.android.AndroidGL
 
glGetError() - Method in class com.jme3.renderer.ios.IosGL
 
glGetError() - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGetError() - Method in class com.jme3.renderer.jogl.JoglGL
 
glGetError() - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glGetError() - Method in interface com.jme3.renderer.opengl.GL
 
glGetError() - Method in class com.jme3.renderer.opengl.GLDebugES
 
glGetFramebufferAttachmentParameteriv(int, int, int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGetInteger(int, IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glGetInteger(int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glGetInteger(int, IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glGetInteger(int, IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glGetInteger(int, IntBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glGetInteger(int, IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glGetIntegerv(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGetMultisample(int, int, FloatBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glGetMultisample(int, int, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glGetMultisample(int, int, FloatBuffer) - Method in class com.jme3.renderer.jogl.JoglGLExt
 
glGetMultisample(int, int, FloatBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGLExt
 
glGetMultisample(int, int, FloatBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glGetMultisample(int, int, FloatBuffer) - Method in interface com.jme3.renderer.opengl.GLExt
 
glGetProgram(int, int, IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glGetProgram(int, int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glGetProgram(int, int, IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glGetProgram(int, int, IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glGetProgram(int, int, IntBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glGetProgram(int, int, IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glGetProgramInfoLog(int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glGetProgramInfoLog(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glGetProgramInfoLog(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGetProgramInfoLog(int, int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glGetProgramInfoLog(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glGetProgramInfoLog(int, int) - Method in interface com.jme3.renderer.opengl.GL
 
glGetProgramInfoLog(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glGetProgramiv(int, int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGetShader(int, int, IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glGetShader(int, int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glGetShader(int, int, IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glGetShader(int, int, IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glGetShader(int, int, IntBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glGetShader(int, int, IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glGetShaderInfoLog(int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glGetShaderInfoLog(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glGetShaderInfoLog(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGetShaderInfoLog(int, int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glGetShaderInfoLog(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glGetShaderInfoLog(int, int) - Method in interface com.jme3.renderer.opengl.GL
 
glGetShaderInfoLog(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glGetShaderiv(int, int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGetString(int) - Method in class com.jme3.renderer.android.AndroidGL
 
glGetString(int) - Method in class com.jme3.renderer.ios.IosGL
 
glGetString(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGetString(int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glGetString(int, int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glGetString(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glGetString(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glGetString(int) - Method in interface com.jme3.renderer.opengl.GL
 
glGetString(int, int) - Method in interface com.jme3.renderer.opengl.GL3
 
glGetString(int, int) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
 
glGetString(int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glGetUniformLocation(int, String) - Method in class com.jme3.renderer.android.AndroidGL
 
glGetUniformLocation(int, String) - Method in class com.jme3.renderer.ios.IosGL
 
glGetUniformLocation(int, String) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glGetUniformLocation(int, String) - Method in class com.jme3.renderer.jogl.JoglGL
 
glGetUniformLocation(int, String) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glGetUniformLocation(int, String) - Method in interface com.jme3.renderer.opengl.GL
 
glGetUniformLocation(int, String) - Method in class com.jme3.renderer.opengl.GLDebugES
 
GLImageFormat - Class in com.jme3.renderer.opengl
Describes an OpenGL image format.
GLImageFormat(int, int, int) - Constructor for class com.jme3.renderer.opengl.GLImageFormat
Constructor for formats.
GLImageFormat(int, int, int, boolean) - Constructor for class com.jme3.renderer.opengl.GLImageFormat
Constructor for formats.
GLImageFormat(int, int, int, boolean, boolean) - Constructor for class com.jme3.renderer.opengl.GLImageFormat
Constructor for formats.
GLImageFormats - Class in com.jme3.renderer.opengl
Generates a table of supported image formats for a given renderer caps.
glIsEnabled(int) - Method in class com.jme3.renderer.android.AndroidGL
 
glIsEnabled(int) - Method in class com.jme3.renderer.ios.IosGL
 
glIsEnabled(int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glIsEnabled(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glIsEnabled(int) - Method in interface com.jme3.renderer.opengl.GL
 
glIsEnabled(int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glIsFramebuffer(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glIsRenderbuffer(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glLineWidth(float) - Method in class com.jme3.renderer.android.AndroidGL
 
glLineWidth(float) - Method in class com.jme3.renderer.ios.IosGL
 
glLineWidth(float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glLineWidth(float) - Method in class com.jme3.renderer.jogl.JoglGL
 
glLineWidth(float) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glLineWidth(float) - Method in interface com.jme3.renderer.opengl.GL
 
glLineWidth(float) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glLinkProgram(int) - Method in class com.jme3.renderer.android.AndroidGL
 
glLinkProgram(int) - Method in class com.jme3.renderer.ios.IosGL
 
glLinkProgram(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glLinkProgram(int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glLinkProgram(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glLinkProgram(int) - Method in interface com.jme3.renderer.opengl.GL
 
glLinkProgram(int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glPatchParameter(int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glPatchParameter(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glPatchParameter(int) - Method in interface com.jme3.renderer.opengl.GL4
 
glPatchParameter(int) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
 
glPixelStorei(int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glPixelStorei(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glPixelStorei(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glPixelStorei(int, int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glPixelStorei(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glPixelStorei(int, int) - Method in interface com.jme3.renderer.opengl.GL
 
glPixelStorei(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glPointSize(float) - Method in class com.jme3.renderer.jogl.JoglGL
 
glPointSize(float) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glPointSize(float) - Method in interface com.jme3.renderer.opengl.GL2
 
glPointSize(float) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
 
glPolygonMode(int, int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glPolygonMode(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glPolygonMode(int, int) - Method in interface com.jme3.renderer.opengl.GL2
 
glPolygonMode(int, int) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
 
glPolygonOffset(float, float) - Method in class com.jme3.renderer.android.AndroidGL
 
glPolygonOffset(float, float) - Method in class com.jme3.renderer.ios.IosGL
 
glPolygonOffset(float, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glPolygonOffset(float, float) - Method in class com.jme3.renderer.jogl.JoglGL
 
glPolygonOffset(float, float) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glPolygonOffset(float, float) - Method in interface com.jme3.renderer.opengl.GL
 
glPolygonOffset(float, float) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glReadBuffer(int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glReadBuffer(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glReadBuffer(int) - Method in interface com.jme3.renderer.opengl.GL2
 
glReadBuffer(int) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
 
glReadPixels(int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glReadPixels(int, int, int, int, int, int, long) - Method in class com.jme3.renderer.android.AndroidGL
 
glReadPixels(int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glReadPixels(int, int, int, int, int, int, long) - Method in class com.jme3.renderer.ios.IosGL
 
glReadPixels(int, int, int, int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glReadPixels(int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glReadPixels(int, int, int, int, int, int, long) - Method in class com.jme3.renderer.jogl.JoglGL
 
glReadPixels(int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glReadPixels(int, int, int, int, int, int, long) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glReadPixels(int, int, int, int, int, int, ByteBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glReadPixels(int, int, int, int, int, int, long) - Method in interface com.jme3.renderer.opengl.GL
 
glReadPixels(int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glReadPixels(int, int, int, int, int, int, long) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glReadPixels2(int, int, int, int, int, int, byte[], int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glRenderbufferStorage(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glRenderbufferStorageEXT(int, int, int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glRenderbufferStorageEXT(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glRenderbufferStorageEXT(int, int, int, int) - Method in class com.jme3.renderer.jogl.JoglGLFbo
 
glRenderbufferStorageEXT(int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
 
glRenderbufferStorageEXT(int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
 
glRenderbufferStorageEXT(int, int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glRenderbufferStorageEXT(int, int, int, int) - Method in interface com.jme3.renderer.opengl.GLFbo
 
glRenderbufferStorageMultisampleEXT(int, int, int, int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glRenderbufferStorageMultisampleEXT(int, int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glRenderbufferStorageMultisampleEXT(int, int, int, int, int) - Method in class com.jme3.renderer.jogl.JoglGLFbo
 
glRenderbufferStorageMultisampleEXT(int, int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
 
glRenderbufferStorageMultisampleEXT(int, int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
 
glRenderbufferStorageMultisampleEXT(int, int, int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glRenderbufferStorageMultisampleEXT(int, int, int, int, int) - Method in interface com.jme3.renderer.opengl.GLFbo
 
GLRenderer - Class in com.jme3.renderer.opengl
 
GLRenderer(GL, GLExt, GLFbo) - Constructor for class com.jme3.renderer.opengl.GLRenderer
 
glScissor(int, int, int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glScissor(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glScissor(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glScissor(int, int, int, int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glScissor(int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glScissor(int, int, int, int) - Method in interface com.jme3.renderer.opengl.GL
 
glScissor(int, int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glShaderSource(int, String[], IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glShaderSource(int, String[], IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glShaderSource(int, String) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glShaderSource(int, String[], IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glShaderSource(int, String[], IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glShaderSource(int, String[], IntBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glShaderSource(int, String[], IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
Glsl100ShaderGenerator - Class in com.jme3.shader
This shader Generator can generate Vertex and Fragment shaders from shadernodes for GLSL 1.0
Glsl100ShaderGenerator(AssetManager) - Constructor for class com.jme3.shader.Glsl100ShaderGenerator
creates a Glsl100ShaderGenerator
Glsl150ShaderGenerator - Class in com.jme3.shader
This shader Generator can generate Vertex and Fragment shaders from ShaderNodes for GLSL 1.5
Glsl150ShaderGenerator(AssetManager) - Constructor for class com.jme3.shader.Glsl150ShaderGenerator
Creates a Glsl150ShaderGenerator
GLSLLoader - Class in com.jme3.shader.plugins
GLSL File parser that supports #import pre-processor statement
GLSLLoader() - Constructor for class com.jme3.shader.plugins.GLSLLoader
 
glStencilFuncSeparate(int, int, int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glStencilFuncSeparate(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glStencilFuncSeparate(int, int, int, int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glStencilFuncSeparate(int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glStencilFuncSeparate(int, int, int, int) - Method in interface com.jme3.renderer.opengl.GL
 
glStencilFuncSeparate(int, int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glStencilOpSeparate(int, int, int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glStencilOpSeparate(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glStencilOpSeparate(int, int, int, int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glStencilOpSeparate(int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glStencilOpSeparate(int, int, int, int) - Method in interface com.jme3.renderer.opengl.GL
 
glStencilOpSeparate(int, int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glTexImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glTexImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glTexImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glTexImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glTexImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glTexImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glTexImage2DMultisample(int, int, int, int, int, boolean) - Method in class com.jme3.renderer.android.AndroidGL
 
glTexImage2DMultisample(int, int, int, int, int, boolean) - Method in class com.jme3.renderer.ios.IosGL
 
glTexImage2DMultisample(int, int, int, int, int, boolean) - Method in class com.jme3.renderer.jogl.JoglGLExt
 
glTexImage2DMultisample(int, int, int, int, int, boolean) - Method in class com.jme3.renderer.lwjgl.LwjglGLExt
 
glTexImage2DMultisample(int, int, int, int, int, boolean) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glTexImage2DMultisample(int, int, int, int, int, boolean) - Method in interface com.jme3.renderer.opengl.GLExt
 
glTexImage3D(int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glTexImage3D(int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glTexImage3D(int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in interface com.jme3.renderer.opengl.GL2
 
glTexImage3D(int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
 
glTexParameterf(int, int, float) - Method in class com.jme3.renderer.android.AndroidGL
 
glTexParameterf(int, int, float) - Method in class com.jme3.renderer.ios.IosGL
 
glTexParameterf(int, int, float) - Method in class com.jme3.renderer.jogl.JoglGL
 
glTexParameterf(int, int, float) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glTexParameterf(int, int, float) - Method in interface com.jme3.renderer.opengl.GL
 
glTexParameterf(int, int, float) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glTexParameteri(int, int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glTexParameteri(int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glTexParameteri(int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glTexParameteri(int, int, int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glTexParameteri(int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glTexParameteri(int, int, int) - Method in interface com.jme3.renderer.opengl.GL
 
glTexParameteri(int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glTexSubImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glTexSubImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glTexSubImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glTexSubImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glTexSubImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glTexSubImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in interface com.jme3.renderer.opengl.GL2
 
glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
 
GLTiming - Class in com.jme3.renderer.opengl
 
GLTiming(Object, GLTimingState) - Constructor for class com.jme3.renderer.opengl.GLTiming
 
GLTimingState - Class in com.jme3.renderer.opengl
 
GLTimingState() - Constructor for class com.jme3.renderer.opengl.GLTimingState
 
GLTracer - Class in com.jme3.renderer.opengl
Utility class that allows tracing of OpenGL calls generated by the engine.
GLTracer(Object, IntMap<String>) - Constructor for class com.jme3.renderer.opengl.GLTracer
 
glUniform1(int, FloatBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glUniform1(int, IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glUniform1(int, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform1(int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform1(int, FloatBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glUniform1(int, IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glUniform1(int, FloatBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glUniform1(int, IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glUniform1(int, FloatBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glUniform1(int, IntBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glUniform1(int, FloatBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glUniform1(int, IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glUniform1f(int, float) - Method in class com.jme3.renderer.android.AndroidGL
 
glUniform1f(int, float) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform1f(int, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform1f(int, float) - Method in class com.jme3.renderer.jogl.JoglGL
 
glUniform1f(int, float) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glUniform1f(int, float) - Method in interface com.jme3.renderer.opengl.GL
 
glUniform1f(int, float) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glUniform1fv(int, int, FloatBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform1fv2(int, int, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform1i(int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glUniform1i(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform1i(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform1i(int, int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glUniform1i(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glUniform1i(int, int) - Method in interface com.jme3.renderer.opengl.GL
 
glUniform1i(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glUniform1iv(int, int, IntBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform1iv2(int, int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform2(int, IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glUniform2(int, FloatBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glUniform2(int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform2(int, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform2(int, IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glUniform2(int, FloatBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glUniform2(int, IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glUniform2(int, FloatBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glUniform2(int, IntBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glUniform2(int, FloatBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glUniform2(int, IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glUniform2(int, FloatBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glUniform2f(int, float, float) - Method in class com.jme3.renderer.android.AndroidGL
 
glUniform2f(int, float, float) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform2f(int, float, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform2f(int, float, float) - Method in class com.jme3.renderer.jogl.JoglGL
 
glUniform2f(int, float, float) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glUniform2f(int, float, float) - Method in interface com.jme3.renderer.opengl.GL
 
glUniform2f(int, float, float) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glUniform2fv(int, int, FloatBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform2fv2(int, int, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform3(int, IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glUniform3(int, FloatBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glUniform3(int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform3(int, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform3(int, IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glUniform3(int, FloatBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glUniform3(int, IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glUniform3(int, FloatBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glUniform3(int, IntBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glUniform3(int, FloatBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glUniform3(int, IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glUniform3(int, FloatBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glUniform3f(int, float, float, float) - Method in class com.jme3.renderer.android.AndroidGL
 
glUniform3f(int, float, float, float) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform3f(int, float, float, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform3f(int, float, float, float) - Method in class com.jme3.renderer.jogl.JoglGL
 
glUniform3f(int, float, float, float) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glUniform3f(int, float, float, float) - Method in interface com.jme3.renderer.opengl.GL
 
glUniform3f(int, float, float, float) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glUniform3fv(int, int, FloatBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform3fv2(int, int, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform4(int, FloatBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glUniform4(int, IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glUniform4(int, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform4(int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform4(int, FloatBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glUniform4(int, IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glUniform4(int, FloatBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glUniform4(int, IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glUniform4(int, FloatBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glUniform4(int, IntBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glUniform4(int, FloatBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glUniform4(int, IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glUniform4f(int, float, float, float, float) - Method in class com.jme3.renderer.android.AndroidGL
 
glUniform4f(int, float, float, float, float) - Method in class com.jme3.renderer.ios.IosGL
 
glUniform4f(int, float, float, float, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform4f(int, float, float, float, float) - Method in class com.jme3.renderer.jogl.JoglGL
 
glUniform4f(int, float, float, float, float) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glUniform4f(int, float, float, float, float) - Method in interface com.jme3.renderer.opengl.GL
 
glUniform4f(int, float, float, float, float) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glUniform4fv(int, int, FloatBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniform4fv2(int, int, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniformMatrix3(int, boolean, FloatBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glUniformMatrix3(int, boolean, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glUniformMatrix3(int, boolean, FloatBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glUniformMatrix3(int, boolean, FloatBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glUniformMatrix3(int, boolean, FloatBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glUniformMatrix3(int, boolean, FloatBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniformMatrix3fv2(int, int, boolean, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniformMatrix4(int, boolean, FloatBuffer) - Method in class com.jme3.renderer.android.AndroidGL
 
glUniformMatrix4(int, boolean, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
 
glUniformMatrix4(int, boolean, FloatBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
 
glUniformMatrix4(int, boolean, FloatBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glUniformMatrix4(int, boolean, FloatBuffer) - Method in interface com.jme3.renderer.opengl.GL
 
glUniformMatrix4(int, boolean, FloatBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUniformMatrix4fv2(int, int, boolean, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUseProgram(int) - Method in class com.jme3.renderer.android.AndroidGL
 
glUseProgram(int) - Method in class com.jme3.renderer.ios.IosGL
 
glUseProgram(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glUseProgram(int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glUseProgram(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glUseProgram(int) - Method in interface com.jme3.renderer.opengl.GL
 
glUseProgram(int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glVertexAttribDivisorARB(int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glVertexAttribDivisorARB(int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glVertexAttribDivisorARB(int, int) - Method in class com.jme3.renderer.jogl.JoglGLExt
 
glVertexAttribDivisorARB(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLExt
 
glVertexAttribDivisorARB(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glVertexAttribDivisorARB(int, int) - Method in interface com.jme3.renderer.opengl.GLExt
 
glVertexAttribPointer(int, int, int, boolean, int, long) - Method in class com.jme3.renderer.android.AndroidGL
 
glVertexAttribPointer(int, int, int, boolean, int, long) - Method in class com.jme3.renderer.ios.IosGL
 
glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glVertexAttribPointer(int, int, int, boolean, int, long) - Method in class com.jme3.renderer.jogl.JoglGL
 
glVertexAttribPointer(int, int, int, boolean, int, long) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glVertexAttribPointer(int, int, int, boolean, int, long) - Method in interface com.jme3.renderer.opengl.GL
 
glVertexAttribPointer(int, int, int, boolean, int, long) - Method in class com.jme3.renderer.opengl.GLDebugES
 
glVertexAttribPointer2(int, int, int, boolean, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glViewport(int, int, int, int) - Method in class com.jme3.renderer.android.AndroidGL
 
glViewport(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
 
glViewport(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
 
glViewport(int, int, int, int) - Method in class com.jme3.renderer.jogl.JoglGL
 
glViewport(int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
glViewport(int, int, int, int) - Method in interface com.jme3.renderer.opengl.GL
 
glViewport(int, int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
 
GpuAnalyzerValidator - Class in jme3tools.shadercheck
Shader validator implementation for AMD's GPUShaderAnalyser.
GpuAnalyzerValidator() - Constructor for class jme3tools.shadercheck.GpuAnalyzerValidator
 
Gray - Static variable in class com.jme3.math.ColorRGBA
The color gray (.5,.5,.5).
greatCircleSailing(Position, Position) - Method in class jme3tools.navigation.NavCalculator
Determines a great circle track between two positions
Green - Static variable in class com.jme3.math.ColorRGBA
The color green (0,1,0).
green - Variable in class com.jme3.scene.plugins.blender.textures.TexturePixel
The pixel data.
Grid - Class in com.jme3.scene.debug
Simple grid shape.
Grid(int, int, float) - Constructor for class com.jme3.scene.debug.Grid
Creates a grid debug shape.
gridLocation - Variable in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
 
gridMoved(Vector3f) - Method in interface com.jme3.terrain.geomipmap.TerrainGridListener
Called whenever the camera has moved full grid cells.
gridOffset - Variable in class com.jme3.terrain.geomipmap.TerrainGrid
 
gridOrigin - Variable in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
 
gridSpacing - Variable in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
 
groupNode - Variable in class com.jme3.scene.Geometry
Specifies which GeometryGroupNode this Geometry is managed by.
gsort(Object[], Comparator) - Static method in class com.jme3.util.SortUtil
procedure optimizedGnomeSort(a[]) pos := 1 last := 0 while pos < length(a) if (a[pos] >= a[pos-1]) if (last != 0) pos := last last := 0 end if pos := pos + 1 else swap a[pos] and a[pos-1] if (pos > 1) if (last == 0) last := pos end if pos := pos - 1 else pos := pos + 1 end if end if end while end procedure
GuiComparator - Class in com.jme3.renderer.queue
GuiComparator sorts geometries back-to-front based on their Z position.
GuiComparator() - Constructor for class com.jme3.renderer.queue.GuiComparator
 
GuiEvent - Class in com.jme3.cinematic.events
 
GuiEvent() - Constructor for class com.jme3.cinematic.events.GuiEvent
 
GuiEvent(Nifty, String) - Constructor for class com.jme3.cinematic.events.GuiEvent
 
GuiEvent(Nifty, String, float) - Constructor for class com.jme3.cinematic.events.GuiEvent
 
GuiEvent(Nifty, String, LoopMode) - Constructor for class com.jme3.cinematic.events.GuiEvent
 
GuiEvent(Nifty, String, float, LoopMode) - Constructor for class com.jme3.cinematic.events.GuiEvent
 
guiFont - Variable in class com.jme3.app.SimpleApplication
 
guiFont - Variable in class com.jme3.app.StatsAppState
 
guiNode - Variable in class com.jme3.app.SimpleApplication
 
guiNode - Variable in class com.jme3.app.StatsAppState
 
GuiTrack - Class in com.jme3.cinematic.events
Deprecated.
use GuiEvent instead
GuiTrack() - Constructor for class com.jme3.cinematic.events.GuiTrack
Deprecated.
 
GuiTrack(Nifty, String) - Constructor for class com.jme3.cinematic.events.GuiTrack
Deprecated.
 
GuiTrack(Nifty, String, float) - Constructor for class com.jme3.cinematic.events.GuiTrack
Deprecated.
 
GuiTrack(Nifty, String, LoopMode) - Constructor for class com.jme3.cinematic.events.GuiTrack
Deprecated.
 
GuiTrack(Nifty, String, float, LoopMode) - Constructor for class com.jme3.cinematic.events.GuiTrack
Deprecated.
 
guiViewPort - Variable in class com.jme3.app.LegacyApplication
 
GZIPCompressedMessage - Class in com.jme3.network.message
GZIPCompressedMessage is the class that you need to use should you want to compress a message using Gzip.
GZIPCompressedMessage() - Constructor for class com.jme3.network.message.GZIPCompressedMessage
 
GZIPCompressedMessage(Message) - Constructor for class com.jme3.network.message.GZIPCompressedMessage
 
GZIPSerializer - Class in com.jme3.network.serializing.serializers
Serializes GZIP messages.
GZIPSerializer() - Constructor for class com.jme3.network.serializing.serializers.GZIPSerializer
 

H

h - Variable in class com.jme3.niftygui.NiftyJmeDisplay
 
h - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave.MusgraveData
 
HALF_PI - Static variable in class com.jme3.math.FastMath
The value PI/2 as a float.
halfExtents - Variable in class com.jme3.bullet.collision.shapes.CylinderCollisionShape
 
handleError(String, Throwable) - Method in class com.jme3.app.AndroidHarness
Called when an error has occurred.
handleError(String, Throwable) - Method in class com.jme3.app.AndroidHarnessFragment
Called when an error has occurred.
handleError(String, Throwable) - Method in class com.jme3.app.LegacyApplication
Internal use only.
handleError(Exception) - Method in class com.jme3.network.base.ConnectorAdapter
 
handleError(Throwable) - Method in class com.jme3.network.base.DefaultClient
Either calls the ErrorListener or closes the connection if there are no listeners.
handleError(Object, Throwable) - Method in class com.jme3.network.base.DefaultClient.Redispatch
 
handleError(S, Throwable) - Method in interface com.jme3.network.ErrorListener
 
handleError(String, Throwable) - Method in interface com.jme3.system.SystemListener
Called when an error has occured.
handleExitHook - Variable in class com.jme3.app.AndroidHarness
set to false if you don't want the harness to handle the exit hook
handleExitHook - Variable in class com.jme3.app.AndroidHarnessFragment
set to false if you don't want the harness to handle the exit hook
handleMessage(RpcCallMessage) - Method in class com.jme3.network.service.rpc.RpcConnection
Called internally when an RpcCallMessage is received from the remote connection.
handleMessage(RpcResponseMessage) - Method in class com.jme3.network.service.rpc.RpcConnection
Called internally when an RpcResponseMessage is received from the remote connection.
handleRef - Variable in class com.jme3.util.NativeObject
A reference to a "handle".
hasAncestor(Node) - Method in class com.jme3.scene.Spatial
determines if the provided Node is the parent, or parent's parent, etc.
hasChild(Spatial) - Method in class com.jme3.scene.Node
determines if the provided Spatial is contained in the children list of this node.
hasConnections() - Method in class com.jme3.network.base.DefaultServer
 
hasConnections() - Method in interface com.jme3.network.Server
Returns true if the server has active connections at the time of this call.
hasDataSizeChanged() - Method in class com.jme3.scene.VertexBuffer
Returns true if the data size of the VertexBuffer has changed.
hasEnvelopes() - Method in class com.jme3.network.kernel.AbstractKernel
Returns true if there are waiting envelopes.
hasEnvelopes() - Method in interface com.jme3.network.kernel.Kernel
Returns true if there are waiting envelopes.
hasGeneratedTextures() - Method in class com.jme3.scene.plugins.blender.materials.MaterialContext
 
hasGeneratedTextures() - Method in class com.jme3.scene.plugins.blender.textures.CombinedTexture
 
hashCode() - Method in class com.jme3.asset.AssetKey
 
hashCode() - Method in class com.jme3.asset.BlenderKey
 
hashCode() - Method in class com.jme3.asset.TextureKey
 
hashCode() - Method in class com.jme3.audio.AudioKey
 
hashCode() - Method in class com.jme3.collision.CollisionResult
 
hashCode() - Method in class com.jme3.material.MatParam
 
hashCode() - Method in class com.jme3.material.MatParamOverride
 
hashCode() - Method in class com.jme3.math.ColorRGBA
hashCode returns a unique code for this ColorRGBA based on its values.
hashCode() - Method in class com.jme3.math.Matrix3f
hashCode returns the hash code value as an integer and is supported for the benefit of hashing based collection classes such as Hashtable, HashMap, HashSet etc.
hashCode() - Method in class com.jme3.math.Matrix4f
hashCode returns the hash code value as an integer and is supported for the benefit of hashing based collection classes such as Hashtable, HashMap, HashSet etc.
hashCode() - Method in class com.jme3.math.Quaternion
hashCode returns the hash code value as an integer and is supported for the benefit of hashing based collection classes such as Hashtable, HashMap, HashSet etc.
hashCode() - Method in class com.jme3.math.Transform
 
hashCode() - Method in class com.jme3.math.Vector2f
hashCode returns a unique code for this vector object based on it's values.
hashCode() - Method in class com.jme3.math.Vector3f
hashCode returns a unique code for this vector object based on it's values.
hashCode() - Method in class com.jme3.math.Vector4f
hashCode returns a unique code for this vector object based on it's values.
hashCode() - Method in class com.jme3.network.service.rmi.MethodInfo
 
hashCode() - Method in class com.jme3.scene.plugins.blender.constraints.Constraint
 
hashCode() - Method in class com.jme3.scene.plugins.blender.file.Pointer
 
hashCode() - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
hashCode returns the hash code value as an integer and is supported for the benefit of hashing based collection classes such as Hashtable, HashMap, HashSet etc.
hashCode() - Method in class com.jme3.scene.plugins.blender.math.Vector3d
hashCode returns a unique code for this vector object based on it's values.
hashCode() - Method in class com.jme3.scene.plugins.blender.meshes.Edge
 
hashCode() - Method in class com.jme3.scene.plugins.blender.meshes.Face
 
hashCode() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
 
hashCode() - Method in class com.jme3.scene.plugins.blender.objects.Properties
 
hashCode() - Method in class com.jme3.scene.plugins.fbx.anim.FbxToJmeTrack
 
hashCode() - Method in class com.jme3.scene.plugins.IrBoneWeightIndex
 
hashCode() - Method in class com.jme3.scene.plugins.IrVertex
 
hashCode() - Method in class com.jme3.scene.plugins.OBJLoader.Vertex
 
hashCode() - Method in class com.jme3.scene.plugins.ogre.matext.OgreMaterialKey
 
hashCode() - Method in class com.jme3.scene.plugins.ogre.OgreMeshKey
 
hashCode() - Method in class com.jme3.shader.DefineList
 
hashCode() - Method in class com.jme3.shader.ShaderNodeVariable
 
hashCode() - Method in class com.jme3.shader.Uniform
 
hashCode() - Method in class com.jme3.texture.Image
 
hashCode() - Method in class com.jme3.texture.Texture
 
hashCode() - Method in class com.jme3.texture.Texture2D
 
hashCode() - Method in class com.jme3.texture.TextureCubeMap
 
hashCode() - Method in class com.jme3.util.SafeArrayList
 
hashPoint - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorVoronoi
 
hasInitialConnection() - Method in class com.jme3.asset.plugins.UrlAssetInfo
 
hasMapping(String) - Method in class com.jme3.input.InputManager
Returns true if this InputManager has a mapping registered for the given mappingName.
hasMipmaps() - Method in class com.jme3.texture.Image
Returns whether the image data contains mipmaps.
hasNext() - Method in class com.jme3.util.SafeArrayList.ArrayIterator
 
hasPending() - Method in class com.jme3.network.kernel.tcp.NioEndpoint
 
hasPrevious() - Method in class com.jme3.util.SafeArrayList.ArrayIterator
 
hasState(AppState) - Method in class com.jme3.app.state.AppStateManager
Check if a state is attached or not.
hasStructure(String) - Method in class com.jme3.scene.plugins.blender.file.DnaBlockData
This method indicates if the structure of the given name exists.
hasTrackName(String) - Method in class com.jme3.scene.plugins.blender.animations.BlenderAction
Determines if the current action has a track of a given name.
hasTransparencies() - Method in class com.jme3.scene.plugins.blender.textures.ColorBand
This method determines if the colorband has any transparencies or is not transparent at all.
hasUserControl() - Method in class com.jme3.animation.Bone
 
hasUVCoordinates() - Method in class com.jme3.scene.plugins.blender.textures.UserUVCollection
 
hdata - Variable in class com.jme3.terrain.GeoMap
 
HDRLoader - Class in com.jme3.texture.plugins
 
HDRLoader(boolean) - Constructor for class com.jme3.texture.plugins.HDRLoader
 
HDRLoader() - Constructor for class com.jme3.texture.plugins.HDRLoader
 
HDRRenderer - Class in com.jme3.post
 
HDRRenderer(AssetManager, Renderer) - Constructor for class com.jme3.post.HDRRenderer
 
HEAD_MAGIC - Static variable in class com.jme3.scene.plugins.fbx.file.FbxReader
Majic string at start: "Kaydara FBX Binary\x20\x20\x00\x1a\x00"
height - Variable in class com.jme3.bullet.collision.shapes.CapsuleCollisionShape
 
height - Variable in class com.jme3.bullet.collision.shapes.ConeCollisionShape
 
height - Variable in class com.jme3.bullet.control.BetterCharacterControl
 
height - Variable in class com.jme3.font.Rectangle
 
height - Variable in class com.jme3.renderer.Camera
 
height - Variable in class com.jme3.terrain.GeoMap
 
height - Variable in class com.jme3.texture.Image
 
heightData - Variable in class com.jme3.terrain.heightmap.AbstractHeightMap
Height data information.
HeightfieldCollisionShape - Class in com.jme3.bullet.collision.shapes
Uses Bullet Physics Heightfield terrain collision system.
HeightfieldCollisionShape - Class in com.jme3.bullet.collision.shapes
Uses Bullet Physics Heightfield terrain collision system.
HeightfieldCollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
 
HeightfieldCollisionShape(float[]) - Constructor for class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
 
HeightfieldCollisionShape(float[], Vector3f) - Constructor for class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
 
heightfieldData - Variable in class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
 
HeightMap - Interface in com.jme3.terrain.heightmap
 
HeightMapGrid - Interface in com.jme3.terrain.heightmap
Deprecated.
heightScale - Variable in class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
 
heightScale - Variable in class com.jme3.terrain.heightmap.AbstractHeightMap
Allows scaling the Y height of the map.
heightStickLength - Variable in class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
 
heightStickWidth - Variable in class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
 
HelloAnimation - Class in jme3test.helloworld
Sample 7 - how to load an OgreXML model and play an animation, using channels, a controller, and an AnimEventListener.
HelloAnimation() - Constructor for class jme3test.helloworld.HelloAnimation
 
HelloAssets - Class in jme3test.helloworld
Sample 3 - how to load an OBJ model, and OgreXML model, a material/texture, or text.
HelloAssets() - Constructor for class jme3test.helloworld.HelloAssets
 
HelloAudio - Class in jme3test.helloworld
Sample 11 - playing 3D audio.
HelloAudio() - Constructor for class jme3test.helloworld.HelloAudio
 
HelloCollision - Class in jme3test.helloworld
Example 9 - How to make walls and floors solid.
HelloCollision() - Constructor for class jme3test.helloworld.HelloCollision
 
HelloEffects - Class in jme3test.helloworld
Sample 11 - how to create fire, water, and explosion effects.
HelloEffects() - Constructor for class jme3test.helloworld.HelloEffects
 
HelloInput - Class in jme3test.helloworld
Sample 5 - how to map keys and mousebuttons to actions
HelloInput() - Constructor for class jme3test.helloworld.HelloInput
 
HelloJME3 - Class in jme3test.helloworld
Sample 1 - how to get started with the most simple JME 3 application.
HelloJME3() - Constructor for class jme3test.helloworld.HelloJME3
 
HelloLoop - Class in jme3test.helloworld
Sample 4 - how to trigger repeating actions from the main event loop.
HelloLoop() - Constructor for class jme3test.helloworld.HelloLoop
 
HelloMaterial - Class in jme3test.helloworld
Sample 6 - how to give an object's surface a material and texture.
HelloMaterial() - Constructor for class jme3test.helloworld.HelloMaterial
 
HelloNode - Class in jme3test.helloworld
Sample 2 - How to use nodes as handles to manipulate objects in the scene.
HelloNode() - Constructor for class jme3test.helloworld.HelloNode
 
HelloPhysics - Class in jme3test.helloworld
Example 12 - how to give objects physical properties so they bounce and fall.
HelloPhysics() - Constructor for class jme3test.helloworld.HelloPhysics
 
HelloPicking - Class in jme3test.helloworld
Sample 8 - how to let the user pick (select) objects in the scene using the mouse or key presses.
HelloPicking() - Constructor for class jme3test.helloworld.HelloPicking
 
HelloTerrain - Class in jme3test.helloworld
 
HelloTerrain() - Constructor for class jme3test.helloworld.HelloTerrain
 
HelloTerrainCollision - Class in jme3test.helloworld
This demo shows a terrain with collision detection, that you can walk around in with a first-person perspective.
HelloTerrainCollision() - Constructor for class jme3test.helloworld.HelloTerrainCollision
 
hideCursorOnRotate - Variable in class com.jme3.app.ChaseCameraAppState
 
hideCursorOnRotate - Variable in class com.jme3.input.ChaseCamera
 
highFreqVolume - Variable in class com.jme3.audio.LowPassFilter
 
HillHeightMap - Class in com.jme3.terrain.heightmap
HillHeightMap generates a height map base on the Hill Algorithm.
HillHeightMap(int, int, float, float, long) - Constructor for class com.jme3.terrain.heightmap.HillHeightMap
Constructor sets the attributes of the hill system and generates the height map.
HillHeightMap(int, int, float, float) - Constructor for class com.jme3.terrain.heightmap.HillHeightMap
Constructor sets the attributes of the hill system and generates the height map by using a random seed.
HingeJoint - Class in com.jme3.bullet.joints
From bullet manual:
Hinge constraint, or revolute joint restricts two additional angular degrees of freedom, so the body can only rotate around one axis, the hinge axis.
HingeJoint - Class in com.jme3.bullet.joints
From bullet manual:
Hinge constraint, or revolute joint restricts two additional angular degrees of freedom, so the body can only rotate around one axis, the hinge axis.
HingeJoint() - Constructor for class com.jme3.bullet.joints.HingeJoint
 
HingeJoint(PhysicsRigidBody, PhysicsRigidBody, Vector3f, Vector3f, Vector3f, Vector3f) - Constructor for class com.jme3.bullet.joints.HingeJoint
Creates a new HingeJoint
hintText - Variable in class jme3test.bullet.TestHoveringTank
 
hintText - Variable in class jme3test.light.TestSpotLightTerrain
 
hintText - Variable in class jme3test.terrain.TerrainTest
 
hintText - Variable in class jme3test.terrain.TerrainTestAdvanced
 
hintText - Variable in class jme3test.terrain.TerrainTestAndroid
 
hintText - Variable in class jme3test.terrain.TerrainTestCollision
 
hintText - Variable in class jme3test.terrain.TerrainTestModifyHeight
 
hintText - Variable in class jme3test.terrain.TerrainTestReadWrite
 
hintText - Variable in class jme3test.terrain.TerrainTestTile
 
horizontalRotation - Variable in class com.jme3.app.ChaseCameraAppState
 
HostedConnection - Interface in com.jme3.network
This is the connection back to a client that is being hosted in a server instance.
HostedService - Interface in com.jme3.network.service
Interface implemented by Server-side services that augment a network Server's functionality.
HostedServiceManager - Class in com.jme3.network.service
Manages HostedServices on behalf of a network Server object.
HostedServiceManager(Server) - Constructor for class com.jme3.network.service.HostedServiceManager
Creates a HostedServiceManager for the specified network Server.
HostedServiceManager.ConnectionObserver - Class in com.jme3.network.service
 
HostedServiceManager.ConnectionObserver() - Constructor for class com.jme3.network.service.HostedServiceManager.ConnectionObserver
 
HOVER_HEIGHT_LF - Variable in class jme3test.bullet.PhysicsHoverControl
 
HOVER_HEIGHT_LF_START - Variable in class jme3test.bullet.PhysicsHoverControl
 
HOVER_HEIGHT_LR - Variable in class jme3test.bullet.PhysicsHoverControl
 
HOVER_HEIGHT_LR_START - Variable in class jme3test.bullet.PhysicsHoverControl
 
HOVER_HEIGHT_RF - Variable in class jme3test.bullet.PhysicsHoverControl
 
HOVER_HEIGHT_RF_START - Variable in class jme3test.bullet.PhysicsHoverControl
 
HOVER_HEIGHT_RR - Variable in class jme3test.bullet.PhysicsHoverControl
 
HOVER_HEIGHT_RR_START - Variable in class jme3test.bullet.PhysicsHoverControl
 
hsvToRgb(float, float, float, float[]) - Method in class com.jme3.scene.plugins.blender.materials.MaterialHelper
This method converts rgb values to hsv values.
HttpZipLocator - Class in com.jme3.asset.plugins
HttpZipLocator is similar to ZipLocator, except it allows loading assets from a .ZIP file on the web instead of on the local filesystem.
HttpZipLocator() - Constructor for class com.jme3.asset.plugins.HttpZipLocator
 
HullCollisionShape - Class in com.jme3.bullet.collision.shapes
 
HullCollisionShape - Class in com.jme3.bullet.collision.shapes
 
HullCollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.HullCollisionShape
 
HullCollisionShape(Mesh) - Constructor for class com.jme3.bullet.collision.shapes.HullCollisionShape
 
HullCollisionShape(float[]) - Constructor for class com.jme3.bullet.collision.shapes.HullCollisionShape
 
HumanoidRagdollPreset - Class in com.jme3.bullet.control.ragdoll
 
HumanoidRagdollPreset() - Constructor for class com.jme3.bullet.control.ragdoll.HumanoidRagdollPreset
 
HydraulicErodeFilter - Class in com.jme3.terrain.noise.filter
 
HydraulicErodeFilter() - Constructor for class com.jme3.terrain.noise.filter.HydraulicErodeFilter
 

I

i - Variable in class jme3test.app.TestCloner.RegularObject
 
i2c(int) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
icon - Static variable in class jme3test.android.R.drawable
 
id - Variable in class com.jme3.scene.plugins.fbx.file.FbxElement
 
id - Variable in class com.jme3.scene.plugins.fbx.obj.FbxObject
 
id - Variable in class com.jme3.util.NativeObject
The ID of the object, usually depends on its type.
idCount - Variable in class com.jme3.export.binary.BinaryExporter
 
IDENTITY - Static variable in class com.jme3.math.Matrix3f
 
IDENTITY - Static variable in class com.jme3.math.Matrix4f
 
IDENTITY - Static variable in class com.jme3.math.Quaternion
Represents the identity quaternion rotation (0, 0, 0, 1).
IDENTITY - Static variable in class com.jme3.math.Transform
 
IDENTITY - Static variable in class com.jme3.scene.plugins.blender.math.DQuaternion
Represents the identity quaternion rotation (0, 0, 0, 1).
identity(int) - Static method in class com.jme3.scene.plugins.blender.math.Matrix
 
IdentityCloneFunction<T> - Class in com.jme3.util.clone
A CloneFunction implementation that simply returns the the passed object without cloning it.
IdentityCloneFunction() - Constructor for class com.jme3.util.clone.IdentityCloneFunction
 
IDList - Class in com.jme3.renderer
A specialized data-structure used to optimize state changes of "slot" based state.
IDList() - Constructor for class com.jme3.renderer.IDList
 
IDP_ARRAY - Static variable in class com.jme3.scene.plugins.blender.objects.Properties
 
IDP_DOUBLE - Static variable in class com.jme3.scene.plugins.blender.objects.Properties
 
IDP_FLOAT - Static variable in class com.jme3.scene.plugins.blender.objects.Properties
 
IDP_GROUP - Static variable in class com.jme3.scene.plugins.blender.objects.Properties
 
IDP_IDPARRAY - Static variable in class com.jme3.scene.plugins.blender.objects.Properties
 
IDP_INT - Static variable in class com.jme3.scene.plugins.blender.objects.Properties
 
IDP_NUMTYPES - Static variable in class com.jme3.scene.plugins.blender.objects.Properties
 
IDP_STRING - Static variable in class com.jme3.scene.plugins.blender.objects.Properties
 
ids - Variable in class com.jme3.audio.AudioStream
 
igByGeom - Variable in class com.jme3.scene.instancing.InstancedNode
 
IGLESContext - Class in com.jme3.system.ios
 
IGLESContext() - Constructor for class com.jme3.system.ios.IGLESContext
 
ignore - Static variable in class com.jme3.network.message.SerializerRegistrationsMessage
 
ignoreTransform - Variable in class com.jme3.scene.Geometry
When true, the geometry's transform will not be applied.
Image - Class in com.jme3.texture
Image defines a data format for a graphical image.
Image() - Constructor for class com.jme3.texture.Image
Constructor instantiates a new Image object.
Image(int) - Constructor for class com.jme3.texture.Image
 
Image(Image.Format, int, int, int, ArrayList<ByteBuffer>, int[], ColorSpace) - Constructor for class com.jme3.texture.Image
Constructor instantiates a new Image object.
Image(Image.Format, int, int, int, ArrayList<ByteBuffer>, int[]) - Constructor for class com.jme3.texture.Image
Deprecated.
use #Image(com.jme3.texture.Image.Format, int, int, int, java.util.ArrayList, int[], boolean)
Image(Image.Format, int, int, ByteBuffer, int[], ColorSpace) - Constructor for class com.jme3.texture.Image
Constructor instantiates a new Image object.
Image(Image.Format, int, int, ByteBuffer, int[]) - Constructor for class com.jme3.texture.Image
Deprecated.
use #Image(com.jme3.texture.Image.Format, int, int, java.nio.ByteBuffer, int[], boolean)
Image(Image.Format, int, int, int, ArrayList<ByteBuffer>, ColorSpace) - Constructor for class com.jme3.texture.Image
Constructor instantiates a new Image object.
Image(Image.Format, int, int, int, ArrayList<ByteBuffer>) - Constructor for class com.jme3.texture.Image
Deprecated.
use #Image(com.jme3.texture.Image.Format, int, int, int, java.util.ArrayList, boolean)
Image(Image.Format, int, int, ByteBuffer, ColorSpace) - Constructor for class com.jme3.texture.Image
Constructor instantiates a new Image object.
Image(Image.Format, int, int, ByteBuffer) - Constructor for class com.jme3.texture.Image
Deprecated.
use #Image(com.jme3.texture.Image.Format, int, int, java.nio.ByteBuffer, boolean)
Image.Format - Enum in com.jme3.texture
 
ImageBasedHeightMap - Class in com.jme3.terrain.heightmap
ImageBasedHeightMap is a height map created from the grayscale conversion of an image.
ImageBasedHeightMap(Image) - Constructor for class com.jme3.terrain.heightmap.ImageBasedHeightMap
Creates a HeightMap from an Image.
ImageBasedHeightMap(Image, float) - Constructor for class com.jme3.terrain.heightmap.ImageBasedHeightMap
 
ImageFlipper - Class in com.jme3.texture.plugins
ImageFlipper is a utility class used to flip images across the Y axis.
ImageFlipper() - Constructor for class com.jme3.texture.plugins.ImageFlipper
 
imageFormat - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator
 
imageIndex - Variable in class com.jme3.effect.Particle
Particle image index.
ImageRaster - Class in com.jme3.texture.image
Utility class for reading and writing from jME3 images.
ImageRaster() - Constructor for class com.jme3.texture.image.ImageRaster
 
ImageTileLoader - Class in com.jme3.terrain.geomipmap.grid
 
ImageTileLoader(String, String, AssetManager) - Constructor for class com.jme3.terrain.geomipmap.grid.ImageTileLoader
 
ImageTileLoader(AssetManager, Namer) - Constructor for class com.jme3.terrain.geomipmap.grid.ImageTileLoader
 
ImageToAwt - Class in jme3tools.converters
 
ImageToAwt() - Constructor for class jme3tools.converters.ImageToAwt
 
ImageUtils - Class in com.jme3.scene.plugins.blender.textures
This utility class has the methods that deal with images.
ImageUtils() - Constructor for class com.jme3.scene.plugins.blender.textures.ImageUtils
 
ImprovedNoise - Class in com.jme3.terrain.noise.basis
Perlin's default implementation of Improved Perlin Noise designed to work with Noise base
ImprovedNoise() - Constructor for class com.jme3.terrain.noise.basis.ImprovedNoise
 
in - Variable in class com.jme3.audio.AudioStream
 
in(T...) - Static method in class com.jme3.network.Filters
Creates a filter that returns true for any value in the specified list of values and false for all other cases.
in(Collection<? extends T>) - Static method in class com.jme3.network.Filters
Creates a filter that returns true for any value in the specified collection and false for all other cases.
in - Variable in class com.jme3.util.LittleEndien
 
includeInLoading(int) - Method in class com.jme3.asset.BlenderKey
Deprecated.
incrementProgress(float) - Method in interface com.jme3.terrain.ProgressMonitor
Increment the progress by a unit.
indent() - Method in class com.jme3.shader.Glsl100ShaderGenerator
increase indentation with a check so that indentation is never over 10
indent - Variable in class com.jme3.shader.ShaderGenerator
indentation value for generation
index - Variable in class com.jme3.animation.CompactArray
 
index - Variable in class com.jme3.util.TangentBinormalGenerator.TriangleData
 
INDEX_PREDICATE_USE_ALL - Static variable in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
 
IndexBuffer - Class in com.jme3.scene.mesh
IndexBuffer is an abstraction for integer index buffers, it is used to retrieve indices without knowing in which format they are stored (ushort or uint).
IndexBuffer() - Constructor for class com.jme3.scene.mesh.IndexBuffer
 
IndexByteBuffer - Class in com.jme3.scene.mesh
IndexBuffer implementation for ByteBuffers.
IndexByteBuffer(ByteBuffer) - Constructor for class com.jme3.scene.mesh.IndexByteBuffer
 
indexer - Variable in class com.jme3.terrain.geomipmap.TerrainLodControl
 
IndexesLoop - Class in com.jme3.scene.plugins.blender.meshes
This class represents the Face's indexes loop.
IndexesLoop(Integer[]) - Constructor for class com.jme3.scene.plugins.blender.meshes.IndexesLoop
The constructor uses the given nodes in their give order.
IndexesLoop.IndexPredicate - Interface in com.jme3.scene.plugins.blender.meshes
 
IndexIntBuffer - Class in com.jme3.scene.mesh
IndexBuffer implementation for IntBuffers.
IndexIntBuffer(IntBuffer) - Constructor for class com.jme3.scene.mesh.IndexIntBuffer
 
indexOf(Integer) - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
Returns the position of the given index in the loop.
indexOf(Object) - Method in class com.jme3.util.SafeArrayList
 
IndexShortBuffer - Class in com.jme3.scene.mesh
IndexBuffer implementation for ShortBuffers.
IndexShortBuffer(ShortBuffer) - Constructor for class com.jme3.scene.mesh.IndexShortBuffer
 
indexToEdgeMapping - Variable in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
A map between index and edges that contain it (for faster index - edge queries).
indexToFaceMapping - Variable in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
A map between index and faces that contain it (for faster index - face queries).
indexVertMap - Variable in class com.jme3.scene.plugins.OBJLoader
 
influenceParticle(Particle, EmitterShape) - Method in class com.jme3.effect.influencers.DefaultParticleInfluencer
 
influenceParticle(Particle, EmitterShape) - Method in class com.jme3.effect.influencers.EmptyParticleInfluencer
 
influenceParticle(Particle, EmitterShape) - Method in class com.jme3.effect.influencers.NewtonianParticleInfluencer
 
influenceParticle(Particle, EmitterShape) - Method in interface com.jme3.effect.influencers.ParticleInfluencer
This method influences the particle.
init() - Method in class com.jme3.app.AppletHarness
 
init() - Method in class com.jme3.material.plugin.TestMaterialWrite
 
init(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.Filter
initialize this filter use InitFilter for overriding filter initialization
init(Renderer, int, int, Image.Format, Image.Format, int, boolean) - Method in class com.jme3.post.Filter.Pass
init the pass called internally
init(Renderer, int, int, Image.Format, Image.Format) - Method in class com.jme3.post.Filter.Pass
init the pass called internally
init(Renderer, int, int, Image.Format, Image.Format, int) - Method in class com.jme3.post.Filter.Pass
 
init(Renderer, int, int, Image.Format, Image.Format, int, Material) - Method in class com.jme3.post.Filter.Pass
init the pass called internally
init(GLAutoDrawable) - Method in class com.jme3.system.jogl.JoglCanvas
 
init(GLAutoDrawable) - Method in class com.jme3.system.jogl.JoglDisplay
 
init(GLAutoDrawable) - Method in class com.jme3.system.jogl.JoglNewtCanvas
 
init(GLAutoDrawable) - Method in class com.jme3.system.jogl.JoglNewtDisplay
 
init() - Method in class com.jme3.terrain.noise.basis.FilteredBasis
 
init() - Method in class com.jme3.terrain.noise.basis.ImprovedNoise
 
init() - Method in interface com.jme3.terrain.noise.Basis
 
init() - Method in class com.jme3.terrain.noise.basis.NoiseAggregator
 
init() - Method in class com.jme3.terrain.noise.fractal.FractalSum
 
init() - Method in class jme3test.awt.AppHarness
 
init() - Method in class jme3test.awt.TestApplet
 
initalWorldRotation - Variable in class com.jme3.bullet.control.KinematicRagdollControl.PhysicsBoneLink
 
initBoneMap() - Method in class com.jme3.bullet.control.ragdoll.HumanoidRagdollPreset
 
initBoneMap() - Method in class com.jme3.bullet.control.ragdoll.RagdollPreset
 
initContextFirstTime() - Method in class com.jme3.system.jogl.JoglContext
 
initContextFirstTime() - Method in class com.jme3.system.lwjgl.LwjglContext
 
initCrossHairs() - Method in class jme3test.batching.TestBatchNodeTower
 
initCrossHairs() - Method in class jme3test.bullet.TestBoneRagdoll
 
initCrossHairs() - Method in class jme3test.bullet.TestBrickTower
 
initCrossHairs() - Method in class jme3test.bullet.TestBrickWall
 
initCrossHairs() - Method in class jme3test.helloworld.HelloPhysics
A plus sign used as crosshairs to help the player with aiming.
initCrossHairs() - Method in class jme3test.helloworld.HelloPicking
A centred plus sign to help the player aim.
initCrossHairs() - Method in class jme3test.terrain.TerrainTestCollision
 
initCrossHairs() - Method in class jme3test.terrain.TerrainTestModifyHeight
 
inited - Variable in class com.jme3.input.dummy.DummyInput
 
inited - Variable in class com.jme3.niftygui.NiftyJmeDisplay
 
initEvent(Application, Cinematic) - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Initialize this event (called internally only).
initEvent(Application, Cinematic) - Method in class com.jme3.cinematic.events.AnimationEvent
 
initEvent(Application, Cinematic) - Method in interface com.jme3.cinematic.events.CinematicEvent
initialize this event
initEvent(Application, Cinematic) - Method in class com.jme3.cinematic.events.MotionEvent
 
initEvent(Application, Cinematic) - Method in class com.jme3.cinematic.events.SoundEvent
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.Filter
Initialization of sub classes filters This method is called once when the filter is added to the FilterPostProcessor It should contain Material initializations and extra passes initialization
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.BloomFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.CartoonEdgeFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.ColorOverlayFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.ComposeFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.CrossHatchFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.DepthOfFieldFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.FadeFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.FogFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.FXAAFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.GammaCorrectionFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.LightScatteringFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.PosterizationFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.RadialBlurFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.ToneMapFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.TranslucentBucketFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.ssao.SSAOFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.shadow.AbstractShadowFilter
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
 
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.water.WaterFilter
 
initFloor() - Method in class jme3test.batching.TestBatchNodeTower
 
initFloor() - Method in class jme3test.bullet.TestBrickTower
 
initFloor() - Method in class jme3test.bullet.TestBrickWall
 
initFloor() - Method in class jme3test.helloworld.HelloPhysics
Make a solid floor and add it to the scene.
initForcedRenderState() - Method in class com.jme3.shadow.AbstractShadowRenderer
 
initFrustumCam() - Method in class com.jme3.shadow.AbstractShadowRenderer
delegates the initialization of the frustum cam to child renderers
initFrustumCam() - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
 
initFrustumCam() - Method in class com.jme3.shadow.PointLightShadowRenderer
 
initFrustumCam() - Method in class com.jme3.shadow.SpotLightShadowRenderer
 
initGLCanvas() - Method in class com.jme3.system.jogl.JoglAbstractDisplay
 
initGLCanvas() - Method in class com.jme3.system.jogl.JoglNewtAbstractDisplay
 
initGLCanvas() - Method in class com.jme3.system.jogl.JoglNewtCanvas
 
initialDrawBuf - Variable in class com.jme3.renderer.RenderContext
 
initialDuration - Variable in class com.jme3.cinematic.events.AbstractCinematicEvent
 
initialize() - Method in class com.jme3.app.AndroidHarness
 
initialize() - Method in class com.jme3.app.AndroidHarnessFragment
 
initialize(Application) - Method in class com.jme3.app.BasicProfilerState
 
initialize(AppStateManager, Application) - Method in class com.jme3.app.ChaseCameraAppState
 
initialize(AppStateManager, Application) - Method in class com.jme3.app.DebugKeysAppState
 
initialize(AppStateManager, Application) - Method in class com.jme3.app.FlyCamAppState
 
initialize() - Method in class com.jme3.app.LegacyApplication
Do not call manually.
initialize() - Method in class com.jme3.app.SimpleApplication
 
initialize(AppStateManager, Application) - Method in class com.jme3.app.state.AbstractAppState
 
initialize(AppStateManager, Application) - Method in interface com.jme3.app.state.AppState
Called by AppStateManager when transitioning this AppState from initializing to running.
This will happen on the next iteration through the update loop after AppStateManager.attach(com.jme3.app.state.AppState) was called.
initialize(Application) - Method in class com.jme3.app.state.BaseAppState
Called during initialization once the app state is attached and before onEnable() is called.
initialize(AppStateManager, Application) - Method in class com.jme3.app.state.BaseAppState
Do not call directly: Called by the state manager to initialize this state post-attachment.
initialize(AppStateManager, Application) - Method in class com.jme3.app.state.RootNodeAppState
 
initialize(AppStateManager, Application) - Method in class com.jme3.app.state.ScreenshotAppState
 
initialize(RenderManager, ViewPort) - Method in class com.jme3.app.state.ScreenshotAppState
 
initialize(AppStateManager, Application) - Method in class com.jme3.app.state.VideoRecorderAppState
 
initialize(AppStateManager, Application) - Method in class com.jme3.app.StatsAppState
 
initialize(Application) - Method in class com.jme3.audio.AudioListenerState
 
initialize() - Method in interface com.jme3.audio.AudioRenderer
Initializes the renderer.
initialize() - Method in class com.jme3.audio.openal.ALAudioRenderer
 
initialize(AppStateManager, Application) - Method in class com.jme3.bullet.BulletAppState
 
initialize(AppStateManager, Application) - Method in class com.jme3.bullet.debug.BulletDebugAppState
 
initialize(AppStateManager, Application) - Method in class com.jme3.cinematic.Cinematic
used internally
initialize() - Method in class com.jme3.input.android.AndroidJoyInput
 
initialize() - Method in class com.jme3.input.android.AndroidTouchInput
 
initialize() - Method in class com.jme3.input.android.TouchEventPool
 
initialize() - Method in class com.jme3.input.awt.AwtKeyInput
 
initialize() - Method in class com.jme3.input.awt.AwtMouseInput
 
initialize() - Method in class com.jme3.input.dummy.DummyInput
 
initialize() - Method in interface com.jme3.input.Input
Initializes the native side to listen into events from the device.
initialize() - Method in class com.jme3.input.ios.IosInputHandler
 
initialize() - Method in class com.jme3.input.ios.IosTouchHandler
 
initialize() - Method in class com.jme3.input.ios.TouchEventPool
 
initialize() - Method in class com.jme3.input.jogl.NewtKeyInput
 
initialize() - Method in class com.jme3.input.jogl.NewtMouseInput
 
initialize() - Method in class com.jme3.input.lwjgl.GlfwJoystickInput
 
initialize() - Method in class com.jme3.input.lwjgl.GlfwKeyInput
 
initialize() - Method in class com.jme3.input.lwjgl.GlfwMouseInput
 
initialize() - Method in class com.jme3.input.lwjgl.JInputJoyInput
 
initialize() - Method in class com.jme3.input.lwjgl.LwjglKeyInput
 
initialize() - Method in class com.jme3.input.lwjgl.LwjglMouseInput
 
initialize() - Method in class com.jme3.network.base.KernelAdapter
 
initialize() - Method in interface com.jme3.network.kernel.Kernel
Initializes the kernel and starts any internal processing.
initialize() - Method in class com.jme3.network.kernel.tcp.SelectorKernel
 
initialize() - Method in class com.jme3.network.kernel.udp.UdpKernel
 
initialize(Class) - Method in class com.jme3.network.serializing.Serializer
Registration for when a serializer may need to cache something.
initialize(Class) - Method in class com.jme3.network.serializing.serializers.FieldSerializer
 
initialize(S) - Method in class com.jme3.network.service.AbstractService
Initializes this service by keeping a reference to the service manager and calling onInitialize().
initialize(ClientServiceManager) - Method in interface com.jme3.network.service.ClientService
Called when the service is first attached to the service manager.
initialize(HostedServiceManager) - Method in interface com.jme3.network.service.HostedService
Called when the service is first attached to the service manager.
initialize(S) - Method in interface com.jme3.network.service.Service
Called when the service is first attached to the service manager.
initialize(RenderManager, ViewPort) - Method in class com.jme3.niftygui.NiftyJmeDisplay
 
initialize(RenderManager, ViewPort) - Method in class com.jme3.post.FilterPostProcessor
 
initialize(RenderManager, ViewPort) - Method in class com.jme3.post.HDRRenderer
 
initialize(RenderManager, ViewPort) - Method in class com.jme3.post.PreDepthProcessor
 
initialize(RenderManager, ViewPort) - Method in interface com.jme3.post.SceneProcessor
Called in the render thread to initialize the scene processor.
initialize() - Method in class com.jme3.renderer.opengl.GLRenderer
 
initialize() - Method in interface com.jme3.renderer.Renderer
Detects available capabilities of the GPU.
initialize(TechniqueDef) - Method in class com.jme3.shader.ShaderGenerator
 
initialize(RenderManager, ViewPort) - Method in class com.jme3.shadow.AbstractShadowRenderer
Initialize this shadow renderer prior to its first update.
initialize(RenderManager, ViewPort) - Method in class com.jme3.shadow.BasicShadowRenderer
Deprecated.
 
initialize(RenderManager, ViewPort) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
initialize(AppSettings) - Method in class com.jme3.system.android.JmeAndroidSystem
 
initialize(RenderManager, ViewPort) - Method in class com.jme3.system.awt.AwtPanel
 
initialize(AppSettings) - Method in class com.jme3.system.ios.JmeIosSystem
 
initialize(AppSettings) - Method in class com.jme3.system.JmeDesktopSystem
 
initialize(AppSettings) - Static method in class com.jme3.system.JmeSystem
 
initialize(AppSettings) - Method in class com.jme3.system.JmeSystemDelegate
 
initialize(AppSettings) - Method in class com.jme3.system.MockJmeSystemDelegate
 
initialize() - Method in class com.jme3.system.NullRenderer
 
initialize() - Method in interface com.jme3.system.SystemListener
Callback to indicate the application to initialize.
initialize(AppStateManager, Application) - Method in class com.jme3.util.MaterialDebugAppState
 
initialize(RenderManager, ViewPort) - Method in class com.jme3.water.ReflectionProcessor
 
initialize(RenderManager, ViewPort) - Method in class com.jme3.water.SimpleWaterProcessor
 
initialize(RenderManager, ViewPort) - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
 
initialize() - Method in class jme3test.app.state.TestAppStates
 
initialize(AppStateManager, Application) - Method in class jme3test.app.TestAppStateLifeCycle.TestState
 
initialize() - Method in class jme3test.app.TestBareBonesApp
 
initialize(AppStateManager, Application) - Method in class jme3test.games.WorldOfInception.InceptionLevel
 
initialize(RenderManager, ViewPort) - Method in class jme3test.post.TestMultiRenderTarget
 
initialize(RenderManager, ViewPort) - Method in class jme3test.post.TestRenderToMemory
 
initialize() - Method in class jme3test.terrain.TerrainTest
 
initialize() - Method in class jme3test.terrain.TerrainTestAdvanced
 
initialize() - Method in class jme3test.terrain.TerrainTestAndroid
 
initialize() - Method in class jme3test.terrain.TerrainTestCollision
 
initialize() - Method in class jme3test.terrain.TerrainTestReadWrite
 
initializeClasses() - Static method in class jme3test.network.TestChatServer
 
initialized - Variable in class com.jme3.app.state.AbstractAppState
initialized - Variable in class com.jme3.bullet.BulletAppState
 
initialized - Variable in class com.jme3.system.JmeSystemDelegate
 
initializeLogHandler() - Method in class com.jme3.app.AndroidHarness
Removes the standard Android log handler due to an issue with not logging entries lower than INFO level and adds a handler that produces JME formatted log messages.
initializeLogHandler() - Method in class com.jme3.app.AndroidHarnessFragment
Removes the standard Android log handler due to an issue with not logging entries lower than INFO level and adds a handler that produces JME formatted log messages.
initializePending() - Method in class com.jme3.app.state.AppStateManager
 
initialReadBuf - Variable in class com.jme3.renderer.RenderContext
 
initialUpVec - Variable in class com.jme3.input.ChaseCamera
 
initialUpVec - Variable in class com.jme3.input.FlyByCamera
 
initialVelocity - Variable in class com.jme3.effect.influencers.DefaultParticleInfluencer
The initial velocity of the particles.
initIds(int) - Method in class com.jme3.audio.AudioStream
 
initInput() - Method in class jme3test.post.TestPostFilters
 
initInput() - Method in class jme3test.water.TestSimpleWater
 
initInThread() - Method in class com.jme3.system.android.OGLESContext
 
initInThread() - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
 
initInThread() - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
Does LWJGL display initialization in the OpenGL thread
initInThread() - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
 
initInThread() - Method in class com.jme3.system.lwjgl.LwjglWindow
Does LWJGL display initialization in the OpenGL thread
initInThread() - Method in class com.jme3.system.NullContext
 
initLexicon() - Method in class com.jme3.bullet.control.ragdoll.HumanoidRagdollPreset
 
initLexicon() - Method in class com.jme3.bullet.control.ragdoll.RagdollPreset
 
initMark() - Method in class jme3test.collision.TestMousePick
A red ball that marks the last spot that was "hit" by the "shot".
initMark() - Method in class jme3test.helloworld.HelloPicking
A red ball that marks the last spot that was "hit" by the "shot".
initMaterial() - Method in class jme3test.batching.TestBatchNodeTower
 
initMaterial() - Method in class jme3test.bullet.TestBoneRagdoll
 
initMaterial() - Method in class jme3test.bullet.TestBrickTower
 
initMaterial() - Method in class jme3test.bullet.TestBrickWall
 
initMaterials() - Method in class jme3test.helloworld.HelloPhysics
Initialize the materials used in this scene.
initNativePhysics() - Static method in class com.jme3.bullet.PhysicsSpace
 
initNodesLoader() - Method in class com.jme3.material.plugins.J3MLoader
 
initParticleData(ParticleEmitter, int) - Method in class com.jme3.effect.ParticleMesh
Initialize mesh data.
initParticleData(ParticleEmitter, int) - Method in class com.jme3.effect.ParticlePointMesh
 
initParticleData(ParticleEmitter, int) - Method in class com.jme3.effect.ParticleTriMesh
 
initScale - Variable in class com.jme3.bullet.control.KinematicRagdollControl
 
initTower() - Method in class jme3test.batching.TestBatchNodeTower
 
initTower() - Method in class jme3test.bullet.TestBrickTower
 
initUserPointer() - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
 
initVariable(StringBuilder, ShaderNodeVariable, String) - Method in class com.jme3.shader.Glsl150ShaderGenerator
Append a variable initialization to the code
initWall() - Method in class jme3test.bullet.TestBrickWall
 
initWall(float, float, float) - Method in class jme3test.bullet.TestRagdollCharacter
 
initWall() - Method in class jme3test.helloworld.HelloPhysics
This loop builds a wall out of individual bricks.
injectTouchDown(int, long, float, float) - Method in class com.jme3.input.ios.IosInputHandler
 
injectTouchMove(int, long, float, float) - Method in class com.jme3.input.ios.IosInputHandler
 
injectTouchUp(int, long, float, float) - Method in class com.jme3.input.ios.IosInputHandler
 
innerAngle - Variable in class com.jme3.audio.AudioNode
 
innerMergeHigh(Comparator<T>, T[], T[], int) - Method in class com.jme3.util.ListSort
Attempt to unroll "goto" style original implementation.
innerMergeLow(Comparator<T>, T[], T[]) - Method in class com.jme3.util.ListSort
Attempt to unroll "goto" style original implementation.
Input - Interface in com.jme3.input
Abstract interface for an input device.
input - Variable in class com.jme3.system.ios.IGLESContext
 
INPUT_MAPPING_CAMERA_POS - Static variable in class com.jme3.app.DebugKeysAppState
 
INPUT_MAPPING_CAMERA_POS - Static variable in class com.jme3.app.SimpleApplication
 
INPUT_MAPPING_EXIT - Static variable in class com.jme3.app.SimpleApplication
 
INPUT_MAPPING_HIDE_STATS - Static variable in class com.jme3.app.SimpleApplication
 
INPUT_MAPPING_MEMORY - Static variable in class com.jme3.app.DebugKeysAppState
 
INPUT_MAPPING_MEMORY - Static variable in class com.jme3.app.SimpleApplication
 
INPUT_MAPPING_PROFILER_TOGGLE - Static variable in class com.jme3.app.BasicProfilerState
 
InputCapsule - Interface in com.jme3.export
 
inputEnabled - Variable in class com.jme3.app.LegacyApplication
 
InputEvent - Class in com.jme3.input.event
An abstract input event.
InputEvent() - Constructor for class com.jme3.input.event.InputEvent
 
inputHandler - Variable in class com.jme3.input.android.AndroidJoyInput
 
InputListener - Interface in com.jme3.input.controls
A generic interface for input listeners, the AnalogListener and ActionListener interfaces extend this interface.
inputManager - Variable in class com.jme3.app.ChaseCameraAppState
 
inputManager - Variable in class com.jme3.app.LegacyApplication
 
inputManager - Variable in class com.jme3.input.ChaseCamera
 
inputManager - Variable in class com.jme3.input.FlyByCamera
 
InputManager - Class in com.jme3.input
The InputManager is responsible for converting input events received from the Key, Mouse and Joy Input implementations into an abstract, input device independent representation that user code can use.
InputManager(MouseInput, KeyInput, JoyInput, TouchInput) - Constructor for class com.jme3.input.InputManager
Initializes the InputManager.
inputManager - Variable in class com.jme3.niftygui.NiftyJmeDisplay
 
inputSource - Variable in class com.jme3.system.awt.AwtPanelsContext
 
inputSys - Variable in class com.jme3.niftygui.NiftyJmeDisplay
 
InputSystemJme - Class in com.jme3.niftygui
 
InputSystemJme(InputManager) - Constructor for class com.jme3.niftygui.InputSystemJme
 
INSTANCE - Static variable in class com.jme3.network.message.SerializerRegistrationsMessage
 
instance() - Method in class com.jme3.scene.instancing.InstancedNode
 
InstancedGeometry - Class in com.jme3.scene.instancing
 
InstancedGeometry() - Constructor for class com.jme3.scene.instancing.InstancedGeometry
Serialization only.
InstancedGeometry(String) - Constructor for class com.jme3.scene.instancing.InstancedGeometry
Creates instanced geometry with the specified mode and name.
InstancedNode - Class in com.jme3.scene.instancing
 
InstancedNode() - Constructor for class com.jme3.scene.instancing.InstancedNode
 
InstancedNode(String) - Constructor for class com.jme3.scene.instancing.InstancedNode
 
instanceSpan - Variable in class com.jme3.scene.VertexBuffer
 
intBuffer1 - Variable in class com.jme3.util.TempVars
For interfacing with OpenGL in Renderer.
intBuffer16 - Variable in class com.jme3.util.TempVars
 
intBytes(int) - Static method in class com.jme3.app.state.MjpegFileWriter
 
intensity - Variable in class com.jme3.scene.plugins.blender.textures.TexturePixel
The pixel data.
interior - Variable in class com.jme3.scene.shape.Sphere
 
internalCreate() - Method in class com.jme3.system.jogl.JoglContext
 
internalCreate() - Method in class com.jme3.system.lwjgl.LwjglContext
 
internalDestroy() - Method in class com.jme3.system.jogl.JoglContext
 
internalDestroy() - Method in class com.jme3.system.lwjgl.LwjglContext
 
internalFormat - Variable in class com.jme3.renderer.opengl.GLImageFormat
 
internalUpdate(float) - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Used internally only.
internalUpdate(float) - Method in interface com.jme3.cinematic.events.CinematicEvent
called internally in the update method, place here anything you want to run in the update loop
internalUpdate(float) - Method in class com.jme3.cinematic.events.MotionEvent
 
interpolate(float, float, List<List<Vector4f>>, List<Float>[], int, int, Vector3f) - Static method in class com.jme3.math.CurveAndSurfaceMath
This method interpolates the data for the nurbs surface.
interpolate(float, int, Vector3f) - Method in class com.jme3.math.Spline
Iterpolate a position on the spline
interpolateBezier(float, float, float, float, float) - Static method in class com.jme3.math.FastMath
Interpolate a spline between at least 4 control points following the Bezier equation.
interpolateBezier(float, Vector3f, Vector3f, Vector3f, Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Interpolate a spline between at least 4 control points following the Bezier equation.
interpolateBezier(float, Vector3f, Vector3f, Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Interpolate a spline between at least 4 control points following the Bezier equation.
interpolateCatmullRom(float, float, float, float, float, float) - Static method in class com.jme3.math.FastMath
Interpolate a spline between at least 4 control points following the Catmull-Rom equation.
interpolateCatmullRom(float, float, Vector3f, Vector3f, Vector3f, Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Interpolate a spline between at least 4 control points following the Catmull-Rom equation.
interpolateCatmullRom(float, float, Vector3f, Vector3f, Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Interpolate a spline between at least 4 control points using the Catmull-Rom equation.
interpolateLinear(float, float, float) - Static method in class com.jme3.math.FastMath
Linear interpolation from startValue to endValue by the given percent.
interpolateLinear(float, Vector3f, Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Linear interpolation from startValue to endValue by the given percent.
interpolateLinear(float, Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Linear interpolation from startValue to endValue by the given percent.
interpolateLocal(ColorRGBA, float) - Method in class com.jme3.math.ColorRGBA
Sets this ColorRGBA to the interpolation by changeAmnt from this to the finalColor: this=(1-changeAmnt)*this + changeAmnt * finalColor
interpolateLocal(ColorRGBA, ColorRGBA, float) - Method in class com.jme3.math.ColorRGBA
Sets this ColorRGBA to the interpolation by changeAmnt from beginColor to finalColor: this=(1-changeAmnt)*beginColor + changeAmnt * finalColor
interpolateLocal(Vector2f, float) - Method in class com.jme3.math.Vector2f
Sets this vector to the interpolation by changeAmnt from this to the finalVec this=(1-changeAmnt)*this + changeAmnt * finalVec
interpolateLocal(Vector2f, Vector2f, float) - Method in class com.jme3.math.Vector2f
Sets this vector to the interpolation by changeAmnt from beginVec to finalVec this=(1-changeAmnt)*beginVec + changeAmnt * finalVec
interpolateLocal(Vector3f, float) - Method in class com.jme3.math.Vector3f
Sets this vector to the interpolation by changeAmnt from this to the finalVec this=(1-changeAmnt)*this + changeAmnt * finalVec
interpolateLocal(Vector3f, Vector3f, float) - Method in class com.jme3.math.Vector3f
Sets this vector to the interpolation by changeAmnt from beginVec to finalVec this=(1-changeAmnt)*beginVec + changeAmnt * finalVec
interpolateLocal(Vector4f, float) - Method in class com.jme3.math.Vector4f
Sets this vector to the interpolation by changeAmnt from this to the finalVec this=(1-changeAmnt)*this + changeAmnt * finalVec
interpolateLocal(Vector4f, Vector4f, float) - Method in class com.jme3.math.Vector4f
Sets this vector to the interpolation by changeAmnt from beginVec to finalVec this=(1-changeAmnt)*beginVec + changeAmnt * finalVec
interpolateNurbs(float, Spline, Vector3f) - Static method in class com.jme3.math.CurveAndSurfaceMath
This method interpolates the data for the nurbs curve.
interpolatePath(float, MotionEvent, float) - Method in class com.jme3.cinematic.MotionPath
interpolate the path giving the time since the beginnin and the motionControl this methods sets the new localTranslation to the spatial of the MotionEvent control.
interpolateTransforms(Transform, Transform, float) - Method in class com.jme3.math.Transform
Sets this matrix to the interpolation between the first matrix and the second by delta amount.
intersect(BoundingSphere, Vector3f, float) - Static method in class com.jme3.bounding.Intersection
 
intersect(BoundingBox, Vector3f, float) - Static method in class com.jme3.bounding.Intersection
 
intersect(BoundingBox, Vector3f, Vector3f, Vector3f) - Static method in class com.jme3.bounding.Intersection
 
intersectBrute(Ray, Matrix4f, BIHTree, float, float, CollisionResults) - Method in class com.jme3.collision.bih.BIHNode
 
Intersection - Class in com.jme3.bounding
This class includes some utility methods for computing intersection between bounding volumes and triangles.
intersects(BoundingVolume) - Method in class com.jme3.bounding.BoundingBox
intersects determines if this Bounding Box intersects with another given bounding volume.
intersects(Ray) - Method in class com.jme3.bounding.BoundingBox
determines if this bounding box intersects with a given ray object.
intersects(Vector3f, Vector3f, Vector3f) - Method in class com.jme3.bounding.BoundingBox
intersects(Vector3f) - Method in class com.jme3.bounding.BoundingBox
 
intersects(BoundingVolume) - Method in class com.jme3.bounding.BoundingSphere
 
intersects(Ray) - Method in class com.jme3.bounding.BoundingSphere
 
intersects(Vector3f) - Method in class com.jme3.bounding.BoundingSphere
 
intersects(BoundingVolume) - Method in class com.jme3.bounding.BoundingVolume
determines if this bounding volume and a second given volume are intersecting.
intersects(Ray) - Method in class com.jme3.bounding.BoundingVolume
determines if a ray intersects this bounding volume.
intersects(Vector3f) - Method in class com.jme3.bounding.BoundingVolume
Determines if a given point intersects (touches or is inside) this bounding volume.
intersects(Vector3f, Vector3f, Vector3f) - Method in class com.jme3.math.Ray
 
intersectsBoundingBox(BoundingBox) - Method in class com.jme3.bounding.BoundingBox
determines if this bounding box intersects a given bounding box.
intersectsBoundingBox(BoundingBox) - Method in class com.jme3.bounding.BoundingSphere
 
intersectsBoundingBox(BoundingBox) - Method in class com.jme3.bounding.BoundingVolume
determines if this bounding volume and a given bounding box are intersecting.
intersectsBox(BoundingBox, TempVars) - Method in class com.jme3.light.AmbientLight
 
intersectsBox(BoundingBox, TempVars) - Method in class com.jme3.light.DirectionalLight
 
intersectsBox(BoundingBox, TempVars) - Method in class com.jme3.light.Light
Determines if the light intersects with the given bounding box.
intersectsBox(BoundingBox, TempVars) - Method in class com.jme3.light.PointLight
 
intersectsBox(BoundingBox, TempVars) - Method in class com.jme3.light.SpotLight
 
intersectsFrustum(Camera, TempVars) - Method in class com.jme3.light.AmbientLight
 
intersectsFrustum(Camera, TempVars) - Method in class com.jme3.light.DirectionalLight
 
intersectsFrustum(Camera, TempVars) - Method in class com.jme3.light.Light
Determines if the light intersects with the given camera frustum.
intersectsFrustum(Camera, TempVars) - Method in class com.jme3.light.PointLight
 
intersectsFrustum(Camera, TempVars) - Method in class com.jme3.light.SpotLight
 
intersectsSphere(BoundingSphere) - Method in class com.jme3.bounding.BoundingBox
determines if this bounding box intersects a given bounding sphere.
intersectsSphere(BoundingSphere) - Method in class com.jme3.bounding.BoundingSphere
 
intersectsSphere(BoundingSphere) - Method in class com.jme3.bounding.BoundingVolume
determines if this bounding volume and a given bounding sphere are intersecting.
intersectsSphere(BoundingSphere, TempVars) - Method in class com.jme3.light.AmbientLight
 
intersectsSphere(BoundingSphere, TempVars) - Method in class com.jme3.light.DirectionalLight
 
intersectsSphere(BoundingSphere, TempVars) - Method in class com.jme3.light.Light
Determines if the light intersects with the given bounding sphere.
intersectsSphere(BoundingSphere, TempVars) - Method in class com.jme3.light.PointLight
 
intersectsSphere(BoundingSphere, TempVars) - Method in class com.jme3.light.SpotLight
 
intersectsWherePlane(Plane, Vector3f) - Method in class com.jme3.math.Ray
 
intersectWhere(Collidable, BoundingBox, Matrix4f, BIHTree, CollisionResults) - Method in class com.jme3.collision.bih.BIHNode
 
intersectWhere(Ray, Matrix4f, BIHTree, float, float, CollisionResults) - Method in class com.jme3.collision.bih.BIHNode
 
intersectWhere(Triangle, Vector3f) - Method in class com.jme3.math.Ray
intersectWhere determines if the Ray intersects a triangle.
intersectWhere(Vector3f, Vector3f, Vector3f, Vector3f) - Method in class com.jme3.math.Ray
intersectWhere determines if the Ray intersects a triangle defined by the specified points and if so it stores the point of intersection in the given loc vector.
intersectWherePlanar(Triangle, Vector3f) - Method in class com.jme3.math.Ray
intersectWherePlanar determines if the Ray intersects a triangle and if so it stores the point of intersection in the given loc vector as t, u, v where t is the distance from the origin to the point of intersection and u,v is the intersection point in terms of the triangle plane.
intersectWherePlanar(Vector3f, Vector3f, Vector3f, Vector3f) - Method in class com.jme3.math.Ray
intersectWherePlanar determines if the Ray intersects a triangle defined by the specified points and if so it stores the point of intersection in the given loc vector as t, u, v where t is the distance from the origin to the point of intersection and u,v is the intersection point in terms of the triangle plane.
intersectWherePlanarQuad(Vector3f, Vector3f, Vector3f, Vector3f) - Method in class com.jme3.math.Ray
intersectWherePlanar determines if the Ray intersects a quad defined by the specified points and if so it stores the point of intersection in the given loc vector as t, u, v where t is the distance from the origin to the point of intersection and u,v is the intersection point in terms of the quad plane.
IntMap<T> - Class in com.jme3.util
Similar to a Map except that ints are used as keys.
IntMap() - Constructor for class com.jme3.util.IntMap
 
IntMap(int) - Constructor for class com.jme3.util.IntMap
 
IntMap(int, float) - Constructor for class com.jme3.util.IntMap
 
IntMap.Entry<T> - Class in com.jme3.util
 
IntSerializer - Class in com.jme3.network.serializing.serializers
The Integer serializer serializes...integers.
IntSerializer() - Constructor for class com.jme3.network.serializing.serializers.IntSerializer
 
INV_PI - Static variable in class com.jme3.math.FastMath
The value 1/PI as a float.
INV_TWO_PI - Static variable in class com.jme3.math.FastMath
The value 1/(2PI) as a float.
invalid - Variable in class com.jme3.scene.plugins.blender.modifiers.Modifier
This variable indicates if the modifier is invalid (true) or not (false).
INVALID_ID - Static variable in class com.jme3.util.NativeObject
 
invalidate() - Method in class com.jme3.system.awt.AwtPanel
 
invalidateState() - Method in class com.jme3.renderer.opengl.GLRenderer
 
invalidateState() - Method in interface com.jme3.renderer.Renderer
Invalidates the current rendering state.
invalidateState() - Method in class com.jme3.system.NullRenderer
 
InvalidPositionException - Exception in jme3tools.navigation
 
InvalidPositionException() - Constructor for exception jme3tools.navigation.InvalidPositionException
 
invariant() - Method in class com.jme3.scene.VertexBuffer
 
inverse() - Method in class com.jme3.math.Quaternion
inverse returns the inverse of this quaternion as a new quaternion.
inverseLocal() - Method in class com.jme3.math.Quaternion
inverse calculates the inverse of this quaternion and returns this quaternion after it is calculated.
inverseRotateVect(Vector3f) - Method in class com.jme3.math.Matrix4f
inverseRotateVect rotates a given Vector3f by the rotation part of this matrix.
inverseTranslateVect(float[]) - Method in class com.jme3.math.Matrix4f
inverseTranslateVect translates a given Vector3f by the translation part of this matrix.
inverseTranslateVect(Vector3f) - Method in class com.jme3.math.Matrix4f
inverseTranslateVect translates a given Vector3f by the translation part of this matrix.
invert() - Method in class com.jme3.math.Matrix3f
Inverts this matrix as a new Matrix3f.
invert(Matrix3f) - Method in class com.jme3.math.Matrix3f
Inverts this matrix and stores it in the given store.
invert() - Method in class com.jme3.math.Matrix4f
Inverts this matrix as a new Matrix4f.
invert(Matrix4f) - Method in class com.jme3.math.Matrix4f
Inverts this matrix and stores it in the given store.
invert() - Method in class com.jme3.math.Transform
 
invertLocal() - Method in class com.jme3.math.Matrix3f
Inverts this matrix locally.
invertLocal() - Method in class com.jme3.math.Matrix4f
Inverts this matrix locally.
invertX(float) - Method in class com.jme3.input.android.AndroidTouchInput
 
invertX(float) - Method in class com.jme3.input.ios.IosInputHandler
 
invertXaxis - Variable in class com.jme3.app.ChaseCameraAppState
 
invertXaxis - Variable in class com.jme3.input.ChaseCamera
 
invertY(float) - Method in class com.jme3.input.android.AndroidTouchInput
 
invertY - Variable in class com.jme3.input.FlyByCamera
 
invertY(float) - Method in class com.jme3.input.ios.IosInputHandler
 
invertYaxis - Variable in class com.jme3.app.ChaseCameraAppState
 
invertYaxis - Variable in class com.jme3.input.ChaseCamera
 
invocationId - Variable in class com.jme3.network.rmi.RemoteMethodCallMessage
Invocation ID is used to identify a particular call if the calling client needs the return value of the called RMI method.
invocationID - Variable in class com.jme3.network.rmi.RemoteMethodReturnMessage
Invocation ID that was set in the RemoteMethodCallMessage.
invoke() - Method in class com.jme3.app.AppTask
 
invoke(Object, Method, Object[]) - Method in class com.jme3.network.rmi.RemoteObject
Callback from InvocationHandler.
invoke(Object, Object...) - Method in class com.jme3.network.service.rmi.MethodInfo
 
invoke(Object, Method, Object[]) - Method in class com.jme3.network.service.rmi.RemoteObjectHandler
 
invoke(Object, Method, Object[]) - Method in class com.jme3.renderer.opengl.GLTiming
 
invoke(Object, Method, Object[]) - Method in class com.jme3.renderer.opengl.GLTracer
 
invokeLocal(short, short, Object[]) - Method in class com.jme3.network.service.rmi.RmiRegistry
Handle the actual remote object method calls.
invokeRemote(byte, short, short, CallType, Object[]) - Method in class com.jme3.network.service.rmi.RmiRegistry
 
invRadius - Variable in class com.jme3.light.PointLight
 
invSpotRange - Variable in class com.jme3.light.SpotLight
 
invSqrt(float) - Static method in class com.jme3.math.FastMath
Returns 1/sqrt(fValue)
IosAL - Class in com.jme3.audio.ios
 
IosAL() - Constructor for class com.jme3.audio.ios.IosAL
 
IosALC - Class in com.jme3.audio.ios
 
IosALC() - Constructor for class com.jme3.audio.ios.IosALC
 
IosEFX - Class in com.jme3.audio.ios
 
IosEFX() - Constructor for class com.jme3.audio.ios.IosEFX
 
IosGL - Class in com.jme3.renderer.ios
Implements OpenGL ES 2.0 for iOS.
IosGL() - Constructor for class com.jme3.renderer.ios.IosGL
 
IosHarness - Class in com.jme3.system.ios
 
IosHarness(long) - Constructor for class com.jme3.system.ios.IosHarness
 
IosImageLoader - Class in com.jme3.system.ios
 
IosImageLoader() - Constructor for class com.jme3.system.ios.IosImageLoader
 
iosInput - Variable in class com.jme3.input.ios.IosTouchHandler
 
IosInputHandler - Class in com.jme3.input.ios
 
IosInputHandler() - Constructor for class com.jme3.input.ios.IosInputHandler
 
IosLogHandler - Class in com.jme3.system.ios
 
IosLogHandler() - Constructor for class com.jme3.system.ios.IosLogHandler
 
IosTouchHandler - Class in com.jme3.input.ios
AndroidTouchHandler is the base class that receives touch inputs from the Android system and creates the TouchEvents for jME.
IosTouchHandler(IosInputHandler) - Constructor for class com.jme3.input.ios.IosTouchHandler
 
Ipo - Class in com.jme3.scene.plugins.blender.animations
This class is used to calculate bezier curves value for the given frames.
Ipo(BezierCurve[], boolean, int) - Constructor for class com.jme3.scene.plugins.blender.animations.Ipo
Constructor.
ipo - Variable in class com.jme3.scene.plugins.blender.constraints.Constraint
The ipo object defining influence.
IPO_BSPLINE - Static variable in class com.jme3.scene.plugins.blender.textures.ColorBand
 
IPO_CARDINAL - Static variable in class com.jme3.scene.plugins.blender.textures.ColorBand
 
IPO_CONSTANT - Static variable in class com.jme3.scene.plugins.blender.textures.ColorBand
 
IPO_EASE - Static variable in class com.jme3.scene.plugins.blender.textures.ColorBand
 
IPO_LINEAR - Static variable in class com.jme3.scene.plugins.blender.textures.ColorBand
 
IrBoneWeightIndex - Class in com.jme3.scene.plugins
 
IrBoneWeightIndex(int, float) - Constructor for class com.jme3.scene.plugins.IrBoneWeightIndex
 
IrMesh - Class in com.jme3.scene.plugins
 
IrMesh() - Constructor for class com.jme3.scene.plugins.IrMesh
 
IrPolygon - Class in com.jme3.scene.plugins
 
IrPolygon() - Constructor for class com.jme3.scene.plugins.IrPolygon
 
IrUtils - Class in com.jme3.scene.plugins
 
IrVertex - Class in com.jme3.scene.plugins
 
IrVertex() - Constructor for class com.jme3.scene.plugins.IrVertex
 
is(int) - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
Tells if the bone is of specified property defined by its flag.
is2D - Variable in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh
 
is64Bit() - Method in enum com.jme3.system.Platform
 
isActive() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
isActiveDrawing() - Method in class com.jme3.system.awt.AwtPanel
 
isAlphaTest() - Method in class com.jme3.material.RenderState
Deprecated.
To use alpha test, set the AlphaDiscardThreshold material parameter.
isAnalog() - Method in class com.jme3.input.DefaultJoystickAxis
Returns true if this is an analog axis, meaning the values are a continuous range instead of 1, 0, and -1.
isAnalog() - Method in interface com.jme3.input.JoystickAxis
Returns true if this is an analog axis, meaning the values are a continuous range instead of 1, 0, and -1.
isAnimated() - Method in class com.jme3.scene.Mesh
Determines if the mesh uses bone animation.
isApplyBlendEquation() - Method in class com.jme3.material.RenderState
 
isApplyBlendEquationAlpha() - Method in class com.jme3.material.RenderState
 
isApplyBlendMode() - Method in class com.jme3.material.RenderState
 
isApplyColorWrite() - Method in class com.jme3.material.RenderState
 
isApplyCullMode() - Method in class com.jme3.material.RenderState
 
isApplyDepthFunc() - Method in class com.jme3.material.RenderState
 
isApplyDepthTest() - Method in class com.jme3.material.RenderState
 
isApplyDepthWrite() - Method in class com.jme3.material.RenderState
 
isApplyLineWidth() - Method in class com.jme3.material.RenderState
 
isApplyLocal() - Method in class com.jme3.bullet.objects.VehicleWheel
 
isApplyPhysicsLocal() - Method in class com.jme3.bullet.control.AbstractPhysicsControl
 
isApplyPhysicsLocal() - Method in class com.jme3.bullet.control.CharacterControl
 
isApplyPhysicsLocal() - Method in class com.jme3.bullet.control.GhostControl
 
isApplyPhysicsLocal() - Method in class com.jme3.bullet.control.RigidBodyControl
 
isApplyPhysicsLocal() - Method in class com.jme3.bullet.control.VehicleControl
 
isApplyPhysicsLocal() - Method in class com.jme3.bullet.objects.infos.RigidBodyMotionState
 
isApplyPolyOffset() - Method in class com.jme3.material.RenderState
 
isApplyWireFrame() - Method in class com.jme3.material.RenderState
 
isAsync() - Method in class com.jme3.network.service.rpc.msg.RpcCallMessage
 
isBack - Variable in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh
 
isBatch(Spatial) - Method in class com.jme3.scene.BatchNode
 
isBatched() - Method in class com.jme3.scene.Geometry
Deprecated.
isBMeshCompatible(Structure) - Method in class com.jme3.scene.plugins.blender.meshes.MeshHelper
Tells if the given mesh structure supports BMesh.
isBoundary(Edge) - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
Tells if the given edge is a boundary edge.
isBoundary(Integer) - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
The method tells if the given index is a boundary index.
isCancelled() - Method in class com.jme3.app.AppTask
 
isCenter(int) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
 
isChanged() - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystickAxis
 
isClearColor() - Method in class com.jme3.renderer.ViewPort
Check if color buffer clearing is enabled.
isClearDepth() - Method in class com.jme3.renderer.ViewPort
Check if depth buffer clearing is enabled.
isClearStencil() - Method in class com.jme3.renderer.ViewPort
Check if stencil buffer clearing is enabled.
isCloned(Object) - Method in class com.jme3.util.clone.Cloner
Returns true if the specified object has already been cloned by this cloner during this session.
isClosed() - Method in class com.jme3.scene.shape.Cylinder
 
isCollisionBetweenLinkedBodys() - Method in class com.jme3.bullet.joints.PhysicsJoint
 
isColorWrite() - Method in class com.jme3.material.RenderState
Check if color writing is enabled.
isCompressed() - Method in enum com.jme3.texture.Image.Format
 
isConnected() - Method in class com.jme3.network.base.DefaultClient
 
isConnected() - Method in interface com.jme3.network.Client
Returns true if this client is fully connected to the host.
isConnected() - Method in interface com.jme3.network.kernel.Connector
Returns true if this connector is currently connected.
isConnected() - Method in interface com.jme3.network.kernel.Endpoint
Returns true if this endpoint is currently connected.
isConnected() - Method in class com.jme3.network.kernel.tcp.NioEndpoint
 
isConnected() - Method in class com.jme3.network.kernel.tcp.SocketConnector
 
isConnected() - Method in class com.jme3.network.kernel.udp.UdpConnector
 
isConnected() - Method in class com.jme3.network.kernel.udp.UdpEndpoint
 
isConsumed() - Method in class com.jme3.input.event.InputEvent
Returns true if the input event has been consumed, meaning it is no longer valid and should not be forwarded to input listeners.
isCreated() - Method in class com.jme3.audio.android.AndroidALC
 
isCreated() - Method in class com.jme3.audio.ios.IosALC
 
isCreated() - Method in class com.jme3.audio.joal.JoalALC
 
isCreated() - Method in class com.jme3.audio.lwjgl.LwjglALC
 
isCreated() - Method in interface com.jme3.audio.openal.ALC
 
isCreated() - Method in class com.jme3.system.android.OGLESContext
 
isCreated() - Method in class com.jme3.system.awt.AwtPanelsContext
 
isCreated() - Method in class com.jme3.system.ios.IGLESContext
 
isCreated() - Method in interface com.jme3.system.JmeContext
 
isCreated() - Method in class com.jme3.system.jogl.JoglContext
 
isCreated() - Method in class com.jme3.system.lwjgl.LwjglContext
 
isCreated() - Method in class com.jme3.system.NullContext
 
isCursorVisible() - Method in class com.jme3.input.InputManager
Returns whether the mouse cursor is visible or not.
isCycle() - Method in class com.jme3.cinematic.MotionPath
returns true if the path is a cycle
isCycle() - Method in class com.jme3.math.Spline
returns true if the spline cycle
isCyclic() - Method in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh.BezierLine
 
isDarkenBehind() - Method in class com.jme3.app.StatsAppState
 
isDebug() - Method in class com.jme3.water.SimpleWaterProcessor
retruns true if the waterprocessor is in debug mode
isDebugEnabled() - Method in class com.jme3.bullet.BulletAppState
 
isDecayHfLimit() - Method in class com.jme3.audio.Environment
 
isDepthFormat() - Method in enum com.jme3.texture.Image.Format
 
isDepthTest() - Method in class com.jme3.material.RenderState
Check if depth test is enabled.
isDepthWrite() - Method in class com.jme3.material.RenderState
Check if depth write is enabled.
isDirectional() - Method in class com.jme3.audio.AudioNode
 
isDirectional() - Method in interface com.jme3.audio.AudioSource
 
isDnaBlock() - Method in class com.jme3.scene.plugins.blender.file.FileBlockHeader
This method indicates if the block is the SDNA block.
isDone() - Method in class com.jme3.app.AppTask
 
isDragToRotate() - Method in class com.jme3.app.ChaseCameraAppState
 
isDragToRotate() - Method in class com.jme3.input.ChaseCamera
 
isDragToRotate() - Method in class com.jme3.input.FlyByCamera
 
isDucked() - Method in class com.jme3.bullet.control.BetterCharacterControl
Check if the character is ducking, either due to user input or due to unducking being impossible at the moment (obstacle above).
isEmpty() - Method in class com.jme3.cinematic.KeyFrame
 
isEmpty() - Method in class com.jme3.util.ListMap
 
isEmpty() - Method in class com.jme3.util.RingBuffer
 
isEmpty() - Method in class com.jme3.util.SafeArrayList
 
isEmulateKeyboard() - Method in class com.jme3.system.AppSettings
Returns true if keyboard emulation is enabled, false otherwise.
isEmulateMouse() - Method in class com.jme3.system.AppSettings
Returns true if mouse emulation is enabled, false otherwise.
isEmulateMouseFlipX() - Method in class com.jme3.system.AppSettings
 
isEmulateMouseFlipY() - Method in class com.jme3.system.AppSettings
 
isEnabled() - Method in class com.jme3.app.state.AbstractAppState
 
isEnabled() - Method in interface com.jme3.app.state.AppState
 
isEnabled() - Method in class com.jme3.app.state.BaseAppState
 
isEnabled() - Method in class com.jme3.app.StatsView
 
isEnabled() - Method in class com.jme3.bullet.BulletAppState
 
isEnabled() - Method in class com.jme3.bullet.control.AbstractPhysicsControl
 
isEnabled() - Method in class com.jme3.bullet.control.CharacterControl
 
isEnabled() - Method in class com.jme3.bullet.control.GhostControl
 
isEnabled() - Method in interface com.jme3.bullet.control.PhysicsControl
Returns the current enabled state of the physics control
isEnabled() - Method in class com.jme3.bullet.control.RigidBodyControl
 
isEnabled() - Method in class com.jme3.bullet.control.VehicleControl
 
isEnabled() - Method in class com.jme3.cinematic.Cinematic
return true if the cinematic appstate is enabled (the cinematic is playing)
isEnabled() - Method in class com.jme3.cinematic.events.MotionEvent
 
isEnabled() - Method in class com.jme3.effect.ParticleEmitter
Check if a particle emitter is enabled for update.
isEnabled() - Method in class com.jme3.effect.ParticleEmitter.ParticleEmitterControl
 
isEnabled() - Method in class com.jme3.input.ChaseCamera
Return the enabled/disabled state of the camera
isEnabled() - Method in class com.jme3.input.FlyByCamera
 
isEnabled() - Method in class com.jme3.light.Light
Returns true if this light is enabled.
isEnabled() - Method in class com.jme3.material.MatParamOverride
Determine if the MatParamOverride is enabled or disabled.
isEnabled() - Method in class com.jme3.post.Filter
returns true if the filter is enabled
isEnabled() - Method in class com.jme3.post.HDRRenderer
 
isEnabled() - Method in class com.jme3.renderer.Statistics
 
isEnabled() - Method in class com.jme3.renderer.ViewPort
Returns true if the viewport is enabled, false otherwise.
isEnabled() - Method in class com.jme3.scene.CameraNode
 
isEnabled() - Method in class com.jme3.scene.control.AbstractControl
 
isEnabled() - Method in class com.jme3.scene.LightNode
 
isEnabled() - Method in class com.jme3.terrain.noise.filter.AbstractFilter
 
isEnabled() - Method in interface com.jme3.terrain.noise.Filter
 
isEnabled() - Method in class jme3test.bullet.PhysicsHoverControl
 
isEnabledStabilization() - Method in class com.jme3.shadow.DirectionalLightShadowFilter
retruns true if stabilization is enabled
isEnabledStabilization() - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
retruns true if stabilization is enabled
isEnableMotor() - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
isEOF() - Method in class com.jme3.audio.AudioStream
 
isFacingVelocity() - Method in class com.jme3.effect.ParticleEmitter
Check if particles spawned should face their velocity.
isFixEdges() - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
isFixUpAxis() - Method in class com.jme3.asset.BlenderKey
This method returns the fix up axis state.
isFlipY() - Method in class com.jme3.asset.TextureKey
 
isFloatingPont() - Method in enum com.jme3.texture.Image.Format
 
isFlushQueues() - Method in class com.jme3.shadow.AbstractShadowFilter
Deprecated.
isFlushQueues() - Method in class com.jme3.shadow.AbstractShadowRenderer
Deprecated.
isFlushQueues() - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
returns true if the PssmRenderer flushed the shadow queues
isFlushQueues() - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
returns true if the PssmRenderer flushed the shadow queues
isFront - Variable in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh
 
isFrontWheel() - Method in class com.jme3.bullet.objects.VehicleWheel
 
isFrustumCheckNeeded() - Method in class com.jme3.light.Light
 
isFullscreen() - Method in class com.jme3.system.AppSettings
Get the fullscreen state
isFunction() - Method in class com.jme3.scene.plugins.blender.file.Pointer
This method indicates if this pointer points to a function.
isGammaCorrection() - Method in class com.jme3.system.AppSettings
 
isGeneratedMipmapsRequired() - Method in class com.jme3.texture.Image
 
isGenerateMips() - Method in class com.jme3.asset.TextureKey
 
isGLThreadPaused - Variable in class com.jme3.app.AndroidHarness
 
isGrouped() - Method in class com.jme3.scene.Geometry
Determine whether this Geometry is managed by a GeometryGroupNode or not.
isHandleTranslucentBucket() - Method in class com.jme3.renderer.RenderManager
True if the translucent bucket should automatically be rendered by the RenderManager.
isHard - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorClouds
 
isHard - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorStucci
 
isHardwareSkinningPreferred() - Method in class com.jme3.animation.SkeletonControl
 
isHardwareSkinningUsed() - Method in class com.jme3.animation.SkeletonControl
 
isHideCursorOnRotate() - Method in class com.jme3.input.ChaseCamera
 
isHorizontal() - Method in class com.jme3.effect.influencers.RadialParticleInfluencer
nullify y component of particle velocity to make the effect expand only on x and z axis
isIdentity() - Method in class com.jme3.math.Matrix3f
 
isIdentity() - Method in class com.jme3.math.Matrix4f
 
isIdentity() - Method in class com.jme3.math.Quaternion
 
isIgnoreTransform() - Method in class com.jme3.scene.Geometry
 
isImplemented() - Method in class com.jme3.scene.plugins.blender.constraints.Constraint
 
isImplemented() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
 
isImplementingSavable(Class) - Static method in class com.jme3.export.SavableClassUtil
 
isInEnvelope(Vector3f) - Method in class com.jme3.scene.plugins.blender.animations.BoneEnvelope
The method verifies if the given point is inside the envelope.
isInFace() - Method in class com.jme3.scene.plugins.blender.meshes.Edge
 
isInitialized() - Method in class com.jme3.app.state.AbstractAppState
 
isInitialized() - Method in interface com.jme3.app.state.AppState
 
isInitialized() - Method in class com.jme3.app.state.BaseAppState
 
isInitialized() - Method in class com.jme3.app.state.ScreenshotAppState
 
isInitialized() - Method in class com.jme3.bullet.BulletAppState
 
isInitialized() - Method in class com.jme3.cinematic.Cinematic
used internally
isInitialized() - Method in class com.jme3.input.android.AndroidJoyInput
 
isInitialized() - Method in class com.jme3.input.android.AndroidTouchInput
 
isInitialized() - Method in class com.jme3.input.awt.AwtKeyInput
 
isInitialized() - Method in class com.jme3.input.awt.AwtMouseInput
 
isInitialized() - Method in class com.jme3.input.dummy.DummyInput
 
isInitialized() - Method in interface com.jme3.input.Input
 
isInitialized() - Method in class com.jme3.input.ios.IosInputHandler
 
isInitialized() - Method in class com.jme3.input.jogl.NewtKeyInput
 
isInitialized() - Method in class com.jme3.input.jogl.NewtMouseInput
 
isInitialized() - Method in class com.jme3.input.lwjgl.GlfwJoystickInput
 
isInitialized() - Method in class com.jme3.input.lwjgl.GlfwKeyInput
 
isInitialized() - Method in class com.jme3.input.lwjgl.GlfwMouseInput
 
isInitialized() - Method in class com.jme3.input.lwjgl.JInputJoyInput
 
isInitialized() - Method in class com.jme3.input.lwjgl.LwjglKeyInput
 
isInitialized() - Method in class com.jme3.input.lwjgl.LwjglMouseInput
 
isInitialized() - Method in class com.jme3.niftygui.NiftyJmeDisplay
 
isInitialized() - Method in class com.jme3.post.FilterPostProcessor
 
isInitialized() - Method in class com.jme3.post.HDRRenderer
 
isInitialized() - Method in class com.jme3.post.PreDepthProcessor
 
isInitialized() - Method in interface com.jme3.post.SceneProcessor
 
isInitialized() - Method in class com.jme3.shadow.AbstractShadowRenderer
Test whether this shadow renderer has been initialized.
isInitialized() - Method in class com.jme3.shadow.BasicShadowRenderer
Deprecated.
 
isInitialized() - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
isInitialized() - Method in class com.jme3.system.awt.AwtPanel
 
isInitialized() - Method in class com.jme3.water.ReflectionProcessor
 
isInitialized() - Method in class com.jme3.water.SimpleWaterProcessor
 
isInitialized() - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
 
isInitialized() - Method in class jme3test.post.TestMultiRenderTarget
 
isInitialized() - Method in class jme3test.post.TestRenderToMemory
 
isInsideView() - Method in class com.jme3.scene.shape.Dome
Are the triangles connected in such a way as to present a view out from the dome or not.
isInstalled() - Method in class jme3tools.shadercheck.CgcValidator
 
isInstalled() - Method in class jme3tools.shadercheck.GpuAnalyzerValidator
 
isInstalled() - Method in interface jme3tools.shadercheck.Validator
Returns true if the tool is installed on the system, false otherwise.
isInstanced() - Method in class com.jme3.scene.VertexBuffer
Returns true if instanceSpan is more than 0 indicating that this vertex buffer contains per-instance data.
isIntersectsFrustum() - Method in class com.jme3.light.Light
 
isInverted() - Method in class com.jme3.scene.shape.Cylinder
 
isInWorld() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
isInWorldSpace() - Method in class com.jme3.effect.ParticleEmitter
Returns true if particles should spawn in world space.
isJmeObjectCreated() - Method in class com.jme3.scene.plugins.fbx.obj.FbxObject
 
isKinematic() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
isKinematicSpatial() - Method in class com.jme3.bullet.control.RigidBodyControl
Checks if this control is in kinematic spatial mode.
isLastBlock() - Method in class com.jme3.scene.plugins.blender.file.FileBlockHeader
This method indicates if the block is the last block in the file.
isLateralFrictionInitialized() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
isLimitX() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
 
isLimitY() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
 
isLimitZ() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
 
isListMode() - Method in enum com.jme3.scene.Mesh.Mode
Returns true if the specified mode is a list mode (meaning ,it specifies the indices as a linear list and not some special format).
isLoadDocumentation() - Method in class com.jme3.asset.ShaderNodeDefinitionKey
 
isLoaded() - Method in class com.jme3.terrain.GeoMap
Returns true if the Geomap data is loaded in memory If false, then the data is unavailable- must be loaded with load() before the methods getHeight/getNormal can be used
isLoadGeneratedTextures() - Method in class com.jme3.asset.BlenderKey
 
isLoadingThread() - Static method in class com.jme3.asset.ThreadingManager
 
isLoadObjectProperties() - Method in class com.jme3.asset.BlenderKey
 
isLoadUnlinkedAssets() - Method in class com.jme3.asset.BlenderKey
This method determines if unlinked assets should be loaded.
isLockX() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
 
isLockY() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
 
isLockZ() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
 
isLodCalcRunning() - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
isLodOff() - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
 
isLodOff() - Method in interface com.jme3.terrain.geomipmap.lodcalc.LodCalculator
 
isLodOff() - Method in class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
 
isLooping() - Method in class com.jme3.audio.AudioNode
 
isLooping() - Method in interface com.jme3.audio.AudioSource
 
isLowPermissions() - Static method in class com.jme3.system.JmeSystem
 
isLowPermissions() - Method in class com.jme3.system.JmeSystemDelegate
 
isMipmapsGenerated() - Method in class com.jme3.texture.Image
Internal use only.
isModifying() - Method in class com.jme3.scene.plugins.blender.modifiers.Modifier
 
isMouseEventsInvertX() - Method in class com.jme3.input.android.AndroidTouchInput
 
isMouseEventsInvertX() - Method in class com.jme3.input.ios.IosInputHandler
 
isMouseEventsInvertY() - Method in class com.jme3.input.android.AndroidTouchInput
 
isMouseEventsInvertY() - Method in class com.jme3.input.ios.IosInputHandler
 
isMultiTarget() - Method in class com.jme3.texture.FrameBuffer
 
isNegative() - Method in class com.jme3.input.controls.JoyAxisTrigger
 
isNegative() - Method in class com.jme3.input.controls.MouseAxisTrigger
 
isNoOutput() - Method in class com.jme3.shader.ShaderNodeDefinition
 
isNoRender() - Method in class com.jme3.material.TechniqueDef
Returns true if this technique should not be used to render.
isNormalInWorldSpace() - Method in class com.jme3.bullet.collision.PhysicsRayTestResult
 
isNormalInWorldSpace() - Method in class com.jme3.bullet.collision.PhysicsSweepTestResult
 
isNormalized() - Method in class com.jme3.scene.VertexBuffer
 
isNotNull() - Method in class com.jme3.scene.plugins.blender.file.Pointer
This method indicates if this is a null-pointer or not.
isNPOT() - Method in class com.jme3.texture.Image
Determine if the image is NPOT.
isNull() - Method in class com.jme3.scene.plugins.blender.file.Pointer
This method indicates if this is a null-pointer or not.
isNull() - Method in class com.jme3.scene.plugins.fbx.file.FbxId
 
isOnGround() - Method in class com.jme3.bullet.control.BetterCharacterControl
Check if the character is on the ground.
isOnPlane(Vector3f) - Method in class com.jme3.math.Plane
 
isOpen() - Method in class com.jme3.audio.plugins.CachedOggStream
 
isOpen() - Method in class com.jme3.audio.plugins.UncachedOggStream
 
isOptimiseTextures() - Method in class com.jme3.asset.BlenderKey
 
isParallelProjection() - Method in class com.jme3.renderer.Camera
 
isParent(Long, Long) - Method in class com.jme3.scene.plugins.blender.objects.ObjectHelper
Checks if the first given OMA points to a parent of the second one.
isPauseOnLostFocus() - Method in interface com.jme3.app.Application
Returns true if pause on lost focus is enabled, false otherwise.
isPauseOnLostFocus() - Method in class com.jme3.app.LegacyApplication
Returns true if pause on lost focus is enabled, false otherwise.
isPlaying() - Method in class com.jme3.niftygui.SoundHandleJme
 
isPointInsideBounds(Vector3f) - Method in class com.jme3.math.LineSegment
Evaluates whether a given point is contained within the axis aligned bounding box that contains this LineSegment.
isPointInsideBounds(Vector3f, float) - Method in class com.jme3.math.LineSegment
Evaluates whether a given point is contained within the axis aligned bounding box that contains this LineSegment.
isPointOnTerrain(int, int) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
isPointSprite() - Method in class com.jme3.material.RenderState
Deprecated.
Always returns true since point sprite is always enabled.
isPolyOffset() - Method in class com.jme3.material.RenderState
Check if polygon offset is enabled.
isPositional() - Method in class com.jme3.audio.AudioNode
 
isPositional() - Method in interface com.jme3.audio.AudioSource
 
isPoweredAngMotor() - Method in class com.jme3.bullet.joints.SliderJoint
 
isPoweredLinMotor() - Method in class com.jme3.bullet.joints.SliderJoint
 
isPowerOfTwo(int) - Static method in class com.jme3.math.FastMath
Returns true if the number is a power of 2 (2,4,8,16...) A good implementation found on the Java boards.
isPressed() - Method in class com.jme3.input.event.JoyButtonEvent
Returns true if the event was a button press, returns false if the event was a button release.
isPressed() - Method in class com.jme3.input.event.KeyInputEvent
Returns true if this event is key press, false is it was a key release.
isPressed() - Method in class com.jme3.input.event.MouseButtonEvent
Returns true if the mouse button was pressed, false if it was released.
isQueueEmpty(RenderQueue.Bucket) - Method in class com.jme3.renderer.queue.RenderQueue
 
isRandomAngle() - Method in class com.jme3.effect.ParticleEmitter
Returns true if every particle spawned should have a random facing angle.
isRayPerpendicularToGrid() - Method in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
 
isReadOnly() - Static method in class com.jme3.network.serializing.Serializer
 
isReceivesShadows() - Method in class com.jme3.material.Material
Check if the material should receive shadows or not.
isReIndexNeeded() - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
isRelative() - Method in class com.jme3.input.DefaultJoystickAxis
Returns true if this axis presents relative values.
isRelative() - Method in interface com.jme3.input.JoystickAxis
Returns true if this axis presents relative values.
isReleased() - Method in class com.jme3.input.event.KeyInputEvent
Returns true if this event is a key release, false if it was a key press.
isReleased() - Method in class com.jme3.input.event.MouseButtonEvent
Returns true if the mouse button was released, false if it was pressed.
isReliable() - Method in class com.jme3.network.AbstractMessage
Indicates which way an outgoing message should be sent or which way an incoming message was sent.
isReliable() - Method in class com.jme3.network.kernel.Envelope
 
isReliable() - Method in interface com.jme3.network.Message
Indicates which way an outgoing message should be sent or which way an incoming message was sent.
isRenderable() - Method in class com.jme3.system.android.OGLESContext
 
isRenderable() - Method in class com.jme3.system.awt.AwtPanelsContext
 
isRenderable() - Method in class com.jme3.system.ios.IGLESContext
 
isRenderable() - Method in interface com.jme3.system.JmeContext
 
isRenderable() - Method in class com.jme3.system.jogl.JoglContext
 
isRenderable() - Method in class com.jme3.system.lwjgl.LwjglContext
 
isRenderable() - Method in class com.jme3.system.NullContext
 
isRenderBackFacesShadows() - Method in class com.jme3.shadow.AbstractShadowFilter
if this filter renders back faces shadows
isRenderBackFacesShadows() - Method in class com.jme3.shadow.AbstractShadowRenderer
if this processor renders back faces shadows
isRepeating() - Method in class com.jme3.input.event.KeyInputEvent
Returns true if this event is a repeat event.
isRequiresBilinear() - Method in class com.jme3.post.Filter
Override this method and return true if you want the scene (input) texture to use bilinear filtering or false to use nearest filtering.
isRequiresBilinear() - Method in class com.jme3.post.filters.FXAAFilter
 
isRequiresDepthTexture() - Method in class com.jme3.post.Filter
Override this method and return true if your Filter needs the depth texture
isRequiresDepthTexture() - Method in class com.jme3.post.filters.CartoonEdgeFilter
 
isRequiresDepthTexture() - Method in class com.jme3.post.filters.CrossHatchFilter
 
isRequiresDepthTexture() - Method in class com.jme3.post.filters.DepthOfFieldFilter
 
isRequiresDepthTexture() - Method in class com.jme3.post.filters.FogFilter
 
isRequiresDepthTexture() - Method in class com.jme3.post.filters.LightScatteringFilter
 
isRequiresDepthTexture() - Method in class com.jme3.post.filters.ToneMapFilter
 
isRequiresDepthTexture() - Method in class com.jme3.post.filters.TranslucentBucketFilter
 
isRequiresDepthTexture() - Method in class com.jme3.post.ssao.SSAOFilter
 
isRequiresDepthTexture() - Method in class com.jme3.shadow.AbstractShadowFilter
 
isRequiresDepthTexture() - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
 
isRequiresDepthTexture() - Method in class com.jme3.water.WaterFilter
 
isRequiresSceneTexture() - Method in class com.jme3.post.Filter
Override this method and return false if your Filter does not need the scene texture
isRequiresSceneTexture() - Method in class com.jme3.post.filters.TranslucentBucketFilter
Override this method and return false if your Filter does not need the scene texture
isResizable() - Method in class com.jme3.system.AppSettings
Determine if the display window can be resized by dragging its edges.
isReverbEnabled() - Method in class com.jme3.audio.AudioNode
 
isReverbEnabled() - Method in interface com.jme3.audio.AudioSource
 
isRootQuad() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
isRunning() - Method in class com.jme3.network.base.DefaultServer
 
isRunning() - Method in interface com.jme3.network.Server
Returns true if the server has been started.
isRunning() - Method in class jme3test.network.TestChatServer
 
isScaleSpanInProgress() - Method in class com.jme3.input.event.TouchEvent
 
isSeekable() - Method in class com.jme3.audio.AudioStream
 
isSeekable() - Method in class com.jme3.audio.plugins.CachedOggStream
 
isSeekable() - Method in class com.jme3.audio.plugins.UncachedOggStream
 
isSelectRandomImage() - Method in class com.jme3.effect.ParticleEmitter
Returns true if every particle spawned should get a random image.
isSerializable(Throwable) - Static method in class com.jme3.network.service.rpc.msg.RpcResponseMessage
 
isSetByCurrentMaterial() - Method in class com.jme3.shader.Uniform
 
isShaderOutput() - Method in class com.jme3.shader.ShaderNodeVariable
 
isShowSettings() - Method in class com.jme3.app.SimpleApplication
 
isSimulateKeyboard() - Method in class com.jme3.input.android.AndroidTouchInput
 
isSimulateKeyboard() - Method in class com.jme3.input.InputManager
Returns state of simulation of key events.
isSimulateKeyboard() - Method in class com.jme3.input.ios.IosInputHandler
 
isSimulateKeyboard() - Method in interface com.jme3.input.TouchInput
 
isSimulateMouse() - Method in class com.jme3.input.android.AndroidTouchInput
 
isSimulateMouse() - Method in class com.jme3.input.InputManager
Returns state of simulation of mouse events.
isSimulateMouse() - Method in class com.jme3.input.ios.IosInputHandler
 
isSimulateMouse() - Method in interface com.jme3.input.TouchInput
 
isSmooth() - Method in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh.BezierLine
 
isSmooth() - Method in class com.jme3.scene.plugins.blender.meshes.Face
 
isSmoothMotion() - Method in class com.jme3.input.ChaseCamera
 
isSrgb() - Method in class com.jme3.texture.FrameBuffer
Determines if this framebuffer contains SRGB data.
isStarted() - Method in class com.jme3.network.base.DefaultClient
 
isStarted() - Method in interface com.jme3.network.Client
Returns true if this client has been started and is still running.
isStarted() - Method in class com.jme3.network.service.ServiceManager
Returns true if this service manager has been started.
isStencilTest() - Method in class com.jme3.material.RenderState
Check if stencil test is enabled.
isStream() - Method in class com.jme3.audio.AudioKey
 
isSwapBuffers() - Method in class com.jme3.system.AppSettings
Determine if the the display context will swap buffers every frame.
isSwizzlable(String) - Static method in class com.jme3.shader.ShaderUtils
returns true if a variable of the given type can have a swizzle
isTargetRequired() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
 
isTargetRequired() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionIK
 
isTargetRequired() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionMaintainVolume
 
isTargetRequired() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionTransLike
 
isTextureCoordinateTypeSupported(UVCoordinatesGenerator.UVCoordinatesType) - Static method in class com.jme3.scene.plugins.blender.textures.UVCoordinatesGenerator
This method should be used to determine if the texture will ever be computed.
isTextureType() - Method in enum com.jme3.shader.VarType
 
isTrackToBeChanged() - Method in class com.jme3.scene.plugins.blender.constraints.Constraint
 
isTrackToBeChanged() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
 
isTrailingEnabled() - Method in class com.jme3.input.ChaseCamera
returns true if the trailing is enabled
isTransparent() - Method in class com.jme3.material.Material
Check if the transparent value marker is set on this material.
isTrue - Variable in class jme3test.batching.TestBatchNodeCluster
 
isUnderWater() - Method in class com.jme3.water.WaterFilter
Whether or not the camera is under the water level
isUnitVector() - Method in class com.jme3.math.Vector3f
Returns true if this vector is a unit vector (length() ~= 1), returns false otherwise.
isUnitVector() - Method in class com.jme3.math.Vector4f
Returns true if this vector is a unit vector (length() ~= 1), returns false otherwise.
isUpdateNeeded() - Method in class com.jme3.shader.Uniform
 
isUpdateNeeded() - Method in class com.jme3.util.NativeObject
Internal use only.
isUseAo() - Method in class com.jme3.post.ssao.SSAOFilter
debugging only , will be removed
isUseCaustics() - Method in class com.jme3.water.WaterFilter
Whether or not caustics are rendered
isUseFoam() - Method in class com.jme3.water.WaterFilter
Whether or not the water uses foam
isUseHQShoreline() - Method in class com.jme3.water.WaterFilter
Whether or not the shader is set to use high-quality shoreline.
isUseOnlyAo() - Method in class com.jme3.post.ssao.SSAOFilter
debugging only , will be removed
isUseRefraction() - Method in class com.jme3.water.WaterFilter
Whether or not the water uses the refraction
isUseRipples() - Method in class com.jme3.water.WaterFilter
Whether or not the water uses ripples
isUseSpecular() - Method in class com.jme3.water.WaterFilter
Whether or not the water is using specular
isUseViewDirection() - Method in class com.jme3.bullet.control.CharacterControl
 
isUsingNativeBullet() - Static method in class com.jme3.system.NativeLibraryLoader
Determine if native bullet is on the classpath.
isUsingShaderNodes() - Method in class com.jme3.material.TechniqueDef
Returns true if this technique uses Shader Nodes, false otherwise.
isValidMethod(Method, Class) - Method in class com.jme3.network.util.AbstractMessageDelegator
Returns true if the specified method is valid for the specified message type.
isValidVector(Vector2f) - Static method in class com.jme3.math.Vector2f
Check a vector...
isValidVector(Vector3f) - Static method in class com.jme3.math.Vector3f
Check a vector...
isValidVector(Vector4f) - Static method in class com.jme3.math.Vector4f
Check a vector...
isVarying(ShaderGenerationInfo, ShaderNodeVariable) - Method in class com.jme3.shader.Glsl100ShaderGenerator
Finds if a variable is a varying
isVelocityFromTranslation() - Method in class com.jme3.audio.AudioNode
 
isViewportChanged() - Method in class com.jme3.renderer.Camera
 
isVSync() - Method in class com.jme3.system.AppSettings
Get the vsync state
isWireframe() - Method in class com.jme3.material.RenderState
Check if wireframe mode is enabled.
isWorldOrMaterialParam(ShaderNodeVariable) - Method in class com.jme3.shader.Glsl100ShaderGenerator
Finds if a variable is a world or a material parameter
IterativeFilter - Class in com.jme3.terrain.noise.filter
 
IterativeFilter() - Constructor for class com.jme3.terrain.noise.filter.IterativeFilter
 
iterator() - Method in class com.jme3.cinematic.MotionPath
returns an iterator on the waypoints collection
iterator() - Method in class com.jme3.collision.CollisionResults
Iterator for iterating over the collision results.
iterator() - Method in class com.jme3.light.LightList
Returns an iterator that can be used to iterate over this LightList.
iterator() - Method in class com.jme3.renderer.queue.GeometryList
 
iterator() - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
 
iterator() - Method in class com.jme3.util.IntMap
 
iterator() - Method in class com.jme3.util.RingBuffer
 
iterator() - Method in class com.jme3.util.SafeArrayList
 

J

J3MExporter - Class in com.jme3.material.plugin.export.material
Saves a Material to a j3m file with proper formatting.
J3MExporter() - Constructor for class com.jme3.material.plugin.export.material.J3MExporter
Create a J3MExporter
J3MLoader - Class in com.jme3.material.plugins
 
J3MLoader() - Constructor for class com.jme3.material.plugins.J3MLoader
 
J3MLoaderTest - Class in com.jme3.material.plugins
 
J3MLoaderTest() - Constructor for class com.jme3.material.plugins.J3MLoaderTest
 
J3MOutputCapsule - Class in com.jme3.material.plugin.export.material
 
J3MOutputCapsule(J3MExporter) - Constructor for class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
J3MRenderStateOutputCapsule - Class in com.jme3.material.plugin.export.material
 
J3MRenderStateOutputCapsule(J3MExporter) - Constructor for class com.jme3.material.plugin.export.material.J3MRenderStateOutputCapsule
 
J3MRootOutputCapsule - Class in com.jme3.material.plugin.export.material
 
J3MRootOutputCapsule(J3MExporter) - Constructor for class com.jme3.material.plugin.export.material.J3MRootOutputCapsule
 
javaClone(T) - Method in class com.jme3.util.clone.Cloner
Performs a raw shallow Java clone using reflection.
JInputJoyInput - Class in com.jme3.input.lwjgl
 
JInputJoyInput() - Constructor for class com.jme3.input.lwjgl.JInputJoyInput
 
JInputJoyInput.JInputJoystick - Class in com.jme3.input.lwjgl
 
JInputJoyInput.JInputJoystick(InputManager, JoyInput, Controller, int, String) - Constructor for class com.jme3.input.lwjgl.JInputJoyInput.JInputJoystick
 
jme3_appclass - Static variable in class com.jme3.app.R.string
 
jme3test - package jme3test
 
jme3test.android - package jme3test.android
 
jme3test.animation - package jme3test.animation
 
jme3test.app - package jme3test.app
 
jme3test.app.state - package jme3test.app.state
 
jme3test.asset - package jme3test.asset
 
jme3test.audio - package jme3test.audio
 
jme3test.awt - package jme3test.awt
 
jme3test.batching - package jme3test.batching
 
jme3test.blender - package jme3test.blender
 
jme3test.bounding - package jme3test.bounding
 
jme3test.bullet - package jme3test.bullet
 
jme3test.collision - package jme3test.collision
 
jme3test.conversion - package jme3test.conversion
 
jme3test.effect - package jme3test.effect
 
jme3test.export - package jme3test.export
 
jme3test.games - package jme3test.games
 
jme3test.gui - package jme3test.gui
 
jme3test.helloworld - package jme3test.helloworld
 
jme3test.input - package jme3test.input
 
jme3test.input.combomoves - package jme3test.input.combomoves
 
jme3test.light - package jme3test.light
 
jme3test.material - package jme3test.material
 
jme3test.math - package jme3test.math
 
jme3test.model - package jme3test.model
 
jme3test.model.anim - package jme3test.model.anim
 
jme3test.model.shape - package jme3test.model.shape
 
jme3test.network - package jme3test.network
 
jme3test.niftygui - package jme3test.niftygui
 
jme3test.post - package jme3test.post
 
jme3test.renderer - package jme3test.renderer
 
jme3test.scene - package jme3test.scene
 
jme3test.scene.instancing - package jme3test.scene.instancing
 
jme3test.stress - package jme3test.stress
 
jme3test.terrain - package jme3test.terrain
 
jme3test.texture - package jme3test.texture
 
jme3test.tools - package jme3test.tools
 
jme3test.water - package jme3test.water
 
jme3tools.converters - package jme3tools.converters
 
jme3tools.navigation - package jme3tools.navigation
 
jme3tools.optimize - package jme3tools.optimize
 
jme3tools.savegame - package jme3tools.savegame
 
jme3tools.shader - package jme3tools.shader
 
jme3tools.shadercheck - package jme3tools.shadercheck
 
JME_PHYSICSIGNORE - Static variable in class com.jme3.scene.UserData
Boolean type on Geometries to indicate that physics collision shape generation should ignore them.
JME_SHAREDMESH - Static variable in class com.jme3.scene.UserData
For geometries using shared mesh, this will specify the shared mesh reference.
JmeAndroidSystem - Class in com.jme3.system.android
 
JmeAndroidSystem() - Constructor for class com.jme3.system.android.JmeAndroidSystem
 
JmeBatchRenderBackend - Class in com.jme3.niftygui
Nifty GUI BatchRenderBackend Implementation for jMonkeyEngine.
JmeBatchRenderBackend(NiftyJmeDisplay) - Constructor for class com.jme3.niftygui.JmeBatchRenderBackend
 
JmeCanvasContext - Interface in com.jme3.system
 
jmeClone() - Method in class com.jme3.animation.Animation
 
jmeClone() - Method in class com.jme3.animation.AnimControl
 
jmeClone() - Method in class com.jme3.animation.AudioTrack
 
jmeClone() - Method in class com.jme3.animation.EffectTrack
 
jmeClone() - Method in class com.jme3.animation.EffectTrack.KillParticleControl
 
jmeClone() - Method in class com.jme3.animation.Skeleton
 
jmeClone() - Method in class com.jme3.animation.SkeletonControl
 
jmeClone() - Method in class com.jme3.animation.TrackInfo
 
jmeClone() - Method in class com.jme3.app.StatsView
 
jmeClone() - Method in class com.jme3.bullet.control.BetterCharacterControl
 
jmeClone() - Method in class com.jme3.bullet.control.CharacterControl
 
jmeClone() - Method in class com.jme3.bullet.control.GhostControl
 
jmeClone() - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
jmeClone() - Method in class com.jme3.bullet.control.RigidBodyControl
 
jmeClone() - Method in class com.jme3.bullet.control.VehicleControl
 
jmeClone() - Method in class com.jme3.cinematic.events.MotionEvent
 
jmeClone() - Method in class com.jme3.effect.influencers.DefaultParticleInfluencer
Called internally by com.jme3.util.clone.Cloner.
jmeClone() - Method in class com.jme3.effect.influencers.EmptyParticleInfluencer
Called internally by com.jme3.util.clone.Cloner.
jmeClone() - Method in class com.jme3.effect.ParticleEmitter.ParticleEmitterControl
 
jmeClone() - Method in class com.jme3.effect.shapes.EmitterBoxShape
Called internally by com.jme3.util.clone.Cloner.
jmeClone() - Method in class com.jme3.effect.shapes.EmitterMeshVertexShape
Called internally by com.jme3.util.clone.Cloner.
jmeClone() - Method in class com.jme3.effect.shapes.EmitterPointShape
Called internally by com.jme3.util.clone.Cloner.
jmeClone() - Method in class com.jme3.effect.shapes.EmitterSphereShape
Called internally by com.jme3.util.clone.Cloner.
jmeClone() - Method in class com.jme3.input.ChaseCamera
 
jmeClone() - Method in class com.jme3.light.LightList
 
jmeClone() - Method in class com.jme3.scene.BatchNode.Batch
 
jmeClone() - Method in class com.jme3.scene.control.AbstractControl
 
jmeClone() - Method in class com.jme3.scene.control.LodControl
 
jmeClone() - Method in class com.jme3.scene.control.UpdateControl
 
jmeClone() - Method in class com.jme3.scene.Mesh
Called internally by com.jme3.util.clone.Cloner.
jmeClone() - Method in class com.jme3.scene.Spatial
Called internally by com.jme3.util.clone.Cloner.
jmeClone() - Method in class com.jme3.terrain.geomipmap.NormalRecalcControl
Called internally by com.jme3.util.clone.Cloner.
jmeClone() - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
jmeClone() - Method in interface com.jme3.util.clone.JmeCloneable
Performs a regular shallow clone of the object.
jmeClone() - Method in class com.jme3.util.IntMap.Entry
 
jmeClone() - Method in class com.jme3.util.IntMap
Called internally by com.jme3.util.clone.Cloner.
jmeClone() - Method in class jme3test.app.TestCloner.ArrayHolder
 
jmeClone() - Method in class jme3test.app.TestCloner.GraphNode
 
jmeClone() - Method in class jme3test.app.TestCloner.Parent
 
jmeClone() - Method in class jme3test.bullet.PhysicsHoverControl
 
JmeCloneable - Interface in com.jme3.util.clone
Indicates an object that wishes to more actively participate in the two-part deep copying process provided by the Cloner.
JmeContext - Interface in com.jme3.system
Represents a rendering context within the engine.
JmeContext.Type - Enum in com.jme3.system
The type of context.
JmeCursor - Class in com.jme3.cursors.plugins
A Jme representation of the LWJGL Cursor class.
JmeCursor() - Constructor for class com.jme3.cursors.plugins.JmeCursor
 
JmeDesktopSystem - Class in com.jme3.system
 
JmeDesktopSystem() - Constructor for class com.jme3.system.JmeDesktopSystem
 
JmeExporter - Interface in com.jme3.export
JmeExporter specifies an export implementation for jME3 data.
JmeFormatter - Class in com.jme3.util
More simple formatter than the default one used in Java logging.
JmeFormatter() - Constructor for class com.jme3.util.JmeFormatter
 
JmeImporter - Interface in com.jme3.export
 
JmeIosGLES - Class in com.jme3.renderer.ios
The iOS GLES interface iOS alternative to Android's GLES20 class
JmeIosGLES() - Constructor for class com.jme3.renderer.ios.JmeIosGLES
 
JmeIosSystem - Class in com.jme3.system.ios
 
JmeIosSystem() - Constructor for class com.jme3.system.ios.JmeIosSystem
 
jmeLocalBindPose - Variable in class com.jme3.scene.plugins.fbx.node.FbxNode
 
jmeLocalNodeTransform - Variable in class com.jme3.scene.plugins.fbx.node.FbxNode
 
jmeObject - Variable in class com.jme3.scene.plugins.fbx.obj.FbxObject
 
JmeSystem - Class in com.jme3.system
 
JmeSystem() - Constructor for class com.jme3.system.JmeSystem
 
JmeSystem.StorageFolderType - Enum in com.jme3.system
 
JmeSystemDelegate - Class in com.jme3.system
 
JmeSystemDelegate() - Constructor for class com.jme3.system.JmeSystemDelegate
 
JmeVersion - Class in com.jme3.system
Pulls in version info from the version.properties file.
JmeVersion() - Constructor for class com.jme3.system.JmeVersion
 
jmeWorldBindPose - Variable in class com.jme3.scene.plugins.fbx.node.FbxNode
 
jmeWorldNodeTransform - Variable in class com.jme3.scene.plugins.fbx.node.FbxNode
 
JOAL - Static variable in class com.jme3.system.AppSettings
Use JogAmp's JOAL as the display system
JoalAL - Class in com.jme3.audio.joal
Exposes OpenAL functions via JOAL.
JoalAL() - Constructor for class com.jme3.audio.joal.JoalAL
 
JoalALC - Class in com.jme3.audio.joal
Exposes ALC functions via JOAL.
JoalALC() - Constructor for class com.jme3.audio.joal.JoalALC
 
JoalEFX - Class in com.jme3.audio.joal
Exposes EFX extension for JOAL.
JoalEFX() - Constructor for class com.jme3.audio.joal.JoalEFX
 
JOGL_OPENGL_BACKWARD_COMPATIBLE - Static variable in class com.jme3.system.AppSettings
Use JogAmp's JOGL as the display system with the backward compatible profile
JOGL_OPENGL_FORWARD_COMPATIBLE - Static variable in class com.jme3.system.AppSettings
Use JogAmp's JOGL as the display system, with the OpenGL forward compatible profile
JoglAbstractDisplay - Class in com.jme3.system.jogl
 
JoglAbstractDisplay() - Constructor for class com.jme3.system.jogl.JoglAbstractDisplay
 
JoglCanvas - Class in com.jme3.system.jogl
 
JoglCanvas() - Constructor for class com.jme3.system.jogl.JoglCanvas
 
JoglContext - Class in com.jme3.system.jogl
 
JoglContext() - Constructor for class com.jme3.system.jogl.JoglContext
 
JoglDisplay - Class in com.jme3.system.jogl
 
JoglDisplay() - Constructor for class com.jme3.system.jogl.JoglDisplay
 
JoglGL - Class in com.jme3.renderer.jogl
 
JoglGL() - Constructor for class com.jme3.renderer.jogl.JoglGL
 
JoglGLExt - Class in com.jme3.renderer.jogl
 
JoglGLExt() - Constructor for class com.jme3.renderer.jogl.JoglGLExt
 
JoglGLFbo - Class in com.jme3.renderer.jogl
Implements GLFbo
JoglGLFbo() - Constructor for class com.jme3.renderer.jogl.JoglGLFbo
 
JoglNewtAbstractDisplay - Class in com.jme3.system.jogl
 
JoglNewtAbstractDisplay() - Constructor for class com.jme3.system.jogl.JoglNewtAbstractDisplay
 
JoglNewtCanvas - Class in com.jme3.system.jogl
 
JoglNewtCanvas() - Constructor for class com.jme3.system.jogl.JoglNewtCanvas
 
JoglNewtDisplay - Class in com.jme3.system.jogl
 
JoglNewtDisplay() - Constructor for class com.jme3.system.jogl.JoglNewtDisplay
 
JoglOffscreenBuffer - Class in com.jme3.system.jogl
 
JoglOffscreenBuffer() - Constructor for class com.jme3.system.jogl.JoglOffscreenBuffer
 
joint - Variable in class com.jme3.bullet.control.KinematicRagdollControl.PhysicsBoneLink
 
joints - Variable in class com.jme3.bullet.debug.BulletDebugAppState
 
joints - Variable in class com.jme3.bullet.objects.PhysicsRigidBody
 
JoyAxisEvent - Class in com.jme3.input.event
Joystick axis event.
JoyAxisEvent(JoystickAxis, float) - Constructor for class com.jme3.input.event.JoyAxisEvent
 
joyAxisHash(int, int, boolean) - Static method in class com.jme3.input.controls.JoyAxisTrigger
 
JoyAxisTrigger - Class in com.jme3.input.controls
 
JoyAxisTrigger(int, int, boolean) - Constructor for class com.jme3.input.controls.JoyAxisTrigger
JoyButtonEvent - Class in com.jme3.input.event
Joystick button event.
JoyButtonEvent(JoystickButton, boolean) - Constructor for class com.jme3.input.event.JoyButtonEvent
 
joyButtonHash(int, int) - Static method in class com.jme3.input.controls.JoyButtonTrigger
 
JoyButtonTrigger - Class in com.jme3.input.controls
 
JoyButtonTrigger(int, int) - Constructor for class com.jme3.input.controls.JoyButtonTrigger
joyInput - Variable in class com.jme3.app.LegacyApplication
 
joyInput - Variable in class com.jme3.input.android.AndroidInputHandler
 
JoyInput - Interface in com.jme3.input
A specific API for interfacing with joysticks or gaming controllers.
joyInput - Variable in class com.jme3.system.jogl.JoglContext
 
joyInput - Variable in class com.jme3.system.lwjgl.LwjglContext
 
Joystick - Interface in com.jme3.input
A joystick represents a single joystick that is installed in the system.
JoystickAxis - Interface in com.jme3.input
Represents a single axis of a Joystick.
JoystickButton - Interface in com.jme3.input
Represents a single button of a Joystick.
JoystickCompatibilityMappings - Class in com.jme3.input
Provides compatibility mapping to different joysticks that both report their name in a unique way and require remapping to achieve a proper default layout.
JoystickCompatibilityMappings() - Constructor for class com.jme3.input.JoystickCompatibilityMappings
 
joystickEventsEnabled - Variable in class com.jme3.app.AndroidHarness
If true Android Sensors are used as simulated Joysticks.
joystickEventsEnabled - Variable in class com.jme3.app.AndroidHarnessFragment
If true Android Sensors are used as simulated Joysticks.
joystickList - Variable in class com.jme3.input.android.AndroidJoyInput
 
jump - Variable in class com.jme3.bullet.control.BetterCharacterControl
 
jump() - Method in class com.jme3.bullet.control.BetterCharacterControl
Makes the character jump with the set jump force.
jump() - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
jumpForce - Variable in class com.jme3.bullet.control.BetterCharacterControl
 
jumpSpeed - Variable in class com.jme3.bullet.objects.PhysicsCharacter
 

K

Kernel - Interface in com.jme3.network.kernel
Defines the basic byte[] passing messaging kernel.
KernelAdapter - Class in com.jme3.network.base
Wraps a single Kernel and forwards new messages to the supplied message dispatcher and new endpoint events to the connection dispatcher.
KernelAdapter(DefaultServer, Kernel, MessageListener<HostedConnection>, boolean) - Constructor for class com.jme3.network.base.KernelAdapter
 
KernelException - Exception in com.jme3.network.kernel
Represents a kernel-level error, usually encapsulating an IOException as its cause.
KernelException(String, Throwable) - Constructor for exception com.jme3.network.kernel.KernelException
 
KernelException(String) - Constructor for exception com.jme3.network.kernel.KernelException
 
KernelFactory - Interface in com.jme3.network.base
Supplied to the DefaultServer to create any additional channel kernels that might be required.
Kerning - Class in com.jme3.font
Represents kerning information for a character.
Kerning() - Constructor for class com.jme3.font.Kerning
 
key - Variable in class com.jme3.asset.AssetInfo
 
key - Variable in class com.jme3.scene.plugins.fbx.material.FbxImage
 
key - Variable in class com.jme3.scene.plugins.MTLLoader
 
key - Variable in class com.jme3.scene.plugins.OBJLoader
 
key - Variable in class com.jme3.scene.Spatial
Used for smart asset caching
KEY_0 - Static variable in interface com.jme3.input.KeyInput
0 key.
KEY_1 - Static variable in interface com.jme3.input.KeyInput
1 key.
KEY_2 - Static variable in interface com.jme3.input.KeyInput
2 key.
KEY_3 - Static variable in interface com.jme3.input.KeyInput
3 key.
KEY_4 - Static variable in interface com.jme3.input.KeyInput
4 key.
KEY_5 - Static variable in interface com.jme3.input.KeyInput
5 key.
KEY_6 - Static variable in interface com.jme3.input.KeyInput
6 key.
KEY_7 - Static variable in interface com.jme3.input.KeyInput
7 key.
KEY_8 - Static variable in interface com.jme3.input.KeyInput
8 key.
KEY_9 - Static variable in interface com.jme3.input.KeyInput
9 key.
KEY_A - Static variable in interface com.jme3.input.KeyInput
a key.
KEY_ADD - Static variable in interface com.jme3.input.KeyInput
+ key (num pad).
KEY_APOSTROPHE - Static variable in interface com.jme3.input.KeyInput
' key.
KEY_APPS - Static variable in interface com.jme3.input.KeyInput
 
KEY_AT - Static variable in interface com.jme3.input.KeyInput
@ key (NEC PC98).
KEY_AX - Static variable in interface com.jme3.input.KeyInput
ax key (Japanese).
KEY_B - Static variable in interface com.jme3.input.KeyInput
b key.
KEY_BACK - Static variable in interface com.jme3.input.KeyInput
back key.
KEY_BACKSLASH - Static variable in interface com.jme3.input.KeyInput
\ key.
KEY_C - Static variable in interface com.jme3.input.KeyInput
c key.
KEY_CAPITAL - Static variable in interface com.jme3.input.KeyInput
caps lock key.
KEY_CIRCUMFLEX - Static variable in interface com.jme3.input.KeyInput
circum flex key (Japanese).
KEY_COLON - Static variable in interface com.jme3.input.KeyInput
: key (NEC PC98)
KEY_COMMA - Static variable in interface com.jme3.input.KeyInput
, key.
KEY_CONVERT - Static variable in interface com.jme3.input.KeyInput
convert key (Japanese).
KEY_D - Static variable in interface com.jme3.input.KeyInput
d key.
KEY_DECIMAL - Static variable in interface com.jme3.input.KeyInput
.
KEY_DELETE - Static variable in interface com.jme3.input.KeyInput
delete key.
KEY_DIVIDE - Static variable in interface com.jme3.input.KeyInput
/ key (num pad).
KEY_DOWN - Static variable in interface com.jme3.input.KeyInput
down arrow key.
KEY_E - Static variable in interface com.jme3.input.KeyInput
e key.
KEY_END - Static variable in interface com.jme3.input.KeyInput
end key.
KEY_EQUALS - Static variable in interface com.jme3.input.KeyInput
= key.
KEY_ESCAPE - Static variable in interface com.jme3.input.KeyInput
escape key.
KEY_F - Static variable in interface com.jme3.input.KeyInput
f key.
KEY_F1 - Static variable in interface com.jme3.input.KeyInput
F1 key.
KEY_F10 - Static variable in interface com.jme3.input.KeyInput
F10 key.
KEY_F11 - Static variable in interface com.jme3.input.KeyInput
F11 key.
KEY_F12 - Static variable in interface com.jme3.input.KeyInput
F12 key.
KEY_F13 - Static variable in interface com.jme3.input.KeyInput
F13 key.
KEY_F14 - Static variable in interface com.jme3.input.KeyInput
F14 key.
KEY_F15 - Static variable in interface com.jme3.input.KeyInput
F15 key.
KEY_F2 - Static variable in interface com.jme3.input.KeyInput
F2 key.
KEY_F3 - Static variable in interface com.jme3.input.KeyInput
F3 key.
KEY_F4 - Static variable in interface com.jme3.input.KeyInput
F4 key.
KEY_F5 - Static variable in interface com.jme3.input.KeyInput
F5 key.
KEY_F6 - Static variable in interface com.jme3.input.KeyInput
F6 key.
KEY_F7 - Static variable in interface com.jme3.input.KeyInput
F7 key.
KEY_F8 - Static variable in interface com.jme3.input.KeyInput
F8 key.
KEY_F9 - Static variable in interface com.jme3.input.KeyInput
F9 key.
KEY_G - Static variable in interface com.jme3.input.KeyInput
g key.
KEY_GRAVE - Static variable in interface com.jme3.input.KeyInput
` key.
KEY_H - Static variable in interface com.jme3.input.KeyInput
h key.
KEY_HOME - Static variable in interface com.jme3.input.KeyInput
home key.
KEY_I - Static variable in interface com.jme3.input.KeyInput
i key.
KEY_INSERT - Static variable in interface com.jme3.input.KeyInput
insert key.
KEY_J - Static variable in interface com.jme3.input.KeyInput
j key.
KEY_K - Static variable in interface com.jme3.input.KeyInput
k key.
KEY_KANA - Static variable in interface com.jme3.input.KeyInput
kana key (Japanese).
KEY_KANJI - Static variable in interface com.jme3.input.KeyInput
kanji key (Japanese).
KEY_L - Static variable in interface com.jme3.input.KeyInput
l key.
KEY_LAST - Static variable in interface com.jme3.input.KeyInput
the last key.
KEY_LBRACKET - Static variable in interface com.jme3.input.KeyInput
[ key.
KEY_LCONTROL - Static variable in interface com.jme3.input.KeyInput
left control key.
KEY_LEFT - Static variable in interface com.jme3.input.KeyInput
left arrow key.
KEY_LMENU - Static variable in interface com.jme3.input.KeyInput
left alt key.
KEY_LMETA - Static variable in interface com.jme3.input.KeyInput
Left "Windows" key on PC keyboards, left "Option" key on Mac keyboards.
KEY_LSHIFT - Static variable in interface com.jme3.input.KeyInput
left shift key.
KEY_M - Static variable in interface com.jme3.input.KeyInput
m key.
KEY_MINUS - Static variable in interface com.jme3.input.KeyInput
- key.
KEY_MULTIPLY - Static variable in interface com.jme3.input.KeyInput
* key (on keypad).
KEY_N - Static variable in interface com.jme3.input.KeyInput
n key.
KEY_NEXT - Static variable in interface com.jme3.input.KeyInput
PgDn key.
KEY_NOCONVERT - Static variable in interface com.jme3.input.KeyInput
noconvert key (Japanese).
KEY_NUMLOCK - Static variable in interface com.jme3.input.KeyInput
NumLK key.
KEY_NUMPAD0 - Static variable in interface com.jme3.input.KeyInput
0 key (num pad).
KEY_NUMPAD1 - Static variable in interface com.jme3.input.KeyInput
1 key (num pad).
KEY_NUMPAD2 - Static variable in interface com.jme3.input.KeyInput
2 key (num pad).
KEY_NUMPAD3 - Static variable in interface com.jme3.input.KeyInput
3 key (num pad).
KEY_NUMPAD4 - Static variable in interface com.jme3.input.KeyInput
4 key (num pad).
KEY_NUMPAD5 - Static variable in interface com.jme3.input.KeyInput
5 key (num pad).
KEY_NUMPAD6 - Static variable in interface com.jme3.input.KeyInput
6 key (num pad).
KEY_NUMPAD7 - Static variable in interface com.jme3.input.KeyInput
7 key (num pad).
KEY_NUMPAD8 - Static variable in interface com.jme3.input.KeyInput
8 key (num pad).
KEY_NUMPAD9 - Static variable in interface com.jme3.input.KeyInput
9 key (num pad).
KEY_NUMPADCOMMA - Static variable in interface com.jme3.input.KeyInput
, key on num pad (NEC PC98).
KEY_NUMPADENTER - Static variable in interface com.jme3.input.KeyInput
Enter key (num pad).
KEY_NUMPADEQUALS - Static variable in interface com.jme3.input.KeyInput
= on num pad (NEC PC98).
KEY_O - Static variable in interface com.jme3.input.KeyInput
o key.
KEY_P - Static variable in interface com.jme3.input.KeyInput
p key.
KEY_PAUSE - Static variable in interface com.jme3.input.KeyInput
pause key.
KEY_PERIOD - Static variable in interface com.jme3.input.KeyInput
.
KEY_PGDN - Static variable in interface com.jme3.input.KeyInput
PgDn key.
KEY_PGUP - Static variable in interface com.jme3.input.KeyInput
PgUp key.
KEY_POWER - Static variable in interface com.jme3.input.KeyInput
power key.
KEY_PRIOR - Static variable in interface com.jme3.input.KeyInput
PgUp key.
KEY_Q - Static variable in interface com.jme3.input.KeyInput
q key.
KEY_R - Static variable in interface com.jme3.input.KeyInput
r key.
KEY_RBRACKET - Static variable in interface com.jme3.input.KeyInput
] key.
KEY_RCONTROL - Static variable in interface com.jme3.input.KeyInput
right control key.
KEY_RETURN - Static variable in interface com.jme3.input.KeyInput
enter (main keyboard) key.
KEY_RIGHT - Static variable in interface com.jme3.input.KeyInput
right arrow key.
KEY_RMENU - Static variable in interface com.jme3.input.KeyInput
right alt key.
KEY_RMETA - Static variable in interface com.jme3.input.KeyInput
Right "Windows" key on PC keyboards, right "Option" key on Mac keyboards.
KEY_RSHIFT - Static variable in interface com.jme3.input.KeyInput
right shift key.
KEY_S - Static variable in interface com.jme3.input.KeyInput
s key.
KEY_SCROLL - Static variable in interface com.jme3.input.KeyInput
Scroll lock key.
KEY_SEMICOLON - Static variable in interface com.jme3.input.KeyInput
; key.
KEY_SLASH - Static variable in interface com.jme3.input.KeyInput
/ key (main keyboard).
KEY_SLEEP - Static variable in interface com.jme3.input.KeyInput
sleep key.
KEY_SPACE - Static variable in interface com.jme3.input.KeyInput
space key.
KEY_STOP - Static variable in interface com.jme3.input.KeyInput
stop key (NEC PC98).
KEY_SUBTRACT - Static variable in interface com.jme3.input.KeyInput
- key (num pad).
KEY_SYSRQ - Static variable in interface com.jme3.input.KeyInput
SysRq key.
KEY_T - Static variable in interface com.jme3.input.KeyInput
t key.
KEY_TAB - Static variable in interface com.jme3.input.KeyInput
tab key.
KEY_U - Static variable in interface com.jme3.input.KeyInput
u key.
KEY_UNDERLINE - Static variable in interface com.jme3.input.KeyInput
_ key (NEC PC98).
KEY_UNKNOWN - Static variable in interface com.jme3.input.KeyInput
unmapped key.
KEY_UNLABELED - Static variable in interface com.jme3.input.KeyInput
(J3100).
KEY_UP - Static variable in interface com.jme3.input.KeyInput
up arrow key.
KEY_V - Static variable in interface com.jme3.input.KeyInput
v key.
KEY_W - Static variable in interface com.jme3.input.KeyInput
w key.
KEY_X - Static variable in interface com.jme3.input.KeyInput
x key.
KEY_Y - Static variable in interface com.jme3.input.KeyInput
y key.
KEY_YEN - Static variable in interface com.jme3.input.KeyInput
yen key (Japanese).
KEY_Z - Static variable in interface com.jme3.input.KeyInput
z key.
KEYCODE_BACK - Static variable in interface com.jme3.input.TouchInput
Escape key.
KEYCODE_HOME - Static variable in interface com.jme3.input.TouchInput
Home key
KEYCODE_MENU - Static variable in interface com.jme3.input.TouchInput
Context Menu key.
KEYCODE_SEARCH - Static variable in interface com.jme3.input.TouchInput
Search key.
KEYCODE_VOLUME_DOWN - Static variable in interface com.jme3.input.TouchInput
Volume down key.
KEYCODE_VOLUME_UP - Static variable in interface com.jme3.input.TouchInput
Volume up key.
keyEventsEnabled - Variable in class com.jme3.app.AndroidHarness
If true KeyEvents are generated from TouchEvents
keyEventsEnabled - Variable in class com.jme3.app.AndroidHarnessFragment
If true KeyEvents are generated from TouchEvents
KeyFrame - Class in com.jme3.cinematic
 
KeyFrame() - Constructor for class com.jme3.cinematic.KeyFrame
 
keyFramesPerSeconds - Variable in class com.jme3.cinematic.TimeLine
 
keyFramesRotation - Variable in class com.jme3.animation.AnimationFactory
 
keyFramesScale - Variable in class com.jme3.animation.AnimationFactory
 
keyFramesTranslation - Variable in class com.jme3.animation.AnimationFactory
The map of keyFrames to compute the animation.
keyHash(int) - Static method in class com.jme3.input.controls.KeyTrigger
 
keyInput - Variable in class com.jme3.app.LegacyApplication
 
KeyInput - Interface in com.jme3.input
A specific API for interfacing with the keyboard.
keyInput - Variable in class com.jme3.system.awt.AwtPanelsContext
 
keyInput - Variable in class com.jme3.system.jogl.JoglContext
 
keyInput - Variable in class com.jme3.system.lwjgl.LwjglContext
 
KeyInputEvent - Class in com.jme3.input.event
Keyboard key event.
KeyInputEvent(int, char, boolean, boolean) - Constructor for class com.jme3.input.event.KeyInputEvent
 
KeyNames - Class in com.jme3.input
 
KeyNames() - Constructor for class com.jme3.input.KeyNames
 
keyPressed(KeyEvent) - Method in class com.jme3.input.awt.AwtKeyInput
 
keyPressed(KeyEvent) - Method in class com.jme3.input.jogl.NewtKeyInput
 
keyReleased(KeyEvent) - Method in class com.jme3.input.awt.AwtKeyInput
 
keyReleased(KeyEvent) - Method in class com.jme3.input.jogl.NewtKeyInput
 
keySet() - Method in class com.jme3.util.ListMap
 
KeyTrigger - Class in com.jme3.input.controls
A KeyTrigger is used as a mapping to keyboard keys.
KeyTrigger(int) - Constructor for class com.jme3.input.controls.KeyTrigger
Create a new KeyTrigger for the given keycode.
keyTyped(KeyEvent) - Method in class com.jme3.input.awt.AwtKeyInput
 
keyTyped(KeyEvent) - Method in class com.jme3.input.jogl.NewtKeyInput
 
KICK - Static variable in class com.jme3.network.message.DisconnectMessage
 
killAllParticles() - Method in class com.jme3.effect.ParticleEmitter
Instantly kills all active particles, after this method is called, all particles will be dead and no longer visible.
killParticle(int) - Method in class com.jme3.effect.ParticleEmitter
Kills the particle at the given index.
kinematic - Variable in class com.jme3.bullet.objects.PhysicsRigidBody
 
KinematicRagdollControl - Class in com.jme3.bullet.control
This control is still a WIP, use it at your own risk
To use this control you need a model with an AnimControl and a SkeletonControl.
This should be the case if you imported an animated model from Ogre or blender.
Note enabling/disabling the control add/removes it from the physic space
KinematicRagdollControl() - Constructor for class com.jme3.bullet.control.KinematicRagdollControl
contruct a KinematicRagdollControl
KinematicRagdollControl(float) - Constructor for class com.jme3.bullet.control.KinematicRagdollControl
 
KinematicRagdollControl(RagdollPreset, float) - Constructor for class com.jme3.bullet.control.KinematicRagdollControl
 
KinematicRagdollControl(RagdollPreset) - Constructor for class com.jme3.bullet.control.KinematicRagdollControl
 
KinematicRagdollControl.Mode - Enum in com.jme3.bullet.control
 
KinematicRagdollControl.PhysicsBoneLink - Class in com.jme3.bullet.control
 
KinematicRagdollControl.PhysicsBoneLink() - Constructor for class com.jme3.bullet.control.KinematicRagdollControl.PhysicsBoneLink
 
kinematicSpatial - Variable in class com.jme3.bullet.control.RigidBodyControl
 
kinematicUpdate(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 

L

lacunarity - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave.MusgraveData
 
lambda - Variable in class com.jme3.shadow.DirectionalLightShadowRenderer
 
lambda - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
LandscapeHelper - Class in com.jme3.scene.plugins.blender.landscape
The class that allows to load the following: the ambient light of the scene the sky of the scene (with or without texture)
LandscapeHelper(String, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.landscape.LandscapeHelper
 
lastCameraLocations - Variable in class com.jme3.terrain.geomipmap.TerrainLodControl
 
lastDistance - Variable in class com.jme3.light.Light
Used in LightList for caching the distance to the owner spatial.
lastIndexOf(Object) - Method in class com.jme3.util.SafeArrayList
 
lastKeyFrameIndex - Variable in class com.jme3.cinematic.TimeLine
 
lastLimit - Variable in class com.jme3.scene.VertexBuffer
 
lastShader - Variable in class com.jme3.renderer.Statistics
 
LastTextureState - Class in com.jme3.texture.image
Stores / caches texture state parameters so they don't have to be set each time by the Renderer.
lastTextureState - Variable in class com.jme3.texture.Image
 
LastTextureState() - Constructor for class com.jme3.texture.image.LastTextureState
 
lastThrottleState - Variable in class com.jme3.system.awt.AwtPanelsContext
 
lastTpf - Variable in class com.jme3.audio.AudioNode
 
lastUpdateTime - Variable in class com.jme3.system.android.OGLESContext
 
LAT - Static variable in class jme3tools.navigation.Coordinate
 
layersToLoad - Variable in class com.jme3.asset.BlenderKey
Variable describes which layers will be loaded.
layoutDisplay() - Method in class com.jme3.app.AndroidHarness
 
leftClickRotate - Variable in class com.jme3.input.ChaseCamera
 
leftNeighbour - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
 
leftVector - Variable in class com.jme3.app.ChaseCameraAppState
 
LegacyApplication - Class in com.jme3.app
The LegacyApplication class represents an instance of a real-time 3D rendering jME application.
LegacyApplication() - Constructor for class com.jme3.app.LegacyApplication
Create a new instance of LegacyApplication.
LegacyApplication(AppState...) - Constructor for class com.jme3.app.LegacyApplication
Create a new instance of LegacyApplication, preinitialized with the specified set of app states.
length() - Method in class com.jme3.math.Vector2f
length calculates the magnitude of this vector.
length() - Method in class com.jme3.math.Vector3f
length calculates the magnitude of this vector.
length() - Method in class com.jme3.math.Vector4f
length calculates the magnitude of this vector.
length() - Method in class com.jme3.scene.plugins.blender.math.Vector3d
length calculates the magnitude of this vector.
length(float, float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
length(float[]) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
lengthSquared() - Method in class com.jme3.math.Vector2f
lengthSquared calculates the squared value of the magnitude of the vector.
lengthSquared() - Method in class com.jme3.math.Vector3f
lengthSquared calculates the squared value of the magnitude of the vector.
lengthSquared() - Method in class com.jme3.math.Vector4f
lengthSquared calculates the squared value of the magnitude of the vector.
lengthSquared() - Method in class com.jme3.scene.plugins.blender.math.Vector3d
lengthSquared calculates the squared value of the magnitude of the vector.
lexicon - Variable in class com.jme3.bullet.control.ragdoll.RagdollPreset
 
life - Variable in class com.jme3.effect.Particle
Particle remaining life, in seconds.
Light - Class in com.jme3.light
Abstract class for representing a light source.
Light() - Constructor for class com.jme3.light.Light
 
Light(ColorRGBA) - Constructor for class com.jme3.light.Light
 
light - Variable in class com.jme3.shadow.DirectionalLightShadowRenderer
 
light - Variable in class com.jme3.shadow.PointLightShadowRenderer
 
light - Variable in class com.jme3.shadow.SpotLightShadowRenderer
 
Light.Type - Enum in com.jme3.light
Describes the light type.
LightControl - Class in com.jme3.scene.control
This Control maintains a reference to a Camera, which will be synched with the position (worldTranslation) of the current spatial.
LightControl() - Constructor for class com.jme3.scene.control.LightControl
Constructor used for Serialization.
LightControl(Light) - Constructor for class com.jme3.scene.control.LightControl
 
LightControl(Light, LightControl.ControlDirection) - Constructor for class com.jme3.scene.control.LightControl
 
LightControl.ControlDirection - Enum in com.jme3.scene.control
 
LightFilter - Interface in com.jme3.light
LightFilter is used to determine which lights should be rendered for a particular Geometry + Camera combination.
LightFilterTest - Class in com.jme3.light
Test light filtering for various light types.
LightFilterTest() - Constructor for class com.jme3.light.LightFilterTest
 
LightGray - Static variable in class com.jme3.math.ColorRGBA
The color gray (.8,.8,.8).
LightHelper - Class in com.jme3.scene.plugins.blender.lights
A class that is used in light calculations.
LightHelper(String, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.lights.LightHelper
This constructor parses the given blender version and stores the result.
LightList - Class in com.jme3.light
LightList is used internally by Spatials to manage lights that are attached to them.
LightList() - Constructor for class com.jme3.light.LightList
Default constructor for serialization.
LightList(Spatial) - Constructor for class com.jme3.light.LightList
Creates a LightList for the given Spatial.
LightNode - Class in com.jme3.scene
LightNode is used to link together a Light object with a Node object.
LightNode() - Constructor for class com.jme3.scene.LightNode
Serialization only.
LightNode(String, Light) - Constructor for class com.jme3.scene.LightNode
 
LightNode(String, LightControl) - Constructor for class com.jme3.scene.LightNode
 
lightReceivers - Variable in class com.jme3.shadow.AbstractShadowRenderer
 
lightReceivers - Variable in class com.jme3.shadow.BasicShadowRenderer
Deprecated.
 
lightReceivers - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
LIGHTS - Static variable in interface com.jme3.asset.BlenderKey.FeaturesToLoad
Deprecated.
 
LightScatteringFilter - Class in com.jme3.post.filters
LightScattering filters creates rays comming from a light sources This is often reffered as god rays.
LightScatteringFilter() - Constructor for class com.jme3.post.filters.LightScatteringFilter
creates a lightScaterring filter
LightScatteringFilter(Vector3f) - Constructor for class com.jme3.post.filters.LightScatteringFilter
Creates a lightScatteringFilter
LightScatteringUI - Class in jme3test.post
 
LightScatteringUI(InputManager, LightScatteringFilter) - Constructor for class jme3test.post.LightScatteringUI
 
LightSortTest - Class in com.jme3.light
Test light sorting (in the scene graph) for various light types.
LightSortTest() - Constructor for class com.jme3.light.LightSortTest
 
lightViewProjectionsMatrices - Variable in class com.jme3.shadow.AbstractShadowRenderer
 
lightViewProjectionsMatrices - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
limit - Variable in class com.jme3.math.Ray
 
Limits - Enum in com.jme3.renderer
Limits allows querying the limits of certain features in Renderer.
limitSoftness - Variable in class com.jme3.bullet.joints.HingeJoint
 
Line - Class in com.jme3.math
Line defines a line.
Line() - Constructor for class com.jme3.math.Line
Constructor instantiates a new Line object.
Line(Vector3f, Vector3f) - Constructor for class com.jme3.math.Line
Constructor instantiates a new Line object.
Line - Class in com.jme3.scene.shape
A simple line implementation with a start and an end.
Line() - Constructor for class com.jme3.scene.shape.Line
 
Line(Vector3f, Vector3f) - Constructor for class com.jme3.scene.shape.Line
 
line - Variable in class com.jme3.util.blockparser.Statement
 
LinearLayout01 - Static variable in class jme3test.android.R.id
 
LinearLayout02 - Static variable in class jme3test.android.R.id
 
lineNumber - Variable in class com.jme3.util.blockparser.Statement
 
LineSegment - Class in com.jme3.math
LineSegment represents a segment in the space.
LineSegment() - Constructor for class com.jme3.math.LineSegment
 
LineSegment(LineSegment) - Constructor for class com.jme3.math.LineSegment
 
LineSegment(Vector3f, Vector3f, float) - Constructor for class com.jme3.math.LineSegment
Creates a new LineSegment with the given origin, direction and extent.
LineSegment(Vector3f, Vector3f) - Constructor for class com.jme3.math.LineSegment
Creates a new LineSegment with a given origin and end.
linesWidth - Variable in class com.jme3.asset.BlenderKey
The width of edges that are loaded from the mesh and do not belong to any face.
lineWidth - Variable in class com.jme3.renderer.RenderContext
 
LineWrapMode - Enum in com.jme3.font
Line-wrap type for BitmapText
ListCloneFunction<T extends java.util.List> - Class in com.jme3.util.clone
A CloneFunction implementation that deep clones a list by creating a new list and cloning its values using the cloner.
ListCloneFunction() - Constructor for class com.jme3.util.clone.ListCloneFunction
 
listener - Variable in class com.jme3.app.LegacyApplication
 
Listener - Class in com.jme3.audio
 
Listener() - Constructor for class com.jme3.audio.Listener
 
Listener(Listener) - Constructor for class com.jme3.audio.Listener
 
listener - Variable in class com.jme3.system.android.OGLESContext
 
listener - Variable in class com.jme3.system.awt.AwtPanelsContext
 
listener - Variable in class com.jme3.system.ios.IGLESContext
 
listener - Variable in class com.jme3.system.jogl.JoglContext
 
listener - Variable in class com.jme3.system.lwjgl.LwjglContext
 
listener - Variable in class com.jme3.system.NullContext
 
ListenerParam - Enum in com.jme3.audio
 
listeners - Variable in class com.jme3.bullet.control.KinematicRagdollControl
 
listeners - Variable in class com.jme3.cinematic.events.AbstractCinematicEvent
The list of listeners.
listeners - Variable in class com.jme3.terrain.geomipmap.TerrainGrid
 
listIterator() - Method in class com.jme3.util.SafeArrayList
 
listIterator(int) - Method in class com.jme3.util.SafeArrayList
 
ListMap<K,V> - Class in com.jme3.util
Implementation of a Map that favors iteration speed rather than get/put speed.
ListMap() - Constructor for class com.jme3.util.ListMap
 
ListMap(int) - Constructor for class com.jme3.util.ListMap
 
ListMap(Map<? extends K, ? extends V>) - Constructor for class com.jme3.util.ListMap
 
ListMapTest - Class in com.jme3.util
Check if the ListMap class is working correctly.
ListMapTest() - Constructor for class com.jme3.util.ListMapTest
 
ListSort<T> - Class in com.jme3.util
Fast, stable sort used to sort geometries It's adapted from Tim Peters's work on list sorting for Python.
ListSort() - Constructor for class com.jme3.util.ListSort
Creates a ListSort
ListView01 - Static variable in class jme3test.android.R.id
 
LittleEndien - Class in com.jme3.util
LittleEndien is a class to read littleendien stored data via a InputStream.
LittleEndien(InputStream) - Constructor for class com.jme3.util.LittleEndien
Creates a new LittleEndien reader from the given input stream.
LNG - Static variable in class jme3tools.navigation.Coordinate
 
load(AssetInfo) - Method in interface com.jme3.asset.AssetLoader
Loads asset from the given input stream, parsing it into an application-usable object.
load(URL) - Method in class com.jme3.asset.plugins.HttpZipLocator
 
load(AssetInfo) - Method in class com.jme3.audio.plugins.AndroidAudioLoader
 
load(AssetInfo) - Method in class com.jme3.audio.plugins.NativeVorbisLoader
 
load(AssetInfo) - Method in class com.jme3.audio.plugins.OGGLoader
 
load(AssetInfo) - Method in class com.jme3.audio.plugins.WAVLoader
 
load(AssetInfo) - Method in class com.jme3.cursors.plugins.CursorLoader
Loads and return a cursor file of one of the following format: .ani, .cur and .ico.
load(AssetInfo) - Method in class com.jme3.export.binary.BinaryImporter
 
load(InputStream) - Method in class com.jme3.export.binary.BinaryImporter
 
load(InputStream, ReadListener) - Method in class com.jme3.export.binary.BinaryImporter
 
load(InputStream, ReadListener, ByteArrayOutputStream) - Method in class com.jme3.export.binary.BinaryImporter
 
load(URL) - Method in class com.jme3.export.binary.BinaryImporter
 
load(URL, ReadListener) - Method in class com.jme3.export.binary.BinaryImporter
 
load(File) - Method in class com.jme3.export.binary.BinaryImporter
 
load(File, ReadListener) - Method in class com.jme3.export.binary.BinaryImporter
 
load(byte[]) - Method in class com.jme3.export.binary.BinaryImporter
 
load(AssetInfo) - Method in class com.jme3.export.xml.XMLImporter
 
load(File) - Method in class com.jme3.export.xml.XMLImporter
 
load(InputStream) - Method in class com.jme3.export.xml.XMLImporter
 
load(AssetInfo) - Method in class com.jme3.font.plugins.BitmapFontLoader
 
load(AssetInfo) - Method in class com.jme3.material.plugins.J3MLoader
 
load(AssetInfo) - Method in class com.jme3.material.plugins.ShaderNodeDefinitionLoader
 
load(AssetInfo) - Method in class com.jme3.scene.plugins.blender.BlenderLoader
 
load(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.objects.Properties
This method loads the property from the belnder file.
load(AssetInfo) - Method in class com.jme3.scene.plugins.fbx.FbxLoader
 
load(AssetInfo) - Method in class com.jme3.scene.plugins.fbx.SceneLoader
 
load(AssetInfo) - Method in class com.jme3.scene.plugins.fbx.SceneWithAnimationLoader
 
load(AssetInfo) - Method in class com.jme3.scene.plugins.MTLLoader
 
load(AssetInfo) - Method in class com.jme3.scene.plugins.OBJLoader
 
load(AssetInfo) - Method in class com.jme3.scene.plugins.ogre.MaterialLoader
 
load(AssetManager, AssetKey, MaterialExtensionSet, List<Statement>) - Method in class com.jme3.scene.plugins.ogre.matext.MaterialExtensionLoader
 
load(AssetInfo) - Method in class com.jme3.scene.plugins.ogre.MeshLoader
 
load(AssetInfo) - Method in class com.jme3.scene.plugins.ogre.SceneLoader
 
load(InputStream) - Method in class com.jme3.scene.plugins.ogre.SkeletonLoader
 
load(AssetInfo) - Method in class com.jme3.scene.plugins.ogre.SkeletonLoader
 
load(AssetInfo) - Method in class com.jme3.shader.plugins.GLSLLoader
 
load(InputStream) - Method in class com.jme3.system.AppSettings
Loads the settings from the given properties input stream.
load(String) - Method in class com.jme3.system.AppSettings
Loads settings previously saved in the Java preferences.
load(AssetInfo) - Method in class com.jme3.system.ios.IosImageLoader
 
load() - Method in class com.jme3.terrain.geomipmap.grid.FractalTileLoader.FloatBufferHeightMap
 
load() - Method in class com.jme3.terrain.heightmap.CombinerHeightMap
load builds a new heightmap based on the combination of two other heightmaps.
load() - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
load() - Method in class com.jme3.terrain.heightmap.FluidSimHeightMap
 
load() - Method in interface com.jme3.terrain.heightmap.HeightMap
load populates the height map data.
load() - Method in class com.jme3.terrain.heightmap.HillHeightMap
 
load() - Method in class com.jme3.terrain.heightmap.ImageBasedHeightMap
Loads the image data from top left to bottom right
load(boolean, boolean) - Method in class com.jme3.terrain.heightmap.ImageBasedHeightMap
 
load() - Method in class com.jme3.terrain.heightmap.MidpointDisplacementHeightMap
Generate the heightmap.
load() - Method in class com.jme3.terrain.heightmap.ParticleDepositionHeightMap
load generates the heightfield using the Particle Deposition algorithm.
load() - Method in class com.jme3.terrain.heightmap.RawHeightMap
load fills the height data array with the appropriate data from the set RAW image.
load(AssetInfo) - Method in class com.jme3.texture.plugins.AndroidBufferImageLoader
Deprecated.
 
load(AssetInfo) - Method in class com.jme3.texture.plugins.AndroidNativeImageLoader
 
load(BufferedImage, boolean) - Method in class com.jme3.texture.plugins.AWTLoader
 
load(InputStream, boolean) - Method in class com.jme3.texture.plugins.AWTLoader
 
load(AssetInfo) - Method in class com.jme3.texture.plugins.AWTLoader
 
load(AssetInfo) - Method in class com.jme3.texture.plugins.DDSLoader
 
load(InputStream) - Method in class com.jme3.texture.plugins.DDSLoader
 
load(InputStream, boolean) - Method in class com.jme3.texture.plugins.HDRLoader
 
load(AssetInfo) - Method in class com.jme3.texture.plugins.HDRLoader
 
load(AssetInfo) - Method in class com.jme3.texture.plugins.PFMLoader
 
load(AssetInfo) - Method in class com.jme3.texture.plugins.TGALoader
 
load(InputStream, boolean) - Static method in class com.jme3.texture.plugins.TGALoader
loadImage is a manual image loader which is entirely independent of AWT.
load(AssetInfo) - Method in class jme3test.asset.TextLoader
 
loadAll(Structure, TemporalMesh) - Static method in class com.jme3.scene.plugins.blender.meshes.Edge
The method loads all edges from the given mesh structure that does not belong to any face.
loadAll(Structure, Map<String, List<Vector2f>>, List<byte[]>, TemporalMesh, BlenderContext) - Static method in class com.jme3.scene.plugins.blender.meshes.Face
Loads all faces of a given mesh.
loadAll(Structure) - Static method in class com.jme3.scene.plugins.blender.meshes.Point
Loads all points of the mesh that do not belong to any edge.
loadAnimations() - Method in class com.jme3.scene.plugins.blender.animations.AnimationHelper
Loads all animations that are stored in the blender file.
loadAsset(AssetKey<T>) - Method in interface com.jme3.asset.AssetManager
Load an asset from a key, the asset will be located by one of the AssetLocator implementations provided in the AssetManager.registerLocator(java.lang.String, java.lang.Class) call.
loadAsset(String) - Method in interface com.jme3.asset.AssetManager
Load an asset by name, calling this method is the same as calling loadAsset(new AssetKey(name)).
loadAsset(AssetKey<T>) - Method in class com.jme3.asset.DesktopAssetManager
 
loadAsset(String) - Method in class com.jme3.asset.DesktopAssetManager
 
loadAsset(AssetKey<T>) - Method in class com.jme3.asset.ThreadingManager
 
loadAssetFromStream(AssetKey<T>, InputStream) - Method in interface com.jme3.asset.AssetManager
Load an asset from an InputStream.
loadAssetFromStream(AssetKey<T>, InputStream) - Method in class com.jme3.asset.DesktopAssetManager
 
loadAudio(AudioKey) - Method in interface com.jme3.asset.AssetManager
Load audio file, supported types are WAV or OGG.
loadAudio(String) - Method in interface com.jme3.asset.AssetManager
Load audio file, supported types are WAV or OGG.
loadAudio(AudioKey) - Method in class com.jme3.asset.DesktopAssetManager
 
loadAudio(String) - Method in class com.jme3.asset.DesktopAssetManager
 
loadConstraints(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.constraints.ConstraintHelper
This method reads constraints for for the given structure.
loadDarken() - Method in class com.jme3.app.StatsAppState
 
loadDefaultMappings() - Static method in class com.jme3.input.JoystickCompatibilityMappings
Loads the default compatibility mappings by looking for joystick-mapping.properties files on the classpath.
loadFilter(FilterKey) - Method in interface com.jme3.asset.AssetManager
Loads a filter *.j3f file with a FilterKey.
loadFilter(String) - Method in interface com.jme3.asset.AssetManager
Loads a filter *.j3f file with a FilterKey.
loadFilter(FilterKey) - Method in class com.jme3.asset.DesktopAssetManager
 
loadFilter(String) - Method in class com.jme3.asset.DesktopAssetManager
 
loadFont(String) - Method in interface com.jme3.asset.AssetManager
Load a font file.
loadFont(String) - Method in class com.jme3.asset.DesktopAssetManager
 
loadFpsText() - Method in class com.jme3.app.StatsAppState
Attaches FPS statistics to guiNode and displays it on the screen.
loadGame(String, String) - Static method in class jme3tools.savegame.SaveGame
Loads a savable that has been saved on this system with saveGame() before.
loadGame(String, String, JmeSystem.StorageFolderType) - Static method in class jme3tools.savegame.SaveGame
Loads a savable that has been saved on this system with saveGame() before.
loadGame(String, String, AssetManager) - Static method in class jme3tools.savegame.SaveGame
Loads a savable that has been saved on this system with saveGame() before.
loadGame(String, String, AssetManager, JmeSystem.StorageFolderType) - Static method in class jme3tools.savegame.SaveGame
Loads a savable that has been saved on this system with saveGame() before.
loadGeneratedTextures - Variable in class com.jme3.asset.BlenderKey
Allows to toggle generated textures loading.
loadGuiFont() - Method in class com.jme3.app.SimpleApplication
Creates the font that will be set to the guiFont field and subsequently set as the font for the stats text.
loadHintText() - Method in class jme3test.terrain.TerrainTest
 
loadHintText() - Method in class jme3test.terrain.TerrainTestAdvanced
 
loadHintText() - Method in class jme3test.terrain.TerrainTestAndroid
 
loadHintText() - Method in class jme3test.terrain.TerrainTestCollision
 
loadHintText() - Method in class jme3test.terrain.TerrainTestModifyHeight
 
loadHintText() - Method in class jme3test.terrain.TerrainTestReadWrite
 
loadHintText() - Method in class jme3test.terrain.TerrainTestTile
 
loadIdentity() - Method in class com.jme3.math.Matrix3f
loadIdentity sets this matrix to the identity matrix.
loadIdentity() - Method in class com.jme3.math.Matrix4f
loadIdentity sets this matrix to the identity matrix, namely all zeros with ones along the diagonal.
loadIdentity() - Method in class com.jme3.math.Quaternion
Sets this Quaternion to {0, 0, 0, 1}.
loadIdentity() - Method in class com.jme3.math.Transform
Loads the identity.
loadIdentity() - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
Sets this DQuaternion to {0, 0, 0, 1}.
loadImage(String) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
 
loadImage(ByteBuffer, int, int) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
 
loadImageAsTexture(Structure, int, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.TextureHelper
This class returns a texture read from the file or from packed blender data.
loadImageFromFile(String, int, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.TextureHelper
This method loads the textre from outside the blend file using the AssetManager that the blend file was loaded with.
LoadJ3mdTest - Class in com.jme3.material.plugins
 
LoadJ3mdTest() - Constructor for class com.jme3.material.plugins.LoadJ3mdTest
 
loadJoystick(int, InputManager) - Method in class com.jme3.input.android.AndroidSensorJoyInput
 
loadJoysticks(InputManager) - Method in class com.jme3.input.android.AndroidJoyInput
 
loadJoysticks(InputManager) - Method in class com.jme3.input.android.AndroidJoyInput14
 
loadJoysticks(int, InputManager) - Method in class com.jme3.input.android.AndroidJoystickJoyInput14
 
loadJoysticks(InputManager) - Method in interface com.jme3.input.JoyInput
Loads a list of joysticks from the system.
loadJoysticks(InputManager) - Method in class com.jme3.input.lwjgl.GlfwJoystickInput
 
loadJoysticks(InputManager) - Method in class com.jme3.input.lwjgl.JInputJoyInput
 
loadLibrary(Structure) - Method in class com.jme3.scene.plugins.blender.AbstractBlenderHelper
The method loads library of a given ID from linked blender file.
loadLocatedAsset(AssetKey<T>, AssetInfo, AssetProcessor, AssetCache) - Method in class com.jme3.asset.DesktopAssetManager
Loads an asset that has already been located.
loadMappingProperties(URL) - Static method in class com.jme3.input.JoystickCompatibilityMappings
Loads a set of compatibility mappings from the property file specified by the given URL.
loadMappings(ClassLoader, String) - Static method in class com.jme3.input.JoystickCompatibilityMappings
 
loadMaterial(String) - Method in interface com.jme3.asset.AssetManager
Load a material instance (J3M) file.
loadMaterial(String) - Method in class com.jme3.asset.DesktopAssetManager
 
loadMaterialDef(List<Statement>, AssetManager, AssetKey) - Method in class com.jme3.material.plugins.J3MLoader
 
loadMethods(Class<?>) - Method in class com.jme3.network.rmi.RemoteObject
Generates mappings from the given interface into the remote RMI interface's implementation.
loadModel(ModelKey) - Method in interface com.jme3.asset.AssetManager
Loads a 3D model with a ModelKey.
loadModel(String) - Method in interface com.jme3.asset.AssetManager
Loads a 3D model.
loadModel(ModelKey) - Method in class com.jme3.asset.DesktopAssetManager
 
loadModel(String) - Method in class com.jme3.asset.DesktopAssetManager
 
LoadModel() - Method in class jme3test.animation.TestJaime
 
loadMtlLib(String) - Method in class com.jme3.scene.plugins.OBJLoader
 
loadMusic(SoundSystem, String) - Method in class com.jme3.niftygui.SoundDeviceJme
 
loadNativeLibrary(String, boolean) - Static method in class com.jme3.system.NativeLibraryLoader
First extracts the native library and then loads it.
loadNatives() - Method in class com.jme3.system.lwjgl.LwjglContext
 
loadObjectProperties - Variable in class com.jme3.asset.BlenderKey
A variable that toggles the object custom properties loading.
loadProperties(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.AbstractBlenderHelper
This method loads the properties if they are available and defined for the structure.
loadScene() - Method in class jme3test.light.TestDirectionalLightShadow
 
loadScene() - Method in class jme3test.light.TestPssmShadow
 
loadSettings(AppSettings) - Method in class com.jme3.input.android.AndroidInputHandler
 
loadSettings(AppSettings) - Method in class com.jme3.input.android.AndroidJoyInput
 
loadSettings(AppSettings) - Method in class com.jme3.input.android.AndroidTouchInput
 
loadSettings(AppSettings) - Method in class com.jme3.input.ios.IosInputHandler
 
LoadShaderSourceTest - Class in com.jme3.asset
 
LoadShaderSourceTest() - Constructor for class com.jme3.asset.LoadShaderSourceTest
 
loadSound(SoundSystem, String) - Method in class com.jme3.niftygui.SoundDeviceJme
 
loadStatsView() - Method in class com.jme3.app.StatsAppState
Attaches Statistics View to guiNode and displays it on the screen above FPS statistics line.
loadText(AssetManager, URL) - Static method in class com.jme3.asset.AssetConfig
 
loadTexture(TextureKey) - Method in interface com.jme3.asset.AssetManager
Loads texture file, supported types are BMP, JPG, PNG, GIF, TGA, DDS, PFM, and HDR.
loadTexture(String) - Method in interface com.jme3.asset.AssetManager
Loads texture file, supported types are BMP, JPG, PNG, GIF, TGA, DDS, PFM, and HDR.
loadTexture(TextureKey) - Method in class com.jme3.asset.DesktopAssetManager
 
loadTexture(String) - Method in class com.jme3.asset.DesktopAssetManager
 
loadTexture(String) - Method in class com.jme3.scene.plugins.MTLLoader
 
loadTextures(AssetManager) - Method in class com.jme3.water.SimpleWaterProcessor
 
loadUnlinkedAssets - Variable in class com.jme3.asset.BlenderKey
The variable that tells if content of the file (along with data unlinked to any feature on the scene) should be stored as 'user data' in the result spatial.
loadUVCoordinates(Structure) - Method in class com.jme3.scene.plugins.blender.meshes.MeshHelper
The method loads the UV coordinates.
loadVerticesAndNormals(Structure, List<Vector3f>, List<Vector3f>) - Method in class com.jme3.scene.plugins.blender.meshes.MeshHelper
This method returns the vertices.
loadVerticesColors(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.meshes.MeshHelper
This method returns the vertices colors.
loadVerticesGroups(Structure) - Method in class com.jme3.scene.plugins.blender.meshes.MeshHelper
Loads all vertices groups.
LOC_NOT_DEFINED - Static variable in class com.jme3.shader.ShaderVariable
 
LOC_UNKNOWN - Static variable in class com.jme3.shader.ShaderVariable
 
localForward - Variable in class com.jme3.bullet.control.BetterCharacterControl
Local absolute z-forward direction, derived from gravity and UNIT_Z, updated continuously when gravity changes.
localForwardRotation - Variable in class com.jme3.bullet.control.BetterCharacterControl
Local z-forward quaternion for the "local absolute" z-forward direction.
localLeft - Variable in class com.jme3.bullet.control.BetterCharacterControl
Local left direction, derived from up and forward.
localLights - Variable in class com.jme3.scene.Spatial
LightList
LocalObject - Class in com.jme3.network.rmi
Describes a RMI interface on the local machine.
LocalObject() - Constructor for class com.jme3.network.rmi.LocalObject
 
localOverrides - Variable in class com.jme3.scene.Spatial
 
localToWorld(Vector3f, Vector3f) - Method in class com.jme3.scene.Spatial
Convert a vector (in) from this spatial's local coordinate space to world coordinate space.
localTransform - Variable in class com.jme3.scene.Spatial
 
localUp - Variable in class com.jme3.bullet.control.BetterCharacterControl
Local up direction, derived from gravity.
locate(AssetManager, AssetKey) - Method in interface com.jme3.asset.AssetLocator
Request to locate an asset.
locate(AssetManager, AssetKey) - Method in class com.jme3.asset.plugins.AndroidLocator
 
locate(AssetManager, AssetKey) - Method in class com.jme3.asset.plugins.ClasspathLocator
 
locate(AssetManager, AssetKey) - Method in class com.jme3.asset.plugins.FileLocator
 
locate(AssetManager, AssetKey) - Method in class com.jme3.asset.plugins.HttpZipLocator
 
locate(AssetManager, AssetKey) - Method in class com.jme3.asset.plugins.UrlLocator
 
locate(AssetManager, AssetKey) - Method in class com.jme3.asset.plugins.ZipLocator
 
locate(AssetManager, AssetKey) - Method in class com.jme3.scene.plugins.blender.BlenderLoader.LinkedContentLocator
 
locate(AssetManager, AssetKey) - Method in class com.jme3.scene.plugins.fbx.ContentTextureLocator
 
locateAsset(AssetKey<?>) - Method in interface com.jme3.asset.AssetManager
Manually locates an asset with the given AssetKey.
locateAsset(AssetKey<?>) - Method in class com.jme3.asset.DesktopAssetManager
 
location - Variable in class com.jme3.bullet.collision.shapes.infos.ChildCollisionShape
 
location - Variable in class com.jme3.bullet.control.BetterCharacterControl
Stores final spatial location, corresponds to RigidBody location.
location - Variable in class com.jme3.bullet.debug.BulletCharacterDebugControl
 
location - Variable in class com.jme3.bullet.debug.BulletGhostObjectDebugControl
 
location - Variable in class com.jme3.bullet.debug.BulletRigidBodyDebugControl
 
location - Variable in class com.jme3.bullet.debug.BulletVehicleDebugControl
 
location - Variable in class com.jme3.bullet.objects.VehicleWheel
 
location - Variable in class com.jme3.renderer.Camera
Camera's location
location - Variable in class com.jme3.shader.ShaderVariable
 
location - Variable in class com.jme3.terrain.geomipmap.TerrainGrid.UpdateQuadCache
 
locationDirty - Variable in class com.jme3.bullet.objects.PhysicsCharacter
 
locationDirty - Variable in class com.jme3.bullet.objects.PhysicsGhostObject
 
locationTable - Variable in class com.jme3.export.binary.BinaryExporter
 
lockMesh() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Locks the mesh (sets it static) to improve performance.
lod - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
 
lodBottom - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
 
LodCalculator - Interface in com.jme3.terrain.geomipmap.lodcalc
Calculate the Level of Detail of a terrain patch based on the cameras, or other locations.
lodCalculator - Variable in class com.jme3.terrain.geomipmap.TerrainLodControl
 
lodCalculator - Variable in class com.jme3.terrain.geomipmap.TerrainLodControl.UpdateLOD
 
lodChanged() - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
LodControl - Class in com.jme3.scene.control
Determines what Level of Detail a spatial should be, based on how many pixels on the screen the spatial is taking up.
LodControl() - Constructor for class com.jme3.scene.control.LodControl
Creates a new LodControl.
lodEntropy - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
 
LodGenerator - Class in jme3tools.optimize
This is an utility class that allows to generated the lod levels for an arbitrary mesh.
LodGenerator(Geometry) - Constructor for class jme3tools.optimize.LodGenerator
Construct a LodGenerator for the given geometry
LodGenerator.TriangleReductionMethod - Enum in jme3tools.optimize
Describe the way trinagles will be removed.
LODGeomap - Class in com.jme3.terrain.geomipmap
Produces the mesh for the TerrainPatch.
LODGeomap() - Constructor for class com.jme3.terrain.geomipmap.LODGeomap
 
LODGeomap(int, float[]) - Constructor for class com.jme3.terrain.geomipmap.LODGeomap
 
LODGeomap.VerboseBuffer - Class in com.jme3.terrain.geomipmap
Keeps a count of the number of indexes, good for debugging
LODGeomap.VerboseBuffer(IndexBuffer) - Constructor for class com.jme3.terrain.geomipmap.LODGeomap.VerboseBuffer
 
lodLeft - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
 
lodLevel - Variable in class com.jme3.scene.Geometry
 
lodRight - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
 
LodThreshold - Interface in com.jme3.terrain.geomipmap.lodcalc
Calculates the LOD value based on where the camera is.
lodTop - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
 
log(float) - Static method in class com.jme3.math.FastMath
Returns the log base E of a value.
log(float, float) - Static method in class com.jme3.math.FastMath
Returns the logarithm of value with given base, calculated as log(value)/log(base), so that pow(base, return)==value (contributed by vear)
log - Static variable in class com.jme3.network.serializing.Serializer
 
log - Static variable in class com.jme3.terrain.geomipmap.TerrainGrid
 
logger - Static variable in class com.jme3.app.AndroidHarness
 
logger - Static variable in class com.jme3.bullet.control.BetterCharacterControl
 
logger - Static variable in class com.jme3.bullet.control.KinematicRagdollControl
 
logger - Static variable in class com.jme3.bullet.control.ragdoll.RagdollPreset
 
logger - Static variable in class com.jme3.bullet.debug.BulletDebugAppState
 
logger - Variable in class com.jme3.system.JmeSystemDelegate
 
logger - Static variable in class com.jme3.system.NullContext
 
loggerNameToTag(String) - Static method in class com.jme3.util.AndroidLogHandler
Returns the short logger tag for the given logger name.
logging_array - Static variable in class jme3test.android.R.array
 
logging_prompt - Static variable in class jme3test.android.R.string
 
logging_text - Static variable in class jme3test.android.R.string
 
LongSerializer - Class in com.jme3.network.serializing.serializers
The Long serializer.
LongSerializer() - Constructor for class com.jme3.network.serializing.serializers.LongSerializer
 
lookAt - Variable in class com.jme3.cinematic.events.MotionEvent
 
lookAt(Vector3f, Vector3f) - Method in class com.jme3.math.Quaternion
lookAt is a convienence method for auto-setting the quaternion based on a direction and an up vector.
lookAt(Vector3f, Vector3f) - Method in class com.jme3.renderer.Camera
lookAt is a convenience method for auto-setting the frame based on a world position the user desires the camera to look at.
lookAt(Vector3f, Vector3f) - Method in class com.jme3.scene.Spatial
lookAt is a convenience method for auto-setting the local rotation based on a position in world space and an up vector.
lookAtDirection(Vector3f, Vector3f) - Method in class com.jme3.renderer.Camera
lookAtDirection sets the direction the camera is facing given a direction and an up vector.
lookAtOffset - Variable in class com.jme3.input.ChaseCamera
 
loop - Variable in class com.jme3.audio.AudioNode
 
LoopMode - Enum in com.jme3.animation
LoopMode determines how animations repeat, or if they do not repeat.
loopMode - Variable in class com.jme3.cinematic.events.AbstractCinematicEvent
 
loseFocus() - Method in class com.jme3.app.AndroidHarness
 
loseFocus() - Method in class com.jme3.app.AndroidHarnessFragment
 
loseFocus() - Method in class com.jme3.app.LegacyApplication
Internal use only.
loseFocus() - Method in interface com.jme3.system.SystemListener
Called when the application lost focus.
lostFocusBehavior - Variable in class com.jme3.app.LegacyApplication
 
LostFocusBehavior - Enum in com.jme3.app
Defines the behavior of an application when it is not in focus or minimized.
LowPassFilter - Class in com.jme3.audio
 
LowPassFilter(float, float) - Constructor for class com.jme3.audio.LowPassFilter
 
LowPassFilter(int) - Constructor for class com.jme3.audio.LowPassFilter
 
lowPermissions - Variable in class com.jme3.system.JmeSystemDelegate
 
LRUCache<K,V> - Class in com.jme3.terrain.geomipmap
An LRU cache, based on LinkedHashMap.
LRUCache(int) - Constructor for class com.jme3.terrain.geomipmap.LRUCache
Creates a new LRU cache.
LWJGL_OPENAL - Static variable in class com.jme3.system.AppSettings
Use the LWJGL OpenAL based renderer for audio capabilities.
LWJGL_OPENGL2 - Static variable in class com.jme3.system.AppSettings
Use LWJGL as the display system and force using the OpenGL2.0 renderer.
LWJGL_OPENGL3 - Static variable in class com.jme3.system.AppSettings
Use LWJGL as the display system and force using the core OpenGL3.3 renderer.
LWJGL_TIME_TO_NANOS - Static variable in class com.jme3.system.lwjgl.LwjglSmoothingTimer
 
LWJGL_TIME_TO_NANOS - Static variable in class com.jme3.system.lwjgl.LwjglTimer
 
LwjglAbstractDisplay - Class in com.jme3.system.lwjgl
 
LwjglAbstractDisplay() - Constructor for class com.jme3.system.lwjgl.LwjglAbstractDisplay
 
LwjglAL - Class in com.jme3.audio.lwjgl
 
LwjglAL - Class in com.jme3.audio.lwjgl
 
LwjglAL() - Constructor for class com.jme3.audio.lwjgl.LwjglAL
 
LwjglALC - Class in com.jme3.audio.lwjgl
 
LwjglALC - Class in com.jme3.audio.lwjgl
 
LwjglALC() - Constructor for class com.jme3.audio.lwjgl.LwjglALC
 
LwjglCanvas - Class in com.jme3.system.lwjgl
 
LwjglCanvas() - Constructor for class com.jme3.system.lwjgl.LwjglCanvas
 
LwjglContext - Class in com.jme3.system.lwjgl
A LWJGL implementation of a graphics context.
LwjglContext - Class in com.jme3.system.lwjgl
A LWJGL implementation of a graphics context.
LwjglContext() - Constructor for class com.jme3.system.lwjgl.LwjglContext
 
LwjglDisplay - Class in com.jme3.system.lwjgl
 
LwjglDisplay - Class in com.jme3.system.lwjgl
 
LwjglDisplay() - Constructor for class com.jme3.system.lwjgl.LwjglDisplay
 
LwjglEFX - Class in com.jme3.audio.lwjgl
 
LwjglEFX - Class in com.jme3.audio.lwjgl
 
LwjglEFX() - Constructor for class com.jme3.audio.lwjgl.LwjglEFX
 
LwjglGL - Class in com.jme3.renderer.lwjgl
 
LwjglGL - Class in com.jme3.renderer.lwjgl
 
LwjglGL() - Constructor for class com.jme3.renderer.lwjgl.LwjglGL
 
LwjglGLDebugOutputHandler - Class in com.jme3.system.lwjgl
 
LwjglGLExt - Class in com.jme3.renderer.lwjgl
 
LwjglGLExt - Class in com.jme3.renderer.lwjgl
 
LwjglGLExt() - Constructor for class com.jme3.renderer.lwjgl.LwjglGLExt
 
LwjglGLFboEXT - Class in com.jme3.renderer.lwjgl
Implements GLFbo via GL_EXT_framebuffer_object.
LwjglGLFboEXT - Class in com.jme3.renderer.lwjgl
Implements GLFbo via GL_EXT_framebuffer_object.
LwjglGLFboEXT() - Constructor for class com.jme3.renderer.lwjgl.LwjglGLFboEXT
 
LwjglGLFboGL3 - Class in com.jme3.renderer.lwjgl
Implements GLFbo via OpenGL3+.
LwjglGLFboGL3 - Class in com.jme3.renderer.lwjgl
Implements GLFbo via OpenGL3+.
LwjglGLFboGL3() - Constructor for class com.jme3.renderer.lwjgl.LwjglGLFboGL3
 
LwjglKeyInput - Class in com.jme3.input.lwjgl
 
LwjglKeyInput(LwjglAbstractDisplay) - Constructor for class com.jme3.input.lwjgl.LwjglKeyInput
 
LwjglMouseInput - Class in com.jme3.input.lwjgl
 
LwjglMouseInput(LwjglAbstractDisplay) - Constructor for class com.jme3.input.lwjgl.LwjglMouseInput
 
LwjglOffscreenBuffer - Class in com.jme3.system.lwjgl
 
LwjglOffscreenBuffer - Class in com.jme3.system.lwjgl
 
LwjglOffscreenBuffer() - Constructor for class com.jme3.system.lwjgl.LwjglOffscreenBuffer
 
LwjglSmoothingTimer - Class in com.jme3.system.lwjgl
Timer handles the system's time related functionality.
LwjglSmoothingTimer() - Constructor for class com.jme3.system.lwjgl.LwjglSmoothingTimer
Constructor builds a Timer object.
LwjglTimer - Class in com.jme3.system.lwjgl
Timer handles the system's time related functionality.
LwjglTimer() - Constructor for class com.jme3.system.lwjgl.LwjglTimer
Constructor builds a Timer object.
LwjglWindow - Class in com.jme3.system.lwjgl
A wrapper class over the GLFW framework in LWJGL 3.
LwjglWindow(JmeContext.Type) - Constructor for class com.jme3.system.lwjgl.LwjglWindow
 

M

m00 - Variable in class com.jme3.math.Matrix3f
 
m00 - Variable in class com.jme3.math.Matrix4f
 
m01 - Variable in class com.jme3.math.Matrix3f
 
m01 - Variable in class com.jme3.math.Matrix4f
 
m02 - Variable in class com.jme3.math.Matrix3f
 
m02 - Variable in class com.jme3.math.Matrix4f
 
m03 - Variable in class com.jme3.math.Matrix4f
 
m10 - Variable in class com.jme3.math.Matrix3f
 
m10 - Variable in class com.jme3.math.Matrix4f
 
m11 - Variable in class com.jme3.math.Matrix3f
 
m11 - Variable in class com.jme3.math.Matrix4f
 
m12 - Variable in class com.jme3.math.Matrix3f
 
m12 - Variable in class com.jme3.math.Matrix4f
 
m13 - Variable in class com.jme3.math.Matrix4f
 
m20 - Variable in class com.jme3.math.Matrix3f
 
m20 - Variable in class com.jme3.math.Matrix4f
 
m21 - Variable in class com.jme3.math.Matrix3f
 
m21 - Variable in class com.jme3.math.Matrix4f
 
m22 - Variable in class com.jme3.math.Matrix3f
 
m22 - Variable in class com.jme3.math.Matrix4f
 
m23 - Variable in class com.jme3.math.Matrix4f
 
m30 - Variable in class com.jme3.math.Matrix4f
 
m31 - Variable in class com.jme3.math.Matrix4f
 
m32 - Variable in class com.jme3.math.Matrix4f
 
m33 - Variable in class com.jme3.math.Matrix4f
 
Magenta - Static variable in class com.jme3.math.ColorRGBA
The color magenta (1,0,1).
magFilter - Variable in class com.jme3.texture.image.LastTextureState
 
main - Static variable in class com.jme3.app.R.layout
 
main(String[]) - Static method in class com.jme3.material.plugins.ConditionParser
 
main(String[]) - Static method in class com.jme3.math.Eigen3f
 
main(String[]) - Static method in class com.jme3.system.ExtractNativeLibraries
 
main(String[]) - Static method in class com.jme3.util.ListSort
 
main(String[]) - Static method in class com.jme3.util.SortUtil
 
main - Static variable in class jme3test.android.R.layout
 
main(String[]) - Static method in class jme3test.android.TestAmbient
 
main(String[]) - Static method in class jme3test.android.TestBumpModel
 
main(String[]) - Static method in class jme3test.android.TestMovingParticle
 
main(String[]) - Static method in class jme3test.android.TestNormalMapping
 
main(String[]) - Static method in class jme3test.android.TestSkyLoadingLagoon
 
main(String[]) - Static method in class jme3test.android.TestSkyLoadingPrimitives
 
main(String[]) - Static method in class jme3test.android.TestUnshadedModel
 
main(String[]) - Static method in class jme3test.animation.TestCameraMotionPath
 
main(String[]) - Static method in class jme3test.animation.TestCinematic
 
main(String...) - Static method in class jme3test.animation.TestJaime
 
main(String[]) - Static method in class jme3test.animation.TestMotionPath
 
main(String[]) - Static method in class jme3test.app.state.TestAppStates
 
main(String[]) - Static method in class jme3test.app.TestApplication
 
main(String[]) - Static method in class jme3test.app.TestAppStateLifeCycle
 
main(String[]) - Static method in class jme3test.app.TestBareBonesApp
 
main(String[]) - Static method in class jme3test.app.TestChangeAppIcon
 
main(String...) - Static method in class jme3test.app.TestCloner
 
main(String...) - Static method in class jme3test.app.TestCloneSpatial
 
main(String[]) - Static method in class jme3test.app.TestContextRestart
 
main(String[]) - Static method in class jme3test.app.TestCustomAppSettings
 
main(String[]) - Static method in class jme3test.app.TestEnqueueRunnable
 
main(String[]) - Static method in class jme3test.app.TestIDList
 
main(String[]) - Static method in class jme3test.app.TestReleaseDirectMemory
 
main(String[]) - Static method in class jme3test.app.TestResizableApp
 
main(String[]) - Static method in class jme3test.app.TestTempVars
 
main(String[]) - Static method in class jme3test.app.TestUseAfterFree
 
main(String[]) - Static method in class jme3test.asset.TestAbsoluteLocators
 
main(String[]) - Static method in class jme3test.asset.TestAssetCache
 
main(String[]) - Static method in class jme3test.asset.TestCustomLoader
 
main(String[]) - Static method in class jme3test.asset.TestManyLocators
 
main(String[]) - Static method in class jme3test.asset.TestOnlineJar
 
main(String[]) - Static method in class jme3test.asset.TestUrlLoading
 
main(String[]) - Static method in class jme3test.audio.TestAmbient
 
main(String[]) - Static method in class jme3test.audio.TestDoppler
 
main(String[]) - Static method in class jme3test.audio.TestMusicPlayer
 
main(String[]) - Static method in class jme3test.audio.TestMusicStreaming
 
main(String[]) - Static method in class jme3test.audio.TestOgg
 
main(String[]) - Static method in class jme3test.audio.TestReverb
 
main(String[]) - Static method in class jme3test.audio.TestWav
 
main(String[]) - Static method in class jme3test.awt.TestAwtPanels
 
main(String[]) - Static method in class jme3test.awt.TestCanvas
 
main(String[]) - Static method in class jme3test.awt.TestSafeCanvas
 
main(String[]) - Static method in class jme3test.batching.TestBatchNode
 
main(String[]) - Static method in class jme3test.batching.TestBatchNodeCluster
 
main(String[]) - Static method in class jme3test.batching.TestBatchNodeTower
 
main(String[]) - Static method in class jme3test.blender.TestBlenderLoader
 
main(String[]) - Static method in class jme3test.bounding.TestRayCollision
 
main(String[]) - Static method in class jme3test.bullet.TestAttachDriver
 
main(String[]) - Static method in class jme3test.bullet.TestAttachGhostObject
 
main(String[]) - Static method in class jme3test.bullet.TestBetterCharacter
 
main(String[]) - Static method in class jme3test.bullet.TestBoneRagdoll
 
main(String[]) - Static method in class jme3test.bullet.TestBrickTower
 
main(String[]) - Static method in class jme3test.bullet.TestBrickWall
 
main(String[]) - Static method in class jme3test.bullet.TestCcd
 
main(String[]) - Static method in class jme3test.bullet.TestCollisionGroups
 
main(String[]) - Static method in class jme3test.bullet.TestCollisionListener
 
main(String[]) - Static method in class jme3test.bullet.TestCollisionShapeFactory
 
main(String[]) - Static method in class jme3test.bullet.TestFancyCar
 
main(String[]) - Static method in class jme3test.bullet.TestGhostObject
 
main(String[]) - Static method in class jme3test.bullet.TestHoveringTank
 
main(String[]) - Static method in class jme3test.bullet.TestIK
 
main(String[]) - Static method in class jme3test.bullet.TestKinematicAddToPhysicsSpaceIssue
 
main(String[]) - Static method in class jme3test.bullet.TestLocalPhysics
 
main(String[]) - Static method in class jme3test.bullet.TestPhysicsCar
 
main(String[]) - Static method in class jme3test.bullet.TestPhysicsCharacter
 
main(String[]) - Static method in class jme3test.bullet.TestPhysicsHingeJoint
 
main(String[]) - Static method in class jme3test.bullet.TestPhysicsRayCast
 
main(String[]) - Static method in class jme3test.bullet.TestPhysicsReadWrite
 
main(String[]) - Static method in class jme3test.bullet.TestQ3
 
main(String[]) - Static method in class jme3test.bullet.TestRagDoll
 
main(String[]) - Static method in class jme3test.bullet.TestRagdollCharacter
 
main(String[]) - Static method in class jme3test.bullet.TestSimplePhysics
 
main(String[]) - Static method in class jme3test.bullet.TestSweepTest
 
main(String[]) - Static method in class jme3test.bullet.TestWalkingChar
 
main(String[]) - Static method in class jme3test.collision.TestMousePick
 
main(String[]) - Static method in class jme3test.collision.TestRayCasting
 
main(String[]) - Static method in class jme3test.collision.TestTriangleCollision
 
main(String[]) - Static method in class jme3test.conversion.TestMipMapGen
 
main(String[]) - Static method in class jme3test.effect.TestEverything
 
main(String[]) - Static method in class jme3test.effect.TestExplosionEffect
 
main(String[]) - Static method in class jme3test.effect.TestMovingParticle
 
main(String[]) - Static method in class jme3test.effect.TestParticleExportingCloning
 
main(String[]) - Static method in class jme3test.effect.TestPointSprite
 
main(String[]) - Static method in class jme3test.effect.TestSoftParticles
 
main(String[]) - Static method in class jme3test.export.TestAssetLinkNode
 
main(String[]) - Static method in class jme3test.export.TestOgreConvert
 
main(String[]) - Static method in class jme3test.games.CubeField
 
main(String[]) - Static method in class jme3test.games.WorldOfInception
 
main(String[]) - Static method in class jme3test.gui.TestBitmapFont
 
main(String[]) - Static method in class jme3test.gui.TestBitmapText3D
 
main(String[]) - Static method in class jme3test.gui.TestCursor
 
main(String[]) - Static method in class jme3test.gui.TestOrtho
 
main(String[]) - Static method in class jme3test.gui.TestSoftwareMouse
 
main(String[]) - Static method in class jme3test.gui.TestZOrder
 
main(String[]) - Static method in class jme3test.helloworld.HelloAnimation
 
main(String[]) - Static method in class jme3test.helloworld.HelloAssets
 
main(String[]) - Static method in class jme3test.helloworld.HelloAudio
 
main(String[]) - Static method in class jme3test.helloworld.HelloCollision
 
main(String[]) - Static method in class jme3test.helloworld.HelloEffects
 
main(String[]) - Static method in class jme3test.helloworld.HelloInput
 
main(String[]) - Static method in class jme3test.helloworld.HelloJME3
 
main(String[]) - Static method in class jme3test.helloworld.HelloLoop
 
main(String[]) - Static method in class jme3test.helloworld.HelloMaterial
 
main(String[]) - Static method in class jme3test.helloworld.HelloNode
 
main(String[]) - Static method in class jme3test.helloworld.HelloPhysics
 
main(String[]) - Static method in class jme3test.helloworld.HelloPicking
 
main(String[]) - Static method in class jme3test.helloworld.HelloTerrain
 
main(String[]) - Static method in class jme3test.helloworld.HelloTerrainCollision
 
main(String[]) - Static method in class jme3test.input.combomoves.TestComboMoves
 
main(String[]) - Static method in class jme3test.input.TestCameraNode
 
main(String[]) - Static method in class jme3test.input.TestChaseCamera
 
main(String[]) - Static method in class jme3test.input.TestChaseCameraAppState
 
main(String[]) - Static method in class jme3test.input.TestControls
 
main(String[]) - Static method in class jme3test.input.TestJoystick
 
main(String[]) - Static method in class jme3test.light.TestConeVSFrustum
 
main(String[]) - Static method in class jme3test.light.TestDirectionalLightShadow
 
main(String[]) - Static method in class jme3test.light.TestEnvironmentMapping
 
main(String[]) - Static method in class jme3test.light.TestLightNode
 
main(String[]) - Static method in class jme3test.light.TestLightRadius
 
main(String[]) - Static method in class jme3test.light.TestManyLights
 
main(String[]) - Static method in class jme3test.light.TestManyLightsSingle
 
main(String[]) - Static method in class jme3test.light.TestPointDirectionalAndSpotLightShadows
 
main(String[]) - Static method in class jme3test.light.TestPointLightShadows
 
main(String[]) - Static method in class jme3test.light.TestPssmShadow
 
main(String[]) - Static method in class jme3test.light.TestShadow
 
main(String[]) - Static method in class jme3test.light.TestShadowsPerf
 
main(String[]) - Static method in class jme3test.light.TestSimpleLighting
 
main(String[]) - Static method in class jme3test.light.TestSpotLight
 
main(String[]) - Static method in class jme3test.light.TestSpotLightShadows
 
main(String[]) - Static method in class jme3test.light.TestSpotLightTerrain
 
main(String[]) - Static method in class jme3test.light.TestTangentGen
 
main(String[]) - Static method in class jme3test.light.TestTangentGenBadModels
 
main(String[]) - Static method in class jme3test.light.TestTangentGenBadUV
 
main(String[]) - Static method in class jme3test.light.TestTangentSpace
 
main(String[]) - Static method in class jme3test.light.TestTransparentShadow
 
main(String[]) - Static method in class jme3test.light.TestTwoSideLighting
 
main(String[]) - Static method in class jme3test.material.TestBumpModel
 
main(String[]) - Static method in class jme3test.material.TestColoredTexture
 
main(String[]) - Static method in class jme3test.material.TestGeometryShader
 
main(String[]) - Static method in class jme3test.material.TestMaterialCompare
 
main(String[]) - Static method in class jme3test.material.TestMatParamOverride
 
main(String[]) - Static method in class jme3test.material.TestNormalMapping
 
main(String[]) - Static method in class jme3test.material.TestParallax
 
main(String[]) - Static method in class jme3test.material.TestShaderNodes
 
main(String[]) - Static method in class jme3test.material.TestSimpleBumps
 
main(String[]) - Static method in class jme3test.material.TestTessellationShader
 
main(String[]) - Static method in class jme3test.material.TestUnshadedModel
 
main(String[]) - Static method in class jme3test.math.TestHalfFloat
 
main(String[]) - Static method in class jme3test.model.anim.TestAnimationFactory
 
main(String[]) - Static method in class jme3test.model.anim.TestAnimBlendBug
 
main(String[]) - Static method in class jme3test.model.anim.TestBlenderAnim
 
main(String[]) - Static method in class jme3test.model.anim.TestBlenderObjectAnim
 
main(String[]) - Static method in class jme3test.model.anim.TestCustomAnim
 
main(String[]) - Static method in class jme3test.model.anim.TestHWSkinning
 
main(String[]) - Static method in class jme3test.model.anim.TestModelExportingCloning
 
main(String[]) - Static method in class jme3test.model.anim.TestOgreAnim
 
main(String[]) - Static method in class jme3test.model.anim.TestOgreComplexAnim
 
main(String[]) - Static method in class jme3test.model.anim.TestSkeletonControlRefresh
 
main(String[]) - Static method in class jme3test.model.anim.TestSpatialAnim
 
main(String[]) - Static method in class jme3test.model.shape.TestBillboard
 
main(String[]) - Static method in class jme3test.model.shape.TestBox
 
main(String[]) - Static method in class jme3test.model.shape.TestCustomMesh
 
main(String[]) - Static method in class jme3test.model.shape.TestCylinder
 
main(String[]) - Static method in class jme3test.model.shape.TestDebugShapes
 
main(String[]) - Static method in class jme3test.model.shape.TestExpandingTorus
 
main(String[]) - Static method in class jme3test.model.shape.TestSphere
 
main(String[]) - Static method in class jme3test.model.TestHoverTank
 
main(String[]) - Static method in class jme3test.model.TestMonkeyHead
 
main(String[]) - Static method in class jme3test.model.TestObjLoading
 
main(String[]) - Static method in class jme3test.model.TestOgreLoading
 
main(String...) - Static method in class jme3test.network.TestChatClient
 
main(String...) - Static method in class jme3test.network.TestChatClientAndServer
 
main(String...) - Static method in class jme3test.network.TestChatServer
 
main(String[]) - Static method in class jme3test.network.TestLatency
 
main(String[]) - Static method in class jme3test.network.TestMessages
 
main(String[]) - Static method in class jme3test.network.TestNetworkStress
 
main(String[]) - Static method in class jme3test.network.TestRemoteCall
 
main(String[]) - Static method in class jme3test.network.TestSerialization
 
main(String[]) - Static method in class jme3test.network.TestThroughput
 
main(String[]) - Static method in class jme3test.niftygui.TestNiftyExamples
 
main(String[]) - Static method in class jme3test.niftygui.TestNiftyGui
 
main(String[]) - Static method in class jme3test.niftygui.TestNiftyToMesh
 
main(String[]) - Static method in class jme3test.post.TestBloom
 
main(String[]) - Static method in class jme3test.post.TestCartoonEdge
 
main(String[]) - Static method in class jme3test.post.TestCrossHatch
 
main(String[]) - Static method in class jme3test.post.TestDepthOfField
 
main(String[]) - Static method in class jme3test.post.TestFBOPassthrough
 
main(String[]) - Static method in class jme3test.post.TestFog
 
main(String[]) - Static method in class jme3test.post.TestHDR
 
main(String[]) - Static method in class jme3test.post.TestLightScattering
 
main(String[]) - Static method in class jme3test.post.TestMultiplesFilters
 
main(String[]) - Static method in class jme3test.post.TestMultiRenderTarget
 
main(String[]) - Static method in class jme3test.post.TestMultiViewsFilters
 
main(String[]) - Static method in class jme3test.post.TestPosterization
 
main(String[]) - Static method in class jme3test.post.TestPostFilters
 
main(String[]) - Static method in class jme3test.post.TestPostFiltersCompositing
 
main(String[]) - Static method in class jme3test.post.TestRenderToCubemap
 
main(String[]) - Static method in class jme3test.post.TestRenderToMemory
 
main(String[]) - Static method in class jme3test.post.TestRenderToTexture
 
main(String[]) - Static method in class jme3test.post.TestSSAO
 
main(String[]) - Static method in class jme3test.post.TestToneMapFilter
 
main(String[]) - Static method in class jme3test.post.TestTransparentCartoonEdge
 
main(String[]) - Static method in class jme3test.post.TestTransparentSSAO
 
main(String[]) - Static method in class jme3test.renderer.TestBlendEquations
 
main(String[]) - Static method in class jme3test.renderer.TestDepthFuncChange
 
main(String[]) - Static method in class jme3test.renderer.TestDepthStencil
 
main(String[]) - Static method in class jme3test.renderer.TestInconsistentCompareDetection
 
main(String[]) - Static method in class jme3test.renderer.TestMultiViews
 
main(String[]) - Static method in class jme3test.renderer.TestParallelProjection
 
main(String[]) - Static method in class jme3test.scene.instancing.TestInstanceNode
 
main(String[]) - Static method in class jme3test.scene.TestLineWidthRenderState
 
main(String[]) - Static method in class jme3test.scene.TestRefreshFlagBug
 
main(String[]) - Static method in class jme3test.scene.TestSceneLoading
 
main(String...) - Static method in class jme3test.scene.TestSceneStress
 
main(String[]) - Static method in class jme3test.scene.TestUserData
 
main(String[]) - Static method in class jme3test.stress.TestBatchLod
 
main(String[]) - Static method in class jme3test.stress.TestLeakingGL
 
main(String[]) - Static method in class jme3test.stress.TestLodGeneration
 
main(String[]) - Static method in class jme3test.stress.TestLodStress
 
main(String[]) - Static method in class jme3test.stress.TestParallelTangentGeneration
 
main(String[]) - Static method in class jme3test.stress.TestShaderNodesStress
 
main(String[]) - Static method in class jme3test.terrain.TerrainFractalGridTest
 
main(String[]) - Static method in class jme3test.terrain.TerrainGridAlphaMapTest
 
main(String[]) - Static method in class jme3test.terrain.TerrainGridSerializationTest
 
main(String[]) - Static method in class jme3test.terrain.TerrainGridTest
 
main(String[]) - Static method in class jme3test.terrain.TerrainGridTileLoaderTest
 
main(String[]) - Static method in class jme3test.terrain.TerrainTest
 
main(String[]) - Static method in class jme3test.terrain.TerrainTestAdvanced
 
main(String[]) - Static method in class jme3test.terrain.TerrainTestAndroid
 
main(String[]) - Static method in class jme3test.terrain.TerrainTestCollision
 
main(String[]) - Static method in class jme3test.terrain.TerrainTestModifyHeight
 
main(String[]) - Static method in class jme3test.terrain.TerrainTestReadWrite
 
main(String[]) - Static method in class jme3test.terrain.TerrainTestTile
 
main(String[]) - Static method in class jme3test.TestChooser
Start the chooser.
main(String[]) - Static method in class jme3test.texture.TestAnisotropicFilter
 
main(String[]) - Static method in class jme3test.texture.TestImageRaster
 
main(String[]) - Static method in class jme3test.texture.TestSkyLoading
 
main(String[]) - Static method in class jme3test.texture.TestTexture3D
 
main(String[]) - Static method in class jme3test.texture.TestTexture3DLoading
 
main(String[]) - Static method in class jme3test.texture.TestTextureArray
 
main(String[]) - Static method in class jme3test.texture.TestTextureArrayCompressed
 
main(String[]) - Static method in class jme3test.tools.TestSaveGame
 
main(String[]) - Static method in class jme3test.tools.TestTextureAtlas
 
main(String[]) - Static method in class jme3test.water.TestMultiPostWater
 
main(String[]) - Static method in class jme3test.water.TestPostWater
 
main(String[]) - Static method in class jme3test.water.TestPostWaterLake
 
main(String[]) - Static method in class jme3test.water.TestSceneWater
 
main(String[]) - Static method in class jme3test.water.TestSimpleWater
 
main(String[]) - Static method in class jme3tools.navigation.NavCalculator
 
main(String[]) - Static method in class jme3tools.navigation.Position
 
main(String[]) - Static method in class jme3tools.optimize.GeometryBatchFactory
 
main(String[]) - Static method in class jme3tools.shadercheck.ShaderCheck
 
makeAtlasBatch(Spatial, AssetManager, int) - Static method in class jme3tools.optimize.TextureAtlas
Creates one geometry out of the given root spatial and merges all single textures into one texture of the given size.
makeBatches(Collection<Geometry>) - Static method in class jme3tools.optimize.GeometryBatchFactory
 
makeBatches(Collection<Geometry>, boolean) - Static method in class jme3tools.optimize.GeometryBatchFactory
Batches a collection of Geometries so that all with the same material get combined.
makeBrick(Vector3f) - Method in class jme3test.helloworld.HelloPhysics
This method creates one individual physical brick.
makeCannonBall() - Method in class jme3test.helloworld.HelloPhysics
This method creates one individual physical cannon ball.
makeCharacter() - Method in class jme3test.collision.TestMousePick
 
makeCharacter() - Method in class jme3test.helloworld.HelloPicking
 
makeCondition() - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate.DeclaredVariable
 
makeCube(String, float, float, float) - Method in class jme3test.collision.TestMousePick
A cube object for target practice
makeCube(String, float, float, float) - Method in class jme3test.helloworld.HelloPicking
A cube object for target practice
makeCurrent(AssetManager, RenderManager, EnumSet<Caps>, LightList, DefineList) - Method in class com.jme3.material.logic.DefaultTechniqueDefLogic
 
makeCurrent(AssetManager, RenderManager, EnumSet<Caps>, LightList, DefineList) - Method in class com.jme3.material.logic.SinglePassLightingLogic
 
makeCurrent(AssetManager, RenderManager, EnumSet<Caps>, LightList, DefineList) - Method in class com.jme3.material.logic.StaticPassLightingLogic
 
makeCurrent(AssetManager, RenderManager, EnumSet<Caps>, LightList, DefineList) - Method in interface com.jme3.material.logic.TechniqueDefLogic
Determine the shader to use for the given geometry / material combination.
makeFloor() - Method in class jme3test.collision.TestMousePick
A floor to show that the "shot" can go through several objects.
makeFloor() - Method in class jme3test.helloworld.HelloPicking
A floor to show that the "shot" can go through several objects.
makeGeometry(BoundingBox) - Static method in class com.jme3.scene.debug.WireBox
Create a geometry suitable for visualizing the specified bounding box.
makeLods(Collection<Geometry>, Mesh) - Static method in class jme3tools.optimize.GeometryBatchFactory
 
makeMissile() - Method in class jme3test.bullet.TestHoveringTank
 
makePbufferAvailable() - Method in class com.jme3.system.lwjgl.LwjglCanvas
Makes sure the pbuffer is available and ready for use
makeShapeFromPointMap(Map<Integer, List<Float>>, List<Integer>, Vector3f, Vector3f) - Static method in class com.jme3.bullet.control.ragdoll.RagdollUtils
Create a hull collision shape from linked vertices to this bone.
makeShapeFromVerticeWeights(Spatial, List<Integer>, Vector3f, Vector3f, float) - Static method in class com.jme3.bullet.control.ragdoll.RagdollUtils
Create a hull collision shape from linked vertices to this bone.
makeToonish(Spatial) - Method in class jme3test.post.TestCartoonEdge
 
makeToonish(Spatial) - Method in class jme3test.post.TestTransparentCartoonEdge
 
manager - Variable in class com.jme3.asset.AssetInfo
 
manager - Variable in class com.jme3.bullet.debug.DebugTools
 
manager - Variable in class com.jme3.water.SimpleWaterProcessor
 
map(String...) - Method in class com.jme3.network.util.AbstractMessageDelegator
Specifically maps the specified methods names, autowiring the parameters.
map(Set<String>) - Method in class com.jme3.network.util.AbstractMessageDelegator
Goes through all of the delegate type's declared methods mapping methods that match the current constraints.
map(Class, String) - Method in class com.jme3.network.util.AbstractMessageDelegator
Manually maps a specified method to the specified message type.
map(VariableMapping, StringBuilder) - Method in class com.jme3.shader.Glsl100ShaderGenerator
Appends a mapping to the source, embed in a conditional block if needed, with variables nameSpaces and swizzle.
mapJoystick(Joystick) - Method in class com.jme3.input.FlyByCamera
 
MapModel2D - Class in jme3tools.navigation
A representation of the actual map in terms of lat/long and x,y co-ordinates.
MapModel2D(int) - Constructor for class jme3tools.navigation.MapModel2D
Constructor
MapModel3D - Class in jme3tools.navigation
A representation of the actual map in terms of lat/long and x,y,z co-ordinates.
MapModel3D(int) - Constructor for class jme3tools.navigation.MapModel3D
Constructor.
MapSerializer - Class in com.jme3.network.serializing.serializers
 
MapSerializer() - Constructor for class com.jme3.network.serializing.serializers.MapSerializer
 
mapValue(float, float, float) - Static method in class jme3test.games.WorldOfInception
Maps a value from 0-1 to a range from min to max.
mapValue(float, float, float, float, float) - Static method in class jme3test.games.WorldOfInception
Maps a value from inputMin to inputMax to a range from min to max.
marbleData - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMarble
 
marbleInt(TextureGeneratorMarble.MarbleData, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMarble
 
margin - Variable in class com.jme3.bullet.collision.shapes.CollisionShape
 
mass - Variable in class com.jme3.bullet.control.BetterCharacterControl
 
mass - Variable in class com.jme3.bullet.objects.PhysicsRigidBody
 
matCache - Variable in class com.jme3.shadow.AbstractShadowRenderer
list of materials for post shadow queue geometries
matCache - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
matches(Method) - Method in class com.jme3.network.service.rmi.MethodInfo
 
matches(Class<? extends Spatial>, String) - Method in class com.jme3.scene.Spatial
Note that we are matching the pattern, therefore the pattern must match the entire pattern (i.e.
matchPhysicObjectToBone(KinematicRagdollControl.PhysicsBoneLink, Vector3f, Quaternion) - Method in class com.jme3.bullet.control.KinematicRagdollControl
Set the transforms of a rigidBody to match the transforms of a bone.
Material - Class in com.jme3.material
Material describes the rendering style for a given Geometry.
Material(MaterialDef) - Constructor for class com.jme3.material.Material
 
Material(AssetManager, String) - Constructor for class com.jme3.material.Material
 
Material() - Constructor for class com.jme3.material.Material
Do not use this constructor.
material - Variable in class com.jme3.post.Filter
 
material - Variable in class com.jme3.scene.Geometry
 
material - Variable in class com.jme3.scene.plugins.IrVertex
 
material - Variable in class com.jme3.terrain.geomipmap.TerrainGrid
 
material - Variable in class com.jme3.water.SimpleWaterProcessor
 
MaterialContext - Class in com.jme3.scene.plugins.blender.materials
This class holds the data about the material.
MaterialDebugAppState - Class in com.jme3.util
This appState is for debug purpose only, and was made to provide an easy way to test shaders, with a live update capability.
MaterialDebugAppState() - Constructor for class com.jme3.util.MaterialDebugAppState
 
MaterialDef - Class in com.jme3.material
Describes a J3MD (Material definition).
MaterialDef() - Constructor for class com.jme3.material.MaterialDef
Serialization only.
MaterialDef(AssetManager, String) - Constructor for class com.jme3.material.MaterialDef
Creates a new material definition with the given name.
materialDef - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
 
MaterialExtension - Class in com.jme3.scene.plugins.ogre.matext
MaterialExtension defines a mapping from an Ogre3D "base" material to a jME3 material definition.
MaterialExtension(String, String) - Constructor for class com.jme3.scene.plugins.ogre.matext.MaterialExtension
Material extension defines a mapping from an Ogre3D "base" material to a jME3 material definition.
MaterialExtensionLoader - Class in com.jme3.scene.plugins.ogre.matext
Used internally by MaterialLoader
MaterialExtensionLoader() - Constructor for class com.jme3.scene.plugins.ogre.matext.MaterialExtensionLoader
 
MaterialExtensionSet - Class in com.jme3.scene.plugins.ogre.matext
MaterialExtensionSet is simply a container for several MaterialExtensions so that it can be set globally for all OgreMaterialKeys used.
MaterialExtensionSet() - Constructor for class com.jme3.scene.plugins.ogre.matext.MaterialExtensionSet
 
MaterialHelper - Class in com.jme3.scene.plugins.blender.materials
 
MaterialHelper(String, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.materials.MaterialHelper
This constructor parses the given blender version and stores the result.
MaterialHelper.DiffuseShader - Enum in com.jme3.scene.plugins.blender.materials
The type of the material's diffuse shader.
MaterialHelper.SpecularShader - Enum in com.jme3.scene.plugins.blender.materials
The type of the material's specular shader.
MaterialKey - Class in com.jme3.asset
Used for loading materials only (not material definitions!).
MaterialKey(String) - Constructor for class com.jme3.asset.MaterialKey
 
MaterialKey() - Constructor for class com.jme3.asset.MaterialKey
 
MaterialList - Class in com.jme3.material
A map from material name to a material.
MaterialList() - Constructor for class com.jme3.material.MaterialList
 
MaterialLoader - Class in com.jme3.scene.plugins.ogre
 
MaterialLoader() - Constructor for class com.jme3.scene.plugins.ogre.MaterialLoader
 
MaterialMatParamOverrideTest - Class in com.jme3.material
Validates how MPOs work on the material level.
MaterialMatParamOverrideTest() - Constructor for class com.jme3.material.MaterialMatParamOverrideTest
 
MaterialProcessor - Class in com.jme3.material
 
MaterialProcessor() - Constructor for class com.jme3.material.MaterialProcessor
 
MATERIALS - Static variable in interface com.jme3.asset.BlenderKey.FeaturesToLoad
Deprecated.
 
materials - Variable in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
Materials used by the mesh.
materials - Variable in class com.jme3.scene.plugins.fbx.node.FbxNode
 
MaterialTest - Class in com.jme3.material
 
MaterialTest() - Constructor for class com.jme3.material.MaterialTest
 
matFaces - Variable in class com.jme3.scene.plugins.OBJLoader
 
matList - Variable in class com.jme3.scene.plugins.MTLLoader
 
matList - Variable in class com.jme3.scene.plugins.OBJLoader
 
matName - Variable in class com.jme3.scene.plugins.MTLLoader
 
MatParam - Class in com.jme3.material
Describes a material parameter.
MatParam(VarType, String, Object) - Constructor for class com.jme3.material.MatParam
Create a new material parameter.
MatParam() - Constructor for class com.jme3.material.MatParam
Serialization only.
MatParamOverride - Class in com.jme3.material
MatParamOverride is a mechanism by which material parameters can be overridden on the scene graph.
MatParamOverride() - Constructor for class com.jme3.material.MatParamOverride
Serialization only.
MatParamOverride(VarType, String, Object) - Constructor for class com.jme3.material.MatParamOverride
Create a new MatParamOverride.
MatParamTexture - Class in com.jme3.material
 
MatParamTexture(VarType, String, Texture, ColorSpace) - Constructor for class com.jme3.material.MatParamTexture
 
MatParamTexture() - Constructor for class com.jme3.material.MatParamTexture
 
MatParseException - Exception in com.jme3.material.plugins
Custom Exception to report a j3md Material definition file parsing error.
MatParseException(String, String, Statement) - Constructor for exception com.jme3.material.plugins.MatParseException
creates a MatParseException
MatParseException(String, Statement) - Constructor for exception com.jme3.material.plugins.MatParseException
creates a MatParseException
MatParseException(String, String, Statement, Throwable) - Constructor for exception com.jme3.material.plugins.MatParseException
creates a MatParseException
MatParseException(String, Statement, Throwable) - Constructor for exception com.jme3.material.plugins.MatParseException
creates a MatParseException
Matrix - Class in com.jme3.scene.plugins.blender.math
Encapsulates a 4x4 matrix
Matrix(int, int) - Constructor for class com.jme3.scene.plugins.blender.math.Matrix
 
Matrix(SimpleMatrix) - Constructor for class com.jme3.scene.plugins.blender.math.Matrix
Copy constructor
Matrix(double[][]) - Constructor for class com.jme3.scene.plugins.blender.math.Matrix
 
Matrix3f - Class in com.jme3.math
Matrix3f defines a 3x3 matrix.
Matrix3f() - Constructor for class com.jme3.math.Matrix3f
Constructor instantiates a new Matrix3f object.
Matrix3f(float, float, float, float, float, float, float, float, float) - Constructor for class com.jme3.math.Matrix3f
constructs a matrix with the given values.
Matrix3f(Matrix3f) - Constructor for class com.jme3.math.Matrix3f
Copy constructor that creates a new Matrix3f object that is the same as the provided matrix.
Matrix4f - Class in com.jme3.math
Matrix4f defines and maintains a 4x4 matrix in row major order.
Matrix4f() - Constructor for class com.jme3.math.Matrix4f
Constructor instantiates a new Matrix that is set to the identity matrix.
Matrix4f(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Constructor for class com.jme3.math.Matrix4f
constructs a matrix with the given values.
Matrix4f(float[]) - Constructor for class com.jme3.math.Matrix4f
Create a new Matrix4f, given data in column-major format.
Matrix4f(Matrix4f) - Constructor for class com.jme3.math.Matrix4f
Constructor instantiates a new Matrix that is set to the provided matrix.
matrixWrite - Variable in class com.jme3.util.TempVars
 
max(float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
MAX_DEFINES - Static variable in class com.jme3.shader.DefineList
 
MAX_TREE_DEPTH - Static variable in class com.jme3.collision.bih.BIHTree
 
MAX_TRIS_PER_NODE - Static variable in class com.jme3.collision.bih.BIHTree
 
maxCubes - Variable in class jme3test.batching.TestBatchNodeCluster
 
maxDistance - Variable in class com.jme3.app.ChaseCameraAppState
 
maxDistance - Variable in class com.jme3.audio.AudioNode
 
maxDistance - Variable in class com.jme3.input.ChaseCamera
 
maxHeight - Variable in class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
 
maxLocal(Vector3f) - Method in class com.jme3.math.Vector3f
maxLocal computes the maximum value for each component in this and other vector.
maxLocal(Vector4f) - Method in class com.jme3.math.Vector4f
maxLocal computes the maximum value for each component in this and other vector.
maxResolutionDimension - Variable in class com.jme3.app.AndroidHarnessFragment
Set the maximum resolution for the surfaceview in either the width or height screen direction depending on the screen size.
maxSuspensionForce - Variable in class com.jme3.bullet.objects.infos.VehicleTuning
 
maxSuspensionForce - Variable in class com.jme3.bullet.objects.VehicleWheel
 
maxSuspensionTravelCm - Variable in class com.jme3.bullet.objects.infos.VehicleTuning
 
maxSuspensionTravelCm - Variable in class com.jme3.bullet.objects.VehicleWheel
 
maxTextureSize - Variable in class com.jme3.asset.BlenderKey
Maximum texture size.
maxval - Variable in class com.jme3.terrain.GeoMap
 
maxVerticalRotation - Variable in class com.jme3.app.ChaseCameraAppState
 
maxVerticalRotation - Variable in class com.jme3.input.ChaseCamera
 
memoryFrameBuffers - Variable in class com.jme3.renderer.Statistics
 
memoryShaders - Variable in class com.jme3.renderer.Statistics
 
memoryTextures - Variable in class com.jme3.renderer.Statistics
 
MemoryUtils - Class in com.jme3.util
See thread http://jmonkeyengine.org/forum/topic/monitor-direct-memory-usage-in-your-app/#post-205999
MemoryUtils() - Constructor for class com.jme3.util.MemoryUtils
 
MERCATOR - Static variable in class jme3tools.navigation.NavCalculator
 
mercatorSailing(Position, Position) - Method in class jme3tools.navigation.NavCalculator
Determines the rhumb line course and distance between two positions
merge(BoundingVolume) - Method in class com.jme3.bounding.BoundingBox
merge combines this bounding box locally with a second bounding volume.
merge(BoundingVolume) - Method in class com.jme3.bounding.BoundingSphere
merge combines this sphere with a second bounding sphere.
merge(BoundingVolume) - Method in class com.jme3.bounding.BoundingVolume
merge combines two bounding volumes into a single bounding volume that contains both this bounding volume and the parameter volume.
merge(BitmapCharacterSet) - Method in class com.jme3.font.BitmapCharacterSet
Merge two fonts.
merge(BitmapFont) - Method in class com.jme3.font.BitmapFont
Merge two fonts.
merge(Image, Image) - Static method in class com.jme3.scene.plugins.blender.textures.ImageUtils
This method merges two given images.
merge(TexturePixel) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
Merges two pixels (adds the values of each color).
mergeConditions(String, String, String) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
merges 2 condition with the given operator
mergeFrom(AppSettings) - Method in class com.jme3.system.AppSettings
Same as AppSettings.copyFrom(com.jme3.system.AppSettings), except doesn't overwrite settings that are already set.
mergeGeometries(Collection<Geometry>, Mesh) - Static method in class jme3tools.optimize.GeometryBatchFactory
Merges all geometries in the collection into the output mesh.
mergeLocal(BoundingVolume) - Method in class com.jme3.bounding.BoundingBox
mergeLocal combines this bounding box locally with a second bounding volume.
mergeLocal(BoundingVolume) - Method in class com.jme3.bounding.BoundingSphere
mergeLocal combines this sphere with a second bounding sphere locally.
mergeLocal(BoundingVolume) - Method in class com.jme3.bounding.BoundingVolume
mergeLocal combines two bounding volumes into a single bounding volume that contains both this bounding volume and the parameter volume.
mesh - Variable in class com.jme3.scene.Geometry
 
Mesh - Class in com.jme3.scene
Mesh is used to store rendering data.
Mesh() - Constructor for class com.jme3.scene.Mesh
Creates a new mesh with no vertex buffers.
Mesh.Mode - Enum in com.jme3.scene
The mode of the Mesh specifies both the type of primitive represented by the mesh and how the data should be interpreted.
MeshAnimationLoader - Class in com.jme3.scene.plugins.ogre
Utility class used by OgreLoader to load poses and mesh animations.
MeshAnimationLoader() - Constructor for class com.jme3.scene.plugins.ogre.MeshAnimationLoader
 
MeshCollisionShape - Class in com.jme3.bullet.collision.shapes
Basic mesh collision shape
MeshCollisionShape - Class in com.jme3.bullet.collision.shapes
Basic mesh collision shape
MeshCollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.MeshCollisionShape
 
MeshCollisionShape(Mesh) - Constructor for class com.jme3.bullet.collision.shapes.MeshCollisionShape
Creates a collision shape from the given Mesh.
MeshCollisionShape(Mesh, boolean) - Constructor for class com.jme3.bullet.collision.shapes.MeshCollisionShape
Creates a collision shape from the given Mesh.
MeshCollisionShape(ByteBuffer, ByteBuffer, boolean) - Constructor for class com.jme3.bullet.collision.shapes.MeshCollisionShape
Advanced constructor, usually you don’t want to use this, but the Mesh based one.
MeshHelper - Class in com.jme3.scene.plugins.blender.meshes
A class that is used in mesh calculations.
MeshHelper(String, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.meshes.MeshHelper
This constructor parses the given blender version and stores the result.
meshId - Variable in class com.jme3.bullet.collision.shapes.GImpactCollisionShape
 
meshId - Variable in class com.jme3.bullet.collision.shapes.MeshCollisionShape
 
MeshLoader - Class in com.jme3.scene.plugins.ogre
Loads Ogre3D mesh.xml files.
MeshLoader() - Constructor for class com.jme3.scene.plugins.ogre.MeshLoader
 
meshMode - Variable in class com.jme3.scene.mesh.VirtualIndexBuffer
 
meshStructure - Variable in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
The mesh's structure.
Message - Interface in com.jme3.network
Interface implemented by all network messages.
MessageConnection - Interface in com.jme3.network
The source of a received message and the common abstract interface of client->server and server->client objects.
MessageListener<S> - Interface in com.jme3.network
Listener notified about new messages.
MessageListenerRegistry<S> - Class in com.jme3.network.base
Keeps track of message listeners registered to specific types or to any type.
MessageListenerRegistry() - Constructor for class com.jme3.network.base.MessageListenerRegistry
 
MessageProtocol - Class in com.jme3.network.base
Consolidates the conversion of messages to/from byte buffers and provides a rolling message buffer.
MessageProtocol() - Constructor for class com.jme3.network.base.MessageProtocol
 
messageReceived(Object, Message) - Method in class com.jme3.network.base.DefaultClient.Redispatch
 
messageReceived(HostedConnection, Message) - Method in class com.jme3.network.base.DefaultServer.Redispatch
 
messageReceived(S, Message) - Method in class com.jme3.network.base.MessageListenerRegistry
 
messageReceived(S, Message) - Method in interface com.jme3.network.MessageListener
 
messageReceived(Object, Message) - Method in class com.jme3.network.rmi.ObjectStore.ClientEventHandler
 
messageReceived(HostedConnection, Message) - Method in class com.jme3.network.rmi.ObjectStore.ServerEventHandler
 
messageReceived(Client, Message) - Method in class com.jme3.network.service.serializer.ClientSerializerRegistrationsService
 
messageReceived(S, Message) - Method in class com.jme3.network.util.AbstractMessageDelegator
Implementation of the MessageListener's messageReceived() method that will use the current message type mapping to find an appropriate message handling method and call it on the delegate returned by getSourceDelegate().
messageReceived(HostedConnection, Message) - Method in class jme3test.network.TestSerialization
 
messageReceived(MessageConnection, Message) - Method in class jme3test.network.TestThroughput
 
messageToBuffer(Message, ByteBuffer) - Static method in class com.jme3.network.base.MessageProtocol
Converts a message to a ByteBuffer using the Serializer and the (short length) + data protocol.
METERS_PER_MINUTE - Static variable in class jme3tools.navigation.NavCalculator
 
MethodDef - Class in com.jme3.network.rmi
Method definition is used to map methods on an RMI interface to an implementation on a remote machine.
MethodDef() - Constructor for class com.jme3.network.rmi.MethodDef
 
methodDefs - Variable in class com.jme3.network.rmi.ObjectDef
Method definitions of the implementation.
methodId - Variable in class com.jme3.network.rmi.RemoteMethodCallMessage
The method ID used for look-up in the LocalObject.methods array.
MethodInfo - Class in com.jme3.network.service.rmi
Internal information about shared methods.
MethodInfo() - Constructor for class com.jme3.network.service.rmi.MethodInfo
For serialization only.
MethodInfo(short, Method) - Constructor for class com.jme3.network.service.rmi.MethodInfo
 
methods - Variable in class com.jme3.network.rmi.ObjectDef
Methods of the implementation on the local client.
methodThatUsesAllocation() - Static method in class jme3test.app.TestTempVars
 
methodThatUsesTempVars() - Static method in class jme3test.app.TestTempVars
 
methodToString(Method) - Static method in class com.jme3.network.service.rmi.MethodInfo
 
mexp - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorVoronoi
 
MidpointDisplacementHeightMap - Class in com.jme3.terrain.heightmap
MidpointDisplacementHeightMap generates an heightmap based on the midpoint displacement algorithm.
MidpointDisplacementHeightMap(int, float, float, long) - Constructor for class com.jme3.terrain.heightmap.MidpointDisplacementHeightMap
The constructor generates the heightmap.
MidpointDisplacementHeightMap(int, float, float) - Constructor for class com.jme3.terrain.heightmap.MidpointDisplacementHeightMap
The constructor generates the heightmap.
MikkTSpaceContext - Interface in com.jme3.util.mikktspace
 
MikkTSpaceImpl - Class in com.jme3.util.mikktspace
 
MikkTSpaceImpl(Mesh) - Constructor for class com.jme3.util.mikktspace.MikkTSpaceImpl
 
MikktspaceTangentGenerator - Class in com.jme3.util.mikktspace
This tangent generator is Highly experimental.
MikktspaceTangentGenerator() - Constructor for class com.jme3.util.mikktspace.MikktspaceTangentGenerator
 
min(float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
minDistance - Variable in class com.jme3.app.ChaseCameraAppState
 
minDistance - Variable in class com.jme3.input.ChaseCamera
 
minFilter - Variable in class com.jme3.texture.image.LastTextureState
 
minFrameDuration - Variable in class com.jme3.system.android.OGLESContext
 
minFrameDuration - Variable in class com.jme3.system.ios.IGLESContext
 
minHeight - Variable in class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
 
minimumBasisUFunctionDegree - Variable in class com.jme3.scene.plugins.blender.curves.CurvesHelper
Minimum basis U function degree for NURBS curves and surfaces.
minimumBasisVFunctionDegree - Variable in class com.jme3.scene.plugins.blender.curves.CurvesHelper
Minimum basis V function degree for NURBS curves and surfaces.
minLocal(Vector3f) - Method in class com.jme3.math.Vector3f
minLocal computes the minimum value for each component in this and other vector.
minLocal(Vector4f) - Method in class com.jme3.math.Vector4f
minLocal computes the minimum value for each component in this and other vector.
MINPRECISION - Static variable in class jme3tools.navigation.Coordinate
 
minVerticalRotation - Variable in class com.jme3.app.ChaseCameraAppState
 
minVerticalRotation - Variable in class com.jme3.input.ChaseCamera
 
mipmapGenerationMethod - Variable in class com.jme3.asset.BlenderKey
Tells if the mipmaps will be generated by jme or not.
MipMapGenerator - Class in com.jme3.util
 
MipMapGenerator - Class in jme3tools.converters
 
MipMapGenerator() - Constructor for class jme3tools.converters.MipMapGenerator
 
MipMapImageRaster - Class in com.jme3.texture.image
 
MipMapImageRaster(Image, int) - Constructor for class com.jme3.texture.image.MipMapImageRaster
 
mipMapSizes - Variable in class com.jme3.texture.Image
 
mipsWereGenerated - Variable in class com.jme3.texture.Image
 
MIRROR_MODIFIER_DATA - Static variable in class com.jme3.scene.plugins.blender.modifiers.Modifier
 
miss(HostedConnection) - Method in class com.jme3.network.util.SessionDataDelegator
Called internally when there is no session object for the current attribute name attached to the passed source HostConnection.
mix(Image, Image) - Static method in class com.jme3.scene.plugins.blender.textures.ImageUtils
This method merges two given images.
mix(TexturePixel) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
Mixes two pixels.
mix(float, float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
mix(Color, Color, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
mix(int, int, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
mix(float[], float[], float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
MjpegFileWriter - Class in com.jme3.app.state
Released under BSD License
MjpegFileWriter - Class in com.jme3.app.state
Released under BSD License
MjpegFileWriter(File, int, int, double) - Constructor for class com.jme3.app.state.MjpegFileWriter
 
MjpegFileWriter(File, int, int, double, int) - Constructor for class com.jme3.app.state.MjpegFileWriter
 
MockJmeSystemDelegate - Class in com.jme3.system
 
MockJmeSystemDelegate() - Constructor for class com.jme3.system.MockJmeSystemDelegate
 
mod(float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
mode - Variable in class com.jme3.bullet.control.KinematicRagdollControl
 
model - Variable in class com.jme3.cinematic.events.AnimationEvent
 
MODEL_CHANNELS - Static variable in class com.jme3.cinematic.events.AnimationEvent
 
ModelKey - Class in com.jme3.asset
Used to load model files, such as OBJ or Blender models.
ModelKey(String) - Constructor for class com.jme3.asset.ModelKey
 
ModelKey() - Constructor for class com.jme3.asset.ModelKey
 
modelName - Variable in class com.jme3.cinematic.events.AnimationEvent
 
modelPosition - Variable in class com.jme3.bullet.control.KinematicRagdollControl
 
modelRotation - Variable in class com.jme3.bullet.control.KinematicRagdollControl
 
Modifier - Class in com.jme3.scene.plugins.blender.modifiers
This class represents an object's modifier.
Modifier() - Constructor for class com.jme3.scene.plugins.blender.modifiers.Modifier
 
ModifierHelper - Class in com.jme3.scene.plugins.blender.modifiers
A class that is used in modifiers calculations.
ModifierHelper(String, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.modifiers.ModifierHelper
This constructor parses the given blender version and stores the result.
modifying - Variable in class com.jme3.scene.plugins.blender.modifiers.Modifier
A variable that tells if the modifier causes modification.
modifyTexture(Texture, Image, int, int) - Method in class com.jme3.renderer.opengl.GLRenderer
 
modifyTexture(Texture, Image, int, int) - Method in interface com.jme3.renderer.Renderer
Modify the given Texture with the given Image.
modifyTexture(Texture, Image, int, int) - Method in class com.jme3.system.NullRenderer
 
modulate(float, float, float) - Method in class com.jme3.terrain.noise.basis.Noise
 
Modulator - Interface in com.jme3.terrain.noise.modulator
 
modulators - Variable in class com.jme3.terrain.noise.basis.Noise
 
motionAllowed - Variable in class com.jme3.input.FlyByCamera
 
MotionAllowedListener - Interface in com.jme3.collision
 
MotionEvent - Class in com.jme3.cinematic.events
A MotionTrack is a control over the spatial that manage the position and direction of the spatial while following a motion Path You must first create a MotionPath and then create a MotionTrack to associate a spatial and the path.
MotionEvent() - Constructor for class com.jme3.cinematic.events.MotionEvent
Create MotionTrack, when using this constructor don't forget to assign spatial and path
MotionEvent(Spatial, MotionPath) - Constructor for class com.jme3.cinematic.events.MotionEvent
Creates a MotionPath for the given spatial on the given motion path
MotionEvent(Spatial, MotionPath, float) - Constructor for class com.jme3.cinematic.events.MotionEvent
Creates a MotionPath for the given spatial on the given motion path
MotionEvent(Spatial, MotionPath, LoopMode) - Constructor for class com.jme3.cinematic.events.MotionEvent
Creates a MotionPath for the given spatial on the given motion path
MotionEvent(Spatial, MotionPath, float, LoopMode) - Constructor for class com.jme3.cinematic.events.MotionEvent
Creates a MotionPath for the given spatial on the given motion path
MotionEvent.Direction - Enum in com.jme3.cinematic.events
Enum for the different type of target direction behavior
MotionPath - Class in com.jme3.cinematic
Motion path is used to create a path between way points.
MotionPath() - Constructor for class com.jme3.cinematic.MotionPath
Create a motion Path
MotionPathListener - Interface in com.jme3.cinematic
Trigger the events appening on an motion path
motionState - Variable in class com.jme3.bullet.objects.PhysicsRigidBody
 
MotionTrack - Class in com.jme3.cinematic.events
Deprecated.
use MotionEvent instead
MotionTrack() - Constructor for class com.jme3.cinematic.events.MotionTrack
Deprecated.
Create MotionTrack, when using this constructor don't forget to assign spatial and path
MotionTrack(Spatial, MotionPath) - Constructor for class com.jme3.cinematic.events.MotionTrack
Deprecated.
Creates a MotionPath for the given spatial on the given motion path
MotionTrack(Spatial, MotionPath, float) - Constructor for class com.jme3.cinematic.events.MotionTrack
Deprecated.
Creates a MotionPath for the given spatial on the given motion path
MotionTrack(Spatial, MotionPath, LoopMode) - Constructor for class com.jme3.cinematic.events.MotionTrack
Deprecated.
Creates a MotionPath for the given spatial on the given motion path
MotionTrack(Spatial, MotionPath, float, LoopMode) - Constructor for class com.jme3.cinematic.events.MotionTrack
Deprecated.
Creates a MotionPath for the given spatial on the given motion path
mouseAxisHash(int, boolean) - Static method in class com.jme3.input.controls.MouseAxisTrigger
 
MouseAxisTrigger - Class in com.jme3.input.controls
A MouseAxisTrigger is used as a mapping to mouse axis, a mouse axis is movement along the X axis (left/right), Y axis (up/down) and the mouse wheel (scroll up/down).
MouseAxisTrigger(int, boolean) - Constructor for class com.jme3.input.controls.MouseAxisTrigger
Create a new MouseAxisTrigger.
MouseButtonEvent - Class in com.jme3.input.event
Mouse button press/release event.
MouseButtonEvent(int, boolean, int, int) - Constructor for class com.jme3.input.event.MouseButtonEvent
 
mouseButtonHash(int) - Static method in class com.jme3.input.controls.MouseButtonTrigger
 
MouseButtonTrigger - Class in com.jme3.input.controls
A MouseButtonTrigger is used as a mapping to receive events from mouse buttons.
MouseButtonTrigger(int) - Constructor for class com.jme3.input.controls.MouseButtonTrigger
Create a new MouseButtonTrigger to receive mouse button events.
mouseClicked(MouseEvent) - Method in class com.jme3.input.awt.AwtMouseInput
 
mouseClicked(MouseEvent) - Method in class com.jme3.input.jogl.NewtMouseInput
 
mouseDragged(MouseEvent) - Method in class com.jme3.input.awt.AwtMouseInput
 
mouseDragged(MouseEvent) - Method in class com.jme3.input.jogl.NewtMouseInput
 
mouseEntered(MouseEvent) - Method in class com.jme3.input.awt.AwtMouseInput
 
mouseEntered(MouseEvent) - Method in class com.jme3.input.jogl.NewtMouseInput
 
mouseEventsEnabled - Variable in class com.jme3.app.AndroidHarness
If true MouseEvents are generated from TouchEvents
mouseEventsEnabled - Variable in class com.jme3.app.AndroidHarnessFragment
If true MouseEvents are generated from TouchEvents
mouseEventsInvertX - Variable in class com.jme3.app.AndroidHarness
Flip X axis
mouseEventsInvertX - Variable in class com.jme3.app.AndroidHarnessFragment
Flip X axis
mouseEventsInvertY - Variable in class com.jme3.app.AndroidHarness
Flip Y axis
mouseEventsInvertY - Variable in class com.jme3.app.AndroidHarnessFragment
Flip Y axis
mouseExited(MouseEvent) - Method in class com.jme3.input.awt.AwtMouseInput
 
mouseExited(MouseEvent) - Method in class com.jme3.input.jogl.NewtMouseInput
 
mouseInput - Variable in class com.jme3.app.LegacyApplication
 
MouseInput - Interface in com.jme3.input
A specific API for interfacing with the mouse.
mouseInput - Variable in class com.jme3.system.awt.AwtPanelsContext
 
mouseInput - Variable in class com.jme3.system.jogl.JoglContext
 
mouseInput - Variable in class com.jme3.system.lwjgl.LwjglContext
 
MouseMotionEvent - Class in com.jme3.input.event
Mouse movement event.
MouseMotionEvent(int, int, int, int, int, int) - Constructor for class com.jme3.input.event.MouseMotionEvent
 
mouseMoved(MouseEvent) - Method in class com.jme3.input.awt.AwtMouseInput
 
mouseMoved(MouseEvent) - Method in class com.jme3.input.jogl.NewtMouseInput
 
mousePressed(MouseEvent) - Method in class com.jme3.input.awt.AwtMouseInput
 
mousePressed(MouseEvent) - Method in class com.jme3.input.jogl.NewtMouseInput
 
mouseReleased(MouseEvent) - Method in class com.jme3.input.awt.AwtMouseInput
 
mouseReleased(MouseEvent) - Method in class com.jme3.input.jogl.NewtMouseInput
 
mouseWheelMoved(MouseWheelEvent) - Method in class com.jme3.input.awt.AwtMouseInput
 
mouseWheelMoved(MouseEvent) - Method in class com.jme3.input.jogl.NewtMouseInput
 
move(float, float, float) - Method in class com.jme3.scene.Spatial
Translates the spatial by the given translation vector.
move(Vector3f) - Method in class com.jme3.scene.Spatial
Translates the spatial by the given translation vector.
move(Vector3f) - Method in class jme3test.games.WorldOfInception.InceptionLevel
 
moveCamera(float, boolean) - Method in class com.jme3.input.FlyByCamera
 
moveSpeed - Variable in class com.jme3.input.FlyByCamera
 
moveToNew(int) - Method in class com.jme3.renderer.IDList
Adds an index to the new list.
MovingAverage - Class in jme3test.network
Deprecated.
MovingAverage(int) - Constructor for class jme3test.network.MovingAverage
Deprecated.
 
mpoBool(String, boolean) - Static method in class com.jme3.scene.MPOTestUtils
 
mpoFloat(String, float) - Static method in class com.jme3.scene.MPOTestUtils
 
mpoInt(String, int) - Static method in class com.jme3.scene.MPOTestUtils
 
mpoMatrix4Array(String, Matrix4f[]) - Static method in class com.jme3.scene.MPOTestUtils
 
MPOTestUtils - Class in com.jme3.scene
 
MPOTestUtils() - Constructor for class com.jme3.scene.MPOTestUtils
 
mpoTexture2D(String, Texture2D) - Static method in class com.jme3.scene.MPOTestUtils
 
msort(Object[], Object[], Comparator) - Static method in class com.jme3.util.SortUtil
Merge sort
msort(Object[], Object[], int, int, Comparator) - Static method in class com.jme3.util.SortUtil
Merge sort
MTEX_ADD - Static variable in interface com.jme3.scene.plugins.blender.textures.blending.TextureBlender
 
MTEX_ALPHA - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialContext
 
MTEX_AMB - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialContext
 
MTEX_BLEND - Static variable in interface com.jme3.scene.plugins.blender.textures.blending.TextureBlender
 
MTEX_BLEND_COLOR - Static variable in interface com.jme3.scene.plugins.blender.textures.blending.TextureBlender
 
MTEX_BLEND_HUE - Static variable in interface com.jme3.scene.plugins.blender.textures.blending.TextureBlender
 
MTEX_BLEND_SAT - Static variable in interface com.jme3.scene.plugins.blender.textures.blending.TextureBlender
 
MTEX_BLEND_VAL - Static variable in interface com.jme3.scene.plugins.blender.textures.blending.TextureBlender
 
MTEX_COL - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialContext
 
MTEX_DARK - Static variable in interface com.jme3.scene.plugins.blender.textures.blending.TextureBlender
 
MTEX_DIFF - Static variable in interface com.jme3.scene.plugins.blender.textures.blending.TextureBlender
 
MTEX_DIV - Static variable in interface com.jme3.scene.plugins.blender.textures.blending.TextureBlender
 
MTEX_EMIT - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialContext
 
MTEX_LIGHT - Static variable in interface com.jme3.scene.plugins.blender.textures.blending.TextureBlender
 
MTEX_MUL - Static variable in interface com.jme3.scene.plugins.blender.textures.blending.TextureBlender
 
MTEX_NOR - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialContext
 
MTEX_NUM_BLENDTYPES - Static variable in interface com.jme3.scene.plugins.blender.textures.blending.TextureBlender
 
MTEX_OVERLAY - Static variable in interface com.jme3.scene.plugins.blender.textures.blending.TextureBlender
 
MTEX_SCREEN - Static variable in interface com.jme3.scene.plugins.blender.textures.blending.TextureBlender
 
MTEX_SPEC - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialContext
 
MTEX_SUB - Static variable in interface com.jme3.scene.plugins.blender.textures.blending.TextureBlender
 
MTLLoader - Class in com.jme3.scene.plugins
 
MTLLoader() - Constructor for class com.jme3.scene.plugins.MTLLoader
 
mult(ColorRGBA) - Method in class com.jme3.math.ColorRGBA
Multiplies each r,g,b,a of this ColorRGBA by the corresponding r,g,b,a of the given color and returns the result as a new ColorRGBA.
mult(float) - Method in class com.jme3.math.ColorRGBA
Multiplies each r,g,b,a of this ColorRGBA by the given scalar and returns the result as a new ColorRGBA.
mult(Matrix3f) - Method in class com.jme3.math.Matrix3f
mult multiplies this matrix by a given matrix.
mult(Matrix3f, Matrix3f) - Method in class com.jme3.math.Matrix3f
mult multiplies this matrix by a given matrix.
mult(Vector3f) - Method in class com.jme3.math.Matrix3f
mult multiplies this matrix by a given Vector3f object.
mult(Vector3f, Vector3f) - Method in class com.jme3.math.Matrix3f
Multiplies this 3x3 matrix by the 1x3 Vector vec and stores the result in product.
mult(float) - Method in class com.jme3.math.Matrix4f
 
mult(float, Matrix4f) - Method in class com.jme3.math.Matrix4f
 
mult(Matrix4f) - Method in class com.jme3.math.Matrix4f
mult multiplies this matrix with another matrix.
mult(Matrix4f, Matrix4f) - Method in class com.jme3.math.Matrix4f
mult multiplies this matrix with another matrix.
mult(Vector3f) - Method in class com.jme3.math.Matrix4f
mult multiplies a vector about a rotation matrix.
mult(Vector3f, Vector3f) - Method in class com.jme3.math.Matrix4f
mult multiplies a vector about a rotation matrix and adds translation.
mult(Vector4f) - Method in class com.jme3.math.Matrix4f
mult multiplies a Vector4f about a rotation matrix.
mult(Vector4f, Vector4f) - Method in class com.jme3.math.Matrix4f
mult multiplies a Vector4f about a rotation matrix.
mult(Quaternion, Quaternion) - Method in class com.jme3.math.Matrix4f
mult multiplies a quaternion about a matrix.
mult(float[]) - Method in class com.jme3.math.Matrix4f
mult multiplies an array of 4 floats against this rotation matrix.
mult(Quaternion) - Method in class com.jme3.math.Quaternion
mult multiplies this quaternion by a parameter quaternion.
mult(Quaternion, Quaternion) - Method in class com.jme3.math.Quaternion
mult multiplies this quaternion by a parameter quaternion.
mult(Vector3f) - Method in class com.jme3.math.Quaternion
mult multiplies this quaternion by a parameter vector.
mult(Vector3f, Vector3f) - Method in class com.jme3.math.Quaternion
mult multiplies this quaternion by a parameter vector.
mult(float) - Method in class com.jme3.math.Quaternion
mult multiplies this quaternion by a parameter scalar.
mult(float) - Method in class com.jme3.math.Vector2f
mult multiplies this vector by a scalar.
mult(float, Vector2f) - Method in class com.jme3.math.Vector2f
Multiplies this Vector2f's x and y by the scalar and stores the result in product.
mult(float) - Method in class com.jme3.math.Vector3f
mult multiplies this vector by a scalar.
mult(float, Vector3f) - Method in class com.jme3.math.Vector3f
mult multiplies this vector by a scalar.
mult(Vector3f) - Method in class com.jme3.math.Vector3f
multLocal multiplies a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
mult(Vector3f, Vector3f) - Method in class com.jme3.math.Vector3f
multLocal multiplies a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
mult(float) - Method in class com.jme3.math.Vector4f
mult multiplies this vector by a scalar.
mult(float, Vector4f) - Method in class com.jme3.math.Vector4f
mult multiplies this vector by a scalar.
mult(Vector4f) - Method in class com.jme3.math.Vector4f
multLocal multiplies a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
mult(Vector4f, Vector4f) - Method in class com.jme3.math.Vector4f
multLocal multiplies a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
mult(DQuaternion) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
mult multiplies this quaternion by a parameter quaternion.
mult(DQuaternion, DQuaternion) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
mult multiplies this quaternion by a parameter quaternion.
mult(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
mult multiplies this quaternion by a parameter vector.
mult(Vector3d, Vector3d) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
mult multiplies this quaternion by a parameter vector.
mult(double) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
mult multiplies this vector by a scalar.
mult(double, Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
mult multiplies this vector by a scalar.
mult(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
multLocal multiplies a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
mult(Vector3d, Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
multLocal multiplies a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
mult(float) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
This method multiplies the values of the given pixel by the given value.
multAcross(Vector4f) - Method in class com.jme3.math.Matrix4f
mult multiplies a vector about a rotation matrix.
multAcross(Vector4f, Vector4f) - Method in class com.jme3.math.Matrix4f
mult multiplies a vector about a rotation matrix.
multAcross(Vector3f, Vector3f) - Method in class com.jme3.math.Matrix4f
mult multiplies a vector about a rotation matrix.
multAcross(float[]) - Method in class com.jme3.math.Matrix4f
mult multiplies an array of 4 floats against this rotation matrix.
multiData - Variable in class com.jme3.shader.Uniform
For arrays or matrices, efficient format that can be sent to GL faster.
multInBuffer(Vector3f, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Multiply and store a Vector3f in-buffer.
multInBuffer(Vector2f, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Multiply and store a Vector2f in-buffer.
MultiPassLightingLogic - Class in com.jme3.material.logic
 
MultiPassLightingLogic(TechniqueDef) - Constructor for class com.jme3.material.logic.MultiPassLightingLogic
 
multipleSameNamedTechniques_shouldBeSupported() - Method in class com.jme3.material.plugins.J3MLoaderTest
 
multiplicityMatch(VariableMapping) - Static method in class com.jme3.shader.ShaderUtils
Check if a mapping is valid by checking the multiplicity of both of the variables if they are arrays
multiSamples - Variable in class com.jme3.texture.Image
 
MultiTerrainLodControl - Class in com.jme3.terrain.geomipmap
An extension of the TerrainLodControl that handles multiple terrains at once.
MultiTerrainLodControl(List<Camera>) - Constructor for class com.jme3.terrain.geomipmap.MultiTerrainLodControl
 
MultiTerrainLodControl(Camera) - Constructor for class com.jme3.terrain.geomipmap.MultiTerrainLodControl
 
MultiTerrainLodControl.UpdateMultiLOD - Class in com.jme3.terrain.geomipmap
Overrides the parent UpdateLOD runnable to process multiple terrains.
MultiTerrainLodControl.UpdateMultiLOD(List<Vector3f>, LodCalculator) - Constructor for class com.jme3.terrain.geomipmap.MultiTerrainLodControl.UpdateMultiLOD
 
multLocal(float) - Method in class com.jme3.math.ColorRGBA
Multiplies each r,g,b,a of this ColorRGBA by the given scalar and returns the result (this).
multLocal(float) - Method in class com.jme3.math.Matrix3f
multLocal multiplies this matrix internally by a given float scale factor.
multLocal(Vector3f) - Method in class com.jme3.math.Matrix3f
multLocal multiplies this matrix by a given Vector3f object.
multLocal(Matrix3f) - Method in class com.jme3.math.Matrix3f
mult multiplies this matrix by a given matrix.
multLocal(float) - Method in class com.jme3.math.Matrix4f
mult multiplies this matrix by a scalar.
multLocal(Matrix4f) - Method in class com.jme3.math.Matrix4f
mult multiplies this matrix with another matrix.
multLocal(Quaternion) - Method in class com.jme3.math.Matrix4f
 
multLocal(Vector3f) - Method in class com.jme3.math.Quaternion
mult multiplies this quaternion by a parameter vector.
multLocal(Quaternion) - Method in class com.jme3.math.Quaternion
Multiplies this Quaternion by the supplied quaternion.
multLocal(float, float, float, float) - Method in class com.jme3.math.Quaternion
Multiplies this Quaternion by the supplied quaternion.
multLocal(float) - Method in class com.jme3.math.Quaternion
mult multiplies this quaternion by a parameter scalar.
multLocal(float) - Method in class com.jme3.math.Vector2f
multLocal multiplies this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls.
multLocal(Vector2f) - Method in class com.jme3.math.Vector2f
multLocal multiplies a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
multLocal(float) - Method in class com.jme3.math.Vector3f
multLocal multiplies this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls.
multLocal(Vector3f) - Method in class com.jme3.math.Vector3f
multLocal multiplies a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
multLocal(float, float, float) - Method in class com.jme3.math.Vector3f
multLocal multiplies this vector by 3 scalars internally, and returns a handle to this vector for easy chaining of calls.
multLocal(float) - Method in class com.jme3.math.Vector4f
multLocal multiplies this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls.
multLocal(Vector4f) - Method in class com.jme3.math.Vector4f
multLocal multiplies a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
multLocal(float, float, float, float) - Method in class com.jme3.math.Vector4f
multLocal multiplies this vector by 3 scalars internally, and returns a handle to this vector for easy chaining of calls.
multLocal(DQuaternion) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
Multiplies this DQuaternion by the supplied quaternion.
multLocal(double) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
multLocal multiplies this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls.
multLocal(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
multLocal multiplies a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
multLocal(double, double, double) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
multLocal multiplies this vector by 3 scalars internally, and returns a handle to this vector for easy chaining of calls.
multNormal(Vector3f, Vector3f) - Method in class com.jme3.math.Matrix4f
multNormal multiplies a vector about a rotation matrix, but does not add translation.
multNormalAcross(Vector3f, Vector3f) - Method in class com.jme3.math.Matrix4f
multNormal multiplies a vector about a rotation matrix, but does not add translation.
multProj(Vector3f, Vector3f) - Method in class com.jme3.math.Matrix4f
mult multiplies a vector about a rotation matrix and adds translation.
musgraveData - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave
 
musgraveFunction - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave
 
myShape - Variable in class com.jme3.bullet.debug.BulletCharacterDebugControl
 
myShape - Variable in class com.jme3.bullet.debug.BulletGhostObjectDebugControl
 
myShape - Variable in class com.jme3.bullet.debug.BulletRigidBodyDebugControl
 

N

N - Static variable in class jme3tools.navigation.Coordinate
 
name - Variable in class com.jme3.animation.AnimationFactory
Name of the animation
name - Variable in class com.jme3.asset.AssetKey
 
name - Variable in class com.jme3.light.Light
The light name.
name - Variable in class com.jme3.material.MatParam
 
name - Variable in class com.jme3.network.rmi.MethodDef
Method name
name - Variable in class com.jme3.renderer.Camera
The camera's name.
name - Variable in class com.jme3.renderer.ViewPort
 
name - Variable in class com.jme3.scene.plugins.blender.constraints.Constraint
The name of this constraint.
name - Variable in class com.jme3.scene.plugins.fbx.obj.FbxObject
 
name - Variable in class com.jme3.scene.Spatial
This spatial's name.
name - Variable in class com.jme3.shader.ShaderVariable
Name of the uniform as was declared in the shader.
name - Variable in class jme3test.app.TestCloner.RegularSubclass
 
NAME - Static variable in class jme3test.network.TestChatServer
 
NAME_MAP - Static variable in class com.jme3.material.plugin.export.material.J3MRenderStateOutputCapsule
 
NamedThreadFactory - Class in com.jme3.network.kernel
A simple factory that delegates to java.util.concurrent's default thread factory but adds a prefix to the beginning of the thread name.
NamedThreadFactory(String) - Constructor for class com.jme3.network.kernel.NamedThreadFactory
 
NamedThreadFactory(String, boolean) - Constructor for class com.jme3.network.kernel.NamedThreadFactory
 
NamedThreadFactory(String, ThreadFactory) - Constructor for class com.jme3.network.kernel.NamedThreadFactory
 
NamedThreadFactory(String, boolean, ThreadFactory) - Constructor for class com.jme3.network.kernel.NamedThreadFactory
 
Namer - Interface in com.jme3.terrain.heightmap
 
NAN - Static variable in class com.jme3.math.Vector3f
 
NAN - Static variable in class com.jme3.math.Vector4f
 
NanoTimer - Class in com.jme3.system
NanoTimer is a System.nanoTime implementation of Timer.
NanoTimer() - Constructor for class com.jme3.system.NanoTimer
 
nativeBVHBuffer - Variable in class com.jme3.bullet.collision.shapes.MeshCollisionShape
 
nativeInit() - Static method in class com.jme3.audio.plugins.NativeVorbisFile
 
NativeLibraryLoader - Class in com.jme3.system
Utility class to register, extract, and load native libraries.
NativeMeshUtil - Class in com.jme3.bullet.util
 
NativeMeshUtil() - Constructor for class com.jme3.bullet.util.NativeMeshUtil
 
NativeObject - Class in com.jme3.util
Describes a native object.
NativeObject() - Constructor for class com.jme3.util.NativeObject
Creates a new GLObject with the given type.
NativeObject(int) - Constructor for class com.jme3.util.NativeObject
Protected constructor that doesn't allocate handle ref.
NativeObjectManager - Class in com.jme3.util
GLObjectManager tracks all GLObjects used by the Renderer.
NativeObjectManager() - Constructor for class com.jme3.util.NativeObjectManager
 
NativeVorbisFile - Class in com.jme3.audio.plugins
 
NativeVorbisFile(int, long, long) - Constructor for class com.jme3.audio.plugins.NativeVorbisFile
 
NativeVorbisLoader - Class in com.jme3.audio.plugins
 
NativeVorbisLoader() - Constructor for class com.jme3.audio.plugins.NativeVorbisLoader
 
NavCalculator - Class in jme3tools.navigation
A utlity class for performing position calculations
NavCalculator(Position, Position, int) - Constructor for class jme3tools.navigation.NavCalculator
Constructor
NavCalculator() - Constructor for class jme3tools.navigation.NavCalculator
Constructor
NavCalculator.Quadrant - Class in jme3tools.navigation
 
NavCalculator.Quadrant(int, int) - Constructor for class jme3tools.navigation.NavCalculator.Quadrant
 
nbShadowMaps - Variable in class com.jme3.shadow.AbstractShadowRenderer
 
nbSplits - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
nearestPowerOfTwo(int) - Static method in class com.jme3.math.FastMath
Get the next power of two of the given number.
needClose - Variable in class com.jme3.system.android.OGLESContext
 
needClose - Variable in class com.jme3.system.ios.IGLESContext
 
needClose - Variable in class com.jme3.system.jogl.JoglDisplay
 
needClose - Variable in class com.jme3.system.jogl.JoglNewtDisplay
 
needClose - Variable in class com.jme3.system.jogl.JoglOffscreenBuffer
 
needClose - Variable in class com.jme3.system.lwjgl.LwjglAbstractDisplay
 
needClose - Variable in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
 
needClose - Variable in class com.jme3.system.lwjgl.LwjglWindow
 
needClose - Variable in class com.jme3.system.NullContext
 
needGeneratedMips - Variable in class com.jme3.texture.Image
 
needRestart - Variable in class com.jme3.system.jogl.JoglDisplay
 
needRestart - Variable in class com.jme3.system.jogl.JoglNewtDisplay
 
needRestart - Variable in class com.jme3.system.lwjgl.LwjglWindow
 
needsDirection() - Method in class com.jme3.cinematic.events.MotionEvent
this method is meant to be called by the motion path only
needsfallBackMaterial - Variable in class com.jme3.shadow.AbstractShadowRenderer
true if the fallback material should be used, otherwise false
needsfallBackMaterial - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
needToRecalculateNormals() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
negate() - Method in class com.jme3.math.Quaternion
negate inverts the values of the quaternion.
negate() - Method in class com.jme3.math.Vector2f
negate returns the negative of this vector.
negate() - Method in class com.jme3.math.Vector3f
negate returns the negative of this vector.
negate() - Method in class com.jme3.math.Vector4f
negate returns the negative of this vector.
negate() - Method in class com.jme3.scene.plugins.blender.math.Vector3d
negate returns the negative of this vector.
negate() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
This method negates the colors.
negateLocal() - Method in class com.jme3.math.Vector2f
negateLocal negates the internal values of this vector.
negateLocal() - Method in class com.jme3.math.Vector3f
negateLocal negates the internal values of this vector.
negateLocal() - Method in class com.jme3.math.Vector4f
negateLocal negates the internal values of this vector.
negateLocal() - Method in class com.jme3.scene.plugins.blender.math.Vector3d
negateLocal negates the internal values of this vector.
NEGATIVE_INFINITY - Static variable in class com.jme3.math.Vector3f
 
NEGATIVE_INFINITY - Static variable in class com.jme3.math.Vector4f
 
NeighbourFinder - Interface in com.jme3.terrain.geomipmap
Used for TerrainQuad to find neighbours that are not part of the same quad tree.
neighbourFinder - Variable in class com.jme3.terrain.geomipmap.TerrainQuad
 
Network - Class in com.jme3.network
The main service provider for conveniently creating server and client instances.
Network() - Constructor for class com.jme3.network.Network
 
Network.NetworkClientImpl - Class in com.jme3.network
 
Network.NetworkClientImpl(String, int) - Constructor for class com.jme3.network.Network.NetworkClientImpl
 
NetworkClient - Interface in com.jme3.network
A Client whose network connection information can be provided post-creation.
newAssetManager(URL) - Static method in class com.jme3.system.JmeSystem
 
newAssetManager() - Static method in class com.jme3.system.JmeSystem
 
newAssetManager(URL) - Method in class com.jme3.system.JmeSystemDelegate
 
newAssetManager() - Method in class com.jme3.system.JmeSystemDelegate
 
newAudioRenderer(AppSettings) - Method in class com.jme3.system.android.JmeAndroidSystem
 
newAudioRenderer(AppSettings) - Method in class com.jme3.system.ios.JmeIosSystem
 
newAudioRenderer(AppSettings) - Method in class com.jme3.system.JmeDesktopSystem
 
newAudioRenderer(AppSettings) - Static method in class com.jme3.system.JmeSystem
 
newAudioRenderer(AppSettings) - Method in class com.jme3.system.JmeSystemDelegate
 
newAudioRenderer(AppSettings) - Method in class com.jme3.system.MockJmeSystemDelegate
 
newContext(AppSettings, JmeContext.Type) - Method in class com.jme3.system.android.JmeAndroidSystem
 
newContext(AppSettings, JmeContext.Type) - Method in class com.jme3.system.ios.JmeIosSystem
 
newContext(AppSettings, JmeContext.Type) - Method in class com.jme3.system.JmeDesktopSystem
 
newContext(AppSettings, JmeContext.Type) - Static method in class com.jme3.system.JmeSystem
 
newContext(AppSettings, JmeContext.Type) - Method in class com.jme3.system.JmeSystemDelegate
 
newContext(AppSettings, JmeContext.Type) - Method in class com.jme3.system.MockJmeSystemDelegate
 
newData(NioEndpoint, SocketChannel, ByteBuffer, int) - Method in class com.jme3.network.kernel.tcp.SelectorKernel
 
newData(DatagramPacket) - Method in class com.jme3.network.kernel.udp.UdpKernel
 
newFrame() - Method in class com.jme3.shader.UniformBindingManager
Internal use only.
newLen - Variable in class com.jme3.renderer.IDList
 
newList - Variable in class com.jme3.renderer.IDList
 
newNiftyJmeDisplay(AssetManager, InputManager, AudioRenderer, ViewPort) - Static method in class com.jme3.niftygui.NiftyJmeDisplay
Create a new NiftyJmeDisplay for use with the Batched Nifty Renderer.
newNiftyJmeDisplay(AssetManager, InputManager, AudioRenderer, ViewPort, BatchRenderConfiguration) - Static method in class com.jme3.niftygui.NiftyJmeDisplay
Create a new NiftyJmeDisplay for use with the Batched Nifty Renderer.
newStyleTextureParameters_shouldBeSupported() - Method in class com.jme3.material.plugins.J3MLoaderTest
 
newThread(Runnable) - Method in class com.jme3.asset.ThreadingManager.LoadingThreadFactory
 
newThread(Runnable) - Method in class com.jme3.network.kernel.NamedThreadFactory
 
NewtKeyInput - Class in com.jme3.input.jogl
 
NewtKeyInput() - Constructor for class com.jme3.input.jogl.NewtKeyInput
 
NewtMouseInput - Class in com.jme3.input.jogl
 
NewtMouseInput() - Constructor for class com.jme3.input.jogl.NewtMouseInput
 
NewtonianParticleInfluencer - Class in com.jme3.effect.influencers
This influencer calculates initial velocity with the use of the emitter's shape.
NewtonianParticleInfluencer() - Constructor for class com.jme3.effect.influencers.NewtonianParticleInfluencer
Constructor.
next() - Method in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
 
next() - Method in class com.jme3.util.SafeArrayList.ArrayIterator
 
nextEndpointId() - Method in class com.jme3.network.kernel.AbstractKernel
 
nextEvent() - Method in class com.jme3.network.kernel.AbstractKernel
Removes and returnsn one endpoint event from the event queue or null if there are no endpoint events.
nextEvent() - Method in interface com.jme3.network.kernel.Kernel
Removes and returnsn one endpoint event from the event queue or null if there are no endpoint events.
nextIndex() - Method in class com.jme3.util.SafeArrayList.ArrayIterator
 
nextRandomFloat() - Static method in class com.jme3.math.FastMath
Returns a random float between 0 and 1.
nextRandomInt(int, int) - Static method in class com.jme3.math.FastMath
Returns a random integer between min and max.
nextRandomInt() - Static method in class com.jme3.math.FastMath
 
nextStatement() - Method in class com.jme3.scene.plugins.MTLLoader
 
nextStatement() - Method in class com.jme3.scene.plugins.OBJLoader
 
nextThreadId - Variable in class com.jme3.asset.ThreadingManager
 
nifty - Variable in class com.jme3.cinematic.events.GuiEvent
 
nifty - Variable in class com.jme3.cinematic.events.GuiTrack
Deprecated.
 
nifty - Variable in class com.jme3.niftygui.NiftyJmeDisplay
 
NiftyJmeDisplay - Class in com.jme3.niftygui
 
NiftyJmeDisplay() - Constructor for class com.jme3.niftygui.NiftyJmeDisplay
 
NiftyJmeDisplay(AssetManager, InputManager, AudioRenderer, ViewPort, int, int) - Constructor for class com.jme3.niftygui.NiftyJmeDisplay
NiftyJmeDisplay(AssetManager, InputManager, AudioRenderer, ViewPort) - Constructor for class com.jme3.niftygui.NiftyJmeDisplay
Create a standard NiftyJmeDisplay.
NiftyJmeDisplay.ResourceLocationJme - Class in com.jme3.niftygui
 
NiftyJmeDisplay.ResourceLocationJme() - Constructor for class com.jme3.niftygui.NiftyJmeDisplay.ResourceLocationJme
 
NioEndpoint - Class in com.jme3.network.kernel.tcp
Endpoint implementation that encapsulates the channel IO based connection information and keeps track of the outbound data queue for the channel.
NioEndpoint(SelectorKernel, long, SocketChannel) - Constructor for class com.jme3.network.kernel.tcp.NioEndpoint
 
NioKernelFactory - Class in com.jme3.network.base
KernelFactory implemention for creating TCP kernels using the NIO selector model.
NioKernelFactory() - Constructor for class com.jme3.network.base.NioKernelFactory
 
nlerp(Quaternion, float) - Method in class com.jme3.math.Quaternion
Sets the values of this quaternion to the nlerp from itself to q2 by blend.
NO_INHERIT_ROTATION - Static variable in class com.jme3.scene.plugins.blender.animations.BoneContext
 
NO_INHERIT_SCALE - Static variable in class com.jme3.scene.plugins.blender.animations.BoneContext
 
NO_LOCAL_LOCATION - Static variable in class com.jme3.scene.plugins.blender.animations.BoneContext
 
NO_SELECTION - Static variable in class com.jme3.app.SettingsDialog
 
Node - Class in com.jme3.scene
Node defines an internal node of a scene graph.
Node() - Constructor for class com.jme3.scene.Node
Serialization only.
Node(String) - Constructor for class com.jme3.scene.Node
Constructor instantiates a new Node with a default empty list for containing children.
node - Variable in class com.jme3.scene.plugins.fbx.anim.FbxToJmeTrack
 
nodeA - Variable in class com.jme3.bullet.joints.PhysicsJoint
 
nodeAttribute - Variable in class com.jme3.scene.plugins.fbx.node.FbxNode
 
nodeB - Variable in class com.jme3.bullet.joints.PhysicsJoint
 
nodeDefinitions - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
 
noDefaultTechnique_shouldBeSupported() - Method in class com.jme3.material.plugins.J3MLoaderTest
 
nodes - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
 
noise(float, float, float) - Static method in class com.jme3.terrain.noise.basis.ImprovedNoise
 
Noise - Class in com.jme3.terrain.noise.basis
Utility base class for Noise implementations
Noise() - Constructor for class com.jme3.terrain.noise.basis.Noise
 
NoiseAggregator - Class in com.jme3.terrain.noise.basis
A simple aggregator basis.
NoiseAggregator(Basis, Basis, float) - Constructor for class com.jme3.terrain.noise.basis.NoiseAggregator
 
noiseBasis - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorClouds
 
noisebasis - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorDistnoise
 
noisebasis - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMarble
 
noisebasis - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave.MusgraveData
 
noisebasis - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorStucci
 
noisebasis2 - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorDistnoise
 
noiseDepth - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorClouds
 
noisedepth - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMagic
 
noisedepth - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorNoise
 
noiseFunction - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorClouds
 
noiseFunction - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMarble
 
noiseFunction - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave.MusgraveData
 
noiseFunction - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorStucci
 
noiseGenerator - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator
 
NoiseModulator - Interface in com.jme3.terrain.noise.modulator
 
noisesize - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorClouds
 
noisesize - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorDistnoise
 
noisesize - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave
 
noisesize - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorStucci
 
noisesize - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorVoronoi
 
noiseType - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorClouds
 
noisetype - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorStucci
 
noOccluders - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
norm() - Method in class com.jme3.math.Quaternion
norm returns the norm of this quaternion.
norm() - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
norm returns the norm of this quaternion.
norm - Variable in class com.jme3.scene.plugins.IrVertex
 
normal - Variable in class com.jme3.math.Plane
Vector normal to the plane.
normal - Variable in class com.jme3.util.TangentBinormalGenerator.TriangleData
 
normalize(float, float, float) - Static method in class com.jme3.math.FastMath
Takes an value and expresses it in terms of min to max.
normalize(Matrix3f) - Method in class com.jme3.math.Matrix3f
Normalize this matrix and store the result in the store parameter that is returned.
normalize() - Method in class com.jme3.math.Vector2f
normalize returns the unit vector of this vector.
normalize() - Method in class com.jme3.math.Vector3f
normalize returns the unit vector of this vector.
normalize() - Method in class com.jme3.math.Vector4f
normalize returns the unit vector of this vector.
normalize() - Method in class com.jme3.renderer.Camera
normalize normalizes the camera vectors.
normalize() - Method in class com.jme3.scene.plugins.blender.math.Vector3d
normalize returns the unit vector of this vector.
normalize(float[]) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
NORMALIZE_RANGE - Static variable in class com.jme3.terrain.heightmap.AbstractHeightMap
The range used to normalize terrain
normalized - Variable in class com.jme3.scene.VertexBuffer
 
normalizeLocal() - Method in class com.jme3.math.Matrix3f
Normalize this matrix
normalizeLocal() - Method in class com.jme3.math.Quaternion
normalize normalizes the current Quaternion.
normalizeLocal() - Method in class com.jme3.math.Vector2f
normalizeLocal makes this vector into a unit vector of itself.
normalizeLocal() - Method in class com.jme3.math.Vector3f
normalizeLocal makes this vector into a unit vector of itself.
normalizeLocal() - Method in class com.jme3.math.Vector4f
normalizeLocal makes this vector into a unit vector of itself.
normalizeLocal() - Method in class com.jme3.scene.plugins.blender.math.Vector3d
normalizeLocal makes this vector into a unit vector of itself.
normalizeTerrain(float) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
normalizeTerrain takes the current terrain data and converts it to values between 0 and value.
normalizeVector2(FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Normalize a Vector2f in-buffer.
normalizeVector3(FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Normalize a Vector3f in-buffer.
normalMap - Variable in class com.jme3.scene.plugins.MTLLoader
 
NormalRecalcControl - Class in com.jme3.terrain.geomipmap
Handles the normal vector updates when the terrain changes heights.
NormalRecalcControl() - Constructor for class com.jme3.terrain.geomipmap.NormalRecalcControl
 
NormalRecalcControl(TerrainQuad) - Constructor for class com.jme3.terrain.geomipmap.NormalRecalcControl
 
normals - Variable in class com.jme3.effect.shapes.EmitterMeshVertexShape
 
normals - Variable in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
Loaded normals.
normalTexture - Variable in class com.jme3.water.SimpleWaterProcessor
 
normalVelocity - Variable in class com.jme3.effect.influencers.NewtonianParticleInfluencer
Normal to emitter's shape factor.
norms - Variable in class com.jme3.scene.plugins.OBJLoader
 
not(Filter<T>) - Static method in class com.jme3.network.Filters
Creates a filter that returns true when the specified delegate filter returns false, and vice versa.
notEqualTo(T) - Static method in class com.jme3.network.Filters
Creates a filter that returns true for inputs that are NOT .equals() equivalent to the specified value.
notifyNoAssetClone() - Method in interface com.jme3.asset.cache.AssetCache
notifyNoAssetClone() - Method in class com.jme3.asset.cache.SimpleAssetCache
 
notifyNoAssetClone() - Method in class com.jme3.asset.cache.WeakRefAssetCache
 
notifyNoAssetClone() - Method in class com.jme3.asset.cache.WeakRefCloneAssetCache
 
notifyReshape(int, int) - Method in class com.jme3.renderer.RenderManager
Internal use only.
notIn(T...) - Static method in class com.jme3.network.Filters
Creates a filter that returns true for any value NOT in the specified list of values and false for all other cases.
notIn(Collection<? extends T>) - Static method in class com.jme3.network.Filters
Creates a filter that returns true for any value NOT in the specified collection and false for all other cases.
notPress(String...) - Method in class jme3test.input.combomoves.ComboMove
 
NULL - Static variable in class com.jme3.material.RenderState
The NULL render state is identical to the RenderState.DEFAULT render state except that depth testing and face culling are disabled.
NULL_INFO - Static variable in class com.jme3.network.service.rmi.MethodInfo
 
NullComparator - Class in com.jme3.renderer.queue
NullComparator does not sort geometries.
NullComparator() - Constructor for class com.jme3.renderer.queue.NullComparator
 
NullContext - Class in com.jme3.system
 
NullContext() - Constructor for class com.jme3.system.NullContext
 
nulledConditions - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
 
NullRenderer - Class in com.jme3.system
 
NullRenderer() - Constructor for class com.jme3.system.NullRenderer
 
NullSavable - Class in com.jme3.export
NullSavable is an implementation of Savable with no data.
NullSavable() - Constructor for class com.jme3.export.NullSavable
 
NUMERIC_ENTRY_DIALOG - Static variable in interface com.jme3.input.SoftTextDialogInput
 
NUMERIC_KEYPAD_DIALOG - Static variable in interface com.jme3.input.SoftTextDialogInput
 
numFboSwitches - Variable in class com.jme3.renderer.Statistics
 
numIndices - Variable in class com.jme3.scene.mesh.VirtualIndexBuffer
 
numObjects - Variable in class com.jme3.renderer.Statistics
 
numPointers - Variable in class com.jme3.input.android.AndroidTouchInput
 
numPointers - Variable in class com.jme3.input.ios.IosTouchHandler
 
numShaderSwitches - Variable in class com.jme3.renderer.Statistics
 
numTextureBinds - Variable in class com.jme3.renderer.Statistics
 
numTexturesSet - Variable in class com.jme3.renderer.RenderContext
 
numTriangles - Variable in class com.jme3.bullet.collision.shapes.GImpactCollisionShape
 
numTriangles - Variable in class com.jme3.bullet.collision.shapes.MeshCollisionShape
 
numTriangles - Variable in class com.jme3.renderer.Statistics
 
numUniformsSet - Variable in class com.jme3.renderer.Statistics
 
NumUtil - Class in jme3tools.navigation
Provides various helper methods for number conversions (such as degree to radian conversion, decimal degree to radians etc)
NumUtil() - Constructor for class jme3tools.navigation.NumUtil
 
numVertices - Variable in class com.jme3.bullet.collision.shapes.GImpactCollisionShape
 
numVertices - Variable in class com.jme3.bullet.collision.shapes.MeshCollisionShape
 
numVertices - Variable in class com.jme3.renderer.Statistics
 
numVerts - Variable in class com.jme3.scene.mesh.VirtualIndexBuffer
 

O

OB_ROT_X - Static variable in class com.jme3.scene.plugins.blender.animations.Ipo
 
OB_ROT_Y - Static variable in class com.jme3.scene.plugins.blender.animations.Ipo
 
OB_ROT_Z - Static variable in class com.jme3.scene.plugins.blender.animations.Ipo
 
ObjcNativeObject - Class in com.jme3.system.ios
Java Object that represents a native iOS class.
ObjcNativeObject(long) - Constructor for class com.jme3.system.ios.ObjcNativeObject
Creates a new native object representation
OBJECT_ANIMATION_MODIFIER_DATA - Static variable in class com.jme3.scene.plugins.blender.modifiers.Modifier
 
ObjectDef - Class in com.jme3.network.rmi
 
ObjectDef() - Constructor for class com.jme3.network.rmi.ObjectDef
 
ObjectHelper - Class in com.jme3.scene.plugins.blender.objects
A class that is used in object calculations.
ObjectHelper(String, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.objects.ObjectHelper
This constructor parses the given blender version and stores the result.
objectId - Variable in class com.jme3.bullet.collision.PhysicsCollisionObject
 
objectId - Variable in class com.jme3.bullet.collision.shapes.CollisionShape
 
objectId - Variable in class com.jme3.bullet.joints.PhysicsJoint
 
objectId - Variable in class com.jme3.network.rmi.ObjectDef
Object ID
objectId - Variable in class com.jme3.network.rmi.RemoteMethodCallMessage
The object ID on which the call is being made.
objectIndex - Variable in class com.jme3.scene.plugins.OBJLoader
 
objectManager - Variable in class com.jme3.util.NativeObject
The object manager to which this NativeObject is registered to.
ObjectMessageDelegator<S extends MessageConnection> - Class in com.jme3.network.util
A MessageListener implementation that will forward messages to methods of a specified delegate object.
ObjectMessageDelegator(Object, boolean) - Constructor for class com.jme3.network.util.ObjectMessageDelegator
Creates a MessageListener that will forward mapped message types to methods of the specified object.
objectName - Variable in class com.jme3.network.rmi.ObjectDef
The object name, can be null if undefined.
OBJECTS - Static variable in interface com.jme3.asset.BlenderKey.FeaturesToLoad
Deprecated.
 
objects - Variable in class com.jme3.network.rmi.RemoteObjectDefMessage
 
ObjectStore - Class in com.jme3.network.rmi
 
ObjectStore(Client) - Constructor for class com.jme3.network.rmi.ObjectStore
 
ObjectStore(Server) - Constructor for class com.jme3.network.rmi.ObjectStore
 
ObjectStore.ClientEventHandler - Class in com.jme3.network.rmi
 
ObjectStore.ClientEventHandler() - Constructor for class com.jme3.network.rmi.ObjectStore.ClientEventHandler
 
ObjectStore.ServerEventHandler - Class in com.jme3.network.rmi
 
ObjectStore.ServerEventHandler() - Constructor for class com.jme3.network.rmi.ObjectStore.ServerEventHandler
 
OBJLoader - Class in com.jme3.scene.plugins
Reads OBJ format models.
OBJLoader() - Constructor for class com.jme3.scene.plugins.OBJLoader
 
OBJLoader.Face - Class in com.jme3.scene.plugins
 
OBJLoader.Face() - Constructor for class com.jme3.scene.plugins.OBJLoader.Face
 
OBJLoader.ObjectGroup - Class in com.jme3.scene.plugins
 
OBJLoader.ObjectGroup(String) - Constructor for class com.jme3.scene.plugins.OBJLoader.ObjectGroup
 
OBJLoader.Vertex - Class in com.jme3.scene.plugins
 
OBJLoader.Vertex() - Constructor for class com.jme3.scene.plugins.OBJLoader.Vertex
 
objName - Variable in class com.jme3.scene.plugins.OBJLoader
 
objNode - Variable in class com.jme3.scene.plugins.OBJLoader
 
OBJTYPE_AUDIOBUFFER - Static variable in class com.jme3.util.NativeObject
 
OBJTYPE_AUDIOSTREAM - Static variable in class com.jme3.util.NativeObject
 
OBJTYPE_FILTER - Static variable in class com.jme3.util.NativeObject
 
OBJTYPE_FRAMEBUFFER - Static variable in class com.jme3.util.NativeObject
 
OBJTYPE_SHADER - Static variable in class com.jme3.util.NativeObject
 
OBJTYPE_SHADERSOURCE - Static variable in class com.jme3.util.NativeObject
 
OBJTYPE_TEXTURE - Static variable in class com.jme3.util.NativeObject
 
OBJTYPE_VERTEXBUFFER - Static variable in class com.jme3.util.NativeObject
 
octaves - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave.MusgraveData
 
oddbounce - Static variable in class jme3test.android.R.raw
 
offA - Variable in class com.jme3.bullet.debug.BulletJointDebugControl
 
offB - Variable in class com.jme3.bullet.debug.BulletJointDebugControl
 
offset - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave.MusgraveData
 
offset - Variable in class com.jme3.scene.VertexBuffer
 
offset - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
 
offset - Variable in class com.jme3.terrain.geomipmap.TerrainQuad
 
offsetAmount - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
 
offsetAmount - Variable in class com.jme3.terrain.geomipmap.TerrainQuad
 
offsetDistance - Variable in class com.jme3.input.ChaseCamera
 
offsetUnit - Variable in class com.jme3.material.plugin.export.material.J3MRenderStateOutputCapsule
 
OGGLoader - Class in com.jme3.audio.plugins
 
OGGLoader() - Constructor for class com.jme3.audio.plugins.OGGLoader
 
OGLESContext - Class in com.jme3.system.android
 
OGLESContext() - Constructor for class com.jme3.system.android.OGLESContext
 
OgreMaterialKey - Class in com.jme3.scene.plugins.ogre.matext
OgreMaterialKey allows specifying material extensions, which map from Ogre3D base materials to jME3 materials
OgreMaterialKey(String) - Constructor for class com.jme3.scene.plugins.ogre.matext.OgreMaterialKey
 
OgreMaterialKey() - Constructor for class com.jme3.scene.plugins.ogre.matext.OgreMaterialKey
 
OgreMeshKey - Class in com.jme3.scene.plugins.ogre
OgreMeshKey is used to load Ogre3D mesh.xml models with a specific material file or list.
OgreMeshKey() - Constructor for class com.jme3.scene.plugins.ogre.OgreMeshKey
 
OgreMeshKey(String) - Constructor for class com.jme3.scene.plugins.ogre.OgreMeshKey
 
OgreMeshKey(String, MaterialList) - Constructor for class com.jme3.scene.plugins.ogre.OgreMeshKey
 
OgreMeshKey(String, String) - Constructor for class com.jme3.scene.plugins.ogre.OgreMeshKey
 
oldClone(boolean) - Method in class com.jme3.effect.ParticleEmitter
The old clone() method that did not use the new Cloner utility.
oldClone(boolean) - Method in class com.jme3.scene.Geometry
The old clone() method that did not use the new Cloner utility.
oldClone(boolean) - Method in class com.jme3.scene.Spatial
The old clone() method that did not use the new Cloner utility.
oldDeepClone() - Method in class com.jme3.scene.Geometry
 
oldDeepClone() - Method in class com.jme3.scene.Node
 
oldLen - Variable in class com.jme3.renderer.IDList
 
oldList - Variable in class com.jme3.renderer.IDList
 
oldStyleTextureParameters_shouldBeSupported() - Method in class com.jme3.material.plugins.J3MLoaderTest
 
OMA_MARKER - Static variable in class com.jme3.scene.plugins.blender.objects.ObjectHelper
 
onAccuracyChanged(Sensor, int) - Method in class com.jme3.input.android.AndroidSensorJoyInput
 
onAction(String, boolean, float) - Method in class com.jme3.app.ChaseCameraAppState
 
onAction(String, boolean, float) - Method in class com.jme3.app.state.ScreenshotAppState
 
onAction(String, boolean, float) - Method in class com.jme3.input.ChaseCamera
 
onAction(String, boolean, float) - Method in interface com.jme3.input.controls.ActionListener
Called when an input to which this listener is registered to is invoked.
onAction(String, boolean, float) - Method in class com.jme3.input.FlyByCamera
 
onAction(String, boolean, float) - Method in class jme3test.android.SimpleSoundTest
 
onAction(String, boolean, float) - Method in class jme3test.bullet.TestAttachDriver
 
onAction(String, boolean, float) - Method in class jme3test.bullet.TestBetterCharacter
 
onAction(String, boolean, float) - Method in class jme3test.bullet.TestCcd
 
onAction(String, boolean, float) - Method in class jme3test.bullet.TestFancyCar
 
onAction(String, boolean, float) - Method in class jme3test.bullet.TestHoveringTank
 
onAction(String, boolean, float) - Method in class jme3test.bullet.TestPhysicsCar
 
onAction(String, boolean, float) - Method in class jme3test.bullet.TestPhysicsCharacter
 
onAction(String, boolean, float) - Method in class jme3test.bullet.TestQ3
 
onAction(String, boolean, float) - Method in class jme3test.bullet.TestRagDoll
 
onAction(String, boolean, float) - Method in class jme3test.bullet.TestRagdollCharacter
 
onAction(String, boolean, float) - Method in class jme3test.bullet.TestWalkingChar
 
onAction(String, boolean, float) - Method in class jme3test.helloworld.HelloCollision
These are our custom actions triggered by key presses.
onAction(String, boolean, float) - Method in class jme3test.helloworld.HelloTerrainCollision
These are our custom actions triggered by key presses.
onAction(String, boolean, float) - Method in class jme3test.input.combomoves.TestComboMoves
 
onAction(String, boolean, float) - Method in class jme3test.input.TestCameraNode
 
onAction(String, boolean, float) - Method in class jme3test.input.TestChaseCamera
 
onAction(String, boolean, float) - Method in class jme3test.input.TestChaseCameraAppState
 
onAction(String, boolean, float) - Method in class jme3test.light.ShadowTestUIManager
 
onAction(String, boolean, float) - Method in class jme3test.light.TestDirectionalLightShadow
 
onAction(String, boolean, float) - Method in class jme3test.light.TestPointLightShadows
 
onAction(String, boolean, float) - Method in class jme3test.light.TestPssmShadow
 
onAction(String, boolean, float) - Method in class jme3test.model.anim.TestAnimBlendBug
 
onAction(String, boolean, float) - Method in class jme3test.model.anim.TestHWSkinning
 
onAction(String, boolean, float) - Method in class jme3test.model.anim.TestOgreAnim
 
onAction(String, boolean, float) - Method in class jme3test.model.anim.TestSkeletonControlRefresh
 
onAction(String, boolean, float) - Method in class jme3test.post.TestPostFilters
 
onAction(String, boolean, float) - Method in class jme3test.post.TestRenderToTexture
 
onAction(String, boolean, float) - Method in class jme3test.texture.TestAnisotropicFilter
 
onAction(String, boolean, float) - Method in class jme3test.water.TestSimpleWater
 
onActivityCreated(Bundle) - Method in class com.jme3.app.AndroidHarnessFragment
 
onAnalog(String, float, float) - Method in class com.jme3.app.ChaseCameraAppState
 
onAnalog(String, float, float) - Method in class com.jme3.input.ChaseCamera
 
onAnalog(String, float, float) - Method in interface com.jme3.input.controls.AnalogListener
Called to notify the implementation that an analog event has occurred.
onAnalog(String, float, float) - Method in class com.jme3.input.FlyByCamera
 
onAnalog(String, float, float) - Method in class jme3test.bullet.TestAttachGhostObject
 
onAnalog(String, float, float) - Method in class jme3test.bullet.TestHoveringTank
 
onAnalog(String, float, float) - Method in class jme3test.bullet.TestPhysicsHingeJoint
 
onAnalog(String, float, float) - Method in class jme3test.games.CubeField
 
onAnalog(String, float, float) - Method in class jme3test.games.WorldOfInception
 
onAnalog(String, float, float) - Method in class jme3test.input.TestCameraNode
 
onAnalog(String, float, float) - Method in class jme3test.input.TestChaseCamera
 
onAnalog(String, float, float) - Method in class jme3test.input.TestChaseCameraAppState
 
onAnalog(String, float, float) - Method in class jme3test.light.TestDirectionalLightShadow
 
onAnalog(String, float, float) - Method in class jme3test.renderer.TestParallelProjection
 
onAnimChange(AnimControl, AnimChannel, String) - Method in interface com.jme3.animation.AnimEventListener
Invoked when a animation is set to play by the user on the given channel.
onAnimChange(AnimControl, AnimChannel, String) - Method in class jme3test.bullet.TestBoneRagdoll
 
onAnimChange(AnimControl, AnimChannel, String) - Method in class jme3test.bullet.TestRagdollCharacter
 
onAnimChange(AnimControl, AnimChannel, String) - Method in class jme3test.bullet.TestWalkingChar
 
onAnimChange(AnimControl, AnimChannel, String) - Method in class jme3test.helloworld.HelloAnimation
Use this listener to trigger something between two animations.
onAnimChange(AnimControl, AnimChannel, String) - Method in class jme3test.model.anim.TestOgreAnim
 
onAnimCycleDone(AnimControl, AnimChannel, String) - Method in interface com.jme3.animation.AnimEventListener
Invoked when an animation "cycle" is done.
onAnimCycleDone(AnimControl, AnimChannel, String) - Method in class jme3test.bullet.TestBoneRagdoll
 
onAnimCycleDone(AnimControl, AnimChannel, String) - Method in class jme3test.bullet.TestRagdollCharacter
 
onAnimCycleDone(AnimControl, AnimChannel, String) - Method in class jme3test.bullet.TestWalkingChar
 
onAnimCycleDone(AnimControl, AnimChannel, String) - Method in class jme3test.helloworld.HelloAnimation
Use this listener to trigger something after an animation is done.
onAnimCycleDone(AnimControl, AnimChannel, String) - Method in class jme3test.model.anim.TestOgreAnim
 
onAttach(Activity) - Method in class com.jme3.app.AndroidHarnessFragment
 
onCanvasAdded() - Method in class com.jme3.system.jogl.JoglAbstractDisplay
 
onCanvasAdded() - Method in class com.jme3.system.jogl.JoglCanvas
 
onCanvasAdded() - Method in class com.jme3.system.jogl.JoglNewtAbstractDisplay
 
onCanvasAdded() - Method in class com.jme3.system.jogl.JoglNewtCanvas
 
onCanvasRemoved() - Method in class com.jme3.system.jogl.JoglAbstractDisplay
 
onCanvasRemoved() - Method in class com.jme3.system.jogl.JoglCanvas
 
onCanvasRemoved() - Method in class com.jme3.system.jogl.JoglNewtAbstractDisplay
 
onCanvasRemoved() - Method in class com.jme3.system.jogl.JoglNewtCanvas
 
onClick(DialogInterface, int) - Method in class com.jme3.app.AndroidHarness
Called by the android alert dialog, terminate the activity and OpenGL rendering
onClick(DialogInterface, int) - Method in class com.jme3.app.AndroidHarnessFragment
Called by the android alert dialog, terminate the activity and OpenGL rendering
onClick(View) - Method in class jme3test.android.DemoLaunchAdapter
 
onCreate(Bundle) - Method in class com.jme3.app.AndroidHarness
 
onCreate(Bundle) - Method in class com.jme3.app.AndroidHarnessFragment
This Fragment uses setRetainInstance(true) so the onCreate method will only be called once.
onCreate(Bundle) - Method in class jme3test.android.DemoAndroidHarness
 
onCreate(Bundle) - Method in class jme3test.android.DemoMainActivity
Called when the activity is first created.
onCreateView(LayoutInflater, ViewGroup, Bundle) - Method in class com.jme3.app.AndroidHarnessFragment
Called by the system to create the View hierchy associated with this Fragment.
onDeleteFrameBuffer() - Method in class com.jme3.renderer.Statistics
Called by the Renderer when it deletes a framebuffer
onDeleteShader() - Method in class com.jme3.renderer.Statistics
Called by the Renderer when it deletes a shader
onDeleteTexture() - Method in class com.jme3.renderer.Statistics
Called by the Renderer when it deletes a texture
onDestroy() - Method in class com.jme3.app.AndroidHarness
 
onDestroy() - Method in class com.jme3.app.AndroidHarnessFragment
Called by the system when the application is being destroyed.
onDestroyView() - Method in class com.jme3.app.AndroidHarnessFragment
Called by the Android system each time the Activity is destroyed or recreated.
onDetach() - Method in class com.jme3.app.AndroidHarnessFragment
 
onDisable() - Method in class com.jme3.app.BasicProfilerState
 
onDisable() - Method in class com.jme3.app.state.BaseAppState
Called when the state was previously enabled but is now disabled either because setEnabled(false) was called or the state is being cleaned up.
onDisable() - Method in class com.jme3.audio.AudioListenerState
 
onDoubleTap(MotionEvent) - Method in class com.jme3.input.android.AndroidGestureProcessor
 
onDoubleTapEvent(MotionEvent) - Method in class com.jme3.input.android.AndroidGestureProcessor
 
onDown(MotionEvent) - Method in class com.jme3.input.android.AndroidGestureProcessor
 
onDrawFrame(GL10) - Method in class com.jme3.system.android.OGLESContext
 
ONE_THIRD - Static variable in class com.jme3.math.FastMath
 
onEnable() - Method in class com.jme3.app.BasicProfilerState
 
onEnable() - Method in class com.jme3.app.state.BaseAppState
Called when the state is fully enabled, ie: is attached and isEnabled() is true or when the setEnabled() status changes after the state is attached.
onEnable() - Method in class com.jme3.audio.AudioListenerState
 
onEndScreen() - Method in class jme3test.niftygui.TestNiftyGui
 
onFling(MotionEvent, MotionEvent, float, float) - Method in class com.jme3.input.android.AndroidGestureProcessor
 
onFrameBufferUse(FrameBuffer, boolean) - Method in class com.jme3.renderer.Statistics
Called by the Renderer when a framebuffer has been set.
onFrameChange() - Method in class com.jme3.renderer.Camera
onFrameChange updates the view frame of the camera.
onFrustumChange() - Method in class com.jme3.renderer.Camera
onFrustumChange updates the frustum to reflect any changes made to the planes.
onGenericMotion(View, MotionEvent) - Method in class com.jme3.input.android.AndroidInputHandler14
 
onGenericMotion(MotionEvent) - Method in class com.jme3.input.android.AndroidJoyInput14
 
onGenericMotion(MotionEvent) - Method in class com.jme3.input.android.AndroidJoystickJoyInput14
 
onGeometryUnassociated(Geometry) - Method in class com.jme3.scene.BatchNode
 
onGeometryUnassociated(Geometry) - Method in class com.jme3.scene.GeometryGroupNode
Called by geom to specify that it has been unassociated from its GeoemtryGroupNode.
onGeometryUnassociated(Geometry) - Method in class com.jme3.scene.instancing.InstancedNode
 
onGround - Variable in class com.jme3.bullet.control.BetterCharacterControl
 
onGround() - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
onHover(View, MotionEvent) - Method in class com.jme3.input.android.AndroidInputHandler14
 
onHover(MotionEvent) - Method in class com.jme3.input.android.AndroidTouchInput14
 
onInitialize(S) - Method in class com.jme3.network.service.AbstractService
Called during initialize() for the subclass to perform implementation specific initialization.
onInitialize(ClientServiceManager) - Method in class com.jme3.network.service.rmi.RmiClientService
 
onInitialize(HostedServiceManager) - Method in class com.jme3.network.service.rmi.RmiHostedService
 
onInitialize(ClientServiceManager) - Method in class com.jme3.network.service.rpc.RpcClientService
Used internally to setup the RpcConnection and MessageDelegator.
onInitialize(HostedServiceManager) - Method in class com.jme3.network.service.rpc.RpcHostedService
Used internally to setup the message delegator that will handle HostedConnection specific messages and forward them to that connection's RpcConnection.
onInitialize(ClientServiceManager) - Method in class com.jme3.network.service.serializer.ClientSerializerRegistrationsService
 
onInitialize(HostedServiceManager) - Method in class com.jme3.network.service.serializer.ServerSerializerRegistrationsService
 
onJoyAxisEvent(JoyAxisEvent) - Method in class com.jme3.input.InputManager
Callback from RawInputListener.
onJoyAxisEvent(JoyAxisEvent) - Method in interface com.jme3.input.RawInputListener
Invoked on joystick axis events.
onJoyAxisEvent(JoyAxisEvent) - Method in class com.jme3.niftygui.InputSystemJme
 
onJoyAxisEvent(JoyAxisEvent) - Method in class jme3test.input.TestJoystick.JoystickEventListener
 
onJoyButtonEvent(JoyButtonEvent) - Method in class com.jme3.input.InputManager
Callback from RawInputListener.
onJoyButtonEvent(JoyButtonEvent) - Method in interface com.jme3.input.RawInputListener
Invoked on joystick button presses.
onJoyButtonEvent(JoyButtonEvent) - Method in class com.jme3.niftygui.InputSystemJme
 
onJoyButtonEvent(JoyButtonEvent) - Method in class jme3test.input.TestJoystick.JoystickEventListener
 
onKey(View, int, KeyEvent) - Method in class com.jme3.input.android.AndroidInputHandler
 
onKey(View, int, KeyEvent) - Method in class com.jme3.input.android.AndroidInputHandler14
 
onKey(KeyEvent) - Method in class com.jme3.input.android.AndroidJoyInput14
 
onKey(KeyEvent) - Method in class com.jme3.input.android.AndroidJoystickJoyInput14
 
onKey(KeyEvent) - Method in class com.jme3.input.android.AndroidTouchInput
 
onKeyEvent(KeyInputEvent) - Method in class com.jme3.input.InputManager
Callback from RawInputListener.
onKeyEvent(KeyInputEvent) - Method in interface com.jme3.input.RawInputListener
Invoked on keyboard key press or release events.
onKeyEvent(KeyInputEvent) - Method in class com.jme3.niftygui.InputSystemJme
 
onKeyEvent(KeyInputEvent) - Method in class jme3test.input.TestJoystick.JoystickEventListener
 
onLayoutChange(View, int, int, int, int, int, int, int, int) - Method in class com.jme3.app.AndroidHarnessFragment
 
onLongPress(MotionEvent) - Method in class com.jme3.input.android.AndroidGestureProcessor
 
onMaterialChange(Geometry) - Method in class com.jme3.scene.BatchNode
 
onMaterialChange(Geometry) - Method in class com.jme3.scene.GeometryGroupNode
Called by geom to specify that its material has been changed.
onMaterialChange(Geometry) - Method in class com.jme3.scene.instancing.InstancedNode
 
onMeshChange(Geometry) - Method in class com.jme3.scene.BatchNode
 
onMeshChange(Geometry) - Method in class com.jme3.scene.GeometryGroupNode
Called by geom to specify that its mesh has been changed.
onMeshChange(Geometry) - Method in class com.jme3.scene.instancing.InstancedNode
 
onMeshDrawn(Mesh, int, int) - Method in class com.jme3.renderer.Statistics
Called by the Renderer when a mesh has been drawn.
onMeshDrawn(Mesh, int) - Method in class com.jme3.renderer.Statistics
Called by the Renderer when a mesh has been drawn.
onMouseButtonEvent(MouseButtonEvent) - Method in class com.jme3.input.InputManager
Callback from RawInputListener.
onMouseButtonEvent(MouseButtonEvent) - Method in interface com.jme3.input.RawInputListener
Invoked on mouse button events.
onMouseButtonEvent(MouseButtonEvent) - Method in class com.jme3.niftygui.InputSystemJme
 
onMouseButtonEvent(MouseButtonEvent) - Method in class jme3test.input.TestJoystick.JoystickEventListener
 
onMouseMotionEvent(MouseMotionEvent) - Method in class com.jme3.input.InputManager
Callback from RawInputListener.
onMouseMotionEvent(MouseMotionEvent) - Method in interface com.jme3.input.RawInputListener
Invoked on mouse movement/motion events.
onMouseMotionEvent(MouseMotionEvent) - Method in class com.jme3.niftygui.InputSystemJme
 
onMouseMotionEvent(MouseMotionEvent) - Method in class jme3test.input.TestJoystick.JoystickEventListener
 
onNewFrameBuffer() - Method in class com.jme3.renderer.Statistics
Called by the Renderer when it creates a new framebuffer
onNewShader() - Method in class com.jme3.renderer.Statistics
Called by the Renderer when it creates a new shader
onNewTexture() - Method in class com.jme3.renderer.Statistics
Called by the Renderer when it creates a new texture
onPause() - Method in class com.jme3.app.AndroidHarness
 
onPause() - Method in class com.jme3.app.AndroidHarnessFragment
When the Fragment pauses (ie.
onPause() - Method in class com.jme3.cinematic.Cinematic
called internally
onPause() - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Implement this method with code that you want to execute when the event is paused.
onPause() - Method in class com.jme3.cinematic.events.AnimationEvent
 
onPause(CinematicEvent) - Method in interface com.jme3.cinematic.events.CinematicEventListener
 
onPause() - Method in class com.jme3.cinematic.events.GuiEvent
 
onPause() - Method in class com.jme3.cinematic.events.GuiTrack
Deprecated.
 
onPause() - Method in class com.jme3.cinematic.events.MotionEvent
 
onPause() - Method in class com.jme3.cinematic.events.SoundEvent
 
onPlay() - Method in class com.jme3.cinematic.Cinematic
called internally
onPlay() - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Implement this method with code that you want to execute when the event is started.
onPlay() - Method in class com.jme3.cinematic.events.AnimationEvent
 
onPlay(CinematicEvent) - Method in interface com.jme3.cinematic.events.CinematicEventListener
 
onPlay() - Method in class com.jme3.cinematic.events.GuiEvent
 
onPlay() - Method in class com.jme3.cinematic.events.GuiTrack
Deprecated.
 
onPlay() - Method in class com.jme3.cinematic.events.MotionEvent
 
onPlay() - Method in class com.jme3.cinematic.events.SoundEvent
 
onPlay() - Method in class jme3test.animation.SubtitleTrack
 
onPostUpdate(float) - Method in class jme3test.model.anim.TestAnimBlendBug
 
onPreUpdate(float) - Method in class jme3test.model.anim.TestAnimBlendBug
 
onRestart() - Method in class com.jme3.app.AndroidHarness
 
onResume() - Method in class com.jme3.app.AndroidHarness
 
onResume() - Method in class com.jme3.app.AndroidHarnessFragment
When the Fragment resumes (ie.
onRetainNonConfigurationInstance() - Method in class com.jme3.app.AndroidHarness
 
onScale(ScaleGestureDetector) - Method in class com.jme3.input.android.AndroidGestureProcessor
 
onScaleBegin(ScaleGestureDetector) - Method in class com.jme3.input.android.AndroidGestureProcessor
 
onScaleEnd(ScaleGestureDetector) - Method in class com.jme3.input.android.AndroidGestureProcessor
 
onScroll(MotionEvent, MotionEvent, float, float) - Method in class com.jme3.input.android.AndroidGestureProcessor
 
onSelection(int) - Method in interface com.jme3.app.SettingsDialog.SelectionListener
 
onSensorChanged(SensorEvent) - Method in class com.jme3.input.android.AndroidSensorJoyInput
 
onShaderUse(Shader, boolean) - Method in class com.jme3.renderer.Statistics
Called by the Renderer when a shader has been utilized.
onShowPress(MotionEvent) - Method in class com.jme3.input.android.AndroidGestureProcessor
 
onSingleTapConfirmed(MotionEvent) - Method in class com.jme3.input.android.AndroidGestureProcessor
 
onSingleTapUp(MotionEvent) - Method in class com.jme3.input.android.AndroidGestureProcessor
 
onSoftText(int, String) - Method in interface com.jme3.input.controls.SoftTextDialogInputListener
 
onStart() - Method in class com.jme3.app.AndroidHarness
 
onStart() - Method in class com.jme3.app.AndroidHarnessFragment
 
onStartScreen() - Method in class jme3test.niftygui.TestNiftyGui
 
onStop() - Method in class com.jme3.app.AndroidHarness
 
onStop() - Method in class com.jme3.app.AndroidHarnessFragment
 
onStop() - Method in class com.jme3.cinematic.Cinematic
called internally
onStop() - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Implement this method with code that you want to execute when the event is stopped.
onStop() - Method in class com.jme3.cinematic.events.AnimationEvent
 
onStop(CinematicEvent) - Method in interface com.jme3.cinematic.events.CinematicEventListener
 
onStop() - Method in class com.jme3.cinematic.events.GuiEvent
 
onStop() - Method in class com.jme3.cinematic.events.GuiTrack
Deprecated.
 
onStop() - Method in class com.jme3.cinematic.events.MotionEvent
 
onStop() - Method in class com.jme3.cinematic.events.SoundEvent
 
onSurfaceChanged(GL10, int, int) - Method in class com.jme3.system.android.OGLESContext
 
onSurfaceCreated(GL10, EGLConfig) - Method in class com.jme3.system.android.OGLESContext
 
onTextureUse(Image, boolean) - Method in class com.jme3.renderer.Statistics
Called by the Renderer when a texture has been set.
onTouch(String, TouchEvent, float) - Method in class com.jme3.app.AndroidHarness
Gets called by the InputManager on all touch/drag/scale events
onTouch(String, TouchEvent, float) - Method in class com.jme3.app.AndroidHarnessFragment
Gets called by the InputManager on all touch/drag/scale events
onTouch(View, MotionEvent) - Method in class com.jme3.input.android.AndroidInputHandler
 
onTouch(MotionEvent) - Method in class com.jme3.input.android.AndroidTouchInput
 
onTouch(String, TouchEvent, float) - Method in interface com.jme3.input.controls.TouchListener
 
onTouchEvent(TouchEvent) - Method in class com.jme3.input.InputManager
Callback from RawInputListener.
onTouchEvent(TouchEvent) - Method in interface com.jme3.input.RawInputListener
Invoked on touchscreen touch events.
onTouchEvent(TouchEvent) - Method in class com.jme3.niftygui.InputSystemJme
 
onTouchEvent(TouchEvent) - Method in class jme3test.input.TestJoystick.JoystickEventListener
 
onTouchEventQueued(TouchEvent) - Method in class com.jme3.input.InputManager
Dispatches touch events to touch listeners
onTransformChange(Geometry) - Method in class com.jme3.scene.BatchNode
 
onTransformChange(Geometry) - Method in class com.jme3.scene.GeometryGroupNode
Called by geom to specify that its world transform has been changed.
onTransformChange(Geometry) - Method in class com.jme3.scene.instancing.InstancedNode
 
onUniformSet() - Method in class com.jme3.renderer.Statistics
Called by the Renderer when a uniform was set.
onUpdate(float) - Method in class com.jme3.cinematic.Cinematic
used internally, don't call this directly.
onUpdate(float) - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Implement this method with the code that you want to execute on update (only called when the event is playing).
onUpdate(float) - Method in class com.jme3.cinematic.events.AnimationEvent
 
onUpdate(float) - Method in class com.jme3.cinematic.events.GuiEvent
 
onUpdate(float) - Method in class com.jme3.cinematic.events.GuiTrack
Deprecated.
 
onUpdate(float) - Method in class com.jme3.cinematic.events.MotionEvent
 
onUpdate(float) - Method in class com.jme3.cinematic.events.SoundEvent
 
onViewPortChange() - Method in class com.jme3.renderer.Camera
Called when the viewport has been changed.
onWayPointReach(MotionEvent, int) - Method in interface com.jme3.cinematic.MotionPathListener
Triggers every time the target reach a waypoint on the path
OpaqueComparator - Class in com.jme3.renderer.queue
 
OpaqueComparator() - Constructor for class com.jme3.renderer.queue.OpaqueComparator
 
OpaqueComparatorTest - Class in com.jme3.renderer
 
OpaqueComparatorTest() - Constructor for class com.jme3.renderer.OpaqueComparatorTest
 
open - Variable in class com.jme3.audio.AudioStream
 
openFileDescriptor() - Method in class com.jme3.asset.plugins.AndroidLocator.AndroidAssetInfo
 
openStream() - Method in class com.jme3.asset.AssetInfo
Implementations of this method should return an InputStream allowing access to the data represented by the AssetKey.
openStream() - Method in class com.jme3.asset.plugins.AndroidLocator.AndroidAssetInfo
 
openStream(String) - Method in class com.jme3.asset.plugins.HttpZipLocator
 
openStream() - Method in class com.jme3.asset.plugins.UrlAssetInfo
 
openStream() - Method in class com.jme3.asset.StreamAssetInfo
 
opposite() - Method in class com.jme3.math.Quaternion
 
opposite(Quaternion) - Method in class com.jme3.math.Quaternion
FIXME: This seems to have singularity type issues with angle == 0, possibly others such as PI.
oppositeLocal() - Method in class com.jme3.math.Quaternion
 
optimiseTextures - Variable in class com.jme3.asset.BlenderKey
This field tells if the importer should optimise the use of textures or not.
optimize(Node) - Static method in class jme3tools.optimize.GeometryBatchFactory
Optimizes a scene by combining Geometry with the same material.
optimize(Node, boolean) - Static method in class jme3tools.optimize.GeometryBatchFactory
Optimizes a scene by combining Geometry with the same material.
OptimizedErode - Class in com.jme3.terrain.noise.filter
 
OptimizedErode() - Constructor for class com.jme3.terrain.noise.filter.OptimizedErode
 
Orange - Static variable in class com.jme3.math.ColorRGBA
The color orange (251/255, 130/255,0).
ORIENTATION_X - Static variable in interface com.jme3.input.SensorJoystickAxis
 
ORIENTATION_Y - Static variable in interface com.jme3.input.SensorJoystickAxis
 
ORIENTATION_Z - Static variable in interface com.jme3.input.SensorJoystickAxis
 
origin - Variable in class com.jme3.math.Ray
The ray's begining point.
orthogonalLineFit(FloatBuffer) - Method in class com.jme3.math.Line
 
out - Variable in class com.jme3.renderer.ViewPort
 
outerAngle - Variable in class com.jme3.audio.AudioNode
 
outerAngleCos - Variable in class com.jme3.light.SpotLight
 
outerAngleCosSqr - Variable in class com.jme3.light.SpotLight
 
outerAngleSin - Variable in class com.jme3.light.SpotLight
 
outerAngleSinRcp - Variable in class com.jme3.light.SpotLight
 
outerAngleSinSqr - Variable in class com.jme3.light.SpotLight
 
OutputCapsule - Interface in com.jme3.export
 
outscale - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave.MusgraveData
 
outscale - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorVoronoi
 
ovf - Variable in class com.jme3.audio.plugins.NativeVorbisFile
 
owner - Variable in class com.jme3.asset.ThreadingManager
 
ownerOMA - Variable in class com.jme3.scene.plugins.blender.constraints.Constraint
 
ownerOMA - Variable in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
The constraint's owner OMA.
ownerSpace - Variable in class com.jme3.scene.plugins.blender.constraints.Constraint
 

P

pa - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorVoronoi
 
packedAngleCos - Variable in class com.jme3.light.SpotLight
 
PADDING - Static variable in class com.jme3.system.ErrorDialog
 
padNum(long, int) - Method in class jme3tools.navigation.StringUtil
Right aligns a long number with spaces for printing
padNum(int, int) - Method in class jme3tools.navigation.StringUtil
Right aligns an integer number with spaces for printing
padNum(double, int, int) - Method in class jme3tools.navigation.StringUtil
Right aligns a double number with spaces for printing
padNum(float, int, int) - Method in class jme3tools.navigation.StringUtil
Right aligns a float number with spaces for printing
padNumZero(long, int) - Method in class jme3tools.navigation.StringUtil
Right aligns a long number with zeros for printing
padNumZero(int, int) - Method in class jme3tools.navigation.StringUtil
Right aligns an integer number with zeros for printing
padNumZero(double, int, int) - Method in class jme3tools.navigation.StringUtil
Right aligns a double number with zeros for printing
padNumZero(float, int, int) - Method in class jme3tools.navigation.StringUtil
Right aligns a float number with zeros for printing
padStringRight(String, int) - Method in class jme3tools.navigation.StringUtil
Right aligns a String with zeros for printing
paint(Graphics) - Method in class com.jme3.system.awt.AwtPanel
 
PaintMode - Enum in com.jme3.system.awt
 
panels - Variable in class com.jme3.system.awt.AwtPanelsContext
 
paramTypes - Variable in class com.jme3.network.rmi.MethodDef
Parameter types
parent - Variable in class com.jme3.scene.plugins.fbx.node.FbxNode
 
parent - Variable in class com.jme3.scene.Spatial
Spatial's parent, or null if it has none.
parse(InputStream) - Static method in class com.jme3.util.blockparser.BlockLanguageParser
 
parseBool(String, boolean) - Static method in class com.jme3.util.xml.SAXUtil
 
parseColor(Attributes) - Static method in class com.jme3.util.xml.SAXUtil
 
parseFloat(String, float) - Static method in class com.jme3.util.xml.SAXUtil
 
parseFloat(String) - Static method in class com.jme3.util.xml.SAXUtil
 
parseInt(String, int) - Static method in class com.jme3.util.xml.SAXUtil
Parses an integer from a string, if the string is null returns def.
parseInt(String) - Static method in class com.jme3.util.xml.SAXUtil
 
parseMapping(Statement, boolean[]) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
reads a mapping statement.
parseString(String, String) - Static method in class com.jme3.util.xml.SAXUtil
 
parseString(String) - Static method in class com.jme3.util.xml.SAXUtil
 
parseTokens(String) - Method in class com.jme3.export.xml.DOMInputCapsule
 
parseVector3(Attributes) - Static method in class com.jme3.util.xml.SAXUtil
 
PART_ABS_LENGTH - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_ABS_TIME - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_ANIM_BRANCHING - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_BOIDS_2D - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_BRANCHING - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_CHILD_EFFECT - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_CHILD_GUIDE - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_CHILD_RENDER - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_CHILD_SEAMS - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_DIE_ON_COL - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_DIED - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_DRAW_AXIS - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_DRAW_BB - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_DRAW_CIRC - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_DRAW_CROSS - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_DRAW_DOT - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_DRAW_GR - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_DRAW_LINE - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_DRAW_NOT - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_DRAW_OB - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_DRAW_PATH - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_EDISTR - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_EMITTER - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_FLUID - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_FROM_CHILD - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_FROM_FACE - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_FROM_PARTICLE - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_FROM_VERT - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_FROM_VOLUME - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_GLOB_TIME - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_GRID_INVERT - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_HAIR - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_HAIR_BSPLINE - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_HAIR_GEOMETRY - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_LOOP - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_PHYS_BOIDS - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_PHYS_KEYED - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_PHYS_NEWTON - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_PHYS_NO - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_REACT_MULTIPLE - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_REACT_STA_END - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_REACTOR - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_ROT_DYN - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_SELF_EFFECT - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_SIZE_DEFL - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_SIZEMASS - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_STICKY - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_SYMM_BRANCHING - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_TRAND - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
PART_UNBORN - Static variable in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
Particle - Class in com.jme3.effect
Represents a single particle in a ParticleEmitter.
Particle() - Constructor for class com.jme3.effect.Particle
 
PARTICLE_MODIFIER_DATA - Static variable in class com.jme3.scene.plugins.blender.modifiers.Modifier
 
ParticleDepositionHeightMap - Class in com.jme3.terrain.heightmap
ParticleDepositionHeightMap creates a heightmap based on the Particle Deposition algorithm based on Jason Shankel's paper from "Game Programming Gems".
ParticleDepositionHeightMap(int, int, int, int, int, float) - Constructor for class com.jme3.terrain.heightmap.ParticleDepositionHeightMap
Constructor sets the attributes of the Particle Deposition Height Map and then generates the map.
ParticleEmitter - Class in com.jme3.effect
ParticleEmitter is a special kind of geometry which simulates a particle system.
ParticleEmitter(String, ParticleMesh.Type, int) - Constructor for class com.jme3.effect.ParticleEmitter
 
ParticleEmitter() - Constructor for class com.jme3.effect.ParticleEmitter
For serialization only.
ParticleEmitter.ParticleEmitterControl - Class in com.jme3.effect
 
ParticleEmitter.ParticleEmitterControl() - Constructor for class com.jme3.effect.ParticleEmitter.ParticleEmitterControl
 
ParticleEmitter.ParticleEmitterControl(ParticleEmitter) - Constructor for class com.jme3.effect.ParticleEmitter.ParticleEmitterControl
 
ParticleInfluencer - Interface in com.jme3.effect.influencers
An interface that defines the methods to affect initial velocity of the particles.
ParticleMesh - Class in com.jme3.effect
The ParticleMesh is the underlying visual implementation of a particle emitter.
ParticleMesh() - Constructor for class com.jme3.effect.ParticleMesh
 
ParticleMesh.Type - Enum in com.jme3.effect
Type of particle mesh
ParticlePointMesh - Class in com.jme3.effect
 
ParticlePointMesh() - Constructor for class com.jme3.effect.ParticlePointMesh
 
ParticlesHelper - Class in com.jme3.scene.plugins.blender.particles
 
ParticlesHelper(String, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.particles.ParticlesHelper
This constructor parses the given blender version and stores the result.
ParticleTriMesh - Class in com.jme3.effect
 
ParticleTriMesh() - Constructor for class com.jme3.effect.ParticleTriMesh
 
passMaterial - Variable in class com.jme3.post.Filter.Pass
 
patchSize - Variable in class com.jme3.terrain.geomipmap.TerrainQuad
 
path - Variable in class com.jme3.cinematic.events.MotionEvent
 
path - Variable in class com.jme3.cinematic.events.SoundEvent
 
pause() - Method in class com.jme3.audio.AudioNode
Pause the audio that was started with AudioNode.play().
pause() - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Pause this event.
pause() - Method in interface com.jme3.cinematic.events.CinematicEvent
Pauses the animation
pause() - Method in class com.jme3.post.filters.FadeFilter
 
pauseAll() - Method in interface com.jme3.audio.AudioRenderer
Pauses all Playing audio.
pauseAll() - Method in class com.jme3.audio.openal.ALAudioRenderer
 
paused - Variable in class com.jme3.app.LegacyApplication
 
pauseJoysticks() - Method in class com.jme3.input.android.AndroidJoyInput
Pauses the joystick device listeners to save battery life if they are not needed.
pauseJoysticks() - Method in class com.jme3.input.android.AndroidJoyInput14
Pauses the joystick device listeners to save battery life if they are not needed.
pauseJoysticks() - Method in class com.jme3.input.android.AndroidJoystickJoyInput14
 
pauseSensors() - Method in class com.jme3.input.android.AndroidSensorJoyInput
Pauses the sensors to save battery life if the sensors are not needed.
pauseSource(AudioSource) - Method in interface com.jme3.audio.AudioRenderer
 
pauseSource(AudioSource) - Method in class com.jme3.audio.openal.ALAudioRenderer
 
peekParent() - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method retreives the structure at the top of the parent's stack but does not remove it.
peekPending() - Method in class com.jme3.network.kernel.tcp.NioEndpoint
Called by the SelectorKernel to get the current top buffer for writing.
performSelector(String) - Method in class com.jme3.system.ios.ObjcNativeObject
Performs the given selector on the native AppDelegate, equivalent to calling a method in java.
performSelectorInBackground(String) - Method in class com.jme3.system.ios.ObjcNativeObject
Performs the given selector on the native AppDelegate, run it in the background.
performSelectorInBackgroundWithObject(String, ObjcNativeObject) - Method in class com.jme3.system.ios.ObjcNativeObject
Performs the given selector on the native AppDelegate, run it in the background
performSelectorOnMainThread(String) - Method in class com.jme3.system.ios.ObjcNativeObject
Performs the given selector on the native AppDelegate, run it on the main thread.
performSelectorOnMainThreadWithObject(String, ObjcNativeObject) - Method in class com.jme3.system.ios.ObjcNativeObject
Performs the given selector on the native AppDelegate, run it on the main thread.
performSelectorWithObject(String, ObjcNativeObject) - Method in class com.jme3.system.ios.ObjcNativeObject
Performs the given selector on the native AppDelegate, equivalent to calling a method in java.
PerspectiveLodCalculator - Class in com.jme3.terrain.geomipmap.lodcalc
 
PerspectiveLodCalculator() - Constructor for class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
 
PerspectiveLodCalculator(Camera, float) - Constructor for class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
 
PerturbFilter - Class in com.jme3.terrain.noise.filter
 
PerturbFilter() - Constructor for class com.jme3.terrain.noise.filter.PerturbFilter
 
PFMLoader - Class in com.jme3.texture.plugins
 
PFMLoader() - Constructor for class com.jme3.texture.plugins.PFMLoader
 
PhysicsCharacter - Class in com.jme3.bullet.objects
Basic Bullet Character
PhysicsCharacter - Class in com.jme3.bullet.objects
Basic Bullet Character
PhysicsCharacter() - Constructor for class com.jme3.bullet.objects.PhysicsCharacter
 
PhysicsCharacter(CollisionShape, float) - Constructor for class com.jme3.bullet.objects.PhysicsCharacter
 
PhysicsCollisionEvent - Class in com.jme3.bullet.collision
A CollisionEvent stores all information about a collision in the PhysicsWorld.
PhysicsCollisionEvent - Class in com.jme3.bullet.collision
A CollisionEvent stores all information about a collision in the PhysicsWorld.
PhysicsCollisionEvent(int, PhysicsCollisionObject, PhysicsCollisionObject, long) - Constructor for class com.jme3.bullet.collision.PhysicsCollisionEvent
 
PhysicsCollisionEventFactory - Class in com.jme3.bullet.collision
 
PhysicsCollisionEventFactory - Class in com.jme3.bullet.collision
 
PhysicsCollisionEventFactory() - Constructor for class com.jme3.bullet.collision.PhysicsCollisionEventFactory
 
PhysicsCollisionGroupListener - Interface in com.jme3.bullet.collision
 
PhysicsCollisionListener - Interface in com.jme3.bullet.collision
Interface for Objects that want to be informed about collision events in the physics space
PhysicsCollisionObject - Class in com.jme3.bullet.collision
Base class for collision objects (PhysicsRigidBody, PhysicsGhostObject)
PhysicsCollisionObject - Class in com.jme3.bullet.collision
Base class for collision objects (PhysicsRigidBody, PhysicsGhostObject)
PhysicsCollisionObject() - Constructor for class com.jme3.bullet.collision.PhysicsCollisionObject
 
PhysicsControl - Interface in com.jme3.bullet.control
 
physicsDamping - Variable in class com.jme3.bullet.control.BetterCharacterControl
 
physicsDebugRootNode - Variable in class com.jme3.bullet.debug.BulletDebugAppState
 
physicsFuture - Variable in class com.jme3.bullet.BulletAppState
 
PhysicsGhostObject - Class in com.jme3.bullet.objects
From Bullet manual:
GhostObject can keep track of all objects that are overlapping.
PhysicsGhostObject - Class in com.jme3.bullet.objects
From Bullet manual:
GhostObject can keep track of all objects that are overlapping.
PhysicsGhostObject() - Constructor for class com.jme3.bullet.objects.PhysicsGhostObject
 
PhysicsGhostObject(CollisionShape) - Constructor for class com.jme3.bullet.objects.PhysicsGhostObject
 
PhysicsGhostObject(Spatial, CollisionShape) - Constructor for class com.jme3.bullet.objects.PhysicsGhostObject
 
PhysicsHoverControl - Class in jme3test.bullet
PhysicsHoverControl uses a RayCast Vehicle with "slippery wheels" to simulate a hovering tank
PhysicsHoverControl() - Constructor for class jme3test.bullet.PhysicsHoverControl
 
PhysicsHoverControl(CollisionShape) - Constructor for class jme3test.bullet.PhysicsHoverControl
Creates a new PhysicsNode with the supplied collision shape
PhysicsHoverControl(CollisionShape, float) - Constructor for class jme3test.bullet.PhysicsHoverControl
 
PhysicsJoint - Class in com.jme3.bullet.joints
PhysicsJoint - Basic Phyiscs Joint
PhysicsJoint - Class in com.jme3.bullet.joints
PhysicsJoint - Basic Phyiscs Joint
PhysicsJoint() - Constructor for class com.jme3.bullet.joints.PhysicsJoint
 
PhysicsJoint(PhysicsRigidBody, PhysicsRigidBody, Vector3f, Vector3f) - Constructor for class com.jme3.bullet.joints.PhysicsJoint
 
PhysicsRayTestResult - Class in com.jme3.bullet.collision
Contains the results of a PhysicsSpace rayTest bulletAppState.getPhysicsSpace().rayTest(new Vector3f(0,1000,0),new Vector3f(0,-1000,0)); javap -s java.util.List
PhysicsRayTestResult - Class in com.jme3.bullet.collision
Contains the results of a PhysicsSpace rayTest.
PhysicsRigidBody - Class in com.jme3.bullet.objects
PhysicsRigidBody - Basic physics object
PhysicsRigidBody - Class in com.jme3.bullet.objects
PhysicsRigidBody - Basic physics object
PhysicsRigidBody() - Constructor for class com.jme3.bullet.objects.PhysicsRigidBody
 
PhysicsRigidBody(CollisionShape) - Constructor for class com.jme3.bullet.objects.PhysicsRigidBody
Creates a new PhysicsRigidBody with the supplied collision shape
PhysicsRigidBody(CollisionShape, float) - Constructor for class com.jme3.bullet.objects.PhysicsRigidBody
 
physicsSpace - Variable in class com.jme3.bullet.objects.PhysicsVehicle
 
PhysicsSpace - Class in com.jme3.bullet
PhysicsSpace - The central jbullet-jme physics space
PhysicsSpace - Class in com.jme3.bullet
PhysicsSpace - The central jbullet-jme physics space
PhysicsSpace() - Constructor for class com.jme3.bullet.PhysicsSpace
 
PhysicsSpace(PhysicsSpace.BroadphaseType) - Constructor for class com.jme3.bullet.PhysicsSpace
 
PhysicsSpace(Vector3f, Vector3f) - Constructor for class com.jme3.bullet.PhysicsSpace
 
PhysicsSpace(Vector3f, Vector3f, PhysicsSpace.BroadphaseType) - Constructor for class com.jme3.bullet.PhysicsSpace
 
PhysicsSpace.BroadphaseType - Enum in com.jme3.bullet
interface with Broadphase types
PhysicsSweepTestResult - Class in com.jme3.bullet.collision
Contains the results of a PhysicsSpace rayTest
PhysicsSweepTestResult - Class in com.jme3.bullet.collision
Contains the results of a PhysicsSpace rayTest
PhysicsSweepTestResult() - Constructor for class com.jme3.bullet.collision.PhysicsSweepTestResult
 
PhysicsSweepTestResult(PhysicsCollisionObject, Vector3f, float, boolean) - Constructor for class com.jme3.bullet.collision.PhysicsSweepTestResult
 
PhysicsTestHelper - Class in jme3test.bullet
 
PhysicsTestHelper() - Constructor for class jme3test.bullet.PhysicsTestHelper
 
physicsTick(PhysicsSpace, float) - Method in class com.jme3.bullet.BulletAppState
 
physicsTick(PhysicsSpace, float) - Method in class com.jme3.bullet.control.BetterCharacterControl
Used internally, don't call manually
physicsTick(PhysicsSpace, float) - Method in interface com.jme3.bullet.PhysicsTickListener
Called after the physics has been stepped, use to check for forces etc.
physicsTick(PhysicsSpace, float) - Method in class jme3test.bullet.BombControl
 
physicsTick(PhysicsSpace, float) - Method in class jme3test.bullet.PhysicsHoverControl
 
PhysicsTickListener - Interface in com.jme3.bullet
Implement this interface to be called from the physics thread on a physics update.
PhysicsVehicle - Class in com.jme3.bullet.objects
PhysicsVehicleNode - Special PhysicsNode that implements vehicle functions
PhysicsVehicle - Class in com.jme3.bullet.objects
PhysicsVehicleNode - Special PhysicsNode that implements vehicle functions
PhysicsVehicle() - Constructor for class com.jme3.bullet.objects.PhysicsVehicle
 
PhysicsVehicle(CollisionShape) - Constructor for class com.jme3.bullet.objects.PhysicsVehicle
 
PhysicsVehicle(CollisionShape, float) - Constructor for class com.jme3.bullet.objects.PhysicsVehicle
 
PI - Static variable in class com.jme3.math.FastMath
The value PI as a float.
Picture - Class in com.jme3.ui
A Picture represents a 2D image drawn on the screen.
Picture(String, boolean) - Constructor for class com.jme3.ui.Picture
Create a named picture.
Picture(String) - Constructor for class com.jme3.ui.Picture
Creates a named picture.
Picture() - Constructor for class com.jme3.ui.Picture
 
Pink - Static variable in class com.jme3.math.ColorRGBA
The color pink (1, 0.68, 0.68).
pitch - Variable in class com.jme3.audio.AudioNode
 
pivotA - Variable in class com.jme3.bullet.joints.PhysicsJoint
 
pivotB - Variable in class com.jme3.bullet.joints.PhysicsJoint
 
PixelInputOutput - Interface in com.jme3.scene.plugins.blender.textures.io
Implemens read/write operations for images.
PixelIOFactory - Class in com.jme3.scene.plugins.blender.textures.io
This class creates a pixel IO object for the specified image format.
PixelIOFactory() - Constructor for class com.jme3.scene.plugins.blender.textures.io.PixelIOFactory
 
PlaceholderAssets - Class in com.jme3.util
 
PlaceholderAssets() - Constructor for class com.jme3.util.PlaceholderAssets
 
Plane - Class in com.jme3.math
Plane defines a plane where Normal dot (x,y,z) = Constant.
Plane() - Constructor for class com.jme3.math.Plane
Constructor instantiates a new Plane object.
Plane(Vector3f, float) - Constructor for class com.jme3.math.Plane
Constructor instantiates a new Plane object.
plane - Variable in class com.jme3.util.TempVars
Plane
plane - Variable in class com.jme3.water.SimpleWaterProcessor
 
Plane.Side - Enum in com.jme3.math
 
PlaneCollisionShape - Class in com.jme3.bullet.collision.shapes
 
PlaneCollisionShape - Class in com.jme3.bullet.collision.shapes
 
PlaneCollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.PlaneCollisionShape
 
PlaneCollisionShape(Plane) - Constructor for class com.jme3.bullet.collision.shapes.PlaneCollisionShape
Creates a plane Collision shape
planeSailing(Position, Position) - Method in class jme3tools.navigation.NavCalculator
Calculate a plane sailing situation - i.e.
Platform - Enum in com.jme3.system
 
play() - Method in class com.jme3.audio.AudioNode
Start playing the audio.
play() - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Play this event.
play() - Method in interface com.jme3.cinematic.events.CinematicEvent
Starts the animation
play() - Method in class com.jme3.niftygui.SoundHandleJme
 
player - Variable in class jme3test.helloworld.HelloInput
 
player - Variable in class jme3test.helloworld.HelloLoop
 
playInstance() - Method in class com.jme3.audio.AudioNode
Start playing an instance of this audio.
playSource(AudioSource) - Method in interface com.jme3.audio.AudioRenderer
 
playSource(AudioSource) - Method in class com.jme3.audio.openal.ALAudioRenderer
 
playSourceInstance(AudioSource) - Method in interface com.jme3.audio.AudioRenderer
 
playSourceInstance(AudioSource) - Method in class com.jme3.audio.openal.ALAudioRenderer
 
playState - Variable in class com.jme3.cinematic.events.AbstractCinematicEvent
 
PlayState - Enum in com.jme3.cinematic
The play state of a cinematic event
Point - Class in com.jme3.scene.plugins.blender.meshes
A class that represents a single point on the scene that is not a part of an edge.
Point(int) - Constructor for class com.jme3.scene.plugins.blender.meshes.Point
Constructs a point for a given index.
Point2PointJoint - Class in com.jme3.bullet.joints
From bullet manual:
Point to point constraint, also known as ball socket joint limits the translation so that the local pivot points of 2 rigidbodies match in worldspace.
Point2PointJoint - Class in com.jme3.bullet.joints
From bullet manual:
Point to point constraint, also known as ball socket joint limits the translation so that the local pivot points of 2 rigidbodies match in worldspace.
Point2PointJoint() - Constructor for class com.jme3.bullet.joints.Point2PointJoint
 
Point2PointJoint(PhysicsRigidBody, PhysicsRigidBody, Vector3f, Vector3f) - Constructor for class com.jme3.bullet.joints.Point2PointJoint
 
Pointer - Class in com.jme3.scene.plugins.blender.file
A class that represents a pointer of any level that can be stored in the file.
Pointer(int, boolean, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.file.Pointer
Constructr.
pointInsideTriangle(Vector2f, Vector2f, Vector2f, Vector2f) - Static method in class com.jme3.math.FastMath
Test if a point is inside a triangle.
PointLight - Class in com.jme3.light
Represents a point light.
PointLight() - Constructor for class com.jme3.light.PointLight
Creates a PointLight
PointLight(Vector3f) - Constructor for class com.jme3.light.PointLight
Creates a PointLight at the given position
PointLight(Vector3f, ColorRGBA) - Constructor for class com.jme3.light.PointLight
Creates a PointLight at the given position and with the given color
PointLight(Vector3f, ColorRGBA, float) - Constructor for class com.jme3.light.PointLight
Creates a PointLight at the given position, with the given color and the given radius
PointLight(Vector3f, float) - Constructor for class com.jme3.light.PointLight
Creates a PointLight at the given position, with the given radius
PointLightShadowFilter - Class in com.jme3.shadow
This Filter does basically the same as a PointLightShadowRenderer except it renders the post shadow pass as a fulscreen quad pass instead of a geometry pass.
PointLightShadowFilter(AssetManager, int) - Constructor for class com.jme3.shadow.PointLightShadowFilter
Creates a PointLightShadowFilter
PointLightShadowRenderer - Class in com.jme3.shadow
PointLightShadowRenderer renders shadows for a point light
PointLightShadowRenderer() - Constructor for class com.jme3.shadow.PointLightShadowRenderer
Used for serialization use PointLightShadowRenderer"PointLightShadowRenderer(AssetManager assetManager, int shadowMapSize)
PointLightShadowRenderer(AssetManager, int) - Constructor for class com.jme3.shadow.PointLightShadowRenderer
Creates a PointLightShadowRenderer
points - Variable in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
The points of the mesh.
points - Variable in class com.jme3.shadow.DirectionalLightShadowRenderer
 
points - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
points - Variable in class com.jme3.shadow.SpotLightShadowRenderer
 
pointSize - Variable in class com.jme3.renderer.RenderContext
 
pointsSize - Variable in class com.jme3.asset.BlenderKey
The size of points that are loaded and do not belong to any edge of the mesh.
polygons - Variable in class com.jme3.scene.plugins.IrMesh
 
polyOffsetEnabled - Variable in class com.jme3.renderer.RenderContext
 
polyOffsetFactor - Variable in class com.jme3.renderer.RenderContext
 
polyOffsetUnits - Variable in class com.jme3.renderer.RenderContext
 
pop() - Method in class com.jme3.util.RingBuffer
 
popParent() - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method removes the structure from the top of the parent's stack.
populateFromBuffer(Vector3f, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Updates the values of the given vector from the specified buffer at the index provided.
populateFromBuffer(Vector4f, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Updates the values of the given vector from the specified buffer at the index provided.
populateFromBuffer(Vector2f, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Updates the values of the given vector from the specified buffer at the index provided.
PORT - Static variable in class jme3test.network.TestChatServer
 
pos - Variable in class com.jme3.input.ChaseCamera
 
pos - Variable in class com.jme3.scene.plugins.IrVertex
 
Pose - Class in com.jme3.animation
A pose is a list of offsets that say where a mesh vertices should be for this pose.
Pose(String, int, Vector3f[], int[]) - Constructor for class com.jme3.animation.Pose
 
Pose() - Constructor for class com.jme3.animation.Pose
Serialization-only.
PoseTrack - Class in com.jme3.animation
Deprecated.
PoseTrack(int, float[], PoseTrack.PoseFrame[]) - Constructor for class com.jme3.animation.PoseTrack
Deprecated.
 
PoseTrack() - Constructor for class com.jme3.animation.PoseTrack
Deprecated.
Serialization-only.
PoseTrack.PoseFrame - Class in com.jme3.animation
Deprecated.
 
PoseTrack.PoseFrame(Pose[], float[]) - Constructor for class com.jme3.animation.PoseTrack.PoseFrame
Deprecated.
 
PoseTrack.PoseFrame() - Constructor for class com.jme3.animation.PoseTrack.PoseFrame
Deprecated.
Serialization-only.
position - Variable in class com.jme3.effect.Particle
Current particle position
position - Variable in class com.jme3.light.PointLight
 
position - Variable in class com.jme3.light.SpotLight
 
position - Variable in class com.jme3.scene.plugins.blender.file.BlenderInputStream
The current position of the read cursor.
Position - Class in jme3tools.navigation
This class represents the position of an entity in the world.
Position(double, double) - Constructor for class jme3tools.navigation.Position
A new position expressed in decimal format
Position(int, float, int, int, float, int) - Constructor for class jme3tools.navigation.Position
A new position expressed in DegMin format
Position(String, String) - Constructor for class jme3tools.navigation.Position
A new position expressed in ALRS format
Position(String, String, String, String, String) - Constructor for class jme3tools.navigation.Position
A new position expressed in NMEA GPS message format: 4807.038,N,01131.000,E
positional - Variable in class com.jme3.audio.AudioNode
 
POSITIVE_INFINITY - Static variable in class com.jme3.math.Vector3f
 
POSITIVE_INFINITY - Static variable in class com.jme3.math.Vector4f
 
PosterizationFilter - Class in com.jme3.post.filters
A Post Processing filter to change colors appear with sharp edges as if the available amount of colors available was not enough to draw the true image.
PosterizationFilter() - Constructor for class com.jme3.post.filters.PosterizationFilter
Creates a posterization Filter
PosterizationFilter(int) - Constructor for class com.jme3.post.filters.PosterizationFilter
Creates a posterization Filter with the given number of colors
PosterizationFilter(int, float) - Constructor for class com.jme3.post.filters.PosterizationFilter
Creates a posterization Filter with the given number of colors and gamma
postFilter(Renderer, FrameBuffer) - Method in class com.jme3.post.Filter
This method is called right after the filter has been rendered to the framebuffer.
postFilters - Variable in class com.jme3.terrain.noise.filter.AbstractFilter
 
postFrame(FrameBuffer) - Method in class com.jme3.app.state.ScreenshotAppState
 
postFrame(FrameBuffer) - Method in class com.jme3.niftygui.NiftyJmeDisplay
 
postFrame(RenderManager, ViewPort, FrameBuffer, FrameBuffer) - Method in class com.jme3.post.Filter
Override this method if you want to make a pass just after the frame has been rendered and just before the filter rendering
postFrame(FrameBuffer) - Method in class com.jme3.post.FilterPostProcessor
 
postFrame(RenderManager, ViewPort, FrameBuffer, FrameBuffer) - Method in class com.jme3.post.filters.TranslucentBucketFilter
 
postFrame(FrameBuffer) - Method in class com.jme3.post.HDRRenderer
 
postFrame(FrameBuffer) - Method in class com.jme3.post.PreDepthProcessor
 
postFrame(FrameBuffer) - Method in interface com.jme3.post.SceneProcessor
Called after a frame has been rendered and the queue flushed.
postFrame() - Method in class com.jme3.renderer.opengl.GLRenderer
 
postFrame() - Method in interface com.jme3.renderer.Renderer
Called when a new frame has been rendered.
postFrame(RenderManager, ViewPort, FrameBuffer, FrameBuffer) - Method in class com.jme3.shadow.AbstractShadowFilter
 
postFrame(FrameBuffer) - Method in class com.jme3.shadow.AbstractShadowRenderer
 
postFrame(FrameBuffer) - Method in class com.jme3.shadow.BasicShadowRenderer
Deprecated.
 
postFrame(RenderManager, ViewPort, FrameBuffer, FrameBuffer) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
 
postFrame(FrameBuffer) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
postFrame(FrameBuffer) - Method in class com.jme3.system.awt.AwtPanel
 
postFrame() - Method in class com.jme3.system.NullRenderer
 
postFrame(FrameBuffer) - Method in class com.jme3.water.ReflectionProcessor
 
postFrame(FrameBuffer) - Method in class com.jme3.water.SimpleWaterProcessor
 
postFrame(FrameBuffer) - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
 
postFrame(FrameBuffer) - Method in class jme3test.post.TestMultiRenderTarget
 
postFrame(FrameBuffer) - Method in class jme3test.post.TestRenderToMemory
Update the CPU image's contents after the scene has been rendered to the framebuffer.
postMeshCreationApply(Node, BlenderContext) - Method in class com.jme3.scene.plugins.blender.modifiers.Modifier
The method that is called when geometries are already created.
postMeshCreationModifiers - Variable in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
The modifiers that should be applied after the mesh has been created.
postProcess(AssetKey, Object) - Method in interface com.jme3.asset.AssetProcessor
Applies post processing to an asset.
postProcess(AssetKey, Object) - Method in class com.jme3.asset.CloneableAssetProcessor
 
postProcess(AssetKey, Object) - Method in class com.jme3.material.MaterialProcessor
 
postProcess(AssetKey, Object) - Method in class com.jme3.texture.TextureProcessor
 
postQueue(RenderQueue) - Method in class com.jme3.app.state.ScreenshotAppState
 
postQueue(RenderQueue) - Method in class com.jme3.niftygui.NiftyJmeDisplay
 
postQueue(RenderQueue) - Method in class com.jme3.post.Filter
Override this method if you want to make a pre pass, before the actual rendering of the frame
postQueue(RenderQueue) - Method in class com.jme3.post.FilterPostProcessor
 
postQueue(RenderQueue) - Method in class com.jme3.post.filters.BloomFilter
 
postQueue(RenderQueue) - Method in class com.jme3.post.filters.CartoonEdgeFilter
 
postQueue(RenderQueue) - Method in class com.jme3.post.filters.LightScatteringFilter
 
postQueue(RenderQueue) - Method in class com.jme3.post.HDRRenderer
 
postQueue(RenderQueue) - Method in class com.jme3.post.PreDepthProcessor
 
postQueue(RenderQueue) - Method in interface com.jme3.post.SceneProcessor
Called after the scene graph has been queued, but before it is flushed.
postQueue(RenderQueue) - Method in class com.jme3.post.ssao.SSAOFilter
 
postQueue(RenderQueue) - Method in class com.jme3.shadow.AbstractShadowFilter
 
postQueue(RenderQueue) - Method in class com.jme3.shadow.AbstractShadowRenderer
 
postQueue(RenderQueue) - Method in class com.jme3.shadow.BasicShadowRenderer
Deprecated.
 
postQueue(RenderQueue) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
 
postQueue(RenderQueue) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
postQueue(RenderQueue) - Method in class com.jme3.system.awt.AwtPanel
 
postQueue(RenderQueue) - Method in class com.jme3.water.ReflectionProcessor
 
postQueue(RenderQueue) - Method in class com.jme3.water.SimpleWaterProcessor
 
postQueue(RenderQueue) - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
 
postQueue(RenderQueue) - Method in class jme3test.post.TestMultiRenderTarget
 
postQueue(RenderQueue) - Method in class jme3test.post.TestRenderToMemory
 
postRebuild() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
postRebuild() - Method in class com.jme3.bullet.objects.PhysicsVehicle
 
postRender() - Method in class com.jme3.app.state.AbstractAppState
 
postRender() - Method in interface com.jme3.app.state.AppState
Called after all rendering commands are flushed.
postRender() - Method in class com.jme3.app.state.AppStateManager
Calls render for all attached and initialized states, do not call directly.
postRender() - Method in class com.jme3.app.state.BaseAppState
 
postRender() - Method in class com.jme3.bullet.BulletAppState
 
postRender() - Method in class com.jme3.cinematic.Cinematic
called internally
postRender() - Method in class jme3test.app.TestAppStateLifeCycle.TestState
 
postRenderPasses - Variable in class com.jme3.post.Filter
 
postshadowMat - Variable in class com.jme3.shadow.AbstractShadowRenderer
 
postshadowMat - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
postTechniqueName - Variable in class com.jme3.shadow.AbstractShadowRenderer
name of the post material technique
postTechniqueName - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
POV_X - Static variable in interface com.jme3.input.JoystickAxis
 
POV_Y - Static variable in interface com.jme3.input.JoystickAxis
 
pow(float, float) - Static method in class com.jme3.math.FastMath
Returns a number raised to an exponent power.
PQTorus - Class in com.jme3.scene.shape
A parameterized torus, also known as a pq torus.
PQTorus() - Constructor for class com.jme3.scene.shape.PQTorus
 
PQTorus(float, float, float, float, int, int) - Constructor for class com.jme3.scene.shape.PQTorus
Creates a parameterized torus.
PreDepthProcessor - Class in com.jme3.post
Processor that lays depth first, this can improve performance in complex scenes.
PreDepthProcessor(AssetManager) - Constructor for class com.jme3.post.PreDepthProcessor
 
predictPosition(int, double, double, double, double) - Static method in class jme3tools.navigation.NavCalculator
Predicts the position of a target for a given time in the future
preFilters - Variable in class com.jme3.terrain.noise.filter.AbstractFilter
 
prefixedName - Variable in class com.jme3.material.MatParam
 
preFrame(float) - Method in class com.jme3.app.state.ScreenshotAppState
 
preFrame(float) - Method in class com.jme3.niftygui.NiftyJmeDisplay
 
preFrame(float) - Method in class com.jme3.post.Filter
Override this method if you want to modify parameters according to tpf before the rendering of the frame.
preFrame(float) - Method in class com.jme3.post.FilterPostProcessor
 
preFrame(float) - Method in class com.jme3.post.filters.FadeFilter
 
preFrame(float) - Method in class com.jme3.post.HDRRenderer
 
preFrame(float) - Method in class com.jme3.post.PreDepthProcessor
 
preFrame(float) - Method in interface com.jme3.post.SceneProcessor
Called before a frame
preFrame(float) - Method in class com.jme3.shadow.AbstractShadowFilter
 
preFrame(float) - Method in class com.jme3.shadow.AbstractShadowRenderer
 
preFrame(float) - Method in class com.jme3.shadow.BasicShadowRenderer
Deprecated.
 
preFrame(float) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
 
preFrame(float) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
preFrame(float) - Method in class com.jme3.system.awt.AwtPanel
 
preFrame(float) - Method in class com.jme3.water.ReflectionProcessor
 
preFrame(float) - Method in class com.jme3.water.SimpleWaterProcessor
 
preFrame(float) - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
 
preFrame(float) - Method in class com.jme3.water.WaterFilter
 
preFrame(float) - Method in class jme3test.post.TestMultiRenderTarget
 
preFrame(float) - Method in class jme3test.post.TestRenderToMemory
 
preload(RenderManager, ViewPort) - Method in class com.jme3.effect.ParticleEmitter
 
preload(RenderManager) - Method in class com.jme3.material.Material
Preloads this material for the given render manager.
preloadScene(Spatial) - Method in class com.jme3.renderer.RenderManager
Preloads a scene for rendering.
prepareFacesGeometry(List<Geometry>, MeshHelper) - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
The method creates geometries from faces.
prepareForAnim(boolean) - Method in class com.jme3.scene.Mesh
Prepares the mesh for software skinning by converting the bone index and weight buffers to heap buffers.
prepareLinesGeometry(List<Geometry>, MeshHelper) - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
The method creates geometries from lines.
prepareNurbsKnots(List<Float>, int) - Static method in class com.jme3.math.CurveAndSurfaceMath
This method prepares the knots to be used.
preparePointsGeometry(List<Geometry>, MeshHelper) - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
The method creates geometries from points.
prepareTerrain() - Method in class com.jme3.terrain.geomipmap.MultiTerrainLodControl
 
prepareTerrain() - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
prePhysicsTick(PhysicsSpace, float) - Method in class com.jme3.bullet.BulletAppState
 
prePhysicsTick(PhysicsSpace, float) - Method in class com.jme3.bullet.control.BetterCharacterControl
Used internally, don't call manually
prePhysicsTick(PhysicsSpace, float) - Method in interface com.jme3.bullet.PhysicsTickListener
Called before the physics is actually stepped, use to apply forces etc.
prePhysicsTick(PhysicsSpace, float) - Method in class jme3test.bullet.BombControl
 
prePhysicsTick(PhysicsSpace, float) - Method in class jme3test.bullet.PhysicsHoverControl
 
preRebuild() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
preset - Variable in class com.jme3.bullet.control.KinematicRagdollControl
 
preshadowMat - Variable in class com.jme3.shadow.AbstractShadowRenderer
 
preshadowMat - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
press(String...) - Method in class jme3test.input.combomoves.ComboMove
 
prettyNum(double) - Method in class jme3tools.navigation.StringUtil
Formats a double nicely for printing: THIS DOES NOT ROUND!!!!
previous() - Method in class com.jme3.util.SafeArrayList.ArrayIterator
 
previousIndex() - Method in class com.jme3.util.SafeArrayList.ArrayIterator
 
previousLod - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
 
previousTargetRotation - Variable in class com.jme3.input.ChaseCamera
 
previousWorldTranslation - Variable in class com.jme3.audio.AudioNode
 
prevPos - Variable in class com.jme3.input.ChaseCamera
 
print() - Method in class com.jme3.renderer.IDList
Prints the contents of the lists
printContextInitInfo() - Method in class com.jme3.system.lwjgl.LwjglContext
 
printCurrentDirectMemory(StringBuilder) - Static method in class com.jme3.util.BufferUtils
 
printMesh(Mesh) - Static method in class jme3tools.optimize.GeometryBatchFactory
 
processBinarySavable(Savable) - Method in class com.jme3.export.binary.BinaryExporter
 
processEvent(TouchEvent) - Method in class com.jme3.input.ios.IosTouchHandler
 
processor - Variable in class com.jme3.post.Filter
 
processors - Variable in class com.jme3.renderer.ViewPort
 
processTriangle(int[], Vector3f[], Vector2f[]) - Static method in class com.jme3.util.TangentBinormalGenerator
 
prof - Variable in class com.jme3.app.LegacyApplication
 
progressComplete() - Method in interface com.jme3.terrain.ProgressMonitor
The progress has completed
ProgressMonitor - Interface in com.jme3.terrain
Monitor the progress of an expensive terrain operation.
project(Vector3f) - Method in class com.jme3.math.Vector3f
Projects this vector onto another vector
project(Vector4f) - Method in class com.jme3.math.Vector4f
 
projectionMatrix - Variable in class com.jme3.renderer.Camera
 
projectionMatrixOverride - Variable in class com.jme3.renderer.Camera
 
projectLocal(Vector3f) - Method in class com.jme3.math.Vector3f
Projects this vector onto another vector, stores the result in this vector
properties - Variable in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
The properties of the mesh.
Properties - Class in com.jme3.scene.plugins.blender.objects
The blender object's custom properties.
Properties() - Constructor for class com.jme3.scene.plugins.blender.objects.Properties
 
properties - Variable in class com.jme3.scene.plugins.fbx.file.FbxElement
 
propertiesTypes - Variable in class com.jme3.scene.plugins.fbx.file.FbxElement
 
propertyToAnimCurveMap - Variable in class com.jme3.scene.plugins.fbx.node.FbxNode
 
pseudoDistance(Vector3f) - Method in class com.jme3.math.Plane
pseudoDistance calculates the distance from this plane to a provided point.
pseudoinverse() - Method in class com.jme3.scene.plugins.blender.math.Matrix
 
pseudoinverse(double) - Method in class com.jme3.scene.plugins.blender.math.Matrix
 
pSpace - Variable in class com.jme3.bullet.BulletAppState
 
PssmShadowFilter - Class in com.jme3.shadow
PssmShadowFilter(AssetManager, int, int) - Constructor for class com.jme3.shadow.PssmShadowFilter
Deprecated.
Creates a PSSM Shadow Filter More info on the technique at http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html
PssmShadowRenderer - Class in com.jme3.shadow
PssmShadowRenderer(AssetManager, int, int) - Constructor for class com.jme3.shadow.PssmShadowRenderer
Deprecated.
Create a PSSM Shadow Renderer More info on the technique at http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html
PssmShadowRenderer(AssetManager, int, int, Material) - Constructor for class com.jme3.shadow.PssmShadowRenderer
Deprecated.
Create a PSSM Shadow Renderer More info on the technique at http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html
PssmShadowRenderer.CompareMode - Enum in com.jme3.shadow
Deprecated.
PssmShadowRenderer.FilterMode - Enum in com.jme3.shadow
Deprecated.
PssmShadowUtil - Class in com.jme3.shadow
Includes various useful shadow mapping functions.
PssmShadowUtil() - Constructor for class com.jme3.shadow.PssmShadowUtil
 
publish(LogRecord) - Method in class com.jme3.system.ios.IosLogHandler
 
publish(LogRecord) - Method in class com.jme3.util.AndroidLogHandler
 
pulse(float, float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
push(T) - Method in class com.jme3.util.RingBuffer
 
pushParent(Structure) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method adds the structure to the parent stack.
put(int, int) - Method in class com.jme3.scene.mesh.IndexBuffer
Puts the vertex index at the index buffer's index.
put(int, int) - Method in class com.jme3.scene.mesh.IndexByteBuffer
 
put(int, int) - Method in class com.jme3.scene.mesh.IndexIntBuffer
 
put(int, int) - Method in class com.jme3.scene.mesh.IndexShortBuffer
 
put(int, int) - Method in class com.jme3.scene.mesh.VirtualIndexBuffer
 
put(int) - Method in class com.jme3.terrain.geomipmap.LODGeomap.VerboseBuffer
 
put(K, V) - Method in class com.jme3.terrain.geomipmap.LRUCache
Adds an entry to this cache.
put(int, T) - Method in class com.jme3.util.IntMap
 
put(K, V) - Method in class com.jme3.util.ListMap
 
putAll(Map<? extends K, ? extends V>) - Method in class com.jme3.util.ListMap
 
putArrow(Vector3f, Vector3f, ColorRGBA) - Method in class jme3test.model.shape.TestDebugShapes
 
putBoolean(String, boolean) - Method in class com.jme3.system.AppSettings
Set a boolean on the settings.
putBox(Vector3f, float, ColorRGBA) - Method in class jme3test.model.shape.TestDebugShapes
 
putEventData(String, Object, Object) - Method in class com.jme3.cinematic.Cinematic
used internally put an eventdata in the cinematic
putFloat(String, float) - Method in class com.jme3.system.AppSettings
Set a float on the settings.
putGrid(Vector3f, ColorRGBA) - Method in class jme3test.model.shape.TestDebugShapes
 
putHelper(Class<T>, AbstractBlenderHelper) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method adds a helper instance to the helpers' map.
putInteger(String, int) - Method in class com.jme3.system.AppSettings
Set an integer on the settings.
putParameter(String, String) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
putParameter(String, String) - Method in class com.jme3.material.plugin.export.material.J3MRenderStateOutputCapsule
 
putShape(Mesh, ColorRGBA, float) - Method in class jme3test.model.shape.TestDebugShapes
 
putSphere(Vector3f, ColorRGBA) - Method in class jme3test.model.shape.TestDebugShapes
 
putString(String, String) - Method in class com.jme3.system.AppSettings
Set a string on the settings.

Q

qsort(Object[], Comparator) - Static method in class com.jme3.util.SortUtil
Quick sorts the supplied array using the specified comparator.
qsort(Object[], int, int, Comparator) - Static method in class com.jme3.util.SortUtil
Quick sorts the supplied array using the specified comparator.
qsort(int[], int, int, Comparator) - Static method in class com.jme3.util.SortUtil
 
Quad - Class in com.jme3.scene.shape
Quad represents a rectangular plane in space defined by 4 vertices.
Quad() - Constructor for class com.jme3.scene.shape.Quad
Serialization only.
Quad(float, float) - Constructor for class com.jme3.scene.shape.Quad
Create a quad with the given width and height.
Quad(float, float, boolean) - Constructor for class com.jme3.scene.shape.Quad
Create a quad with the given width and height.
quadIndex - Variable in class com.jme3.terrain.geomipmap.TerrainGrid
 
quadrant - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
 
quadrant - Variable in class com.jme3.terrain.geomipmap.TerrainQuad
 
quadSize - Variable in class com.jme3.terrain.geomipmap.TerrainGrid
 
quadToTriangle(OBJLoader.Face) - Method in class com.jme3.scene.plugins.OBJLoader
 
QUARTER_PI - Static variable in class com.jme3.math.FastMath
The value PI/4 as a float.
quarterSize - Variable in class com.jme3.terrain.geomipmap.TerrainGrid
 
quat1 - Variable in class com.jme3.util.TempVars
General quaternions.
quat2 - Variable in class com.jme3.util.TempVars
 
Quaternion - Class in com.jme3.math
Quaternion defines a single example of a more general class of hypercomplex numbers.
Quaternion() - Constructor for class com.jme3.math.Quaternion
Constructor instantiates a new Quaternion object initializing all values to zero, except w which is initialized to 1.
Quaternion(float, float, float, float) - Constructor for class com.jme3.math.Quaternion
Constructor instantiates a new Quaternion object from the given list of parameters.
Quaternion(float[]) - Constructor for class com.jme3.math.Quaternion
Constructor instantiates a new Quaternion object from a collection of rotation angles.
Quaternion(Quaternion, Quaternion, float) - Constructor for class com.jme3.math.Quaternion
Constructor instantiates a new Quaternion object from an interpolation between two other quaternions.
Quaternion(Quaternion) - Constructor for class com.jme3.math.Quaternion
Constructor instantiates a new Quaternion object from an existing quaternion, creating a copy.
quatFromBoneAngles(float, float, float) - Static method in class com.jme3.scene.plugins.fbx.node.FbxNodeUtil
 
queue - Variable in class com.jme3.renderer.ViewPort
 
queueBucket - Variable in class com.jme3.scene.Spatial
 
queueDistance - Variable in class com.jme3.scene.Spatial
 
quit() - Method in class jme3test.niftygui.TestNiftyGui
 

R

R - Class in com.jme3.app
 
R() - Constructor for class com.jme3.app.R
 
r - Variable in class com.jme3.math.ColorRGBA
The red component of the color.
R - Class in jme3test.android
 
R() - Constructor for class jme3test.android.R
 
R.array - Class in jme3test.android
 
R.array() - Constructor for class jme3test.android.R.array
 
R.attr - Class in com.jme3.app
 
R.attr() - Constructor for class com.jme3.app.R.attr
 
R.attr - Class in jme3test.android
 
R.attr() - Constructor for class jme3test.android.R.attr
 
R.drawable - Class in jme3test.android
 
R.drawable() - Constructor for class jme3test.android.R.drawable
 
R.id - Class in jme3test.android
 
R.id() - Constructor for class jme3test.android.R.id
 
R.layout - Class in com.jme3.app
 
R.layout() - Constructor for class com.jme3.app.R.layout
 
R.layout - Class in jme3test.android
 
R.layout() - Constructor for class jme3test.android.R.layout
 
R.raw - Class in jme3test.android
 
R.raw() - Constructor for class jme3test.android.R.raw
 
R.string - Class in com.jme3.app
 
R.string() - Constructor for class com.jme3.app.R.string
 
R.string - Class in jme3test.android
 
R.string() - Constructor for class jme3test.android.R.string
 
RAD_TO_DEG - Static variable in class com.jme3.math.FastMath
A value to multiply a radian value by, to convert it to degrees.
RadialBlurFilter - Class in com.jme3.post.filters
Radially blurs the scene from the center of it
RadialBlurFilter() - Constructor for class com.jme3.post.filters.RadialBlurFilter
Creates a RadialBlurFilter
RadialBlurFilter(float, float) - Constructor for class com.jme3.post.filters.RadialBlurFilter
Creates a RadialBlurFilter
RadialParticleInfluencer - Class in com.jme3.effect.influencers
an influencer to make blasts expanding on the ground.
RadialParticleInfluencer() - Constructor for class com.jme3.effect.influencers.RadialParticleInfluencer
 
radialSamples - Variable in class com.jme3.scene.shape.Sphere
 
radius - Variable in class com.jme3.bullet.collision.shapes.CapsuleCollisionShape
 
radius - Variable in class com.jme3.bullet.collision.shapes.ConeCollisionShape
 
radius - Variable in class com.jme3.bullet.collision.shapes.SphereCollisionShape
 
radius - Variable in class com.jme3.bullet.control.BetterCharacterControl
 
radius - Variable in class com.jme3.bullet.objects.VehicleWheel
 
radius - Variable in class com.jme3.light.PointLight
 
radius - Variable in class com.jme3.scene.shape.Sphere
the distance from the center point each point falls on
RagdollCollisionListener - Interface in com.jme3.bullet.collision
 
RagdollPreset - Class in com.jme3.bullet.control.ragdoll
 
RagdollPreset() - Constructor for class com.jme3.bullet.control.ragdoll.RagdollPreset
 
RagdollPreset.JointPreset - Class in com.jme3.bullet.control.ragdoll
 
RagdollPreset.JointPreset() - Constructor for class com.jme3.bullet.control.ragdoll.RagdollPreset.JointPreset
 
RagdollPreset.JointPreset(float, float, float, float, float, float) - Constructor for class com.jme3.bullet.control.ragdoll.RagdollPreset.JointPreset
 
RagdollPreset.LexiconEntry - Class in com.jme3.bullet.control.ragdoll
 
RagdollPreset.LexiconEntry() - Constructor for class com.jme3.bullet.control.ragdoll.RagdollPreset.LexiconEntry
 
ragDollUpdate(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
RagdollUtils - Class in com.jme3.bullet.control.ragdoll
 
RagdollUtils() - Constructor for class com.jme3.bullet.control.ragdoll.RagdollUtils
 
rand - Static variable in class com.jme3.math.FastMath
A precreated random object for random numbers.
rand - Variable in class jme3test.batching.TestBatchNodeCluster
 
random() - Method in class com.jme3.math.Line
random determines a random point along the line.
random(Vector3f) - Method in class com.jme3.math.Line
random determines a random point along the line.
random() - Method in class com.jme3.math.Rectangle
random returns a random point within the plane defined by: A, B, C, and (B + C) - A.
random(Vector3f) - Method in class com.jme3.math.Rectangle
random returns a random point within the plane defined by: A, B, C, and (B + C) - A.
random() - Method in class com.jme3.math.Ring
random returns a random point within the ring.
random(Vector3f) - Method in class com.jme3.math.Ring
random returns a random point within the ring.
randomColor() - Static method in class com.jme3.math.ColorRGBA
randomColor is a utility method that generates a random opaque color.
randomColor() - Method in class jme3test.batching.TestBatchNodeCluster
 
randomGenerator() - Method in class jme3test.batching.TestBatchNodeCluster
 
randomize() - Method in class jme3test.batching.TestBatchNodeCluster
 
RawHeightMap - Class in com.jme3.terrain.heightmap
RawHeightMap creates a height map from a RAW image file.
RawHeightMap(String, int) - Constructor for class com.jme3.terrain.heightmap.RawHeightMap
Constructor creates a new RawHeightMap object and loads a RAW image file to use as a height field.
RawHeightMap(float[]) - Constructor for class com.jme3.terrain.heightmap.RawHeightMap
 
RawHeightMap(String, int, int, boolean) - Constructor for class com.jme3.terrain.heightmap.RawHeightMap
 
RawHeightMap(InputStream, int, int, boolean) - Constructor for class com.jme3.terrain.heightmap.RawHeightMap
 
RawHeightMap(URL, int, int, boolean) - Constructor for class com.jme3.terrain.heightmap.RawHeightMap
 
RawInputListener - Interface in com.jme3.input
An interface used for receiving raw input from devices.
Ray - Class in com.jme3.math
Ray defines a line segment which has an origin and a direction.
Ray() - Constructor for class com.jme3.math.Ray
Constructor instantiates a new Ray object.
Ray(Vector3f, Vector3f) - Constructor for class com.jme3.math.Ray
Constructor instantiates a new Ray object.
ray - Variable in class com.jme3.water.SimpleWaterProcessor
 
ray - Variable in class com.jme3.water.WaterFilter
 
rayCasterId - Variable in class com.jme3.bullet.objects.PhysicsVehicle
 
rayLength - Variable in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
 
rayLocation - Variable in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
 
rayTest(Vector3f, Vector3f) - Method in class com.jme3.bullet.PhysicsSpace
Performs a ray collision test and returns the results as a list of PhysicsRayTestResults
rayTest(Vector3f, Vector3f, List<PhysicsRayTestResult>) - Method in class com.jme3.bullet.PhysicsSpace
Performs a ray collision test and returns the results as a list of PhysicsRayTestResults
rayTest_native(Vector3f, Vector3f, long, List<PhysicsRayTestResult>, int) - Method in class com.jme3.bullet.PhysicsSpace
 
RayTrace - Class in jme3test.collision
 
RayTrace(Spatial, Camera, int, int) - Constructor for class jme3test.collision.RayTrace
 
read(JmeImporter) - Method in class com.jme3.animation.Animation
 
read(JmeImporter) - Method in class com.jme3.animation.AnimControl
 
read(JmeImporter) - Method in class com.jme3.animation.AudioTrack
Internal use only serialization
read(JmeImporter) - Method in class com.jme3.animation.Bone
 
read(JmeImporter) - Method in class com.jme3.animation.BoneTrack
 
read(JmeImporter) - Method in class com.jme3.animation.CompactQuaternionArray
 
read(JmeImporter) - Method in class com.jme3.animation.CompactVector3Array
 
read(JmeImporter) - Method in class com.jme3.animation.EffectTrack
Internal use only serialization
read(JmeImporter) - Method in class com.jme3.animation.Pose
 
read(JmeImporter) - Method in class com.jme3.animation.PoseTrack.PoseFrame
Deprecated.
 
read(JmeImporter) - Method in class com.jme3.animation.PoseTrack
Deprecated.
 
read(JmeImporter) - Method in class com.jme3.animation.Skeleton
 
read(JmeImporter) - Method in class com.jme3.animation.SkeletonControl
 
read(JmeImporter) - Method in class com.jme3.animation.SpatialTrack
 
read(JmeImporter) - Method in class com.jme3.animation.TrackInfo
 
read(JmeImporter) - Method in class com.jme3.asset.AssetKey
 
read(JmeImporter) - Method in class com.jme3.asset.BlenderKey
 
read(JmeImporter) - Method in class com.jme3.asset.TextureKey
 
read(JmeImporter) - Method in class com.jme3.audio.AudioKey
 
read(JmeImporter) - Method in class com.jme3.audio.AudioNode
 
read(JmeImporter) - Method in class com.jme3.audio.Filter
 
read(JmeImporter) - Method in class com.jme3.audio.LowPassFilter
 
read(byte[], int, int) - Method in class com.jme3.audio.plugins.NativeVorbisFile
 
read(JmeImporter) - Method in class com.jme3.bounding.BoundingBox
 
read(JmeImporter) - Method in class com.jme3.bounding.BoundingSphere
 
read(JmeImporter) - Method in class com.jme3.bounding.BoundingVolume
 
read(JmeImporter) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
 
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.BoxCollisionShape
 
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.CapsuleCollisionShape
 
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.CollisionShape
 
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.CompoundCollisionShape
 
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.ConeCollisionShape
 
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.CylinderCollisionShape
 
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.GImpactCollisionShape
 
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
 
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.HullCollisionShape
 
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.infos.ChildCollisionShape
 
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.MeshCollisionShape
 
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.PlaneCollisionShape
 
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.SimplexCollisionShape
 
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.SphereCollisionShape
 
read(JmeImporter) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
 
read(JmeImporter) - Method in class com.jme3.bullet.control.BetterCharacterControl
 
read(JmeImporter) - Method in class com.jme3.bullet.control.CharacterControl
 
read(JmeImporter) - Method in class com.jme3.bullet.control.GhostControl
 
read(JmeImporter) - Method in class com.jme3.bullet.control.KinematicRagdollControl.PhysicsBoneLink
 
read(JmeImporter) - Method in class com.jme3.bullet.control.KinematicRagdollControl
de-serialize this control
read(JmeImporter) - Method in class com.jme3.bullet.control.RigidBodyControl
 
read(JmeImporter) - Method in class com.jme3.bullet.control.VehicleControl
 
read(JmeImporter) - Method in class com.jme3.bullet.joints.ConeJoint
 
read(JmeImporter) - Method in class com.jme3.bullet.joints.HingeJoint
 
read(JmeImporter) - Method in class com.jme3.bullet.joints.PhysicsJoint
 
read(JmeImporter) - Method in class com.jme3.bullet.joints.Point2PointJoint
 
read(JmeImporter) - Method in class com.jme3.bullet.joints.SixDofJoint
 
read(JmeImporter) - Method in class com.jme3.bullet.joints.SliderJoint
 
read(JmeImporter) - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
read(JmeImporter) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
 
read(JmeImporter) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
read(JmeImporter) - Method in class com.jme3.bullet.objects.PhysicsVehicle
 
read(JmeImporter) - Method in class com.jme3.bullet.objects.VehicleWheel
 
read(JmeImporter) - Method in class com.jme3.cinematic.Cinematic
used internally for srialization
read(JmeImporter) - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Used for serialization only.
read(JmeImporter) - Method in class com.jme3.cinematic.events.AnimationEvent
 
read(JmeImporter) - Method in class com.jme3.cinematic.events.GuiEvent
 
read(JmeImporter) - Method in class com.jme3.cinematic.events.GuiTrack
Deprecated.
 
read(JmeImporter) - Method in class com.jme3.cinematic.events.MotionEvent
 
read(JmeImporter) - Method in class com.jme3.cinematic.events.SoundEvent
 
read(JmeImporter) - Method in class com.jme3.cinematic.KeyFrame
 
read(JmeImporter) - Method in class com.jme3.cinematic.MotionPath
 
read(JmeImporter) - Method in class com.jme3.cinematic.TimeLine
 
read(JmeImporter) - Method in class com.jme3.collision.bih.BIHNode
 
read(JmeImporter) - Method in class com.jme3.collision.bih.BIHTree
 
read(JmeImporter) - Method in class com.jme3.effect.influencers.DefaultParticleInfluencer
 
read(JmeImporter) - Method in class com.jme3.effect.influencers.EmptyParticleInfluencer
 
read(JmeImporter) - Method in class com.jme3.effect.influencers.NewtonianParticleInfluencer
 
read(JmeImporter) - Method in class com.jme3.effect.influencers.RadialParticleInfluencer
 
read(JmeImporter) - Method in class com.jme3.effect.ParticleEmitter.ParticleEmitterControl
 
read(JmeImporter) - Method in class com.jme3.effect.ParticleEmitter
 
read(JmeImporter) - Method in class com.jme3.effect.shapes.EmitterBoxShape
 
read(JmeImporter) - Method in class com.jme3.effect.shapes.EmitterMeshVertexShape
 
read(JmeImporter) - Method in class com.jme3.effect.shapes.EmitterPointShape
 
read(JmeImporter) - Method in class com.jme3.effect.shapes.EmitterSphereShape
 
read(JmeImporter) - Method in class com.jme3.export.NullSavable
 
read(JmeImporter) - Method in interface com.jme3.export.Savable
 
read(JmeImporter) - Method in class com.jme3.font.BitmapCharacter
 
read(JmeImporter) - Method in class com.jme3.font.BitmapCharacterSet
 
read(JmeImporter) - Method in class com.jme3.font.BitmapFont
 
read(JmeImporter) - Method in class com.jme3.font.Kerning
 
read(JmeImporter) - Method in class com.jme3.input.ChaseCamera
Read the camera
read(JmeImporter) - Method in class com.jme3.light.DirectionalLight
 
read(JmeImporter) - Method in class com.jme3.light.Light
 
read(JmeImporter) - Method in class com.jme3.light.LightList
 
read(JmeImporter) - Method in class com.jme3.light.PointLight
 
read(JmeImporter) - Method in class com.jme3.light.SpotLight
 
read(JmeImporter) - Method in class com.jme3.material.Material
 
read(JmeImporter) - Method in class com.jme3.material.MatParam
 
read(JmeImporter) - Method in class com.jme3.material.MatParamOverride
 
read(JmeImporter) - Method in class com.jme3.material.MatParamTexture
 
read(JmeImporter) - Method in class com.jme3.material.RenderState
 
read(JmeImporter) - Method in class com.jme3.material.ShaderGenerationInfo
 
read(JmeImporter) - Method in class com.jme3.material.TechniqueDef
 
read(JmeImporter) - Method in class com.jme3.math.ColorRGBA
 
read(JmeImporter) - Method in class com.jme3.math.Line
 
read(JmeImporter) - Method in class com.jme3.math.LineSegment
 
read(JmeImporter) - Method in class com.jme3.math.Matrix3f
 
read(JmeImporter) - Method in class com.jme3.math.Matrix4f
 
read(JmeImporter) - Method in class com.jme3.math.Plane
 
read(JmeImporter) - Method in class com.jme3.math.Quaternion
 
read(JmeImporter) - Method in class com.jme3.math.Ray
 
read(JmeImporter) - Method in class com.jme3.math.Rectangle
 
read(JmeImporter) - Method in class com.jme3.math.Ring
 
read(JmeImporter) - Method in class com.jme3.math.Spline
 
read(JmeImporter) - Method in class com.jme3.math.Transform
 
read(JmeImporter) - Method in class com.jme3.math.Triangle
 
read(JmeImporter) - Method in class com.jme3.math.Vector2f
 
read(JmeImporter) - Method in class com.jme3.math.Vector3f
 
read(JmeImporter) - Method in class com.jme3.math.Vector4f
 
read() - Method in class com.jme3.network.kernel.AbstractKernel
Removes one envelope from the received messages queue or blocks until one is available.
read() - Method in interface com.jme3.network.kernel.Connector
Reads a chunk of data from the connection, blocking if there is no data available.
read() - Method in interface com.jme3.network.kernel.Kernel
Removes one envelope from the received messages queue or blocks until one is available.
read(SelectionKey) - Method in class com.jme3.network.kernel.tcp.SelectorKernel.SelectorThread
 
read() - Method in class com.jme3.network.kernel.tcp.SocketConnector
 
read() - Method in class com.jme3.network.kernel.udp.UdpConnector
 
read(JmeImporter) - Method in class com.jme3.post.Filter
Override this method if you want to load extra properties when the filter is loaded else only basic properties of the filter will be loaded This method should always begin by super.read(im);
read(JmeImporter) - Method in class com.jme3.post.FilterPostProcessor
 
read(JmeImporter) - Method in class com.jme3.post.filters.BloomFilter
 
read(JmeImporter) - Method in class com.jme3.post.filters.ColorOverlayFilter
 
read(JmeImporter) - Method in class com.jme3.post.filters.ComposeFilter
 
read(JmeImporter) - Method in class com.jme3.post.filters.DepthOfFieldFilter
 
read(JmeImporter) - Method in class com.jme3.post.filters.FadeFilter
 
read(JmeImporter) - Method in class com.jme3.post.filters.FogFilter
 
read(JmeImporter) - Method in class com.jme3.post.filters.LightScatteringFilter
 
read(JmeImporter) - Method in class com.jme3.post.filters.RadialBlurFilter
 
read(JmeImporter) - Method in class com.jme3.post.filters.ToneMapFilter
 
read(JmeImporter) - Method in class com.jme3.post.ssao.SSAOFilter
 
read(JmeImporter) - Method in class com.jme3.renderer.Camera
 
read(JmeImporter) - Method in class com.jme3.scene.AssetLinkNode
 
read(JmeImporter) - Method in class com.jme3.scene.CameraNode
 
read(JmeImporter) - Method in class com.jme3.scene.control.AbstractControl
 
read(JmeImporter) - Method in class com.jme3.scene.control.BillboardControl
 
read(JmeImporter) - Method in class com.jme3.scene.control.CameraControl
 
read(JmeImporter) - Method in class com.jme3.scene.control.LightControl
 
read(JmeImporter) - Method in class com.jme3.scene.control.LodControl
 
read(JmeImporter) - Method in class com.jme3.scene.Geometry
 
read(JmeImporter) - Method in class com.jme3.scene.instancing.InstancedGeometry
 
read(JmeImporter) - Method in class com.jme3.scene.LightNode
 
read(JmeImporter) - Method in class com.jme3.scene.Mesh
 
read(JmeImporter) - Method in class com.jme3.scene.Node
 
read() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
 
read(JmeImporter) - Method in class com.jme3.scene.plugins.blender.materials.MaterialContext
 
read(JmeImporter) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
 
read(JmeImporter) - Method in class com.jme3.scene.plugins.blender.math.DTransform
 
read(JmeImporter) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
 
read(Image, int, TexturePixel, int) - Method in interface com.jme3.scene.plugins.blender.textures.io.PixelInputOutput
This method reads a pixel that starts at the given index.
read(Image, int, TexturePixel, int, int) - Method in interface com.jme3.scene.plugins.blender.textures.io.PixelInputOutput
This method reads a pixel that is located at the given position on the image.
read(JmeImporter) - Method in class com.jme3.scene.plugins.fbx.ContentTextureKey
 
read(JmeImporter) - Method in class com.jme3.scene.shape.AbstractBox
 
read(JmeImporter) - Method in class com.jme3.scene.shape.Cylinder
 
read(JmeImporter) - Method in class com.jme3.scene.shape.Dome
 
read(JmeImporter) - Method in class com.jme3.scene.shape.Line
 
read(JmeImporter) - Method in class com.jme3.scene.shape.PQTorus
 
read(JmeImporter) - Method in class com.jme3.scene.shape.Sphere
 
read(JmeImporter) - Method in class com.jme3.scene.shape.Torus
 
read(JmeImporter) - Method in class com.jme3.scene.Spatial
 
read(JmeImporter) - Method in class com.jme3.scene.UserData
 
read(JmeImporter) - Method in class com.jme3.scene.VertexBuffer
 
read(JmeImporter) - Method in class com.jme3.shader.ShaderNode
jme seralization
read(JmeImporter) - Method in class com.jme3.shader.ShaderNodeDefinition
jme seralization (not used)
read(JmeImporter) - Method in class com.jme3.shader.ShaderNodeVariable
jme seralization (not used)
read(JmeImporter) - Method in class com.jme3.shader.VariableMapping
jme seralization (not used)
read(JmeImporter) - Method in class com.jme3.shadow.AbstractShadowFilter
 
read(JmeImporter) - Method in class com.jme3.shadow.AbstractShadowRenderer
De-serialize this instance, for example when loading from a J3O file.
read(JmeImporter) - Method in class com.jme3.shadow.DirectionalLightShadowFilter
 
read(JmeImporter) - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
 
read(JmeImporter) - Method in class com.jme3.shadow.PointLightShadowFilter
 
read(JmeImporter) - Method in class com.jme3.shadow.PointLightShadowRenderer
 
read(JmeImporter) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
 
read(JmeImporter) - Method in class com.jme3.shadow.SpotLightShadowFilter
 
read(JmeImporter) - Method in class com.jme3.shadow.SpotLightShadowRenderer
 
read(JmeImporter) - Method in class com.jme3.terrain.GeoMap
 
read(JmeImporter) - Method in class com.jme3.terrain.geomipmap.grid.AssetTileLoader
 
read(JmeImporter) - Method in class com.jme3.terrain.geomipmap.grid.FractalTileLoader
 
read(JmeImporter) - Method in class com.jme3.terrain.geomipmap.grid.ImageTileLoader
 
read(JmeImporter) - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
 
read(JmeImporter) - Method in class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
 
read(JmeImporter) - Method in class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
 
read(JmeImporter) - Method in class com.jme3.terrain.geomipmap.LODGeomap
 
read(JmeImporter) - Method in class com.jme3.terrain.geomipmap.NormalRecalcControl
 
read(JmeImporter) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
 
read(JmeImporter) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
read(JmeImporter) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
read(JmeImporter) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
read(JmeImporter) - Method in class com.jme3.texture.Image
 
read(JmeImporter) - Method in class com.jme3.texture.Texture
 
read(JmeImporter) - Method in class com.jme3.texture.Texture2D
 
read(JmeImporter) - Method in class com.jme3.texture.Texture3D
 
read(JmeImporter) - Method in class com.jme3.texture.TextureCubeMap
 
read() - Method in class com.jme3.util.LittleEndien
 
read(byte[]) - Method in class com.jme3.util.LittleEndien
 
read(byte[], int, int) - Method in class com.jme3.util.LittleEndien
 
read(JmeImporter) - Method in class com.jme3.water.WaterFilter
 
read(JmeImporter) - Method in class jme3test.bullet.BombControl
 
read(JmeImporter) - Method in class jme3test.bullet.PhysicsHoverControl
 
readBitSet(String, BitSet) - Method in interface com.jme3.export.InputCapsule
 
readBitSet(String, BitSet) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readBoolean(InputStream) - Static method in class com.jme3.export.binary.ByteUtils
Read in a boolean from an InputStream
readBoolean(String, boolean) - Method in interface com.jme3.export.InputCapsule
 
readBoolean(String, boolean) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readBoolean() - Method in class com.jme3.util.LittleEndien
 
readBooleanArray(String, boolean[]) - Method in interface com.jme3.export.InputCapsule
 
readBooleanArray(String, boolean[]) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readBooleanArray2D(String, boolean[][]) - Method in interface com.jme3.export.InputCapsule
 
readBooleanArray2D(String, boolean[][]) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readByte(String, byte) - Method in interface com.jme3.export.InputCapsule
 
readByte(String, byte) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readByte() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method reads 1 byte from the stream.
readByte() - Method in class com.jme3.util.LittleEndien
 
readByteArray(String, byte[]) - Method in interface com.jme3.export.InputCapsule
 
readByteArray(String, byte[]) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readByteArray2D(String, byte[][]) - Method in interface com.jme3.export.InputCapsule
 
readByteArray2D(String, byte[][]) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readByteBuffer(String, ByteBuffer) - Method in interface com.jme3.export.InputCapsule
 
readByteBuffer(String, ByteBuffer) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readByteBufferArrayList(String, ArrayList<ByteBuffer>) - Method in interface com.jme3.export.InputCapsule
 
readByteBufferArrayList(String, ArrayList<ByteBuffer>) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readBytes(int) - Method in interface com.jme3.export.ReadListener
 
readChar() - Method in class com.jme3.util.LittleEndien
 
readClass(ByteBuffer) - Static method in class com.jme3.network.serializing.Serializer
Read the class from given buffer and return its SerializerRegistration.
readClassAndObject(ByteBuffer) - Static method in class com.jme3.network.serializing.Serializer
Read the class and the object.
readColor() - Method in class com.jme3.scene.plugins.MTLLoader
 
readComponents(ByteBuffer, int, int, int, int, int[], byte[]) - Method in class com.jme3.texture.image.ByteOffsetImageCodec
 
readData(byte[], int, InputStream) - Static method in class com.jme3.export.binary.ByteUtils
Properly reads in data from the given stream until the specified number of bytes have been read.
readData(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator
 
readData(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorBlend
 
readData(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorClouds
 
readData(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorDistnoise
 
readData(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMagic
 
readData(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMarble
 
readData(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave
 
readData(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorNoise
 
readData(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorStucci
 
readData(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorVoronoi
 
readData(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
 
readData(boolean) - Method in class com.jme3.texture.plugins.DDSLoader
Reads the image data from the InputStream in the required format.
readDouble(InputStream) - Static method in class com.jme3.export.binary.ByteUtils
Read in a double from an InputStream
readDouble(String, double) - Method in interface com.jme3.export.InputCapsule
 
readDouble(String, double) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readDouble() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method reads 8-byte floating point number (double) from the stream.
readDouble() - Method in class com.jme3.util.LittleEndien
 
readDoubleArray(String, double[]) - Method in interface com.jme3.export.InputCapsule
 
readDoubleArray(String, double[]) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readDoubleArray2D(String, double[][]) - Method in interface com.jme3.export.InputCapsule
 
readDoubleArray2D(String, double[][]) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readDXT2D(boolean, int) - Method in class com.jme3.texture.plugins.DDSLoader
Reads a DXT compressed image from the InputStream
readDXT3D(boolean, int) - Method in class com.jme3.texture.plugins.DDSLoader
Reads a DXT compressed image from the InputStream
readEnum(String, Class<T>, T) - Method in interface com.jme3.export.InputCapsule
 
readEnum(String, Class<T>, T) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readExternal(ObjectInput) - Method in class com.jme3.math.Quaternion
readExternal builds a quaternion from an ObjectInput object.
readExternal(ObjectInput) - Method in class com.jme3.math.Vector2f
Used with serialization.
readFace() - Method in class com.jme3.scene.plugins.OBJLoader
 
readFBX(InputStream) - Static method in class com.jme3.scene.plugins.fbx.file.FbxReader
 
readFloat(InputStream) - Static method in class com.jme3.export.binary.ByteUtils
Read in a float from an InputStream
readFloat(String, float) - Method in interface com.jme3.export.InputCapsule
 
readFloat(String, float) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readFloat() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method reads 4-byte floating point number (float) from the stream.
readFloat() - Method in class com.jme3.util.LittleEndien
 
readFloatArray(String, float[]) - Method in interface com.jme3.export.InputCapsule
 
readFloatArray(String, float[]) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readFloatArray2D(String, float[][]) - Method in interface com.jme3.export.InputCapsule
 
readFloatArray2D(String, float[][]) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readFloatBuffer(String, FloatBuffer) - Method in interface com.jme3.export.InputCapsule
 
readFloatBuffer(String, FloatBuffer) - Method in class com.jme3.export.xml.DOMInputCapsule
reads from currentElem if name is null
readFloatBuffer(FloatBuffer) - Method in class com.jme3.math.Matrix4f
readFloatBuffer reads value for this matrix from a FloatBuffer.
readFloatBuffer(FloatBuffer, boolean) - Method in class com.jme3.math.Matrix4f
readFloatBuffer reads value for this matrix from a FloatBuffer.
readFloatBufferArrayList(String, ArrayList<FloatBuffer>) - Method in interface com.jme3.export.InputCapsule
 
readFloatBufferArrayList(String, ArrayList<FloatBuffer>) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readFragmentShaderNodes(List<Statement>) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
reads the FragmentShaderNodes{} block
readFrameBuffer(FrameBuffer, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLRenderer
 
readFrameBuffer(FrameBuffer, ByteBuffer) - Method in interface com.jme3.renderer.Renderer
Reads the pixels currently stored in the specified framebuffer into the given ByteBuffer object.
readFrameBuffer(FrameBuffer, ByteBuffer) - Method in class com.jme3.system.NullRenderer
 
readFrameBufferWithFormat(FrameBuffer, ByteBuffer, Image.Format) - Method in class com.jme3.renderer.opengl.GLRenderer
 
readFrameBufferWithFormat(FrameBuffer, ByteBuffer, Image.Format) - Method in interface com.jme3.renderer.Renderer
Reads the pixels currently stored in the specified framebuffer into the given ByteBuffer object.
readFrameBufferWithFormat(FrameBuffer, ByteBuffer, Image.Format) - Method in class com.jme3.system.NullRenderer
 
readFully(ByteBuffer) - Method in class com.jme3.audio.plugins.NativeVorbisFile
 
readFully(byte[]) - Method in class com.jme3.util.LittleEndien
 
readFully(byte[], int, int) - Method in class com.jme3.util.LittleEndien
 
readGrayscale2D(boolean, int) - Method in class com.jme3.texture.plugins.DDSLoader
Reads a grayscale image with mipmaps from the InputStream
readGrayscale3D(boolean, int) - Method in class com.jme3.texture.plugins.DDSLoader
Reads a grayscale image with mipmaps from the InputStream
readInputMapping(Statement) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
reads an input mapping
readInt(InputStream) - Static method in class com.jme3.export.binary.ByteUtils
Read in an integer from an InputStream
readInt(String, int) - Method in interface com.jme3.export.InputCapsule
 
readInt(String, int) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readInt() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method reads 4-byte number from the stream.
readInt() - Method in class com.jme3.util.LittleEndien
 
readIntArray(String, int[]) - Method in interface com.jme3.export.InputCapsule
 
readIntArray(String, int[]) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readIntArray2D(String, int[][]) - Method in interface com.jme3.export.InputCapsule
 
readIntArray2D(String, int[][]) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readIntBuffer(String, IntBuffer) - Method in interface com.jme3.export.InputCapsule
 
readIntBuffer(String, IntBuffer) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readIntSavableMap(String, IntMap<? extends Savable>) - Method in interface com.jme3.export.InputCapsule
 
readIntSavableMap(String, IntMap<? extends Savable>) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readLine() - Method in class com.jme3.scene.plugins.MTLLoader
 
readLine() - Method in class com.jme3.scene.plugins.OBJLoader
 
readLine() - Method in class com.jme3.util.LittleEndien
 
ReadListener - Interface in com.jme3.export
 
readLong(InputStream) - Static method in class com.jme3.export.binary.ByteUtils
Read in a long from an InputStream
readLong(String, long) - Method in interface com.jme3.export.InputCapsule
 
readLong(String, long) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readLong() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method reads 8-byte number from the stream.
readLong() - Method in class com.jme3.util.LittleEndien
 
readLongArray(String, long[]) - Method in interface com.jme3.export.InputCapsule
 
readLongArray(String, long[]) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readLongArray2D(String, long[][]) - Method in interface com.jme3.export.InputCapsule
 
readLongArray2D(String, long[][]) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readModifiers(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.modifiers.ModifierHelper
This method reads the given object's modifiers.
readNodes(List<Statement>) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
Reads alist of ShaderNodes
readNodesDefinitions(List<Statement>, ShaderNodeDefinitionKey) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
Read the ShaderNodesDefinitions block and returns a list of ShaderNodesDefinition This method is used by the j3sn loader note that the order of the definitions in the list is not guaranteed.
readNodesDefinitions(List<Statement>) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
Read the ShaderNodesDefinitions block and internally stores a map of ShaderNodesDefinition This method is used by the j3m loader.
readObject(int) - Method in class com.jme3.export.binary.BinaryImporter
 
readObject(ByteBuffer, Class) - Method in class com.jme3.network.message.ClientRegistrationMessage.ClientRegistrationSerializer
 
readObject(ByteBuffer, Class) - Method in class com.jme3.network.message.DisconnectMessage.DisconnectSerializer
 
readObject(ByteBuffer, Class<T>) - Method in class com.jme3.network.rmi.RmiSerializer
 
readObject(ByteBuffer, Class<T>) - Method in class com.jme3.network.serializing.Serializer
Read an object from the buffer, effectively deserializing it.
readObject(ByteBuffer, Class<T>) - Method in class com.jme3.network.serializing.serializers.ArraySerializer
 
readObject(ByteBuffer, Class) - Method in class com.jme3.network.serializing.serializers.BooleanSerializer
 
readObject(ByteBuffer, Class) - Method in class com.jme3.network.serializing.serializers.ByteSerializer
 
readObject(ByteBuffer, Class) - Method in class com.jme3.network.serializing.serializers.CharSerializer
 
readObject(ByteBuffer, Class<T>) - Method in class com.jme3.network.serializing.serializers.CollectionSerializer
 
readObject(ByteBuffer, Class) - Method in class com.jme3.network.serializing.serializers.DateSerializer
 
readObject(ByteBuffer, Class) - Method in class com.jme3.network.serializing.serializers.DoubleSerializer
 
readObject(ByteBuffer, Class<T>) - Method in class com.jme3.network.serializing.serializers.EnumSerializer
 
readObject(ByteBuffer, Class<T>) - Method in class com.jme3.network.serializing.serializers.FieldSerializer
 
readObject(ByteBuffer, Class) - Method in class com.jme3.network.serializing.serializers.FloatSerializer
 
readObject(ByteBuffer, Class<T>) - Method in class com.jme3.network.serializing.serializers.GZIPSerializer
 
readObject(ByteBuffer, Class) - Method in class com.jme3.network.serializing.serializers.IntSerializer
 
readObject(ByteBuffer, Class) - Method in class com.jme3.network.serializing.serializers.LongSerializer
 
readObject(ByteBuffer, Class<T>) - Method in class com.jme3.network.serializing.serializers.MapSerializer
 
readObject(ByteBuffer, Class<T>) - Method in class com.jme3.network.serializing.serializers.SavableSerializer
 
readObject(ByteBuffer, Class) - Method in class com.jme3.network.serializing.serializers.SerializableSerializer
 
readObject(ByteBuffer, Class) - Method in class com.jme3.network.serializing.serializers.ShortSerializer
 
readObject(ByteBuffer, Class) - Method in class com.jme3.network.serializing.serializers.StringSerializer
 
readObject(ByteBuffer, Class) - Method in class com.jme3.network.serializing.serializers.Vector3Serializer
 
readObject(ByteBuffer, Class<T>) - Method in class com.jme3.network.serializing.serializers.ZIPSerializer
 
readOutputMapping(Statement) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
reads an output mapping
readPointer() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method reads the pointer value.
readRGB2D(boolean, int) - Method in class com.jme3.texture.plugins.DDSLoader
Reads an uncompressed RGB or RGBA image.
readRGB3D(boolean, int) - Method in class com.jme3.texture.plugins.DDSLoader
Reads an uncompressed RGB or RGBA image.
readSamples(byte[], int, int) - Method in class com.jme3.audio.AudioStream
Reads samples from the stream.
readSamples(byte[]) - Method in class com.jme3.audio.AudioStream
Reads samples from the stream.
readSavable(String, Savable) - Method in interface com.jme3.export.InputCapsule
 
readSavable(String, Savable) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readSavableArray(String, Savable[]) - Method in interface com.jme3.export.InputCapsule
 
readSavableArray(String, Savable[]) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readSavableArray2D(String, Savable[][]) - Method in interface com.jme3.export.InputCapsule
 
readSavableArray2D(String, Savable[][]) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readSavableArrayList(String, ArrayList) - Method in interface com.jme3.export.InputCapsule
 
readSavableArrayList(String, ArrayList) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readSavableArrayListArray(String, ArrayList[]) - Method in interface com.jme3.export.InputCapsule
 
readSavableArrayListArray(String, ArrayList[]) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readSavableArrayListArray2D(String, ArrayList[][]) - Method in interface com.jme3.export.InputCapsule
 
readSavableArrayListArray2D(String, ArrayList[][]) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readSavableMap(String, Map<? extends Savable, ? extends Savable>) - Method in interface com.jme3.export.InputCapsule
 
readSavableMap(String, Map<? extends Savable, ? extends Savable>) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readShaderNode(List<Statement>) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
reads a list of ShaderNode{} blocks
readShaderNodeDefinition(List<Statement>, ShaderNodeDefinitionKey) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
effectiveliy reads the ShaderNodesDefinitions block
readShaderStatement(Statement) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
Reads a Shader statement of this form :
readShort(InputStream) - Static method in class com.jme3.export.binary.ByteUtils
Read in a short from an InputStream
readShort(String, short) - Method in interface com.jme3.export.InputCapsule
 
readShort(String, short) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readShort() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method reads 2-byte number from the stream.
readShort() - Method in class com.jme3.util.LittleEndien
 
readShortArray(String, short[]) - Method in interface com.jme3.export.InputCapsule
 
readShortArray(String, short[]) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readShortArray2D(String, short[][]) - Method in interface com.jme3.export.InputCapsule
 
readShortArray2D(String, short[][]) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readShortBuffer(String, ShortBuffer) - Method in interface com.jme3.export.InputCapsule
 
readShortBuffer(String, ShortBuffer) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readString(InputStream, int) - Method in class com.jme3.export.binary.BinaryImporter
 
readString(int, int) - Method in class com.jme3.export.binary.BinaryImporter
 
readString(String, String) - Method in interface com.jme3.export.InputCapsule
 
readString(String, String) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readString(ByteBuffer) - Static method in class com.jme3.network.serializing.serializers.StringSerializer
 
readString() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method reads the string.
readStringArray(String, String[]) - Method in interface com.jme3.export.InputCapsule
 
readStringArray(String, String[]) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readStringArray2D(String, String[][]) - Method in interface com.jme3.export.InputCapsule
 
readStringArray2D(String, String[][]) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readStringSavableMap(String, Map<String, ? extends Savable>) - Method in interface com.jme3.export.InputCapsule
 
readStringSavableMap(String, Map<String, ? extends Savable>) - Method in class com.jme3.export.xml.DOMInputCapsule
 
readTextureData(Structure, float[], boolean) - Method in class com.jme3.scene.plugins.blender.textures.TextureHelper
Reads the texture data from the given material or sky structure.
readUInt() - Method in class com.jme3.util.LittleEndien
read an unsigned int as a long
readUnsignedByte() - Method in class com.jme3.util.LittleEndien
 
readUnsignedShort() - Method in class com.jme3.util.LittleEndien
 
readUTF() - Method in class com.jme3.util.LittleEndien
 
readVariable(Statement) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
reads a variable declaration statement <glslType> <varName>
readVector2() - Method in class com.jme3.scene.plugins.OBJLoader
 
readVector3() - Method in class com.jme3.scene.plugins.OBJLoader
 
readVertexShaderNodes(List<Statement>) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
reads the VertexShaderNodes{} block
reason - Variable in class com.jme3.network.ClientStateListener.DisconnectInfo
 
reBuild() - Method in class com.jme3.bullet.control.KinematicRagdollControl
rebuild the ragdoll this is useful if you applied scale on the ragdoll after it's been initialized, same as reattaching.
rebuildIndexesMappings() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
The method rebuilds the mappings between faces and edges.
rebuildRigidBody() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Builds/rebuilds the phyiscs body when parameters have changed
recalculateAllNormals() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Forces the recalculation of all normals on the terrain.
Rectangle - Class in com.jme3.font
Defines a rectangle that can constrict a text paragraph.
Rectangle(float, float, float, float) - Constructor for class com.jme3.font.Rectangle
 
Rectangle - Class in com.jme3.math
Rectangle defines a finite plane within three dimensional space that is specified via three points (A, B, C).
Rectangle() - Constructor for class com.jme3.math.Rectangle
Constructor creates a new Rectangle with no defined corners.
Rectangle(Vector3f, Vector3f, Vector3f) - Constructor for class com.jme3.math.Rectangle
Constructor creates a new Rectangle with defined A, B, and C points that define the area of the rectangle.
recursiveMethod(int) - Static method in class jme3test.app.TestTempVars
 
recycle(PhysicsCollisionEvent) - Method in class com.jme3.bullet.collision.PhysicsCollisionEventFactory
 
Red - Static variable in class com.jme3.math.ColorRGBA
The color red (1,0,0).
red - Variable in class com.jme3.scene.plugins.blender.textures.TexturePixel
The pixel data.
reducePath(String) - Static method in class com.jme3.asset.AssetKey
Removes all relative elements of a path (A/B/../C.png and A/./C.png).
refactor(int, PhysicsCollisionObject, PhysicsCollisionObject, long) - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
used by event factory, called when event reused
refDistance - Variable in class com.jme3.audio.AudioNode
 
reflect(Vector3f, Vector3f) - Method in class com.jme3.math.Plane
 
reflectionBuffer - Variable in class com.jme3.water.SimpleWaterProcessor
 
reflectionCam - Variable in class com.jme3.water.SimpleWaterProcessor
 
ReflectionProcessor - Class in com.jme3.water
Reflection Processor Used to render the reflected scene in an off view port
ReflectionProcessor(Camera, FrameBuffer, Plane) - Constructor for class com.jme3.water.ReflectionProcessor
Creates a ReflectionProcessor
reflectionScene - Variable in class com.jme3.water.SimpleWaterProcessor
 
reflectionScene - Variable in class com.jme3.water.WaterFilter
 
reflectionTexture - Variable in class com.jme3.water.SimpleWaterProcessor
 
reflectionView - Variable in class com.jme3.water.SimpleWaterProcessor
 
reflectionView - Variable in class com.jme3.water.WaterFilter
 
refractionBuffer - Variable in class com.jme3.water.SimpleWaterProcessor
 
refractionCam - Variable in class com.jme3.water.SimpleWaterProcessor
 
refractionTexture - Variable in class com.jme3.water.SimpleWaterProcessor
 
refractionView - Variable in class com.jme3.water.SimpleWaterProcessor
 
refreshBackground() - Method in class com.jme3.app.BasicProfilerState
 
refreshFlags - Variable in class com.jme3.scene.Spatial
Refresh flags.
register() - Method in class com.jme3.network.message.SerializerRegistrationsMessage.Registration
 
registerAll() - Method in class com.jme3.network.message.SerializerRegistrationsMessage
 
registerAndCloneSmartAsset(AssetKey<T>, T, AssetProcessor, AssetCache) - Method in class com.jme3.asset.DesktopAssetManager
Clones the asset using the given processor and registers the clone with the cache.
registerAssetClone(AssetKey<T>, T) - Method in interface com.jme3.asset.cache.AssetCache
This should be called by the asset manager when it has successfully acquired a cached asset (with AssetCache.getFromCache(com.jme3.asset.AssetKey)) and cloned it for use.
registerAssetClone(AssetKey<T>, T) - Method in class com.jme3.asset.cache.SimpleAssetCache
 
registerAssetClone(AssetKey<T>, T) - Method in class com.jme3.asset.cache.WeakRefAssetCache
 
registerAssetClone(AssetKey<T>, T) - Method in class com.jme3.asset.cache.WeakRefCloneAssetCache
 
registerBinding(Trigger, Spatial) - Method in class com.jme3.util.MaterialDebugAppState
Will reload the spatial's materials whenever the trigger is fired
registerBinding(Trigger, Filter) - Method in class com.jme3.util.MaterialDebugAppState
Will reload the filter's materials whenever the trigger is fired.
registerBinding(String, Filter) - Method in class com.jme3.util.MaterialDebugAppState
Will reload the filter's materials whenever the shader file is changed on the hard drive
registerBinding(String, Spatial) - Method in class com.jme3.util.MaterialDebugAppState
Will reload the spatials's materials whenever the shader file is changed on the hard drive
registerClass(Class) - Static method in class com.jme3.network.serializing.Serializer
 
registerClass(Class, boolean) - Static method in class com.jme3.network.serializing.Serializer
Registers the specified class.
registerClass(Class, Serializer) - Static method in class com.jme3.network.serializing.Serializer
 
registerClasses(Class...) - Static method in class com.jme3.network.serializing.Serializer
 
registerClassForId(short, Class, Serializer) - Static method in class com.jme3.network.serializing.Serializer
Directly registers a class for a specific ID.
registerClient(KernelAdapter, Endpoint, ClientRegistrationMessage) - Method in class com.jme3.network.base.DefaultServer
 
registerHandler(short, RpcHandler) - Method in class com.jme3.network.service.rpc.RpcClientService
Register a handler that will be called when the server performs a remove procedure call against this client.
registerHandler(short, RpcHandler) - Method in class com.jme3.network.service.rpc.RpcConnection
Register a handler that can be called by the other end of the connection using the specified object ID.
registerInput() - Method in class jme3test.input.TestCameraNode
 
registerInput() - Method in class jme3test.input.TestChaseCamera
 
registerInput() - Method in class jme3test.input.TestChaseCameraAppState
 
registerLoader(Class<? extends AssetLoader>, String...) - Method in interface com.jme3.asset.AssetManager
Register an AssetLoader by using a class object.
registerLoader(Class<? extends AssetLoader>, String...) - Method in class com.jme3.asset.DesktopAssetManager
 
registerLoader(String, String...) - Method in class com.jme3.asset.DesktopAssetManager
 
registerLocator(String, Class<? extends AssetLocator>) - Method in interface com.jme3.asset.AssetManager
Registers the given locator class for locating assets with this AssetManager.
registerLocator(String, Class<? extends AssetLocator>) - Method in class com.jme3.asset.DesktopAssetManager
 
registerLocator(String, String) - Method in class com.jme3.asset.DesktopAssetManager
 
registerNativeLibrary(String, Platform, String, String) - Static method in class com.jme3.system.NativeLibraryLoader
Register a new known library.
registerNativeLibrary(String, Platform, String) - Static method in class com.jme3.system.NativeLibraryLoader
Register a new known JNI library.
registerObject(NativeObject) - Method in class com.jme3.util.NativeObjectManager
(Internal use only) Register a NativeObject with the manager.
registerPackage(String) - Static method in class com.jme3.network.serializing.Serializer
Deprecated.
This cannot be implemented in a reasonable way that works in all deployment methods.
registerWithInput() - Method in class com.jme3.app.ChaseCameraAppState
Registers inputs with the input manager
registerWithInput(InputManager) - Method in class com.jme3.input.ChaseCamera
Registers inputs with the input manager
registerWithInput(InputManager) - Method in class com.jme3.input.FlyByCamera
Registers the FlyByCamera to receive input events from the provided Dispatcher.
reIndexGeometry(HashMap<String, UpdatedTerrainPatch>, boolean) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
reIndexPages(HashMap<String, UpdatedTerrainPatch>, boolean) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
reInitFilter() - Method in class com.jme3.post.filters.BloomFilter
 
relativeFilePath - Variable in class com.jme3.scene.plugins.fbx.material.FbxImage
 
relaxationFactor - Variable in class com.jme3.bullet.joints.HingeJoint
 
release() - Method in class com.jme3.util.TempVars
Releases this instance of TempVars.
reloadLogicalOggStream() - Method in class com.jme3.audio.plugins.CachedOggStream
 
reloadMaterial(Material) - Method in class com.jme3.util.MaterialDebugAppState
 
reloadScene(Geometry, Geometry, Node) - Method in class jme3test.light.TestManyLightsSingle
 
remapComponent(String, String) - Static method in class com.jme3.input.JoystickCompatibilityMappings
Returns the remapped version of the axis/button name if there is a mapping for it otherwise it returns the original name.
RemoteMethodCallMessage - Class in com.jme3.network.rmi
Sent to a remote client to make a remote method invocation.
RemoteMethodCallMessage() - Constructor for class com.jme3.network.rmi.RemoteMethodCallMessage
 
RemoteMethodReturnMessage - Class in com.jme3.network.rmi
Contains the return value for a remote method invocation, sent as a response to a RemoteMethodCallMessage with a non-zero invocationID.
RemoteMethodReturnMessage() - Constructor for class com.jme3.network.rmi.RemoteMethodReturnMessage
 
RemoteObject - Class in com.jme3.network.rmi
Contains various meta-data about an RMI interface.
RemoteObject(ObjectStore, HostedConnection) - Constructor for class com.jme3.network.rmi.RemoteObject
 
RemoteObjectDefMessage - Class in com.jme3.network.rmi
Sent to expose RMI interfaces on the local client to other clients.
RemoteObjectDefMessage() - Constructor for class com.jme3.network.rmi.RemoteObjectDefMessage
 
RemoteObjectHandler - Class in com.jme3.network.service.rmi
Used internally to remotely invoke methods on RMI shared objects.
RemoteObjectHandler(RmiRegistry, byte, short, ClassInfo) - Constructor for class com.jme3.network.service.rmi.RemoteObjectHandler
 
remove(Object) - Method in class com.jme3.bullet.PhysicsSpace
removes an object from the physics space
remove(int) - Method in class com.jme3.light.LightList
Remove the light at the given index.
remove(Light) - Method in class com.jme3.light.LightList
Removes the given light from the LightList.
remove(int) - Method in class com.jme3.util.IntMap
 
remove(Object) - Method in class com.jme3.util.ListMap
 
remove() - Method in class com.jme3.util.SafeArrayList.ArrayIterator
 
remove(Object) - Method in class com.jme3.util.SafeArrayList
 
remove(int) - Method in class com.jme3.util.SafeArrayList
 
removeAll(Spatial) - Method in class com.jme3.bullet.PhysicsSpace
Removes all physics controls and joints in the given spatial from the physics space (e.g.
removeAll(Collection<?>) - Method in class com.jme3.util.SafeArrayList
 
removeAllFilters() - Method in class com.jme3.post.FilterPostProcessor
Removes all the filters from this processor
removeAllIKTargets() - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
removeAnim(Animation) - Method in class com.jme3.animation.AnimControl
Remove an animation so that it is no longer available for playing.
removeAssetEventListener(AssetEventListener) - Method in interface com.jme3.asset.AssetManager
Remove an AssetEventListener from receiving events from this AssetManager
removeAssetEventListener(AssetEventListener) - Method in class com.jme3.asset.DesktopAssetManager
 
removeChildShape(CollisionShape) - Method in class com.jme3.bullet.collision.shapes.CompoundCollisionShape
removes a child shape
removeCinematicEvent(CinematicEvent) - Method in class com.jme3.cinematic.Cinematic
removes the first occurrence found of the given cinematicEvent.
removeCinematicEvent(float, CinematicEvent) - Method in class com.jme3.cinematic.Cinematic
removes the first occurrence found of the given cinematicEvent for the given time stamp.
removeCinematicEvent(KeyFrame, CinematicEvent) - Method in class com.jme3.cinematic.Cinematic
removes the first occurrence found of the given cinematicEvent for the given keyFrame
removeClassLoader(ClassLoader) - Method in interface com.jme3.asset.AssetManager
Remove a ClassLoader from the list of registered ClassLoaders
removeClassLoader(ClassLoader) - Method in class com.jme3.asset.DesktopAssetManager
 
removeClientStateListener(ClientStateListener) - Method in class com.jme3.network.base.DefaultClient
 
removeClientStateListener(ClientStateListener) - Method in interface com.jme3.network.Client
Removes a previously registered connection listener.
removeCollideWithGroup(int) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
Remove a group from the list this object collides with.
removeCollisionGroupListener(int) - Method in class com.jme3.bullet.PhysicsSpace
 
removeCollisionListener(PhysicsCollisionListener) - Method in class com.jme3.bullet.PhysicsSpace
Removes a CollisionListener from the list
removeCollisionObject(PhysicsCollisionObject) - Method in class com.jme3.bullet.PhysicsSpace
 
removeConnecting(Endpoint) - Method in class com.jme3.network.base.DefaultServer
 
removeConnection(HostedConnection) - Method in class com.jme3.network.service.HostedServiceManager
Called internally when a connection has been removed so that the services can be notified.
removeConnectionListener(ConnectionListener) - Method in class com.jme3.network.base.DefaultServer
 
removeConnectionListener(ConnectionListener) - Method in interface com.jme3.network.Server
Removes a previously registered connection listener.
removeControl(Class<? extends Control>) - Method in class com.jme3.scene.Spatial
Removes the first control that is an instance of the given class.
removeControl(Control) - Method in class com.jme3.scene.Spatial
Removes the given control from this spatial's controls.
removeControlPoint(Vector3f) - Method in class com.jme3.math.Spline
remove the controlPoint from the spline
removeEdge(Integer, Integer) - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
Removes edge from the face.
removeEndpoint(NioEndpoint, SocketChannel) - Method in class com.jme3.network.kernel.tcp.SelectorKernel
 
removeErrorListener(ErrorListener<? super Client>) - Method in class com.jme3.network.base.DefaultClient
 
removeErrorListener(ErrorListener<? super Client>) - Method in interface com.jme3.network.Client
Removes a previously registered error listener.
removeEventData(String, Object) - Method in class com.jme3.cinematic.Cinematic
Used internally remove an eventData
removeFilter(Filter) - Method in class com.jme3.post.FilterPostProcessor
removes this filters from the filters list
removeForcedMatParam(MatParamOverride) - Method in class com.jme3.renderer.RenderManager
Remove a forced material parameter previously added.
removeFromParent() - Method in class com.jme3.scene.Geometry
 
removeFromParent() - Method in class com.jme3.scene.Spatial
removeFromParent removes this Spatial from it's parent.
removeHandler(short, RpcHandler) - Method in class com.jme3.network.service.rpc.RpcClientService
Removes a previously registered handler for the specified object ID.
removeHandler(short, RpcHandler) - Method in class com.jme3.network.service.rpc.RpcConnection
Removes a previously registered handler for the specified object ID.
removeIKTarget(Bone) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
removeImageFromAtlas(BatchRenderBackend.Image, int, int, int, int, int) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
 
removeIndexes(Integer...) - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
The method removes all given indexes.
removeJoint(PhysicsJoint) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
removeKeyFrame(int) - Method in class com.jme3.cinematic.TimeLine
 
removeKeyFrame(float) - Method in class com.jme3.cinematic.TimeLine
 
removeLastVertex() - Method in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh.BezierLine
 
removeLight(Light) - Method in class com.jme3.scene.Spatial
removeLight removes the given light from the Spatial.
removeLinkedChild(ModelKey) - Method in class com.jme3.scene.AssetLinkNode
 
removeListener(AnimEventListener) - Method in class com.jme3.animation.AnimControl
Removes the given listener from listening to events.
removeListener(CinematicEventListener) - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Remove a CinematicEventListener from this event.
removeListener(MotionPathListener) - Method in class com.jme3.cinematic.MotionPath
remove the given listener
removeListener(InputListener) - Method in class com.jme3.input.InputManager
Removes a listener from receiving events.
removeListener(TerrainGridListener) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
 
removeListeners(GLSurfaceView) - Method in class com.jme3.input.android.AndroidInputHandler
 
removeListeners(GLSurfaceView) - Method in class com.jme3.input.android.AndroidInputHandler14
 
removeMainView(String) - Method in class com.jme3.renderer.RenderManager
Removes the main ViewPort with the specified name.
removeMainView(ViewPort) - Method in class com.jme3.renderer.RenderManager
Removes the specified main ViewPort.
removeMatParamOverride(MatParamOverride) - Method in class com.jme3.scene.Spatial
Remove a local material parameter override if it exists.
removeMessageListener(MessageListener<? super Client>) - Method in class com.jme3.network.base.DefaultClient
 
removeMessageListener(MessageListener<? super Client>, Class...) - Method in class com.jme3.network.base.DefaultClient
 
removeMessageListener(MessageListener<? super HostedConnection>) - Method in class com.jme3.network.base.DefaultServer
 
removeMessageListener(MessageListener<? super HostedConnection>, Class...) - Method in class com.jme3.network.base.DefaultServer
 
removeMessageListener(MessageListener<? super S>) - Method in class com.jme3.network.base.MessageListenerRegistry
 
removeMessageListener(MessageListener<? super S>, Class...) - Method in class com.jme3.network.base.MessageListenerRegistry
 
removeMessageListener(MessageListener<? super Client>) - Method in interface com.jme3.network.Client
Removes a previously registered wildcard listener.
removeMessageListener(MessageListener<? super Client>, Class...) - Method in interface com.jme3.network.Client
Removes a previously registered type-specific listener from the specified types.
removeMessageListener(MessageListener<? super HostedConnection>) - Method in interface com.jme3.network.Server
Removes a previously registered wildcard listener.
removeMessageListener(MessageListener<? super HostedConnection>, Class...) - Method in interface com.jme3.network.Server
Removes a previously registered type-specific listener from the specified types.
removeNotify() - Method in class com.jme3.system.awt.AwtPanel
 
removePending() - Method in class com.jme3.network.kernel.tcp.NioEndpoint
Called by the SelectorKernel when the top buffer has been exhausted.
removePhysics(PhysicsSpace) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
Called when the physics object is supposed to remove all objects added to the physics space.
removePhysics(PhysicsSpace) - Method in class com.jme3.bullet.control.BetterCharacterControl
This is implemented from AbstractPhysicsControl and called when the control is supposed to remove all objects from the physics space.
removePhysics(PhysicsSpace) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
removePostView(String) - Method in class com.jme3.renderer.RenderManager
Removes the post ViewPort with the specified name.
removePostView(ViewPort) - Method in class com.jme3.renderer.RenderManager
Removes the specified post ViewPort.
removePreView(String) - Method in class com.jme3.renderer.RenderManager
Removes the pre ViewPort with the specified name.
removePreView(ViewPort) - Method in class com.jme3.renderer.RenderManager
Removes the specified pre ViewPort.
removeProcessor(SceneProcessor) - Method in class com.jme3.renderer.ViewPort
Removes a SceneProcessor from this ViewPort.
removeQuad(TerrainQuad) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
 
removeRawInputListener(RawInputListener) - Method in class com.jme3.input.InputManager
Removes a RawInputListener so that it no longer receives raw input events.
removeRemoteObject(short) - Method in class com.jme3.network.service.rmi.RmiRegistry
 
removeService(ClientService) - Method in class com.jme3.network.service.ClientServiceManager
Removes the specified ClientService from this service manager, stopping and terminating it as required.
removeService(HostedService) - Method in class com.jme3.network.service.HostedServiceManager
Removes the specified HostedService from this service manager, stopping and terminating it as required.
removeService(S) - Method in class com.jme3.network.service.ServiceManager
Removes the specified service from this service manager, stopping and terminating it as required.
removeSpatialData(Spatial) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
Called when the control is removed from a spatial, remove any spatial-dependent data here.
removeSpatialData(Spatial) - Method in class com.jme3.bullet.control.BetterCharacterControl
 
removeSpatialData(Spatial) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
removeSplashScreen() - Method in class com.jme3.app.AndroidHarness
 
removeSplashScreen() - Method in class com.jme3.app.AndroidHarnessFragment
 
removeTerrain(TerrainQuad) - Method in class com.jme3.terrain.geomipmap.MultiTerrainLodControl
Add a terrain that will no longer have its LOD handled by this control.
removeTickListener(PhysicsTickListener) - Method in class com.jme3.bullet.PhysicsSpace
 
removeTrack(Track) - Method in class com.jme3.animation.Animation
removes a track from this animation
removeTracksThatAreNotInTheCollection(Collection<String>) - Method in class com.jme3.scene.plugins.blender.animations.BlenderAction
 
removeUniform(String) - Method in class com.jme3.shader.Shader
 
removeWayPoint(Vector3f) - Method in class com.jme3.cinematic.MotionPath
remove the waypoint from the path
removeWayPoint(int) - Method in class com.jme3.cinematic.MotionPath
remove the waypoint at the given index from the path
removeWheel(int) - Method in class com.jme3.bullet.objects.PhysicsVehicle
This rebuilds the vehicle as there is no way in bullet to remove a wheel.
render(RenderManager) - Method in class com.jme3.app.ResetStatsState
 
render(RenderManager) - Method in class com.jme3.app.state.AbstractAppState
 
render(RenderManager) - Method in interface com.jme3.app.state.AppState
Render the state.
render(RenderManager) - Method in class com.jme3.app.state.AppStateManager
Calls render for all attached and initialized states, do not call directly.
render(RenderManager) - Method in class com.jme3.app.state.BaseAppState
 
render(RenderManager, ViewPort) - Method in class com.jme3.app.StatsView
 
render(RenderManager) - Method in class com.jme3.audio.AudioListenerState
 
render(RenderManager) - Method in class com.jme3.bullet.BulletAppState
 
render(RenderManager, ViewPort) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
 
render(RenderManager, ViewPort) - Method in class com.jme3.bullet.control.BetterCharacterControl
 
render(RenderManager, ViewPort) - Method in class com.jme3.bullet.control.CharacterControl
 
render(RenderManager, ViewPort) - Method in class com.jme3.bullet.control.GhostControl
 
render(RenderManager, ViewPort) - Method in class com.jme3.bullet.control.KinematicRagdollControl
For internal use only specific render for the ragdoll(if debugging)
render(RenderManager, ViewPort) - Method in class com.jme3.bullet.control.RigidBodyControl
 
render(RenderManager, ViewPort) - Method in class com.jme3.bullet.control.VehicleControl
 
render(RenderManager) - Method in class com.jme3.bullet.debug.BulletDebugAppState
 
render(RenderManager) - Method in class com.jme3.cinematic.Cinematic
called internally
render(RenderManager, ViewPort) - Method in class com.jme3.cinematic.events.MotionEvent
 
render(RenderManager, ViewPort) - Method in class com.jme3.effect.ParticleEmitter.ParticleEmitterControl
 
render(RenderManager, ColorRGBA) - Method in class com.jme3.font.BitmapText
 
render(RenderManager, ViewPort) - Method in class com.jme3.input.ChaseCamera
renders the camera control, should only be used internally
render(RenderManager, Shader, Geometry, LightList) - Method in class com.jme3.material.logic.DefaultTechniqueDefLogic
 
render(RenderManager, Shader, Geometry, LightList) - Method in class com.jme3.material.logic.MultiPassLightingLogic
 
render(RenderManager, Shader, Geometry, LightList) - Method in class com.jme3.material.logic.SinglePassLightingLogic
 
render(RenderManager, Shader, Geometry, LightList) - Method in class com.jme3.material.logic.StaticPassLightingLogic
 
render(RenderManager, Shader, Geometry, LightList) - Method in interface com.jme3.material.logic.TechniqueDefLogic
Requests that the TechniqueDefLogic renders the given geometry.
render(Geometry, LightList, RenderManager) - Method in class com.jme3.material.Material
Called by RenderManager to render the geometry by using this material.
render(Geometry, RenderManager) - Method in class com.jme3.material.Material
Called by RenderManager to render the geometry by using this material.
render() - Method in class com.jme3.niftygui.JmeBatchRenderBackend
 
render(float, boolean) - Method in class com.jme3.renderer.RenderManager
Called by the application to render any ViewPorts added to this RenderManager.
render(RenderManager, ViewPort) - Method in class com.jme3.scene.control.AbstractControl
 
render(RenderManager, ViewPort) - Method in interface com.jme3.scene.control.Control
Should be called prior to queuing the spatial by the RenderManager.
render(RenderManager) - Method in class jme3test.app.TestAppStateLifeCycle.TestState
 
render(RenderManager, ViewPort) - Method in class jme3test.bullet.PhysicsHoverControl
 
renderable - Variable in class com.jme3.system.android.OGLESContext
 
renderable - Variable in class com.jme3.system.ios.IGLESContext
 
renderable - Variable in class com.jme3.system.jogl.JoglContext
 
renderable - Variable in class com.jme3.system.lwjgl.LwjglContext
 
renderBackFacesShadows - Variable in class com.jme3.shadow.AbstractShadowRenderer
 
RenderContext - Class in com.jme3.renderer
Represents the current state of the graphics library.
RenderContext() - Constructor for class com.jme3.renderer.RenderContext
 
renderDev - Variable in class com.jme3.niftygui.NiftyJmeDisplay
 
RenderDeviceJme - Class in com.jme3.niftygui
 
RenderDeviceJme(NiftyJmeDisplay) - Constructor for class com.jme3.niftygui.RenderDeviceJme
 
renderedTexture - Variable in class com.jme3.post.Filter.Pass
 
renderer - Variable in class com.jme3.app.LegacyApplication
 
renderer - Variable in class com.jme3.niftygui.NiftyJmeDisplay
 
Renderer - Interface in com.jme3.renderer
The Renderer is responsible for taking rendering commands and executing them on the underlying video hardware.
renderer - Variable in class com.jme3.system.android.OGLESContext
 
renderer - Variable in class com.jme3.system.ios.IGLESContext
 
renderer - Variable in class com.jme3.system.jogl.JoglContext
 
renderer - Variable in class com.jme3.system.lwjgl.LwjglContext
 
renderer - Variable in class com.jme3.system.NullContext
 
RendererException - Exception in com.jme3.renderer
RendererException is raised when a renderer encounters a fatal rendering error.
RendererException(String) - Constructor for exception com.jme3.renderer.RendererException
Creates a new instance of RendererException
RendererUtil - Class in com.jme3.renderer.android
Utility class used by the renderer and sister classes.
RendererUtil() - Constructor for class com.jme3.renderer.android.RendererUtil
 
renderFont(RenderFont, String, int, int, Color, float, float) - Method in class com.jme3.niftygui.RenderDeviceJme
 
RenderFontJme - Class in com.jme3.niftygui
 
RenderFontJme(String, NiftyJmeDisplay) - Constructor for class com.jme3.niftygui.RenderFontJme
Initialize the font.
renderFrameBuffer - Variable in class com.jme3.post.Filter.Pass
 
renderGeometry(Geometry) - Method in class com.jme3.renderer.RenderManager
Renders the given geometry.
renderGeometryList(GeometryList) - Method in class com.jme3.renderer.RenderManager
Renders the given GeometryList.
renderHeight - Variable in class com.jme3.water.SimpleWaterProcessor
 
renderImage(RenderImage, int, int, int, int, int, int, int, int, Color, float, int, int) - Method in class com.jme3.niftygui.RenderDeviceJme
 
renderImage(RenderImage, int, int, int, int, Color, float) - Method in class com.jme3.niftygui.RenderDeviceJme
 
RenderImageJme - Class in com.jme3.niftygui
 
RenderImageJme(String, boolean, NiftyJmeDisplay) - Constructor for class com.jme3.niftygui.RenderImageJme
 
RenderImageJme(Texture2D) - Constructor for class com.jme3.niftygui.RenderImageJme
 
renderManager - Variable in class com.jme3.app.LegacyApplication
 
renderManager - Variable in class com.jme3.niftygui.NiftyJmeDisplay
 
RenderManager - Class in com.jme3.renderer
RenderManager is a high-level rendering interface that is above the Renderer implementation.
RenderManager(Renderer) - Constructor for class com.jme3.renderer.RenderManager
Create a high-level rendering interface over the low-level rendering interface.
renderManager - Variable in class com.jme3.shadow.AbstractShadowRenderer
 
renderManager - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
renderMesh(Mesh, int, int, VertexBuffer[]) - Method in class com.jme3.renderer.opengl.GLRenderer
 
renderMesh(Mesh, int, int, VertexBuffer[]) - Method in interface com.jme3.renderer.Renderer
Renders count meshes, with the geometry data supplied and per-instance data supplied.
renderMesh(Mesh, int, int, VertexBuffer[]) - Method in class com.jme3.system.NullRenderer
 
renderMeshFromGeometry(Renderer, Geometry) - Static method in class com.jme3.material.logic.DefaultTechniqueDefLogic
 
renderQuad(int, int, int, int, Color) - Method in class com.jme3.niftygui.RenderDeviceJme
 
renderQuad(int, int, int, int, Color, Color, Color, Color) - Method in class com.jme3.niftygui.RenderDeviceJme
 
RenderQueue - Class in com.jme3.renderer.queue
RenderQueue is used to queue up and sort geometries for rendering.
RenderQueue() - Constructor for class com.jme3.renderer.queue.RenderQueue
Creates a new RenderQueue, the default comparators are used for all geometry lists.
renderQueue(RenderQueue.Bucket, RenderManager, Camera) - Method in class com.jme3.renderer.queue.RenderQueue
 
renderQueue(RenderQueue.Bucket, RenderManager, Camera, boolean) - Method in class com.jme3.renderer.queue.RenderQueue
 
RenderQueue.Bucket - Enum in com.jme3.renderer.queue
The render queue Bucket specifies the bucket to which the spatial will be placed when rendered.
RenderQueue.ShadowMode - Enum in com.jme3.renderer.queue
ShadowMode is a marker used to specify how shadow effects should treat the spatial.
renderScene(Spatial, ViewPort) - Method in class com.jme3.renderer.RenderManager
Flattens the given scene graph into the ViewPort's RenderQueue, checking for culling as the call goes down the graph recursively.
renderShadowMap(int) - Method in class com.jme3.shadow.AbstractShadowRenderer
 
renderShadowQueue(GeometryList, RenderManager, Camera, boolean) - Method in class com.jme3.renderer.queue.RenderQueue
 
RenderState - Class in com.jme3.material
RenderState specifies material rendering properties that cannot be controlled by a shader on a Material.
RenderState() - Constructor for class com.jme3.material.RenderState
 
RenderState.BlendEquation - Enum in com.jme3.material
BlendEquation specifies the blending equation to combine pixels.
RenderState.BlendEquationAlpha - Enum in com.jme3.material
BlendEquationAlpha specifies the blending equation to combine pixels for the alpha component.
RenderState.BlendMode - Enum in com.jme3.material
BlendMode specifies the blending operation to use.
RenderState.FaceCullMode - Enum in com.jme3.material
FaceCullMode specifies the criteria for faces to be culled.
RenderState.StencilOperation - Enum in com.jme3.material
RenderState.TestFunction - Enum in com.jme3.material
TestFunction specifies the testing function for stencil test function.
renderTranslucentQueue(ViewPort) - Method in class com.jme3.renderer.RenderManager
Renders the translucent queue on the viewPort.
renderViewPort(ViewPort, float) - Method in class com.jme3.renderer.RenderManager
Renders the ViewPort.
renderViewPortQueues(ViewPort, boolean) - Method in class com.jme3.renderer.RenderManager
Render the given viewport queues.
renderViewPortRaw(ViewPort) - Method in class com.jme3.renderer.RenderManager
Draws the viewport but without notifying scene processors of any rendering events.
renderWidth - Variable in class com.jme3.water.SimpleWaterProcessor
 
repaintInThread() - Method in class com.jme3.system.awt.AwtPanel
 
replace(String, ShaderNodeVariable, String) - Method in class com.jme3.shader.Glsl100ShaderGenerator
replaced a variable name in a source code with the given name
replaceVariableName(String, ShaderNodeVariable) - Method in class com.jme3.shader.Glsl100ShaderGenerator
replaces a variable name in a shaderNode source code by prefixing it with its nameSpace and "_" if needed.
reportError(Endpoint, Object, Exception) - Method in class com.jme3.network.base.KernelAdapter
 
reportError(Exception) - Method in class com.jme3.network.kernel.AbstractKernel
 
requestClose(boolean) - Method in class com.jme3.app.AndroidHarness
 
requestClose(boolean) - Method in class com.jme3.app.AndroidHarnessFragment
 
requestClose(boolean) - Method in class com.jme3.app.LegacyApplication
Internal use only.
requestClose(boolean) - Method in interface com.jme3.system.SystemListener
Called when the user requests to close the application.
requestClose(boolean) - Method in class jme3test.games.CubeField
 
requestDialog(int, String, String, SoftTextDialogInputListener) - Method in interface com.jme3.input.SoftTextDialogInput
 
requestDialog(int, String, String, SoftTextDialogInputListener) - Method in class com.jme3.system.android.OGLESContext
 
requiresDepthAsTexture() - Method in class com.jme3.post.Filter.Pass
 
requiresSceneAsTexture() - Method in class com.jme3.post.Filter.Pass
 
reset(boolean) - Method in class com.jme3.animation.AnimChannel
 
reset() - Method in class com.jme3.animation.Skeleton
Reset the skeleton to bind pose.
reset() - Method in class com.jme3.app.state.VideoRecorderAppState.IsoTimer
 
reset() - Method in class com.jme3.input.InputManager
Do not use.
reset() - Method in class com.jme3.niftygui.InputSystemJme
Reset internal state of the input system.
reset() - Method in class com.jme3.renderer.IDList
Reset all states to zero
reset() - Method in class com.jme3.renderer.RenderContext
Reset the RenderContext to default GL state
reset() - Method in class com.jme3.scene.plugins.MTLLoader
 
reset() - Method in class com.jme3.scene.plugins.OBJLoader
 
reset() - Method in class com.jme3.shader.Uniform
 
reset() - Method in class com.jme3.system.lwjgl.LwjglSmoothingTimer
 
reset() - Method in class com.jme3.system.lwjgl.LwjglTimer
 
reset() - Method in class com.jme3.system.NanoTimer
 
reset() - Method in class com.jme3.system.Timer
Reset the timer to 0.
reset() - Method in class com.jme3.texture.image.LastTextureState
 
resetAndUpdate() - Method in class com.jme3.animation.Skeleton
Reset the skeleton to bind pose and updates the bones
resetCachedNeighbours() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Reset the cached references of neighbours.
resetForward(Vector3f) - Method in class com.jme3.bullet.control.BetterCharacterControl
Realign the local forward vector to given direction vector, if null is supplied Vector3f.UNIT_Z is used.
resetGLObjects() - Method in class com.jme3.renderer.opengl.GLRenderer
 
resetGLObjects() - Method in interface com.jme3.renderer.Renderer
Resets all previously used Native Objects on this Renderer.
resetGLObjects() - Method in class com.jme3.system.NullRenderer
 
resetLocations() - Method in class com.jme3.shader.Shader
Usually called when the shader itself changes or during any time when the variable locations need to be refreshed.
resetMaterial() - Method in class com.jme3.scene.plugins.MTLLoader
 
resetObject() - Method in class com.jme3.audio.android.AndroidAudioData
 
resetObject() - Method in class com.jme3.audio.AudioBuffer
 
resetObject() - Method in class com.jme3.audio.AudioStream
 
resetObject() - Method in class com.jme3.audio.Filter
 
resetObject() - Method in class com.jme3.scene.VertexBuffer
 
resetObject() - Method in class com.jme3.shader.Shader
Called by the object manager to reset all object IDs.
resetObject() - Method in class com.jme3.shader.Shader.ShaderSource
 
resetObject() - Method in class com.jme3.texture.FrameBuffer.RenderBuffer
 
resetObject() - Method in class com.jme3.texture.FrameBuffer
 
resetObject() - Method in class com.jme3.texture.Image
 
resetObject() - Method in class com.jme3.util.NativeObject
Called when the GL context is restarted to reset all IDs.
resetObjects() - Method in class com.jme3.util.NativeObjectManager
(Internal use only) Resets all NativeObjects.
resetStats() - Method in class com.jme3.renderer.android.AndroidGL
 
resetStats() - Method in class com.jme3.renderer.ios.IosGL
 
resetStats() - Method in class com.jme3.renderer.jogl.JoglGL
 
resetStats() - Method in class com.jme3.renderer.lwjgl.LwjglGL
 
resetStats() - Method in interface com.jme3.renderer.opengl.GL
 
resetStats() - Method in class com.jme3.renderer.opengl.GLDebugES
 
ResetStatsState - Class in com.jme3.app
Resets (clearFrame()) the render's stats object every frame during AppState.render().
ResetStatsState() - Constructor for class com.jme3.app.ResetStatsState
 
resetSuspension() - Method in class com.jme3.bullet.objects.PhysicsVehicle
Reset the suspension
resetUniformLocations(Shader) - Method in class com.jme3.renderer.opengl.GLRenderer
 
resetUniformsNotSetByCurrent() - Method in class com.jme3.shader.Shader
Resets all uniforms that do not have the "set-by-current-material" flag to their default value (usually all zeroes or false).
reshape(int, int) - Method in class com.jme3.app.AndroidHarness
 
reshape(int, int) - Method in class com.jme3.app.AndroidHarnessFragment
 
reshape(int, int) - Method in class com.jme3.app.LegacyApplication
Internal use only.
reshape(ViewPort, int, int) - Method in class com.jme3.app.state.ScreenshotAppState
 
reshape(ViewPort, int, int) - Method in class com.jme3.niftygui.NiftyJmeDisplay
 
reshape(ViewPort, int, int) - Method in class com.jme3.post.FilterPostProcessor
 
reshape(ViewPort, int, int) - Method in class com.jme3.post.HDRRenderer
 
reshape(ViewPort, int, int) - Method in class com.jme3.post.PreDepthProcessor
 
reshape(ViewPort, int, int) - Method in interface com.jme3.post.SceneProcessor
Called when the resolution of the viewport has been changed.
reshape(ViewPort, int, int) - Method in class com.jme3.shadow.AbstractShadowRenderer
 
reshape(ViewPort, int, int) - Method in class com.jme3.shadow.BasicShadowRenderer
Deprecated.
 
reshape(ViewPort, int, int) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
reshape(ViewPort, int, int) - Method in class com.jme3.system.awt.AwtPanel
 
reshape(GLAutoDrawable, int, int, int, int) - Method in class com.jme3.system.jogl.JoglAbstractDisplay
Callback.
reshape(GLAutoDrawable, int, int, int, int) - Method in class com.jme3.system.jogl.JoglNewtAbstractDisplay
Callback.
reshape(int, int) - Method in interface com.jme3.system.SystemListener
Called to notify the application that the resolution has changed.
reshape(ViewPort, int, int) - Method in class com.jme3.water.ReflectionProcessor
 
reshape(ViewPort, int, int) - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
 
reshape(ViewPort, int, int) - Method in class com.jme3.water.SimpleWaterProcessor
 
reshape(int, int) - Method in class jme3test.app.TestResizableApp
 
reshape(ViewPort, int, int) - Method in class jme3test.post.TestMultiRenderTarget
 
reshape(ViewPort, int, int) - Method in class jme3test.post.TestRenderToMemory
 
resize(int, int, boolean) - Method in class com.jme3.renderer.Camera
Resizes this camera's view with the given width and height.
resizeTo(Image, int, int) - Static method in class com.jme3.scene.plugins.blender.textures.ImageUtils
Resizes the image to the given width and height.
resizeToPowerOf2(Image) - Static method in class com.jme3.util.MipMapGenerator
 
resizeToPowerOf2(Image) - Static method in class jme3tools.converters.MipMapGenerator
 
resourceLocation - Variable in class com.jme3.niftygui.NiftyJmeDisplay
 
restart() - Method in interface com.jme3.app.Application
Restarts the context, applying any changed settings.
restart() - Method in class com.jme3.app.LegacyApplication
Restarts the context, applying any changed settings.
restart() - Method in class com.jme3.system.android.OGLESContext
 
restart() - Method in class com.jme3.system.awt.AwtPanelsContext
 
restart() - Method in class com.jme3.system.ios.IGLESContext
 
restart() - Method in interface com.jme3.system.JmeContext
Destroys and then re-creates the context.
restart() - Method in class com.jme3.system.jogl.JoglCanvas
 
restart() - Method in class com.jme3.system.jogl.JoglDisplay
 
restart() - Method in class com.jme3.system.jogl.JoglNewtCanvas
 
restart() - Method in class com.jme3.system.jogl.JoglNewtDisplay
 
restart() - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
 
restart() - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
Restart if its a windowed or full-screen display.
restart() - Method in class com.jme3.system.lwjgl.LwjglCanvas
 
restart() - Method in class com.jme3.system.lwjgl.LwjglDisplay
 
restart() - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
 
restart() - Method in class com.jme3.system.lwjgl.LwjglWindow
Restart if its a windowed or full-screen display.
restart() - Method in class com.jme3.system.NullContext
 
restLength - Variable in class com.jme3.bullet.objects.VehicleWheel
 
resumeAll() - Method in interface com.jme3.audio.AudioRenderer
Resumes all audio paused by AudioRenderer.pauseAll().
resumeAll() - Method in class com.jme3.audio.openal.ALAudioRenderer
 
resumeJoysticks() - Method in class com.jme3.input.android.AndroidJoyInput
Resumes the joystick device listeners.
resumeJoysticks() - Method in class com.jme3.input.android.AndroidJoyInput14
Resumes the joystick device listeners.
resumeJoysticks() - Method in class com.jme3.input.android.AndroidJoystickJoyInput14
 
resumeSensors() - Method in class com.jme3.input.android.AndroidSensorJoyInput
Resumes the sensors.
resuming - Variable in class com.jme3.cinematic.events.AbstractCinematicEvent
 
retainAll(Collection<?>) - Method in class com.jme3.util.SafeArrayList
 
retType - Variable in class com.jme3.network.rmi.MethodDef
Return type
returner - Variable in class jme3test.batching.TestBatchNodeCluster
 
retVal - Variable in class com.jme3.network.rmi.RemoteMethodReturnMessage
The return value, could be null.
reverbEnabled - Variable in class com.jme3.audio.AudioNode
 
reverbFilter - Variable in class com.jme3.audio.AudioNode
 
reverse() - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
Reverses the order of the indexes.
RF_BOUND - Static variable in class com.jme3.scene.Spatial
Refresh flag types
RF_CHILD_LIGHTLIST - Static variable in class com.jme3.scene.Spatial
Refresh flag types
RF_LIGHTLIST - Static variable in class com.jme3.scene.Spatial
Refresh flag types
RF_MATPARAM_OVERRIDE - Static variable in class com.jme3.scene.Spatial
Refresh flag types
RF_TRANSFORM - Static variable in class com.jme3.scene.Spatial
Refresh flag types
rFactor - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator.BrightnessAndContrastData
 
RGB565 - Class in jme3tools.converters
 
RGB565() - Constructor for class jme3tools.converters.RGB565
 
RGB565_to_ARGB8(short) - Static method in class jme3tools.converters.RGB565
 
rgbToHsv(float, float, float, float[]) - Method in class com.jme3.scene.plugins.blender.materials.MaterialHelper
This method converts rgb values to hsv values.
rhumbLineSailing(Position, Position) - Method in class jme3tools.navigation.NavCalculator
Determines a Rhumb Line course and distance between two points
rightAlignBytes(byte[], int) - Static method in class com.jme3.export.binary.ByteUtils
 
rightClickRotate - Variable in class com.jme3.input.ChaseCamera
 
rightNeighbour - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
 
rigidBody - Variable in class com.jme3.bullet.control.BetterCharacterControl
 
rigidBody - Variable in class com.jme3.bullet.control.KinematicRagdollControl.PhysicsBoneLink
 
RigidBodyControl - Class in com.jme3.bullet.control
 
RigidBodyControl() - Constructor for class com.jme3.bullet.control.RigidBodyControl
 
RigidBodyControl(float) - Constructor for class com.jme3.bullet.control.RigidBodyControl
When using this constructor, the CollisionShape for the RigidBody is generated automatically when the Control is added to a Spatial.
RigidBodyControl(CollisionShape) - Constructor for class com.jme3.bullet.control.RigidBodyControl
Creates a new PhysicsNode with the supplied collision shape and mass 1
RigidBodyControl(CollisionShape, float) - Constructor for class com.jme3.bullet.control.RigidBodyControl
 
RigidBodyMotionState - Class in com.jme3.bullet.objects.infos
stores transform info of a PhysicsNode in a threadsafe manner to allow multithreaded access from the jme scenegraph and the bullet physicsspace
RigidBodyMotionState - Class in com.jme3.bullet.objects.infos
stores transform info of a PhysicsNode in a threadsafe manner to allow multithreaded access from the jme scenegraph and the bullet physicsspace
RigidBodyMotionState() - Constructor for class com.jme3.bullet.objects.infos.RigidBodyMotionState
 
Ring - Class in com.jme3.math
Ring defines a flat ring or disk within three dimensional space that is specified via the ring's center point, an up vector, an inner radius, and an outer radius.
Ring() - Constructor for class com.jme3.math.Ring
Constructor creates a new Ring lying on the XZ plane, centered at the origin, with an inner radius of zero and an outer radius of one (a unit disk).
Ring(Vector3f, Vector3f, float, float) - Constructor for class com.jme3.math.Ring
Constructor creates a new Ring with defined center point, up vector, and inner and outer radii.
RingBuffer<T> - Class in com.jme3.util
Ring buffer (fixed size queue) implementation using a circular array (array with wrap-around).
RingBuffer - Class in com.jme3.util
Ring buffer (fixed size queue) implementation using a circular array (array with wrap-around).
RingBuffer(int) - Constructor for class com.jme3.util.RingBuffer
 
riseCamera(float) - Method in class com.jme3.input.FlyByCamera
 
RL_CRS_PRECISION - Static variable in class jme3tools.navigation.NavCalculator
 
RL_DIST_PRECISION - Static variable in class jme3tools.navigation.NavCalculator
 
RLSailing - Class in jme3tools.navigation
A utility class to package up a rhumb line sailing
RLSailing(double, double) - Constructor for class jme3tools.navigation.RLSailing
 
rm - Variable in class com.jme3.bullet.debug.BulletDebugAppState
 
rm - Variable in class com.jme3.water.SimpleWaterProcessor
 
RmiClientService - Class in com.jme3.network.service.rmi
A service that can be added to the client to support a simple shared objects protocol.
RmiClientService() - Constructor for class com.jme3.network.service.rmi.RmiClientService
 
RmiClientService(short, byte) - Constructor for class com.jme3.network.service.rmi.RmiClientService
 
RmiContext - Class in com.jme3.network.service.rmi
Keeps track of the current connection performing a particular RMI call.
RmiContext() - Constructor for class com.jme3.network.service.rmi.RmiContext
 
RmiHostedService - Class in com.jme3.network.service.rmi
A service that can be added to the host to support a simple shared objects protocol.
RmiHostedService() - Constructor for class com.jme3.network.service.rmi.RmiHostedService
 
RmiHostedService(byte) - Constructor for class com.jme3.network.service.rmi.RmiHostedService
 
RmiHostedService(short, byte, boolean) - Constructor for class com.jme3.network.service.rmi.RmiHostedService
 
RmiRegistry - Class in com.jme3.network.service.rmi
 
RmiRegistry(RpcConnection, short, byte) - Constructor for class com.jme3.network.service.rmi.RmiRegistry
 
RmiRegistry(HostedConnection, RpcConnection, short, byte) - Constructor for class com.jme3.network.service.rmi.RmiRegistry
 
RmiSerializer - Class in com.jme3.network.rmi
RmiSerializer is responsible for serializing RMI messages like define object, call, and return.
RmiSerializer() - Constructor for class com.jme3.network.rmi.RmiSerializer
 
rmiUpdate(short, Object[]) - Method in class com.jme3.network.service.rmi.RmiRegistry
Handle remote object registry updates from the other end.
RNA_PROPERTY_NAME - Static variable in class com.jme3.scene.plugins.blender.objects.Properties
 
rollInfluence - Variable in class com.jme3.bullet.objects.VehicleWheel
 
ROOT - Static variable in class com.jme3.scene.plugins.fbx.file.FbxId
 
rootElements - Variable in class com.jme3.scene.plugins.fbx.file.FbxFile
 
rootMass - Variable in class com.jme3.bullet.control.KinematicRagdollControl
 
rootNode - Variable in class com.jme3.app.SimpleApplication
 
rootNode - Variable in class com.jme3.app.state.RootNodeAppState
 
RootNodeAppState - Class in com.jme3.app.state
AppState that manages and updates a RootNode attached to a ViewPort, the default Application ViewPort is used by default, a RootNode is created by default.
RootNodeAppState() - Constructor for class com.jme3.app.state.RootNodeAppState
Creates the AppState with a new, empty root Node, attaches it to the default Application ViewPort and updates it when attached to the AppStateManager.
RootNodeAppState(ViewPort) - Constructor for class com.jme3.app.state.RootNodeAppState
Creates the AppState with the given ViewPort and creates a RootNode that is attached to the given ViewPort and updates it when attached to the AppStateManager.
RootNodeAppState(Node) - Constructor for class com.jme3.app.state.RootNodeAppState
Creates the AppState with the given root Node, uses the default Application ViewPort and updates the root Node when attached to the AppStateManager.
RootNodeAppState(ViewPort, Node) - Constructor for class com.jme3.app.state.RootNodeAppState
Creates the AppState with the given ViewPort and root Node, attaches the root Node to the ViewPort and updates it.
RootNodeState - Class in jme3test.app.state
 
RootNodeState() - Constructor for class jme3test.app.state.RootNodeState
 
rotA - Variable in class com.jme3.bullet.joints.ConeJoint
 
rotA - Variable in class com.jme3.bullet.joints.SliderJoint
 
rotate(Quaternion) - Method in class com.jme3.scene.Spatial
Rotates the spatial by the given rotation.
rotate(float, float, float) - Method in class com.jme3.scene.Spatial
Rotates the spatial by the xAngle, yAngle and zAngle angles (in radians), (aka pitch, yaw, roll) in the local coordinate space.
rotate(float[], float[][]) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
rotateAroundOrigin(float, boolean) - Method in class com.jme3.math.Vector2f
 
rotateCamera() - Method in class com.jme3.app.ChaseCameraAppState
rotate the camera around the target
rotateCamera(float) - Method in class com.jme3.input.ChaseCamera
 
rotateCamera(float, Vector3f) - Method in class com.jme3.input.FlyByCamera
 
rotatedViewDirection - Variable in class com.jme3.bullet.control.BetterCharacterControl
 
rotateSpeed - Variable in class com.jme3.effect.Particle
Particle rotation angle speed (in radians).
rotateUpTo(Vector3f) - Method in class com.jme3.scene.Spatial
rotateUpTo is a utility function that alters the local rotation to point the Y axis in the direction given by newUp.
rotateVect(Vector3f) - Method in class com.jme3.math.Matrix4f
 
rotating - Variable in class com.jme3.input.ChaseCamera
 
rotation - Variable in class com.jme3.bullet.collision.shapes.infos.ChildCollisionShape
 
rotation - Variable in class com.jme3.bullet.control.BetterCharacterControl
Stores final spatial rotation, is a z-forward rotation based on the view direction and the current local x/z plane.
rotation - Variable in class com.jme3.bullet.debug.BulletCharacterDebugControl
 
rotation - Variable in class com.jme3.bullet.debug.BulletGhostObjectDebugControl
 
rotation - Variable in class com.jme3.bullet.debug.BulletRigidBodyDebugControl
 
rotation - Variable in class com.jme3.bullet.debug.BulletVehicleDebugControl
 
rotation - Variable in class com.jme3.cinematic.events.MotionEvent
 
rotation - Variable in class com.jme3.input.ChaseCamera
 
rotation - Variable in class com.jme3.renderer.Camera
The orientation of the camera.
RotationalLimitMotor - Class in com.jme3.bullet.joints.motors
 
RotationalLimitMotor - Class in com.jme3.bullet.joints.motors
 
RotationalLimitMotor(long) - Constructor for class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
rotationLerpFactor - Variable in class com.jme3.input.ChaseCamera
 
rotations - Variable in class com.jme3.animation.AnimationFactory
rotation array for this animation
rotationSensitivity - Variable in class com.jme3.input.ChaseCamera
 
rotationSpeed - Variable in class com.jme3.app.ChaseCameraAppState
 
rotationSpeed - Variable in class com.jme3.input.ChaseCamera
 
rotationSpeed - Variable in class com.jme3.input.FlyByCamera
 
rotB - Variable in class com.jme3.bullet.joints.ConeJoint
 
rotB - Variable in class com.jme3.bullet.joints.SliderJoint
 
Round(float, int) - Method in class jme3tools.navigation.NumUtil
Rounds a number
RpcCallMessage - Class in com.jme3.network.service.rpc.msg
Used internally to send RPC call information to the other end of a connection for execution.
RpcCallMessage() - Constructor for class com.jme3.network.service.rpc.msg.RpcCallMessage
 
RpcCallMessage(long, byte, short, short, Object...) - Constructor for class com.jme3.network.service.rpc.msg.RpcCallMessage
 
RpcClientService - Class in com.jme3.network.service.rpc
RPC service that can be added to a network Client to add RPC send/receive capabilities.
RpcClientService() - Constructor for class com.jme3.network.service.rpc.RpcClientService
Creates a new RpcClientService that can be registered with the network Client object.
RpcConnection - Class in com.jme3.network.service.rpc
Wraps a message connection to provide RPC call support.
RpcConnection(MessageConnection) - Constructor for class com.jme3.network.service.rpc.RpcConnection
Creates a new RpcConnection for the specified network connection.
RpcHandler - Interface in com.jme3.network.service.rpc
Implementations of this interface can be registered with the RpcClientService or RpcHostService to handle the remote procedure calls for a given object or objects.
RpcHostedService - Class in com.jme3.network.service.rpc
RPC service that can be added to a network Server to add RPC send/receive capabilities.
RpcHostedService() - Constructor for class com.jme3.network.service.rpc.RpcHostedService
Creates a new RPC host service that can be registered with the Network server and will automatically 'host' RPC services and each new network connection.
RpcHostedService(boolean) - Constructor for class com.jme3.network.service.rpc.RpcHostedService
Creates a new RPC host service that can be registered with the Network server and will optionally 'host' RPC services and each new network connection depending on the specified 'autoHost' flag.
RpcResponseMessage - Class in com.jme3.network.service.rpc.msg
Used internally to send an RPC call's response back to the caller.
RpcResponseMessage() - Constructor for class com.jme3.network.service.rpc.msg.RpcResponseMessage
 
RpcResponseMessage(long, Object) - Constructor for class com.jme3.network.service.rpc.msg.RpcResponseMessage
 
RpcResponseMessage(long, Throwable) - Constructor for class com.jme3.network.service.rpc.msg.RpcResponseMessage
 
rumble(float) - Method in class com.jme3.input.AbstractJoystick
Rumbles the joystick for the given amount/magnitude.
rumble(float) - Method in interface com.jme3.input.Joystick
Rumbles the joystick for the given amount/magnitude.
run() - Method in class com.jme3.audio.openal.ALAudioRenderer
 
run() - Method in class com.jme3.network.base.ConnectorAdapter
 
run() - Method in class com.jme3.network.base.ConnectorAdapter.WriterThread
 
run() - Method in class com.jme3.network.base.KernelAdapter
 
run() - Method in class com.jme3.network.kernel.tcp.SelectorKernel.SelectorThread
 
run() - Method in class com.jme3.network.kernel.udp.UdpKernel.HostThread
 
run() - Method in class com.jme3.network.kernel.udp.UdpKernel.MessageWriter
 
run() - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
 
run() - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
 
run() - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
 
run() - Method in class com.jme3.system.lwjgl.LwjglWindow
 
run() - Method in class com.jme3.system.NullContext
 
run() - Method in class com.jme3.terrain.geomipmap.TerrainGrid.UpdateQuadCache
This is executed if the camera has moved into a new CameraCell and will load in the new TerrainQuad tiles to be children of this TerrainGrid parent.
runCommand(HostedConnection, String, String) - Method in class jme3test.network.TestChatServer
 
runControlRender(RenderManager, ViewPort) - Method in class com.jme3.scene.Spatial
Called when the Spatial is about to be rendered, to notify controls attached to this Spatial using the Control.render() method.
runLoop() - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
 
runLoop() - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
execute one iteration of the render loop in the OpenGL thread
runLoop() - Method in class com.jme3.system.lwjgl.LwjglCanvas
 
runLoop() - Method in class com.jme3.system.lwjgl.LwjglDisplay
 
runLoop() - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
 
runLoop() - Method in class com.jme3.system.lwjgl.LwjglWindow
execute one iteration of the render loop in the OpenGL thread
runOnce - Variable in class com.jme3.terrain.geomipmap.TerrainGrid
 
runQueuedTasks() - Method in class com.jme3.app.LegacyApplication
Runs tasks enqueued via LegacyApplication.enqueue(Callable)
rWrap - Variable in class com.jme3.texture.image.LastTextureState
 

S

S - Static variable in class jme3tools.navigation.Coordinate
 
SafeArrayList<E> - Class in com.jme3.util
Provides a list with similar modification semantics to java.util.concurrent's CopyOnWriteArrayList except that it is not concurrent and also provides direct access to the current array.
SafeArrayList(Class<E>) - Constructor for class com.jme3.util.SafeArrayList
 
SafeArrayList(Class<E>, Collection<? extends E>) - Constructor for class com.jme3.util.SafeArrayList
 
SafeArrayList.ArrayIterator<E> - Class in com.jme3.util
 
SafeArrayList.ArrayIterator(E[], int) - Constructor for class com.jme3.util.SafeArrayList.ArrayIterator
 
sampleRate - Variable in class com.jme3.audio.AudioData
 
sampleRate - Variable in class com.jme3.audio.plugins.NativeVorbisFile
 
saturate(float) - Static method in class com.jme3.math.FastMath
Clamps the given float to be between 0 and 1.
Savable - Interface in com.jme3.export
Savable is an interface for objects that can be serialized using jME's serialization system.
SAVABLE_VERSION - Static variable in class com.jme3.animation.Bone
 
SAVABLE_VERSION - Static variable in class com.jme3.audio.AudioNode
 
SAVABLE_VERSION - Static variable in class com.jme3.cinematic.events.AnimationEvent
 
SAVABLE_VERSION - Static variable in class com.jme3.effect.influencers.DefaultParticleInfluencer
 
SAVABLE_VERSION - Static variable in class com.jme3.material.Material
 
SAVABLE_VERSION - Static variable in class com.jme3.material.TechniqueDef
Version #1: Separate shader language for each shader source.
SAVABLE_VERSION - Static variable in class com.jme3.scene.Geometry
 
SavableClassUtil - Class in com.jme3.export
SavableClassUtil contains various utilities to handle Savable classes.
SavableClassUtil() - Constructor for class com.jme3.export.SavableClassUtil
 
SavableSerializer - Class in com.jme3.network.serializing.serializers
 
SavableSerializer() - Constructor for class com.jme3.network.serializing.serializers.SavableSerializer
 
save(Savable, OutputStream) - Method in class com.jme3.export.binary.BinaryExporter
 
save(Savable, File) - Method in class com.jme3.export.binary.BinaryExporter
 
save(Savable, OutputStream) - Method in interface com.jme3.export.JmeExporter
Export the Savable to an OutputStream.
save(Savable, File) - Method in interface com.jme3.export.JmeExporter
Export the Savable to a file.
save(Savable, OutputStream) - Method in class com.jme3.export.xml.XMLExporter
 
save(Savable, File) - Method in class com.jme3.export.xml.XMLExporter
 
save(Savable, OutputStream) - Method in class com.jme3.material.plugin.export.material.J3MExporter
 
save(Savable, File) - Method in class com.jme3.material.plugin.export.material.J3MExporter
 
save(OutputStream) - Method in class com.jme3.system.AppSettings
Saves all settings to the given properties output stream.
save(String) - Method in class com.jme3.system.AppSettings
Saves settings into the Java preferences.
save(String) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
save will save the heightmap data into a new RAW file denoted by the supplied filename.
saveAndLoad(AssetManager, T) - Static method in class com.jme3.export.binary.BinaryExporter
Saves the object into memory then loads it from memory.
SaveGame - Class in jme3tools.savegame
Tool for saving Savables as SaveGame entries in a system-dependent way.
SaveGame() - Constructor for class jme3tools.savegame.SaveGame
 
saveGame(String, String, Savable) - Static method in class jme3tools.savegame.SaveGame
Saves a savable in a system-dependent way.
saveGame(String, String, Savable, JmeSystem.StorageFolderType) - Static method in class jme3tools.savegame.SaveGame
Saves a savable in a system-dependent way.
SAXUtil - Class in com.jme3.util.xml
Utility methods for parsing XML data using SAX.
SAXUtil() - Constructor for class com.jme3.util.xml.SAXUtil
 
scale - Variable in class com.jme3.bullet.collision.shapes.CollisionShape
 
scale - Variable in class com.jme3.bullet.control.BetterCharacterControl
 
scale(Vector3f) - Method in class com.jme3.math.Matrix3f
scale scales the operation performed by this matrix on a per-component basis.
scale(Vector3f) - Method in class com.jme3.math.Matrix4f
Apply a scale to this matrix.
scale(Vector3f) - Method in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh.BezierLine
 
scale - Variable in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh
The scale that is used if the curve is a bevel or taper curve.
scale(float) - Method in class com.jme3.scene.Spatial
Scales the spatial by the given value
scale(float, float, float) - Method in class com.jme3.scene.Spatial
Scales the spatial by the given scale vector.
scale - Variable in class com.jme3.terrain.noise.basis.Noise
 
scaleAdd(float, Vector3f) - Method in class com.jme3.math.Vector3f
scaleAdd multiplies this vector by a scalar then adds the given Vector3f.
scaleAdd(float, Vector3f, Vector3f) - Method in class com.jme3.math.Vector3f
scaleAdd multiplies the given vector by a scalar then adds the given vector.
scaleAdd(float, Vector4f) - Method in class com.jme3.math.Vector4f
scaleAdd multiplies this vector by a scalar then adds the given Vector3f.
scaleAdd(float, Vector4f, Vector4f) - Method in class com.jme3.math.Vector4f
scaleAdd multiplies the given vector by a scalar then adds the given vector.
scaleAdd(double, Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
scaleAdd multiplies this vector by a scalar then adds the given Vector3d.
scaleAdd(double, Vector3d, Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
scaleAdd multiplies the given vector by a scalar then adds the given vector.
scaleImage(Image, int, int) - Static method in class com.jme3.util.MipMapGenerator
 
scales - Variable in class com.jme3.animation.AnimationFactory
scales array for this animation
scaleTextureCoordinates(Vector2f) - Method in class com.jme3.scene.Mesh
Scales the texture coordinate buffer on this mesh by the given scale factor.
scan - Variable in class com.jme3.scene.plugins.MTLLoader
 
scan - Variable in class com.jme3.scene.plugins.OBJLoader
 
scanSpatial(Spatial) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
sceneFolderName - Variable in class com.jme3.scene.plugins.fbx.obj.FbxObject
 
SceneGraphVisitor - Interface in com.jme3.scene
SceneGraphVisitorAdapter is used to traverse the scene graph tree.
SceneGraphVisitorAdapter - Class in com.jme3.scene
SceneGraphVisitorAdapter is used to traverse the scene graph tree.
SceneGraphVisitorAdapter() - Constructor for class com.jme3.scene.SceneGraphVisitorAdapter
 
SceneKey - Class in com.jme3.scene.plugins.fbx
 
SceneKey(String) - Constructor for class com.jme3.scene.plugins.fbx.SceneKey
 
SceneKey(String, AnimationList) - Constructor for class com.jme3.scene.plugins.fbx.SceneKey
 
sceneList - Variable in class com.jme3.renderer.ViewPort
 
SceneLoader - Class in com.jme3.scene.plugins.fbx
FBX file format loader
SceneLoader() - Constructor for class com.jme3.scene.plugins.fbx.SceneLoader
 
SceneLoader - Class in com.jme3.scene.plugins.ogre
 
SceneLoader() - Constructor for class com.jme3.scene.plugins.ogre.SceneLoader
 
SceneMatParamOverrideTest - Class in com.jme3.scene
Validates how MPOs work on the scene level.
SceneMatParamOverrideTest() - Constructor for class com.jme3.scene.SceneMatParamOverrideTest
 
SceneProcessor - Interface in com.jme3.post
Scene processors are used to compute/render things before and after the classic render of the scene.
SCENES - Static variable in interface com.jme3.asset.BlenderKey.FeaturesToLoad
Deprecated.
 
SceneWithAnimationLoader - Class in com.jme3.scene.plugins.fbx
 
SceneWithAnimationLoader() - Constructor for class com.jme3.scene.plugins.fbx.SceneWithAnimationLoader
 
screen - Variable in class com.jme3.cinematic.events.GuiEvent
 
screen - Variable in class com.jme3.cinematic.events.GuiTrack
Deprecated.
 
screenFullScreen - Variable in class com.jme3.app.AndroidHarness
Set the screen window mode.
ScreenshotAppState - Class in com.jme3.app.state
 
ScreenshotAppState() - Constructor for class com.jme3.app.state.ScreenshotAppState
Using this constructor, the screenshot files will be written sequentially to the system default storage folder.
ScreenshotAppState(String) - Constructor for class com.jme3.app.state.ScreenshotAppState
This constructor allows you to specify the output file path of the screenshot.
ScreenshotAppState(String, String) - Constructor for class com.jme3.app.state.ScreenshotAppState
This constructor allows you to specify the output file path of the screenshot.
ScreenshotAppState(String, long) - Constructor for class com.jme3.app.state.ScreenshotAppState
This constructor allows you to specify the output file path of the screenshot and a base index for the shot index.
ScreenshotAppState(String, String, long) - Constructor for class com.jme3.app.state.ScreenshotAppState
This constructor allows you to specify the output file path of the screenshot and a base index for the shot index.
Screenshots - Class in com.jme3.util
 
Screenshots() - Constructor for class com.jme3.util.Screenshots
 
screenShowTitle - Variable in class com.jme3.app.AndroidHarness
if screenShowTitle is true while screenFullScreen is false, then the title bar is also displayed under the notification bar
searchedForNeighboursAlready - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
 
secondCounter - Variable in class com.jme3.app.StatsAppState
 
SECONDS_PER_UNIT - Static variable in class com.jme3.scene.plugins.fbx.anim.FbxAnimUtil
Conversion factor from FBX animation time unit to seconds.
seekable - Variable in class com.jme3.audio.plugins.NativeVorbisFile
 
SeekableStream - Interface in com.jme3.audio
 
seekTime(double) - Method in class com.jme3.audio.plugins.NativeVorbisFile
 
select() - Method in class com.jme3.network.kernel.tcp.SelectorKernel.SelectorThread
 
SELECTED - Static variable in class com.jme3.scene.plugins.blender.animations.BoneContext
 
SelectorKernel - Class in com.jme3.network.kernel.tcp
A Kernel implementation based on NIO selectors.
SelectorKernel(InetAddress, int) - Constructor for class com.jme3.network.kernel.tcp.SelectorKernel
 
SelectorKernel(int) - Constructor for class com.jme3.network.kernel.tcp.SelectorKernel
 
SelectorKernel(InetSocketAddress) - Constructor for class com.jme3.network.kernel.tcp.SelectorKernel
 
SelectorKernel.SelectorThread - Class in com.jme3.network.kernel.tcp
This class is purposely tucked neatly away because messing with the selector from other threads for any reason is very bad.
SelectorKernel.SelectorThread() - Constructor for class com.jme3.network.kernel.tcp.SelectorKernel.SelectorThread
 
selectTechnique(String, RenderManager) - Method in class com.jme3.material.Material
Select the technique to use for rendering this material.
selectUVSubset(Face, Integer...) - Method in class com.jme3.scene.plugins.blender.meshes.MeshHelper
Selects the proper subsets of UV coordinates for the given sublist of indexes.
selectVertexColorSubset(Face, Integer...) - Method in class com.jme3.scene.plugins.blender.meshes.MeshHelper
Selects the proper subsets of vertex colors for the given sublist of indexes.
send(Message) - Method in class com.jme3.network.base.DefaultClient
 
send(int, Message) - Method in class com.jme3.network.base.DefaultClient
 
send(int, Message, boolean) - Method in class com.jme3.network.base.DefaultClient
 
send(Message) - Method in class com.jme3.network.base.DefaultServer.Connection
 
send(int, Message) - Method in class com.jme3.network.base.DefaultServer.Connection
 
send(Message) - Method in interface com.jme3.network.Client
Sends a message to the server.
send(int, Message) - Method in interface com.jme3.network.Client
Sends a message to the other end of the connection using the specified alternate channel.
send(ByteBuffer) - Method in interface com.jme3.network.kernel.Endpoint
Sends data to the other end of the connection represented by this endpoint.
send(ByteBuffer, boolean, boolean) - Method in class com.jme3.network.kernel.tcp.NioEndpoint
The wakeup option is used internally when the kernel is broadcasting out to a bunch of endpoints and doesn't want to necessarily wakeup right away.
send(ByteBuffer) - Method in class com.jme3.network.kernel.tcp.NioEndpoint
 
send(ByteBuffer) - Method in class com.jme3.network.kernel.udp.UdpEndpoint
 
send(Message) - Method in interface com.jme3.network.MessageConnection
Sends a message to the other end of the connection.
send(int, Message) - Method in interface com.jme3.network.MessageConnection
Sends a message to the other end of the connection using the specified alternate channel.
send(byte, RpcResponseMessage) - Method in class com.jme3.network.service.rpc.RpcConnection
 
SensorJoystickAxis - Interface in com.jme3.input
Represents a joystick axis based on an external sensor (ie.
Serializable - Annotation Type in com.jme3.network.serializing
Use this annotation when a class is going to be transferred over the network.
SerializableSerializer - Class in com.jme3.network.serializing.serializers
Serializes uses Java built-in method.
SerializableSerializer() - Constructor for class com.jme3.network.serializing.serializers.SerializableSerializer
 
serialize() - Method in class com.jme3.animation.CompactArray
serialize this compact array
serialize(int, T) - Method in class com.jme3.animation.CompactArray
serialize object
serialize(int, Quaternion) - Method in class com.jme3.animation.CompactQuaternionArray
 
serialize(int, Vector3f) - Method in class com.jme3.animation.CompactVector3Array
 
serialize(Document, File) - Method in class com.jme3.export.xml.DOMSerializer
Serialize doc to out
serialize(Document, OutputStream) - Method in class com.jme3.export.xml.DOMSerializer
Serialize doc to out
Serializer - Class in com.jme3.network.serializing
The main serializer class, which will serialize objects such that they can be sent across the network.
Serializer() - Constructor for class com.jme3.network.serializing.Serializer
 
SERIALIZER_ID - Static variable in class com.jme3.network.message.ClientRegistrationMessage
 
SERIALIZER_ID - Static variable in class com.jme3.network.message.DisconnectMessage
 
SerializerException - Exception in com.jme3.network.serializing
A general exception from the serialization routines.
SerializerException(String, Throwable) - Constructor for exception com.jme3.network.serializing.SerializerException
 
SerializerException(String) - Constructor for exception com.jme3.network.serializing.SerializerException
 
SerializerRegistration - Class in com.jme3.network.serializing
A SerializerRegistration represents a connection between a class, and its serializer.
SerializerRegistration(Serializer, Class, short) - Constructor for class com.jme3.network.serializing.SerializerRegistration
 
SerializerRegistrationsMessage - Class in com.jme3.network.message
Holds a compiled set of message registration information that can be sent over the wire.
SerializerRegistrationsMessage() - Constructor for class com.jme3.network.message.SerializerRegistrationsMessage
 
SerializerRegistrationsMessage(SerializerRegistrationsMessage.Registration...) - Constructor for class com.jme3.network.message.SerializerRegistrationsMessage
 
SerializerRegistrationsMessage.Registration - Class in com.jme3.network.message
 
SerializerRegistrationsMessage.Registration() - Constructor for class com.jme3.network.message.SerializerRegistrationsMessage.Registration
 
SerializerRegistrationsMessage.Registration(SerializerRegistration) - Constructor for class com.jme3.network.message.SerializerRegistrationsMessage.Registration
 
Server - Interface in com.jme3.network
Represents a host that can send and receive messages to a set of remote client connections.
ServerSerializerRegistrationsService - Class in com.jme3.network.service.serializer
 
ServerSerializerRegistrationsService() - Constructor for class com.jme3.network.service.serializer.ServerSerializerRegistrationsService
 
Service<S> - Interface in com.jme3.network.service
The base interface for managed services.
ServiceManager<T> - Class in com.jme3.network.service
The base service manager class from which the HostedServiceManager and ClientServiceManager classes are derived.
ServiceManager() - Constructor for class com.jme3.network.service.ServiceManager
 
SessionDataDelegator - Class in com.jme3.network.util
A MessageListener implementation that will forward messages to methods of a delegate specified as a HostedConnection session attribute.
SessionDataDelegator(Class, String, boolean) - Constructor for class com.jme3.network.util.SessionDataDelegator
Creates a MessageListener that will forward mapped message types to methods of an object specified as a HostedConnection attribute.
set(int, T) - Method in class com.jme3.animation.CompactArray
 
set(TouchEvent.Type) - Method in class com.jme3.input.event.TouchEvent
 
set(TouchEvent.Type, float, float, float, float) - Method in class com.jme3.input.event.TouchEvent
 
set(RenderState) - Method in class com.jme3.material.RenderState
 
set(Vector3f, Vector3f, Vector3f) - Method in class com.jme3.math.AbstractTriangle
 
set(float, float, float, float) - Method in class com.jme3.math.ColorRGBA
set sets the RGBA values of this ColorRGBA.
set(ColorRGBA) - Method in class com.jme3.math.ColorRGBA
set sets the values of this ColorRGBA to those set by a parameter color.
set(LineSegment) - Method in class com.jme3.math.LineSegment
 
set(Matrix3f) - Method in class com.jme3.math.Matrix3f
copy transfers the contents of a given matrix to this matrix.
set(int, int, float) - Method in class com.jme3.math.Matrix3f
set places a given value into the matrix at the given position.
set(float[][]) - Method in class com.jme3.math.Matrix3f
set sets the values of the matrix to those supplied by the 3x3 two dimenion array.
set(float[]) - Method in class com.jme3.math.Matrix3f
set sets the values of this matrix from an array of values assuming that the data is rowMajor order;
set(float[], boolean) - Method in class com.jme3.math.Matrix3f
set sets the values of this matrix from an array of values;
set(Quaternion) - Method in class com.jme3.math.Matrix3f
set defines the values of the matrix based on a supplied Quaternion.
set(int, int, float) - Method in class com.jme3.math.Matrix4f
set places a given value into the matrix at the given position.
set(float[][]) - Method in class com.jme3.math.Matrix4f
set sets the values of this matrix from an array of values.
set(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.jme3.math.Matrix4f
Sets the values of this matrix
set(Matrix4f) - Method in class com.jme3.math.Matrix4f
set sets the values of this matrix from another matrix.
set(float[]) - Method in class com.jme3.math.Matrix4f
set sets the values of this matrix from an array of values assuming that the data is rowMajor order;
set(float[], boolean) - Method in class com.jme3.math.Matrix4f
set sets the values of this matrix from an array of values;
set(float, float, float, float) - Method in class com.jme3.math.Quaternion
sets the data in a Quaternion object from the given list of parameters.
set(Quaternion) - Method in class com.jme3.math.Quaternion
Sets the data in this Quaternion object to be equal to the passed Quaternion object.
set(Ray) - Method in class com.jme3.math.Ray
Copies information from a source ray into this ray.
set(Transform) - Method in class com.jme3.math.Transform
Sets this matrix to be equal to the given matrix.
set(int, Vector3f) - Method in class com.jme3.math.Triangle
set sets one of the triangle's points to that specified as a parameter.
set(int, float, float, float) - Method in class com.jme3.math.Triangle
set sets one of the triangle's points to that specified as a parameter.
set(Vector3f, Vector3f, Vector3f) - Method in class com.jme3.math.Triangle
 
set(float, float) - Method in class com.jme3.math.Vector2f
set the x and y values of the vector
set(Vector2f) - Method in class com.jme3.math.Vector2f
set the x and y values of the vector from another vector
set(float, float, float) - Method in class com.jme3.math.Vector3f
set sets the x,y,z values of the vector based on passed parameters.
set(Vector3f) - Method in class com.jme3.math.Vector3f
set sets the x,y,z values of the vector by copying the supplied vector.
set(int, float) - Method in class com.jme3.math.Vector3f
 
set(float, float, float, float) - Method in class com.jme3.math.Vector4f
set sets the x,y,z,w values of the vector based on passed parameters.
set(Vector4f) - Method in class com.jme3.math.Vector4f
set sets the x,y,z values of the vector by copying the supplied vector.
set(int, float) - Method in class com.jme3.math.Vector4f
 
set(int, Geometry) - Method in class com.jme3.renderer.queue.GeometryList
Sets the element at the given index.
set(double, double, double, double) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
sets the data in a DQuaternion object from the given list of parameters.
set(DQuaternion) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
Sets the data in this DQuaternion object to be equal to the passed DQuaternion object.
set(double, double, double) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
set sets the x,y,z values of the vector based on passed parameters.
set(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
set sets the x,y,z values of the vector by copying the supplied vector.
set(int, int) - Method in class com.jme3.shader.DefineList
 
set(int, float) - Method in class com.jme3.shader.DefineList
 
set(int, boolean) - Method in class com.jme3.shader.DefineList
 
set(int, VarType, Object) - Method in class com.jme3.shader.DefineList
 
set(E) - Method in class com.jme3.util.SafeArrayList.ArrayIterator
 
set(int, E) - Method in class com.jme3.util.SafeArrayList
 
set1(Vector3f) - Method in class com.jme3.math.Triangle
 
set2(Vector3f) - Method in class com.jme3.math.Triangle
 
set3(Vector3f) - Method in class com.jme3.math.Triangle
 
setA(Vector3f) - Method in class com.jme3.math.Rectangle
setA sets the first point of the rectangle.
setAccumulatedImpulse(Vector3f) - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
 
setAccuracy(float) - Method in class com.jme3.bullet.PhysicsSpace
sets the accuracy of the physics computation, default=1/60s
setActiveCamera(String) - Method in class com.jme3.cinematic.Cinematic
Sets the active camera instantly (use activateCamera if you want to schedule that event)
setAirAbsorbGainHf(float) - Method in class com.jme3.audio.Environment
 
setAlignment(BitmapFont.Align) - Method in class com.jme3.font.BitmapText
Set horizontal alignment.
setAlignment(BillboardControl.Alignment) - Method in class com.jme3.scene.control.BillboardControl
Sets the type of rotation this Billboard will have.
setAll(DefineList) - Method in class com.jme3.shader.DefineList
 
setAlpha(float) - Method in class com.jme3.font.BitmapText
Sets an overall alpha that will be applied to all letters.
setAlpha(byte) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
This method sets the alpha value (converts it to float number from range <0, 1>).
setAlpha(short) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
This method sets the alpha value (converts it to float number from range <0, 1>).
setAlphaBits(int) - Method in class com.jme3.system.AppSettings
Android Only Sets the number of alpha bits to use.
setAlphaFallOff(float) - Method in class com.jme3.material.RenderState
Deprecated.
Does nothing. To use alpha test, set the AlphaDiscardThreshold material parameter.
setAlphaFunc(RenderState.TestFunction) - Method in class com.jme3.material.RenderState
Deprecated. 
setAlphaTest(boolean) - Method in class com.jme3.material.RenderState
Deprecated.
Does nothing. To use alpha test, set the AlphaDiscardThreshold material parameter.
setAlphaToCoverage(boolean) - Method in class com.jme3.renderer.opengl.GLRenderer
 
setAlphaToCoverage(boolean) - Method in interface com.jme3.renderer.Renderer
Sets the alpha to coverage state.
setAlphaToCoverage(boolean) - Method in class com.jme3.renderer.RenderManager
Enable or disable alpha-to-coverage.
setAlphaToCoverage(boolean) - Method in class com.jme3.system.NullRenderer
 
setAmount(int) - Method in class com.jme3.font.Kerning
 
setAmplitude(float) - Method in interface com.jme3.terrain.noise.fractal.Fractal
 
setAmplitude(float) - Method in class com.jme3.terrain.noise.fractal.FractalSum
 
setAngularDamping(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
setAngularFactor(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
setAngularFactor(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
setAngularLowerLimit(Vector3f) - Method in class com.jme3.bullet.joints.SixDofJoint
 
setAngularOnly(boolean) - Method in class com.jme3.bullet.joints.ConeJoint
 
setAngularOnly(boolean) - Method in class com.jme3.bullet.joints.HingeJoint
 
setAngularSleepingThreshold(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
setAngularUpperLimit(Vector3f) - Method in class com.jme3.bullet.joints.SixDofJoint
 
setAngularVelocity(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the angular velocity of this PhysicsRigidBody
setAnim(String, float) - Method in class com.jme3.animation.AnimChannel
Set the current animation that is played by this AnimChannel.
setAnim(String) - Method in class com.jme3.animation.AnimChannel
Set the current animation that is played by this AnimChannel.
setAnimationMatchMethod(BlenderKey.AnimationMatchMethod) - Method in class com.jme3.asset.BlenderKey
Sets the way the animations will be matched with skeletons.
setAnimations(HashMap<String, Animation>) - Method in class com.jme3.animation.AnimControl
 
setAnisotropicFilter(int) - Method in class com.jme3.texture.Texture
 
setAnisotropy(int) - Method in class com.jme3.asset.TextureKey
 
setApplyLocal(boolean) - Method in class com.jme3.bullet.objects.VehicleWheel
 
setApplyPhysicsLocal(boolean) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
When set to true, the physics coordinates will be applied to the local translation of the Spatial
setApplyPhysicsLocal(boolean) - Method in class com.jme3.bullet.control.CharacterControl
When set to true, the physics coordinates will be applied to the local translation of the Spatial
setApplyPhysicsLocal(boolean) - Method in class com.jme3.bullet.control.GhostControl
When set to true, the physics coordinates will be applied to the local translation of the Spatial
setApplyPhysicsLocal(boolean) - Method in class com.jme3.bullet.control.RigidBodyControl
When set to true, the physics coordinates will be applied to the local translation of the Spatial instead of the world translation.
setApplyPhysicsLocal(boolean) - Method in class com.jme3.bullet.control.VehicleControl
When set to true, the physics coordinates will be applied to the local translation of the Spatial
setApplyPhysicsLocal(boolean) - Method in class com.jme3.bullet.objects.infos.RigidBodyMotionState
 
setAppProfiler(AppProfiler) - Method in interface com.jme3.app.Application
Sets an AppProfiler hook that will be called back for specific steps within a single update frame.
setAppProfiler(AppProfiler) - Method in class com.jme3.app.LegacyApplication
Sets an AppProfiler hook that will be called back for specific steps within a single update frame.
setAppProfiler(AppProfiler) - Method in class com.jme3.renderer.RenderManager
Sets an AppProfiler hook that will be called back for specific steps within a single update frame.
setArrowExtent(Vector3f) - Method in class com.jme3.scene.debug.Arrow
Sets the arrow's extent.
setAssetEventListener(AssetEventListener) - Method in class com.jme3.asset.DesktopAssetManager
 
setAssetKey(AssetKey<?>) - Method in class com.jme3.audio.android.AndroidAudioData
 
setAssetManager(AssetManager) - Method in class com.jme3.app.LegacyApplication
Deprecated.
setAssetManager(AssetManager) - Method in class com.jme3.export.binary.BinaryImporter
 
setAssetManager(AssetManager) - Method in class com.jme3.export.xml.XMLImporter
 
setAssetManager(AssetManager) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
sets the assetManager
setAssetManager(AssetManager) - Method in class com.jme3.post.FilterPostProcessor
Sets the asset manager for this processor
setAssetManager(AssetManager) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method sets the asset manager.
setAssetName(String) - Method in class com.jme3.material.MaterialDef
Set the asset key name.
setAssetRootPath(String) - Method in class com.jme3.asset.BlenderKey
Deprecated.
setAsSrgb(float, float, float, float) - Method in class com.jme3.math.ColorRGBA
Sets the rgba channels of this color in sRGB color space.
setAttribute(String, Object) - Method in class com.jme3.network.base.DefaultServer.Connection
 
setAttribute(String, Object) - Method in interface com.jme3.network.HostedConnection
Sets a session attribute specific to this connection.
setAudio(AudioNode) - Method in class com.jme3.animation.AudioTrack
sets the audio node to be used for this track
setAudioData(AudioData, AudioKey) - Method in class com.jme3.audio.AudioNode
Set the audio data to use for the audio.
setAudioRenderer(AudioRenderer) - Static method in class com.jme3.audio.AudioContext
 
setAudioRenderer(String) - Method in class com.jme3.system.AppSettings
Set the audio renderer to use.
setAutoFlushFrames(boolean) - Method in class com.jme3.system.android.OGLESContext
 
setAutoFlushFrames(boolean) - Method in class com.jme3.system.awt.AwtPanelsContext
 
setAutoFlushFrames(boolean) - Method in class com.jme3.system.ios.IGLESContext
 
setAutoFlushFrames(boolean) - Method in interface com.jme3.system.JmeContext
 
setAutoFlushFrames(boolean) - Method in class com.jme3.system.jogl.JoglAbstractDisplay
 
setAutoFlushFrames(boolean) - Method in class com.jme3.system.jogl.JoglNewtAbstractDisplay
 
setAutoFlushFrames(boolean) - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
 
setAutoFlushFrames(boolean) - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
 
setAutoFlushFrames(boolean) - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
 
setAutoFlushFrames(boolean) - Method in class com.jme3.system.lwjgl.LwjglWindow
 
setAutoFlushFrames(boolean) - Method in class com.jme3.system.NullContext
 
setAutoHost(boolean) - Method in class com.jme3.network.service.AbstractHostedConnectionService
When set to true, all new connections will automatically have hosting services attached to them by calling startHostingOnConnection().
setAutoHost(boolean) - Method in class com.jme3.network.service.rmi.RmiHostedService
Set to true if all new connections should automatically have RMI hosting started.
setAxes(Vector3f, Vector3f, Vector3f) - Method in class com.jme3.renderer.Camera
setAxes sets the axes (left, up and direction) for this camera.
setAxes(Quaternion) - Method in class com.jme3.renderer.Camera
setAxes uses a rotational matrix to set the axes of the camera.
setAxisDeadZone(float) - Method in class com.jme3.input.InputManager
Set the deadzone for joystick axes.
setAxisValue(JoystickAxis, float) - Method in class jme3test.input.TestJoystick.GamepadView
 
setB(Vector3f) - Method in class com.jme3.math.Rectangle
setB sets the second point of the rectangle.
setBackgroundColor(ColorRGBA) - Method in class com.jme3.renderer.opengl.GLRenderer
 
setBackgroundColor(ColorRGBA) - Method in interface com.jme3.renderer.Renderer
Sets the background (aka clear) color.
setBackgroundColor(ColorRGBA) - Method in class com.jme3.renderer.ViewPort
Sets the background color.
setBackgroundColor(ColorRGBA) - Method in class com.jme3.system.NullRenderer
 
setBase(int) - Method in class com.jme3.font.BitmapCharacterSet
 
setBasis(Basis) - Method in class com.jme3.terrain.noise.basis.FilteredBasis
 
setBatchHint(Spatial.BatchHint) - Method in class com.jme3.scene.Spatial
setBatchHint alters how batching will treat this spatial.
setBias(float) - Method in class com.jme3.post.ssao.SSAOFilter
Sets the the width of the occlusion cone considered by the occludee default is 0.1f
setBinding(UniformBinding) - Method in class com.jme3.shader.Uniform
 
setBindingPose() - Method in class com.jme3.animation.Skeleton
Saves the current skeleton state as it's binding pose.
setBindTransforms(Vector3f, Quaternion, Vector3f) - Method in class com.jme3.animation.Bone
Sets local bind transform for bone.
setBitsPerPixel(int) - Method in class com.jme3.system.AppSettings
Set the bits per pixel for the display.
setBlendEquation(RenderState.BlendEquation) - Method in class com.jme3.material.RenderState
Set the blending equation.
setBlendEquationAlpha(RenderState.BlendEquationAlpha) - Method in class com.jme3.material.RenderState
Set the blending equation for the alpha component.
setBlenderKey(BlenderKey) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method sets the blender key.
setBlenderVersion(String) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method sets the blender file version.
setBlendMode(RenderState.BlendMode) - Method in class com.jme3.material.RenderState
Set the blending mode.
setBlendMode(BlendMode) - Method in class com.jme3.niftygui.RenderDeviceJme
 
setBlockData(DnaBlockData) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method sets the dna block data.
setBloomIntensity(float) - Method in class com.jme3.post.filters.BloomFilter
intensity of the bloom effect default is 2.0
setBlueArrow(Vector3f, Vector3f) - Method in class com.jme3.bullet.debug.DebugTools
 
setBlurScale(float) - Method in class com.jme3.post.filters.BloomFilter
sets The spread of the bloom default is 1.5f
setBlurScale(float) - Method in class com.jme3.post.filters.DepthOfFieldFilter
Sets the blur amount by scaling the convolution filter up or down.
setBlurStart(float) - Method in class com.jme3.post.filters.LightScatteringFilter
sets the blur start
at which distance from the light source the effect starts default is 0.02
setBlurWidth(float) - Method in class com.jme3.post.filters.LightScatteringFilter
sets the blur width default is 0.9
setBoneContext(Long, BoneContext) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method sets the bone context for the given bone old memory address.
setBoolean(String, boolean) - Method in class com.jme3.material.Material
Pass a boolean to the material shader.
setBottomLod(int) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
setBounce(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
setBound(BoundingVolume) - Method in class com.jme3.scene.Mesh
Sets the BoundingVolume for this Mesh.
setBoundRefresh() - Method in class com.jme3.scene.Spatial
Indicate that the bounding of this spatial has changed and that a refresh is required.
setBox(Rectangle) - Method in class com.jme3.font.BitmapText
Define area where bitmaptext will be rendered
setBroadphaseType(PhysicsSpace.BroadphaseType) - Method in class com.jme3.bullet.BulletAppState
Use before attaching state
setBroadphaseType(PhysicsSpace.BroadphaseType) - Method in class com.jme3.bullet.PhysicsSpace
 
setBuffer(VertexBuffer) - Method in class com.jme3.scene.Mesh
Sets the VertexBuffer on the mesh.
setBuffer(VertexBuffer.Type, int, VertexBuffer.Format, Buffer) - Method in class com.jme3.scene.Mesh
Creates a VertexBuffer for the mesh or modifies the existing one per the parameters given.
setBuffer(VertexBuffer.Type, int, FloatBuffer) - Method in class com.jme3.scene.Mesh
Set a floating point VertexBuffer on the mesh.
setBuffer(VertexBuffer.Type, int, float[]) - Method in class com.jme3.scene.Mesh
 
setBuffer(VertexBuffer.Type, int, IntBuffer) - Method in class com.jme3.scene.Mesh
 
setBuffer(VertexBuffer.Type, int, int[]) - Method in class com.jme3.scene.Mesh
 
setBuffer(VertexBuffer.Type, int, ShortBuffer) - Method in class com.jme3.scene.Mesh
 
setBuffer(VertexBuffer.Type, int, byte[]) - Method in class com.jme3.scene.Mesh
 
setBuffer(VertexBuffer.Type, int, ByteBuffer) - Method in class com.jme3.scene.Mesh
 
setBuffer(VertexBuffer.Type, int, short[]) - Method in class com.jme3.scene.Mesh
 
setButtonValue(JoystickButton, boolean) - Method in class jme3test.input.TestJoystick.GamepadView
 
setButtonValue(String, boolean) - Method in class jme3test.input.TestJoystick.GamepadView
 
setByCurrentMaterial - Variable in class com.jme3.shader.Uniform
Used to track which uniforms to clear to avoid values leaking from other materials that use that shader.
setC(Vector3f) - Method in class com.jme3.math.Rectangle
setC sets the third point of the rectangle.
setC(float) - Method in class com.jme3.terrain.noise.filter.ThermalErodeFilter
 
setCaldera(float) - Method in class com.jme3.terrain.heightmap.ParticleDepositionHeightMap
setCaldera sets the level at which a peak will be inverted.
setCam(Camera) - Method in class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
 
setCamera(Camera) - Method in class com.jme3.light.DefaultLightFilter
 
setCamera(Camera) - Method in interface com.jme3.light.LightFilter
Sets the camera for which future filtering is to be done against in LightFilter.filterLights(com.jme3.scene.Geometry, com.jme3.light.LightList).
setCamera(Camera) - Method in interface com.jme3.renderer.queue.GeometryComparator
Set the camera to use for sorting.
setCamera(Camera) - Method in class com.jme3.renderer.queue.GeometryList
Set the camera that will be set on the geometry comparators via GeometryComparator.setCamera(com.jme3.renderer.Camera).
setCamera(Camera) - Method in class com.jme3.renderer.queue.GuiComparator
 
setCamera(Camera) - Method in class com.jme3.renderer.queue.NullComparator
 
setCamera(Camera) - Method in class com.jme3.renderer.queue.OpaqueComparator
 
setCamera(Camera) - Method in class com.jme3.renderer.queue.TransparentComparator
 
setCamera(Camera, boolean) - Method in class com.jme3.renderer.RenderManager
Set the camera to use for rendering.
setCamera(Camera) - Method in class com.jme3.scene.CameraNode
 
setCamera(Camera) - Method in class com.jme3.scene.control.CameraControl
 
setCamera(Camera, Matrix4f, Matrix4f, Matrix4f) - Method in class com.jme3.shader.UniformBindingManager
 
setCamera(Camera) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
setCameras(List<Camera>) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
setCastTime(float) - Method in class jme3test.input.combomoves.ComboMove
 
setCausticsIntensity(float) - Method in class com.jme3.water.WaterFilter
sets the intensity of caustics under water.
setCausticsTexture(Texture2D) - Method in class com.jme3.water.WaterFilter
sets the texture to use to render caustics on the ground underwater
setCcdMotionThreshold(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
Set the CcdMotionThreshold of all the bone's rigidBodies of the ragdoll
setCcdMotionThreshold(float) - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
setCcdMotionThreshold(float) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
 
setCcdMotionThreshold(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the amount of motion that has to happen in one physics tick to trigger the continuous motion detection
This avoids the problem of fast objects moving through other objects, set to zero to disable (default)
setCcdSweptSphereRadius(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
Set the CcdSweptSphereRadius of all the bone's rigidBodies of the ragdoll
setCcdSweptSphereRadius(float) - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
setCcdSweptSphereRadius(float) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
 
setCcdSweptSphereRadius(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
setCenter(Vector3f) - Method in class com.jme3.bounding.BoundingVolume
 
setCenter(float, float, float) - Method in class com.jme3.bounding.BoundingVolume
 
setCenter(Vector3f) - Method in class com.jme3.effect.shapes.EmitterSphereShape
 
setCenter(Vector3f) - Method in class com.jme3.math.Ring
setCenter sets the center of the ring.
setCenter(Vector3f) - Method in class com.jme3.math.Triangle
sets the center point of this triangle (average of the three triangles)
setCenter(Vector3f) - Method in class com.jme3.water.WaterFilter
Set the center of the effect.
setCentre(Position) - Method in class jme3tools.navigation.MapModel2D
 
setCentre(Point) - Method in class jme3tools.navigation.MapModel2D
Defines the centre of the map in pixels
setCentre(Position) - Method in class jme3tools.navigation.MapModel3D
Sets the map's centre.
setCentre(Vector3f) - Method in class jme3tools.navigation.MapModel3D
Defines the centre of the map in pixels.
setChannel(int) - Method in class com.jme3.audio.AudioNode
Do not use.
setChannel(int) - Method in interface com.jme3.audio.AudioSource
Do not use.
setChar(char) - Method in class com.jme3.font.BitmapCharacter
 
setCharacters(String) - Method in class com.jme3.input.event.TouchEvent
 
setCharSet(BitmapCharacterSet) - Method in class com.jme3.font.BitmapFont
 
setChasingSensitivity(float) - Method in class com.jme3.input.ChaseCamera
Sets the chasing sensitivity, the lower the value the slower the camera will follow the target when it moves default is 5 Only has an effect if smoothMotion is set to true and trailing is enabled
setCheckPlane(int) - Method in class com.jme3.bounding.BoundingVolume
Sets the index of the plane that should be first checked during rendering.
setCinematicEvents(List<CinematicEvent>) - Method in class com.jme3.cinematic.KeyFrame
 
setClearColor(boolean) - Method in class com.jme3.renderer.ViewPort
Enable or disable clearing of the color buffer for this ViewPort.
setClearDepth(boolean) - Method in class com.jme3.renderer.ViewPort
Enable or disable clearing of the depth buffer for this ViewPort.
setClearFlags(boolean, boolean, boolean) - Method in class com.jme3.renderer.ViewPort
Set the clear flags (color, depth, stencil) in one call.
setClearStencil(boolean) - Method in class com.jme3.renderer.ViewPort
Enable or disable clearing of the stencil buffer for this ViewPort.
setClipPlane(Plane, Plane.Side) - Method in class com.jme3.renderer.Camera
Sets a clipPlane for this camera.
setClipPlane(Plane) - Method in class com.jme3.renderer.Camera
Sets a clipPlane for this camera.
setClipRect(int, int, int, int) - Method in class com.jme3.renderer.opengl.GLRenderer
 
setClipRect(int, int, int, int) - Method in interface com.jme3.renderer.Renderer
Specifies a clipping rectangle.
setClipRect(int, int, int, int) - Method in class com.jme3.system.NullRenderer
 
setClonedValue(T, T) - Method in class com.jme3.util.clone.Cloner
Forces an object to be added to the indexing cache such that attempts to clone the 'original' will always result in the 'clone' being returned.
setCloneFunction(Class<T>, CloneFunction<T>) - Method in class com.jme3.util.clone.Cloner
Sets a custom CloneFunction for implementations of the specified Java type.
setCollideWithGroups(int) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
Directly set the bitmask for collision groups that this object collides with.
setCollisionBetweenLinkedBodys(boolean) - Method in class com.jme3.bullet.joints.PhysicsJoint
toggles collisions between linked bodys
joint has to be removed from and added to PhyiscsSpace to apply this.
setCollisionGroup(int) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
Sets the collision group number for this physics object.
setCollisionShape(CollisionShape) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
Sets a CollisionShape to this physics object, note that the object should not be in the physics space when adding a new collision shape as it is rebuilt on the physics side.
setCollisionShape(CollisionShape) - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
setCollisionShape(CollisionShape) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
 
setCollisionShape(CollisionShape) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
setColor(ColorRGBA) - Method in class com.jme3.font.BitmapText
changes text color.
setColor(int, int, ColorRGBA) - Method in class com.jme3.font.BitmapText
Set the color of substring.
setColor(String, ColorRGBA) - Method in class com.jme3.font.BitmapText
Set the color of substring.
setColor(ColorRGBA) - Method in class com.jme3.light.Light
Sets the light color.
setColor(String, ColorRGBA) - Method in class com.jme3.material.Material
Pass a Color to the material shader.
setColor(ColorRGBA) - Method in class com.jme3.post.filters.ColorOverlayFilter
sets the color
setColorBuffer(Image.Format) - Method in class com.jme3.texture.FrameBuffer
Enables the use of a color buffer for this FrameBuffer.
setColorExtinction(Vector3f) - Method in class com.jme3.water.WaterFilter
Return at what depth the refraction color extinct the first value is for red the second is for green the third is for blue Play with thos parameters to "trouble" the water default is (5.0, 20.0, 30.0f);
setColorInfluenceLine(float) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets color influence of original image on lines drawn
setColorInfluencePaper(float) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets color influence of original image on non-line areas
setColorSpace(ColorSpace) - Method in class com.jme3.material.MatParamTexture
Set to ColorSpace.Linear if the texture color space has to be forced to linear instead of sRGB
setColorSpace(ColorSpace) - Method in class com.jme3.texture.Image
image loader is responsible for setting this attribute based on the color space in which the image has been encoded with.
setColorTexture(Texture2D) - Method in class com.jme3.texture.FrameBuffer
Set the color texture to use for this framebuffer.
setColorTexture(TextureArray, int) - Method in class com.jme3.texture.FrameBuffer
Set the color texture array to use for this framebuffer.
setColorTexture(TextureCubeMap, TextureCubeMap.Face) - Method in class com.jme3.texture.FrameBuffer
Set the color texture to use for this framebuffer.
setColorWrite(boolean) - Method in class com.jme3.material.RenderState
Enable writing color.
setColumn(int, Vector3f) - Method in class com.jme3.math.Matrix3f
setColumn sets a particular column of this matrix to that represented by the provided vector.
setColumn(int, float[]) - Method in class com.jme3.math.Matrix4f
setColumn sets a particular column of this matrix to that represented by the provided vector.
setColumn(Vector3d, int) - Method in class com.jme3.scene.plugins.blender.math.Matrix
 
setComparator(GeometryComparator) - Method in class com.jme3.renderer.queue.GeometryList
 
setCompareMode(PssmShadowRenderer.CompareMode) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
sets the shadow compare mode see CompareMode for more info
setCompareMode(PssmShadowRenderer.CompareMode) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
sets the shadow compare mode see CompareMode for more info
setCompositeTexture(Texture2D) - Method in class com.jme3.post.filters.ComposeFilter
sets the compositeTexture
setCondition(String) - Method in class com.jme3.shader.ShaderNode
sets the ocndition
setCondition(String) - Method in class com.jme3.shader.ShaderNodeVariable
sets the condition
setCondition(String) - Method in class com.jme3.shader.VariableMapping
sets the condition
setConstant(float) - Method in class com.jme3.math.Plane
setConstant sets the constant value that helps define the plane.
setConstraintName(String) - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
 
setConsumed() - Method in class com.jme3.input.event.InputEvent
Call to mark this input event as consumed, meaning it is no longer valid and should not be forwarded to input listeners.
setContactNormal(Vector3f) - Method in class com.jme3.collision.CollisionResult
 
setContactPoint(Vector3f) - Method in class com.jme3.collision.CollisionResult
 
setControlDir(CameraControl.ControlDirection) - Method in class com.jme3.scene.CameraNode
 
setControlDir(CameraControl.ControlDirection) - Method in class com.jme3.scene.control.CameraControl
 
setControlDir(LightControl.ControlDirection) - Method in class com.jme3.scene.control.LightControl
 
setControlDir(LightControl.ControlDirection) - Method in class com.jme3.scene.LightNode
 
setCullHint(Spatial.CullHint) - Method in class com.jme3.scene.Spatial
setCullHint alters how view frustum culling will treat this spatial.
setCurRawValue(float) - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystickAxis
 
setCurrentValue(float) - Method in class com.jme3.cinematic.events.MotionEvent
this method is meant to be called by the motion path only
setCurrentVolume(float) - Method in class com.jme3.audio.android.AndroidAudioData
 
setCurrentWayPoint(int) - Method in class com.jme3.cinematic.events.MotionEvent
this method is meant to be called by the motion path only
setCursorVisible(boolean) - Method in class com.jme3.input.awt.AwtMouseInput
 
setCursorVisible(boolean) - Method in class com.jme3.input.dummy.DummyMouseInput
 
setCursorVisible(boolean) - Method in class com.jme3.input.InputManager
Set whether the mouse cursor should be visible or not.
setCursorVisible(boolean) - Method in class com.jme3.input.jogl.NewtMouseInput
 
setCursorVisible(boolean) - Method in class com.jme3.input.lwjgl.GlfwMouseInput
 
setCursorVisible(boolean) - Method in class com.jme3.input.lwjgl.LwjglMouseInput
 
setCursorVisible(boolean) - Method in interface com.jme3.input.MouseInput
Set whether the mouse cursor should be visible or not.
setCurveTension(float) - Method in class com.jme3.cinematic.MotionPath
sets the tension of the curve (only for catmull rom) 0.0 will give a linear curve, 1.0 a round curve
setCurveTension(float) - Method in class com.jme3.math.Spline
sets the curve tension
setCustomExtractionFolder(String) - Static method in class com.jme3.system.NativeLibraryLoader
Specify a custom location where native libraries should be extracted to.
setCustomRenderer(Class<? extends JmeContext>) - Method in class com.jme3.system.AppSettings
Set a custom graphics renderer to use.
setCycle(boolean) - Method in class com.jme3.cinematic.MotionPath
Sets the path to be a cycle
setCycle(boolean) - Method in class com.jme3.math.Spline
set to true to make the spline cycle
setDamping(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
setDamping(float) - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
 
setDamping(float) - Method in class com.jme3.bullet.joints.Point2PointJoint
 
setDamping(int, float) - Method in class com.jme3.bullet.joints.SixDofSpringJoint
 
setDamping(float, float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
setDampingDirAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setDampingDirLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setDampingLimAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setDampingLimLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setDampingOrthoAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setDampingOrthoLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setDarkenBehind(boolean) - Method in class com.jme3.app.StatsAppState
 
setData(ArrayList<ByteBuffer>) - Method in class com.jme3.texture.Image
setData sets the data that makes up the image.
setData(ByteBuffer) - Method in class com.jme3.texture.Image
setData sets the data that makes up the image.
setData(int, ByteBuffer) - Method in class com.jme3.texture.Image
 
setDeadZone(float) - Method in class com.jme3.input.DefaultJoystickAxis
Sets/overrides the dead zone for this axis.
setDebug(boolean) - Method in class com.jme3.water.SimpleWaterProcessor
set to true to display reflection and refraction textures in the GUI for debug purpose
setDebugEnabled(boolean) - Method in class com.jme3.bullet.BulletAppState
 
setDecayHfLimit(boolean) - Method in class com.jme3.audio.Environment
 
setDecayHFRatio(float) - Method in class com.jme3.audio.Environment
 
setDecayTime(float) - Method in class com.jme3.audio.Environment
 
setDeepWaterColor(ColorRGBA) - Method in class com.jme3.water.WaterFilter
sets the deep water color see setWaterColor for general color default is (0.0039f, 0.00196f, 0.145f,1.0f) (very dark blue)
setDefaultAnisotropicFilter(int) - Method in class com.jme3.renderer.opengl.GLRenderer
 
setDefaultAnisotropicFilter(int) - Method in interface com.jme3.renderer.Renderer
Set the default anisotropic filter level for textures.
setDefaultAnisotropicFilter(int) - Method in class com.jme3.system.NullRenderer
 
setDefaultDistance(float) - Method in class com.jme3.app.ChaseCameraAppState
Sets the default distance at start of applicaiton
setDefaultDistance(float) - Method in class com.jme3.input.ChaseCamera
Sets the default distance at start of applicaiton
setDefaultHorizontalRotation(float) - Method in class com.jme3.app.ChaseCameraAppState
sets the default horizontal rotation in radian of the camera at start of the application
setDefaultHorizontalRotation(float) - Method in class com.jme3.input.ChaseCamera
sets the default horizontal rotation in radian of the camera at start of the application
setDefaultMaterial(Material) - Method in class com.jme3.asset.BlenderKey
This method sets the default material for objects.
setDefaultVerticalRotation(float) - Method in class com.jme3.app.ChaseCameraAppState
sets the default vertical rotation in radian of the camera at start of the application
setDefaultVerticalRotation(float) - Method in class com.jme3.input.ChaseCamera
sets the default vertical rotation in radian of the camera at start of the application
setDefines(String) - Method in class com.jme3.shader.Shader.ShaderSource
 
setDefinition(ShaderNodeDefinition) - Method in class com.jme3.shader.ShaderNode
sets the definition
setDeltaScaleSpan(float) - Method in class com.jme3.input.event.TouchEvent
 
setDensity(float) - Method in class com.jme3.audio.Environment
 
setDepth(int) - Method in class com.jme3.texture.Image
setDepth sets the depth value of the image.
setDepthBits(int) - Method in class com.jme3.system.AppSettings
Sets the number of depth bits to use.
setDepthBuffer(Image.Format) - Method in class com.jme3.texture.FrameBuffer
Enables the use of a depth buffer for this FrameBuffer.
setDepthFunc(RenderState.TestFunction) - Method in class com.jme3.material.RenderState
Set the depth conparison function to the given TestFunction default is LessOrEqual (GL_LEQUAL)
setDepthRange(float, float) - Method in class com.jme3.renderer.opengl.GLRenderer
\ |* Render State *| \
setDepthRange(float, float) - Method in interface com.jme3.renderer.Renderer
Set the range of the depth values for objects.
setDepthRange(float, float) - Method in class com.jme3.system.NullRenderer
 
setDepthSensitivity(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
sets the depth sensitivity
defines how much depth will influence edges, default is 10
setDepthTest(boolean) - Method in class com.jme3.material.RenderState
Enable depth testing.
setDepthTexture(Texture) - Method in class com.jme3.post.Filter
Override if you want to do something special with the depth texture;
setDepthTexture(Texture) - Method in class com.jme3.post.filters.TranslucentBucketFilter
 
setDepthTexture(Texture2D) - Method in class com.jme3.texture.FrameBuffer
Set the depth texture to use for this framebuffer.
setDepthTexture(TextureArray, int) - Method in class com.jme3.texture.FrameBuffer
 
setDepthThreshold(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
sets the depth threshold
Defines at what threshold of difference of depth an edge is outlined default is 0.1f
setDepthWrite(boolean) - Method in class com.jme3.material.RenderState
Enable depth writing.
setDescription(String) - Method in class jme3test.android.DemoLaunchEntry
 
setDiffusion(float) - Method in class com.jme3.audio.Environment
 
setDirection(Vector3f) - Method in class com.jme3.audio.AudioNode
Set the direction of this audio node.
setDirection(Vector3f) - Method in class com.jme3.cinematic.events.MotionEvent
Sets the direction of the spatial, using the Y axis as the up vector Use MotionEvent#setDirection((Vector3f direction,Vector3f upVector) if you want a custum up vector.
setDirection(Vector3f, Vector3f) - Method in class com.jme3.cinematic.events.MotionEvent
Sets the direction of the spatial witht ht egiven up vector This method is used by the motion path.
setDirection(Vector3f) - Method in class com.jme3.light.DirectionalLight
Sets the direction of the light.
setDirection(Vector3f) - Method in class com.jme3.light.SpotLight
 
setDirection(Vector3f) - Method in class com.jme3.math.Line
setDirection sets the direction of the line.
setDirection(Vector3f) - Method in class com.jme3.math.LineSegment
 
setDirection(Vector3f) - Method in class com.jme3.math.Ray
setDirection sets the direction vector of the ray.
setDirection(Vector3f) - Method in class com.jme3.shadow.BasicShadowRenderer
Deprecated.
sets the light direction to use to computs shadows
setDirection(Vector3f) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
Sets the light direction to use to compute shadows
setDirection(Vector3f) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
Sets the light direction to use to compute shadows
setDirectional(boolean) - Method in class com.jme3.audio.AudioNode
Set the audio node to be directional.
setDirectionType(MotionEvent.Direction) - Method in class com.jme3.cinematic.events.MotionEvent
Sets the direction type of the target On each update the direction given to the target can have different behavior See the Direction Enum for explanations
setDisplayFps(boolean) - Method in class com.jme3.app.SimpleApplication
 
setDisplayFps(boolean) - Method in class com.jme3.app.StatsAppState
 
setDisplayStatView(boolean) - Method in class com.jme3.app.SimpleApplication
 
setDisplayStatView(boolean) - Method in class com.jme3.app.StatsAppState
 
setDistance(float) - Method in class com.jme3.collision.CollisionResult
 
setDistortionMix(float) - Method in class com.jme3.water.SimpleWaterProcessor
Sets how the normal and dudv map are mixed to create the wave effect, default = 0.5
setDistortionScale(float) - Method in class com.jme3.water.SimpleWaterProcessor
Sets the scale of distortion by the normal map, default = 0.2
setDistTolerance(float) - Method in class com.jme3.scene.control.LodControl
Specifies the distance tolerance for changing the LOD level on the geometry.
setDocumentation(String) - Method in class com.jme3.shader.ShaderNodeDefinition
sets the dcumentation
setDownRotateOnCloseViewOnly(boolean) - Method in class com.jme3.input.ChaseCamera
 
setDownSamplingFactor(float) - Method in class com.jme3.post.filters.BloomFilter
Sets the downSampling factor : the size of the computed texture will be divided by this factor.
setDragToRotate(boolean) - Method in class com.jme3.app.ChaseCameraAppState
 
setDragToRotate(boolean) - Method in class com.jme3.input.ChaseCamera
 
setDragToRotate(boolean) - Method in class com.jme3.input.FlyByCamera
Set if drag to rotate mode is enabled.
setDryFilter(Filter) - Method in class com.jme3.audio.AudioNode
Set the dry filter to use for this audio node.
setDucked(boolean) - Method in class com.jme3.bullet.control.BetterCharacterControl
Toggle character ducking.
setDuckedFactor(float) - Method in class com.jme3.bullet.control.BetterCharacterControl
Sets the height multiplication factor for ducking.
setDuration(float) - Method in class com.jme3.post.filters.FadeFilter
Sets the duration of the filter default is 1 second
setDynamic() - Method in class com.jme3.scene.Mesh
Indicates to the GPU that this mesh will be modified occasionally (a hint).
setEdgeColor(ColorRGBA) - Method in class com.jme3.post.filters.CartoonEdgeFilter
Sets the edge color, default is black
setEdgeFilteringMode(EdgeFilteringMode) - Method in class com.jme3.shadow.AbstractShadowFilter
Sets the filtering mode for shadow edges see EdgeFilteringMode for more info
setEdgeFilteringMode(EdgeFilteringMode) - Method in class com.jme3.shadow.AbstractShadowRenderer
Sets the filtering mode for shadow edges.
setEdgeIntensity(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
sets the edge intensity
Defineshow visilble will be the outlined edges
setEdgesThickness(int) - Method in class com.jme3.shadow.AbstractShadowFilter
Sets the shadow edges thickness.
setEdgesThickness(int) - Method in class com.jme3.shadow.AbstractShadowRenderer
Sets the shadow edges thickness.
setEdgesThickness(int) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
Sets the shadow edges thickness.
setEdgesThickness(int) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
Sets the shadow edges thickness.
setEdgeWidth(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
sets the witdh of the edge in pixels default is 1
setEffect(float) - Method in class com.jme3.terrain.noise.filter.SmoothFilter
 
setEfficentData(Object) - Method in class com.jme3.texture.Image
Deprecated.
This feature is no longer used by the engine
setElementComponent(int, int, Object) - Method in class com.jme3.scene.VertexBuffer
Modify a component inside an element.
setElementLengths(int[]) - Method in class com.jme3.scene.Mesh
Set the element lengths for Mesh.Mode.Hybrid mesh mode.
setEllipsisChar(char) - Method in class com.jme3.font.BitmapText
for setLineWrapType(LineWrapType.NoWrap), set the last character when the text exceeds the bound.
setEmitter(ParticleEmitter) - Method in class com.jme3.animation.EffectTrack
Sets the Emitter to use in this track
setEmulateKeyboard(boolean) - Method in class com.jme3.system.AppSettings
Enable or disable keyboard emulation on touchscreen based devices.
setEmulateMouse(boolean) - Method in class com.jme3.system.AppSettings
Enable or disable mouse emulation on touchscreen based devices.
setEmulateMouseFlipAxis(boolean, boolean) - Method in class com.jme3.system.AppSettings
Specify if the X or Y (or both) axes should be flipped for emulated mouse.
setEnabled(boolean) - Method in class com.jme3.app.FlyCamAppState
 
setEnabled(boolean) - Method in class com.jme3.app.state.AbstractAppState
 
setEnabled(boolean) - Method in interface com.jme3.app.state.AppState
Enable or disable the functionality of the AppState.
setEnabled(boolean) - Method in class com.jme3.app.state.BaseAppState
 
setEnabled(boolean) - Method in class com.jme3.app.StatsAppState
 
setEnabled(boolean) - Method in class com.jme3.app.StatsView
 
setEnabled(boolean) - Method in class com.jme3.bullet.BulletAppState
 
setEnabled(boolean) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
 
setEnabled(boolean) - Method in class com.jme3.bullet.control.CharacterControl
 
setEnabled(boolean) - Method in class com.jme3.bullet.control.GhostControl
 
setEnabled(boolean) - Method in interface com.jme3.bullet.control.PhysicsControl
The physics object is removed from the physics space when the control is disabled.
setEnabled(boolean) - Method in class com.jme3.bullet.control.RigidBodyControl
 
setEnabled(boolean) - Method in class com.jme3.bullet.control.VehicleControl
 
setEnabled(boolean) - Method in class com.jme3.cinematic.Cinematic
passing true has the same effect as play() you should use play(), pause(), stop() to handle the cinemaic playing state.
setEnabled(boolean) - Method in class com.jme3.cinematic.events.MotionEvent
 
setEnabled(boolean) - Method in class com.jme3.effect.ParticleEmitter.ParticleEmitterControl
 
setEnabled(boolean) - Method in class com.jme3.effect.ParticleEmitter
Set to enable or disable the particle emitter
setEnabled(boolean) - Method in class com.jme3.input.ChaseCamera
Enable or disable the camera
setEnabled(boolean) - Method in class com.jme3.input.FlyByCamera
 
setEnabled(boolean) - Method in class com.jme3.light.Light
Set to false in order to disable a light and have it filtered out from being included in rendering.
setEnabled(boolean) - Method in class com.jme3.material.MatParamOverride
Enable or disable this MatParamOverride.
setEnabled(boolean) - Method in class com.jme3.post.Filter
Enable or disable this filter
setEnabled(boolean) - Method in class com.jme3.post.filters.TranslucentBucketFilter
 
setEnabled(boolean) - Method in class com.jme3.renderer.Statistics
 
setEnabled(boolean) - Method in class com.jme3.renderer.ViewPort
Enable or disable this ViewPort.
setEnabled(boolean) - Method in class com.jme3.scene.CameraNode
 
setEnabled(boolean) - Method in class com.jme3.scene.control.AbstractControl
 
setEnabled(boolean) - Method in class com.jme3.scene.LightNode
Enable or disable the LightNode functionality.
setEnabled(boolean) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
setEnabled(boolean) - Method in class com.jme3.terrain.noise.filter.AbstractFilter
 
setEnabled(boolean) - Method in class jme3test.bullet.PhysicsHoverControl
 
setEnabledStabilization(boolean) - Method in class com.jme3.shadow.DirectionalLightShadowFilter
Enables the stabilization of the shadows's edges.
setEnabledStabilization(boolean) - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
Enables the stabilization of the shadows's edges.
setEnableMotor(boolean) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
setEncoding(String) - Method in class com.jme3.export.xml.DOMSerializer
Set the encoding used by this serializer.
setEndColor(ColorRGBA) - Method in class com.jme3.effect.ParticleEmitter
Set the end color of the particles spawned.
setEndSize(float) - Method in class com.jme3.effect.ParticleEmitter
Set the end size of the particles spawned.
setEnvironment(Environment) - Method in interface com.jme3.audio.AudioRenderer
Sets the environment, used for reverb effects.
setEnvironment(Environment) - Method in class com.jme3.audio.openal.ALAudioRenderer
 
setEquilibriumPoint() - Method in class com.jme3.bullet.joints.SixDofSpringJoint
 
setEquilibriumPoint(int) - Method in class com.jme3.bullet.joints.SixDofSpringJoint
 
setERP(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
setEventDispatchImpulseThreshold(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
setExecutor(ExecutorService) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
Set your own custom executor to be used.
setExplosionRadius(float) - Method in class jme3test.bullet.BombControl
 
setExposure(float) - Method in class com.jme3.post.HDRRenderer
 
setExposureCutOff(float) - Method in class com.jme3.post.filters.BloomFilter
Define the color threshold on which the bloom will be applied (0.0 to 1.0)
setExposurePower(float) - Method in class com.jme3.post.filters.BloomFilter
defines how many time the bloom extracted color will be multiplied by itself.
setExtent(float) - Method in class com.jme3.math.LineSegment
 
setFaceCullMode(RenderState.FaceCullMode) - Method in class com.jme3.asset.BlenderKey
This method sets the face cull mode.
setFaceCullMode(RenderState.FaceCullMode) - Method in class com.jme3.material.RenderState
Set the face culling mode.
setFaceCullMode(RenderState.FaceCullMode) - Method in class com.jme3.scene.plugins.blender.materials.MaterialContext
This method sets the face cull mode.
setFaceNormal(Vector3f) - Method in class com.jme3.effect.ParticleEmitter
Sets the normal which particles are facing.
setFacingVelocity(boolean) - Method in class com.jme3.effect.ParticleEmitter
Set to true if particles spawned should face their velocity (or direction to which they are moving towards).
setFactors(float, float) - Method in class com.jme3.terrain.heightmap.CombinerHeightMap
setFactors sets the distribution of heightmaps.
setFallSpeed(float) - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
setFaultShape(int) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
setFaultType(int) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
setFile(File) - Method in class com.jme3.app.state.VideoRecorderAppState
 
setFileName(String) - Method in class com.jme3.app.state.ScreenshotAppState
Set the file name of the screenshot.
setFilename(String) - Method in class com.jme3.terrain.heightmap.RawHeightMap
setFilename sets the file to use for the RAW data.
setFilePath(String) - Method in class com.jme3.app.state.ScreenshotAppState
Set the file path to store the screenshot.
setFillValue(float) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets line/paper color ratio for areas with values < luminance5, really dark areas get no lines but a filled blob instead
setFilter(BulletDebugAppState.DebugAppStateFilter) - Method in class com.jme3.bullet.debug.BulletDebugAppState
 
setFilter(Filter) - Method in class com.jme3.terrain.noise.filter.IterativeFilter
 
setFilterMode(PssmShadowRenderer.FilterMode) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
Sets the filtering mode for shadow edges see PssmShadowRenderer.FilterMode for more info
setFilterMode(PssmShadowRenderer.FilterMode) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
Sets the filtering mode for shadow edges see PssmShadowRenderer.FilterMode for more info
setFilterState(Filter, boolean) - Method in class com.jme3.post.FilterPostProcessor
sets the filter to enabled or disabled
setFixEdges(boolean) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
setFixUpAxis(boolean) - Method in class com.jme3.asset.BlenderKey
This method sets the fix up axis state.
setFlipY(boolean) - Method in class com.jme3.asset.TextureKey
 
setFloat(String, float) - Method in class com.jme3.material.Material
Pass a float to the material shader.
setFloat(String, Float) - Method in class com.jme3.material.Material
Pass a float to the material shader.
setFlushQueues(boolean) - Method in class com.jme3.shadow.AbstractShadowFilter
Deprecated.
setFlushQueues(boolean) - Method in class com.jme3.shadow.AbstractShadowRenderer
Deprecated.
setFlushQueues(boolean) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
Set this to false if you want to use several PssmRederers to have multiple shadows cast by multiple light sources.
setFlushQueues(boolean) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
Set this to false if you want to use several PssmRederers to have multiple shadows cast by multiple light sources.
setFoamExistence(Vector3f) - Method in class com.jme3.water.WaterFilter
Describes at what depth foam starts to fade out and at what it is completely invisible.
setFoamHardness(float) - Method in class com.jme3.water.WaterFilter
Sets the foam hardness : How much the foam will blend with the shore to avoid hard edged water plane.
setFoamIntensity(float) - Method in class com.jme3.water.WaterFilter
sets the foam intensity default is 0.5f
setFoamTexture(Texture2D) - Method in class com.jme3.water.WaterFilter
Sets the foam texture
setFocusDistance(float) - Method in class com.jme3.post.filters.DepthOfFieldFilter
Sets the distance at which objects are purely in focus.
setFocusRange(float) - Method in class com.jme3.post.filters.DepthOfFieldFilter
Sets the range to either side of focusDistance where the objects go gradually out of focus.
setFogColor(ColorRGBA) - Method in class com.jme3.post.filters.FogFilter
Sets the color of the fog
setFogDensity(float) - Method in class com.jme3.post.filters.FogFilter
Sets the density of the fog, a high value gives a thick fog
setFogDistance(float) - Method in class com.jme3.post.filters.FogFilter
the distance of the fog.
setFont(BitmapFont) - Method in class com.jme3.app.StatsAppState
Called by SimpleApplication to provide an early font so that the fpsText can be created before init.
setForcedMaterial(Material) - Method in class com.jme3.renderer.RenderManager
Set the material to use to render all future objects.
setForcedRenderState(RenderState) - Method in class com.jme3.material.TechniqueDef
 
setForcedRenderState(RenderState) - Method in class com.jme3.renderer.RenderManager
Set the render state to use for all future objects.
setForcedTechnique(String) - Method in class com.jme3.renderer.RenderManager
Sets the forced technique to use when rendering geometries.
setForceFactor(float) - Method in class jme3test.bullet.BombControl
 
setFormat(Image.Format) - Method in class com.jme3.texture.Image
setFormat sets the image format for this image.
setFps(int) - Method in class com.jme3.asset.BlenderKey
This method sets frames per second amount.
setFrame(Vector3f, Vector3f, Vector3f, Vector3f) - Method in class com.jme3.renderer.Camera
setFrame sets the orientation and location of the camera.
setFrame(Vector3f, Quaternion) - Method in class com.jme3.renderer.Camera
setFrame sets the orientation and location of the camera.
setFrameBuffer(FrameBuffer) - Method in class com.jme3.renderer.opengl.GLRenderer
 
setFrameBuffer(FrameBuffer) - Method in interface com.jme3.renderer.Renderer
Sets the framebuffer that will be drawn to.
setFrameBuffer(FrameBuffer) - Method in class com.jme3.system.NullRenderer
 
setFrameCount(int) - Method in class com.jme3.app.BasicProfiler
Sets the number of frames to display and track.
setFrameCount(int) - Method in class com.jme3.app.BasicProfilerState
Sets the number frames displayed and tracked.
setFrameRate(int) - Method in class com.jme3.system.AppSettings
 
setFrequency(int) - Method in class com.jme3.system.AppSettings
Set the frequency, also known as refresh rate, for the rendering display.
setFrequency(float) - Method in interface com.jme3.terrain.noise.fractal.Fractal
 
setFrequency(float) - Method in class com.jme3.terrain.noise.fractal.FractalSum
 
setFriction(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the friction of this physics object
setFrictionSlip(float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Use before adding wheels, this is the default used when adding wheels.
setFrictionSlip(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
The coefficient of friction between the tyre and the ground.
setFrictionSlip(float) - Method in class com.jme3.bullet.objects.VehicleWheel
the coefficient of friction between the tyre and the ground.
setFrontWheel(boolean) - Method in class com.jme3.bullet.objects.VehicleWheel
 
setFrustum(float, float, float, float, float, float) - Method in class com.jme3.renderer.Camera
setFrustum sets the frustum of this camera object.
setFrustumBottom(float) - Method in class com.jme3.renderer.Camera
setFrustumBottom sets the value of the bottom frustum plane.
setFrustumCheckNeeded(boolean) - Method in class com.jme3.light.Light
 
setFrustumFar(float) - Method in class com.jme3.renderer.Camera
setFrustumFar sets the value of the far frustum plane.
setFrustumLeft(float) - Method in class com.jme3.renderer.Camera
setFrustumLeft sets the value of the left frustum plane.
setFrustumNear(float) - Method in class com.jme3.renderer.Camera
setFrustumNear sets the value of the near frustum plane.
setFrustumPerspective(float, float, float, float) - Method in class com.jme3.renderer.Camera
setFrustumPerspective defines the frustum for the camera.
setFrustumRight(float) - Method in class com.jme3.renderer.Camera
setFrustumRight sets the value of the right frustum plane.
setFrustumTop(float) - Method in class com.jme3.renderer.Camera
setFrustumTop sets the value of the top frustum plane.
setFullscreen(boolean) - Method in class com.jme3.system.AppSettings
 
setGain(float) - Method in class com.jme3.audio.Environment
 
setGainHf(float) - Method in class com.jme3.audio.Environment
 
setGameName(String) - Method in class com.jme3.network.message.ClientRegistrationMessage
 
setGamma(float) - Method in class com.jme3.post.filters.GammaCorrectionFilter
set to 0.0 to disable gamma correction
setGamma(float) - Method in class com.jme3.post.filters.PosterizationFilter
Sets gamma level used to enhange visual quality
setGammaCorrection(boolean) - Method in class com.jme3.system.AppSettings
Enables Gamma Correction This requires that the GPU supports GL_ARB_framebuffer_sRGB and will disabled otherwise.
setGeneratedTexturePPU(int) - Method in class com.jme3.asset.BlenderKey
This method sets the generated textures resolution.
setGenerateMips(boolean) - Method in class com.jme3.asset.TextureKey
 
setGeometry(Geometry) - Method in class com.jme3.collision.CollisionResult
 
setGeometryComparator(RenderQueue.Bucket, GeometryComparator) - Method in class com.jme3.renderer.queue.RenderQueue
Sets a different geometry comparator for the specified bucket, one of Gui, Opaque, Sky, Transparent, or Translucent.
setGeometryStartIndex(Geometry, int) - Static method in class com.jme3.scene.GeometryGroupNode
 
setGestureDetector(GestureDetector) - Method in class com.jme3.input.android.AndroidTouchInput
 
setGlobalUserInstanceData(VertexBuffer[]) - Method in class com.jme3.scene.instancing.InstancedGeometry
Specify global user per-instance data.
setGraphScale(float) - Method in class com.jme3.app.BasicProfilerState
Sets the vertical scale of the visualization where each unit is a millisecond.
setGravity(Vector3f) - Method in class com.jme3.bullet.control.BetterCharacterControl
Set the gravity for this character.
setGravity(float) - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
setGravity(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Set the local gravity of this PhysicsRigidBody
Set this after adding the node to the PhysicsSpace, the PhysicsSpace assigns its current gravity to the physics node when its added.
setGravity(Vector3f) - Method in class com.jme3.bullet.PhysicsSpace
Sets the gravity of the PhysicsSpace, set before adding physics objects!
setGravity(Vector3f) - Method in class com.jme3.effect.ParticleEmitter
This method sets the gravity vector.
setGravity(float, float, float) - Method in class com.jme3.effect.ParticleEmitter
Sets the gravity vector.
setGreenArrow(Vector3f, Vector3f) - Method in class com.jme3.bullet.debug.DebugTools
 
setGridLocation(Vector2f) - Method in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
 
setGridOrigin(Vector3f) - Method in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
 
setGridSpacing(Vector3f) - Method in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
 
setHandleTranslucentBucket(boolean) - Method in class com.jme3.renderer.RenderManager
Enable or disable rendering of the translucent bucket by the RenderManager.
setHardwareSkinningPreferred(boolean) - Method in class com.jme3.animation.SkeletonControl
Specifies if hardware skinning is preferred.
setHeight(int) - Method in class com.jme3.cursors.plugins.JmeCursor
Sets the cursor's height.
setHeight(int) - Method in class com.jme3.font.BitmapCharacter
 
setHeight(int) - Method in class com.jme3.font.BitmapCharacterSet
 
setHeight(int) - Method in class com.jme3.niftygui.InputSystemJme
 
setHeight(int) - Method in class com.jme3.system.AppSettings
 
setHeight(List<TerrainQuad.LocationHeight>, boolean) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
setHeight(Vector2f, float) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
setHeight(List<Vector2f>, List<Float>) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
setHeight(List<Vector2f>, List<Float>, boolean) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
setHeight(List<TerrainQuad.LocationHeight>, boolean) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
setHeight(Vector2f, float) - Method in interface com.jme3.terrain.Terrain
Set the height at the specified X-Z coordinate.
setHeight(List<Vector2f>, List<Float>) - Method in interface com.jme3.terrain.Terrain
Set the height at many points.
setHeight(int) - Method in class com.jme3.texture.Image
setHeight sets the height value of the image.
setHeight(float) - Method in class com.jme3.ui.Picture
Set the height in pixels of the picture, if the height does not match the texture's height, then the texture will be scaled to fit the picture.
setHeightAtPoint(float, int, int) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
setHeightAtPoint sets the height value for a given coordinate.
setHeightAtPoint(float, int, int) - Method in interface com.jme3.terrain.heightmap.HeightMap
setHeightAtPoint sets the height value for a given coordinate.
setHeightMaps(AbstractHeightMap, AbstractHeightMap) - Method in class com.jme3.terrain.heightmap.CombinerHeightMap
setHeightMaps sets the height maps to combine.
setHeightPercent(float) - Method in class com.jme3.bullet.control.BetterCharacterControl
This actually sets a new collision shape to the character to change the height of the capsule.
setHeightScale(float) - Method in class com.jme3.terrain.geomipmap.grid.ImageTileLoader
Effects vertical scale of the height of the terrain when loaded.
setHeightScale(float) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
setHeightScale sets the scale of the height values.
setHeightScale(float) - Method in interface com.jme3.terrain.heightmap.HeightMap
setHeightScale sets the scale of the height values.
setHeightStream(InputStream) - Method in class com.jme3.terrain.heightmap.RawHeightMap
setHeightStream sets the stream to use for the RAW data.
setHeightTexture(Texture2D) - Method in class com.jme3.water.WaterFilter
Sets the height texture
setHideCursorOnRotate(boolean) - Method in class com.jme3.input.ChaseCamera
 
setHighFreqVolume(float) - Method in class com.jme3.audio.LowPassFilter
 
setHighLife(float) - Method in class com.jme3.effect.ParticleEmitter
Set the high value of life.
setHiLimit(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
setHorizontal(boolean) - Method in class com.jme3.effect.influencers.RadialParticleInfluencer
nullify y component of particle velocity to make the effect expand only on x and z axis
setIcons(Object[]) - Method in class com.jme3.system.AppSettings
Sets the application icons to be used, with the most preferred first.
setId(int) - Method in class com.jme3.audio.AudioStream
 
setId(int, int) - Method in class com.jme3.audio.AudioStream
 
setId(long) - Method in class com.jme3.network.message.ClientRegistrationMessage
 
setId(int) - Method in class com.jme3.scene.Mesh
Sets the mesh's VAO ID.
setId(int) - Method in class com.jme3.texture.FrameBuffer.RenderBuffer
Do not use.
setId(int) - Method in class com.jme3.util.NativeObject
Sets the ID of the NativeObject.
setIds(int[]) - Method in class com.jme3.audio.AudioStream
 
setIgnoreTransform(boolean) - Method in class com.jme3.scene.Geometry
 
setIKMode() - Method in class com.jme3.bullet.control.KinematicRagdollControl
Sets the control into Inverse Kinematics mode.
setIkRotSpeed(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
setIKTarget(Bone, Vector3f, int) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
setIKThreshold(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
setImage(String) - Method in class com.jme3.app.SettingsDialog
setImage sets the background image of the dialog.
setImage(URL) - Method in class com.jme3.app.SettingsDialog
setImage sets the background image of this dialog.
setImage(Image) - Method in class com.jme3.terrain.heightmap.ImageBasedHeightMap
 
setImage(Image) - Method in class com.jme3.texture.Texture
setImage sets the image object that defines the texture.
setImage(AssetManager, String, boolean) - Method in class com.jme3.ui.Picture
Set the image to put on the picture.
setImagesData(IntBuffer) - Method in class com.jme3.cursors.plugins.JmeCursor
Sets the cursor's image(s) data.
setImagesDelay(IntBuffer) - Method in class com.jme3.cursors.plugins.JmeCursor
Sets the cursor image delay for each frame of an animated cursor.
setImagesX(int) - Method in class com.jme3.effect.ParticleEmitter
Set the number of images along the X axis (width).
setImagesXY(int, int) - Method in class com.jme3.effect.ParticleMesh
Set the images on the X and Y coordinates
setImagesXY(int, int) - Method in class com.jme3.effect.ParticlePointMesh
 
setImagesXY(int, int) - Method in class com.jme3.effect.ParticleTriMesh
 
setImagesY(int) - Method in class com.jme3.effect.ParticleEmitter
Set the number of images along the Y axis (height).
setImpulseClamp(float) - Method in class com.jme3.bullet.joints.Point2PointJoint
 
setInBuffer(ColorRGBA, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Sets the data contained in the given color into the FloatBuffer at the specified index.
setInBuffer(Quaternion, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Sets the data contained in the given quaternion into the FloatBuffer at the specified index.
setInBuffer(Vector4f, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Sets the data contained in the given vector4 into the FloatBuffer at the specified index.
setInBuffer(Vector3f, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Sets the data contained in the given Vector3F into the FloatBuffer at the specified index.
setInBuffer(Vector2f, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Sets the data contained in the given Vector2F into the FloatBuffer at the specified index.
setIndent(int) - Method in class com.jme3.export.xml.DOMSerializer
Set the number of spaces to use for indentation.
setIndex(int) - Method in class com.jme3.cinematic.KeyFrame
 
setIndex(int) - Method in class com.jme3.math.Triangle
sets an index that this triangle represents if it is contained in a OBBTree.
setIndex(int[]) - Method in class com.jme3.util.TangentBinormalGenerator.TriangleData
 
setInitialDuration(float) - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Sets the duration of the animation at speed = 1 in seconds.
setInitialDuration(float) - Method in interface com.jme3.cinematic.events.CinematicEvent
Sets the duration of the antionamtion at speed = 1 in seconds
setInitialVelocity(Vector3f) - Method in class com.jme3.effect.influencers.DefaultParticleInfluencer
 
setInitialVelocity(Vector3f) - Method in class com.jme3.effect.influencers.EmptyParticleInfluencer
 
setInitialVelocity(Vector3f) - Method in interface com.jme3.effect.influencers.ParticleInfluencer
 
setInitialVelocity(Vector3f) - Method in class com.jme3.effect.ParticleEmitter
Deprecated.
This method is deprecated. Use ParticleEmitter.getParticleInfluencer().setInitialVelocity(initialVelocity); instead.
setInnerAngle(float) - Method in class com.jme3.audio.AudioNode
Set the directional audio node cone inner angle.
setInnerRadius(float) - Method in class com.jme3.math.Ring
setInnerRadius sets the ring's inner radius.
setInputListener(RawInputListener) - Method in class com.jme3.input.android.AndroidJoyInput
 
setInputListener(RawInputListener) - Method in class com.jme3.input.android.AndroidTouchInput
 
setInputListener(RawInputListener) - Method in class com.jme3.input.awt.AwtKeyInput
 
setInputListener(RawInputListener) - Method in class com.jme3.input.awt.AwtMouseInput
 
setInputListener(RawInputListener) - Method in class com.jme3.input.dummy.DummyInput
 
setInputListener(RawInputListener) - Method in interface com.jme3.input.Input
Sets the input listener to receive events from this device.
setInputListener(RawInputListener) - Method in class com.jme3.input.ios.IosInputHandler
 
setInputListener(RawInputListener) - Method in class com.jme3.input.jogl.NewtKeyInput
 
setInputListener(RawInputListener) - Method in class com.jme3.input.jogl.NewtMouseInput
 
setInputListener(RawInputListener) - Method in class com.jme3.input.lwjgl.GlfwJoystickInput
 
setInputListener(RawInputListener) - Method in class com.jme3.input.lwjgl.GlfwKeyInput
 
setInputListener(RawInputListener) - Method in class com.jme3.input.lwjgl.GlfwMouseInput
 
setInputListener(RawInputListener) - Method in class com.jme3.input.lwjgl.JInputJoyInput
 
setInputListener(RawInputListener) - Method in class com.jme3.input.lwjgl.LwjglKeyInput
 
setInputListener(RawInputListener) - Method in class com.jme3.input.lwjgl.LwjglMouseInput
 
setInputMapping(List<VariableMapping>) - Method in class com.jme3.shader.ShaderNode
sets the input mappings
setInputs(List<ShaderNodeVariable>) - Method in class com.jme3.shader.ShaderNodeDefinition
sets the input variables of this definition
setInputSource(Component) - Method in class com.jme3.input.awt.AwtKeyInput
 
setInputSource(Component) - Method in class com.jme3.input.awt.AwtMouseInput
 
setInputSource(GLWindow) - Method in class com.jme3.input.jogl.NewtKeyInput
 
setInputSource(GLWindow) - Method in class com.jme3.input.jogl.NewtMouseInput
 
setInputSource(AwtPanel) - Method in class com.jme3.system.awt.AwtPanelsContext
 
setInputStream(BlenderInputStream) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method sets the input stream of the blend file.
setInstanced(boolean) - Method in class com.jme3.scene.VertexBuffer
Sets the instanceSpan to 1 or 0 depending on the value of instanced and the existing value of instanceSpan.
setInstanceSpan(int) - Method in class com.jme3.scene.VertexBuffer
Sets how this vertex buffer matches with rendered instances where 0 means no instancing at all, ie: all elements are per vertex.
setInt(String, int) - Method in class com.jme3.material.Material
Pass an int to the material shader.
setIntensity(float) - Method in class com.jme3.post.ssao.SSAOFilter
Sets the Ambient occlusion intensity default is 1.2f
setInterleaved() - Method in class com.jme3.scene.Mesh
Deprecated.
setIntersectsFrustum(boolean) - Method in class com.jme3.light.Light
 
setInverseRotationDegrees(float[]) - Method in class com.jme3.math.Matrix4f
setInverseRotationDegrees builds an inverted rotation from Euler angles that are in degrees.
setInverseRotationRadians(float[]) - Method in class com.jme3.math.Matrix4f
setInverseRotationRadians builds an inverted rotation from Euler angles that are in radians.
setInverseTranslation(float[]) - Method in class com.jme3.math.Matrix4f
setInverseTranslation will set the matrix's inverse translation values.
setInvertHorizontalAxis(boolean) - Method in class com.jme3.app.ChaseCameraAppState
invert the Horizontal axis movement of the mouse
setInvertHorizontalAxis(boolean) - Method in class com.jme3.input.ChaseCamera
invert the Horizontal axis movement of the mouse
setInvertVerticalAxis(boolean) - Method in class com.jme3.app.ChaseCameraAppState
invert the vertical axis movement of the mouse
setInvertVerticalAxis(boolean) - Method in class com.jme3.input.ChaseCamera
invert the vertical axis movement of the mouse
setInWorldSpace(boolean) - Method in class com.jme3.effect.ParticleEmitter
Set to true if particles should spawn in world space.
setIsNumbered(boolean) - Method in class com.jme3.app.state.ScreenshotAppState
Sets if the filename should be appended with a number representing the current sequence.
setIterations(int) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
setIterations(int) - Method in class com.jme3.terrain.heightmap.FluidSimHeightMap
Sets the number of times the fluid simulation should be iterated over the heightmap.
setIterations(int) - Method in class com.jme3.terrain.heightmap.HillHeightMap
Sets the number of hills to grow.
setIterations(int) - Method in class com.jme3.terrain.noise.filter.IterativeFilter
 
setJointLimit(String, float, float, float, float, float, float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
Set the joint limits for the joint between the given bone and its parent.
setJointLimit(SixDofJoint, float, float, float, float, float, float) - Static method in class com.jme3.bullet.control.ragdoll.RagdollUtils
 
setJoyRumble(int, float) - Method in class com.jme3.input.android.AndroidJoyInput
 
setJoyRumble(int, float) - Method in interface com.jme3.input.JoyInput
Causes the joystick at joyId index to rumble with the given amount.
setJoyRumble(int, float) - Method in class com.jme3.input.lwjgl.GlfwJoystickInput
 
setJoyRumble(int, float) - Method in class com.jme3.input.lwjgl.JInputJoyInput
 
setJumpForce(Vector3f) - Method in class com.jme3.bullet.control.BetterCharacterControl
Set the jump force as a Vector3f.
setJumps(int) - Method in class com.jme3.terrain.heightmap.ParticleDepositionHeightMap
setJumps sets the number of jumps or peaks that will be created during the next call to load.
setJumpSpeed(float) - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
setKc(float) - Method in class com.jme3.terrain.noise.filter.HydraulicErodeFilter
 
setKe(float) - Method in class com.jme3.terrain.noise.filter.HydraulicErodeFilter
 
setKey(AssetKey) - Method in interface com.jme3.asset.CloneableSmartAsset
Set by the AssetManager to track this asset.
setKey(AssetKey) - Method in class com.jme3.material.Material
 
setKey(AssetKey) - Method in class com.jme3.scene.Spatial
 
setKey(AssetKey) - Method in class com.jme3.texture.Texture
 
setKeyCode(int) - Method in class com.jme3.input.event.TouchEvent
 
setKeyframes(float[], Vector3f[], Quaternion[]) - Method in class com.jme3.animation.BoneTrack
Set the translations and rotations for this bone track
setKeyframes(float[], Vector3f[], Quaternion[], Vector3f[]) - Method in class com.jme3.animation.BoneTrack
Set the translations, rotations and scales for this bone track
setKeyframes(float[], Vector3f[], Quaternion[], Vector3f[]) - Method in class com.jme3.animation.SpatialTrack
Set the translations, rotations and scales for this track.
setKinematic(boolean) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the node to kinematic mode.
setKinematicMode() - Method in class com.jme3.bullet.control.KinematicRagdollControl
Set the control into Kinematic mode In theis mode, the collision shapes follow the movements of the skeleton, and can interact with physical environement
setKinematicSpatial(boolean) - Method in class com.jme3.bullet.control.RigidBodyControl
Sets this control to kinematic spatial mode so that the spatials transform will be applied to the rigidbody in kinematic mode, defaults to true.
setKr(float) - Method in class com.jme3.terrain.noise.filter.HydraulicErodeFilter
 
setKs(float) - Method in class com.jme3.terrain.noise.filter.HydraulicErodeFilter
 
setLacunarity(float) - Method in interface com.jme3.terrain.noise.fractal.Fractal
 
setLacunarity(float) - Method in class com.jme3.terrain.noise.fractal.FractalSum
 
setLambda(float) - Method in class com.jme3.shadow.DirectionalLightShadowFilter
Adjust the repartition of the different shadow maps in the shadow extend usualy goes from 0.0 to 1.0 a low value give a more linear repartition resulting in a constant quality in the shadow over the extends, but near shadows could look very jagged a high value give a more logarithmic repartition resulting in a high quality for near shadows, but the quality quickly decrease over the extend.
setLambda(float) - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
 
setLambda(float) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
Adjust the repartition of the different shadow maps in the shadow extend usualy goes from 0.0 to 1.0 a low value give a more linear repartition resulting in a constant quality in the shadow over the extends, but near shadows could look very jagged a high value give a more logarithmic repartition resulting in a high quality for near shadows, but the quality quickly decrease over the extend.
setLambda(float) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
setLanguage(String) - Method in class com.jme3.shader.Shader.ShaderSource
 
setLastFrustumIntersection(Camera.FrustumIntersect) - Method in class com.jme3.scene.Spatial
Overrides the last intersection result.
setLateReverbDelay(float) - Method in class com.jme3.audio.Environment
 
setLateReverbGain(float) - Method in class com.jme3.audio.Environment
 
setLayerElements(Collection<FbxLayerElement>) - Method in class com.jme3.scene.plugins.fbx.mesh.FbxLayer
 
setLayersToLoad(int) - Method in class com.jme3.asset.BlenderKey
This method sets layers to be loaded.
setLeftChild(BIHNode) - Method in class com.jme3.collision.bih.BIHNode
 
setLeftLod(int) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
setLeftPlane(float) - Method in class com.jme3.collision.bih.BIHNode
 
setLeftSwizzling(String) - Method in class com.jme3.shader.VariableMapping
sets the left swizzle
setLeftVariable(ShaderNodeVariable) - Method in class com.jme3.shader.VariableMapping
sets the left variable
setLen(Vector3f) - Method in class com.jme3.effect.shapes.EmitterBoxShape
 
setLevel(int) - Static method in class com.jme3.network.message.ZIPCompressedMessage
Set the compression level, where 1 is the best compression but slower and 9 is the weakest compression but the quickest.
setLight(Light) - Method in class com.jme3.scene.control.LightControl
 
setLight(Light) - Method in class com.jme3.scene.LightNode
 
setLight(DirectionalLight) - Method in class com.jme3.shadow.DirectionalLightShadowFilter
Sets the light to use to cast shadows
setLight(DirectionalLight) - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
Sets the light to use to cast shadows
setLight(PointLight) - Method in class com.jme3.shadow.PointLightShadowFilter
sets the light to use for casting shadows with this processor
setLight(PointLight) - Method in class com.jme3.shadow.PointLightShadowRenderer
sets the light to use for casting shadows with this processor
setLight(SpotLight) - Method in class com.jme3.shadow.SpotLightShadowFilter
Sets the light to use to cast shadows
setLight(SpotLight) - Method in class com.jme3.shadow.SpotLightShadowRenderer
Sets the light to use to cast shadows
setLightColor(ColorRGBA) - Method in class com.jme3.water.WaterFilter
Sets the light color to use default is white
setLightDensity(float) - Method in class com.jme3.post.filters.LightScatteringFilter
sets how much the effect is visible over the rendered scene default is 1.4
setLightDirection(Vector3f) - Method in class com.jme3.water.WaterFilter
Sets the light direction
setLightFilter(LightFilter) - Method in class com.jme3.renderer.RenderManager
Sets the light filter to use when rendering lit Geometries.
setLighting(LightList) - Method in class com.jme3.system.NullRenderer
 
setLightListRefresh() - Method in class com.jme3.scene.Node
 
setLightListRefresh() - Method in class com.jme3.scene.Spatial
 
setLightMode(TechniqueDef.LightMode) - Method in class com.jme3.material.TechniqueDef
Set the light mode
setLightPosition(Vector3f) - Method in class com.jme3.post.filters.LightScatteringFilter
sets the light position
setLightPosition(Vector3f) - Method in class com.jme3.water.SimpleWaterProcessor
Set the light Position for the processor
setLimbDampening(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
setLimit(float, float, float) - Method in class com.jme3.bullet.joints.ConeJoint
 
setLimit(float, float) - Method in class com.jme3.bullet.joints.HingeJoint
Sets the limits of this joint.
setLimit(float, float, float, float, float) - Method in class com.jme3.bullet.joints.HingeJoint
Sets the limits of this joint.
setLimit(float) - Method in class com.jme3.math.Ray
setLimit sets the limit of the ray.
setLimitSoftness(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
setLimitSoftness(float) - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
 
setLinearDamping(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
setLinearFactor(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
setLinearizeSrgbImages(boolean) - Method in class com.jme3.renderer.opengl.GLRenderer
 
setLinearizeSrgbImages(boolean) - Method in interface com.jme3.renderer.Renderer
If enabled, all images with the sRGB flag set shall undergo an sRGB to linear RGB color conversion when read by a shader.
setLinearizeSrgbImages(boolean) - Method in class com.jme3.system.NullRenderer
 
setLinearLowerLimit(Vector3f) - Method in class com.jme3.bullet.joints.SixDofJoint
 
setLinearSleepingThreshold(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
setLinearUpperLimit(Vector3f) - Method in class com.jme3.bullet.joints.SixDofJoint
 
setLinearVelocity(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the linear velocity of this PhysicsRigidBody
setLineColor(ColorRGBA) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets color used to draw lines
setLineDistance(float) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets minimum distance between lines drawn Primary lines are drawn at 2*lineDistance Secondary lines are drawn at lineDistance
setLineHeight(int) - Method in class com.jme3.font.BitmapCharacterSet
 
setLineSeparator(String) - Method in class com.jme3.export.xml.DOMSerializer
Set the line separator that will be used when serializing documents.
setLinesWidth(float) - Method in class com.jme3.asset.BlenderKey
Sets the width of edges that are loaded from the mesh and do not belong to any face.
setLineThickness(float) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets the thickness of lines drawn
setLineWidth(float) - Method in class com.jme3.material.RenderState
Sets the mesh line width.
setLineWidth(float) - Method in class com.jme3.scene.Mesh
setLineWrapMode(LineWrapMode) - Method in class com.jme3.font.BitmapText
Available only when bounding is set.
setListener(Listener) - Method in interface com.jme3.audio.AudioRenderer
 
setListener(Listener) - Method in class com.jme3.audio.openal.ALAudioRenderer
 
setLoadDocumentation(boolean) - Method in class com.jme3.asset.ShaderNodeDefinitionKey
sets to true to load the documentation along with the ShaderNodeDefinition
setLoadGeneratedTextures(boolean) - Method in class com.jme3.asset.BlenderKey
This method sets the flag that toggles the generated textures loading.
setLoadObjectProperties(boolean) - Method in class com.jme3.asset.BlenderKey
This method sets the properies loading policy.
setLoadUnlinkedAssets(boolean) - Method in class com.jme3.asset.BlenderKey
This method sets if unlinked assets should be loaded.
setLocalRotation(Quaternion) - Method in class com.jme3.animation.Bone
 
setLocalRotation(Matrix3f) - Method in class com.jme3.scene.Spatial
setLocalRotation sets the local rotation of this node by using a Matrix3f.
setLocalRotation(Quaternion) - Method in class com.jme3.scene.Spatial
setLocalRotation sets the local rotation of this node.
setLocalScale(float) - Method in class com.jme3.scene.Spatial
setLocalScale sets the local scale of this node.
setLocalScale(float, float, float) - Method in class com.jme3.scene.Spatial
setLocalScale sets the local scale of this node.
setLocalScale(Vector3f) - Method in class com.jme3.scene.Spatial
setLocalScale sets the local scale of this node.
setLocalThreadPhysicsSpace(PhysicsSpace) - Static method in class com.jme3.bullet.PhysicsSpace
Used internally
setLocalTransform(Transform) - Method in class com.jme3.scene.Spatial
setLocalTransform sets the local transform of this spatial.
setLocalTranslation(Vector3f) - Method in class com.jme3.scene.Spatial
setLocalTranslation sets the local translation of this spatial.
setLocalTranslation(float, float, float) - Method in class com.jme3.scene.Spatial
setLocalTranslation sets the local translation of this spatial.
setLocation(Vector3f) - Method in class com.jme3.audio.Listener
 
setLocation(Vector3f) - Method in class com.jme3.renderer.Camera
setLocation sets the position of the camera.
setLocation(int) - Method in class com.jme3.shader.ShaderVariable
 
setLocked(boolean) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
lock or unlock the meshes of this terrain.
setLocked(boolean) - Method in interface com.jme3.terrain.Terrain
Lock or unlock the meshes of this terrain.
setLod(int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
setLodBottom(int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
setLodCalcRunning(boolean) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
setLodCalculator(LodCalculator) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
setLodLeft(int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
setLodLevel(int) - Method in class com.jme3.scene.Geometry
Sets the LOD level to use when rendering the mesh of this geometry.
setLodLevel(int) - Method in class com.jme3.scene.Node
 
setLodLevel(int) - Method in class com.jme3.scene.Spatial
Sets the level of detail to use when rendering this Spatial, this call propagates to all geometries under this Spatial.
setLodLevels(VertexBuffer[]) - Method in class com.jme3.scene.Mesh
Set the LOD (level of detail) index buffers on this mesh.
setLodMultiplier(float) - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
 
setLodMultiplier(float) - Method in class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
 
setLodRight(int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
setLodTop(int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
setLogic(TechniqueDefLogic) - Method in class com.jme3.material.TechniqueDef
 
setLoLimit(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
setLookAt(Vector3f, Vector3f) - Method in class com.jme3.cinematic.events.MotionEvent
Set the lookAt for the target This can be used only if direction Type is Direction.LookAt
setLookAtOffset(Vector3f) - Method in class com.jme3.input.ChaseCamera
Sets the offset from the target's position where the camera looks at
setLooping(boolean) - Method in class com.jme3.audio.AudioNode
Set the looping mode for the audio node.
setLoopMode(LoopMode) - Method in class com.jme3.animation.AnimChannel
 
setLoopMode(LoopMode) - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Sets the loopMode of the animation.
setLoopMode(LoopMode) - Method in class com.jme3.cinematic.events.AnimationEvent
 
setLoopMode(LoopMode) - Method in interface com.jme3.cinematic.events.CinematicEvent
 
setLoopMode(LoopMode) - Method in class com.jme3.cinematic.events.SoundEvent
 
setLostFocusBehavior(LostFocusBehavior) - Method in interface com.jme3.app.Application
Change the application's behavior when unfocused.
setLostFocusBehavior(LostFocusBehavior) - Method in class com.jme3.app.LegacyApplication
Change the application's behavior when unfocused.
setLowerAngLimit(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setLowerLimit(Vector3f) - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
 
setLowerLinLimit(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setLowLife(float) - Method in class com.jme3.effect.ParticleEmitter
Set the low value of life.
setLowPermissions(boolean) - Static method in class com.jme3.system.JmeSystem
 
setLowPermissions(boolean) - Method in class com.jme3.system.JmeSystemDelegate
 
setLuminanceLevels(float, float, float, float, float) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets minimum luminance levels for lines drawn
setMagentaArrow(Vector3f, Vector3f) - Method in class com.jme3.bullet.debug.DebugTools
 
setMagFilter(Texture.MagFilter) - Method in class com.jme3.texture.Texture
 
setMagnificationFilter(float) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
setFilter sets the erosion value for the filter.
setMagnificationFilter(float) - Method in interface com.jme3.terrain.heightmap.HeightMap
setFilter sets the erosion value for the filter.
setMagnitude(float) - Method in class com.jme3.terrain.noise.filter.PerturbFilter
 
setMainFrameBufferOverride(FrameBuffer) - Method in class com.jme3.renderer.opengl.GLRenderer
 
setMainFrameBufferOverride(FrameBuffer) - Method in interface com.jme3.renderer.Renderer
Set the framebuffer that will be set instead of the main framebuffer when a call to setFrameBuffer(null) is made.
setMainFrameBufferOverride(FrameBuffer) - Method in class com.jme3.system.NullRenderer
 
setMainFrameBufferSrgb(boolean) - Method in class com.jme3.renderer.opengl.GLRenderer
 
setMainFrameBufferSrgb(boolean) - Method in interface com.jme3.renderer.Renderer
If enabled, color values rendered to the main framebuffer undergo linear -> sRGB conversion.
setMainFrameBufferSrgb(boolean) - Method in class com.jme3.system.NullRenderer
 
setMargin(float) - Method in class com.jme3.bullet.collision.shapes.CollisionShape
 
setMass(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the mass of this PhysicsRigidBody, objects with mass=0 are static.
setMaterial(Material) - Method in class com.jme3.scene.BatchNode
Sets the material to the all the batches of this BatchNode use setMaterial(Material material,int batchIndex) to set a material to a specific batch
setMaterial(Material) - Method in class com.jme3.scene.Geometry
Sets the material to use for this geometry.
setMaterial(Material) - Method in class com.jme3.scene.Node
 
setMaterial(Material) - Method in class com.jme3.scene.Spatial
Applies the given material to the Spatial, this will propagate the material down to the geometries in the scene graph.
setMaterial(Material) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
 
setMaterialDef(MaterialDef) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
sets the material def currently being loaded
setMaterialExtensionSet(MaterialExtensionSet) - Method in class com.jme3.scene.plugins.ogre.matext.OgreMaterialKey
Set the MaterialExtensionSet to use for mapping base materials to jME3 matdefs when loading.
setMaterialList(MaterialList) - Method in class com.jme3.scene.plugins.ogre.OgreMeshKey
 
setMaterialName(String) - Method in class com.jme3.scene.plugins.ogre.OgreMeshKey
 
setMaterialParameters(Material) - Method in class com.jme3.shadow.AbstractShadowRenderer
This method is called once per frame and is responsible for setting any material parameters that subclasses may need to set on the post material.
setMaterialParameters(Material) - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
 
setMaterialParameters(Material) - Method in class com.jme3.shadow.PointLightShadowRenderer
 
setMaterialParameters(Material) - Method in class com.jme3.shadow.SpotLightShadowRenderer
 
setMaterials(MaterialContext[]) - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
Sets the materials of the mesh.
setMatParamOverrideRefresh() - Method in class com.jme3.scene.Node
 
setMatParamOverrideRefresh() - Method in class com.jme3.scene.Spatial
 
setMatrix4(String, Matrix4f) - Method in class com.jme3.material.Material
Pass a Matrix4f to the material shader.
setMaxAmplitude(float) - Method in class com.jme3.water.WaterFilter
Sets the maximum waves amplitude default is 1.0
setMaxAngMotorForce(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setMaxDistance(float) - Method in class com.jme3.app.ChaseCameraAppState
Sets the max zoom distance of the camera (default is 40)
setMaxDistance(float) - Method in class com.jme3.audio.AudioNode
Set the maximum distance for the attenuation of the audio node.
setMaxDistance(float) - Method in class com.jme3.input.ChaseCamera
Sets the max zoom distance of the camera (default is 40)
setMaxFaultHeight(float) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
setMaxInitialHeight(float) - Method in class com.jme3.terrain.heightmap.FluidSimHeightMap
Sets the maximum initial height of the terrain.
setMaxIterations(int) - Method in class com.jme3.post.HDRRenderer
 
setMaxLimitForce(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
setMaxLinMotorForce(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setMaxMotorForce(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
setMaxNumInstances(int) - Method in class com.jme3.scene.instancing.InstancedGeometry
Set the maximum amount of instances that can be rendered by this instanced geometry when mode is set to auto.
setMaxNumWeights(int) - Method in class com.jme3.scene.Mesh
Set the maximum number of weights per vertex on this mesh.
setMaxParticles(int) - Method in class com.jme3.terrain.heightmap.ParticleDepositionHeightMap
setMaxParticles sets the maximum number of particles for a single jump.
setMaxRadius(float) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
setMaxRadius(float) - Method in class com.jme3.terrain.heightmap.HillHeightMap
Sets the minimum radius of a hill.
setMaxRange(float) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
setMaxRawValue(float) - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystickAxis
 
setMaxRawValue(float) - Method in interface com.jme3.input.SensorJoystickAxis
Method to allow users to set the raw sensor value that represents the maximum joystick axis value.
setMaxSlope(float) - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
setMaxSubSteps(int) - Method in class com.jme3.bullet.PhysicsSpace
Sets the maximum amount of extra steps that will be used to step the physics when the fps is below the physics fps.
setMaxSuspensionForce(float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
This vaue caps the maximum suspension force, raise this above the default 6000 if your suspension cannot handle the weight of your vehcile.
setMaxSuspensionForce(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
This vaue caps the maximum suspension force, raise this above the default 6000 if your suspension cannot handle the weight of your vehcile.
setMaxSuspensionForce(float) - Method in class com.jme3.bullet.objects.VehicleWheel
The maximum suspension force, raise this above the default 6000 if your suspension cannot handle the weight of your vehcile.
setMaxSuspensionTravelCm(float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Use before adding wheels, this is the default used when adding wheels.
setMaxSuspensionTravelCm(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
The maximum distance the suspension can be compressed (centimetres)
setMaxSuspensionTravelCm(float) - Method in class com.jme3.bullet.objects.VehicleWheel
the maximum distance the suspension can be compressed (centimetres)
setMaxTextureSize(int) - Method in class com.jme3.asset.BlenderKey
This method sets the maximum texture size.
setMaxVerticalRotation(float) - Method in class com.jme3.app.ChaseCameraAppState
Sets the maximal vertical rotation angle in radian of the camera around the target.
setMaxVerticalRotation(float) - Method in class com.jme3.input.ChaseCamera
Sets the maximal vertical rotation angle in radian of the camera around the target.
setMesh(Mesh) - Method in class com.jme3.scene.Geometry
Sets the mesh to use for this geometry when rendering.
setMeshes(List<Mesh>) - Method in class com.jme3.effect.shapes.EmitterMeshFaceShape
 
setMeshes(List<Mesh>) - Method in class com.jme3.effect.shapes.EmitterMeshVertexShape
This method sets the meshes that will form the emiter's shape.
setMeshType(ParticleMesh.Type) - Method in class com.jme3.effect.ParticleEmitter
Sets the type of mesh used by the particle emitter.
setMessage(Message) - Method in class com.jme3.network.message.CompressedMessage
 
setMessage(String) - Method in class jme3test.network.TestChatServer.ChatMessage
 
setMin(Vector3f) - Method in class com.jme3.effect.shapes.EmitterBoxShape
 
setMinDistance(float) - Method in class com.jme3.app.ChaseCameraAppState
Sets the min zoom distance of the camera (default is 1)
setMinDistance(float) - Method in class com.jme3.input.ChaseCamera
Sets the min zoom distance of the camera (default is 1)
setMinFaultHeight(float) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
setMinFilter(Texture.MinFilter) - Method in class com.jme3.texture.Texture
 
setMinHeight(int) - Method in class com.jme3.app.SettingsDialog
 
setMinHeight(int) - Method in class com.jme3.system.AppSettings
 
setMinInitialHeight(float) - Method in class com.jme3.terrain.heightmap.FluidSimHeightMap
Sets the minimum initial height of the terrain.
setMinMax(Vector3f, Vector3f) - Method in class com.jme3.bounding.BoundingBox
 
setMinParticles(int) - Method in class com.jme3.terrain.heightmap.ParticleDepositionHeightMap
setMinParticles sets the minimum number of particles for a single jump.
setMinRadius(float) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
setMinRadius(float) - Method in class com.jme3.terrain.heightmap.HillHeightMap
Sets the maximum radius of a hill.
setMinRange(float) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
setMinResolution(int, int) - Method in class com.jme3.system.AppSettings
Set the minimum resolution the settings window will allow for the rendering display
setMinutesPerPixel(double) - Method in class jme3tools.navigation.MapModel2D
 
setMinVerticalRotation(float) - Method in class com.jme3.app.ChaseCameraAppState
Sets the minimal vertical rotation angle in radian of the camera around the target default is 0;
setMinVerticalRotation(float) - Method in class com.jme3.input.ChaseCamera
Sets the minimal vertical rotation angle in radian of the camera around the target default is 0;
setMinWidth(int) - Method in class com.jme3.app.SettingsDialog
 
setMinWidth(int) - Method in class com.jme3.system.AppSettings
 
setMipLevel(int) - Method in class com.jme3.texture.image.MipMapImageRaster
 
setMipmapGenerationMethod(BlenderKey.MipmapGenerationMethod) - Method in class com.jme3.asset.BlenderKey
 
setMipmapsGenerated(boolean) - Method in class com.jme3.texture.Image
Internal use only.
setMipMapSizes(int[]) - Method in class com.jme3.texture.Image
Sets the mipmap sizes stored in this image's data buffer.
setMode(KinematicRagdollControl.Mode) - Method in class com.jme3.bullet.control.KinematicRagdollControl
Enable or disable the ragdoll behaviour.
setMode(Mesh.Mode) - Method in class com.jme3.scene.Mesh
Change the Mesh's mode.
setMode(int) - Method in class com.jme3.terrain.heightmap.CombinerHeightMap
setMode sets the mode of the combiner.
setModelBound(BoundingVolume) - Method in class com.jme3.scene.Geometry
Sets the model bound to use for this geometry.
setModelBound(BoundingVolume) - Method in class com.jme3.scene.Node
 
setModelBound(BoundingVolume) - Method in class com.jme3.scene.Spatial
setModelBound sets the bounding object for this Spatial.
setModeStart(int[]) - Method in class com.jme3.scene.Mesh
Get the mode start indices for Mesh.Mode.Hybrid mesh mode.
setMonitorMax(float) - Method in interface com.jme3.terrain.ProgressMonitor
The max value that when reached, the progress is at 100%.
setMotionAllowedListener(MotionAllowedListener) - Method in class com.jme3.input.FlyByCamera
 
setMouseCursor(JmeCursor) - Method in class com.jme3.input.InputManager
Sets the mouse cursor image or animation.
setMousePosition(int, int) - Method in class com.jme3.niftygui.InputSystemJme
 
setMoveSpeed(float) - Method in class com.jme3.input.FlyByCamera
Sets the move speed.
setMultiplicity(String) - Method in class com.jme3.shader.ShaderNodeVariable
sets the number of elements of this variable making it an array this value can be a number of can be a define
setMultiSamples(int) - Method in class com.jme3.texture.Image
 
setMultiTarget(boolean) - Method in class com.jme3.texture.FrameBuffer
If enabled, any shaders rendering into this FrameBuffer will be able to write several results into the renderbuffers by using the gl_FragData array.
setName(String) - Method in class com.jme3.light.Light
This method sets the light name.
setName(String) - Method in class com.jme3.material.Material
This method sets the name of the material.
setName(String) - Method in class com.jme3.post.Filter
Sets the name of the filter
setName(String) - Method in class com.jme3.renderer.Camera
This method sets the cameras name.
setName(String) - Method in class com.jme3.scene.Spatial
Sets the name of this spatial.
setName(String) - Method in class com.jme3.shader.Shader.ShaderSource
 
setName(String) - Method in class com.jme3.shader.ShaderNode
sets the name of th node
setName(String) - Method in class com.jme3.shader.ShaderNodeDefinition
sets the name of the definition
setName(String) - Method in class com.jme3.shader.ShaderNodeVariable
sets the name
setName(String) - Method in class com.jme3.shader.ShaderVariable
 
setName(String) - Method in class com.jme3.texture.Texture
 
setName(String) - Method in class jme3test.android.DemoLaunchEntry
 
setName(String) - Method in class jme3test.network.TestChatServer.ChatMessage
 
setNameMapping(String, String) - Method in class com.jme3.scene.plugins.ogre.matext.MaterialExtensionSet
Adds an alternative name for a material
setNameSpace(String) - Method in class com.jme3.shader.ShaderNodeVariable
sets the nameSpace (can be the name of the shaderNode or Globel,Attr,MatParam,WorldParam)
setNativeCursor(JmeCursor) - Method in class com.jme3.input.awt.AwtMouseInput
 
setNativeCursor(JmeCursor) - Method in class com.jme3.input.dummy.DummyMouseInput
 
setNativeCursor(JmeCursor) - Method in class com.jme3.input.jogl.NewtMouseInput
 
setNativeCursor(JmeCursor) - Method in class com.jme3.input.lwjgl.GlfwMouseInput
 
setNativeCursor(JmeCursor) - Method in class com.jme3.input.lwjgl.LwjglMouseInput
 
setNativeCursor(JmeCursor) - Method in interface com.jme3.input.MouseInput
Sets the cursor to use.
setNbSamples(int) - Method in class com.jme3.post.filters.LightScatteringFilter
sets the number of samples for the radial blur default is 50 the higher the value the higher the quality, but the slower the performances.
setNeedsFullRebatch(boolean) - Method in class com.jme3.scene.BatchNode
 
setNeedToRecalculateNormals() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
This will cause all normals for this terrain quad to be recalculated
setNeighbourFinder(NeighbourFinder) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
setNewIndexBuffer(Buffer) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
setNewLod(int) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
setNifty(Nifty) - Method in class com.jme3.cinematic.events.GuiEvent
 
setNifty(Nifty) - Method in class com.jme3.cinematic.events.GuiTrack
Deprecated.
 
setNifty(Nifty) - Method in class com.jme3.niftygui.InputSystemJme
Must be set in order for nifty events to be forwarded correctly.
setNodeDistance(float) - Method in class com.jme3.terrain.heightmap.FluidSimHeightMap
Sets the distance between each node of the heightmap.
setNodeForSkeleton(Skeleton, Node) - Method in class com.jme3.scene.plugins.blender.BlenderContext
The method stores a binding between the skeleton and the proper armature node.
setNoOutput(boolean) - Method in class com.jme3.shader.ShaderNodeDefinition
 
setNoRender(boolean) - Method in class com.jme3.material.TechniqueDef
Sets if this technique should not be used to render.
setNormal(Vector3f) - Method in class com.jme3.math.Plane
setNormal sets the normal of the plane.
setNormal(float, float, float) - Method in class com.jme3.math.Plane
setNormal sets the normal of the plane.
setNormal(Vector3f) - Method in class com.jme3.math.Triangle
sets the normal vector of this triangle (to conform, must be unit length)
setNormalized(boolean) - Method in class com.jme3.scene.VertexBuffer
 
setNormalRecalcNeeded(Vector2f) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Signal if the normal vectors for the terrain need to be recalculated.
setNormalScale(float) - Method in class com.jme3.water.WaterFilter
Sets the normal scaling factors to apply to the normal map.
setNormalSensitivity(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
sets the normals sensitivity default is 1
setNormalTexture(Texture2D) - Method in class com.jme3.water.WaterFilter
Sets the normal Texture
setNormalThreshold(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
sets the normal threshold default is 0.5
setNormalVelocity(float) - Method in class com.jme3.effect.influencers.NewtonianParticleInfluencer
This method sets the normal velocity factor.
setNumColors(int) - Method in class com.jme3.post.filters.PosterizationFilter
Sets number of color levels used to draw the screen
setNumImages(int) - Method in class com.jme3.cursors.plugins.JmeCursor
Sets the number of images in the cursor.
setNumParticles(int) - Method in class com.jme3.effect.ParticleEmitter
Set the maximum amount of particles that can exist at the same time with this emitter.
setNumSamples(int) - Method in class com.jme3.post.FilterPostProcessor
Sets the number of samples for antialiasing
setObjectId(long) - Method in class com.jme3.bullet.collision.shapes.CollisionShape
used internally
setOctaves(float) - Method in interface com.jme3.terrain.noise.fractal.Fractal
 
setOctaves(float) - Method in class com.jme3.terrain.noise.fractal.FractalSum
 
setOffset(int) - Method in class com.jme3.scene.VertexBuffer
 
setOffset(Vector2f) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Sets the value for the current offset amount to use when building texture coordinates.
setOffsetAmount(float) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Sets the offset of this terrain texture map.
setOmitHistoricEvents(boolean) - Method in class com.jme3.input.android.AndroidTouchInput
 
setOmitHistoricEvents(boolean) - Method in class com.jme3.input.ios.IosInputHandler
 
setOmitHistoricEvents(boolean) - Method in interface com.jme3.input.TouchInput
Set if historic android events should be transmitted, can be used to get better performance and less mem
setOptimiseTextures(boolean) - Method in class com.jme3.asset.BlenderKey
If set to true, then textures of the same mapping type will be merged together and textures that in the final result will never be visible - will be discarded.
setOrigin(Vector3f) - Method in class com.jme3.effect.influencers.RadialParticleInfluencer
the origin used for computing the radial velocity direction
setOrigin(Vector3f) - Method in class com.jme3.math.Line
setOrigin sets the origin of the line.
setOrigin(Vector3f) - Method in class com.jme3.math.LineSegment
 
setOrigin(Vector3f) - Method in class com.jme3.math.Ray
setOrigin sets the origin of the ray.
setOriginNormal(Vector3f, Vector3f) - Method in class com.jme3.math.Plane
Initialize this plane using a point of origin and a normal.
setOuterAngle(float) - Method in class com.jme3.audio.AudioNode
Set the directional audio node cone outer angle.
setOuterRadius(float) - Method in class com.jme3.math.Ring
setOuterRadius sets the ring's outer radius.
setOutputFrameBuffer(FrameBuffer) - Method in class com.jme3.renderer.ViewPort
Sets the output framebuffer for the ViewPort.
setOutputMapping(List<VariableMapping>) - Method in class com.jme3.shader.ShaderNode
sets the output mappings
setOutputs(List<ShaderNodeVariable>) - Method in class com.jme3.shader.ShaderNodeDefinition
sets the output variables of this definition
setOwner(Spatial) - Method in class com.jme3.light.LightList
Set the owner of the LightList.
setPage(int) - Method in class com.jme3.font.BitmapCharacter
 
setPages(Material[]) - Method in class com.jme3.font.BitmapFont
 
setPaperColor(ColorRGBA) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets color used as background
setParallelProjection(boolean) - Method in class com.jme3.renderer.Camera
Enable/disable parallel projection.
setParam(String, VarType, Object) - Method in class com.jme3.material.Material
Pass a parameter to the material shader.
setParent(Node) - Method in class com.jme3.scene.Geometry
 
setParent(Node) - Method in class com.jme3.scene.Node
 
setParent(Node) - Method in class com.jme3.scene.Spatial
Called by Node.attachChild(Spatial) and Node.detachChild(Spatial) - don't call directly.
setParent(Node) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
setParticleInfluencer(ParticleInfluencer) - Method in class com.jme3.effect.ParticleEmitter
Set the ParticleInfluencer to influence this particle emitter.
setParticlesPerSec(float) - Method in class com.jme3.effect.ParticleEmitter
Set the number of particles to spawn per second.
setPassMaterial(Material) - Method in class com.jme3.post.Filter.Pass
 
setPatchSize(int) - Method in class com.jme3.terrain.geomipmap.grid.AssetTileLoader
 
setPatchSize(int) - Method in class com.jme3.terrain.geomipmap.grid.FractalTileLoader
 
setPatchSize(int) - Method in class com.jme3.terrain.geomipmap.grid.ImageTileLoader
 
setPatchSize(int) - Method in interface com.jme3.terrain.geomipmap.TerrainGridTileLoader
 
setPatchVertexCount(int) - Method in class com.jme3.scene.Mesh
Sets the count of vertices used for each tessellation patch
setPath(MotionPath) - Method in class com.jme3.cinematic.events.MotionEvent
Sets the motion path to follow
setPath(String) - Method in class com.jme3.shader.ShaderNodeDefinition
sets the path of this definition
setPathSplineType(Spline.SplineType) - Method in class com.jme3.cinematic.MotionPath
sets the type of spline used for the path interpolation for this path
setPauseOnLostFocus(boolean) - Method in interface com.jme3.app.Application
Enable or disable pause on lost focus.
setPauseOnLostFocus(boolean) - Method in class com.jme3.app.LegacyApplication
Enable or disable pause on lost focus.
setPeakWalk(int) - Method in class com.jme3.terrain.heightmap.ParticleDepositionHeightMap
setPeakWalk sets how often the jump point will be aggitated.
setPersistence(float) - Method in class com.jme3.terrain.heightmap.MidpointDisplacementHeightMap
 
setPhysicsDamping(float) - Method in class com.jme3.bullet.control.BetterCharacterControl
Sets how much the physics forces in the local x/z plane should be dampened.
setPhysicsLocation(Vector3f) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
Called when the physics object is supposed to move to the spatial position.
setPhysicsLocation(Vector3f) - Method in class com.jme3.bullet.control.BetterCharacterControl
This is implemented from AbstractPhysicsControl and called when the spatial is attached for example.
setPhysicsLocation(Vector3f) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
setPhysicsLocation(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsCharacter
Set the physics location (same as warp())
setPhysicsLocation(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
Sets the physics object location
setPhysicsLocation(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the physics object location
setPhysicsRotation(Quaternion) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
Called when the physics object is supposed to move to the spatial rotation.
setPhysicsRotation(Quaternion) - Method in class com.jme3.bullet.control.BetterCharacterControl
This is implemented from AbstractPhysicsControl and called when the spatial is attached for example.
setPhysicsRotation(Quaternion) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
setPhysicsRotation(Matrix3f) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
Sets the physics object rotation
setPhysicsRotation(Quaternion) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
Sets the physics object rotation
setPhysicsRotation(Matrix3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the physics object rotation
setPhysicsRotation(Quaternion) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the physics object rotation
setPhysicsSpace(PhysicsSpace) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
 
setPhysicsSpace(PhysicsSpace) - Method in class com.jme3.bullet.control.CharacterControl
 
setPhysicsSpace(PhysicsSpace) - Method in class com.jme3.bullet.control.GhostControl
 
setPhysicsSpace(PhysicsSpace) - Method in interface com.jme3.bullet.control.PhysicsControl
Only used internally, do not call.
setPhysicsSpace(PhysicsSpace) - Method in class com.jme3.bullet.control.RigidBodyControl
 
setPhysicsSpace(PhysicsSpace) - Method in class com.jme3.bullet.control.VehicleControl
 
setPhysicsSpace(PhysicsSpace) - Method in class jme3test.bullet.BombControl
 
setPhysicsSpace(PhysicsSpace) - Method in class jme3test.bullet.PhysicsHoverControl
 
setPinkArrow(Vector3f, Vector3f) - Method in class com.jme3.bullet.debug.DebugTools
 
setPitch(float) - Method in class com.jme3.audio.AudioNode
Set the pitch of the audio, also the speed of playback.
setPixel(int, int, ColorRGBA) - Method in class com.jme3.texture.image.DefaultImageRaster
 
setPixel(int, int, ColorRGBA) - Method in class com.jme3.texture.image.ImageRaster
Sets the pixel at the given coordinate to the given color.
setPixel(int, int, ColorRGBA) - Method in class com.jme3.texture.image.MipMapImageRaster
 
setPixelError(float) - Method in class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
 
setPlane(Plane) - Method in class com.jme3.water.SimpleWaterProcessor
Set the water plane for this processor.
setPlane(Vector3f, Vector3f) - Method in class com.jme3.water.SimpleWaterProcessor
Set the water plane using an origin (location) and a normal (reflection direction).
setPlanePoints(AbstractTriangle) - Method in class com.jme3.math.Plane
Initialize this plane using the three points of the given triangle.
setPlanePoints(Vector3f, Vector3f, Vector3f) - Method in class com.jme3.math.Plane
Initialize the Plane using the given 3 points as coplanar.
setPlaneState(int) - Method in class com.jme3.renderer.Camera
setPlaneState sets the state to keep track of tested planes for culling.
setPlayerPosition(Vector3f) - Method in class jme3test.games.WorldOfInception.InceptionLevel
 
setPoint(Vector3f) - Method in class com.jme3.effect.shapes.EmitterPointShape
 
setPointerId(int) - Method in class com.jme3.input.event.TouchEvent
 
setPointSize(float) - Method in class com.jme3.scene.Mesh
Deprecated.
Does nothing, since the size of points is determined via the vertex shader's gl_PointSize output.
setPointSprite(boolean) - Method in class com.jme3.material.RenderState
Deprecated.
Does nothing. Point sprite is already enabled by default for all supported platforms. jME3 does not support rendering conventional point clouds.
setPointsSize(float) - Method in class com.jme3.asset.BlenderKey
Sets the size of points that are loaded and do not belong to any edge of the mesh.
setPolyOffset(float, float) - Method in class com.jme3.material.RenderState
Offsets the on-screen z-order of the material's polygons, to combat visual artefacts like stitching, bleeding and z-fighting for overlapping polygons.
setPosition(Vector3f) - Method in class com.jme3.light.PointLight
Set the world space position of the light.
setPosition(Vector3f) - Method in class com.jme3.light.SpotLight
 
setPosition(int) - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method sets the current position of the read cursor.
setPosition(float, float) - Method in class com.jme3.ui.Picture
Set the position of the picture in pixels.
setPositional(boolean) - Method in class com.jme3.audio.AudioNode
Set the audio node as positional.
setPostShadowMaterial(Material) - Method in class com.jme3.shadow.AbstractShadowRenderer
set the post shadow material for this renderer
setPostShadowParams() - Method in class com.jme3.shadow.AbstractShadowRenderer
for internal use only
setPostShadowParams() - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
setPoweredAngMotor(boolean) - Method in class com.jme3.bullet.joints.SliderJoint
 
setPoweredLinMotor(boolean) - Method in class com.jme3.bullet.joints.SliderJoint
 
setPreferredLightMode(TechniqueDef.LightMode) - Method in class com.jme3.renderer.RenderManager
Defines what light mode will be selected when a technique offers several light modes.
setPressure(float) - Method in class com.jme3.input.event.TouchEvent
 
setPreviousLod(int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
setPreviousLod(int) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
setPrimaryConnectors(Connector, Connector, ConnectorFactory) - Method in class com.jme3.network.base.DefaultClient
 
setPriority(float) - Method in class jme3test.input.combomoves.ComboMove
 
setProcessor(FilterPostProcessor) - Method in class com.jme3.post.Filter
sets a reference to the FilterPostProcessor ti which this filter is attached
setProjection(float) - Method in class com.jme3.math.Triangle
sets the projection of the vertices relative to the line origin.
setProjectionMatrix(Matrix4f) - Method in class com.jme3.renderer.Camera
Overrides the projection matrix used by the camera.
setProperties(Properties) - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
Sets the properties of the mesh.
setPropertyFromElement(FbxElement) - Method in class com.jme3.scene.plugins.fbx.material.FbxMaterialProperties
 
setPropertyTexture(String, FbxTexture) - Method in class com.jme3.scene.plugins.fbx.material.FbxMaterialProperties
 
setQuadrant(short) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
setQuadrant(short) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
setQuadSize(int) - Method in class com.jme3.terrain.geomipmap.grid.AssetTileLoader
 
setQuadSize(int) - Method in class com.jme3.terrain.geomipmap.grid.FractalTileLoader
 
setQuadSize(int) - Method in class com.jme3.terrain.geomipmap.grid.ImageTileLoader
 
setQuadSize(int) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
 
setQuadSize(int) - Method in interface com.jme3.terrain.geomipmap.TerrainGridTileLoader
 
setQuality(float) - Method in class com.jme3.app.state.VideoRecorderAppState
Set the video image quality from 0(worst/smallest) to 1(best/largest).
setQueueBucket(RenderQueue.Bucket) - Method in class com.jme3.scene.Spatial
setQueueBucket determines at what phase of the rendering process this Spatial will rendered.
setRadialVelocity(float) - Method in class com.jme3.effect.influencers.RadialParticleInfluencer
the radial velocity
setRadius(float) - Method in class com.jme3.bounding.BoundingSphere
setRadius sets the radius of this bounding sphere.
setRadius(float) - Method in class com.jme3.bullet.objects.VehicleWheel
 
setRadius(float) - Method in class com.jme3.effect.shapes.EmitterSphereShape
 
setRadius(float) - Method in class com.jme3.light.PointLight
Set the radius of the light influence.
setRadius(int) - Method in class com.jme3.terrain.noise.filter.OptimizedErode
 
setRadius(int) - Method in class com.jme3.terrain.noise.filter.SmoothFilter
 
setRadius(float) - Method in class com.jme3.water.WaterFilter
Set the radius of the effect.
setRagdollMode() - Method in class com.jme3.bullet.control.KinematicRagdollControl
Sets the control into Ragdoll mode The skeleton is entirely controlled by physics.
setRandomAngle(boolean) - Method in class com.jme3.effect.ParticleEmitter
Set to true if every particle spawned should have a random facing angle.
setRange(float) - Method in class com.jme3.terrain.heightmap.MidpointDisplacementHeightMap
 
SetRayTestFlags(int) - Method in class com.jme3.bullet.PhysicsSpace
Sets m_flags for raytest, see https://code.google.com/p/bullet/source/browse/trunk/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h for possible options.
setReadDrawBuffers(FrameBuffer) - Method in class com.jme3.renderer.opengl.GLRenderer
 
setReadOnly(boolean) - Static method in class com.jme3.network.serializing.Serializer
Can put the registry in a read-only state such that additional attempts to register classes will fail.
setReason(String) - Method in class com.jme3.network.message.DisconnectMessage
 
setReceivesShadows(boolean) - Method in class com.jme3.material.Material
Set if the material should receive shadows or not.
setRedArrow(Vector3f, Vector3f) - Method in class com.jme3.bullet.debug.DebugTools
 
setReduceMul(float) - Method in class com.jme3.post.filters.FXAAFilter
set to 0.0f for higher quality
setRefDistance(float) - Method in class com.jme3.audio.AudioNode
Set the reference playing distance for the audio node.
setReflectDelay(float) - Method in class com.jme3.audio.Environment
 
setReflectGain(float) - Method in class com.jme3.audio.Environment
 
setReflectionBuffer(FrameBuffer) - Method in class com.jme3.water.ReflectionProcessor
Internal use only
sets the frame buffer
setReflectionCam(Camera) - Method in class com.jme3.water.ReflectionProcessor
sets the reflection cam
setReflectionClippingOffset(float) - Method in class com.jme3.water.SimpleWaterProcessor
sets the reflection clipping plane offset set a nagetive value to lower the clipping plane for relection texture rendering.
setReflectionClipPlane(Plane) - Method in class com.jme3.water.ReflectionProcessor
Sets the reflection clip plane
setReflectionDisplace(float) - Method in class com.jme3.water.WaterFilter
Sets the reflection displace.
setReflectionMapSize(int) - Method in class com.jme3.water.WaterFilter
Sets the size of the reflection map default is 512, the higher, the better quality, but the slower the effect.
setReflectionScene(Spatial) - Method in class com.jme3.water.SimpleWaterProcessor
Sets the reflected scene, should not include the water quad! Set before adding processor.
setReflectionScene(Spatial) - Method in class com.jme3.water.WaterFilter
sets the scene to render in the reflection map
setRefractionClippingOffset(float) - Method in class com.jme3.water.SimpleWaterProcessor
Sets the refraction clipping plane offset set a positive value to raise the clipping plane for refraction texture rendering
setRefractionConstant(float) - Method in class com.jme3.water.WaterFilter
This is a constant related to the index of refraction (IOR) used to compute the fresnel term.
setRefractionStrength(float) - Method in class com.jme3.water.WaterFilter
This value modifies current fresnel term.
setReliable(boolean) - Method in class com.jme3.network.AbstractMessage
Sets this message to 'reliable' or not and returns this message.
setReliable(boolean) - Method in interface com.jme3.network.Message
Sets this message to 'reliable' or not and returns this message.
setRenderBackFacesShadows(Boolean) - Method in class com.jme3.shadow.AbstractShadowFilter
!! WARNING !! this parameter is defaulted to true for the ShadowFilter.
setRenderBackFacesShadows(Boolean) - Method in class com.jme3.shadow.AbstractShadowRenderer
Set to true if you want back faces shadows on geometries.
setRenderedSize(int) - Method in class com.jme3.font.BitmapCharacterSet
 
setRenderedTexture(Texture2D) - Method in class com.jme3.post.Filter.Pass
 
setRenderedTexture(Texture2D) - Method in class com.jme3.post.Filter
sets the rendered texture of this filter
setRenderer(AudioRenderer) - Method in class com.jme3.audio.Listener
 
setRenderer(String) - Method in class com.jme3.system.AppSettings
Set the graphics renderer to use, one of:
AppSettings.LWJGL_OPENGL1 - Force OpenGL1.1 compatability AppSettings.LWJGL_OPENGL2 - Force OpenGL2 compatability AppSettings.LWJGL_OPENGL3 - Force OpenGL3.3 compatability AppSettings.LWJGL_OPENGL_ANY - Choose an appropriate OpenGL version based on system capabilities null - Disable graphics rendering
setRenderFrameBuffer(FrameBuffer) - Method in class com.jme3.post.Filter.Pass
 
setRenderFrameBuffer(FrameBuffer) - Method in class com.jme3.post.Filter
sets the default pas frame buffer
setRenderManager(RenderManager) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
 
setRenderManager(RenderManager) - Method in class com.jme3.niftygui.RenderDeviceJme
 
setRenderSize(int, int) - Method in class com.jme3.water.SimpleWaterProcessor
Set the reflection Texture render size, set before adding the processor!
setRenderState(RenderState) - Method in class com.jme3.material.TechniqueDef
Sets the render state that this technique is using.
setRequiresUpdates(boolean) - Method in class com.jme3.scene.Spatial
Subclasses can call this with true to denote that they require updateLogicalState() to be called even if they contain no controls.
setResizable(boolean) - Method in class com.jme3.system.AppSettings
Allows the display window to be resized by dragging its edges.
setResolution(int, int) - Method in class com.jme3.system.AppSettings
Set the resolution for the rendering display
setResourceLoader(NiftyResourceLoader) - Method in class com.jme3.niftygui.InputSystemJme
 
setResourceLoader(NiftyResourceLoader) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
 
setResourceLoader(NiftyResourceLoader) - Method in class com.jme3.niftygui.RenderDeviceJme
 
setResourceLoader(NiftyResourceLoader) - Method in class com.jme3.niftygui.SoundDeviceJme
 
setRestitution(float) - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
 
setRestitution(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
The "bouncyness" of the PhysicsRigidBody, best performance if restitution=0
setRestitutionDirAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setRestitutionDirLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setRestitutionLimAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setRestitutionLimLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setRestitutionOrthoAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setRestitutionOrthoLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setRestLength(float) - Method in class com.jme3.bullet.objects.VehicleWheel
 
setReverbEnabled(boolean) - Method in class com.jme3.audio.AudioNode
Set to true to enable reverberation effects for this audio node.
setReverbFilter(Filter) - Method in class com.jme3.audio.AudioNode
Set the reverb filter for this audio node.
setRightChild(BIHNode) - Method in class com.jme3.collision.bih.BIHNode
 
setRightLod(int) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
setRightPlane(float) - Method in class com.jme3.collision.bih.BIHNode
 
setRightSwizzling(String) - Method in class com.jme3.shader.VariableMapping
sets the right swizzle
setRightVariable(ShaderNodeVariable) - Method in class com.jme3.shader.VariableMapping
sets the right variable
setRollInfluence(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Reduces the rolling torque applied from the wheels that cause the vehicle to roll over.
setRollInfluence(float) - Method in class com.jme3.bullet.objects.VehicleWheel
reduces the rolling torque applied from the wheels that cause the vehicle to roll over.
setRoomRolloffFactor(float) - Method in class com.jme3.audio.Environment
 
setRootMass(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
setRootPath(String) - Method in interface com.jme3.asset.AssetLocator
 
setRootPath(String) - Method in class com.jme3.asset.plugins.AndroidLocator
 
setRootPath(String) - Method in class com.jme3.asset.plugins.ClasspathLocator
 
setRootPath(String) - Method in class com.jme3.asset.plugins.FileLocator
 
setRootPath(String) - Method in class com.jme3.asset.plugins.HttpZipLocator
 
setRootPath(String) - Method in class com.jme3.asset.plugins.UrlLocator
 
setRootPath(String) - Method in class com.jme3.asset.plugins.ZipLocator
 
setRootPath(String) - Method in class com.jme3.scene.plugins.blender.BlenderLoader.LinkedContentLocator
 
setRootPath(String) - Method in class com.jme3.scene.plugins.fbx.ContentTextureLocator
 
setRotateSpeed(float) - Method in class com.jme3.effect.ParticleEmitter
Set the rotation speed in radians/sec for particles spawned after the invocation of this method.
setRotation(Quaternion) - Method in class com.jme3.audio.Listener
 
setRotation(Quaternion) - Method in class com.jme3.cinematic.events.MotionEvent
sets the rotation of the target This can be used only if direction Type is Direction.PathAndRotation or Direction.Rotation With PathAndRotation the target will face the direction of the path multiplied by the given Quaternion.
setRotation(Quaternion) - Method in class com.jme3.math.Transform
Sets this rotation to the given Quaternion value.
setRotation(Quaternion) - Method in class com.jme3.renderer.Camera
setRotation sets the orientation of this camera.
setRotation(DQuaternion) - Method in class com.jme3.scene.plugins.blender.math.DTransform
Sets this rotation to the given DQuaternion value.
setRotationQuaternion(Quaternion) - Method in class com.jme3.math.Matrix4f
setRotationQuaternion builds a rotation from a Quaternion.
setRotationQuaternion(DQuaternion) - Method in class com.jme3.scene.plugins.blender.math.Matrix
setRotationQuaternion builds a rotation from a Quaternion.
setRotationSensitivity(float) - Method in class com.jme3.input.ChaseCamera
Sets the rotation sensitivity, the lower the value the slower the camera will rotates around the target when draging with the mouse default is 5, values over 5 should have no effect.
setRotationSpeed(float) - Method in class com.jme3.app.ChaseCameraAppState
Sets the rotate amount when user moves his mouse, the lower the value, the slower the camera will rotate.
setRotationSpeed(float) - Method in class com.jme3.input.ChaseCamera
Sets the rotate amount when user moves his mouse, the lower the value, the slower the camera will rotate.
setRotationSpeed(float) - Method in class com.jme3.input.FlyByCamera
Sets the rotation speed.
setRoughness(float) - Method in interface com.jme3.terrain.noise.fractal.Fractal
 
setRoughness(float) - Method in class com.jme3.terrain.noise.fractal.FractalSum
 
setRow(int, Vector3f) - Method in class com.jme3.math.Matrix3f
setRow sets a particular row of this matrix to that represented by the provided vector.
setSampleDist(float) - Method in class com.jme3.post.filters.RadialBlurFilter
setSampleDistance(float) - Method in class com.jme3.post.filters.RadialBlurFilter
sets the samples distances default is 1
setSampleRadius(float) - Method in class com.jme3.post.ssao.SSAOFilter
Sets the radius of the area where random samples will be picked dafault 5.1f
setSamples(int) - Method in class com.jme3.post.HDRRenderer
 
setSamples(int) - Method in class com.jme3.system.AppSettings
Set the number of samples per pixel.
setSampleStrength(float) - Method in class com.jme3.post.filters.RadialBlurFilter
sets the sample streanght default is 2.2
setScale(Vector3f) - Method in class com.jme3.bullet.collision.shapes.CapsuleCollisionShape
WARNING - CompoundCollisionShape scaling has no effect.
setScale(Vector3f) - Method in class com.jme3.bullet.collision.shapes.CollisionShape
 
setScale(Vector3f) - Method in class com.jme3.bullet.collision.shapes.CompoundCollisionShape
WARNING - CompoundCollisionShape scaling has no effect.
setScale(Vector3f) - Method in class com.jme3.bullet.collision.shapes.CylinderCollisionShape
WARNING - CompoundCollisionShape scaling has no effect.
setScale(Vector3f) - Method in class com.jme3.bullet.collision.shapes.SphereCollisionShape
WARNING - CompoundCollisionShape scaling has no effect.
setScale(float, float, float) - Method in class com.jme3.math.Matrix4f
Sets the scale.
setScale(Vector3f) - Method in class com.jme3.math.Matrix4f
Sets the scale.
setScale(Vector3f) - Method in class com.jme3.math.Transform
Sets this scale to the given value.
setScale(float) - Method in class com.jme3.math.Transform
Sets this scale to the given value.
setScale(float, float, float) - Method in class com.jme3.math.Transform
Sets this matrix's scale to the given x,y,z values.
setScale(float) - Method in class com.jme3.post.ssao.SSAOFilter
Returns the distance between occluders and occludee.
setScale(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.DTransform
Sets this scale to the given value.
setScale(float) - Method in class com.jme3.scene.plugins.blender.math.DTransform
Sets this scale to the given value.
setScale(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Matrix
Sets the scale.
setScale(double, double, double) - Method in class com.jme3.scene.plugins.blender.math.Matrix
Sets the scale.
setScale(float) - Method in class com.jme3.terrain.noise.basis.FilteredBasis
 
setScale(float) - Method in class com.jme3.terrain.noise.basis.Noise
 
setScale(float) - Method in interface com.jme3.terrain.noise.Basis
 
setScaleDetector(ScaleGestureDetector) - Method in class com.jme3.input.android.AndroidTouchInput
 
setScaleFactor(float) - Method in class com.jme3.input.event.TouchEvent
 
setScaleSpan(float) - Method in class com.jme3.input.event.TouchEvent
 
setScaleSpanInProgress(boolean) - Method in class com.jme3.input.event.TouchEvent
 
setScene(Node) - Method in class com.jme3.cinematic.Cinematic
sets the scene to use for this cinematic it is expected that the scene is added before adding events to the cinematic
setSceneStructure(Structure) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method sets the scene structure data.
setScreen(String) - Method in class com.jme3.cinematic.events.GuiEvent
 
setScreen(String) - Method in class com.jme3.cinematic.events.GuiTrack
Deprecated.
 
setSecond(int) - Method in class com.jme3.font.Kerning
 
setSedimentMap(Basis) - Method in class com.jme3.terrain.noise.filter.HydraulicErodeFilter
 
setSeed(long) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
 
setSeed(long) - Method in class com.jme3.terrain.heightmap.MidpointDisplacementHeightMap
 
setSelectionListener(SettingsDialog.SelectionListener) - Method in class com.jme3.app.SettingsDialog
 
setSelectRandomImage(boolean) - Method in class com.jme3.effect.ParticleEmitter
Set to true if every particle spawned should get a random image from a pool of images constructed from the texture, with X by Y possible images.
setSettings(AppSettings) - Method in interface com.jme3.app.Application
Set the display settings to define the display created.
setSettings(AppSettings) - Method in class com.jme3.app.LegacyApplication
Set the display settings to define the display created.
setSettings(AppSettings) - Method in class com.jme3.system.android.OGLESContext
 
setSettings(AppSettings) - Method in class com.jme3.system.awt.AwtPanelsContext
 
setSettings(AppSettings) - Method in class com.jme3.system.ios.IGLESContext
 
setSettings(AppSettings) - Method in interface com.jme3.system.JmeContext
 
setSettings(AppSettings) - Method in class com.jme3.system.jogl.JoglContext
 
setSettings(AppSettings) - Method in class com.jme3.system.lwjgl.LwjglContext
 
setSettings(AppSettings) - Method in class com.jme3.system.NullContext
 
setSettingsDialogImage(String) - Method in class com.jme3.system.AppSettings
Sets the path of the settings dialog image to use.
setShader(Shader) - Method in class com.jme3.renderer.opengl.GLRenderer
 
setShader(Shader) - Method in interface com.jme3.renderer.Renderer
Sets the shader to use for rendering.
setShader(Shader) - Method in class com.jme3.system.NullRenderer
 
setShaderFile(String, String, String, String) - Method in class com.jme3.material.TechniqueDef
Sets the shaders that this technique definition will use.
setShaderFile(EnumMap<Shader.ShaderType, String>, EnumMap<Shader.ShaderType, String>) - Method in class com.jme3.material.TechniqueDef
Sets the shaders that this technique definition will use.
setShaderGenerationInfo(ShaderGenerationInfo) - Method in class com.jme3.material.TechniqueDef
 
setShaderGenerator(ShaderGenerator) - Method in interface com.jme3.asset.AssetManager
Sets the shaderGenerator to generate shaders based on shaderNodes.
setShaderGenerator(ShaderGenerator) - Method in class com.jme3.asset.DesktopAssetManager
Sets the shaderGenerator to generate shaders based on shaderNodes.
setShaderNodes(List<ShaderNode>) - Method in class com.jme3.material.TechniqueDef
 
setShaderOutput(boolean) - Method in class com.jme3.shader.ShaderNodeVariable
sets to true if this variable is a shader output
setShaderPrologue(String) - Method in class com.jme3.material.TechniqueDef
Set a string which is prepended to every shader used by this technique.
setShadowCompareMode(CompareMode) - Method in class com.jme3.shadow.AbstractShadowFilter
sets the shadow compare mode see CompareMode for more info
setShadowCompareMode(CompareMode) - Method in class com.jme3.shadow.AbstractShadowRenderer
Sets the shadow compare mode.
setShadowCompareMode(Texture.ShadowCompareMode) - Method in class com.jme3.texture.Texture
 
setShadowIntensity(float) - Method in class com.jme3.shadow.AbstractShadowFilter
Set the shadowIntensity, the value should be between 0 and 1, a 0 value gives a bright and invisilble shadow, a 1 value gives a pitch black shadow, default is 0.7
setShadowIntensity(float) - Method in class com.jme3.shadow.AbstractShadowRenderer
Set the shadowIntensity.
setShadowIntensity(float) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
Set the shadowIntensity, the value should be between 0 and 1, a 0 value gives a bright and invisilble shadow, a 1 value gives a pitch black shadow, default is 0.7
setShadowIntensity(float) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
Set the shadowIntensity, the value should be between 0 and 1, a 0 value gives a bright and invisilble shadow, a 1 value gives a pitch black shadow, default is 0.7
setShadowMode(TechniqueDef.ShadowMode) - Method in class com.jme3.material.TechniqueDef
Set the shadow mode.
setShadowMode(RenderQueue.ShadowMode) - Method in class com.jme3.scene.Spatial
Sets the shadow mode of the spatial The shadow mode determines how the spatial should be shadowed, when a shadowing technique is used.
setShadowZExtend(float) - Method in class com.jme3.shadow.AbstractShadowFilter
Set the distance from the eye where the shadows will be rendered default value is dynamicaly computed to the shadow casters/receivers union bound zFar, capped to view frustum far value.
setShadowZExtend(float) - Method in class com.jme3.shadow.AbstractShadowRenderer
Set the distance from the eye where the shadows will be rendered default value is dynamicaly computed to the shadow casters/receivers union bound zFar, capped to view frustum far value.
setShadowZExtend(float) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
Set the distance from the eye where the shadows will be rendered default value is dynamicaly computed to the shadow casters/receivers union bound zFar, capped to view frustum far value.
setShadowZExtend(float) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
Set the distance from the eye where the shadows will be rendered default value is dynamicaly computed to the shadow casters/receivers union bound zFar, capped to view frustum far value.
setShadowZFadeLength(float) - Method in class com.jme3.shadow.AbstractShadowFilter
Define the length over which the shadow will fade out when using a shadowZextend
setShadowZFadeLength(float) - Method in class com.jme3.shadow.AbstractShadowRenderer
Define the length over which the shadow will fade out when using a shadowZextend This is useful to make dynamic shadows fade into baked shadows in the distance.
setShadowZFadeLength(float) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
Define the length over which the shadow will fade out when using a shadowZextend
setShadowZFadeLength(float) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
Define the length over which the shadow will fade out when using a shadowZextend This is useful to make dynamic shadows fade into baked shadows in the distance.
setShape(EmitterShape) - Method in class com.jme3.effect.ParticleEmitter
 
setShapeType(WaterFilter.AreaShape) - Method in class com.jme3.water.WaterFilter
Set the shape of the water area (Circular (default) or Square).
setShininess(float) - Method in class com.jme3.water.WaterFilter
Sets the shinines factor of the water default is 0.7f
setShoreHardness(float) - Method in class com.jme3.water.WaterFilter
The smaller this value is, the softer the transition between shore and water.
setShotIndex(long) - Method in class com.jme3.app.state.ScreenshotAppState
Sets the base index that will used for subsequent screen shots.
setShowSettings(boolean) - Method in class com.jme3.app.SimpleApplication
Toggles settings window to display at start-up
setSimulateKeyboard(boolean) - Method in class com.jme3.input.android.AndroidTouchInput
 
setSimulateKeyboard(boolean) - Method in class com.jme3.input.InputManager
Enable simulation of keyboard events.
setSimulateKeyboard(boolean) - Method in class com.jme3.input.ios.IosInputHandler
 
setSimulateKeyboard(boolean) - Method in interface com.jme3.input.TouchInput
Set if keyboard events should be generated
setSimulateMouse(boolean) - Method in class com.jme3.input.android.AndroidTouchInput
 
setSimulateMouse(boolean) - Method in class com.jme3.input.InputManager
Enable simulation of mouse events.
setSimulateMouse(boolean) - Method in class com.jme3.input.ios.IosInputHandler
 
setSimulateMouse(boolean) - Method in interface com.jme3.input.TouchInput
Set if mouse events should be generated
setSinglePassLightBatchSize(int) - Method in class com.jme3.renderer.RenderManager
Sets the number of lights to use for each pass when the light mode is single pass.
setSize(float) - Method in class com.jme3.font.BitmapText
Changes text size
setSize(int) - Method in class com.jme3.terrain.geomipmap.grid.ImageTileLoader
 
setSize(int) - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
 
setSize(int) - Method in class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
 
setSize(int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Sets the size of this terrain patch.
setSize(int) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
setSize sets the size of the terrain where the area is size x size.
setSize(int) - Method in interface com.jme3.terrain.heightmap.HeightMap
setSize sets the size of the terrain where the area is size x size.
setSize(int) - Method in interface com.jme3.terrain.heightmap.HeightMapGrid
Deprecated.
 
setSkeleton(Long, Skeleton) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method sets the skeleton for the specified OMA of its owner.
setSkyGeneratedTextureRadius(float) - Method in class com.jme3.asset.BlenderKey
 
setSkyGeneratedTextureShape(BlenderKey.SkyGeneratedTextureShape) - Method in class com.jme3.asset.BlenderKey
 
setSkyGeneratedTextureSize(int) - Method in class com.jme3.asset.BlenderKey
 
setSleepingThresholds(float, float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
sets the sleeping thresholds, these define when the object gets deactivated to save ressources.
setSlice(int) - Method in class com.jme3.texture.image.DefaultImageRaster
 
setSlice(int) - Method in class com.jme3.texture.image.MipMapImageRaster
 
setSmoothMotion(boolean) - Method in class com.jme3.input.ChaseCamera
Enables smooth motion for this chase camera
setSoftnessDirAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setSoftnessDirLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setSoftnessLimAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setSoftnessLimLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setSoftnessOrthoAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setSoftnessOrthoLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setSoftTextDialogInput(SoftTextDialogInput) - Static method in class com.jme3.system.JmeSystem
 
setSoftTextDialogInput(SoftTextDialogInput) - Method in class com.jme3.system.JmeSystemDelegate
 
setSolverNumIterations(int) - Method in class com.jme3.bullet.PhysicsSpace
Set the number of iterations used by the contact solver.
setSource(String) - Method in class com.jme3.shader.Shader.ShaderSource
 
setSpanMax(float) - Method in class com.jme3.post.filters.FXAAFilter
 
setSpatial(Spatial) - Method in class com.jme3.animation.AnimControl
Internal use only.
setSpatial(Spatial) - Method in class com.jme3.animation.EffectTrack.KillParticleControl
 
setSpatial(Spatial) - Method in class com.jme3.animation.SkeletonControl
 
setSpatial(Spatial) - Method in class com.jme3.app.StatsView
 
setSpatial(Spatial) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
 
setSpatial(Spatial) - Method in class com.jme3.bullet.control.CharacterControl
 
setSpatial(Spatial) - Method in class com.jme3.bullet.control.GhostControl
 
setSpatial(Spatial) - Method in class com.jme3.bullet.control.RigidBodyControl
 
setSpatial(Spatial) - Method in class com.jme3.bullet.control.VehicleControl
 
setSpatial(Spatial) - Method in class com.jme3.bullet.debug.BulletCharacterDebugControl
 
setSpatial(Spatial) - Method in class com.jme3.bullet.debug.BulletGhostObjectDebugControl
 
setSpatial(Spatial) - Method in class com.jme3.bullet.debug.BulletJointDebugControl
 
setSpatial(Spatial) - Method in class com.jme3.bullet.debug.BulletRigidBodyDebugControl
 
setSpatial(Spatial) - Method in class com.jme3.bullet.debug.BulletVehicleDebugControl
 
setSpatial(Spatial) - Method in class com.jme3.cinematic.events.MotionEvent
 
setSpatial(Spatial) - Method in class com.jme3.effect.ParticleEmitter.ParticleEmitterControl
 
setSpatial(Spatial) - Method in class com.jme3.input.ChaseCamera
Sets the spacial for the camera control, should only be used internally
setSpatial(Spatial) - Method in class com.jme3.scene.control.AbstractControl
 
setSpatial(Spatial) - Method in interface com.jme3.scene.control.Control
 
setSpatial(Spatial) - Method in class com.jme3.scene.control.LodControl
 
setSpatial(Spatial) - Method in class com.jme3.terrain.geomipmap.NormalRecalcControl
 
setSpatial(Spatial) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
setSpatial(Spatial) - Method in class jme3test.bullet.PhysicsHoverControl
 
setSpeed(float) - Method in class com.jme3.animation.AnimChannel
 
setSpeed(float) - Method in class com.jme3.bullet.BulletAppState
 
setSpeed(float) - Method in class com.jme3.cinematic.Cinematic
sets the speed of the cinematic.
setSpeed(float) - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Sets the speed of the animation.
setSpeed(float) - Method in class com.jme3.cinematic.events.AnimationEvent
 
setSpeed(float) - Method in interface com.jme3.cinematic.events.CinematicEvent
Sets the speed of the animation (1 is normal speed, 2 is twice faster)
setSpeed(float) - Method in class com.jme3.water.WaterFilter
Set the speed of the waves (0.0 is still) default is 1.0
setSpotInnerAngle(float) - Method in class com.jme3.light.SpotLight
Sets the inner angle of the cone of influence.
setSpotOuterAngle(float) - Method in class com.jme3.light.SpotLight
Sets the outer angle of the cone of influence.
setSpotRange(float) - Method in class com.jme3.light.SpotLight
Set the range of the light influence.
setSrgb(boolean) - Method in class com.jme3.texture.FrameBuffer
Specifies that the color values stored in this framebuffer are in SRGB format.
setStartColor(ColorRGBA) - Method in class com.jme3.effect.ParticleEmitter
Set the start color of the particles spawned.
setStartOffset(float) - Method in class com.jme3.animation.AudioTrack
set the start offset of the track
setStartOffset(float) - Method in class com.jme3.animation.EffectTrack
set the start offset of the track
setStartSize(float) - Method in class com.jme3.effect.ParticleEmitter
Set the start size of the particles spawned.
setStatic() - Method in class com.jme3.scene.Mesh
Indicates to the GPU that this mesh will not be modified (a hint).
setStatus(AudioSource.Status) - Method in class com.jme3.audio.AudioNode
Do not use.
setStatus(AudioSource.Status) - Method in interface com.jme3.audio.AudioSource
Do not use.
setStencil(boolean, RenderState.StencilOperation, RenderState.StencilOperation, RenderState.StencilOperation, RenderState.StencilOperation, RenderState.StencilOperation, RenderState.StencilOperation, RenderState.TestFunction, RenderState.TestFunction) - Method in class com.jme3.material.RenderState
Enable stencil testing.
setStencilBits(int) - Method in class com.jme3.system.AppSettings
Set the number of stencil bits.
setStepScale(Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Sets the step scale of this terrain patch's height map.
setStereo3D(boolean) - Method in class com.jme3.system.AppSettings
Enable 3D stereo.
setStiffness(int, float) - Method in class com.jme3.bullet.joints.SixDofSpringJoint
 
setStreamed() - Method in class com.jme3.scene.Mesh
Indicates to the GPU that this mesh will be modified every frame (a hint).
setStrength(float) - Method in class com.jme3.post.filters.PosterizationFilter
Sets urrent strength value, i.e.
setStrictRegistration(boolean) - Static method in class com.jme3.network.serializing.Serializer
When set to true, classes that do not have intrinsic IDs in their
setStride(int) - Method in class com.jme3.scene.VertexBuffer
Set the stride (in bytes) for the data.
setStyle(int) - Method in class com.jme3.font.BitmapCharacterSet
 
setStyle(int) - Method in class com.jme3.font.BitmapFont
 
setStyle(int, int, int) - Method in class com.jme3.font.BitmapText
Set the font style of substring.
setStyle(String, int) - Method in class com.jme3.font.BitmapText
Set the font style of substring.
setSubPixelShift(float) - Method in class com.jme3.post.filters.FXAAFilter
set to 0.0f for higher quality
setSunScale(float) - Method in class com.jme3.water.WaterFilter
Sets the scale of the sun for specular effect
setSurfaceTangentFactor(float) - Method in class com.jme3.effect.influencers.NewtonianParticleInfluencer
This method sets the surface tangent factor.
setSurfaceTangentRotation(float) - Method in class com.jme3.effect.influencers.NewtonianParticleInfluencer
This method sets the surface tangent rotation factor.
setSuspensionCompression(float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Use before adding wheels, this is the default used when adding wheels.
setSuspensionCompression(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
The damping coefficient for when the suspension is compressed.
setSuspensionDamping(float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Use before adding wheels, this is the default used when adding wheels.
setSuspensionDamping(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
The damping coefficient for when the suspension is expanding.
setSuspensionStiffness(float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Use before adding wheels, this is the default used when adding wheels.
setSuspensionStiffness(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
The stiffness constant for the suspension.
setSuspensionStiffness(float) - Method in class com.jme3.bullet.objects.VehicleWheel
the stiffness constant for the suspension.
setSwapBuffers(boolean) - Method in class com.jme3.system.AppSettings
When enabled the display context will swap buffers every frame.
setSystemDelegate(JmeSystemDelegate) - Static method in class com.jme3.system.JmeSystem
 
setSystemListener(SystemListener) - Method in class com.jme3.system.android.OGLESContext
 
setSystemListener(SystemListener) - Method in class com.jme3.system.awt.AwtPanelsContext
 
setSystemListener(SystemListener) - Method in class com.jme3.system.ios.IGLESContext
 
setSystemListener(SystemListener) - Method in interface com.jme3.system.JmeContext
Sets the listener that will receive events relating to context creation, update, and destroy.
setSystemListener(SystemListener) - Method in class com.jme3.system.jogl.JoglContext
 
setSystemListener(SystemListener) - Method in class com.jme3.system.lwjgl.LwjglContext
 
setSystemListener(SystemListener) - Method in class com.jme3.system.NullContext
 
setT(float) - Method in class com.jme3.terrain.noise.filter.HydraulicErodeFilter
 
setTabPosition(float...) - Method in class com.jme3.font.BitmapText
 
setTabWidth(float) - Method in class com.jme3.font.BitmapText
used for the tabs over the last tab position.
setTalus(float) - Method in class com.jme3.terrain.noise.filter.OptimizedErode
 
setTalus(float) - Method in class com.jme3.terrain.noise.filter.ThermalErodeFilter
 
setTarget(Spatial) - Method in class com.jme3.app.ChaseCameraAppState
 
setTargetAngMotorVelocity(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setTargetIndex(int) - Method in class com.jme3.texture.FrameBuffer
If MRT is not enabled (FrameBuffer.setMultiTarget(boolean) is false) then this specifies the color target to which the scene should be rendered.
setTargetLinMotorVelocity(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setTargetVelocity(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
 
setTau(float) - Method in class com.jme3.bullet.joints.Point2PointJoint
 
setTechniqueDef(TechniqueDef) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
Sets the technique definition currently being loaded
setTemporalMesh(TemporalMesh) - Method in class com.jme3.scene.plugins.blender.meshes.Face
Sets the temporal mesh for the face.
setTerrain(TerrainQuad) - Method in class com.jme3.terrain.geomipmap.NormalRecalcControl
 
setTerrain(Terrain) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
setTexScale(float) - Method in class com.jme3.water.SimpleWaterProcessor
Sets the scale of the normal/dudv texture, default = 1.
setText(CharSequence) - Method in class com.jme3.font.BitmapText
 
setText(String) - Method in class com.jme3.font.BitmapText
 
setTexture(String, Texture) - Method in class com.jme3.material.Material
Pass a texture to the material shader.
setTexture(int, Texture) - Method in class com.jme3.renderer.opengl.GLRenderer
 
setTexture(int, Texture) - Method in interface com.jme3.renderer.Renderer
Sets the texture to use for the given texture unit.
setTexture(int, Texture) - Method in class com.jme3.system.NullRenderer
 
setTexture(AssetManager, Texture2D, boolean) - Method in class com.jme3.ui.Picture
Set the texture to put on the picture.
setTextureMapping(String, String) - Method in class com.jme3.scene.plugins.ogre.matext.MaterialExtension
Set mapping from an Ogre3D base material texture alias to a jME3 texture param
setTextureMode(Sphere.TextureMode) - Method in class com.jme3.scene.shape.Sphere
 
setTextureParam(String, VarType, Texture) - Method in class com.jme3.material.Material
Set a texture parameter.
setTextureTypeHint(Texture.Type) - Method in class com.jme3.asset.TextureKey
Hints the loader as to which type of texture is expected.
setTextureValue(Texture) - Method in class com.jme3.material.MatParamTexture
 
setThreadingType(BulletAppState.ThreadingType) - Method in class com.jme3.bullet.BulletAppState
Use before attaching state
setThrottle(float) - Method in class com.jme3.post.HDRRenderer
 
setTime(float) - Method in class com.jme3.animation.AnimChannel
 
setTime(float, float, AnimControl, AnimChannel, TempVars) - Method in class com.jme3.animation.AudioTrack
Internal use only
setTime(float, float, AnimControl, AnimChannel, TempVars) - Method in class com.jme3.animation.BoneTrack
Modify the bone which this track modifies in the skeleton to contain the correct animation transforms for a given time.
setTime(float, float, AnimControl, AnimChannel) - Method in class com.jme3.animation.BoneTrack
 
setTime(float, float, AnimControl, AnimChannel, TempVars) - Method in class com.jme3.animation.EffectTrack
Internal use only
setTime(float, float, AnimControl, AnimChannel, TempVars) - Method in class com.jme3.animation.PoseTrack
Deprecated.
 
setTime(float, float, AnimControl, AnimChannel, TempVars) - Method in class com.jme3.animation.SpatialTrack
Modify the spatial which this track modifies.
setTime(float, float, AnimControl, AnimChannel, TempVars) - Method in interface com.jme3.animation.Track
Sets the time of the animation.
setTime(float) - Method in class com.jme3.audio.AudioStream
 
setTime(long) - Method in class com.jme3.audio.plugins.CachedOggStream
 
setTime(long) - Method in class com.jme3.audio.plugins.UncachedOggStream
 
setTime(float) - Method in interface com.jme3.audio.SeekableStream
 
setTime(float) - Method in class com.jme3.cinematic.Cinematic
This is used internally but can be alled to shuffle through the cinematic.
setTime(float) - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Fast-forward the event to the given timestamp.
setTime(float) - Method in class com.jme3.cinematic.events.AnimationEvent
 
setTime(float) - Method in interface com.jme3.cinematic.events.CinematicEvent
When this method is invoked, the event should fast forward to the given time according tim 0 is the start of the event.
setTime(float) - Method in class com.jme3.cinematic.events.MotionEvent
 
setTime(float) - Method in class com.jme3.cinematic.events.SoundEvent
 
setTime(long) - Method in class com.jme3.input.event.InputEvent
Set the time when the event occurred.
setTimeOffset(float) - Method in class com.jme3.audio.AudioNode
Set the time offset in the sound sample when to start playing.
setTimer(Timer) - Method in interface com.jme3.app.Application
Sets the Timer implementation that will be used for calculating frame times.
setTimer(Timer) - Method in class com.jme3.app.LegacyApplication
Sets the Timer implementation that will be used for calculating frame times.
setTimer(Timer) - Method in class com.jme3.renderer.RenderManager
Set the timer that should be used to query the time based UniformBindings for material world parameters.
setTimer(Timer) - Method in class com.jme3.shader.UniformBindingManager
Set the timer that should be used to query the time based UniformBindings for material world parameters.
setTimeStep(float) - Method in class com.jme3.terrain.heightmap.FluidSimHeightMap
Sets the time-speed between each iteration of the fluid simulation algortithm.
settings - Variable in class com.jme3.app.LegacyApplication
 
settings - Variable in class com.jme3.system.android.AndroidConfigChooser
 
settings - Variable in class com.jme3.system.android.OGLESContext
 
settings - Variable in class com.jme3.system.awt.AwtPanelsContext
 
settings - Variable in class com.jme3.system.ios.IGLESContext
 
settings - Variable in class com.jme3.system.jogl.JoglContext
 
settings - Variable in class com.jme3.system.lwjgl.LwjglContext
 
settings - Variable in class com.jme3.system.NullContext
 
SettingsDialog - Class in com.jme3.app
PropertiesDialog provides an interface to make use of the GameSettings class.
SettingsDialog(AppSettings, String, boolean) - Constructor for class com.jme3.app.SettingsDialog
Constructor for the PropertiesDialog.
SettingsDialog(AppSettings, URL, boolean) - Constructor for class com.jme3.app.SettingsDialog
Constructor for the PropertiesDialog.
SettingsDialog.SelectionListener - Interface in com.jme3.app
 
settingst - Static variable in class jme3test.batching.TestBatchNodeCluster
 
setTitle(String) - Method in class com.jme3.system.android.OGLESContext
 
setTitle(String) - Method in class com.jme3.system.AppSettings
 
setTitle(String) - Method in class com.jme3.system.awt.AwtPanelsContext
 
setTitle(String) - Method in class com.jme3.system.ios.IGLESContext
 
setTitle(String) - Method in interface com.jme3.system.JmeContext
Sets the title of the display (if available).
setTitle(String) - Method in class com.jme3.system.jogl.JoglCanvas
 
setTitle(String) - Method in class com.jme3.system.jogl.JoglDisplay
 
setTitle(String) - Method in class com.jme3.system.jogl.JoglNewtCanvas
 
setTitle(String) - Method in class com.jme3.system.jogl.JoglNewtDisplay
 
setTitle(String) - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
 
setTitle(String) - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
Set the title if its a windowed display
setTitle(String) - Method in class com.jme3.system.lwjgl.LwjglCanvas
 
setTitle(String) - Method in class com.jme3.system.lwjgl.LwjglDisplay
 
setTitle(String) - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
 
setTitle(String) - Method in class com.jme3.system.lwjgl.LwjglWindow
Set the title if its a windowed display
setTitle(String) - Method in class com.jme3.system.NullContext
 
setToggleRotationTrigger(Trigger...) - Method in class com.jme3.app.ChaseCameraAppState
Sets custom triggers for toggleing the rotation of the cam deafult are new MouseButtonTrigger(MouseInput.BUTTON_LEFT) left mouse button new MouseButtonTrigger(MouseInput.BUTTON_RIGHT) right mouse button
setToggleRotationTrigger(Trigger...) - Method in class com.jme3.input.ChaseCamera
Sets custom triggers for toggleing the rotation of the cam deafult are new MouseButtonTrigger(MouseInput.BUTTON_LEFT) left mouse button new MouseButtonTrigger(MouseInput.BUTTON_RIGHT) right mouse button
setToleranceAngle(float) - Static method in class com.jme3.util.TangentBinormalGenerator
 
setTopLod(int) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
setTotalSize(int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Sets the total size of the terrain .
setTrackDirectMemoryEnabled(boolean) - Static method in class com.jme3.util.BufferUtils
Set it to true if you want to enable direct memory tracking for debugging purpose.
setTracks(Track[]) - Method in class com.jme3.animation.Animation
Set the Tracks to be used by this animation.
setTrailingEnabled(boolean) - Method in class com.jme3.input.ChaseCamera
Enable the camera trailing : The camera smoothly go in the targets trail when it moves.
setTrailingRotationInertia(float) - Method in class com.jme3.input.ChaseCamera
Sets the trailing rotation inertia : default is 0.1.
setTrailingSensitivity(float) - Method in class com.jme3.input.ChaseCamera
Only has an effect if smoothMotion is set to true and trailing is enabled Sets the trailing sensitivity, the lower the value, the slower the camera will go in the target trail when it moves.
setTransform(Bone, Vector3f, Quaternion, boolean, Set<String>) - Static method in class com.jme3.bullet.control.ragdoll.RagdollUtils
Updates a bone position and rotation.
setTransform(Vector3f, Vector3f, Matrix3f) - Method in class com.jme3.math.Matrix4f
 
setTransformRefresh() - Method in class com.jme3.scene.Node
 
setTransformRefresh() - Method in class com.jme3.scene.SimpleBatchNode
 
setTransformRefresh() - Method in class com.jme3.scene.Spatial
Indicate that the transform of this spatial has changed and that a refresh is required.
setTransformUserInstanceData(VertexBuffer) - Method in class com.jme3.scene.instancing.InstancedGeometry
Specify camera specific user per-instance data.
setTranslation(float[]) - Method in class com.jme3.math.Matrix4f
setTranslation will set the matrix's translation values.
setTranslation(float, float, float) - Method in class com.jme3.math.Matrix4f
setTranslation will set the matrix's translation values.
setTranslation(Vector3f) - Method in class com.jme3.math.Matrix4f
setTranslation will set the matrix's translation values.
setTranslation(Vector3f) - Method in class com.jme3.math.Transform
Sets this translation to the given value.
setTranslation(float, float, float) - Method in class com.jme3.math.Transform
Sets this matrix's translation to the given x,y,z values.
setTranslation(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.DTransform
Sets this translation to the given value.
setTranslation(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Matrix
 
setTransparent(boolean) - Method in class com.jme3.material.Material
Set the transparent value marker.
setTriangleIndex(int) - Method in class com.jme3.collision.CollisionResult
 
setTrisPerPixel(float) - Method in class com.jme3.scene.control.LodControl
Sets the triangles per pixel value.
setTSpace(float[], float[], float, float, boolean, int, int) - Method in interface com.jme3.util.mikktspace.MikkTSpaceContext
This function is used to return tangent space results to the application.
setTSpace(float[], float[], float, float, boolean, int, int) - Method in class com.jme3.util.mikktspace.MikkTSpaceImpl
 
setTSpaceBasic(float[], float, int, int) - Method in interface com.jme3.util.mikktspace.MikkTSpaceContext
The call-backsetTSpaceBasic() is sufficient for basic normal mapping.
setTSpaceBasic(float[], float, int, int) - Method in class com.jme3.util.mikktspace.MikkTSpaceImpl
 
setType(Spline.SplineType) - Method in class com.jme3.math.Spline
Sets the type of the spline
setType(String) - Method in class com.jme3.network.message.DisconnectMessage
 
setType(Shader.ShaderType) - Method in class com.jme3.shader.ShaderNodeDefinition
sets the type of shader this def applies to
setType(String) - Method in class com.jme3.shader.ShaderNodeVariable
sets the glsl type
setUnderWaterFogDistance(float) - Method in class com.jme3.water.WaterFilter
sets the distance of the fog when under water.
setUnqueuedBufferBytes(int) - Method in class com.jme3.audio.AudioStream
 
setUnusedNodes(List<String>) - Method in class com.jme3.material.ShaderGenerationInfo
the list of unused node names
setUp() - Method in class com.jme3.light.LightFilterTest
 
setUp() - Method in class com.jme3.material.MaterialMatParamOverrideTest
 
setUp() - Method in class com.jme3.material.plugins.J3MLoaderTest
 
setUp(Vector3f) - Method in class com.jme3.math.Ring
setUp sets the ring's up vector.
setUp() - Method in class com.jme3.renderer.OpaqueComparatorTest
 
setup(AssetInfo) - Method in class com.jme3.scene.plugins.blender.BlenderLoader
This method sets up the loader.
setUpAxis(int) - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
setupBasicShadow() - Method in class jme3test.effect.TestEverything
 
setupCamera() - Method in class jme3test.animation.TestJaime
 
setupCinematic(Node) - Method in class jme3test.animation.TestJaime
 
setupData(VertexBuffer.Usage, int, VertexBuffer.Format, Buffer) - Method in class com.jme3.scene.VertexBuffer
Called to initialize the data in the VertexBuffer.
setUpdatedPatch(TerrainPatch) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
setUpdateInterval(long) - Method in class com.jme3.app.BasicProfiler
Sets the number of nanoseconds to wait before updating the mesh.
setUpdateNeeded() - Method in class com.jme3.shader.Shader
 
setUpdateNeeded() - Method in class com.jme3.texture.Image
Sets the update needed flag, while also checking if mipmaps need to be regenerated.
setUpdateNeeded() - Method in class com.jme3.util.NativeObject
Internal use only.
setupDebugNode() - Method in class com.jme3.bullet.debug.DebugTools
 
setupFilters() - Method in class jme3test.post.TestCartoonEdge
 
setupFilters() - Method in class jme3test.post.TestPostFilters
 
setupFloor() - Method in class jme3test.animation.TestJaime
 
setupFloor() - Method in class jme3test.bullet.TestAttachDriver
 
setupFloor() - Method in class jme3test.effect.TestEverything
 
setupFloor() - Method in class jme3test.light.TestSpotLight
 
setupFloor() - Method in class jme3test.light.TestSpotLightShadows
 
setupFloor() - Method in class jme3test.material.TestParallax
 
setupFloor() - Method in class jme3test.model.anim.TestSkeletonControlRefresh
 
setupFloor() - Method in class jme3test.post.TestPostFilters
 
setupFormat(int, int, int) - Method in class com.jme3.audio.AudioData
Setup the format of the audio data.
setupHdr() - Method in class jme3test.effect.TestEverything
 
setupInput() - Method in class jme3test.animation.TestJaime
 
setupJoint(SixDofJoint) - Method in class com.jme3.bullet.control.ragdoll.RagdollPreset.JointPreset
 
setupJoint() - Method in class jme3test.bullet.TestAttachGhostObject
 
setupJoint() - Method in class jme3test.bullet.TestPhysicsHingeJoint
 
setupJointForBone(String, SixDofJoint) - Method in class com.jme3.bullet.control.ragdoll.RagdollPreset
 
setupLighting() - Method in class jme3test.effect.TestEverything
 
setupLighting() - Method in class jme3test.light.TestSpotLight
 
setupLighting() - Method in class jme3test.light.TestSpotLightShadows
 
setupLighting() - Method in class jme3test.material.TestParallax
 
setupLighting() - Method in class jme3test.post.TestCartoonEdge
 
setupLighting() - Method in class jme3test.post.TestPostFilters
 
setupLights() - Method in class jme3test.animation.TestJaime
 
setupMaterials() - Method in class com.jme3.bullet.debug.DebugTools
 
setupModel() - Method in class jme3test.post.TestCartoonEdge
 
setupOffscreenView() - Method in class jme3test.post.TestRenderToCubemap
 
setupOffscreenView() - Method in class jme3test.post.TestRenderToMemory
 
setupOffscreenView() - Method in class jme3test.post.TestRenderToTexture
 
setUpperAngLimit(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setUpperLimit(Vector3f) - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
 
setUpperLinLimit(float) - Method in class com.jme3.bullet.joints.SliderJoint
 
setupRobotGuy() - Method in class jme3test.effect.TestEverything
 
setupSelectorOptions() - Method in class com.jme3.network.kernel.tcp.SelectorKernel.SelectorThread
 
setupSignpost() - Method in class jme3test.effect.TestEverything
 
setupSignpost() - Method in class jme3test.light.TestSpotLight
 
setupSignpost() - Method in class jme3test.light.TestSpotLightShadows
 
setupSignpost() - Method in class jme3test.material.TestParallax
 
setupSignpost() - Method in class jme3test.post.TestPostFilters
 
setupSkyBox() - Method in class jme3test.effect.TestEverything
 
setupSkyBox() - Method in class jme3test.material.TestParallax
 
setupSkyBox() - Method in class jme3test.post.TestPostFilters
 
SetupTest - Class in com.jme3
 
SetupTest() - Constructor for class com.jme3.SetupTest
 
setUpVector(Vector3f) - Method in class com.jme3.input.ChaseCamera
Sets the up vector of the camera used for the lookAt on the target
setUpVector(Vector3f) - Method in class com.jme3.input.FlyByCamera
Sets the up vector that should be used for the camera.
setUsage(VertexBuffer.Usage) - Method in class com.jme3.scene.VertexBuffer
 
setUseAo(boolean) - Method in class com.jme3.post.ssao.SSAOFilter
debugging only , will be removed
setUseCaustics(boolean) - Method in class com.jme3.water.WaterFilter
set to true if you want caustics to be rendered on the ground underwater, false otherwise
setUsedWorld(String) - Method in class com.jme3.asset.BlenderKey
This mehtod sets the name of the WORLD data block taht should be used during file loading.
setUseFastFilter(boolean) - Method in class com.jme3.post.HDRRenderer
 
setUseFinalState(boolean) - Method in class jme3test.input.combomoves.ComboMove
 
setUseFoam(boolean) - Method in class com.jme3.water.WaterFilter
set to true to use foam with water default true
setUseHQShoreline(boolean) - Method in class com.jme3.water.WaterFilter
 
setUseInput(boolean) - Method in class com.jme3.system.AppSettings
 
setUseJoysticks(boolean) - Method in class com.jme3.system.AppSettings
 
setUseOnlyAo(boolean) - Method in class com.jme3.post.ssao.SSAOFilter
debugging only , will be removed
setUserControl(boolean) - Method in class com.jme3.animation.Bone
If enabled, user can control bone transform with setUserTransforms.
setUserControl(Bone, boolean) - Static method in class com.jme3.bullet.control.ragdoll.RagdollUtils
 
setUserData(String, Object) - Method in class com.jme3.scene.Spatial
 
setUseRefraction(boolean) - Method in class com.jme3.water.WaterFilter
set to true to use refraction (default is true)
setUseRipples(boolean) - Method in class com.jme3.water.WaterFilter
Set to true to use ripples
setUserObject(Object) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
 
setUserTransforms(Vector3f, Quaternion, Vector3f) - Method in class com.jme3.animation.Bone
Sets the transforms of this bone in local space (relative to the parent bone)
setUserTransformsInModelSpace(Vector3f, Quaternion) - Method in class com.jme3.animation.Bone
Sets the transforms of this bone in model space (relative to the root bone) Must update all bones in skeleton for this to work.
setUserTransformsWorld(Vector3f, Quaternion) - Method in class com.jme3.animation.Bone
setUseSpecular(boolean) - Method in class com.jme3.water.WaterFilter
Set to true to use specular lightings on the water
setUseViewDirection(boolean) - Method in class com.jme3.bullet.control.CharacterControl
 
setValue(Object) - Method in class com.jme3.material.MatParam
Sets the value of this material parameter.
setValue(Object) - Method in class com.jme3.material.MatParamTexture
 
setValue(float) - Method in class com.jme3.post.filters.FadeFilter
sets the fade value can be used to force complete black or compete scene
setValue(VarType, Object) - Method in class com.jme3.shader.Uniform
 
setVector2(String, Vector2f) - Method in class com.jme3.material.Material
Pass a Vector2f to the material shader.
setVector3(String, Vector3f) - Method in class com.jme3.material.Material
Pass a Vector3f to the material shader.
setVector4(String, Vector4f) - Method in class com.jme3.material.Material
Pass a Vector4f to the material shader.
setVector4InArray(float, float, float, float, int) - Method in class com.jme3.shader.Uniform
 
setVector4Length(int) - Method in class com.jme3.shader.Uniform
 
setVehicle(PhysicsVehicle) - Method in class com.jme3.bullet.objects.infos.RigidBodyMotionState
 
setVehicleId(long, int) - Method in class com.jme3.bullet.objects.VehicleWheel
 
setVelocity(Vector3f) - Method in class com.jme3.audio.AudioNode
Set the velocity of the audio node.
setVelocity(Vector3f) - Method in class com.jme3.audio.Listener
 
setVelocityFromTranslation(boolean) - Method in class com.jme3.audio.AudioNode
 
setVelocityVariation(float) - Method in class com.jme3.effect.influencers.DefaultParticleInfluencer
 
setVelocityVariation(float) - Method in class com.jme3.effect.influencers.EmptyParticleInfluencer
 
setVelocityVariation(float) - Method in interface com.jme3.effect.influencers.ParticleInfluencer
 
setVelocityVariation(float) - Method in class com.jme3.effect.ParticleEmitter
Deprecated.
This method is deprecated. Use ParticleEmitter.getParticleInfluencer().setVelocityVariation(variation); instead.
setVersion(int) - Method in class com.jme3.network.message.ClientRegistrationMessage
 
setVertexAttrib(VertexBuffer, VertexBuffer) - Method in class com.jme3.renderer.opengl.GLRenderer
 
setVertexAttrib(VertexBuffer) - Method in class com.jme3.renderer.opengl.GLRenderer
 
setVertexGlobal(ShaderNodeVariable) - Method in class com.jme3.material.ShaderGenerationInfo
sets the vertex shader global output
setVerticalAlignment(BitmapFont.VAlign) - Method in class com.jme3.font.BitmapText
Set vertical alignment.
setView(View) - Method in class com.jme3.input.android.AndroidInputHandler
 
setView(GLSurfaceView) - Method in class com.jme3.input.android.AndroidJoyInput
 
setView(GLSurfaceView) - Method in class com.jme3.input.android.AndroidSensorJoyInput
 
setView(View) - Static method in class com.jme3.system.android.JmeAndroidSystem
 
setViewDirection(Vector3f) - Method in class com.jme3.bullet.control.BetterCharacterControl
Sets the view direction for the character.
setViewDirection(Vector3f) - Method in class com.jme3.bullet.control.CharacterControl
 
setViewedJoystick(Joystick) - Method in class jme3test.input.TestJoystick
 
setViewPort(float, float, float, float) - Method in class com.jme3.renderer.Camera
setViewPort sets the boundaries of the viewport
setViewPort(int, int, int, int) - Method in class com.jme3.renderer.opengl.GLRenderer
\ |* Camera and World transforms *| \
setViewPort(int, int, int, int) - Method in interface com.jme3.renderer.Renderer
Set the viewport location and resolution on the screen.
setViewPort(int, int, int, int) - Method in class com.jme3.shader.UniformBindingManager
 
setViewPort(int, int, int, int) - Method in class com.jme3.system.NullRenderer
 
setViewPortBottom(float) - Method in class com.jme3.renderer.Camera
setViewPortBottom sets the bottom boundary of the viewport
setViewportHeight(int) - Method in class jme3tools.navigation.MapModel2D
 
setViewPortLeft(float) - Method in class com.jme3.renderer.Camera
setViewPortLeft sets the left boundary of the viewport
setViewPortRight(float) - Method in class com.jme3.renderer.Camera
setViewPortRight sets the right boundary of the viewport
setViewPortTop(float) - Method in class com.jme3.renderer.Camera
setViewPortTop sets the top boundary of the viewport
setViewportWidth(int) - Method in class jme3tools.navigation.MapModel2D
 
setViewProjectionMatrices(Matrix4f, Matrix4f) - Method in class com.jme3.system.NullRenderer
 
setViscosity(float) - Method in class com.jme3.terrain.heightmap.FluidSimHeightMap
Sets the viscosity of the simulated fuid.
setVolume(float) - Method in class com.jme3.audio.AudioNode
Set the volume of this audio node.
setVolume(float) - Method in class com.jme3.audio.Listener
 
setVolume(float) - Method in class com.jme3.audio.LowPassFilter
 
setVolume(float) - Method in class com.jme3.niftygui.SoundHandleJme
 
setVSync(boolean) - Method in class com.jme3.system.AppSettings
Set to true to enable vertical-synchronization, limiting and synchronizing every frame rendered to the monitor's refresh rate.
setVxOffset(float) - Method in class com.jme3.post.filters.FXAAFilter
 
setW(float) - Method in class com.jme3.math.Vector4f
 
setWalkDirection(Vector3f) - Method in class com.jme3.bullet.control.BetterCharacterControl
Sets the walk direction of the character.
setWalkDirection(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsCharacter
Set the walk direction, works continuously.
setWaterColor(ColorRGBA) - Method in class com.jme3.water.SimpleWaterProcessor
Set the color that will be added to the refraction texture.
setWaterColor(ColorRGBA) - Method in class com.jme3.water.WaterFilter
Sets the color of the water see setDeepWaterColor for deep water color default is (0.0078f, 0.5176f, 0.5f,1.0f) (greenish blue)
setWaterDepth(float) - Method in class com.jme3.water.SimpleWaterProcessor
Higher values make the refraction texture shine through earlier.
setWaterHeight(float) - Method in class com.jme3.water.WaterFilter
Sets the height of the water plane default is 0.0
setWaterMap(Basis) - Method in class com.jme3.terrain.noise.filter.HydraulicErodeFilter
 
setWaterTransparency(float) - Method in class com.jme3.water.SimpleWaterProcessor
sets the water transparency default os 0.1f
setWaterTransparency(float) - Method in class com.jme3.water.WaterFilter
Sets how fast will colours fade out.
setWaveScale(float) - Method in class com.jme3.water.WaterFilter
Sets the scale factor of the waves height map the smaller the value the bigger the waves default is 0.005f
setWaveSpeed(float) - Method in class com.jme3.terrain.heightmap.FluidSimHeightMap
Sets the speed at which the waves trave.
setWaveSpeed(float) - Method in class com.jme3.water.SimpleWaterProcessor
Sets the speed of the wave animation, default = 0.05f.
setWeightThreshold(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
setWheelsDampingCompression(float) - Method in class com.jme3.bullet.objects.VehicleWheel
the damping coefficient for when the suspension is compressed.
setWheelsDampingRelaxation(float) - Method in class com.jme3.bullet.objects.VehicleWheel
the damping coefficient for when the suspension is expanding.
setWheelSpatial(Spatial) - Method in class com.jme3.bullet.objects.VehicleWheel
 
setWhiteLevel(float) - Method in class com.jme3.post.HDRRenderer
 
setWhitePoint(Vector3f) - Method in class com.jme3.post.filters.ToneMapFilter
Set the scene white point.
setWidth(int) - Method in class com.jme3.cursors.plugins.JmeCursor
Sets the cursor's width.
setWidth(int) - Method in class com.jme3.font.BitmapCharacter
 
setWidth(int) - Method in class com.jme3.font.BitmapCharacterSet
 
setWidth(int) - Method in class com.jme3.system.AppSettings
 
setWidth(int) - Method in class com.jme3.texture.Image
setWidth sets the width value of the image.
setWidth(float) - Method in class com.jme3.ui.Picture
Set the width in pixels of the picture, if the width does not match the texture's width, then the texture will be scaled to fit the picture.
setWindDirection(Vector2f) - Method in class com.jme3.water.WaterFilter
sets the wind direction the direction where the waves move default is (0.0f, -1.0f)
setWireframe(boolean) - Method in class com.jme3.material.RenderState
Enables wireframe rendering mode.
setWorldBindPose(Matrix4f) - Method in class com.jme3.scene.plugins.fbx.node.FbxNode
 
setWorldHeight(int) - Method in class jme3tools.navigation.MapModel3D
Sets the world's desired height.
setWorldMatrix(Matrix4f) - Method in class com.jme3.renderer.RenderManager
Internal use only.
setWorldMatrix(Matrix4f) - Method in class com.jme3.shader.UniformBindingManager
Internal use only.
setWorldMatrix(Matrix4f) - Method in class com.jme3.system.NullRenderer
 
setWorldMax(Vector3f) - Method in class com.jme3.bullet.BulletAppState
Use before attaching state
setWorldMax(Vector3f) - Method in class com.jme3.bullet.PhysicsSpace
only applies for AXIS_SWEEP broadphase
setWorldMin(Vector3f) - Method in class com.jme3.bullet.BulletAppState
Use before attaching state
setWorldMin(Vector3f) - Method in class com.jme3.bullet.PhysicsSpace
only applies for AXIS_SWEEP broadphase
setWorldWidth(int) - Method in class jme3tools.navigation.MapModel3D
Sets the world's desired width.
setWrap(Texture.WrapAxis, Texture.WrapMode) - Method in class com.jme3.texture.Texture
setWrap sets the wrap mode of this texture for a particular axis.
setWrap(Texture.WrapMode) - Method in class com.jme3.texture.Texture
setWrap sets the wrap mode of this texture for all axis.
setWrap(Texture.WrapAxis, Texture.WrapMode) - Method in class com.jme3.texture.Texture2D
setWrap sets the wrap mode of this texture for a particular axis.
setWrap(Texture.WrapMode) - Method in class com.jme3.texture.Texture2D
setWrap sets the wrap mode of this texture for all axis.
setWrap(Texture.WrapAxis, Texture.WrapMode) - Method in class com.jme3.texture.Texture3D
setWrap sets the wrap mode of this texture for a particular axis.
setWrap(Texture.WrapMode) - Method in class com.jme3.texture.Texture3D
setWrap sets the wrap mode of this texture for all axis.
setWrap(Texture.WrapAxis, Texture.WrapMode) - Method in class com.jme3.texture.TextureArray
 
setWrap(Texture.WrapMode) - Method in class com.jme3.texture.TextureArray
 
setWrap(Texture.WrapAxis, Texture.WrapMode) - Method in class com.jme3.texture.TextureCubeMap
setWrap sets the wrap mode of this texture for a particular axis.
setWrap(Texture.WrapMode) - Method in class com.jme3.texture.TextureCubeMap
setWrap sets the wrap mode of this texture for all axis.
setX(int) - Method in class com.jme3.font.BitmapCharacter
 
setX(float) - Method in class com.jme3.math.Vector2f
 
setX(float) - Method in class com.jme3.math.Vector3f
 
setX(float) - Method in class com.jme3.math.Vector4f
 
setXAdvance(int) - Method in class com.jme3.font.BitmapCharacter
 
setXAxis(JoystickAxis) - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystick
 
setXAxis(float) - Method in class jme3test.input.TestJoystick.GamepadView
 
setXCentre(int) - Method in class jme3tools.navigation.MapModel2D
Sets the map's xCentre
setXExtent(float) - Method in class com.jme3.bounding.BoundingBox
 
setxHotSpot(int) - Method in class com.jme3.cursors.plugins.JmeCursor
Sets the cursor's X coordinate for its hotspot.
setXOffset(int) - Method in class com.jme3.font.BitmapCharacter
 
setY(int) - Method in class com.jme3.font.BitmapCharacter
 
setY(float) - Method in class com.jme3.math.Vector2f
 
setY(float) - Method in class com.jme3.math.Vector3f
 
setY(float) - Method in class com.jme3.math.Vector4f
 
setYAxis(JoystickAxis) - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystick
 
setYAxis(float) - Method in class jme3test.input.TestJoystick.GamepadView
 
setYCentre(int) - Method in class jme3tools.navigation.MapModel2D
Sets the map's yCentre
setYellowArrow(Vector3f, Vector3f) - Method in class com.jme3.bullet.debug.DebugTools
 
setYExtent(float) - Method in class com.jme3.bounding.BoundingBox
 
setyHotSpot(int) - Method in class com.jme3.cursors.plugins.JmeCursor
Sets the cursor's Y axis coordinate for its hotspot.
setYOffset(int) - Method in class com.jme3.font.BitmapCharacter
 
setZ(float) - Method in class com.jme3.math.Vector3f
 
setZ(float) - Method in class com.jme3.math.Vector4f
 
setZAxis(float) - Method in class jme3test.input.TestJoystick.GamepadView
 
setZExtent(float) - Method in class com.jme3.bounding.BoundingBox
 
setZoomInTrigger(Trigger...) - Method in class com.jme3.app.ChaseCameraAppState
Sets custom triggers for zomming in the cam default is new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true) mouse wheel up
setZoomInTrigger(Trigger...) - Method in class com.jme3.input.ChaseCamera
Sets custom triggers for zomming in the cam default is new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true) mouse wheel up
setZoomOutTrigger(Trigger...) - Method in class com.jme3.app.ChaseCameraAppState
Sets custom triggers for zomming out the cam default is new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false) mouse wheel down
setZoomOutTrigger(Trigger...) - Method in class com.jme3.input.ChaseCamera
Sets custom triggers for zomming out the cam default is new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false) mouse wheel down
setZoomSensitivity(float) - Method in class com.jme3.input.ChaseCamera
Sets the zoom sensitivity, the lower the value, the slower the camera will zoom in and out.
setZoomSpeed(float) - Method in class com.jme3.app.ChaseCameraAppState
Sets the zoom speed, the lower the value, the slower the camera will zoom in and out.
setZoomSpeed(float) - Method in class com.jme3.input.FlyByCamera
Sets the zoom speed.
setZRotation(float) - Method in class jme3test.input.TestJoystick.GamepadView
 
shadeless - Variable in class com.jme3.scene.plugins.MTLLoader
 
Shader - Class in com.jme3.shader
 
Shader() - Constructor for class com.jme3.shader.Shader
Creates a new shader, #initialize() must be called after this constructor for the shader to be usable.
Shader(Shader) - Constructor for class com.jme3.shader.Shader
Do not use this constructor.
Shader.ShaderSource - Class in com.jme3.shader
Shader source describes a shader object in OpenGL.
Shader.ShaderSource(Shader.ShaderType) - Constructor for class com.jme3.shader.Shader.ShaderSource
 
Shader.ShaderSource(Shader.ShaderSource) - Constructor for class com.jme3.shader.Shader.ShaderSource
 
Shader.ShaderSource() - Constructor for class com.jme3.shader.Shader.ShaderSource
 
Shader.ShaderType - Enum in com.jme3.shader
Type of shader.
ShaderCheck - Class in jme3tools.shadercheck
 
ShaderCheck() - Constructor for class jme3tools.shadercheck.ShaderCheck
 
ShaderDebug - Class in jme3tools.shader
Static tool box class for convenient methods to help debug shaders
ShaderDebug() - Constructor for class jme3tools.shader.ShaderDebug
 
ShaderGenerationInfo - Class in com.jme3.material
this class is basically a struct that contains the ShaderNodes informations in an appropriate way to ease the shader generation process and make it faster.
ShaderGenerationInfo() - Constructor for class com.jme3.material.ShaderGenerationInfo
 
ShaderGenerator - Class in com.jme3.shader
This class is the base for a shader generator using the ShaderNodes system, it contains basis mechnaism of generation, but no actual generation code.
ShaderGenerator(AssetManager) - Constructor for class com.jme3.shader.ShaderGenerator
Build a shaderGenerator
shaderLanguage - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
 
shaderName - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
 
shaderNode - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
 
ShaderNode - Class in com.jme3.shader
A ShaderNode is the unit brick part of a shader program.
ShaderNode(String, ShaderNodeDefinition, String) - Constructor for class com.jme3.shader.ShaderNode
creates a ShaderNode
ShaderNode() - Constructor for class com.jme3.shader.ShaderNode
creates a ShaderNode
shaderNodeDefinition - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
 
ShaderNodeDefinition - Class in com.jme3.shader
Shader node definition structure meant for holding loaded datat from a material definition j3md file
ShaderNodeDefinition(String, Shader.ShaderType, String, String) - Constructor for class com.jme3.shader.ShaderNodeDefinition
creates a ShaderNodeDefinition
ShaderNodeDefinition() - Constructor for class com.jme3.shader.ShaderNodeDefinition
creates a ShaderNodeDefinition
ShaderNodeDefinitionKey - Class in com.jme3.asset
Used for loading shader nodes definition Tells if the defintion has to be loaded with or without its documentation
ShaderNodeDefinitionKey(String) - Constructor for class com.jme3.asset.ShaderNodeDefinitionKey
creates a ShaderNodeDefinitionKey
ShaderNodeDefinitionKey() - Constructor for class com.jme3.asset.ShaderNodeDefinitionKey
creates a ShaderNodeDefinitionKey
ShaderNodeDefinitionLoader - Class in com.jme3.material.plugins
ShaderNodeDefnition file loader (.j3sn) a j3sn file is a block style file like j3md or j3m.
ShaderNodeDefinitionLoader() - Constructor for class com.jme3.material.plugins.ShaderNodeDefinitionLoader
 
ShaderNodeLoaderDelegate - Class in com.jme3.material.plugins
This class is here to be able to load shaderNodeDefinition from both the J3MLoader and ShaderNodeDefinitionLoader.
ShaderNodeLoaderDelegate() - Constructor for class com.jme3.material.plugins.ShaderNodeLoaderDelegate
 
ShaderNodeLoaderDelegate.DeclaredVariable - Class in com.jme3.material.plugins
 
ShaderNodeLoaderDelegate.DeclaredVariable(ShaderNodeVariable) - Constructor for class com.jme3.material.plugins.ShaderNodeLoaderDelegate.DeclaredVariable
 
ShaderNodeVariable - Class in com.jme3.shader
A shader node variable
ShaderNodeVariable(String, String) - Constructor for class com.jme3.shader.ShaderNodeVariable
creates a ShaderNodeVariable
ShaderNodeVariable(String, String, String, String) - Constructor for class com.jme3.shader.ShaderNodeVariable
creates a ShaderNodeVariable
ShaderNodeVariable(String, String, String) - Constructor for class com.jme3.shader.ShaderNodeVariable
creates a ShaderNodeVariable
shadersUsed - Variable in class com.jme3.renderer.Statistics
 
ShaderUtils - Class in com.jme3.shader
 
ShaderUtils() - Constructor for class com.jme3.shader.ShaderUtils
 
ShaderUtils - Class in com.jme3.terrain.noise
Helper class containing useful functions explained in the book: Texturing & Modeling - A Procedural Approach
ShaderUtils() - Constructor for class com.jme3.terrain.noise.ShaderUtils
 
ShaderVariable - Class in com.jme3.shader
 
ShaderVariable() - Constructor for class com.jme3.shader.ShaderVariable
 
shadowCam - Variable in class com.jme3.shadow.DirectionalLightShadowRenderer
 
shadowCam - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
shadowCam - Variable in class com.jme3.shadow.SpotLightShadowRenderer
 
shadowCams - Variable in class com.jme3.shadow.PointLightShadowRenderer
 
shadowCompareMode - Variable in class com.jme3.shadow.AbstractShadowRenderer
 
shadowCompareMode - Variable in class com.jme3.texture.image.LastTextureState
 
shadowFB - Variable in class com.jme3.shadow.AbstractShadowRenderer
 
shadowFB - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
shadowIntensity - Variable in class com.jme3.shadow.AbstractShadowRenderer
 
shadowIntensity - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
SHADOWMAP_SIZE - Static variable in class jme3test.light.TestDirectionalLightShadow
 
SHADOWMAP_SIZE - Static variable in class jme3test.light.TestPointDirectionalAndSpotLightShadows
 
SHADOWMAP_SIZE - Static variable in class jme3test.light.TestPointLightShadows
 
shadowMapOccluders - Variable in class com.jme3.shadow.AbstractShadowRenderer
 
shadowMaps - Variable in class com.jme3.shadow.AbstractShadowRenderer
 
shadowMaps - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
shadowMapSize - Variable in class com.jme3.shadow.AbstractShadowRenderer
 
shadowMapSize - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
shadowMode - Variable in class com.jme3.scene.Spatial
 
shadowOccluders - Variable in class com.jme3.shadow.BasicShadowRenderer
Deprecated.
 
shadowRenderer - Variable in class com.jme3.shadow.AbstractShadowFilter
 
ShadowTestUIManager - Class in jme3test.light
 
ShadowTestUIManager(AssetManager, AbstractShadowRenderer, AbstractShadowFilter, Node, InputManager, ViewPort) - Constructor for class jme3test.light.ShadowTestUIManager
 
ShadowUtil - Class in com.jme3.shadow
Includes various useful shadow mapping functions.
ShadowUtil() - Constructor for class com.jme3.shadow.ShadowUtil
 
ShadowUtil.OccludersExtractor - Class in com.jme3.shadow
OccludersExtractor is a helper class to collect splitOccluders from scene recursively.
ShadowUtil.OccludersExtractor() - Constructor for class com.jme3.shadow.ShadowUtil.OccludersExtractor
 
ShadowUtil.OccludersExtractor(Matrix4f, int, BoundingBox, BoundingBox, GeometryList, TempVars) - Constructor for class com.jme3.shadow.ShadowUtil.OccludersExtractor
 
shape - Variable in class com.jme3.bullet.collision.shapes.infos.ChildCollisionShape
 
share(T, Class<? super T>) - Method in class com.jme3.network.service.rmi.RmiClientService
Shares the specified object with the server and associates it with the specified type.
share(byte, T, Class<? super T>) - Method in class com.jme3.network.service.rmi.RmiClientService
Shares the specified object with the server and associates it with the specified type.
share(String, T, Class<? super T>) - Method in class com.jme3.network.service.rmi.RmiClientService
Shares the specified object with the server and associates it with the specified name.
share(byte, String, T, Class<? super T>) - Method in class com.jme3.network.service.rmi.RmiClientService
Shares the specified object with the server and associates it with the specified name.
share(T, Class<? super T>) - Method in class com.jme3.network.service.rmi.RmiRegistry
Exposes the specified object to the other end of the connection as the specified interface type.
share(byte, T, Class<? super T>) - Method in class com.jme3.network.service.rmi.RmiRegistry
Exposes, through a specific connection channel, the specified object to the other end of the connection as the specified interface type.
share(String, T, Class<? super T>) - Method in class com.jme3.network.service.rmi.RmiRegistry
Exposes the specified object to the other end of the connection as the specified interface type and associates it with the specified name.
share(byte, String, T, Class<? super T>) - Method in class com.jme3.network.service.rmi.RmiRegistry
Exposes, through a specific connection channel, the specified object to the other end of the connection as the specified interface type and associates it with the specified name.
shareGlobal(T, Class<? super T>) - Method in class com.jme3.network.service.rmi.RmiHostedService
Shares a server-wide object associated with the specified type.
shareGlobal(String, T, Class<? super T>) - Method in class com.jme3.network.service.rmi.RmiHostedService
Shares a server-wide object associated with the specified name.
shareGlobal(byte, String, T, Class<? super T>) - Method in class com.jme3.network.service.rmi.RmiHostedService
Shares a server-wide object associated with the specified name over the specified channel.
shiftCompoundShapeContents(CompoundCollisionShape, Vector3f) - Static method in class com.jme3.bullet.util.CollisionShapeFactory
This method moves each child shape of a compound shape by the given vector
shiftIndexes(int, IndexesLoop.IndexPredicate) - Method in class com.jme3.scene.plugins.blender.meshes.Edge
Shifts indexes by a given amount.
shiftIndexes(int, IndexesLoop.IndexPredicate) - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
The method shifts all indexes by a given value.
shiftIndexes(int, IndexesLoop.IndexPredicate) - Method in class com.jme3.scene.plugins.blender.meshes.Point
The method shifts the index by a given value.
shininess - Variable in class com.jme3.scene.plugins.MTLLoader
 
shortBytes(short) - Static method in class com.jme3.app.state.MjpegFileWriter
 
ShortSerializer - Class in com.jme3.network.serializing.serializers
Short serializer.
ShortSerializer() - Constructor for class com.jme3.network.serializing.serializers.ShortSerializer
 
shouldLoad(int) - Method in class com.jme3.asset.BlenderKey
Deprecated.
show(RenderManager, ViewPort) - Method in class com.jme3.bullet.debug.DebugTools
 
show() - Method in class jme3test.collision.RayTrace
 
showDialog() - Method in class com.jme3.app.SettingsDialog
showDialog sets this dialog as visble, and brings it to the front.
showDialog(String) - Static method in class com.jme3.system.ErrorDialog
Show a dialog with the proved message.
showErrorDialog(String) - Method in class com.jme3.system.android.JmeAndroidSystem
 
showErrorDialog(String) - Method in class com.jme3.system.ios.JmeIosSystem
 
showErrorDialog(String) - Method in class com.jme3.system.JmeDesktopSystem
 
showErrorDialog(String) - Static method in class com.jme3.system.JmeSystem
Displays an error message to the user in whichever way the context feels is appropriate.
showErrorDialog(String) - Method in class com.jme3.system.JmeSystemDelegate
 
showErrorDialog(String) - Method in class com.jme3.system.MockJmeSystemDelegate
 
showSettings - Variable in class com.jme3.app.SimpleApplication
 
showSettings - Variable in class com.jme3.app.StatsAppState
 
showSettingsDialog(AppSettings, boolean) - Method in class com.jme3.system.android.JmeAndroidSystem
 
showSettingsDialog(AppSettings, boolean) - Method in class com.jme3.system.ios.JmeIosSystem
 
showSettingsDialog(AppSettings, boolean) - Method in class com.jme3.system.JmeDesktopSystem
 
showSettingsDialog(AppSettings, boolean) - Static method in class com.jme3.system.JmeSystem
 
showSettingsDialog(AppSettings, boolean) - Method in class com.jme3.system.JmeSystemDelegate
 
showSettingsDialog(AppSettings, boolean) - Method in class com.jme3.system.MockJmeSystemDelegate
 
showSoftKeyboard(boolean) - Method in class com.jme3.system.android.JmeAndroidSystem
 
showSoftKeyboard(boolean) - Method in class com.jme3.system.ios.JmeIosSystem
 
showSoftKeyboard(boolean) - Method in class com.jme3.system.JmeDesktopSystem
 
showSoftKeyboard(boolean) - Static method in class com.jme3.system.JmeSystem
Displays or hides the onscreen soft keyboard
showSoftKeyboard(boolean) - Method in class com.jme3.system.JmeSystemDelegate
 
showSoftKeyboard(boolean) - Method in class com.jme3.system.MockJmeSystemDelegate
 
shutdown() - Method in class com.jme3.network.base.ConnectorAdapter.WriterThread
 
sign(int) - Static method in class com.jme3.math.FastMath
Returns 1 if the number is positive, -1 if the number is negative, and 0 otherwise
sign(float) - Static method in class com.jme3.math.FastMath
Returns 1 if the number is positive, -1 if the number is negative, and 0 otherwise
SIGNATURE - Static variable in class com.jme3.export.FormatVersion
Signature of the format.
SimpleApplication - Class in com.jme3.app
SimpleApplication is the base class for all jME3 Applications.
SimpleApplication() - Constructor for class com.jme3.app.SimpleApplication
 
SimpleApplication(AppState...) - Constructor for class com.jme3.app.SimpleApplication
 
SimpleAssetCache - Class in com.jme3.asset.cache
SimpleAssetCache is an asset cache that caches assets without any automatic removal policy.
SimpleAssetCache() - Constructor for class com.jme3.asset.cache.SimpleAssetCache
 
SimpleBatchNode - Class in com.jme3.scene
SimpleBatchNode comes with some restrictions, but can yield better performances.
SimpleBatchNode() - Constructor for class com.jme3.scene.SimpleBatchNode
 
SimpleBatchNode(String) - Constructor for class com.jme3.scene.SimpleBatchNode
 
simpleInitApp() - Method in class com.jme3.app.SimpleApplication
 
simpleInitApp() - Method in class jme3test.android.SimpleSoundTest
 
simpleInitApp() - Method in class jme3test.android.SimpleTexturedTest
 
simpleInitApp() - Method in class jme3test.android.TestAmbient
 
simpleInitApp() - Method in class jme3test.android.TestBumpModel
 
simpleInitApp() - Method in class jme3test.android.TestMovingParticle
 
simpleInitApp() - Method in class jme3test.android.TestNormalMapping
 
simpleInitApp() - Method in class jme3test.android.TestSkyLoadingLagoon
 
simpleInitApp() - Method in class jme3test.android.TestSkyLoadingPrimitives
 
simpleInitApp() - Method in class jme3test.android.TestUnshadedModel
 
simpleInitApp() - Method in class jme3test.animation.TestCameraMotionPath
 
simpleInitApp() - Method in class jme3test.animation.TestCinematic
 
simpleInitApp() - Method in class jme3test.animation.TestJaime
 
simpleInitApp() - Method in class jme3test.animation.TestMotionPath
 
simpleInitApp() - Method in class jme3test.app.TestAppStateLifeCycle
 
simpleInitApp() - Method in class jme3test.app.TestChangeAppIcon
 
simpleInitApp() - Method in class jme3test.app.TestEnqueueRunnable
 
simpleInitApp() - Method in class jme3test.app.TestReleaseDirectMemory
 
simpleInitApp() - Method in class jme3test.app.TestResizableApp
 
simpleInitApp() - Method in class jme3test.app.TestUseAfterFree
 
simpleInitApp() - Method in class jme3test.asset.TestOnlineJar
 
simpleInitApp() - Method in class jme3test.asset.TestUrlLoading
 
simpleInitApp() - Method in class jme3test.audio.TestAmbient
 
simpleInitApp() - Method in class jme3test.audio.TestDoppler
 
simpleInitApp() - Method in class jme3test.audio.TestMusicStreaming
 
simpleInitApp() - Method in class jme3test.audio.TestOgg
 
simpleInitApp() - Method in class jme3test.audio.TestReverb
 
simpleInitApp() - Method in class jme3test.audio.TestWav
 
simpleInitApp() - Method in class jme3test.awt.TestAwtPanels
 
simpleInitApp() - Method in class jme3test.awt.TestSafeCanvas
 
simpleInitApp() - Method in class jme3test.batching.TestBatchNode
 
simpleInitApp() - Method in class jme3test.batching.TestBatchNodeCluster
 
simpleInitApp() - Method in class jme3test.batching.TestBatchNodeTower
 
simpleInitApp() - Method in class jme3test.blender.TestBlenderLoader
 
simpleInitApp() - Method in class jme3test.bullet.TestAttachDriver
 
simpleInitApp() - Method in class jme3test.bullet.TestAttachGhostObject
 
simpleInitApp() - Method in class jme3test.bullet.TestBetterCharacter
 
simpleInitApp() - Method in class jme3test.bullet.TestBoneRagdoll
 
simpleInitApp() - Method in class jme3test.bullet.TestBrickTower
 
simpleInitApp() - Method in class jme3test.bullet.TestBrickWall
 
simpleInitApp() - Method in class jme3test.bullet.TestCcd
 
simpleInitApp() - Method in class jme3test.bullet.TestCollisionGroups
 
simpleInitApp() - Method in class jme3test.bullet.TestCollisionListener
 
simpleInitApp() - Method in class jme3test.bullet.TestCollisionShapeFactory
 
simpleInitApp() - Method in class jme3test.bullet.TestFancyCar
 
simpleInitApp() - Method in class jme3test.bullet.TestGhostObject
 
simpleInitApp() - Method in class jme3test.bullet.TestHoveringTank
 
simpleInitApp() - Method in class jme3test.bullet.TestIK
 
simpleInitApp() - Method in class jme3test.bullet.TestKinematicAddToPhysicsSpaceIssue
 
simpleInitApp() - Method in class jme3test.bullet.TestLocalPhysics
 
simpleInitApp() - Method in class jme3test.bullet.TestPhysicsCar
 
simpleInitApp() - Method in class jme3test.bullet.TestPhysicsCharacter
 
simpleInitApp() - Method in class jme3test.bullet.TestPhysicsHingeJoint
 
simpleInitApp() - Method in class jme3test.bullet.TestPhysicsRayCast
 
simpleInitApp() - Method in class jme3test.bullet.TestPhysicsReadWrite
 
simpleInitApp() - Method in class jme3test.bullet.TestQ3
 
simpleInitApp() - Method in class jme3test.bullet.TestRagDoll
 
simpleInitApp() - Method in class jme3test.bullet.TestRagdollCharacter
 
simpleInitApp() - Method in class jme3test.bullet.TestSimplePhysics
 
simpleInitApp() - Method in class jme3test.bullet.TestSweepTest
 
simpleInitApp() - Method in class jme3test.bullet.TestWalkingChar
 
simpleInitApp() - Method in class jme3test.collision.TestMousePick
 
simpleInitApp() - Method in class jme3test.collision.TestRayCasting
 
simpleInitApp() - Method in class jme3test.collision.TestTriangleCollision
 
simpleInitApp() - Method in class jme3test.conversion.TestMipMapGen
 
simpleInitApp() - Method in class jme3test.effect.TestEverything
 
simpleInitApp() - Method in class jme3test.effect.TestExplosionEffect
 
simpleInitApp() - Method in class jme3test.effect.TestMovingParticle
 
simpleInitApp() - Method in class jme3test.effect.TestParticleExportingCloning
 
simpleInitApp() - Method in class jme3test.effect.TestPointSprite
 
simpleInitApp() - Method in class jme3test.effect.TestSoftParticles
 
simpleInitApp() - Method in class jme3test.export.TestAssetLinkNode
 
simpleInitApp() - Method in class jme3test.export.TestOgreConvert
 
simpleInitApp() - Method in class jme3test.games.CubeField
Initializes game
simpleInitApp() - Method in class jme3test.games.WorldOfInception
 
simpleInitApp() - Method in class jme3test.gui.TestBitmapFont
 
simpleInitApp() - Method in class jme3test.gui.TestBitmapText3D
 
simpleInitApp() - Method in class jme3test.gui.TestCursor
 
simpleInitApp() - Method in class jme3test.gui.TestOrtho
 
simpleInitApp() - Method in class jme3test.gui.TestSoftwareMouse
 
simpleInitApp() - Method in class jme3test.gui.TestZOrder
 
simpleInitApp() - Method in class jme3test.helloworld.HelloAnimation
 
simpleInitApp() - Method in class jme3test.helloworld.HelloAssets
 
simpleInitApp() - Method in class jme3test.helloworld.HelloAudio
 
simpleInitApp() - Method in class jme3test.helloworld.HelloCollision
 
simpleInitApp() - Method in class jme3test.helloworld.HelloEffects
 
simpleInitApp() - Method in class jme3test.helloworld.HelloInput
 
simpleInitApp() - Method in class jme3test.helloworld.HelloJME3
 
simpleInitApp() - Method in class jme3test.helloworld.HelloLoop
 
simpleInitApp() - Method in class jme3test.helloworld.HelloMaterial
 
simpleInitApp() - Method in class jme3test.helloworld.HelloNode
 
simpleInitApp() - Method in class jme3test.helloworld.HelloPhysics
 
simpleInitApp() - Method in class jme3test.helloworld.HelloPicking
 
simpleInitApp() - Method in class jme3test.helloworld.HelloTerrain
 
simpleInitApp() - Method in class jme3test.helloworld.HelloTerrainCollision
 
simpleInitApp() - Method in class jme3test.input.combomoves.TestComboMoves
 
simpleInitApp() - Method in class jme3test.input.TestCameraNode
 
simpleInitApp() - Method in class jme3test.input.TestChaseCamera
 
simpleInitApp() - Method in class jme3test.input.TestChaseCameraAppState
 
simpleInitApp() - Method in class jme3test.input.TestControls
 
simpleInitApp() - Method in class jme3test.input.TestJoystick
 
simpleInitApp() - Method in class jme3test.light.TestConeVSFrustum
 
simpleInitApp() - Method in class jme3test.light.TestDirectionalLightShadow
 
simpleInitApp() - Method in class jme3test.light.TestEnvironmentMapping
 
simpleInitApp() - Method in class jme3test.light.TestLightNode
 
simpleInitApp() - Method in class jme3test.light.TestLightRadius
 
simpleInitApp() - Method in class jme3test.light.TestManyLights
 
simpleInitApp() - Method in class jme3test.light.TestManyLightsSingle
 
simpleInitApp() - Method in class jme3test.light.TestPointDirectionalAndSpotLightShadows
 
simpleInitApp() - Method in class jme3test.light.TestPointLightShadows
 
simpleInitApp() - Method in class jme3test.light.TestPssmShadow
 
simpleInitApp() - Method in class jme3test.light.TestShadow
 
simpleInitApp() - Method in class jme3test.light.TestShadowsPerf
 
simpleInitApp() - Method in class jme3test.light.TestSimpleLighting
 
simpleInitApp() - Method in class jme3test.light.TestSpotLight
 
simpleInitApp() - Method in class jme3test.light.TestSpotLightShadows
 
simpleInitApp() - Method in class jme3test.light.TestSpotLightTerrain
 
simpleInitApp() - Method in class jme3test.light.TestTangentGen
 
simpleInitApp() - Method in class jme3test.light.TestTangentGenBadModels
 
simpleInitApp() - Method in class jme3test.light.TestTangentGenBadUV
 
simpleInitApp() - Method in class jme3test.light.TestTangentSpace
 
simpleInitApp() - Method in class jme3test.light.TestTransparentShadow
 
simpleInitApp() - Method in class jme3test.light.TestTwoSideLighting
 
simpleInitApp() - Method in class jme3test.material.TestBumpModel
 
simpleInitApp() - Method in class jme3test.material.TestColoredTexture
 
simpleInitApp() - Method in class jme3test.material.TestGeometryShader
 
simpleInitApp() - Method in class jme3test.material.TestMatParamOverride
 
simpleInitApp() - Method in class jme3test.material.TestNormalMapping
 
simpleInitApp() - Method in class jme3test.material.TestParallax
 
simpleInitApp() - Method in class jme3test.material.TestShaderNodes
 
simpleInitApp() - Method in class jme3test.material.TestSimpleBumps
 
simpleInitApp() - Method in class jme3test.material.TestTessellationShader
 
simpleInitApp() - Method in class jme3test.material.TestUnshadedModel
 
simpleInitApp() - Method in class jme3test.model.anim.TestAnimationFactory
 
simpleInitApp() - Method in class jme3test.model.anim.TestAnimBlendBug
 
simpleInitApp() - Method in class jme3test.model.anim.TestBlenderAnim
 
simpleInitApp() - Method in class jme3test.model.anim.TestBlenderObjectAnim
 
simpleInitApp() - Method in class jme3test.model.anim.TestCustomAnim
 
simpleInitApp() - Method in class jme3test.model.anim.TestHWSkinning
 
simpleInitApp() - Method in class jme3test.model.anim.TestModelExportingCloning
 
simpleInitApp() - Method in class jme3test.model.anim.TestOgreAnim
 
simpleInitApp() - Method in class jme3test.model.anim.TestOgreComplexAnim
 
simpleInitApp() - Method in class jme3test.model.anim.TestSkeletonControlRefresh
 
simpleInitApp() - Method in class jme3test.model.anim.TestSpatialAnim
 
simpleInitApp() - Method in class jme3test.model.shape.TestBillboard
 
simpleInitApp() - Method in class jme3test.model.shape.TestBox
 
simpleInitApp() - Method in class jme3test.model.shape.TestCustomMesh
 
simpleInitApp() - Method in class jme3test.model.shape.TestCylinder
 
simpleInitApp() - Method in class jme3test.model.shape.TestDebugShapes
 
simpleInitApp() - Method in class jme3test.model.shape.TestExpandingTorus
 
simpleInitApp() - Method in class jme3test.model.shape.TestSphere
 
simpleInitApp() - Method in class jme3test.model.TestHoverTank
 
simpleInitApp() - Method in class jme3test.model.TestMonkeyHead
 
simpleInitApp() - Method in class jme3test.model.TestObjLoading
 
simpleInitApp() - Method in class jme3test.model.TestOgreLoading
 
simpleInitApp() - Method in class jme3test.niftygui.TestNiftyExamples
 
simpleInitApp() - Method in class jme3test.niftygui.TestNiftyGui
 
simpleInitApp() - Method in class jme3test.niftygui.TestNiftyToMesh
 
simpleInitApp() - Method in class jme3test.post.TestBloom
 
simpleInitApp() - Method in class jme3test.post.TestCartoonEdge
 
simpleInitApp() - Method in class jme3test.post.TestCrossHatch
 
simpleInitApp() - Method in class jme3test.post.TestDepthOfField
 
simpleInitApp() - Method in class jme3test.post.TestFBOPassthrough
 
simpleInitApp() - Method in class jme3test.post.TestFog
 
simpleInitApp() - Method in class jme3test.post.TestHDR
 
simpleInitApp() - Method in class jme3test.post.TestLightScattering
 
simpleInitApp() - Method in class jme3test.post.TestMultiplesFilters
 
simpleInitApp() - Method in class jme3test.post.TestMultiRenderTarget
 
simpleInitApp() - Method in class jme3test.post.TestMultiViewsFilters
 
simpleInitApp() - Method in class jme3test.post.TestPosterization
 
simpleInitApp() - Method in class jme3test.post.TestPostFilters
 
simpleInitApp() - Method in class jme3test.post.TestPostFiltersCompositing
 
simpleInitApp() - Method in class jme3test.post.TestRenderToCubemap
 
simpleInitApp() - Method in class jme3test.post.TestRenderToMemory
 
simpleInitApp() - Method in class jme3test.post.TestRenderToTexture
 
simpleInitApp() - Method in class jme3test.post.TestSSAO
 
simpleInitApp() - Method in class jme3test.post.TestToneMapFilter
 
simpleInitApp() - Method in class jme3test.post.TestTransparentCartoonEdge
 
simpleInitApp() - Method in class jme3test.post.TestTransparentSSAO
 
simpleInitApp() - Method in class jme3test.renderer.TestBlendEquations
 
simpleInitApp() - Method in class jme3test.renderer.TestDepthFuncChange
 
simpleInitApp() - Method in class jme3test.renderer.TestDepthStencil
 
simpleInitApp() - Method in class jme3test.renderer.TestInconsistentCompareDetection
 
simpleInitApp() - Method in class jme3test.renderer.TestMultiViews
 
simpleInitApp() - Method in class jme3test.renderer.TestParallelProjection
 
simpleInitApp() - Method in class jme3test.scene.instancing.TestInstanceNode
 
simpleInitApp() - Method in class jme3test.scene.TestLineWidthRenderState
 
simpleInitApp() - Method in class jme3test.scene.TestRefreshFlagBug
 
simpleInitApp() - Method in class jme3test.scene.TestSceneLoading
 
simpleInitApp() - Method in class jme3test.scene.TestSceneStress
 
simpleInitApp() - Method in class jme3test.scene.TestUserData
 
simpleInitApp() - Method in class jme3test.stress.TestBatchLod
 
simpleInitApp() - Method in class jme3test.stress.TestLeakingGL
 
simpleInitApp() - Method in class jme3test.stress.TestLodGeneration
 
simpleInitApp() - Method in class jme3test.stress.TestLodStress
 
simpleInitApp() - Method in class jme3test.stress.TestShaderNodesStress
 
simpleInitApp() - Method in class jme3test.terrain.TerrainFractalGridTest
 
simpleInitApp() - Method in class jme3test.terrain.TerrainGridAlphaMapTest
 
simpleInitApp() - Method in class jme3test.terrain.TerrainGridSerializationTest
 
simpleInitApp() - Method in class jme3test.terrain.TerrainGridTest
 
simpleInitApp() - Method in class jme3test.terrain.TerrainGridTileLoaderTest
 
simpleInitApp() - Method in class jme3test.terrain.TerrainTest
 
simpleInitApp() - Method in class jme3test.terrain.TerrainTestAdvanced
 
simpleInitApp() - Method in class jme3test.terrain.TerrainTestAndroid
 
simpleInitApp() - Method in class jme3test.terrain.TerrainTestCollision
 
simpleInitApp() - Method in class jme3test.terrain.TerrainTestModifyHeight
 
simpleInitApp() - Method in class jme3test.terrain.TerrainTestReadWrite
 
simpleInitApp() - Method in class jme3test.terrain.TerrainTestTile
 
simpleInitApp() - Method in class jme3test.texture.TestAnisotropicFilter
 
simpleInitApp() - Method in class jme3test.texture.TestImageRaster
 
simpleInitApp() - Method in class jme3test.texture.TestSkyLoading
 
simpleInitApp() - Method in class jme3test.texture.TestTexture3D
 
simpleInitApp() - Method in class jme3test.texture.TestTexture3DLoading
 
simpleInitApp() - Method in class jme3test.texture.TestTextureArray
 
simpleInitApp() - Method in class jme3test.texture.TestTextureArrayCompressed
 
simpleInitApp() - Method in class jme3test.tools.TestSaveGame
 
simpleInitApp() - Method in class jme3test.tools.TestTextureAtlas
 
simpleInitApp() - Method in class jme3test.water.TestMultiPostWater
 
simpleInitApp() - Method in class jme3test.water.TestPostWater
 
simpleInitApp() - Method in class jme3test.water.TestPostWaterLake
 
simpleInitApp() - Method in class jme3test.water.TestSceneWater
 
simpleInitApp() - Method in class jme3test.water.TestSimpleWater
 
SimpleLodThreshold - Class in com.jme3.terrain.geomipmap.lodcalc
Just multiplies the terrain patch size by 2.
SimpleLodThreshold() - Constructor for class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
 
SimpleLodThreshold(Terrain) - Constructor for class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
 
SimpleLodThreshold(int, float) - Constructor for class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
 
simpleRender(RenderManager) - Method in class com.jme3.app.SimpleApplication
 
simpleRender(RenderManager) - Method in class jme3test.bullet.TestBetterCharacter
 
simpleRender(RenderManager) - Method in class jme3test.bullet.TestCcd
 
simpleRender(RenderManager) - Method in class jme3test.bullet.TestCollisionGroups
 
simpleRender(RenderManager) - Method in class jme3test.bullet.TestCollisionListener
 
simpleRender(RenderManager) - Method in class jme3test.bullet.TestPhysicsCharacter
 
simpleRender(RenderManager) - Method in class jme3test.bullet.TestPhysicsReadWrite
 
simpleRender(RenderManager) - Method in class jme3test.post.TestFBOPassthrough
 
simpleRender(RenderManager) - Method in class jme3test.renderer.TestDepthStencil
 
SimpleSoundTest - Class in jme3test.android
 
SimpleSoundTest() - Constructor for class jme3test.android.SimpleSoundTest
 
SimpleTexturedTest - Class in jme3test.android
 
SimpleTexturedTest() - Constructor for class jme3test.android.SimpleTexturedTest
 
simpleUpdate(float) - Method in class com.jme3.app.SimpleApplication
 
simpleUpdate(float) - Method in class jme3test.android.SimpleTexturedTest
 
simpleUpdate(float) - Method in class jme3test.android.TestAmbient
 
simpleUpdate(float) - Method in class jme3test.android.TestBumpModel
 
simpleUpdate(float) - Method in class jme3test.android.TestMovingParticle
 
simpleUpdate(float) - Method in class jme3test.android.TestNormalMapping
 
simpleUpdate(float) - Method in class jme3test.app.TestAppStateLifeCycle
 
simpleUpdate(float) - Method in class jme3test.app.TestReleaseDirectMemory
 
simpleUpdate(float) - Method in class jme3test.app.TestUseAfterFree
 
simpleUpdate(float) - Method in class jme3test.audio.TestAmbient
 
simpleUpdate(float) - Method in class jme3test.audio.TestDoppler
 
simpleUpdate(float) - Method in class jme3test.audio.TestMusicStreaming
 
simpleUpdate(float) - Method in class jme3test.audio.TestOgg
 
simpleUpdate(float) - Method in class jme3test.audio.TestReverb
 
simpleUpdate(float) - Method in class jme3test.audio.TestWav
 
simpleUpdate(float) - Method in class jme3test.batching.TestBatchNode
 
simpleUpdate(float) - Method in class jme3test.batching.TestBatchNodeCluster
 
simpleUpdate(float) - Method in class jme3test.blender.TestBlenderLoader
 
simpleUpdate(float) - Method in class jme3test.bullet.TestAttachDriver
 
simpleUpdate(float) - Method in class jme3test.bullet.TestAttachGhostObject
 
simpleUpdate(float) - Method in class jme3test.bullet.TestBetterCharacter
 
simpleUpdate(float) - Method in class jme3test.bullet.TestBoneRagdoll
 
simpleUpdate(float) - Method in class jme3test.bullet.TestCcd
 
simpleUpdate(float) - Method in class jme3test.bullet.TestCollisionGroups
 
simpleUpdate(float) - Method in class jme3test.bullet.TestCollisionListener
 
simpleUpdate(float) - Method in class jme3test.bullet.TestFancyCar
 
simpleUpdate(float) - Method in class jme3test.bullet.TestGhostObject
 
simpleUpdate(float) - Method in class jme3test.bullet.TestHoveringTank
 
simpleUpdate(float) - Method in class jme3test.bullet.TestLocalPhysics
 
simpleUpdate(float) - Method in class jme3test.bullet.TestPhysicsCar
 
simpleUpdate(float) - Method in class jme3test.bullet.TestPhysicsCharacter
 
simpleUpdate(float) - Method in class jme3test.bullet.TestPhysicsHingeJoint
 
simpleUpdate(float) - Method in class jme3test.bullet.TestPhysicsRayCast
 
simpleUpdate(float) - Method in class jme3test.bullet.TestPhysicsReadWrite
 
simpleUpdate(float) - Method in class jme3test.bullet.TestQ3
 
simpleUpdate(float) - Method in class jme3test.bullet.TestRagDoll
 
simpleUpdate(float) - Method in class jme3test.bullet.TestRagdollCharacter
 
simpleUpdate(float) - Method in class jme3test.bullet.TestSweepTest
 
simpleUpdate(float) - Method in class jme3test.bullet.TestWalkingChar
 
simpleUpdate(float) - Method in class jme3test.collision.TestMousePick
 
simpleUpdate(float) - Method in class jme3test.collision.TestRayCasting
 
simpleUpdate(float) - Method in class jme3test.collision.TestTriangleCollision
 
simpleUpdate(float) - Method in class jme3test.effect.TestExplosionEffect
 
simpleUpdate(float) - Method in class jme3test.effect.TestMovingParticle
 
simpleUpdate(float) - Method in class jme3test.export.TestAssetLinkNode
 
simpleUpdate(float) - Method in class jme3test.games.CubeField
 
simpleUpdate(float) - Method in class jme3test.games.WorldOfInception
 
simpleUpdate(float) - Method in class jme3test.gui.TestCursor
 
simpleUpdate(float) - Method in class jme3test.helloworld.HelloAudio
Move the listener with the a camera - for 3D audio.
simpleUpdate(float) - Method in class jme3test.helloworld.HelloCollision
This is the main event loop--walking happens here.
simpleUpdate(float) - Method in class jme3test.helloworld.HelloLoop
 
simpleUpdate(float) - Method in class jme3test.helloworld.HelloTerrainCollision
This is the main event loop--walking happens here.
simpleUpdate(float) - Method in class jme3test.input.combomoves.TestComboMoves
 
simpleUpdate(float) - Method in class jme3test.input.TestChaseCamera
 
simpleUpdate(float) - Method in class jme3test.input.TestChaseCameraAppState
 
simpleUpdate(float) - Method in class jme3test.light.TestConeVSFrustum
 
simpleUpdate(float) - Method in class jme3test.light.TestDirectionalLightShadow
 
simpleUpdate(float) - Method in class jme3test.light.TestLightNode
 
simpleUpdate(float) - Method in class jme3test.light.TestLightRadius
 
simpleUpdate(float) - Method in class jme3test.light.TestManyLightsSingle
 
simpleUpdate(float) - Method in class jme3test.light.TestPointDirectionalAndSpotLightShadows
 
simpleUpdate(float) - Method in class jme3test.light.TestPointLightShadows
 
simpleUpdate(float) - Method in class jme3test.light.TestPssmShadow
 
simpleUpdate(float) - Method in class jme3test.light.TestShadow
 
simpleUpdate(float) - Method in class jme3test.light.TestShadowsPerf
 
simpleUpdate(float) - Method in class jme3test.light.TestSimpleLighting
 
simpleUpdate(float) - Method in class jme3test.light.TestSpotLight
 
simpleUpdate(float) - Method in class jme3test.light.TestSpotLightShadows
 
simpleUpdate(float) - Method in class jme3test.light.TestSpotLightTerrain
 
simpleUpdate(float) - Method in class jme3test.light.TestTangentGen
 
simpleUpdate(float) - Method in class jme3test.light.TestTangentGenBadModels
 
simpleUpdate(float) - Method in class jme3test.light.TestTangentGenBadUV
 
simpleUpdate(float) - Method in class jme3test.light.TestTwoSideLighting
 
simpleUpdate(float) - Method in class jme3test.material.TestBumpModel
 
simpleUpdate(float) - Method in class jme3test.material.TestColoredTexture
 
simpleUpdate(float) - Method in class jme3test.material.TestNormalMapping
 
simpleUpdate(float) - Method in class jme3test.material.TestParallax
 
simpleUpdate(float) - Method in class jme3test.material.TestSimpleBumps
 
simpleUpdate(float) - Method in class jme3test.model.anim.TestAnimBlendBug
 
simpleUpdate(float) - Method in class jme3test.model.anim.TestCustomAnim
 
simpleUpdate(float) - Method in class jme3test.model.anim.TestOgreAnim
 
simpleUpdate(float) - Method in class jme3test.model.anim.TestOgreComplexAnim
 
simpleUpdate(float) - Method in class jme3test.model.shape.TestBillboard
 
simpleUpdate(float) - Method in class jme3test.model.shape.TestExpandingTorus
 
simpleUpdate(float) - Method in class jme3test.model.TestMonkeyHead
 
simpleUpdate(float) - Method in class jme3test.model.TestOgreLoading
 
simpleUpdate(float) - Method in class jme3test.post.TestDepthOfField
 
simpleUpdate(float) - Method in class jme3test.post.TestFBOPassthrough
 
simpleUpdate(float) - Method in class jme3test.post.TestHDR
 
simpleUpdate(float) - Method in class jme3test.post.TestLightScattering
 
simpleUpdate(float) - Method in class jme3test.post.TestMultiRenderTarget
 
simpleUpdate(float) - Method in class jme3test.post.TestRenderToCubemap
 
simpleUpdate(float) - Method in class jme3test.post.TestRenderToMemory
 
simpleUpdate(float) - Method in class jme3test.post.TestRenderToTexture
 
simpleUpdate(float) - Method in class jme3test.post.TestSSAO
 
simpleUpdate(float) - Method in class jme3test.renderer.TestDepthStencil
 
simpleUpdate(float) - Method in class jme3test.scene.instancing.TestInstanceNode
 
simpleUpdate(float) - Method in class jme3test.scene.TestRefreshFlagBug
 
simpleUpdate(float) - Method in class jme3test.scene.TestSceneLoading
 
simpleUpdate(float) - Method in class jme3test.stress.TestLeakingGL
 
simpleUpdate(float) - Method in class jme3test.stress.TestLodGeneration
 
simpleUpdate(float) - Method in class jme3test.terrain.TerrainFractalGridTest
 
simpleUpdate(float) - Method in class jme3test.terrain.TerrainGridAlphaMapTest
 
simpleUpdate(float) - Method in class jme3test.terrain.TerrainGridSerializationTest
 
simpleUpdate(float) - Method in class jme3test.terrain.TerrainGridTest
 
simpleUpdate(float) - Method in class jme3test.terrain.TerrainGridTileLoaderTest
 
simpleUpdate(float) - Method in class jme3test.terrain.TerrainTestModifyHeight
 
simpleUpdate(float) - Method in class jme3test.tools.TestSaveGame
 
simpleUpdate(float) - Method in class jme3test.water.TestMultiPostWater
 
simpleUpdate(float) - Method in class jme3test.water.TestPostWater
 
simpleUpdate(float) - Method in class jme3test.water.TestSimpleWater
 
SimpleWaterProcessor - Class in com.jme3.water
Simple Water renders a simple plane that use reflection and refraction to look like water.
SimpleWaterProcessor(AssetManager) - Constructor for class com.jme3.water.SimpleWaterProcessor
Creates a SimpleWaterProcessor
SimpleWaterProcessor.RefractionProcessor - Class in com.jme3.water
Refraction Processor
SimpleWaterProcessor.RefractionProcessor() - Constructor for class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
 
SimplexCollisionShape - Class in com.jme3.bullet.collision.shapes
A simple point, line, triangle or quad collisionShape based on one to four points-
SimplexCollisionShape - Class in com.jme3.bullet.collision.shapes
A simple point, line, triangle or quad collisionShape based on one to four points-
SimplexCollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.SimplexCollisionShape
 
SimplexCollisionShape(Vector3f, Vector3f, Vector3f, Vector3f) - Constructor for class com.jme3.bullet.collision.shapes.SimplexCollisionShape
 
SimplexCollisionShape(Vector3f, Vector3f, Vector3f) - Constructor for class com.jme3.bullet.collision.shapes.SimplexCollisionShape
 
SimplexCollisionShape(Vector3f, Vector3f) - Constructor for class com.jme3.bullet.collision.shapes.SimplexCollisionShape
 
SimplexCollisionShape(Vector3f) - Constructor for class com.jme3.bullet.collision.shapes.SimplexCollisionShape
 
simulate() - Method in class com.jme3.scene.plugins.blender.constraints.SimulationNode
Simulates the node.
simulateKeyEvent(KeyInputEvent) - Method in class com.jme3.niftygui.NiftyJmeDisplay
 
SimulationNode - Class in com.jme3.scene.plugins.blender.constraints
A node that represents either spatial or bone in constraint simulation.
SimulationNode(Long, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.constraints.SimulationNode
Builds the nodes tree for the given feature.
sin(float) - Static method in class com.jme3.math.FastMath
Returns the sine of an angle.
SinglePassLightingLogic - Class in com.jme3.material.logic
 
SinglePassLightingLogic(TechniqueDef) - Constructor for class com.jme3.material.logic.SinglePassLightingLogic
 
sinValue(float, float, float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
SixDofJoint - Class in com.jme3.bullet.joints
From bullet manual:
This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof).
SixDofJoint - Class in com.jme3.bullet.joints
From bullet manual:
This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof).
SixDofJoint() - Constructor for class com.jme3.bullet.joints.SixDofJoint
 
SixDofJoint(PhysicsRigidBody, PhysicsRigidBody, Vector3f, Vector3f, Matrix3f, Matrix3f, boolean) - Constructor for class com.jme3.bullet.joints.SixDofJoint
 
SixDofJoint(PhysicsRigidBody, PhysicsRigidBody, Vector3f, Vector3f, boolean) - Constructor for class com.jme3.bullet.joints.SixDofJoint
 
SixDofSpringJoint - Class in com.jme3.bullet.joints
From bullet manual:
This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof).
SixDofSpringJoint() - Constructor for class com.jme3.bullet.joints.SixDofSpringJoint
 
SixDofSpringJoint(PhysicsRigidBody, PhysicsRigidBody, Vector3f, Vector3f, Matrix3f, Matrix3f, boolean) - Constructor for class com.jme3.bullet.joints.SixDofSpringJoint
 
size() - Method in class com.jme3.collision.CollisionResults
 
size - Variable in class com.jme3.effect.Particle
Particle size or radius.
size() - Method in class com.jme3.light.LightList
 
size() - Method in class com.jme3.renderer.queue.GeometryList
Returns the number of elements in this GeometryList.
size() - Method in class com.jme3.scene.mesh.IndexBuffer
Returns the size of the index buffer.
size() - Method in class com.jme3.scene.mesh.IndexByteBuffer
 
size() - Method in class com.jme3.scene.mesh.IndexIntBuffer
 
size() - Method in class com.jme3.scene.mesh.IndexShortBuffer
 
size() - Method in class com.jme3.scene.mesh.VirtualIndexBuffer
 
size - Variable in class com.jme3.scene.plugins.blender.file.BlenderInputStream
The total size of the stored data.
size() - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
 
size - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
 
size - Variable in class com.jme3.terrain.geomipmap.TerrainQuad
 
size - Variable in class com.jme3.terrain.heightmap.AbstractHeightMap
The size of the height map's width.
size() - Method in class com.jme3.util.IntMap
 
size() - Method in class com.jme3.util.ListMap
 
size() - Method in class com.jme3.util.RingBuffer
 
size() - Method in class com.jme3.util.SafeArrayList
 
Skeleton - Class in com.jme3.animation
Skeleton is a convenience class for managing a bone hierarchy.
Skeleton(Bone[]) - Constructor for class com.jme3.animation.Skeleton
Creates a skeleton from a bone list.
Skeleton(Skeleton) - Constructor for class com.jme3.animation.Skeleton
Special-purpose copy constructor.
Skeleton() - Constructor for class com.jme3.animation.Skeleton
Serialization only.
skeleton - Variable in class com.jme3.bullet.control.KinematicRagdollControl
 
skeleton - Variable in class com.jme3.scene.plugins.fbx.node.FbxNode
For FBX nodes that contain a skeleton (i.e.
skeleton - Variable in class com.jme3.scene.plugins.ogre.AnimData
 
SkeletonControl - Class in com.jme3.animation
The Skeleton control deforms a model according to a skeleton, It handles the computation of the deformation matrices and performs the transformations on the mesh
SkeletonControl() - Constructor for class com.jme3.animation.SkeletonControl
Serialization only.
SkeletonControl(Skeleton) - Constructor for class com.jme3.animation.SkeletonControl
Creates a skeleton control.
SkeletonDebugger - Class in com.jme3.scene.debug
The class that creates a mesh to display how bones behave.
SkeletonDebugger() - Constructor for class com.jme3.scene.debug.SkeletonDebugger
 
SkeletonDebugger(String, Skeleton) - Constructor for class com.jme3.scene.debug.SkeletonDebugger
Creates a debugger with no length data.
SkeletonDebugger(String, Skeleton, Map<Integer, Float>) - Constructor for class com.jme3.scene.debug.SkeletonDebugger
Creates a debugger with bone lengths data.
skeletonHolder - Variable in class com.jme3.scene.plugins.fbx.anim.FbxLimbNode
 
SkeletonInterBoneWire - Class in com.jme3.scene.debug
A class that displays a dotted line between a bone tail and its childrens' heads.
SkeletonInterBoneWire(Skeleton, Map<Integer, Float>) - Constructor for class com.jme3.scene.debug.SkeletonInterBoneWire
Creates buffers for points.
SkeletonLoader - Class in com.jme3.scene.plugins.ogre
 
SkeletonLoader() - Constructor for class com.jme3.scene.plugins.ogre.SkeletonLoader
 
SkeletonPoints - Class in com.jme3.scene.debug
The class that displays either heads of the bones if no length data is supplied or both heads and tails otherwise.
SkeletonPoints(Skeleton) - Constructor for class com.jme3.scene.debug.SkeletonPoints
Creates a points with no length data.
SkeletonPoints(Skeleton, Map<Integer, Float>) - Constructor for class com.jme3.scene.debug.SkeletonPoints
Creates a points with bone lengths data.
SkeletonWire - Class in com.jme3.scene.debug
The class that displays either wires between the bones' heads if no length data is supplied and full bones' shapes otherwise.
SkeletonWire(Skeleton) - Constructor for class com.jme3.scene.debug.SkeletonWire
Creates a wire with no length data.
SkeletonWire(Skeleton, Map<Integer, Float>) - Constructor for class com.jme3.scene.debug.SkeletonWire
Creates a wire with bone lengths data.
skinNormals - Variable in class com.jme3.util.TempVars
 
skinPositions - Variable in class com.jme3.util.TempVars
Skinning buffers
skinTangents - Variable in class com.jme3.util.TempVars
 
skipBytes(int) - Method in class com.jme3.util.LittleEndien
 
skipLine() - Method in class com.jme3.scene.plugins.MTLLoader
 
skipPostPass - Variable in class com.jme3.shadow.AbstractShadowRenderer
true to skip the post pass when there are no shadow casters
SkyFactory - Class in com.jme3.util
SkyFactory is used to create jME Spatials that can be attached to the scene to display a sky image in the background.
SkyFactory() - Constructor for class com.jme3.util.SkyFactory
 
SkyFactory.EnvMapType - Enum in com.jme3.util
The type of map fed to the shader
skyGeneratedTextureRadius - Variable in class com.jme3.asset.BlenderKey
The radius of a shape that will be used while creating the generated texture for the sky.
skyGeneratedTextureShape - Variable in class com.jme3.asset.BlenderKey
The shape against which the generated texture for the sky will be created.
skyGeneratedTextureSize - Variable in class com.jme3.asset.BlenderKey
If the sky has only generated textures applied then they will have the following size (both width and height).
slerp(Quaternion, Quaternion, float) - Method in class com.jme3.math.Quaternion
slerp sets this quaternion's value as an interpolation between two other quaternions.
slerp(Quaternion, float) - Method in class com.jme3.math.Quaternion
Sets the values of this quaternion to the slerp from itself to q2 by changeAmnt
SliderJoint - Class in com.jme3.bullet.joints
From bullet manual:
The slider constraint allows the body to rotate around one axis and translate along this axis.
SliderJoint - Class in com.jme3.bullet.joints
From bullet manual:
The slider constraint allows the body to rotate around one axis and translate along this axis.
SliderJoint() - Constructor for class com.jme3.bullet.joints.SliderJoint
 
SliderJoint(PhysicsRigidBody, PhysicsRigidBody, Vector3f, Vector3f, Matrix3f, Matrix3f, boolean) - Constructor for class com.jme3.bullet.joints.SliderJoint
 
SliderJoint(PhysicsRigidBody, PhysicsRigidBody, Vector3f, Vector3f, boolean) - Constructor for class com.jme3.bullet.joints.SliderJoint
 
SLOT_DEPTH - Static variable in class com.jme3.texture.FrameBuffer
 
SLOT_DEPTH_STENCIL - Static variable in class com.jme3.texture.FrameBuffer
 
SLOT_UNDEF - Static variable in class com.jme3.texture.FrameBuffer
 
smallestAngleBetween(Vector2f) - Method in class com.jme3.math.Vector2f
smallestAngleBetween returns (in radians) the minimum angle between two vectors.
smooth(float) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
Smooth the terrain.
smooth(float, int) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
Smooth the terrain.
SmoothFilter - Class in com.jme3.terrain.noise.filter
 
SmoothFilter() - Constructor for class com.jme3.terrain.noise.filter.SmoothFilter
 
smoothing - Variable in class com.jme3.scene.plugins.IrVertex
 
smoothMotion - Variable in class com.jme3.input.ChaseCamera
 
smoothstep(float, float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
SocketConnector - Class in com.jme3.network.kernel.tcp
A straight forward socket-based connector implementation that does not use any separate threading.
SocketConnector(InetAddress, int) - Constructor for class com.jme3.network.kernel.tcp.SocketConnector
 
SoftTextDialogInput - Interface in com.jme3.input
 
softTextDialogInput - Variable in class com.jme3.system.JmeSystemDelegate
 
SoftTextDialogInputListener - Interface in com.jme3.input.controls
 
sort(boolean) - Method in class com.jme3.light.LightList
Sorts the elements in the list according to their Comparator.
sort() - Method in class com.jme3.renderer.queue.GeometryList
Sorts the elements in the list according to their Comparator.
sort(T[], Comparator<T>) - Method in class com.jme3.util.ListSort
Sort the given array given the comparator
SortUtil - Class in com.jme3.util
Quick and merge sort implementations that create no garbage, unlike Arrays.sort(int[]).
SortUtil() - Constructor for class com.jme3.util.SortUtil
 
soundDev - Variable in class com.jme3.niftygui.NiftyJmeDisplay
 
SoundDeviceJme - Class in com.jme3.niftygui
 
SoundDeviceJme(AssetManager, AudioRenderer) - Constructor for class com.jme3.niftygui.SoundDeviceJme
 
SoundEvent - Class in com.jme3.cinematic.events
A sound track to be played in a cinematic.
SoundEvent(String) - Constructor for class com.jme3.cinematic.events.SoundEvent
creates a sound track from the given resource path
SoundEvent(String, boolean) - Constructor for class com.jme3.cinematic.events.SoundEvent
creates a sound track from the given resource path
SoundEvent(String, boolean, float) - Constructor for class com.jme3.cinematic.events.SoundEvent
creates a sound track from the given resource path
SoundEvent(String, boolean, LoopMode) - Constructor for class com.jme3.cinematic.events.SoundEvent
creates a sound track from the given resource path
SoundEvent(String, boolean, float, LoopMode) - Constructor for class com.jme3.cinematic.events.SoundEvent
creates a sound track from the given resource path
SoundEvent(String, float) - Constructor for class com.jme3.cinematic.events.SoundEvent
creates a sound track from the given resource path
SoundEvent(String, LoopMode) - Constructor for class com.jme3.cinematic.events.SoundEvent
creates a sound track from the given resource path
SoundEvent(String, float, LoopMode) - Constructor for class com.jme3.cinematic.events.SoundEvent
creates a sound track from the given resource path
SoundEvent() - Constructor for class com.jme3.cinematic.events.SoundEvent
creates a sound event used for serialization
SoundHandleJme - Class in com.jme3.niftygui
 
SoundHandleJme(AudioRenderer, AudioNode) - Constructor for class com.jme3.niftygui.SoundHandleJme
 
SoundHandleJme(AudioRenderer, AssetManager, String) - Constructor for class com.jme3.niftygui.SoundHandleJme
For streaming music only.
SoundTrack - Class in com.jme3.cinematic.events
Deprecated.
use SoundEvent instead
SoundTrack(String) - Constructor for class com.jme3.cinematic.events.SoundTrack
Deprecated.
creates a sound track from the given resource path
SoundTrack(String, boolean) - Constructor for class com.jme3.cinematic.events.SoundTrack
Deprecated.
creates a sound track from the given resource path
SoundTrack(String, boolean, float) - Constructor for class com.jme3.cinematic.events.SoundTrack
Deprecated.
 
SoundTrack(String, boolean, LoopMode) - Constructor for class com.jme3.cinematic.events.SoundTrack
Deprecated.
 
SoundTrack(String, boolean, float, LoopMode) - Constructor for class com.jme3.cinematic.events.SoundTrack
Deprecated.
 
SoundTrack(String, float) - Constructor for class com.jme3.cinematic.events.SoundTrack
Deprecated.
 
SoundTrack(String, LoopMode) - Constructor for class com.jme3.cinematic.events.SoundTrack
Deprecated.
 
SoundTrack(String, float, LoopMode) - Constructor for class com.jme3.cinematic.events.SoundTrack
Deprecated.
 
SoundTrack() - Constructor for class com.jme3.cinematic.events.SoundTrack
Deprecated.
 
space - Variable in class com.jme3.bullet.control.AbstractPhysicsControl
 
space - Variable in class com.jme3.bullet.control.CharacterControl
 
space - Variable in class com.jme3.bullet.control.GhostControl
 
space - Variable in class com.jme3.bullet.control.RigidBodyControl
 
space - Variable in class com.jme3.bullet.control.VehicleControl
 
space - Variable in class com.jme3.bullet.debug.BulletDebugAppState
 
space - Variable in class jme3test.bullet.PhysicsHoverControl
 
spatial - Variable in class com.jme3.app.ChaseCameraAppState
 
spatial - Variable in class com.jme3.bullet.control.AbstractPhysicsControl
 
spatial - Variable in class com.jme3.bullet.control.CharacterControl
 
spatial - Variable in class com.jme3.bullet.control.GhostControl
 
spatial - Variable in class com.jme3.bullet.control.RigidBodyControl
 
spatial - Variable in class com.jme3.bullet.control.VehicleControl
 
spatial - Variable in class com.jme3.cinematic.events.MotionEvent
 
spatial - Variable in class com.jme3.scene.control.AbstractControl
 
Spatial - Class in com.jme3.scene
Spatial defines the base class for scene graph nodes.
Spatial() - Constructor for class com.jme3.scene.Spatial
Serialization only.
Spatial(String) - Constructor for class com.jme3.scene.Spatial
Constructor instantiates a new Spatial object setting the rotation, translation and scale value to defaults.
spatial - Variable in class jme3test.bullet.PhysicsHoverControl
 
Spatial.BatchHint - Enum in com.jme3.scene
Specifies if this spatial should be batched
Spatial.CullHint - Enum in com.jme3.scene
Specifies how frustum culling should be handled by this spatial.
spatialStack - Variable in class com.jme3.util.TempVars
Maximum tree depth ..
SpatialTrack - Class in com.jme3.animation
This class represents the track for spatial animation.
SpatialTrack() - Constructor for class com.jme3.animation.SpatialTrack
 
SpatialTrack(float[], Vector3f[], Quaternion[], Vector3f[]) - Constructor for class com.jme3.animation.SpatialTrack
Creates a spatial track for the given track data.
specular - Variable in class com.jme3.scene.plugins.MTLLoader
 
specularMap - Variable in class com.jme3.scene.plugins.MTLLoader
 
speed - Variable in class com.jme3.app.LegacyApplication
 
speed - Variable in class com.jme3.bullet.BulletAppState
 
speed - Variable in class com.jme3.cinematic.events.AbstractCinematicEvent
 
speed - Variable in class com.jme3.water.SimpleWaterProcessor
 
Sphere - Class in com.jme3.scene.shape
Sphere represents a 3D object with all points equidistance from a center point.
Sphere() - Constructor for class com.jme3.scene.shape.Sphere
Serialization only.
Sphere(int, int, float) - Constructor for class com.jme3.scene.shape.Sphere
Constructs a sphere.
Sphere(int, int, float, boolean, boolean) - Constructor for class com.jme3.scene.shape.Sphere
Constructs a sphere.
Sphere.TextureMode - Enum in com.jme3.scene.shape
 
SphereCollisionShape - Class in com.jme3.bullet.collision.shapes
Basic sphere collision shape
SphereCollisionShape - Class in com.jme3.bullet.collision.shapes
Basic sphere collision shape
SphereCollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.SphereCollisionShape
 
SphereCollisionShape(float) - Constructor for class com.jme3.bullet.collision.shapes.SphereCollisionShape
creates a SphereCollisionShape with the given radius
sphericalToCartesian(Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Converts a point from Spherical coordinates to Cartesian (using positive Y as up) and stores the results in the store var.
sphericalToCartesianZ(Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Converts a point from Spherical coordinates to Cartesian (using positive Z as up) and stores the results in the store var.
spinnerConfig - Static variable in class jme3test.android.R.id
 
spinnerLogging - Static variable in class jme3test.android.R.id
 
splashImageView - Variable in class com.jme3.app.AndroidHarness
 
splashImageView - Variable in class com.jme3.app.AndroidHarnessFragment
 
splashPicID - Variable in class com.jme3.app.AndroidHarness
Splash Screen picture Resource ID.
splashPicID - Variable in class com.jme3.app.AndroidHarnessFragment
Splash Screen picture Resource ID.
Spline - Class in com.jme3.math
 
Spline() - Constructor for class com.jme3.math.Spline
 
Spline(Spline.SplineType, Vector3f[], float, boolean) - Constructor for class com.jme3.math.Spline
Create a spline
Spline(Spline.SplineType, List<Vector3f>, float, boolean) - Constructor for class com.jme3.math.Spline
Create a spline
Spline(List<Vector4f>, List<Float>) - Constructor for class com.jme3.math.Spline
Create a NURBS spline.
spline(float, float[]) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
spline(float, float[][]) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
Spline.SplineType - Enum in com.jme3.math
 
split(int, float[]) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
split divides the heightmap data for four children.
splitByMaterial(IrMesh) - Static method in class com.jme3.scene.plugins.IrUtils
Separate mesh with multiple materials into multiple meshes each with one material each.
splitDelimitedStr(String, String) - Method in class jme3tools.navigation.StringUtil
Splits a newline (\n) delimited string into an array of strings
splitOccluders - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
splits - Variable in class com.jme3.shadow.DirectionalLightShadowRenderer
 
splits - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
splitsArray - Variable in class com.jme3.shadow.DirectionalLightShadowRenderer
 
splitsArray - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
spotInnerAngle - Variable in class com.jme3.light.SpotLight
 
SpotLight - Class in com.jme3.light
Represents a spot light.
SpotLight() - Constructor for class com.jme3.light.SpotLight
Creates a SpotLight.
SpotLight(Vector3f, Vector3f) - Constructor for class com.jme3.light.SpotLight
Creates a SpotLight at the given position and with the given direction.
SpotLight(Vector3f, Vector3f, float) - Constructor for class com.jme3.light.SpotLight
Creates a SpotLight at the given position, with the given direction, and the given range.
SpotLight(Vector3f, Vector3f, ColorRGBA) - Constructor for class com.jme3.light.SpotLight
Creates a SpotLight at the given position, with the given direction and the given color.
SpotLight(Vector3f, Vector3f, float, ColorRGBA) - Constructor for class com.jme3.light.SpotLight
Creates a SpotLight at the given position, with the given direction, the given range and the given color.
SpotLight(Vector3f, Vector3f, float, ColorRGBA, float, float) - Constructor for class com.jme3.light.SpotLight
Creates a SpotLight at the given position, with the given direction, the given color and the given inner and outer angles (controls the falloff of the light)
SpotLightShadowFilter - Class in com.jme3.shadow
This Filter does basically the same as a SpotLightShadowRenderer except it renders the post shadow pass as a fulscreen quad pass instead of a geometry pass.
SpotLightShadowFilter(AssetManager, int) - Constructor for class com.jme3.shadow.SpotLightShadowFilter
Creates a SpotLight Shadow Filter
SpotLightShadowRenderer - Class in com.jme3.shadow
SpotLightShadowRenderer renderer use Parrallel Split Shadow Mapping technique (pssm)
It splits the view frustum in several parts and compute a shadow map for each one.
splits are distributed so that the closer they are from the camera, the smaller they are to maximize the resolution used of the shadow map.
This result in a better quality shadow than standard shadow mapping.
for more informations on this read this http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html

SpotLightShadowRenderer() - Constructor for class com.jme3.shadow.SpotLightShadowRenderer
Used for serialization use SpotLightShadowRenderer#SpotLightShadowRenderer(AssetManager assetManager, int shadowMapSize)
SpotLightShadowRenderer(AssetManager, int) - Constructor for class com.jme3.shadow.SpotLightShadowRenderer
Create a SpotLightShadowRenderer This use standard shadow mapping
spotOuterAngle - Variable in class com.jme3.light.SpotLight
 
spotRange - Variable in class com.jme3.light.SpotLight
 
sqr(float) - Static method in class com.jme3.math.FastMath
Returns the value squared.
sqrt(float) - Static method in class com.jme3.math.FastMath
Returns the square root of a given value.
SSAOFilter - Class in com.jme3.post.ssao
SSAO stands for screen space ambient occlusion It's a technique that fake ambient lighting by computing shadows that near by objects would casts on each others under the effect of an ambient light more info on this in this blog post http://jmonkeyengine.org/2010/08/16/screen-space-ambient-occlusion-for-jmonkeyengine-3-0/
SSAOFilter() - Constructor for class com.jme3.post.ssao.SSAOFilter
Create a Screen Space Ambient Occlusion Filter
SSAOFilter(float, float, float, float) - Constructor for class com.jme3.post.ssao.SSAOFilter
Create a Screen Space Ambient Occlusion Filter
SSAOUI - Class in jme3test.post
 
SSAOUI(InputManager, SSAOFilter) - Constructor for class jme3test.post.SSAOUI
 
start() - Method in class com.jme3.app.AppletHarness
 
start() - Method in interface com.jme3.app.Application
Starts the application.
start(boolean) - Method in interface com.jme3.app.Application
Starts the application.
start() - Method in class com.jme3.app.LegacyApplication
Starts the application in display mode.
start(boolean) - Method in class com.jme3.app.LegacyApplication
Starts the application in display mode.
start(JmeContext.Type) - Method in class com.jme3.app.LegacyApplication
Starts the application.
start(JmeContext.Type, boolean) - Method in class com.jme3.app.LegacyApplication
Starts the application.
start() - Method in class com.jme3.app.SimpleApplication
 
start() - Method in class com.jme3.network.base.DefaultClient
 
start() - Method in class com.jme3.network.base.DefaultServer
 
start() - Method in interface com.jme3.network.Client
Starts the client allowing it to begin processing incoming messages and delivering them to listeners.
start() - Method in interface com.jme3.network.Server
Start the server so that it will began accepting new connections and processing messages.
start() - Method in class com.jme3.network.service.AbstractService
Default implementation does nothing.
start() - Method in interface com.jme3.network.service.ClientService
Called when the service manager is started or if the service is added to an already started service manager.
start() - Method in interface com.jme3.network.service.HostedService
Called when the service manager is started or if the service is added to an already started service manager.
start() - Method in class com.jme3.network.service.rmi.RmiClientService
 
start() - Method in class com.jme3.network.service.serializer.ServerSerializerRegistrationsService
 
start() - Method in interface com.jme3.network.service.Service
Called when the service manager is started or if the service is added to an already started service manager.
start() - Method in class com.jme3.network.service.ServiceManager
Starts this service manager and all services that it contains.
start(JmeContext.Type) - Method in class jme3test.app.state.TestAppStates
 
start() - Method in class jme3test.awt.AppHarness
 
start() - Method in class jme3test.awt.TestApplet
 
start() - Method in class jme3test.network.TestChatServer
 
start(String[]) - Method in class jme3test.TestChooser
 
startApp() - Static method in class jme3test.awt.TestApplet
 
startApp() - Static method in class jme3test.awt.TestCanvas
 
startAt - Variable in class jme3test.batching.TestBatchNodeCluster
 
startBlendingPos - Variable in class com.jme3.bullet.control.KinematicRagdollControl.PhysicsBoneLink
 
startBlendingRot - Variable in class com.jme3.bullet.control.KinematicRagdollControl.PhysicsBoneLink
 
startCanvas() - Method in class com.jme3.app.LegacyApplication
Starts the rendering thread after createCanvas() has been called.
startCanvas(boolean) - Method in class com.jme3.app.LegacyApplication
Starts the rendering thread after createCanvas() has been called.
startCondition(String, StringBuilder) - Method in class com.jme3.shader.Glsl100ShaderGenerator
Starts a conditional block
startDocument() - Method in class com.jme3.scene.plugins.ogre.MeshLoader
 
startDocument() - Method in class com.jme3.scene.plugins.ogre.SceneLoader
 
startElement(String, String, String, Attributes) - Method in class com.jme3.scene.plugins.ogre.MeshLoader
 
startElement(String, String, String, Attributes) - Method in class com.jme3.scene.plugins.ogre.SceneLoader
 
startElement(String, String, String, Attributes) - Method in class com.jme3.scene.plugins.ogre.SkeletonLoader
 
startGLCanvas() - Method in class com.jme3.system.jogl.JoglAbstractDisplay
 
startGLCanvas() - Method in class com.jme3.system.jogl.JoglCanvas
 
startGLCanvas() - Method in class com.jme3.system.jogl.JoglNewtAbstractDisplay
 
startGLCanvas() - Method in class com.jme3.system.jogl.JoglNewtCanvas
 
startHostingOnConnection(HostedConnection) - Method in class com.jme3.network.service.AbstractHostedConnectionService
Performs implementation specific connection hosting setup.
startHostingOnConnection(HostedConnection) - Method in class com.jme3.network.service.rmi.RmiHostedService
Sets up RMI hosting services for the hosted connection allowing getRmiRegistry() to return a valid RmiRegistry object.
startHostingOnConnection(HostedConnection) - Method in class com.jme3.network.service.rpc.RpcHostedService
Sets up RPC hosting services for the hosted connection allowing getRpcConnection() to return a valid RPC connection object.
startIndex - Variable in class com.jme3.scene.Geometry
The start index of this Geometry's inside the GeometryGroupNode.
startlife - Variable in class com.jme3.effect.Particle
The initial particle life
startMaterial(String) - Method in class com.jme3.scene.plugins.MTLLoader
 
startPhysics() - Method in class com.jme3.bullet.BulletAppState
The physics system is started automatically on attaching, if you want to start it before for some reason, you can use this method.
startServices() - Method in class com.jme3.network.base.DefaultClient
 
startWalk(Ray) - Method in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
 
stateAttached(AppStateManager) - Method in class com.jme3.app.state.AbstractAppState
 
stateAttached(AppStateManager) - Method in interface com.jme3.app.state.AppState
Called by AppStateManager.attach(com.jme3.app.state.AppState) when transitioning this AppState from detached to initializing.
stateAttached(AppStateManager) - Method in class com.jme3.app.state.BaseAppState
 
stateAttached(AppStateManager) - Method in class com.jme3.bullet.BulletAppState
 
stateAttached(AppStateManager) - Method in class com.jme3.cinematic.Cinematic
called internally
stateAttached(AppStateManager) - Method in class jme3test.app.TestAppStateLifeCycle.TestState
 
stateDetached(AppStateManager) - Method in class com.jme3.app.state.AbstractAppState
 
stateDetached(AppStateManager) - Method in interface com.jme3.app.state.AppState
Called by AppStateManager.detach(com.jme3.app.state.AppState) when transitioning this AppState from running to terminating.
stateDetached(AppStateManager) - Method in class com.jme3.app.state.BaseAppState
 
stateDetached(AppStateManager) - Method in class com.jme3.bullet.BulletAppState
 
stateDetached(AppStateManager) - Method in class com.jme3.cinematic.Cinematic
called internally
stateDetached(AppStateManager) - Method in class jme3test.app.TestAppStateLifeCycle.TestState
 
stateManager - Variable in class com.jme3.app.LegacyApplication
 
stateManager - Variable in class com.jme3.bullet.BulletAppState
 
Statement - Class in com.jme3.util.blockparser
 
Statement(int, String) - Constructor for class com.jme3.util.blockparser.Statement
 
StaticPassLightingLogic - Class in com.jme3.material.logic
Rendering logic for static pass.
StaticPassLightingLogic(TechniqueDef) - Constructor for class com.jme3.material.logic.StaticPassLightingLogic
 
Statistics - Class in com.jme3.renderer
The statistics class allows tracking of real-time rendering statistics.
Statistics() - Constructor for class com.jme3.renderer.Statistics
 
StatsAppState - Class in com.jme3.app
Displays stats in SimpleApplication's GUI node or using the node and font parameters provided.
StatsAppState() - Constructor for class com.jme3.app.StatsAppState
 
StatsAppState(Node, BitmapFont) - Constructor for class com.jme3.app.StatsAppState
 
statsView - Variable in class com.jme3.app.StatsAppState
 
StatsView - Class in com.jme3.app
The StatsView provides a heads-up display (HUD) of various statistics of rendering.
StatsView(String, AssetManager, Statistics) - Constructor for class com.jme3.app.StatsView
 
status - Variable in class com.jme3.audio.AudioNode
 
steer(float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Set the given steering value to all front wheels (0 = forward)
steer(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Set the given steering value to the given wheel (0 = forward)
steer(float) - Method in class jme3test.bullet.PhysicsHoverControl
 
steeringValue - Variable in class jme3test.bullet.PhysicsHoverControl
 
stencilTest - Variable in class com.jme3.renderer.RenderContext
Stencil Buffer state
step(float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
 
stepDirection - Variable in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
 
stepHeight - Variable in class com.jme3.bullet.objects.PhysicsCharacter
 
stepScale - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
 
stepScale - Variable in class com.jme3.terrain.geomipmap.TerrainQuad
 
stop() - Method in class com.jme3.app.AppletHarness
 
stop() - Method in interface com.jme3.app.Application
Requests the context to close, shutting down the main loop and making necessary cleanup operations.
stop(boolean) - Method in interface com.jme3.app.Application
Requests the context to close, shutting down the main loop and making necessary cleanup operations.
stop() - Method in class com.jme3.app.LegacyApplication
Requests the context to close, shutting down the main loop and making necessary cleanup operations.
stop(boolean) - Method in class com.jme3.app.LegacyApplication
Requests the context to close, shutting down the main loop and making necessary cleanup operations.
stop() - Method in class com.jme3.audio.AudioNode
Stop playing the audio that was started with AudioNode.play().
stop() - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Stops the animation.
stop() - Method in interface com.jme3.cinematic.events.CinematicEvent
Stops the animation
stop() - Method in class com.jme3.network.service.AbstractService
Default implementation does nothing.
stop() - Method in interface com.jme3.network.service.ClientService
Called when the service is shutting down.
stop() - Method in interface com.jme3.network.service.HostedService
Called when the service is shutting down.
stop() - Method in interface com.jme3.network.service.Service
Called when the service manager is shutting down.
stop() - Method in class com.jme3.network.service.ServiceManager
Stops all services and puts the service manager into a stopped state.
stop() - Method in class com.jme3.niftygui.SoundHandleJme
 
stop() - Method in class jme3test.awt.AppHarness
 
stop() - Method in class jme3test.awt.TestApplet
 
stopHostingOnConnection(HostedConnection) - Method in class com.jme3.network.service.AbstractHostedConnectionService
Performs implementation specific connection tear-down.
stopHostingOnConnection(HostedConnection) - Method in class com.jme3.network.service.rmi.RmiHostedService
Removes any RMI hosting services associated with the specified connection.
stopHostingOnConnection(HostedConnection) - Method in class com.jme3.network.service.rpc.RpcHostedService
Removes any RPC hosting services associated with the specified connection.
stopPhysics() - Method in class com.jme3.bullet.BulletAppState
 
stopSource(AudioSource) - Method in interface com.jme3.audio.AudioRenderer
 
stopSource(AudioSource) - Method in class com.jme3.audio.openal.ALAudioRenderer
 
storageFolders - Variable in class com.jme3.system.JmeSystemDelegate
 
storeAttribute(ShaderNodeVariable) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
store an attribute
storeEvent(TouchEvent) - Method in class com.jme3.input.android.TouchEventPool
Stores the TouchEvent back in the pool for later reuse.
storeEvent(TouchEvent) - Method in class com.jme3.input.ios.TouchEventPool
Stores the TouchEvent back in the pool for later reuse.
storeFragmentUniform(ShaderNodeVariable) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
store a fragment uniform
storeGlobal(ShaderNodeVariable, Statement) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
stores a global output
storeVariable(ShaderNodeVariable, List<ShaderNodeVariable>) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
search a variable in a list from its name and merge the conditions of the variables
storeVaryings(ShaderNode, ShaderNodeVariable) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
store a varying
storeVertexUniform(ShaderNodeVariable) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
store a vertex uniform
stream - Variable in class com.jme3.cinematic.events.SoundEvent
 
StreamAssetInfo - Class in com.jme3.asset
An AssetInfo wrapper for InputStreams.
StreamAssetInfo(AssetManager, AssetKey<?>, InputStream) - Constructor for class com.jme3.asset.StreamAssetInfo
 
stride - Variable in class com.jme3.scene.VertexBuffer
 
StringSerializer - Class in com.jme3.network.serializing.serializers
String serializer.
StringSerializer() - Constructor for class com.jme3.network.serializing.serializers.StringSerializer
 
StringUtil - Class in jme3tools.navigation
A collection of String utilities.
StringUtil() - Constructor for class jme3tools.navigation.StringUtil
 
StripBox - Class in com.jme3.scene.shape
A box with solid (filled) faces.
StripBox(float, float, float) - Constructor for class com.jme3.scene.shape.StripBox
Creates a new box.
StripBox(Vector3f, float, float, float) - Constructor for class com.jme3.scene.shape.StripBox
Creates a new box.
StripBox(Vector3f, Vector3f) - Constructor for class com.jme3.scene.shape.StripBox
Constructor instantiates a new Box object.
StripBox() - Constructor for class com.jme3.scene.shape.StripBox
Empty constructor for serialization only.
Structure - Class in com.jme3.scene.plugins.blender.file
A class representing a single structure in the file.
Structure(BlenderInputStream, String[], String[], BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.file.Structure
Constructor.
stype - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorBlend
 
sType - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorClouds
 
stype - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave.MusgraveData
 
stype - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave
 
stype - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorStucci
 
subclassName - Variable in class com.jme3.scene.plugins.fbx.obj.FbxObject
 
SubdivisionSurfaceModifier - Class in com.jme3.scene.plugins.blender.modifiers
A modifier that subdivides the mesh using either simple or catmull-clark subdivision.
SubdivisionSurfaceModifier(Structure, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.modifiers.SubdivisionSurfaceModifier
Constructor loads all neccessary modifier data.
subList(int, int) - Method in class com.jme3.util.SafeArrayList
 
SUBSURF_MODIFIER_DATA - Static variable in class com.jme3.scene.plugins.blender.modifiers.Modifier
 
subtargetName - Variable in class com.jme3.scene.plugins.blender.constraints.Constraint
 
SubtitleTrack - Class in jme3test.animation
 
SubtitleTrack(Nifty, String, float, String) - Constructor for class jme3test.animation.SubtitleTrack
 
subtract(Quaternion) - Method in class com.jme3.math.Quaternion
subtract subtracts the values of the parameter quaternion from those of this quaternion.
subtract(Vector2f) - Method in class com.jme3.math.Vector2f
subtract subtracts the values of a given vector from those of this vector creating a new vector object.
subtract(Vector2f, Vector2f) - Method in class com.jme3.math.Vector2f
subtract subtracts the values of a given vector from those of this vector storing the result in the given vector object.
subtract(float, float) - Method in class com.jme3.math.Vector2f
subtract subtracts the given x,y values from those of this vector creating a new vector object.
subtract(Vector3f) - Method in class com.jme3.math.Vector3f
subtract subtracts the values of a given vector from those of this vector creating a new vector object.
subtract(Vector3f, Vector3f) - Method in class com.jme3.math.Vector3f
subtract
subtract(float, float, float) - Method in class com.jme3.math.Vector3f
subtract subtracts the provided values from this vector, creating a new vector that is then returned.
subtract(Vector4f) - Method in class com.jme3.math.Vector4f
subtract subtracts the values of a given vector from those of this vector creating a new vector object.
subtract(Vector4f, Vector4f) - Method in class com.jme3.math.Vector4f
subtract
subtract(float, float, float, float) - Method in class com.jme3.math.Vector4f
subtract subtracts the provided values from this vector, creating a new vector that is then returned.
subtract(DQuaternion) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
subtract subtracts the values of the parameter quaternion from those of this quaternion.
subtract(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
subtract subtracts the values of a given vector from those of this vector creating a new vector object.
subtract(Vector3d, Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
subtract
subtract(double, double, double) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
subtract subtracts the provided values from this vector, creating a new vector that is then returned.
SUBTRACTION - Static variable in class com.jme3.terrain.heightmap.CombinerHeightMap
Constant mode to denote subtracting the two heightmaps.
subtractLocal(Quaternion) - Method in class com.jme3.math.Quaternion
subtract subtracts the values of the parameter quaternion from those of this quaternion.
subtractLocal(Vector2f) - Method in class com.jme3.math.Vector2f
subtractLocal subtracts a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
subtractLocal(float, float) - Method in class com.jme3.math.Vector2f
subtractLocal subtracts the provided values from this vector internally, and returns a handle to this vector for easy chaining of calls.
subtractLocal(Vector3f) - Method in class com.jme3.math.Vector3f
subtractLocal subtracts a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
subtractLocal(float, float, float) - Method in class com.jme3.math.Vector3f
subtractLocal subtracts the provided values from this vector internally, and returns a handle to this vector for easy chaining of calls.
subtractLocal(Vector4f) - Method in class com.jme3.math.Vector4f
subtractLocal subtracts a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
subtractLocal(float, float, float, float) - Method in class com.jme3.math.Vector4f
subtractLocal subtracts the provided values from this vector internally, and returns a handle to this vector for easy chaining of calls.
subtractLocal(DQuaternion) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
subtract subtracts the values of the parameter quaternion from those of this quaternion.
subtractLocal(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
subtractLocal subtracts a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
subtractLocal(double, double, double) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
subtractLocal subtracts the provided values from this vector internally, and returns a handle to this vector for easy chaining of calls.
SubtypeOf - Annotation Type in checkers.quals
A meta-annotation to specify all the qualifiers that the given qualifier is a subtype of.
supports(Collection<Caps>, Texture) - Static method in enum com.jme3.renderer.Caps
Returns true if given the renderer capabilities, the texture can be supported by the renderer.
supports(Collection<Caps>, FrameBuffer) - Static method in enum com.jme3.renderer.Caps
Returns true if given the renderer capabilities, the framebuffer can be supported by the renderer.
supports(Collection<Caps>, Shader) - Static method in enum com.jme3.renderer.Caps
Returns true if given the renderer capabilities, the shader can be supported by the renderer.
Surface - Class in com.jme3.scene.shape
This class represents a surface described by knots, weights and control points.
surfaceTangentFactor - Variable in class com.jme3.effect.influencers.NewtonianParticleInfluencer
Emitter's surface tangent factor.
surfaceTangentRotation - Variable in class com.jme3.effect.influencers.NewtonianParticleInfluencer
Emitters tangent rotation factor.
suspensionCompression - Variable in class com.jme3.bullet.objects.infos.VehicleTuning
 
suspensionDamping - Variable in class com.jme3.bullet.objects.infos.VehicleTuning
 
suspensionNode - Variable in class com.jme3.bullet.debug.BulletVehicleDebugControl
 
suspensionStiffness - Variable in class com.jme3.bullet.objects.infos.VehicleTuning
 
suspensionStiffness - Variable in class com.jme3.bullet.objects.VehicleWheel
 
swapChildren(int, int) - Method in class com.jme3.scene.Node
More efficient than e.g detaching and attaching as no updates are needed.
swapInt(int) - Static method in class com.jme3.app.state.MjpegFileWriter
 
swapShort(short) - Static method in class com.jme3.app.state.MjpegFileWriter
 
swapTriangles(int, int) - Method in class com.jme3.collision.bih.BIHTree
 
sweepTest(CollisionShape, Transform, Transform) - Method in class com.jme3.bullet.PhysicsSpace
Performs a sweep collision test and returns the results as a list of PhysicsSweepTestResults
You have to use different Transforms for start and end (at least distance > 0.4f).
sweepTest(CollisionShape, Transform, Transform, List<PhysicsSweepTestResult>) - Method in class com.jme3.bullet.PhysicsSpace
 
sweepTest(CollisionShape, Transform, Transform, List<PhysicsSweepTestResult>, float) - Method in class com.jme3.bullet.PhysicsSpace
Performs a sweep collision test and returns the results as a list of PhysicsSweepTestResults
You have to use different Transforms for start and end (at least distance > allowedCcdPenetration).
sweepTest_native(long, Transform, Transform, long, List<PhysicsSweepTestResult>, float) - Method in class com.jme3.bullet.PhysicsSpace
 
swingSpan1 - Variable in class com.jme3.bullet.joints.ConeJoint
 
swingSpan2 - Variable in class com.jme3.bullet.joints.ConeJoint
 
swizzleRequired - Variable in class com.jme3.renderer.opengl.GLImageFormat
 
sWrap - Variable in class com.jme3.texture.image.LastTextureState
 
sync(int) - Method in class com.jme3.system.NullContext
 
SystemListener - Interface in com.jme3.system
The ContextListener> provides a means for an application to receive events relating to a context.

T

takeOverChild(Vector3f) - Method in class jme3test.games.WorldOfInception.InceptionLevel
 
takeOverParent() - Method in class jme3test.games.WorldOfInception.InceptionLevel
 
takeScreenshot() - Method in class com.jme3.app.state.ScreenshotAppState
 
tan(float) - Static method in class com.jme3.math.FastMath
Returns the tangent of a value.
tang - Variable in class com.jme3.scene.plugins.IrVertex
 
tang4d - Variable in class com.jme3.scene.plugins.IrVertex
 
tangent - Variable in class com.jme3.util.TangentBinormalGenerator.TriangleData
 
TangentBinormalGenerator - Class in com.jme3.util
 
TangentBinormalGenerator() - Constructor for class com.jme3.util.TangentBinormalGenerator
 
TangentBinormalGenerator.TriangleData - Class in com.jme3.util
Keeps track of tangent, binormal, and normal for one triangle.
TangentBinormalGenerator.TriangleData(Vector3f, Vector3f, Vector3f) - Constructor for class com.jme3.util.TangentBinormalGenerator.TriangleData
 
taperObject - Variable in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh
 
target - Variable in class com.jme3.app.ChaseCameraAppState
 
target - Variable in class com.jme3.input.ChaseCamera
 
targetDir - Variable in class com.jme3.input.ChaseCamera
 
targetDistance - Variable in class com.jme3.input.ChaseCamera
 
targetLocation - Variable in class com.jme3.input.ChaseCamera
 
targetLocation - Variable in class com.jme3.water.SimpleWaterProcessor
 
targetModel - Variable in class com.jme3.bullet.control.KinematicRagdollControl
 
targetMoves - Variable in class com.jme3.input.ChaseCamera
 
targetOMA - Variable in class com.jme3.scene.plugins.blender.constraints.Constraint
 
targetPatch - Variable in class com.jme3.terrain.geomipmap.picking.TerrainPickData
 
targetRotation - Variable in class com.jme3.input.ChaseCamera
 
targetSpace - Variable in class com.jme3.scene.plugins.blender.constraints.Constraint
 
targetVRotation - Variable in class com.jme3.input.ChaseCamera
 
TASK_COMPLETE - Static variable in class com.jme3.system.lwjgl.LwjglCanvas
 
TASK_CREATE_DISPLAY - Static variable in class com.jme3.system.lwjgl.LwjglCanvas
 
TASK_DESTROY_DISPLAY - Static variable in class com.jme3.system.lwjgl.LwjglCanvas
 
TASK_NOTHING - Static variable in class com.jme3.system.lwjgl.LwjglCanvas
 
TcpConnectorFactory - Class in com.jme3.network.base
Creates TCP connectors to a specific remote address.
TcpConnectorFactory(InetAddress) - Constructor for class com.jme3.network.base.TcpConnectorFactory
 
Technique - Class in com.jme3.material
Represents a technique instance.
Technique(Material, TechniqueDef) - Constructor for class com.jme3.material.Technique
Creates a new technique instance that implements the given technique definition.
techniqueDef - Variable in class com.jme3.material.logic.DefaultTechniqueDefLogic
 
techniqueDef - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
 
TechniqueDef - Class in com.jme3.material
Describes a technique definition.
TechniqueDef(String, int) - Constructor for class com.jme3.material.TechniqueDef
Creates a new technique definition.
TechniqueDef() - Constructor for class com.jme3.material.TechniqueDef
Serialization only.
techniqueDef - Variable in class com.jme3.shader.ShaderGenerator
the technique def to use for the shader generation
TechniqueDef.LightMode - Enum in com.jme3.material
Describes light rendering mode.
TechniqueDef.ShadowMode - Enum in com.jme3.material
 
TechniqueDefLogic - Interface in com.jme3.material.logic
TechniqueDefLogic is used to customize how a material should be rendered.
temp - Variable in class com.jme3.effect.influencers.DefaultParticleInfluencer
Temporary variable used to help with calculations.
temp - Variable in class com.jme3.input.ChaseCamera
 
tempMat3 - Variable in class com.jme3.util.TempVars
General matrices.
tempMat4 - Variable in class com.jme3.util.TempVars
 
tempMat42 - Variable in class com.jme3.util.TempVars
 
TemporalMesh - Class in com.jme3.scene.plugins.blender.meshes
The class extends Geometry so that it can be temporalily added to the object's node.
TemporalMesh(Structure, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.meshes.TemporalMesh
Creates a temporal mesh based on the given mesh structure.
TemporalMesh(Structure, BlenderContext, boolean) - Constructor for class com.jme3.scene.plugins.blender.meshes.TemporalMesh
Creates a temporal mesh based on the given mesh structure.
TempVars - Class in com.jme3.util
Temporary variables assigned to each thread.
tempVect1 - Variable in class jme3test.bullet.PhysicsHoverControl
 
tempVect2 - Variable in class jme3test.bullet.PhysicsHoverControl
 
tempVect3 - Variable in class jme3test.bullet.PhysicsHoverControl
 
terminate() - Method in interface com.jme3.network.kernel.Kernel
Gracefully terminates the kernel and stops any internal daemon processing.
terminate() - Method in class com.jme3.network.kernel.tcp.SelectorKernel
 
terminate() - Method in class com.jme3.network.kernel.udp.UdpKernel
 
terminate(S) - Method in class com.jme3.network.service.AbstractService
Default implementation does nothing.
terminate(ClientServiceManager) - Method in interface com.jme3.network.service.ClientService
The service manager is fully shutting down.
terminate(HostedServiceManager) - Method in interface com.jme3.network.service.HostedService
The service manager is fully shutting down.
terminate(ClientServiceManager) - Method in class com.jme3.network.service.rpc.RpcClientService
Used internally to unregister the RPC MessageDelegator that was previously added to the network Client.
terminate(HostedServiceManager) - Method in class com.jme3.network.service.rpc.RpcHostedService
Used internally to remove the message delegator from the server.
terminate(S) - Method in interface com.jme3.network.service.Service
The service manager is fully shutting down.
terminate() - Method in class com.jme3.network.service.ServiceManager
Terminates all services.
terminatePending() - Method in class com.jme3.app.state.AppStateManager
 
Terrain - Interface in com.jme3.terrain
Terrain can be one or many meshes comprising of a, probably large, piece of land.
TerrainFractalGridTest - Class in jme3test.terrain
 
TerrainFractalGridTest() - Constructor for class jme3test.terrain.TerrainFractalGridTest
 
TerrainGrid - Class in com.jme3.terrain.geomipmap
TerrainGrid itself is an actual TerrainQuad.
TerrainGrid(String, int, int, Vector3f, TerrainGridTileLoader, Vector2f, float) - Constructor for class com.jme3.terrain.geomipmap.TerrainGrid
 
TerrainGrid(String, int, int, Vector3f, TerrainGridTileLoader) - Constructor for class com.jme3.terrain.geomipmap.TerrainGrid
 
TerrainGrid(String, int, int, TerrainGridTileLoader) - Constructor for class com.jme3.terrain.geomipmap.TerrainGrid
 
TerrainGrid() - Constructor for class com.jme3.terrain.geomipmap.TerrainGrid
 
TerrainGrid.UpdateQuadCache - Class in com.jme3.terrain.geomipmap
 
TerrainGrid.UpdateQuadCache(Vector3f) - Constructor for class com.jme3.terrain.geomipmap.TerrainGrid.UpdateQuadCache
 
TerrainGridAlphaMapTest - Class in jme3test.terrain
 
TerrainGridAlphaMapTest() - Constructor for class jme3test.terrain.TerrainGridAlphaMapTest
 
TerrainGridListener - Interface in com.jme3.terrain.geomipmap
Notifies the user of grid change events, such as moving to new grid cells.
TerrainGridLodControl - Class in com.jme3.terrain.geomipmap
Updates grid offsets and cell positions.
TerrainGridLodControl(Terrain, Camera) - Constructor for class com.jme3.terrain.geomipmap.TerrainGridLodControl
 
TerrainGridSerializationTest - Class in jme3test.terrain
 
TerrainGridSerializationTest() - Constructor for class jme3test.terrain.TerrainGridSerializationTest
 
TerrainGridTest - Class in jme3test.terrain
 
TerrainGridTest() - Constructor for class jme3test.terrain.TerrainGridTest
 
TerrainGridTileLoader - Interface in com.jme3.terrain.geomipmap
 
TerrainGridTileLoaderTest - Class in jme3test.terrain
 
TerrainGridTileLoaderTest() - Constructor for class jme3test.terrain.TerrainGridTileLoaderTest
 
TerrainLodControl - Class in com.jme3.terrain.geomipmap
Tells the terrain to update its Level of Detail.
TerrainLodControl() - Constructor for class com.jme3.terrain.geomipmap.TerrainLodControl
 
TerrainLodControl(Terrain, Camera) - Constructor for class com.jme3.terrain.geomipmap.TerrainLodControl
 
TerrainLodControl(Terrain, List<Camera>) - Constructor for class com.jme3.terrain.geomipmap.TerrainLodControl
Only uses the first camera right now.
TerrainLodControl.UpdateLOD - Class in com.jme3.terrain.geomipmap
Calculates the LOD of all child terrain patches.
TerrainLodControl.UpdateLOD(List<Vector3f>, LodCalculator) - Constructor for class com.jme3.terrain.geomipmap.TerrainLodControl.UpdateLOD
 
TerrainPatch - Class in com.jme3.terrain.geomipmap
A terrain patch is a leaf in the terrain quad tree.
TerrainPatch() - Constructor for class com.jme3.terrain.geomipmap.TerrainPatch
 
TerrainPatch(String) - Constructor for class com.jme3.terrain.geomipmap.TerrainPatch
 
TerrainPatch(String, int) - Constructor for class com.jme3.terrain.geomipmap.TerrainPatch
 
TerrainPatch(String, int, Vector3f, float[], Vector3f) - Constructor for class com.jme3.terrain.geomipmap.TerrainPatch
Constructor instantiates a new TerrainPatch object.
TerrainPatch(String, int, Vector3f, float[], Vector3f, int, Vector2f, float) - Constructor for class com.jme3.terrain.geomipmap.TerrainPatch
Constructor instantiates a new TerrainPatch object.
TerrainPickData - Class in com.jme3.terrain.geomipmap.picking
Pick result on a terrain patch with the intersection on the bounding box of that terrain patch.
TerrainPickData() - Constructor for class com.jme3.terrain.geomipmap.picking.TerrainPickData
 
TerrainPickData(TerrainPatch, CollisionResult) - Constructor for class com.jme3.terrain.geomipmap.picking.TerrainPickData
 
TerrainPicker - Interface in com.jme3.terrain.geomipmap.picking
Pick the location on the terrain from a given ray.
TerrainQuad - Class in com.jme3.terrain.geomipmap
TerrainQuad is a heightfield-based terrain system.
TerrainQuad() - Constructor for class com.jme3.terrain.geomipmap.TerrainQuad
 
TerrainQuad(String, int, int, float[]) - Constructor for class com.jme3.terrain.geomipmap.TerrainQuad
Creates a terrain with: the total, real-world, size of the terrain the patchSize, or the size of each geometry tile of the terrain the heightmap that defines the height of the terrain
TerrainQuad(String, int, int, Vector3f, float[]) - Constructor for class com.jme3.terrain.geomipmap.TerrainQuad
Deprecated.
TerrainQuad(String, int, int, int, Vector3f, float[]) - Constructor for class com.jme3.terrain.geomipmap.TerrainQuad
Deprecated.
TerrainQuad(String, int, int, Vector3f, float[], int, Vector2f, float) - Constructor for class com.jme3.terrain.geomipmap.TerrainQuad
 
TerrainQuad.LocationHeight - Class in com.jme3.terrain.geomipmap
 
TerrainTest - Class in jme3test.terrain
Demonstrates how to use terrain.
TerrainTest() - Constructor for class jme3test.terrain.TerrainTest
 
TerrainTestAdvanced - Class in jme3test.terrain
Uses the terrain's lighting texture with normal maps and lights.
TerrainTestAdvanced() - Constructor for class jme3test.terrain.TerrainTestAdvanced
 
TerrainTestAndroid - Class in jme3test.terrain
Demonstrates how to use terrain on Android.
TerrainTestAndroid() - Constructor for class jme3test.terrain.TerrainTestAndroid
 
TerrainTestCollision - Class in jme3test.terrain
Creates a terrain object and a collision node to go with it.
TerrainTestCollision() - Constructor for class jme3test.terrain.TerrainTestCollision
 
TerrainTestModifyHeight - Class in jme3test.terrain
 
TerrainTestModifyHeight() - Constructor for class jme3test.terrain.TerrainTestModifyHeight
 
TerrainTestReadWrite - Class in jme3test.terrain
Saves and loads terrain.
TerrainTestReadWrite() - Constructor for class jme3test.terrain.TerrainTestReadWrite
 
TerrainTestTile - Class in jme3test.terrain
Demonstrates the NeighbourFinder interface for TerrainQuads, allowing you to tile terrains together without having to use TerrainGrid.
TerrainTestTile() - Constructor for class jme3test.terrain.TerrainTestTile
 
TestAbsoluteLocators - Class in jme3test.asset
 
TestAbsoluteLocators() - Constructor for class jme3test.asset.TestAbsoluteLocators
 
TestAmbient - Class in jme3test.android
 
TestAmbient() - Constructor for class jme3test.android.TestAmbient
 
TestAmbient - Class in jme3test.audio
 
TestAmbient() - Constructor for class jme3test.audio.TestAmbient
 
testAmbientFiltering() - Method in class com.jme3.light.LightFilterTest
 
TestAnimationFactory - Class in jme3test.model.anim
 
TestAnimationFactory() - Constructor for class jme3test.model.anim.TestAnimationFactory
 
TestAnimBlendBug - Class in jme3test.model.anim
 
TestAnimBlendBug() - Constructor for class jme3test.model.anim.TestAnimBlendBug
 
TestAnisotropicFilter - Class in jme3test.texture
 
TestAnisotropicFilter() - Constructor for class jme3test.texture.TestAnisotropicFilter
 
TestApplet - Class in jme3test.awt
 
TestApplet() - Constructor for class jme3test.awt.TestApplet
 
TestApplication - Class in jme3test.app
Test LegacyApplication functionality, such as create, restart, destroy, etc.
TestApplication() - Constructor for class jme3test.app.TestApplication
 
TestAppStateLifeCycle - Class in jme3test.app
Tests the app state lifecycles.
TestAppStateLifeCycle() - Constructor for class jme3test.app.TestAppStateLifeCycle
 
TestAppStateLifeCycle.TestState - Class in jme3test.app
 
TestAppStateLifeCycle.TestState() - Constructor for class jme3test.app.TestAppStateLifeCycle.TestState
 
TestAppStates - Class in jme3test.app.state
 
TestAppStates() - Constructor for class jme3test.app.state.TestAppStates
 
testAssertionEnabled() - Method in class com.jme3.SetupTest
 
TestAssetCache - Class in jme3test.asset
 
TestAssetCache() - Constructor for class jme3test.asset.TestAssetCache
 
TestAssetLinkNode - Class in jme3test.export
 
TestAssetLinkNode() - Constructor for class jme3test.export.TestAssetLinkNode
 
TestAttachDriver - Class in jme3test.bullet
Tests attaching/detaching nodes via joints
TestAttachDriver() - Constructor for class jme3test.bullet.TestAttachDriver
 
TestAttachGhostObject - Class in jme3test.bullet
Tests attaching ghost nodes to physicsnodes via the scenegraph
TestAttachGhostObject() - Constructor for class jme3test.bullet.TestAttachGhostObject
 
TestAwtPanels - Class in jme3test.awt
 
TestAwtPanels() - Constructor for class jme3test.awt.TestAwtPanels
 
TestBareBonesApp - Class in jme3test.app
Test a bare-bones application, without SimpleApplication.
TestBareBonesApp() - Constructor for class jme3test.app.TestBareBonesApp
 
TestBatchLod - Class in jme3test.stress
 
TestBatchLod() - Constructor for class jme3test.stress.TestBatchLod
 
TestBatchNode - Class in jme3test.batching
 
TestBatchNode() - Constructor for class jme3test.batching.TestBatchNode
 
TestBatchNodeCluster - Class in jme3test.batching
 
TestBatchNodeCluster() - Constructor for class jme3test.batching.TestBatchNodeCluster
 
TestBatchNodeTower - Class in jme3test.batching
 
TestBatchNodeTower() - Constructor for class jme3test.batching.TestBatchNodeTower
 
TestBetterCharacter - Class in jme3test.bullet
A walking physical character followed by a 3rd person camera.
TestBetterCharacter() - Constructor for class jme3test.bullet.TestBetterCharacter
 
TestBillboard - Class in jme3test.model.shape
 
TestBillboard() - Constructor for class jme3test.model.shape.TestBillboard
 
TestBitmapFont - Class in jme3test.gui
 
TestBitmapFont() - Constructor for class jme3test.gui.TestBitmapFont
 
TestBitmapText3D - Class in jme3test.gui
 
TestBitmapText3D() - Constructor for class jme3test.gui.TestBitmapText3D
 
TestBlendEquations - Class in jme3test.renderer
 
TestBlendEquations() - Constructor for class jme3test.renderer.TestBlendEquations
 
TestBlenderAnim - Class in jme3test.model.anim
 
TestBlenderAnim() - Constructor for class jme3test.model.anim.TestBlenderAnim
 
TestBlenderLoader - Class in jme3test.blender
 
TestBlenderLoader() - Constructor for class jme3test.blender.TestBlenderLoader
 
TestBlenderObjectAnim - Class in jme3test.model.anim
 
TestBlenderObjectAnim() - Constructor for class jme3test.model.anim.TestBlenderObjectAnim
 
TestBloom - Class in jme3test.post
 
TestBloom() - Constructor for class jme3test.post.TestBloom
 
TestBoneRagdoll - Class in jme3test.bullet
PHYSICS RAGDOLLS ARE NOT WORKING PROPERLY YET!
TestBoneRagdoll() - Constructor for class jme3test.bullet.TestBoneRagdoll
 
testBoolMpOnly() - Method in class com.jme3.material.MaterialMatParamOverrideTest
 
testBoolMpoOnly() - Method in class com.jme3.material.MaterialMatParamOverrideTest
 
testBoolOverrideFalse() - Method in class com.jme3.material.MaterialMatParamOverrideTest
 
testBoolOverrideTrue() - Method in class com.jme3.material.MaterialMatParamOverrideTest
 
TestBox - Class in jme3test.model.shape
 
TestBox() - Constructor for class jme3test.model.shape.TestBox
 
testBoxBoxCollision() - Method in class com.jme3.collision.BoundingCollisionTest
 
testBoxRayCollision() - Method in class com.jme3.collision.BoundingCollisionTest
 
testBoxSphereCollision() - Method in class com.jme3.collision.BoundingCollisionTest
 
testBoxTriangleCollision() - Method in class com.jme3.collision.BoundingCollisionTest
 
TestBrickTower - Class in jme3test.bullet
 
TestBrickTower() - Constructor for class jme3test.bullet.TestBrickTower
 
TestBrickWall - Class in jme3test.bullet
 
TestBrickWall() - Constructor for class jme3test.bullet.TestBrickWall
 
TestBumpModel - Class in jme3test.android
 
TestBumpModel() - Constructor for class jme3test.android.TestBumpModel
 
TestBumpModel - Class in jme3test.material
 
TestBumpModel() - Constructor for class jme3test.material.TestBumpModel
 
TestCameraMotionPath - Class in jme3test.animation
 
TestCameraMotionPath() - Constructor for class jme3test.animation.TestCameraMotionPath
 
TestCameraNode - Class in jme3test.input
A 3rd-person camera node follows a target (teapot).
TestCameraNode() - Constructor for class jme3test.input.TestCameraNode
 
TestCanvas - Class in jme3test.awt
 
TestCanvas() - Constructor for class jme3test.awt.TestCanvas
 
TestCartoonEdge - Class in jme3test.post
 
TestCartoonEdge() - Constructor for class jme3test.post.TestCartoonEdge
 
TestCcd - Class in jme3test.bullet
 
TestCcd() - Constructor for class jme3test.bullet.TestCcd
 
TestChangeAppIcon - Class in jme3test.app
 
TestChangeAppIcon() - Constructor for class jme3test.app.TestChangeAppIcon
 
TestChaseCamera - Class in jme3test.input
A 3rd-person chase camera orbits a target (teapot).
TestChaseCamera() - Constructor for class jme3test.input.TestChaseCamera
 
TestChaseCameraAppState - Class in jme3test.input
A 3rd-person chase camera orbits a target (teapot).
TestChaseCameraAppState() - Constructor for class jme3test.input.TestChaseCameraAppState
 
TestChatClient - Class in jme3test.network
A simple test chat server.
TestChatClient(String) - Constructor for class jme3test.network.TestChatClient
 
TestChatClientAndServer - Class in jme3test.network
Combines the server instance and a client instance into the same JVM to show an example of, and to test, a pattern like self-hosted multiplayer games.
TestChatClientAndServer() - Constructor for class jme3test.network.TestChatClientAndServer
 
TestChatServer - Class in jme3test.network
A simple test chat server.
TestChatServer() - Constructor for class jme3test.network.TestChatServer
 
TestChatServer.ChatMessage - Class in jme3test.network
 
TestChatServer.ChatMessage() - Constructor for class jme3test.network.TestChatServer.ChatMessage
 
TestChatServer.ChatMessage(String, String) - Constructor for class jme3test.network.TestChatServer.ChatMessage
 
testChildOverridesParent() - Method in class com.jme3.material.MaterialMatParamOverrideTest
 
TestChooser - Class in jme3test
Class with a main method that displays a dialog to choose any jME demo to be started.
TestChooser() - Constructor for class jme3test.TestChooser
Constructs a new TestChooser that is initially invisible.
TestCinematic - Class in jme3test.animation
 
TestCinematic() - Constructor for class jme3test.animation.TestCinematic
 
TestCloner - Class in jme3test.app
 
TestCloner() - Constructor for class jme3test.app.TestCloner
 
TestCloner.ArrayHolder - Class in jme3test.app
 
TestCloner.ArrayHolder(int...) - Constructor for class jme3test.app.TestCloner.ArrayHolder
 
TestCloner.GraphNode - Class in jme3test.app
 
TestCloner.GraphNode(String) - Constructor for class jme3test.app.TestCloner.GraphNode
 
TestCloner.Parent - Class in jme3test.app
 
TestCloner.Parent(String, int) - Constructor for class jme3test.app.TestCloner.Parent
 
TestCloner.RegularObject - Class in jme3test.app
 
TestCloner.RegularObject(int) - Constructor for class jme3test.app.TestCloner.RegularObject
 
TestCloner.RegularSubclass - Class in jme3test.app
 
TestCloner.RegularSubclass(int, String) - Constructor for class jme3test.app.TestCloner.RegularSubclass
 
TestCloneSpatial - Class in jme3test.app
 
TestCloneSpatial() - Constructor for class jme3test.app.TestCloneSpatial
 
TestCollisionGroups - Class in jme3test.bullet
 
TestCollisionGroups() - Constructor for class jme3test.bullet.TestCollisionGroups
 
TestCollisionListener - Class in jme3test.bullet
 
TestCollisionListener() - Constructor for class jme3test.bullet.TestCollisionListener
 
TestCollisionShapeFactory - Class in jme3test.bullet
This is a basic Test of jbullet-jme functions
TestCollisionShapeFactory() - Constructor for class jme3test.bullet.TestCollisionShapeFactory
 
TestColoredTexture - Class in jme3test.material
 
TestColoredTexture() - Constructor for class jme3test.material.TestColoredTexture
 
TestComboMoves - Class in jme3test.input.combomoves
 
TestComboMoves() - Constructor for class jme3test.input.combomoves.TestComboMoves
 
TestConeVSFrustum - Class in jme3test.light
 
TestConeVSFrustum() - Constructor for class jme3test.light.TestConeVSFrustum
 
TestContextRestart - Class in jme3test.app
 
TestContextRestart() - Constructor for class jme3test.app.TestContextRestart
 
TestControls - Class in jme3test.input
 
TestControls() - Constructor for class jme3test.input.TestControls
 
testCounterClockwise() - Method in class com.jme3.math.FastMathTest
 
TestCrossHatch - Class in jme3test.post
 
TestCrossHatch() - Constructor for class jme3test.post.TestCrossHatch
 
TestCursor - Class in jme3test.gui
This test class demonstrate how to change cursor in jME3.
TestCursor() - Constructor for class jme3test.gui.TestCursor
 
TestCustomAnim - Class in jme3test.model.anim
 
TestCustomAnim() - Constructor for class jme3test.model.anim.TestCustomAnim
 
TestCustomAppSettings - Class in jme3test.app
 
TestCustomAppSettings() - Constructor for class jme3test.app.TestCustomAppSettings
 
TestCustomLoader - Class in jme3test.asset
Demonstrates loading a file from a custom AssetLoader
TestCustomLoader() - Constructor for class jme3test.asset.TestCustomLoader
 
TestCustomMesh - Class in jme3test.model.shape
How to create custom meshes by specifying vertices We render the mesh in three different ways, once with a solid blue color, once with vertex colors, and once with a wireframe material.
TestCustomMesh() - Constructor for class jme3test.model.shape.TestCustomMesh
 
TestCylinder - Class in jme3test.model.shape
 
TestCylinder() - Constructor for class jme3test.model.shape.TestCylinder
 
TestDebugShapes - Class in jme3test.model.shape
 
TestDebugShapes() - Constructor for class jme3test.model.shape.TestDebugShapes
 
testDeepClone() - Method in class com.jme3.shader.DefineListTest
 
TestDepthFuncChange - Class in jme3test.renderer
 
TestDepthFuncChange() - Constructor for class jme3test.renderer.TestDepthFuncChange
 
TestDepthOfField - Class in jme3test.post
test
TestDepthOfField() - Constructor for class jme3test.post.TestDepthOfField
 
TestDepthStencil - Class in jme3test.renderer
 
TestDepthStencil() - Constructor for class jme3test.renderer.TestDepthStencil
 
testDirectionalFiltering() - Method in class com.jme3.light.LightFilterTest
 
TestDirectionalLightShadow - Class in jme3test.light
 
TestDirectionalLightShadow() - Constructor for class jme3test.light.TestDirectionalLightShadow
 
TestDoppler - Class in jme3test.audio
Test Doppler Effect
TestDoppler() - Constructor for class jme3test.audio.TestDoppler
 
TestEnqueueRunnable - Class in jme3test.app
 
TestEnqueueRunnable() - Constructor for class jme3test.app.TestEnqueueRunnable
 
TestEnvironmentMapping - Class in jme3test.light
test
TestEnvironmentMapping() - Constructor for class jme3test.light.TestEnvironmentMapping
 
testEquals() - Method in class com.jme3.scene.SceneMatParamOverrideTest
 
testEqualsAndHashCode() - Method in class com.jme3.shader.DefineListTest
 
TestEverything - Class in jme3test.effect
 
TestEverything() - Constructor for class jme3test.effect.TestEverything
 
TestExpandingTorus - Class in jme3test.model.shape
 
TestExpandingTorus() - Constructor for class jme3test.model.shape.TestExpandingTorus
 
TestExplosionEffect - Class in jme3test.effect
 
TestExplosionEffect() - Constructor for class jme3test.effect.TestExplosionEffect
 
TestFancyCar - Class in jme3test.bullet
 
TestFancyCar() - Constructor for class jme3test.bullet.TestFancyCar
 
TestFBOPassthrough - Class in jme3test.post
Demonstrates FrameBuffer usage.
TestFBOPassthrough() - Constructor for class jme3test.post.TestFBOPassthrough
 
testFloatMpOnly() - Method in class com.jme3.material.MaterialMatParamOverrideTest
 
testFloatMpoOnly() - Method in class com.jme3.material.MaterialMatParamOverrideTest
 
testFloatOverride() - Method in class com.jme3.material.MaterialMatParamOverrideTest
 
TestFog - Class in jme3test.post
 
TestFog() - Constructor for class jme3test.post.TestFog
 
testForcedOverride() - Method in class com.jme3.material.MaterialMatParamOverrideTest
 
testGenerateSource() - Method in class com.jme3.shader.DefineListTest
 
TestGeometryShader - Class in jme3test.material
Created by michael on 23.02.15.
TestGeometryShader() - Constructor for class jme3test.material.TestGeometryShader
 
testGetSet() - Method in class com.jme3.shader.DefineListTest
 
TestGhostObject - Class in jme3test.bullet
 
TestGhostObject() - Constructor for class jme3test.bullet.TestGhostObject
 
TestHalfFloat - Class in jme3test.math
 
TestHalfFloat() - Constructor for class jme3test.math.TestHalfFloat
 
testHashCollision() - Method in class com.jme3.shader.DefineListTest
 
testHashLookup() - Method in class com.jme3.shader.DefineListTest
 
TestHDR - Class in jme3test.post
 
TestHDR() - Constructor for class jme3test.post.TestHDR
 
TestHoveringTank - Class in jme3test.bullet
 
TestHoveringTank() - Constructor for class jme3test.bullet.TestHoveringTank
 
TestHoverTank - Class in jme3test.model
 
TestHoverTank() - Constructor for class jme3test.model.TestHoverTank
 
TestHWSkinning - Class in jme3test.model.anim
 
TestHWSkinning() - Constructor for class jme3test.model.anim.TestHWSkinning
 
TestIDList - Class in jme3test.app
 
TestIDList() - Constructor for class jme3test.app.TestIDList
 
TestIK - Class in jme3test.bullet
 
TestIK() - Constructor for class jme3test.bullet.TestIK
 
TestImageRaster - Class in jme3test.texture
 
TestImageRaster() - Constructor for class jme3test.texture.TestImageRaster
 
TestInconsistentCompareDetection - Class in jme3test.renderer
Changes a material's texture from another thread while it is rendered.
TestInconsistentCompareDetection() - Constructor for class jme3test.renderer.TestInconsistentCompareDetection
 
TestInstanceNode - Class in jme3test.scene.instancing
 
TestInstanceNode() - Constructor for class jme3test.scene.instancing.TestInstanceNode
 
testIntMpOnly() - Method in class com.jme3.material.MaterialMatParamOverrideTest
 
testIntMpoOnly() - Method in class com.jme3.material.MaterialMatParamOverrideTest
 
testIntOverride() - Method in class com.jme3.material.MaterialMatParamOverrideTest
 
TestJaime - Class in jme3test.animation
 
TestJaime() - Constructor for class jme3test.animation.TestJaime
 
TestJoystick - Class in jme3test.input
 
TestJoystick() - Constructor for class jme3test.input.TestJoystick
 
TestJoystick.ButtonView - Class in jme3test.input
 
TestJoystick.ButtonView(String, float, float, float, float) - Constructor for class jme3test.input.TestJoystick.ButtonView
 
TestJoystick.GamepadView - Class in jme3test.input
 
TestJoystick.GamepadView() - Constructor for class jme3test.input.TestJoystick.GamepadView
 
TestJoystick.JoystickEventListener - Class in jme3test.input
Easier to watch for all button and axis events with a raw input listener.
TestJoystick.JoystickEventListener() - Constructor for class jme3test.input.TestJoystick.JoystickEventListener
 
TestKinematicAddToPhysicsSpaceIssue - Class in jme3test.bullet
 
TestKinematicAddToPhysicsSpaceIssue() - Constructor for class jme3test.bullet.TestKinematicAddToPhysicsSpaceIssue
 
TestLatency - Class in jme3test.network
 
TestLatency() - Constructor for class jme3test.network.TestLatency
 
TestLatency.TimestampMessage - Class in jme3test.network
 
TestLatency.TimestampMessage() - Constructor for class jme3test.network.TestLatency.TimestampMessage
 
TestLatency.TimestampMessage(long, long) - Constructor for class jme3test.network.TestLatency.TimestampMessage
 
TestLeakingGL - Class in jme3test.stress
Generates 400 new meshes every frame then leaks them.
TestLeakingGL() - Constructor for class jme3test.stress.TestLeakingGL
 
TestLightNode - Class in jme3test.light
 
TestLightNode() - Constructor for class jme3test.light.TestLightNode
 
TestLightRadius - Class in jme3test.light
 
TestLightRadius() - Constructor for class jme3test.light.TestLightRadius
 
TestLightScattering - Class in jme3test.post
 
TestLightScattering() - Constructor for class jme3test.post.TestLightScattering
 
TestLineWidthRenderState - Class in jme3test.scene
 
TestLineWidthRenderState() - Constructor for class jme3test.scene.TestLineWidthRenderState
 
testListMap() - Method in class com.jme3.util.ListMapTest
 
testLoadShaderSource() - Method in class com.jme3.asset.LoadShaderSourceTest
 
TestLocalPhysics - Class in jme3test.bullet
This is a basic Test of jbullet-jme functions
TestLocalPhysics() - Constructor for class jme3test.bullet.TestLocalPhysics
 
TestLodGeneration - Class in jme3test.stress
 
TestLodGeneration() - Constructor for class jme3test.stress.TestLodGeneration
 
TestLodStress - Class in jme3test.stress
 
TestLodStress() - Constructor for class jme3test.stress.TestLodStress
 
TestManyLights - Class in jme3test.light
 
TestManyLights() - Constructor for class jme3test.light.TestManyLights
 
TestManyLightsSingle - Class in jme3test.light
 
TestManyLightsSingle() - Constructor for class jme3test.light.TestManyLightsSingle
 
TestManyLocators - Class in jme3test.asset
 
TestManyLocators() - Constructor for class jme3test.asset.TestManyLocators
 
TestMaterialCompare - Class in jme3test.material
 
TestMaterialCompare() - Constructor for class jme3test.material.TestMaterialCompare
 
TestMaterialWrite - Class in com.jme3.material.plugin
 
TestMaterialWrite() - Constructor for class com.jme3.material.plugin.TestMaterialWrite
 
TestMatParamOverride - Class in jme3test.material
Test if MatParamOverrides are working correctly.
TestMatParamOverride() - Constructor for class jme3test.material.TestMatParamOverride
 
testMatrixArray() - Method in class com.jme3.material.MaterialMatParamOverrideTest
 
TestMessages - Class in jme3test.network
 
TestMessages() - Constructor for class jme3test.network.TestMessages
 
TestMessages.PingMessage - Class in jme3test.network
 
TestMessages.PingMessage() - Constructor for class jme3test.network.TestMessages.PingMessage
 
TestMessages.PongMessage - Class in jme3test.network
 
TestMessages.PongMessage() - Constructor for class jme3test.network.TestMessages.PongMessage
 
TestMipMapGen - Class in jme3test.conversion
 
TestMipMapGen() - Constructor for class jme3test.conversion.TestMipMapGen
 
TestModelExportingCloning - Class in jme3test.model.anim
 
TestModelExportingCloning() - Constructor for class jme3test.model.anim.TestModelExportingCloning
 
TestMonkeyHead - Class in jme3test.model
 
TestMonkeyHead() - Constructor for class jme3test.model.TestMonkeyHead
 
TestMotionPath - Class in jme3test.animation
 
TestMotionPath() - Constructor for class jme3test.animation.TestMotionPath
 
TestMousePick - Class in jme3test.collision
 
TestMousePick() - Constructor for class jme3test.collision.TestMousePick
 
TestMovingParticle - Class in jme3test.android
Particle that moves in a circle.
TestMovingParticle() - Constructor for class jme3test.android.TestMovingParticle
 
TestMovingParticle - Class in jme3test.effect
Particle that moves in a circle.
TestMovingParticle() - Constructor for class jme3test.effect.TestMovingParticle
 
testMpoDisable() - Method in class com.jme3.material.MaterialMatParamOverrideTest
 
TestMultiplesFilters - Class in jme3test.post
 
TestMultiplesFilters() - Constructor for class jme3test.post.TestMultiplesFilters
 
TestMultiPostWater - Class in jme3test.water
test
TestMultiPostWater() - Constructor for class jme3test.water.TestMultiPostWater
 
TestMultiRenderTarget - Class in jme3test.post
 
TestMultiRenderTarget() - Constructor for class jme3test.post.TestMultiRenderTarget
 
TestMultiViews - Class in jme3test.renderer
 
TestMultiViews() - Constructor for class jme3test.renderer.TestMultiViews
 
TestMultiViewsFilters - Class in jme3test.post
 
TestMultiViewsFilters() - Constructor for class jme3test.post.TestMultiViewsFilters
 
TestMusicPlayer - Class in jme3test.audio
 
TestMusicPlayer() - Constructor for class jme3test.audio.TestMusicPlayer
 
TestMusicStreaming - Class in jme3test.audio
 
TestMusicStreaming() - Constructor for class jme3test.audio.TestMusicStreaming
 
testNearestPowerOfTwo() - Method in class com.jme3.math.FastMathTest
 
TestNetworkStress - Class in jme3test.network
 
TestNetworkStress() - Constructor for class jme3test.network.TestNetworkStress
 
TestNiftyExamples - Class in jme3test.niftygui
 
TestNiftyExamples() - Constructor for class jme3test.niftygui.TestNiftyExamples
 
TestNiftyGui - Class in jme3test.niftygui
 
TestNiftyGui() - Constructor for class jme3test.niftygui.TestNiftyGui
 
TestNiftyToMesh - Class in jme3test.niftygui
 
TestNiftyToMesh() - Constructor for class jme3test.niftygui.TestNiftyToMesh
 
testNonExistentParameter() - Method in class com.jme3.material.MaterialMatParamOverrideTest
 
TestNormalMapping - Class in jme3test.android
 
TestNormalMapping() - Constructor for class jme3test.android.TestNormalMapping
 
TestNormalMapping - Class in jme3test.material
 
TestNormalMapping() - Constructor for class jme3test.material.TestNormalMapping
 
testNoSortByParam() - Method in class com.jme3.renderer.OpaqueComparatorTest
 
TestObjLoading - Class in jme3test.model
Tests OBJ format loading
TestObjLoading() - Constructor for class jme3test.model.TestObjLoading
 
TestOgg - Class in jme3test.audio
 
TestOgg() - Constructor for class jme3test.audio.TestOgg
 
TestOgreAnim - Class in jme3test.model.anim
 
TestOgreAnim() - Constructor for class jme3test.model.anim.TestOgreAnim
 
TestOgreComplexAnim - Class in jme3test.model.anim
 
TestOgreComplexAnim() - Constructor for class jme3test.model.anim.TestOgreComplexAnim
 
TestOgreConvert - Class in jme3test.export
 
TestOgreConvert() - Constructor for class jme3test.export.TestOgreConvert
 
TestOgreLoading - Class in jme3test.model
 
TestOgreLoading() - Constructor for class jme3test.model.TestOgreLoading
 
TestOnlineJar - Class in jme3test.asset
This tests loading a file from a jar stored online.
TestOnlineJar() - Constructor for class jme3test.asset.TestOnlineJar
 
TestOrtho - Class in jme3test.gui
 
TestOrtho() - Constructor for class jme3test.gui.TestOrtho
 
testOverrides_AddAfterAttach() - Method in class com.jme3.scene.SceneMatParamOverrideTest
 
testOverrides_AddBeforeAttach() - Method in class com.jme3.scene.SceneMatParamOverrideTest
 
testOverrides_AddRemove() - Method in class com.jme3.scene.SceneMatParamOverrideTest
 
testOverrides_Clear() - Method in class com.jme3.scene.SceneMatParamOverrideTest
 
testOverrides_CloningScene_DoesntCloneMPO() - Method in class com.jme3.scene.SceneMatParamOverrideTest
 
testOverrides_Empty() - Method in class com.jme3.scene.SceneMatParamOverrideTest
 
testOverrides_IdenticalNames() - Method in class com.jme3.scene.SceneMatParamOverrideTest
 
testOverrides_RemoveAfterAttach() - Method in class com.jme3.scene.SceneMatParamOverrideTest
 
testOverrides_RemoveBeforeAttach() - Method in class com.jme3.scene.SceneMatParamOverrideTest
 
testOverrides_SaveAndLoad_KeepsMPOs() - Method in class com.jme3.scene.SceneMatParamOverrideTest
 
TestParallax - Class in jme3test.material
 
TestParallax() - Constructor for class jme3test.material.TestParallax
 
TestParallelProjection - Class in jme3test.renderer
 
TestParallelProjection() - Constructor for class jme3test.renderer.TestParallelProjection
 
TestParallelTangentGeneration - Class in jme3test.stress
 
TestParallelTangentGeneration() - Constructor for class jme3test.stress.TestParallelTangentGeneration
 
testParamOnly() - Method in class com.jme3.material.MaterialMatParamOverrideTest
 
TestParticleExportingCloning - Class in jme3test.effect
 
TestParticleExportingCloning() - Constructor for class jme3test.effect.TestParticleExportingCloning
 
TestPhysicsCar - Class in jme3test.bullet
 
TestPhysicsCar() - Constructor for class jme3test.bullet.TestPhysicsCar
 
TestPhysicsCharacter - Class in jme3test.bullet
A walking physical character followed by a 3rd person camera.
TestPhysicsCharacter() - Constructor for class jme3test.bullet.TestPhysicsCharacter
 
TestPhysicsHingeJoint - Class in jme3test.bullet
 
TestPhysicsHingeJoint() - Constructor for class jme3test.bullet.TestPhysicsHingeJoint
 
TestPhysicsRayCast - Class in jme3test.bullet
 
TestPhysicsRayCast() - Constructor for class jme3test.bullet.TestPhysicsRayCast
 
TestPhysicsReadWrite - Class in jme3test.bullet
This is a basic Test of jbullet-jme functions
TestPhysicsReadWrite() - Constructor for class jme3test.bullet.TestPhysicsReadWrite
 
TestPointDirectionalAndSpotLightShadows - Class in jme3test.light
 
TestPointDirectionalAndSpotLightShadows() - Constructor for class jme3test.light.TestPointDirectionalAndSpotLightShadows
 
testPointFiltering() - Method in class com.jme3.light.LightFilterTest
 
TestPointLightShadows - Class in jme3test.light
 
TestPointLightShadows() - Constructor for class jme3test.light.TestPointLightShadows
 
TestPointSprite - Class in jme3test.effect
 
TestPointSprite() - Constructor for class jme3test.effect.TestPointSprite
 
TestPosterization - Class in jme3test.post
 
TestPosterization() - Constructor for class jme3test.post.TestPosterization
 
TestPostFilters - Class in jme3test.post
 
TestPostFilters() - Constructor for class jme3test.post.TestPostFilters
 
TestPostFiltersCompositing - Class in jme3test.post
This test showcases the possibility to compose the post filtered outputs of several viewports.
TestPostFiltersCompositing() - Constructor for class jme3test.post.TestPostFiltersCompositing
 
TestPostWater - Class in jme3test.water
test
TestPostWater() - Constructor for class jme3test.water.TestPostWater
 
TestPostWaterLake - Class in jme3test.water
 
TestPostWaterLake() - Constructor for class jme3test.water.TestPostWaterLake
 
TestPssmShadow - Class in jme3test.light
 
TestPssmShadow() - Constructor for class jme3test.light.TestPssmShadow
 
TestQ3 - Class in jme3test.bullet
 
TestQ3() - Constructor for class jme3test.bullet.TestQ3
 
TestRagDoll - Class in jme3test.bullet
 
TestRagDoll() - Constructor for class jme3test.bullet.TestRagDoll
 
TestRagdollCharacter - Class in jme3test.bullet
 
TestRagdollCharacter() - Constructor for class jme3test.bullet.TestRagdollCharacter
 
TestRayCasting - Class in jme3test.collision
 
TestRayCasting() - Constructor for class jme3test.collision.TestRayCasting
 
TestRayCollision - Class in jme3test.bounding
Tests picking/collision between bounds and shapes.
TestRayCollision() - Constructor for class jme3test.bounding.TestRayCollision
 
TestRefreshFlagBug - Class in jme3test.scene
 
TestRefreshFlagBug() - Constructor for class jme3test.scene.TestRefreshFlagBug
 
TestReleaseDirectMemory - Class in jme3test.app
 
TestReleaseDirectMemory() - Constructor for class jme3test.app.TestReleaseDirectMemory
 
TestRemoteCall - Class in jme3test.network
 
TestRemoteCall() - Constructor for class jme3test.network.TestRemoteCall
 
TestRemoteCall.ServerAccess - Interface in jme3test.network
Interface implemented by the server, exposing RMI calls that clients can use.
TestRemoteCall.ServerAccessImpl - Class in jme3test.network
 
TestRemoteCall.ServerAccessImpl() - Constructor for class jme3test.network.TestRemoteCall.ServerAccessImpl
 
testRemove() - Method in class com.jme3.material.MaterialMatParamOverrideTest
 
testRemoveMpoOnly() - Method in class com.jme3.material.MaterialMatParamOverrideTest
 
testRemoveOverride() - Method in class com.jme3.material.MaterialMatParamOverrideTest
 
testRemoveTexture() - Method in class com.jme3.material.MaterialMatParamOverrideTest
 
testRemoveTextureOverride() - Method in class com.jme3.material.MaterialMatParamOverrideTest
 
TestRenderToCubemap - Class in jme3test.post
Renders a rotating box to a cubemap texture, then applies the cubemap texture as a sky.
TestRenderToCubemap() - Constructor for class jme3test.post.TestRenderToCubemap
 
TestRenderToMemory - Class in jme3test.post
This test renders a scene to an offscreen framebuffer, then copies the contents to a Swing JFrame.
TestRenderToMemory() - Constructor for class jme3test.post.TestRenderToMemory
 
TestRenderToTexture - Class in jme3test.post
This test renders a scene to a texture, then displays the texture on a cube.
TestRenderToTexture() - Constructor for class jme3test.post.TestRenderToTexture
 
TestResizableApp - Class in jme3test.app
Tests the capability to resize the application window.
TestResizableApp() - Constructor for class jme3test.app.TestResizableApp
 
TestReverb - Class in jme3test.audio
 
TestReverb() - Constructor for class jme3test.audio.TestReverb
 
TestSafeCanvas - Class in jme3test.awt
 
TestSafeCanvas() - Constructor for class jme3test.awt.TestSafeCanvas
 
TestSaveGame - Class in jme3test.tools
 
TestSaveGame() - Constructor for class jme3test.tools.TestSaveGame
 
testSceneGraphSort() - Method in class com.jme3.light.LightSortTest
 
TestSceneLoading - Class in jme3test.scene
 
TestSceneLoading() - Constructor for class jme3test.scene.TestSceneLoading
 
TestSceneStress - Class in jme3test.scene
Tests a deep scene with an unrecommended amount of objects.
TestSceneStress() - Constructor for class jme3test.scene.TestSceneStress
 
TestSceneWater - Class in jme3test.water
 
TestSceneWater() - Constructor for class jme3test.water.TestSceneWater
 
testSelectDefaultTechnique_GLSL100Cap() - Method in class com.jme3.material.MaterialTest
 
testSelectDefaultTechnique_GLSL100Cap_MultipleLangs() - Method in class com.jme3.material.MaterialTest
 
testSelectDefaultTechnique_GLSL120Cap_MultipleLangs() - Method in class com.jme3.material.MaterialTest
 
testSelectDefaultTechnique_GLSL150Cap() - Method in class com.jme3.material.MaterialTest
 
testSelectDefaultTechnique_NoCaps() - Method in class com.jme3.material.MaterialTest
 
testSelectNamedTechnique_GLSL100Cap() - Method in class com.jme3.material.MaterialTest
 
testSelectNamedTechnique_GLSL150Cap() - Method in class com.jme3.material.MaterialTest
 
testSelectNonExistentTechnique() - Method in class com.jme3.material.MaterialTest
 
TestSerialization - Class in jme3test.network
 
TestSerialization() - Constructor for class jme3test.network.TestSerialization
 
TestSerialization.SomeObject - Class in jme3test.network
 
TestSerialization.SomeObject() - Constructor for class jme3test.network.TestSerialization.SomeObject
 
TestSerialization.SomeObject(int) - Constructor for class jme3test.network.TestSerialization.SomeObject
 
TestSerialization.Status - Enum in jme3test.network
 
TestSerialization.TestSerializationMessage - Class in jme3test.network
 
TestSerialization.TestSerializationMessage() - Constructor for class jme3test.network.TestSerialization.TestSerializationMessage
 
TestSerialization.TestSerializationMessage(boolean) - Constructor for class jme3test.network.TestSerialization.TestSerializationMessage
 
TestShaderNodes - Class in jme3test.material
 
TestShaderNodes() - Constructor for class jme3test.material.TestShaderNodes
 
testShaderNodesMaterialDefLoading() - Method in class com.jme3.material.plugins.LoadJ3mdTest
 
TestShaderNodesStress - Class in jme3test.stress
 
TestShaderNodesStress() - Constructor for class jme3test.stress.TestShaderNodesStress
 
TestShadow - Class in jme3test.light
 
TestShadow() - Constructor for class jme3test.light.TestShadow
 
TestShadowsPerf - Class in jme3test.light
 
TestShadowsPerf() - Constructor for class jme3test.light.TestShadowsPerf
 
TestSimpleBumps - Class in jme3test.material
 
TestSimpleBumps() - Constructor for class jme3test.material.TestSimpleBumps
 
TestSimpleLighting - Class in jme3test.light
 
TestSimpleLighting() - Constructor for class jme3test.light.TestSimpleLighting
 
TestSimplePhysics - Class in jme3test.bullet
This is a basic Test of jbullet-jme functions
TestSimplePhysics() - Constructor for class jme3test.bullet.TestSimplePhysics
 
testSimpleSort() - Method in class com.jme3.light.LightSortTest
 
TestSimpleWater - Class in jme3test.water
 
TestSimpleWater() - Constructor for class jme3test.water.TestSimpleWater
 
TestSkeletonControlRefresh - Class in jme3test.model.anim
 
TestSkeletonControlRefresh() - Constructor for class jme3test.model.anim.TestSkeletonControlRefresh
 
TestSkyLoading - Class in jme3test.texture
 
TestSkyLoading() - Constructor for class jme3test.texture.TestSkyLoading
 
TestSkyLoadingLagoon - Class in jme3test.android
 
TestSkyLoadingLagoon() - Constructor for class jme3test.android.TestSkyLoadingLagoon
 
TestSkyLoadingPrimitives - Class in jme3test.android
 
TestSkyLoadingPrimitives() - Constructor for class jme3test.android.TestSkyLoadingPrimitives
 
TestSoftParticles - Class in jme3test.effect
 
TestSoftParticles() - Constructor for class jme3test.effect.TestSoftParticles
 
TestSoftwareMouse - Class in jme3test.gui
 
TestSoftwareMouse() - Constructor for class jme3test.gui.TestSoftwareMouse
 
testSortByAll() - Method in class com.jme3.renderer.OpaqueComparatorTest
 
testSortByMaterialDef() - Method in class com.jme3.renderer.OpaqueComparatorTest
 
testSortByShaderDefines() - Method in class com.jme3.renderer.OpaqueComparatorTest
 
testSortByTechnique() - Method in class com.jme3.renderer.OpaqueComparatorTest
 
testSortByTexture() - Method in class com.jme3.renderer.OpaqueComparatorTest
 
testSourceBooleanDefine() - Method in class com.jme3.shader.DefineListTest
 
testSourceFloatDefine() - Method in class com.jme3.shader.DefineListTest
 
testSourceInitial() - Method in class com.jme3.shader.DefineListTest
 
testSourceIntDefine() - Method in class com.jme3.shader.DefineListTest
 
TestSpatialAnim - Class in jme3test.model.anim
 
TestSpatialAnim() - Constructor for class jme3test.model.anim.TestSpatialAnim
 
TestSphere - Class in jme3test.model.shape
 
TestSphere() - Constructor for class jme3test.model.shape.TestSphere
 
testSphereSphereCollision() - Method in class com.jme3.collision.BoundingCollisionTest
 
testSphereTriangleCollision() - Method in class com.jme3.collision.BoundingCollisionTest
 
testSpotFiltering() - Method in class com.jme3.light.LightFilterTest
 
TestSpotLight - Class in jme3test.light
 
TestSpotLight() - Constructor for class jme3test.light.TestSpotLight
 
TestSpotLightShadows - Class in jme3test.light
 
TestSpotLightShadows() - Constructor for class jme3test.light.TestSpotLightShadows
 
TestSpotLightTerrain - Class in jme3test.light
Uses the terrain's lighting texture with normal maps and lights.
TestSpotLightTerrain() - Constructor for class jme3test.light.TestSpotLightTerrain
 
TestSSAO - Class in jme3test.post
 
TestSSAO() - Constructor for class jme3test.post.TestSSAO
 
TestSweepTest - Class in jme3test.bullet
A spatial moves and sweeps its next movement for obstacles before moving there Run this example with Vsync enabled
TestSweepTest() - Constructor for class jme3test.bullet.TestSweepTest
 
TestTangentGen - Class in jme3test.light
 
TestTangentGen() - Constructor for class jme3test.light.TestTangentGen
 
TestTangentGenBadModels - Class in jme3test.light
 
TestTangentGenBadModels() - Constructor for class jme3test.light.TestTangentGenBadModels
 
TestTangentGenBadUV - Class in jme3test.light
 
TestTangentGenBadUV() - Constructor for class jme3test.light.TestTangentGenBadUV
 
TestTangentSpace - Class in jme3test.light
test
TestTangentSpace() - Constructor for class jme3test.light.TestTangentSpace
 
TestTempVars - Class in jme3test.app
 
TestTempVars() - Constructor for class jme3test.app.TestTempVars
 
TestTessellationShader - Class in jme3test.material
Created by michael on 28.02.15.
TestTessellationShader() - Constructor for class jme3test.material.TestTessellationShader
 
TestTexture3D - Class in jme3test.texture
 
TestTexture3D() - Constructor for class jme3test.texture.TestTexture3D
 
TestTexture3DLoading - Class in jme3test.texture
 
TestTexture3DLoading() - Constructor for class jme3test.texture.TestTexture3DLoading
 
TestTextureArray - Class in jme3test.texture
 
TestTextureArray() - Constructor for class jme3test.texture.TestTextureArray
 
TestTextureArrayCompressed - Class in jme3test.texture
 
TestTextureArrayCompressed() - Constructor for class jme3test.texture.TestTextureArrayCompressed
 
TestTextureAtlas - Class in jme3test.tools
 
TestTextureAtlas() - Constructor for class jme3test.tools.TestTextureAtlas
 
testTextureMpoOnly() - Method in class com.jme3.material.MaterialMatParamOverrideTest
 
testTextureOverride() - Method in class com.jme3.material.MaterialMatParamOverrideTest
 
TestThroughput - Class in jme3test.network
 
TestThroughput(boolean) - Constructor for class jme3test.network.TestThroughput
 
TestThroughput.TestMessage - Class in jme3test.network
 
TestThroughput.TestMessage() - Constructor for class jme3test.network.TestThroughput.TestMessage
 
TestToneMapFilter - Class in jme3test.post
 
TestToneMapFilter() - Constructor for class jme3test.post.TestToneMapFilter
 
TestTransparentCartoonEdge - Class in jme3test.post
 
TestTransparentCartoonEdge() - Constructor for class jme3test.post.TestTransparentCartoonEdge
 
TestTransparentShadow - Class in jme3test.light
 
TestTransparentShadow() - Constructor for class jme3test.light.TestTransparentShadow
 
TestTransparentSSAO - Class in jme3test.post
 
TestTransparentSSAO() - Constructor for class jme3test.post.TestTransparentSSAO
 
TestTriangleCollision - Class in jme3test.collision
 
TestTriangleCollision() - Constructor for class jme3test.collision.TestTriangleCollision
 
TestTwoSideLighting - Class in jme3test.light
Checks two sided lighting capability.
TestTwoSideLighting() - Constructor for class jme3test.light.TestTwoSideLighting
 
TestUnshadedModel - Class in jme3test.android
 
TestUnshadedModel() - Constructor for class jme3test.android.TestUnshadedModel
 
TestUnshadedModel - Class in jme3test.material
 
TestUnshadedModel() - Constructor for class jme3test.material.TestUnshadedModel
 
TestUrlLoading - Class in jme3test.asset
Load an image and display it from the internet using the UrlLocator.
TestUrlLoading() - Constructor for class jme3test.asset.TestUrlLoading
 
TestUseAfterFree - Class in jme3test.app
 
TestUseAfterFree() - Constructor for class jme3test.app.TestUseAfterFree
 
TestUserData - Class in jme3test.scene
 
TestUserData() - Constructor for class jme3test.scene.TestUserData
 
TestUtil - Class in com.jme3.system
 
TestUtil() - Constructor for class com.jme3.system.TestUtil
 
TestWalkingChar - Class in jme3test.bullet
A walking animated character followed by a 3rd person camera on a terrain with LOD.
TestWalkingChar() - Constructor for class jme3test.bullet.TestWalkingChar
 
TestWav - Class in jme3test.audio
 
TestWav() - Constructor for class jme3test.audio.TestWav
 
testWriteMat() - Method in class com.jme3.material.plugin.TestMaterialWrite
 
testWrongType() - Method in class com.jme3.material.MaterialMatParamOverrideTest
 
TestZOrder - Class in jme3test.gui
 
TestZOrder() - Constructor for class jme3test.gui.TestZOrder
 
TEX_BAND - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
 
TEX_BANDNOISE - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
 
TEX_BLEND - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
 
TEX_CLOUDS - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
 
TEX_COLOR - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorClouds
 
TEX_DEFAULT - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorClouds
 
TEX_DISTNOISE - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
 
TEX_ENVMAP - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
 
TEX_IMAGE - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
 
TEX_MAGIC - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
 
TEX_MARBLE - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
 
TEX_MUSGRAVE - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
 
TEX_NOISE - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
 
TEX_NOISEPERL - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorClouds
 
TEX_NOISEPERL - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
 
TEX_NOISESOFT - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorClouds
 
TEX_NOISESOFT - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorStucci
 
TEX_NOISESOFT - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
 
TEX_NONE - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
 
TEX_OCEAN - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
 
TEX_PLUGIN - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
 
TEX_POINTDENSITY - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
 
TEX_RING - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
 
TEX_RINGNOISE - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
 
TEX_SAW - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
 
TEX_SHARP - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMarble
 
TEX_SHARPER - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMarble
 
TEX_SIN - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
 
TEX_SOFT - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMarble
 
TEX_STUCCI - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
 
TEX_TRI - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
 
TEX_VORONOI - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
 
TEX_VOXELDATA - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
 
TEX_WOOD - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
 
TEXCOORD_TYPES - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
 
texCoords - Variable in class com.jme3.scene.plugins.OBJLoader
 
TEXT_ENTRY_DIALOG - Static variable in interface com.jme3.input.SoftTextDialogInput
 
TextLoader - Class in jme3test.asset
An example implementation of AssetLoader to load text files as strings.
TextLoader() - Constructor for class jme3test.asset.TextLoader
 
Texture - Class in com.jme3.texture
Texture defines a texture object to be used to display an image on a piece of geometry.
Texture() - Constructor for class com.jme3.texture.Texture
Constructor instantiates a new Texture object with default attributes.
Texture.MagFilter - Enum in com.jme3.texture
 
Texture.MinFilter - Enum in com.jme3.texture
 
Texture.ShadowCompareMode - Enum in com.jme3.texture
If this texture is a depth texture (the format is Depth*) then this value may be used to compare the texture depth to the R texture coordinate.
Texture.Type - Enum in com.jme3.texture
 
Texture.WrapAxis - Enum in com.jme3.texture
 
Texture.WrapMode - Enum in com.jme3.texture
 
Texture2D - Class in com.jme3.texture
 
Texture2D() - Constructor for class com.jme3.texture.Texture2D
Creates a new two-dimensional texture with default attributes.
Texture2D(Image) - Constructor for class com.jme3.texture.Texture2D
Creates a new two-dimensional texture using the given image.
Texture2D(int, int, Image.Format) - Constructor for class com.jme3.texture.Texture2D
Creates a new two-dimensional texture for the purpose of offscreen rendering.
Texture2D(int, int, int, Image.Format) - Constructor for class com.jme3.texture.Texture2D
Creates a new two-dimensional texture for the purpose of offscreen rendering.
Texture3D - Class in com.jme3.texture
 
Texture3D() - Constructor for class com.jme3.texture.Texture3D
Creates a new two-dimensional texture with default attributes.
Texture3D(Image) - Constructor for class com.jme3.texture.Texture3D
Creates a new three-dimensional texture using the given image.
Texture3D(int, int, int, Image.Format) - Constructor for class com.jme3.texture.Texture3D
Creates a new three-dimensional texture for the purpose of offscreen rendering.
Texture3D(int, int, int, int, Image.Format) - Constructor for class com.jme3.texture.Texture3D
Creates a new three-dimensional texture for the purpose of offscreen rendering.
TEXTURE_TYPE_ALPHA - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
 
TEXTURE_TYPE_COLOR - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
 
TEXTURE_TYPE_DIFFUSE - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
 
TEXTURE_TYPE_GLOW - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
 
TEXTURE_TYPE_LIGHTMAP - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
 
TEXTURE_TYPE_NORMAL - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
 
TEXTURE_TYPE_SPECULAR - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
 
TextureArray - Class in com.jme3.texture
This class implements a Texture array warning, this feature is only supported on opengl 3.0 version.
TextureArray() - Constructor for class com.jme3.texture.TextureArray
Construct a TextureArray warning, this feature is only supported on opengl 3.0 version.
TextureArray(List<Image>) - Constructor for class com.jme3.texture.TextureArray
Construct a TextureArray from the given list of images.
TextureAtlas - Class in jme3tools.optimize
TextureAtlas allows combining multiple textures to one texture atlas.
TextureAtlas(int, int) - Constructor for class jme3tools.optimize.TextureAtlas
 
TextureAtlas.TextureAtlasTile - Class in jme3tools.optimize
 
TextureAtlas.TextureAtlasTile(int, int, int, int) - Constructor for class jme3tools.optimize.TextureAtlas.TextureAtlasTile
 
TextureBlender - Interface in com.jme3.scene.plugins.blender.textures.blending
An interface for texture blending classes (the classes that mix the texture pixels with the material colors).
TextureBlenderAWT - Class in com.jme3.scene.plugins.blender.textures.blending
The class that is responsible for blending the following texture types:
TextureBlenderAWT(int, boolean, int, float[], float[], float) - Constructor for class com.jme3.scene.plugins.blender.textures.blending.TextureBlenderAWT
 
TextureBlenderDDS - Class in com.jme3.scene.plugins.blender.textures.blending
The class that is responsible for blending the following texture types:
TextureBlenderDDS(int, boolean, int, float[], float[], float) - Constructor for class com.jme3.scene.plugins.blender.textures.blending.TextureBlenderDDS
 
TextureBlenderFactory - Class in com.jme3.scene.plugins.blender.textures.blending
This class creates the texture blending class depending on the texture type.
TextureBlenderFactory() - Constructor for class com.jme3.scene.plugins.blender.textures.blending.TextureBlenderFactory
 
TextureBlenderLuminance - Class in com.jme3.scene.plugins.blender.textures.blending
The class that is responsible for blending the following texture types:
TextureBlenderLuminance(int, boolean, int, float[], float[], float) - Constructor for class com.jme3.scene.plugins.blender.textures.blending.TextureBlenderLuminance
 
TextureCubeMap - Class in com.jme3.texture
Describes a cubemap texture.
TextureCubeMap() - Constructor for class com.jme3.texture.TextureCubeMap
 
TextureCubeMap(Image) - Constructor for class com.jme3.texture.TextureCubeMap
 
TextureCubeMap(int, int, Image.Format) - Constructor for class com.jme3.texture.TextureCubeMap
 
TextureCubeMap.Face - Enum in com.jme3.texture
Face of the Cubemap as described by its directional offset from the origin.
TextureGenerator - Class in com.jme3.scene.plugins.blender.textures.generating
This class is a base class for texture generators.
TextureGenerator(NoiseGenerator, Image.Format) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator
 
TextureGenerator.BrightnessAndContrastData - Class in com.jme3.scene.plugins.blender.textures.generating
This class contains brightness and contrast data.
TextureGenerator.BrightnessAndContrastData(Structure) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator.BrightnessAndContrastData
Constructor reads the required data from the given structure.
TextureGeneratorBlend - Class in com.jme3.scene.plugins.blender.textures.generating
This class generates the 'blend' texture.
TextureGeneratorBlend(NoiseGenerator) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorBlend
Constructor stores the given noise generator.
TextureGeneratorClouds - Class in com.jme3.scene.plugins.blender.textures.generating
This class generates the 'clouds' texture.
TextureGeneratorClouds(NoiseGenerator) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorClouds
Constructor stores the given noise generator.
TextureGeneratorDistnoise - Class in com.jme3.scene.plugins.blender.textures.generating
This class generates the 'distorted noise' texture.
TextureGeneratorDistnoise(NoiseGenerator) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorDistnoise
Constructor stores the given noise generator.
TextureGeneratorFactory - Class in com.jme3.scene.plugins.blender.textures.generating
 
TextureGeneratorFactory() - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorFactory
 
TextureGeneratorMagic - Class in com.jme3.scene.plugins.blender.textures.generating
This class generates the 'magic' texture.
TextureGeneratorMagic(NoiseGenerator) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMagic
Constructor stores the given noise generator.
TextureGeneratorMarble - Class in com.jme3.scene.plugins.blender.textures.generating
This class generates the 'marble' texture.
TextureGeneratorMarble(NoiseGenerator) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMarble
Constructor stores the given noise generator.
TextureGeneratorMusgrave - Class in com.jme3.scene.plugins.blender.textures.generating
This class generates the 'musgrave' texture.
TextureGeneratorMusgrave(NoiseGenerator) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave
Constructor stores the given noise generator.
TextureGeneratorMusgrave.MusgraveData - Class in com.jme3.scene.plugins.blender.textures.generating
 
TextureGeneratorMusgrave.MusgraveData(Structure) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave.MusgraveData
 
TextureGeneratorNoise - Class in com.jme3.scene.plugins.blender.textures.generating
This class generates the 'noise' texture.
TextureGeneratorNoise(NoiseGenerator) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorNoise
Constructor stores the given noise generator.
TextureGeneratorStucci - Class in com.jme3.scene.plugins.blender.textures.generating
This class generates the 'stucci' texture.
TextureGeneratorStucci(NoiseGenerator) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorStucci
Constructor stores the given noise generator.
TextureGeneratorVoronoi - Class in com.jme3.scene.plugins.blender.textures.generating
This class generates the 'voronoi' texture.
TextureGeneratorVoronoi(NoiseGenerator) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorVoronoi
Constructor stores the given noise generator.
TextureGeneratorWood - Class in com.jme3.scene.plugins.blender.textures.generating
This class generates the 'wood' texture.
TextureGeneratorWood(NoiseGenerator) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
Constructor stores the given noise generator.
TextureGeneratorWood.WaveForm - Interface in com.jme3.scene.plugins.blender.textures.generating
 
TextureHelper - Class in com.jme3.scene.plugins.blender.textures
A class that is used in texture calculations.
TextureHelper(String, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.textures.TextureHelper
This constructor parses the given blender version and stores the result.
textureIndexList - Variable in class com.jme3.renderer.RenderContext
IDList for texture units
TextureKey - Class in com.jme3.asset
Used to load textures from image files such as JPG or PNG.
TextureKey(String, boolean) - Constructor for class com.jme3.asset.TextureKey
 
TextureKey(String) - Constructor for class com.jme3.asset.TextureKey
 
TextureKey() - Constructor for class com.jme3.asset.TextureKey
 
textureMode - Variable in class com.jme3.scene.shape.Sphere
 
TexturePixel - Class in com.jme3.scene.plugins.blender.textures
The class that stores the pixel values of a texture.
TexturePixel() - Constructor for class com.jme3.scene.plugins.blender.textures.TexturePixel
 
TextureProcessor - Class in com.jme3.texture
 
TextureProcessor() - Constructor for class com.jme3.texture.TextureProcessor
 
TEXTURES - Static variable in interface com.jme3.asset.BlenderKey.FeaturesToLoad
Deprecated.
 
texturesUsed - Variable in class com.jme3.renderer.Statistics
 
TextureUtil - Class in com.jme3.renderer.jogl
 
TextureUtil() - Constructor for class com.jme3.renderer.jogl.TextureUtil
 
TextureUtil.GLImageFormat - Class in com.jme3.renderer.jogl
 
TextureUtil.GLImageFormat(int, int, int, boolean) - Constructor for class com.jme3.renderer.jogl.TextureUtil.GLImageFormat
 
TextView01 - Static variable in class jme3test.android.R.id
 
TGALoader - Class in com.jme3.texture.plugins
TextureManager provides static methods for building a Texture object.
TGALoader() - Constructor for class com.jme3.texture.plugins.TGALoader
 
ThermalErodeFilter - Class in com.jme3.terrain.noise.filter
 
ThermalErodeFilter() - Constructor for class com.jme3.terrain.noise.filter.ThermalErodeFilter
 
THREAD_NAME - Static variable in class com.jme3.system.jogl.JoglContext
 
THREAD_NAME - Static variable in class com.jme3.system.lwjgl.LwjglContext
 
THREAD_NAME - Static variable in class com.jme3.system.NullContext
 
ThreadingManager - Class in com.jme3.asset
ThreadingManager manages the threads used to load content within the Content Manager system.
ThreadingManager(AssetManager) - Constructor for class com.jme3.asset.ThreadingManager
 
ThreadingManager.LoadingTask<T> - Class in com.jme3.asset
 
ThreadingManager.LoadingTask(AssetKey<T>) - Constructor for class com.jme3.asset.ThreadingManager.LoadingTask
 
ThreadingManager.LoadingThreadFactory - Class in com.jme3.asset
 
ThreadingManager.LoadingThreadFactory() - Constructor for class com.jme3.asset.ThreadingManager.LoadingThreadFactory
 
threadingType - Variable in class com.jme3.bullet.BulletAppState
 
tileAttached(Vector3f, TerrainQuad) - Method in interface com.jme3.terrain.geomipmap.TerrainGridListener
Called when a TerrainQuad is attached to the scene and is visible (attached to the root TerrainGrid)
tileDetached(Vector3f, TerrainQuad) - Method in interface com.jme3.terrain.geomipmap.TerrainGridListener
Called when a TerrainQuad is detached from its TerrainGrid parent: it is no longer on the scene graph.
time - Variable in class com.jme3.cinematic.events.AbstractCinematicEvent
 
time - Variable in class com.jme3.input.event.InputEvent
 
timeElapsed(float) - Method in class jme3test.input.combomoves.ComboMove
 
timeLine - Variable in class com.jme3.cinematic.Cinematic
 
TimeLine - Class in com.jme3.cinematic
 
TimeLine() - Constructor for class com.jme3.cinematic.TimeLine
 
timeOffset - Variable in class com.jme3.audio.AudioNode
 
timer - Variable in class com.jme3.app.LegacyApplication
 
timer - Variable in class com.jme3.system.android.OGLESContext
 
timer - Variable in class com.jme3.system.ios.IGLESContext
 
timer - Variable in class com.jme3.system.jogl.JoglContext
 
timer - Variable in class com.jme3.system.lwjgl.LwjglContext
 
timer - Variable in class com.jme3.system.NullContext
 
Timer - Class in com.jme3.system
Timer is the base class for a high resolution timer.
Timer() - Constructor for class com.jme3.system.Timer
 
TIMER_SMOOTHNESS - Static variable in class com.jme3.system.lwjgl.LwjglSmoothingTimer
 
times - Variable in class com.jme3.animation.AnimationFactory
Time array for this animation
tmp_inverseWorldRotation - Variable in class com.jme3.bullet.objects.PhysicsCharacter
 
tmp_inverseWorldRotation - Variable in class com.jme3.bullet.objects.PhysicsGhostObject
 
tmp_inverseWorldRotation - Variable in class com.jme3.bullet.objects.VehicleWheel
 
tmp_Matrix - Variable in class com.jme3.bullet.objects.VehicleWheel
 
toAmbientLight(Structure) - Method in class com.jme3.scene.plugins.blender.landscape.LandscapeHelper
Loads scene ambient light.
toAngleAxis(Vector3f) - Method in class com.jme3.math.Quaternion
toAngleAxis sets a given angle and axis to that represented by the current quaternion.
toAngles(float[]) - Method in class com.jme3.math.Quaternion
toAngles returns this quaternion converted to Euler rotation angles (yaw,roll,pitch).
Note that the result is not always 100% accurate due to the implications of euler angles.
toARGB8() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
Stores the pixel values in the integer.
toArray(float[]) - Method in class com.jme3.math.ColorRGBA
Saves this ColorRGBA into the given float array.
toArray(float[]) - Method in class com.jme3.math.Vector2f
Saves this Vector2f into the given float[] object.
toArray(float[]) - Method in class com.jme3.math.Vector3f
Saves this Vector3f into the given float[] object.
toArray(float[]) - Method in class com.jme3.math.Vector4f
Saves this Vector3f into the given float[] object.
toArray() - Method in class com.jme3.util.SafeArrayList
 
toArray(T[]) - Method in class com.jme3.util.SafeArrayList
 
toAxes(Vector3f[]) - Method in class com.jme3.math.Quaternion
toAxes takes in an array of three vectors.
toBackgroundColor(Structure) - Method in class com.jme3.scene.plugins.blender.landscape.LandscapeHelper
Loads the background color.
toCamera(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.cameras.CameraHelper
This method converts the given structure to jme camera.
toCellSpace(Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
Convert the world location into a cell location (integer coordinates)
toCurve(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.curves.CurvesHelper
 
toDegrees(double) - Static method in class jme3tools.navigation.NavCalculator
Converts meters to degrees.
toFloatBuffer() - Method in class com.jme3.math.Matrix3f
toFloatBuffer returns a FloatBuffer object that contains the matrix data.
toFloatBuffer() - Method in class com.jme3.math.Matrix4f
toFloatBuffer returns a FloatBuffer object that contains the matrix data.
toFloatBuffer(boolean) - Method in class com.jme3.math.Matrix4f
toFloatBuffer returns a FloatBuffer object that contains the matrix data.
toFog(Structure) - Method in class com.jme3.scene.plugins.blender.landscape.LandscapeHelper
The method loads fog for the scene.
toGeometries() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
The mesh builds geometries from the mesh.
toggleProfiler() - Method in class com.jme3.app.BasicProfilerState
 
toggleRotateTrigger - Variable in class com.jme3.app.ChaseCameraAppState
 
toggleStats() - Method in class com.jme3.app.StatsAppState
 
toGrayscale() - Method in class com.jme3.terrain.noise.Color
 
toInteger() - Method in class com.jme3.terrain.noise.Color
 
toIRMesh() - Method in class com.jme3.scene.plugins.fbx.mesh.FbxMesh
Convert FBXMesh to IRMesh.
toJmeBoneTrack(int, Transform) - Method in class com.jme3.scene.plugins.fbx.anim.FbxToJmeTrack
Generate a BoneTrack from the animation data, for the given boneIndex.
toJmeKeyCode(int) - Static method in class com.jme3.input.lwjgl.GlfwKeyMap
 
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurve
 
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurveNode
 
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimLayer
 
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimStack
 
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.anim.FbxBindPose
 
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.anim.FbxCluster
 
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.anim.FbxSkinDeformer
 
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.material.FbxImage
 
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.material.FbxMaterial
 
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.material.FbxTexture
 
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.mesh.FbxMesh
 
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.node.FbxNode
 
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.node.FbxNullAttribute
 
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.obj.FbxObject
 
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.obj.FbxUnknownObject
 
toJmeSpatialTrack() - Method in class com.jme3.scene.plugins.fbx.anim.FbxToJmeTrack
 
TOLERANCE - Static variable in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
 
toLight(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.lights.LightHelper
 
toMaterialContext(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.materials.MaterialHelper
This method converts the material structure to jme Material.
toMatrix(Transform, Matrix4f) - Method in class com.jme3.scene.plugins.blender.constraints.ConstraintHelper
Converts given transform to the matrix.
toMatrix() - Method in class com.jme3.scene.plugins.blender.math.DTransform
 
ToneMapFilter - Class in com.jme3.post.filters
Tone-mapping filter that uses filmic curve.
ToneMapFilter() - Constructor for class com.jme3.post.filters.ToneMapFilter
Creates a tone-mapping filter with the default white-point of 11.2.
ToneMapFilter(Vector3f) - Constructor for class com.jme3.post.filters.ToneMapFilter
Creates a tone-mapping filter with the specified white-point.
toObject(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.objects.ObjectHelper
This method reads the given structure and createn an object that represents the data.
toObjectArray() - Method in class com.jme3.animation.CompactArray
decompress and return object array
toParticleEmitter(Structure) - Method in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
 
toPixel(Position) - Method in class jme3tools.navigation.MapModel2D
Converts a latitude/longitude position into a pixel co-ordinate
topNeighbour - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
 
toPosition(Point) - Method in class jme3tools.navigation.MapModel2D
Converts a pixel position into a mercator position
toPosition(Vector3f) - Method in class jme3tools.navigation.MapModel3D
Converts a world position into a Mercator position.
toQuaternion() - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
 
toRGBA(float[]) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
Stores RGBA values in the given array.
toRGBA8(byte[]) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
Stores the data in the given table.
toRotationMatrix() - Method in class com.jme3.math.Matrix4f
 
toRotationMatrix(Matrix3f) - Method in class com.jme3.math.Matrix4f
 
toRotationMatrix() - Method in class com.jme3.math.Quaternion
toRotationMatrix converts this quaternion to a rotational matrix.
toRotationMatrix(Matrix3f) - Method in class com.jme3.math.Quaternion
toRotationMatrix converts this quaternion to a rotational matrix.
toRotationMatrix(Matrix4f) - Method in class com.jme3.math.Quaternion
toRotationMatrix converts this quaternion to a rotational matrix.
toRotationMatrix(Matrix) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
toRotationMatrix converts this quaternion to a rotational matrix.
toRotationQuat() - Method in class com.jme3.math.Matrix4f
 
toRotationQuat(Quaternion) - Method in class com.jme3.math.Matrix4f
 
toRotationQuat() - Method in class com.jme3.scene.plugins.blender.math.Matrix
 
Torus - Class in com.jme3.scene.shape
An ordinary (single holed) torus.
Torus() - Constructor for class com.jme3.scene.shape.Torus
 
Torus(int, int, float, float) - Constructor for class com.jme3.scene.shape.Torus
Constructs a new Torus.
toScaleVector() - Method in class com.jme3.math.Matrix4f
Retreives the scale vector from the matrix.
toScaleVector(Vector3f) - Method in class com.jme3.math.Matrix4f
Retreives the scale vector from the matrix and stores it into a given vector.
toScaleVector() - Method in class com.jme3.scene.plugins.blender.math.Matrix
Retreives the scale vector from the matrix and stores it into a given vector.
toScaleVector(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Matrix
Retreives the scale vector from the matrix and stores it into a given vector.
toScilabString(String, SimpleMatrix) - Method in class com.jme3.scene.plugins.blender.math.Matrix
Just for some debug informations in order to compare the results with the scilab computation program.
toSepia() - Method in class com.jme3.terrain.noise.Color
 
toSky(Structure) - Method in class com.jme3.scene.plugins.blender.landscape.LandscapeHelper
Loads scene's sky.
toString() - Method in class com.jme3.animation.Animation
 
toString() - Method in class com.jme3.animation.Bone
 
toString() - Method in class com.jme3.animation.Skeleton
 
toString() - Method in class com.jme3.asset.AssetInfo
 
toString() - Method in class com.jme3.asset.AssetKey
 
toString() - Method in class com.jme3.asset.GeneratedTextureKey
 
toString() - Method in class com.jme3.asset.TextureKey
 
toString() - Method in class com.jme3.audio.AudioBuffer
 
toString() - Method in class com.jme3.audio.AudioKey
 
toString() - Method in class com.jme3.audio.AudioNode
 
toString() - Method in class com.jme3.bounding.BoundingBox
toString returns the string representation of this object.
toString() - Method in class com.jme3.bounding.BoundingSphere
toString returns the string representation of this object.
toString() - Method in class com.jme3.collision.CollisionResult
 
toString() - Method in class com.jme3.collision.CollisionResults
 
toString() - Method in class com.jme3.font.Rectangle
 
toString() - Method in class com.jme3.input.AbstractJoystick
 
toString() - Method in class com.jme3.input.DefaultJoystickAxis
 
toString() - Method in class com.jme3.input.DefaultJoystickButton
 
toString() - Method in class com.jme3.input.event.KeyInputEvent
 
toString() - Method in class com.jme3.input.event.MouseButtonEvent
 
toString() - Method in class com.jme3.input.event.MouseMotionEvent
 
toString() - Method in class com.jme3.input.event.TouchEvent
 
toString() - Method in class com.jme3.material.Material
 
toString() - Method in class com.jme3.material.MatParam
 
toString() - Method in class com.jme3.material.RenderState
 
toString() - Method in class com.jme3.material.ShaderGenerationInfo
convenient toString method
toString() - Method in class com.jme3.material.TechniqueDef
 
toString() - Method in class com.jme3.math.ColorRGBA
toString returns the string representation of this ColorRGBA.
toString() - Method in class com.jme3.math.Matrix3f
toString returns the string representation of this object.
toString() - Method in class com.jme3.math.Matrix4f
toString returns the string representation of this object.
toString() - Method in class com.jme3.math.Plane
toString returns a string thta represents the string representation of this plane.
toString() - Method in class com.jme3.math.Quaternion
toString creates the string representation of this Quaternion.
toString() - Method in class com.jme3.math.Ray
 
toString() - Method in class com.jme3.math.Transform
 
toString() - Method in class com.jme3.math.Vector2f
toString returns the string representation of this vector object.
toString() - Method in class com.jme3.math.Vector3f
toString returns the string representation of this vector.
toString() - Method in class com.jme3.math.Vector4f
toString returns the string representation of this vector.
toString() - Method in class com.jme3.network.base.DefaultServer.Connection
 
toString() - Method in class com.jme3.network.ClientStateListener.DisconnectInfo
 
toString() - Method in class com.jme3.network.kernel.EndpointEvent
 
toString() - Method in class com.jme3.network.kernel.Envelope
 
toString() - Method in class com.jme3.network.kernel.tcp.NioEndpoint
 
toString() - Method in class com.jme3.network.kernel.udp.UdpEndpoint
 
toString() - Method in class com.jme3.network.message.ChannelInfoMessage
 
toString() - Method in class com.jme3.network.message.ClientRegistrationMessage
 
toString() - Method in class com.jme3.network.message.DisconnectMessage
 
toString() - Method in class com.jme3.network.message.SerializerRegistrationsMessage.Registration
 
toString() - Method in class com.jme3.network.rmi.ObjectDef
 
toString() - Method in class com.jme3.network.rmi.RemoteMethodCallMessage
 
toString() - Method in class com.jme3.network.rmi.RemoteMethodReturnMessage
 
toString() - Method in class com.jme3.network.rmi.RemoteObjectDefMessage
 
toString() - Method in class com.jme3.network.serializing.SerializerRegistration
 
toString() - Method in class com.jme3.network.service.AbstractService
 
toString() - Method in class com.jme3.network.service.rmi.ClassInfo
 
toString() - Method in class com.jme3.network.service.rmi.MethodInfo
 
toString() - Method in class com.jme3.network.service.rmi.RemoteObjectHandler
 
toString() - Method in class com.jme3.network.service.rpc.msg.RpcCallMessage
 
toString() - Method in class com.jme3.network.service.rpc.msg.RpcResponseMessage
 
toString() - Method in class com.jme3.network.service.ServiceManager
 
toString() - Method in class com.jme3.renderer.Camera
 
toString() - Method in class com.jme3.scene.plugins.blender.animations.BlenderAction
 
toString() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
 
toString() - Method in class com.jme3.scene.plugins.blender.animations.BoneEnvelope
 
toString() - Method in class com.jme3.scene.plugins.blender.BlenderContext
 
toString() - Method in class com.jme3.scene.plugins.blender.constraints.Constraint
 
toString() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
 
toString() - Method in class com.jme3.scene.plugins.blender.constraints.SimulationNode
 
toString() - Method in class com.jme3.scene.plugins.blender.curves.BezierCurve
 
toString() - Method in class com.jme3.scene.plugins.blender.file.DnaBlockData
 
toString() - Method in class com.jme3.scene.plugins.blender.file.DynamicArray
 
toString() - Method in class com.jme3.scene.plugins.blender.file.FileBlockHeader
 
toString() - Method in class com.jme3.scene.plugins.blender.file.Pointer
 
toString() - Method in class com.jme3.scene.plugins.blender.file.Structure
 
toString() - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
toString creates the string representation of this DQuaternion.
toString() - Method in class com.jme3.scene.plugins.blender.math.DTransform
 
toString() - Method in class com.jme3.scene.plugins.blender.math.Matrix
 
toString() - Method in class com.jme3.scene.plugins.blender.math.Vector3d
toString returns the string representation of this vector.
toString() - Method in class com.jme3.scene.plugins.blender.meshes.Edge
 
toString() - Method in class com.jme3.scene.plugins.blender.meshes.Face
 
toString() - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
 
toString() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
 
toString() - Method in class com.jme3.scene.plugins.blender.objects.Properties
 
toString() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
 
toString() - Method in class com.jme3.scene.plugins.fbx.ContentTextureKey
 
toString() - Method in class com.jme3.scene.plugins.fbx.file.FbxElement
 
toString() - Method in class com.jme3.scene.plugins.fbx.file.FbxFile
 
toString() - Method in class com.jme3.scene.plugins.fbx.mesh.FbxLayerElement
 
toString() - Method in class com.jme3.scene.plugins.fbx.mesh.FbxPolygon
 
toString() - Method in class com.jme3.scene.plugins.fbx.obj.FbxObject
 
toString() - Method in class com.jme3.scene.plugins.IrVertex
 
toString() - Method in class com.jme3.scene.Spatial
Returns the Spatial's name followed by the class of the spatial
Example: "MyNode (com.jme3.scene.Spatial)
toString() - Method in class com.jme3.scene.UserData
 
toString() - Method in class com.jme3.scene.VertexBuffer
 
toString() - Method in class com.jme3.shader.Shader.ShaderSource
 
toString() - Method in class com.jme3.shader.Shader
 
toString() - Method in class com.jme3.shader.ShaderNode
convenience tostring
toString() - Method in class com.jme3.shader.ShaderNodeDefinition
convenience tostring
toString() - Method in class com.jme3.shader.ShaderNodeVariable
 
toString() - Method in class com.jme3.shader.Uniform
 
toString() - Method in class com.jme3.shader.VariableMapping
 
toString() - Method in class com.jme3.system.lwjgl.LwjglSmoothingTimer
toString returns the string representation of this timer in the format:

jme.utility.Timer@1db699b
Time: {LONG}
FPS: {LONG}
toString() - Method in class com.jme3.system.lwjgl.LwjglTimer
toString returns the string representation of this timer in the format:

jme.utility.Timer@1db699b
Time: {LONG}
FPS: {LONG}
toString() - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
 
toString() - Method in class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
 
toString() - Method in class com.jme3.terrain.noise.basis.Noise
 
toString() - Method in class com.jme3.texture.FrameBuffer.RenderBuffer
 
toString() - Method in class com.jme3.texture.FrameBuffer
 
toString() - Method in class com.jme3.texture.Image
 
toString() - Method in class com.jme3.texture.Texture
 
toString(int) - Method in class com.jme3.util.blockparser.Statement
 
toString() - Method in class com.jme3.util.blockparser.Statement
 
toString() - Method in class com.jme3.util.IntMap.Entry
 
toString() - Method in class com.jme3.util.NativeObject
 
toString() - Method in class com.jme3.util.SafeArrayList
 
toString() - Method in class jme3test.app.TestCloner.ArrayHolder
 
toString() - Method in class jme3test.app.TestCloner.GraphNode
 
toString() - Method in class jme3test.app.TestCloner.Parent
 
toString() - Method in class jme3test.app.TestCloner.RegularObject
 
toString() - Method in class jme3test.app.TestCloner.RegularSubclass
 
toString() - Method in class jme3test.network.TestChatServer.ChatMessage
 
toString() - Method in class jme3test.network.TestSerialization.SomeObject
 
toStringDec() - Method in class jme3tools.navigation.Coordinate
Prints out a coordinate as a string
toStringDec() - Method in class jme3tools.navigation.Position
Prints out position using decimal format
toStringDecLat() - Method in class jme3tools.navigation.Position
Prints out the position latitude
toStringDecLng() - Method in class jme3tools.navigation.Position
Prints out the position longitude
toStringDegMin() - Method in class jme3tools.navigation.Coordinate
Prints out a coordinate as a string
toStringDegMin() - Method in class jme3tools.navigation.Position
Prints out position using DegMin format
toStringDegMinLat() - Method in class jme3tools.navigation.Position
Prints out the position latitude
toStringDegMinLng() - Method in class jme3tools.navigation.Position
Prints out the position longitude
totalBytes - Variable in class com.jme3.audio.plugins.NativeVorbisFile
 
totalFrames - Variable in class com.jme3.animation.AnimationFactory
total number of frames
totalMass - Variable in class com.jme3.bullet.control.KinematicRagdollControl
 
totalSize - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
 
totalSize - Variable in class com.jme3.terrain.geomipmap.TerrainQuad
 
toTangentsWithParity(IrMesh) - Static method in class com.jme3.scene.plugins.IrUtils
 
toTemporalMesh(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.meshes.MeshHelper
Converts the mesh structure into temporal mesh.
toTracks(Node, BlenderContext) - Method in class com.jme3.scene.plugins.blender.animations.BlenderAction
Converts the action into JME spatial animation tracks.
toTracks(Skeleton, BlenderContext) - Method in class com.jme3.scene.plugins.blender.animations.BlenderAction
Converts the action into JME bone animation tracks.
toTransform() - Method in class com.jme3.scene.plugins.blender.math.DTransform
 
toTransform() - Method in class com.jme3.scene.plugins.blender.math.Matrix
 
toTransformMatrix() - Method in class com.jme3.math.Transform
 
toTranslationVector() - Method in class com.jme3.math.Matrix4f
 
toTranslationVector(Vector3f) - Method in class com.jme3.math.Matrix4f
 
toTranslationVector() - Method in class com.jme3.scene.plugins.blender.math.Matrix
 
TouchEvent - Class in com.jme3.input.event
TouchEvent represents a single event from multi-touch input devices
TouchEvent() - Constructor for class com.jme3.input.event.TouchEvent
 
TouchEvent(TouchEvent.Type, float, float, float, float) - Constructor for class com.jme3.input.event.TouchEvent
 
TouchEvent.Type - Enum in com.jme3.input.event
 
TouchEventPool - Class in com.jme3.input.android
TouchEventPool provides a RingBuffer of jME TouchEvents to help with garbage collection on Android.
TouchEventPool(int) - Constructor for class com.jme3.input.android.TouchEventPool
 
TouchEventPool - Class in com.jme3.input.ios
TouchEventPool provides a RingBuffer of jME TouchEvents to help with garbage collection on Android.
TouchEventPool(int) - Constructor for class com.jme3.input.ios.TouchEventPool
 
touchHash(int) - Static method in class com.jme3.input.controls.TouchTrigger
 
touchInput - Variable in class com.jme3.app.LegacyApplication
 
touchInput - Variable in class com.jme3.input.android.AndroidInputHandler
 
TouchInput - Interface in com.jme3.input
A specific API for interfacing with smartphone touch devices
TouchListener - Interface in com.jme3.input.controls
TouchListener is used to receive events of inputs from smartphone touch devices
TouchTrigger - Class in com.jme3.input.controls
Class to trigger TouchEvents, keycode can be TouchInput.ALL(=0) or TouchInput.KEYCODE_*
TouchTrigger(int) - Constructor for class com.jme3.input.controls.TouchTrigger
Constructor
toVector3f() - Method in class com.jme3.math.ColorRGBA
Transform this ColorRGBA to a Vector3f using x = r, y = g, z = b.
toVector3f() - Method in class com.jme3.scene.plugins.blender.math.Vector3d
 
toVector4f() - Method in class com.jme3.math.ColorRGBA
Transform this ColorRGBA to a Vector4f using x = r, y = g, z = b, w = a.
toWeb() - Method in class com.jme3.terrain.noise.Color
 
toWorldSpace(Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
Convert the cell coordinate (integer coordinates) into world coordinates.
toWorldUnit(Position) - Method in class jme3tools.navigation.MapModel3D
Converts a latitude/longitude position into a WU coordinate.
tpf - Variable in class com.jme3.animation.AnimationFactory
time per frame
tpf - Variable in class com.jme3.bullet.BulletAppState
 
Track - Interface in com.jme3.animation
 
trackDirectMemory() - Static method in class com.jme3.system.JmeSystem
 
trackDirectMemory() - Method in class com.jme3.system.JmeSystemDelegate
 
TrackInfo - Class in com.jme3.animation
This class is intended as a UserData added to a Spatial that is referenced by a Track.
TrackInfo() - Constructor for class com.jme3.animation.TrackInfo
 
trackToBeChanged - Variable in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
The variable that determines if the constraint will alter the track in any way.
trailing - Variable in class com.jme3.input.ChaseCamera
 
trailingEnabled - Variable in class com.jme3.input.ChaseCamera
 
trailingLerpFactor - Variable in class com.jme3.input.ChaseCamera
 
trailingRotationInertia - Variable in class com.jme3.input.ChaseCamera
 
trailingSensitivity - Variable in class com.jme3.input.ChaseCamera
 
transform(Transform, BoundingVolume) - Method in class com.jme3.bounding.BoundingBox
transform modifies the center of the box to reflect the change made via a rotation, translation and scale.
transform(Matrix4f, BoundingVolume) - Method in class com.jme3.bounding.BoundingBox
 
transform(Transform, BoundingVolume) - Method in class com.jme3.bounding.BoundingSphere
transform modifies the center of the sphere to reflect the change made via a rotation, translation and scale.
transform(Matrix4f, BoundingVolume) - Method in class com.jme3.bounding.BoundingSphere
 
transform(Transform) - Method in class com.jme3.bounding.BoundingVolume
transform alters the location of the bounding volume by a rotation, translation and a scalar.
transform(Transform, BoundingVolume) - Method in class com.jme3.bounding.BoundingVolume
transform alters the location of the bounding volume by a rotation, translation and a scalar.
transform(Matrix4f, BoundingVolume) - Method in class com.jme3.bounding.BoundingVolume
 
Transform - Class in com.jme3.math
Started Date: Jul 16, 2004

Represents a translation, rotation and scale in one object.
Transform(Vector3f, Quaternion) - Constructor for class com.jme3.math.Transform
 
Transform(Vector3f, Quaternion, Vector3f) - Constructor for class com.jme3.math.Transform
 
Transform(Vector3f) - Constructor for class com.jme3.math.Transform
 
Transform(Quaternion) - Constructor for class com.jme3.math.Transform
 
Transform() - Constructor for class com.jme3.math.Transform
 
transformBevel(Vector3f[], Vector3f, Vector3f, Vector3f) - Method in class com.jme3.scene.plugins.blender.curves.CurvesHelper
The method transforms the bevel along the curve.
transformInverseVector(Vector3f, Vector3f) - Method in class com.jme3.math.Transform
 
transformTextureCoords(FloatBuffer, int, FloatBuffer) - Method in class jme3tools.optimize.TextureAtlas.TextureAtlasTile
Transforms a whole texture coordinates buffer.
transformToFirstLineOfBevelPoints(Vector3f[], Vector3f, Vector3f) - Method in class com.jme3.scene.plugins.blender.curves.CurvesHelper
This method transforms the first line of the bevel points positioning it on the first point of the curve.
transformVector(Vector3f, Vector3f) - Method in class com.jme3.math.Transform
 
translateVect(Vector3f) - Method in class com.jme3.math.Matrix4f
inverseTranslateVect translates a given Vector3f by the translation part of this matrix.
TranslationalLimitMotor - Class in com.jme3.bullet.joints.motors
 
TranslationalLimitMotor - Class in com.jme3.bullet.joints.motors
 
TranslationalLimitMotor(long) - Constructor for class com.jme3.bullet.joints.motors.TranslationalLimitMotor
 
translations - Variable in class com.jme3.animation.AnimationFactory
Translation array for this animation
TranslucentBucketFilter - Class in com.jme3.post.filters
A filter to handle translucent objects when rendering a scene with filters that uses depth like WaterFilter and SSAOFilter just create a TranslucentBucketFilter and add it to the Filter list of a FilterPostPorcessor
TranslucentBucketFilter() - Constructor for class com.jme3.post.filters.TranslucentBucketFilter
 
TranslucentBucketFilter(boolean) - Constructor for class com.jme3.post.filters.TranslucentBucketFilter
 
transparent - Variable in class com.jme3.scene.plugins.MTLLoader
 
TransparentComparator - Class in com.jme3.renderer.queue
 
TransparentComparator() - Constructor for class com.jme3.renderer.queue.TransparentComparator
 
transpose() - Method in class com.jme3.math.Matrix3f
transpose locally transposes this Matrix.
transpose() - Method in class com.jme3.math.Matrix4f
 
transposeLocal() - Method in class com.jme3.math.Matrix3f
Transposes this matrix in place.
transposeLocal() - Method in class com.jme3.math.Matrix4f
transpose locally transposes this Matrix.
transposeNew() - Method in class com.jme3.math.Matrix3f
transposeNew returns a transposed version of this matrix.
traveledDistance - Variable in class com.jme3.cinematic.events.MotionEvent
the distance traveled by the spatial on the path
tri - Variable in class com.jme3.util.TempVars
 
Triangle - Class in com.jme3.math
Triangle defines an object for containing triangle information.
Triangle() - Constructor for class com.jme3.math.Triangle
 
Triangle(Vector3f, Vector3f, Vector3f) - Constructor for class com.jme3.math.Triangle
Constructor instantiates a new Triangle object with the supplied vectors as the points.
triangle - Variable in class com.jme3.util.TempVars
Fetching triangle from mesh
TriangleAxisComparator - Class in com.jme3.collision.bih
 
TriangleAxisComparator(int) - Constructor for class com.jme3.collision.bih.TriangleAxisComparator
 
triangleIndexBase - Variable in class com.jme3.bullet.collision.shapes.GImpactCollisionShape
 
triangleIndexBase - Variable in class com.jme3.bullet.collision.shapes.MeshCollisionShape
 
triangleIndexStride - Variable in class com.jme3.bullet.collision.shapes.GImpactCollisionShape
 
triangleIndexStride - Variable in class com.jme3.bullet.collision.shapes.MeshCollisionShape
 
triangleOffset - Variable in class com.jme3.util.TangentBinormalGenerator.TriangleData
 
triangulate() - Method in class com.jme3.scene.plugins.blender.meshes.Face
The method triangulates the face.
triangulate() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
Triangulates the mesh.
triangulate(IrMesh) - Static method in class com.jme3.scene.plugins.IrUtils
Convert mesh from quads / triangles to triangles only.
TriangulateModifier - Class in com.jme3.scene.plugins.blender.modifiers
The triangulation modifier.
TriangulateModifier(Structure, Structure, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.modifiers.TriangulateModifier
This constructor reads animation data from the object structore.
triCount - Variable in class com.jme3.scene.shape.Sphere
 
trigger() - Method in class com.jme3.cinematic.KeyFrame
 
Trigger - Interface in com.jme3.input.controls
A trigger represents a physical input, such as a keyboard key, a mouse button, or joystick axis.
triggerHashCode() - Method in class com.jme3.input.controls.JoyAxisTrigger
 
triggerHashCode() - Method in class com.jme3.input.controls.JoyButtonTrigger
 
triggerHashCode() - Method in class com.jme3.input.controls.KeyTrigger
 
triggerHashCode() - Method in class com.jme3.input.controls.MouseAxisTrigger
 
triggerHashCode() - Method in class com.jme3.input.controls.MouseButtonTrigger
 
triggerHashCode() - Method in class com.jme3.input.controls.TouchTrigger
 
triggerHashCode() - Method in interface com.jme3.input.controls.Trigger
Returns the hash code for the trigger.
triggerWayPointReach(int, MotionEvent) - Method in class com.jme3.cinematic.MotionPath
 
trimBoneWeights(IrMesh) - Static method in class com.jme3.scene.plugins.IrUtils
Removes low bone weights from mesh, leaving only 4 bone weights at max.
tuning - Variable in class com.jme3.bullet.objects.PhysicsVehicle
 
turbul - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMagic
 
turbul - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorStucci
 
turnOffLod() - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
 
turnOffLod() - Method in interface com.jme3.terrain.geomipmap.lodcalc.LodCalculator
 
turnOffLod() - Method in class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
 
turnOnLod() - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
 
turnOnLod() - Method in interface com.jme3.terrain.geomipmap.lodcalc.LodCalculator
 
turnOnLod() - Method in class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
 
tvConfig - Static variable in class jme3test.android.R.id
 
tvDemoName - Static variable in class jme3test.android.R.id
 
tvDescription - Static variable in class jme3test.android.R.id
 
tvLogging - Static variable in class jme3test.android.R.id
 
twistSpan - Variable in class com.jme3.bullet.joints.ConeJoint
 
TWO_PI - Static variable in class com.jme3.math.FastMath
The value 2PI as a float.
tWrap - Variable in class com.jme3.texture.image.LastTextureState
 
type - Variable in class com.jme3.material.MatParam
 
type - Variable in class com.jme3.scene.plugins.fbx.material.FbxImage
 
type - Variable in class com.jme3.scene.UserData
 
TYPE_ADDED - Static variable in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
TYPE_BLACKANDWHITE - Static variable in class com.jme3.texture.plugins.TGALoader
 
TYPE_BLACKANDWHITE_RLE - Static variable in class com.jme3.texture.plugins.TGALoader
 
TYPE_COLORMAPPED - Static variable in class com.jme3.texture.plugins.TGALoader
 
TYPE_COLORMAPPED_RLE - Static variable in class com.jme3.texture.plugins.TGALoader
 
TYPE_DESTROYED - Static variable in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
TYPE_NO_IMAGE - Static variable in class com.jme3.texture.plugins.TGALoader
 
TYPE_PROCESSED - Static variable in class com.jme3.bullet.collision.PhysicsCollisionEvent
 
TYPE_TRUECOLOR - Static variable in class com.jme3.texture.plugins.TGALoader
 
TYPE_TRUECOLOR_RLE - Static variable in class com.jme3.texture.plugins.TGALoader
 
TypeQualifier - Annotation Type in checkers.quals
A meta-annotation indicating that the annotated annotation is a type qualifier.
typesMatch(VariableMapping) - Static method in class com.jme3.shader.ShaderUtils
Check if a mapping is valid by checking the types and swizzle of both of the variables

U

UDP_PORT - Static variable in class jme3test.network.TestChatServer
 
UdpConnector - Class in com.jme3.network.kernel.udp
A straight forward datagram socket-based UDP connector implementation.
UdpConnector(InetAddress, int) - Constructor for class com.jme3.network.kernel.udp.UdpConnector
Creates a new UDP connection that send datagrams to the specified address and port.
UdpEndpoint - Class in com.jme3.network.kernel.udp
Endpoint implementation that encapsulates the UDP connection information for return messaging, identification of envelope sources, etc.
UdpEndpoint(UdpKernel, long, SocketAddress, DatagramSocket) - Constructor for class com.jme3.network.kernel.udp.UdpEndpoint
 
UdpKernel - Class in com.jme3.network.kernel.udp
A Kernel implementation using UDP packets.
UdpKernel(InetAddress, int) - Constructor for class com.jme3.network.kernel.udp.UdpKernel
 
UdpKernel(int) - Constructor for class com.jme3.network.kernel.udp.UdpKernel
 
UdpKernel(InetSocketAddress) - Constructor for class com.jme3.network.kernel.udp.UdpKernel
 
UdpKernel.HostThread - Class in com.jme3.network.kernel.udp
 
UdpKernel.HostThread() - Constructor for class com.jme3.network.kernel.udp.UdpKernel.HostThread
 
UdpKernel.MessageWriter - Class in com.jme3.network.kernel.udp
 
UdpKernel.MessageWriter(Endpoint, DatagramPacket) - Constructor for class com.jme3.network.kernel.udp.UdpKernel.MessageWriter
 
unassociateFromGroupNode() - Method in class com.jme3.scene.Geometry
Removes the GeometryGroupNode association from this Geometry.
UncachedOggStream - Class in com.jme3.audio.plugins
Single-threaded physical ogg stream.
UncachedOggStream(InputStream) - Constructor for class com.jme3.audio.plugins.UncachedOggStream
 
unfreezeApp() - Method in class jme3test.awt.TestApplet
 
Uniform - Class in com.jme3.shader
 
Uniform() - Constructor for class com.jme3.shader.Uniform
 
UniformBinding - Enum in com.jme3.shader
 
UniformBindingManager - Class in com.jme3.shader
UniformBindingManager helps RenderManager to manage uniform bindings.
UniformBindingManager() - Constructor for class com.jme3.shader.UniformBindingManager
 
unIndent() - Method in class com.jme3.shader.Glsl100ShaderGenerator
Decrease indentation with a check so the indent is never negative.
UNIT_W - Static variable in class com.jme3.math.Vector4f
 
UNIT_X - Static variable in class com.jme3.math.Vector3f
 
UNIT_X - Static variable in class com.jme3.math.Vector4f
 
UNIT_X - Static variable in class com.jme3.scene.plugins.blender.math.Vector3d
 
UNIT_X_CHECK - Static variable in class com.jme3.bullet.debug.DebugTools
 
UNIT_XY - Static variable in class com.jme3.math.Vector2f
 
UNIT_XYZ - Static variable in class com.jme3.math.Vector3f
 
UNIT_XYZ - Static variable in class com.jme3.scene.plugins.blender.math.Vector3d
 
UNIT_XYZ_CHECK - Static variable in class com.jme3.bullet.debug.DebugTools
 
UNIT_XYZW - Static variable in class com.jme3.math.Vector4f
 
UNIT_Y - Static variable in class com.jme3.math.Vector3f
 
UNIT_Y - Static variable in class com.jme3.math.Vector4f
 
UNIT_Y - Static variable in class com.jme3.scene.plugins.blender.math.Vector3d
 
UNIT_Y_CHECK - Static variable in class com.jme3.bullet.debug.DebugTools
 
UNIT_Z - Static variable in class com.jme3.math.Vector3f
 
UNIT_Z - Static variable in class com.jme3.math.Vector4f
 
UNIT_Z - Static variable in class com.jme3.scene.plugins.blender.math.Vector3d
 
UNIT_Z_CHECK - Static variable in class com.jme3.bullet.debug.DebugTools
 
unitScaleFactor - Variable in class com.jme3.scene.plugins.fbx.misc.FbxGlobalSettings
 
unloadHeightMap() - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
unloadHeightMap clears the data of the height map.
unloadHeightMap() - Method in interface com.jme3.terrain.heightmap.HeightMap
unloadHeightMap clears the data of the height map.
unlockMesh() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Unlocks the mesh (sets it dynamic) to make it editable.
Unqualified - Annotation Type in checkers.quals
A special annotation intended solely for representing an unqualified type in the qualifier hierarchy, as an argument to SubtypeOf.value(), in the type qualifiers declarations.
unqueuedBuffersBytes - Variable in class com.jme3.audio.AudioStream
 
unregisterInput() - Method in class com.jme3.input.FlyByCamera
Unregisters the FlyByCamera from the event Dispatcher.
unregisterLoader(Class<? extends AssetLoader>) - Method in interface com.jme3.asset.AssetManager
Unregister a AssetLoader from loading its assigned extensions.
unregisterLoader(Class<? extends AssetLoader>) - Method in class com.jme3.asset.DesktopAssetManager
 
unregisterLocator(String, Class<? extends AssetLocator>) - Method in interface com.jme3.asset.AssetManager
Unregisters the given locator class.
unregisterLocator(String, Class<? extends AssetLocator>) - Method in class com.jme3.asset.DesktopAssetManager
 
UNSAFE - Static variable in class com.jme3.util.NativeObjectManager
Set to true to enable deletion of native buffers together with GL objects when requested.
UnsupportedCollisionException - Exception in com.jme3.collision
Thrown by Collidable when the requested collision query could not be completed because one of the collidables does not support colliding with the other.
UnsupportedCollisionException(Throwable) - Constructor for exception com.jme3.collision.UnsupportedCollisionException
 
UnsupportedCollisionException(String, Throwable) - Constructor for exception com.jme3.collision.UnsupportedCollisionException
 
UnsupportedCollisionException(String) - Constructor for exception com.jme3.collision.UnsupportedCollisionException
 
UnsupportedCollisionException() - Constructor for exception com.jme3.collision.UnsupportedCollisionException
 
unsupportedConnectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.obj.FbxObject
 
unsupportedConnectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.obj.FbxObject
 
Unused - Annotation Type in checkers.quals
Declares that the field may not be accessed if the receiver is of the specified qualifier type (or any supertype).
unusedNodes - Variable in class com.jme3.material.ShaderGenerationInfo
the unused node names of this shader (node whose output are never used)
up() - Method in class jme3test.input.TestJoystick.ButtonView
 
upAxis - Variable in class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
 
upAxis - Variable in class com.jme3.bullet.objects.PhysicsCharacter
 
upAxisRotationQuaternion - Variable in class com.jme3.scene.plugins.blender.AbstractBlenderHelper
Quaternion used to rotate data when Y is up axis.
update() - Method in class com.jme3.animation.Bone
Updates world transforms for this bone and it's children.
update() - Method in class com.jme3.app.AndroidHarness
 
update() - Method in class com.jme3.app.AndroidHarnessFragment
 
update(Graphics) - Method in class com.jme3.app.AppletHarness
 
update(float) - Method in class com.jme3.app.ChaseCameraAppState
 
update() - Method in class com.jme3.app.LegacyApplication
Do not call manually.
update() - Method in class com.jme3.app.SimpleApplication
 
update(float) - Method in class com.jme3.app.state.AbstractAppState
 
update(float) - Method in interface com.jme3.app.state.AppState
Called to update the AppState.
update(float) - Method in class com.jme3.app.state.AppStateManager
Calls update for attached states, do not call directly.
update(float) - Method in class com.jme3.app.state.BaseAppState
 
update(float) - Method in class com.jme3.app.state.RootNodeAppState
 
update() - Method in class com.jme3.app.state.VideoRecorderAppState.IsoTimer
 
update(float) - Method in class com.jme3.app.StatsAppState
 
update(float) - Method in class com.jme3.app.StatsView
 
update(float) - Method in class com.jme3.audio.AudioListenerState
 
update(float) - Method in interface com.jme3.audio.AudioRenderer
Update the audio system.
update(float) - Method in class com.jme3.audio.openal.ALAudioRenderer
 
update(float) - Method in class com.jme3.bullet.BulletAppState
 
update(float) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
 
update(float) - Method in class com.jme3.bullet.control.BetterCharacterControl
 
update(float) - Method in class com.jme3.bullet.control.CharacterControl
 
update(float) - Method in class com.jme3.bullet.control.GhostControl
 
update(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
update(float) - Method in class com.jme3.bullet.control.RigidBodyControl
 
update(float) - Method in class com.jme3.bullet.control.VehicleControl
 
update(float) - Method in class com.jme3.bullet.debug.BulletDebugAppState
 
update(float) - Method in class com.jme3.bullet.PhysicsSpace
updates the physics space
update(float, int) - Method in class com.jme3.bullet.PhysicsSpace
updates the physics space, uses maxSteps
update(float) - Method in class com.jme3.cinematic.Cinematic
called internally don't call it directly.
update(float) - Method in class com.jme3.cinematic.events.MotionEvent
 
update(float) - Method in class com.jme3.effect.ParticleEmitter.ParticleEmitterControl
 
update() - Method in class com.jme3.input.android.AndroidJoyInput
 
update() - Method in class com.jme3.input.android.AndroidSensorJoyInput
 
update() - Method in class com.jme3.input.android.AndroidTouchInput
 
update() - Method in class com.jme3.input.awt.AwtKeyInput
 
update() - Method in class com.jme3.input.awt.AwtMouseInput
 
update(float) - Method in class com.jme3.input.ChaseCamera
update the camera control, should only be used internally
update() - Method in class com.jme3.input.dummy.DummyInput
 
update() - Method in interface com.jme3.input.Input
Queries the device for input.
update(float) - Method in class com.jme3.input.InputManager
Updates the InputManager.
update() - Method in class com.jme3.input.ios.IosInputHandler
 
update() - Method in class com.jme3.input.jogl.NewtKeyInput
 
update() - Method in class com.jme3.input.jogl.NewtMouseInput
 
update() - Method in class com.jme3.input.lwjgl.GlfwJoystickInput
 
update() - Method in class com.jme3.input.lwjgl.GlfwKeyInput
 
update() - Method in class com.jme3.input.lwjgl.GlfwMouseInput
 
update() - Method in class com.jme3.input.lwjgl.JInputJoyInput
 
update() - Method in class com.jme3.input.lwjgl.LwjglKeyInput
 
update() - Method in class com.jme3.input.lwjgl.LwjglMouseInput
 
update(LightList, LightList) - Method in class com.jme3.light.LightList
Updates a "world-space" light list, using the spatial's local-space light list and its parent's world-space light list.
update(int) - Method in class com.jme3.niftygui.SoundDeviceJme
 
update() - Method in class com.jme3.renderer.Camera
update updates the camera parameters by calling onFrustumChange,onViewPortChange and onFrameChange.
update(float) - Method in class com.jme3.scene.control.AbstractControl
 
update(float) - Method in interface com.jme3.scene.control.Control
Updates the control.
update(Vector3f[]) - Method in class com.jme3.scene.debug.WireFrustum
 
update() - Method in class com.jme3.system.lwjgl.LwjglSmoothingTimer
update recalulates the frame rate based on the previous call to update.
update() - Method in class com.jme3.system.lwjgl.LwjglTimer
update recalulates the frame rate based on the previous call to update.
update() - Method in class com.jme3.system.NanoTimer
 
update() - Method in interface com.jme3.system.SystemListener
Callback to update the application state, and render the scene to the back buffer.
update() - Method in class com.jme3.system.Timer
update recalculates the frame rate based on the previous call to update.
update(float) - Method in class com.jme3.util.MaterialDebugAppState
 
update(float) - Method in class jme3test.app.state.RootNodeState
 
update() - Method in class jme3test.app.state.TestAppStates
 
update(float) - Method in class jme3test.app.TestAppStateLifeCycle.TestState
 
update() - Method in class jme3test.app.TestBareBonesApp
 
update(Graphics) - Method in class jme3test.awt.AppHarness
 
update(Graphics) - Method in class jme3test.awt.TestApplet
 
update(float) - Method in class jme3test.bullet.BombControl
 
update(float) - Method in class jme3test.bullet.PhysicsHoverControl
 
update() - Method in class jme3test.collision.RayTrace
 
update(float) - Method in class jme3test.games.WorldOfInception.InceptionLevel
 
update() - Method in class jme3test.terrain.TerrainTestCollision
 
updateAll() - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
updateBoindPoints(Vector3f[]) - Method in class jme3test.batching.TestBatchNode
 
updateBone(KinematicRagdollControl.PhysicsBoneLink, float, TempVars, Quaternion, Quaternion[], Bone, Vector3f, int, int) - Method in class com.jme3.bullet.control.KinematicRagdollControl
 
updateBound() - Method in class com.jme3.scene.Mesh
Updates the bounding volume of this mesh.
updateBufferData(VertexBuffer) - Method in class com.jme3.renderer.opengl.GLRenderer
 
updateBufferData(VertexBuffer) - Method in interface com.jme3.renderer.Renderer
Uploads a vertex buffer to the GPU.
updateBufferData(VertexBuffer) - Method in class com.jme3.system.NullRenderer
 
updateCamera(float) - Method in class com.jme3.input.ChaseCamera
Updates the camera, should only be called internally
updateCamera() - Method in class jme3test.bullet.TestHoveringTank
 
updateChildren(Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
Called when the camera has moved into a new cell.
UpdateControl - Class in com.jme3.scene.control
Allows for enqueueing tasks onto the update loop / rendering thread.
UpdateControl() - Constructor for class com.jme3.scene.control.UpdateControl
 
updateCounts() - Method in class com.jme3.scene.Mesh
Update the vertex and triangle counts for this mesh based on the current data.
updateData(ByteBuffer) - Method in class com.jme3.audio.AudioBuffer
Update the data in the buffer with new data.
updateData(InputStream, float) - Method in class com.jme3.audio.AudioStream
 
updateData(Buffer) - Method in class com.jme3.scene.VertexBuffer
Called to update the data in the buffer with new data.
updateDefinesName(String, ShaderNode) - Method in class com.jme3.shader.Glsl100ShaderGenerator
transforms defines name is the shader node code.
UpdatedTerrainPatch - Class in com.jme3.terrain.geomipmap
Stores a terrain patch's details so the LOD background thread can update the actual terrain patch back on the ogl thread.
UpdatedTerrainPatch(TerrainPatch) - Constructor for class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
UpdatedTerrainPatch(TerrainPatch, int) - Constructor for class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
 
updateExpiration(float) - Method in class jme3test.input.combomoves.ComboMoveExecution
 
updateFrameBuffer(FrameBuffer) - Method in class com.jme3.renderer.opengl.GLRenderer
 
updateFrameBufferAttachment(FrameBuffer, FrameBuffer.RenderBuffer) - Method in class com.jme3.renderer.opengl.GLRenderer
 
updateFromControl(float) - Method in class com.jme3.effect.ParticleEmitter
Callback from Control.update(), do not use.
updateFrustumPoints(Camera, float, float, float, Vector3f[]) - Static method in class com.jme3.shadow.ShadowUtil
Updates the points array to contain the frustum corners of the given camera.
updateFrustumPoints2(Camera, Vector3f[]) - Static method in class com.jme3.shadow.ShadowUtil
Updates a points arrays with the frustum corners of the provided camera.
updateFrustumSplits(float[], float, float, float) - Static method in class com.jme3.shadow.PssmShadowUtil
Updates the frustum splits stores in splits using PSSM.
updateGeometricState() - Method in class com.jme3.audio.AudioNode
 
updateGeometricState() - Method in class com.jme3.scene.Node
 
updateGeometricState() - Method in class com.jme3.scene.Spatial
updateGeometricState updates the lightlist, computes the world transforms, and computes the world bounds for this Spatial.
updateGeometry() - Method in class com.jme3.scene.debug.SkeletonInterBoneWire
The method updates the geometry according to the poitions of the bones.
updateGeometry() - Method in class com.jme3.scene.debug.SkeletonPoints
The method updates the geometry according to the positions of the bones.
updateGeometry() - Method in class com.jme3.scene.debug.SkeletonWire
The method updates the geometry according to the poitions of the bones.
updateGeometry() - Method in class com.jme3.scene.shape.AbstractBox
Rebuilds the box after a property has been directly altered.
updateGeometry(Vector3f, float, float, float) - Method in class com.jme3.scene.shape.AbstractBox
Rebuilds this box based on a new set of parameters.
updateGeometry(Vector3f, Vector3f) - Method in class com.jme3.scene.shape.AbstractBox
Rebuilds this box based on a new set of parameters.
updateGeometry(int, int, float, float, float, boolean, boolean) - Method in class com.jme3.scene.shape.Cylinder
Rebuilds the cylinder based on a new set of parameters.
updateGeometry(Vector3f, int, int, float, boolean) - Method in class com.jme3.scene.shape.Dome
Rebuilds the dome with a new set of parameters.
updateGeometry(Vector3f, Vector3f) - Method in class com.jme3.scene.shape.Line
 
updateGeometry(float, float, float, float, int, int) - Method in class com.jme3.scene.shape.PQTorus
Rebuilds this torus based on a new set of parameters.
updateGeometry(float, float) - Method in class com.jme3.scene.shape.Quad
 
updateGeometry(float, float, boolean) - Method in class com.jme3.scene.shape.Quad
 
updateGeometry(int, int, float) - Method in class com.jme3.scene.shape.Sphere
Changes the information of the sphere into the given values.
updateGeometry(int, int, float, boolean, boolean) - Method in class com.jme3.scene.shape.Sphere
 
updateGeometry(int, int, float, float) - Method in class com.jme3.scene.shape.Torus
Rebuilds this torus based on a new set of parameters.
updateHintText(Vector3f) - Method in class jme3test.terrain.TerrainTestModifyHeight
 
updateImageContents() - Method in class jme3test.post.TestRenderToMemory
 
updateInDecoderThread(float) - Method in class com.jme3.audio.openal.ALAudioRenderer
 
updateInRenderThread(float) - Method in class com.jme3.audio.openal.ALAudioRenderer
 
updateInstances() - Method in class com.jme3.scene.instancing.InstancedGeometry
 
updateLightListUniforms(Shader, Geometry, LightList, int, RenderManager, int) - Method in class com.jme3.material.logic.SinglePassLightingLogic
Uploads the lights in the light list as two uniform arrays.

*
updateListenerParam(Listener, ListenerParam) - Method in interface com.jme3.audio.AudioRenderer
 
updateListenerParam(Listener, ListenerParam) - Method in class com.jme3.audio.openal.ALAudioRenderer
 
updateLocalCoordinateSystem() - Method in class com.jme3.bullet.control.BetterCharacterControl
Updates the local coordinate system from the localForward and localUp vectors, adapts localForward, sets localForwardRotation quaternion to local z-forward rotation.
updateLocalViewDirection() - Method in class com.jme3.bullet.control.BetterCharacterControl
Updates the local x/z-flattened view direction and the corresponding rotation quaternion for the spatial.
updateLOD(List<Vector3f>, LodCalculator) - Method in class com.jme3.terrain.geomipmap.TerrainGridLodControl
 
updateLOD(List<Vector3f>, LodCalculator) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
updateLogicalState(float) - Method in class com.jme3.audio.AudioNode
 
updateLogicalState(float) - Method in class com.jme3.font.BitmapText
 
updateLogicalState(float) - Method in class com.jme3.scene.debug.SkeletonDebugger
 
updateLogicalState(float) - Method in class com.jme3.scene.Node
 
updateLogicalState(float) - Method in class com.jme3.scene.Spatial
updateLogicalState calls the update() method for all controls attached to this Spatial.
updateMatParamOverrides() - Method in class com.jme3.scene.Spatial
 
updateMesh() - Method in class com.jme3.app.BasicProfiler
 
updateModelBound() - Method in class com.jme3.scene.Geometry
Updates the bounding volume of the mesh.
updateModelBound() - Method in class com.jme3.scene.Node
 
updateModelBound() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
 
updateModelBound() - Method in class com.jme3.scene.Spatial
updateModelBound recalculates the bounding object for this Spatial.
updateModelTransforms() - Method in class com.jme3.animation.Bone
Updates the model transforms for this bone, and, possibly the attach node if not null.
updateNeeded - Variable in class com.jme3.shader.ShaderVariable
True if the shader value was changed.
updateNeeded - Variable in class com.jme3.util.NativeObject
True if the data represented by this GLObject has been changed and needs to be updated before used.
updateNormals() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
recalculate all of the normal vectors in this terrain patch
updateNormals() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
update the normals if there were any height changes recently.
updateParticleData(Particle[], Camera, Matrix3f) - Method in class com.jme3.effect.ParticleMesh
Update the particle visual data.
updateParticleData(Particle[], Camera, Matrix3f) - Method in class com.jme3.effect.ParticlePointMesh
 
updateParticleData(Particle[], Camera, Matrix3f) - Method in class com.jme3.effect.ParticleTriMesh
 
updatePhysicsState() - Method in class com.jme3.bullet.objects.VehicleWheel
 
updatePoints(Vector3f, Vector3f) - Method in class com.jme3.scene.shape.Line
Update the start and end points of the line.
updatePositions(float, float, float) - Method in class com.jme3.scene.debug.WireBox
 
updatePositions(float) - Method in class com.jme3.scene.debug.WireSphere
 
updateReflectionCam(Camera, Plane, Camera) - Static method in class com.jme3.water.WaterUtils
 
updateRenderTexture(FrameBuffer, FrameBuffer.RenderBuffer) - Method in class com.jme3.renderer.opengl.GLRenderer
 
updateRightFromUniforms(UniformBinding, VariableMapping, Map<String, ShaderNodeLoaderDelegate.DeclaredVariable>) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
updates the right variable of the given mapping from a UniformBinding (a WorldParam) it checks if the unifrom hasn't already been loaded, add it to the maps if not.
updateRightFromUniforms(MatParam, VariableMapping, Map<String, ShaderNodeLoaderDelegate.DeclaredVariable>, Statement) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
updates the right variable of the given mapping from a MatParam (a WorldParam) it checks if the unifrom hasn't already been loaded, add it to the maps if not.
updateRightTypeFromLeftType(VariableMapping) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
updates the type of the right variable of a mapping from the type of the left variable
updateShaderData(Shader) - Method in class com.jme3.renderer.opengl.GLRenderer
 
updateShaderSourceData(Shader.ShaderSource) - Method in class com.jme3.renderer.opengl.GLRenderer
 
updateShaderUniforms(Shader) - Method in class com.jme3.renderer.opengl.GLRenderer
 
updateShadowCamera(Camera, Vector3f[]) - Static method in class com.jme3.shadow.ShadowUtil
Updates the shadow camera to properly contain the given points (which contain the eye camera frustum corners)
updateShadowCamera(ViewPort, GeometryList, Camera, Vector3f[], GeometryList, float) - Static method in class com.jme3.shadow.ShadowUtil
Updates the shadow camera to properly contain the given points (which contain the eye camera frustum corners) and the shadow occluder objects collected through the traverse of the scene hierarchy
updateShadowCams(Camera) - Method in class com.jme3.shadow.AbstractShadowRenderer
Invoked once per frame to update the shadow cams according to the light view.
updateShadowCams(Camera) - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
 
updateShadowCams(Camera) - Method in class com.jme3.shadow.PointLightShadowRenderer
 
updateShadowCams(Camera) - Method in class com.jme3.shadow.SpotLightShadowRenderer
 
updateSourceParam(AudioSource, AudioParam) - Method in interface com.jme3.audio.AudioRenderer
 
updateSourceParam(AudioSource, AudioParam) - Method in class com.jme3.audio.openal.ALAudioRenderer
 
updateState(HashSet<String>, float) - Method in class jme3test.input.combomoves.ComboMoveExecution
Check if move needs to be executed.
updateSubBatch(Geometry) - Method in class com.jme3.scene.BatchNode
 
updateTexImageData(Image, Texture.Type, int, boolean) - Method in class com.jme3.renderer.opengl.GLRenderer
Uploads the given image to the GL driver.
updateUniform(Shader, Uniform) - Method in class com.jme3.renderer.opengl.GLRenderer
 
updateUniformBindings(Shader) - Method in class com.jme3.renderer.RenderManager
Internal use only.
updateUniformBindings(Shader) - Method in class com.jme3.shader.UniformBindingManager
Internal use only.
updateUniformLocation(Shader, Uniform) - Method in class com.jme3.renderer.opengl.GLRenderer
\ |* Shaders *| \
updateVarFromAttributes(ShaderNodeVariable, VariableMapping) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
updates a variable from the Attribute list
updateVariableFromList(ShaderNodeVariable, List<ShaderNodeVariable>) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
searcha variable in the given list and updates its type and namespace
updateVertexArray(Mesh, VertexBuffer) - Method in class com.jme3.renderer.opengl.GLRenderer
 
updateViewProjection() - Method in class com.jme3.renderer.Camera
Updates the view projection matrix.
updateWheels() - Method in class com.jme3.bullet.objects.PhysicsVehicle
used internally
updateWorldBound() - Method in class com.jme3.scene.Geometry
updateWorldBound updates the bounding volume that contains this geometry.
updateWorldBound() - Method in class com.jme3.scene.Node
 
updateWorldBound() - Method in class com.jme3.scene.Spatial
Should be overridden by Node and Geometry.
updateWorldLightList() - Method in class com.jme3.scene.Spatial
 
updateWorldTransforms() - Method in class com.jme3.scene.Geometry
 
updateWorldTransforms(Transform, Transform) - Method in class com.jme3.scene.plugins.fbx.node.FbxNode
 
updateWorldTransforms() - Method in class com.jme3.scene.Spatial
Should only be called from updateGeometricState().
updateWorldVectors() - Method in class com.jme3.animation.Bone
updateWorldVectors() - Method in class com.jme3.animation.Skeleton
Updates world transforms for all bones in this skeleton.
uploadSubTexture(Image, int, int, int, int, boolean) - Static method in class com.jme3.renderer.jogl.TextureUtil
Update the texture currently bound to target at with data from the given Image at position x and y.
uploadTexture(Image, int, int, int, boolean) - Static method in class com.jme3.renderer.jogl.TextureUtil
 
upVector - Variable in class com.jme3.app.ChaseCameraAppState
 
upVector - Variable in class com.jme3.cinematic.events.MotionEvent
 
UrlAssetInfo - Class in com.jme3.asset.plugins
Handles loading of assets from a URL
UrlLocator - Class in com.jme3.asset.plugins
UrlLocator is a locator that combines a root URL and the given path in the AssetKey to construct a new URL that allows locating the asset.
UrlLocator() - Constructor for class com.jme3.asset.plugins.UrlLocator
 
usage - Variable in class com.jme3.scene.VertexBuffer
 
USE_SHARED_CONTEXT - Static variable in class com.jme3.system.lwjgl.LwjglCanvas
 
useAwt - Variable in class com.jme3.system.jogl.JoglAbstractDisplay
 
useAwt - Variable in class com.jme3.system.jogl.JoglNewtAbstractDisplay
 
usedEntries() - Method in class com.jme3.terrain.geomipmap.LRUCache
Returns the number of used entries in the cache.
usedWorld - Variable in class com.jme3.asset.BlenderKey
The name of world settings that the importer will use.
useEvenSlices - Variable in class com.jme3.scene.shape.Sphere
 
useFastBufs - Static variable in class com.jme3.export.binary.BinaryExporter
 
useFinalState() - Method in class jme3test.input.combomoves.ComboMove
 
useHighQualityTextures(boolean) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
Whether or not to render textures with high quality settings.
useInput() - Method in class com.jme3.system.AppSettings
Get the use input state.
useJoysticks() - Method in class com.jme3.system.AppSettings
Get the use joysticks state
useLinearReferenceFrameA - Variable in class com.jme3.bullet.joints.SliderJoint
 
USER_REQUESTED - Static variable in class com.jme3.network.message.DisconnectMessage
 
userData - Variable in class com.jme3.scene.plugins.fbx.node.FbxNode
 
userData - Variable in class com.jme3.scene.Spatial
 
UserData - Class in com.jme3.scene
UserData is used to contain user data objects set on spatials (primarily primitives) that do not implement the Savable interface.
UserData() - Constructor for class com.jme3.scene.UserData
 
UserData(byte, Object) - Constructor for class com.jme3.scene.UserData
Creates a new UserData with the given type and value.
UserUVCollection - Class in com.jme3.scene.plugins.blender.textures
A collection of UV coordinates.
UserUVCollection() - Constructor for class com.jme3.scene.plugins.blender.textures.UserUVCollection
 
usesMipMapLevels() - Method in enum com.jme3.texture.Texture.MinFilter
 
usesMultiData() - Method in enum com.jme3.shader.VarType
 
useStereo3D() - Method in class com.jme3.system.AppSettings
Get the stereo 3D state
useStreamCache() - Method in class com.jme3.audio.AudioKey
Specifies if the stream cache is used.
usesVariableLod() - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
Does this calculator require the terrain to have the difference of LOD levels of neighbours to be more than 1.
usesVariableLod() - Method in interface com.jme3.terrain.geomipmap.lodcalc.LodCalculator
If true, then this calculator can cause neighbouring terrain chunks to have LOD levels that are greater than 1 apart.
usesVariableLod() - Method in class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
 
useViewDirection - Variable in class com.jme3.bullet.control.CharacterControl
 
utcTimeStamp() - Method in class jme3tools.navigation.Position
Returns the UTC time stamp
uv0 - Variable in class com.jme3.scene.plugins.IrVertex
 
uv1 - Variable in class com.jme3.scene.plugins.IrVertex
 
UV_DATA_LAYER_TYPE_BMESH - Static variable in class com.jme3.scene.plugins.blender.meshes.MeshHelper
A type of UV data layer in bmesh type.
UV_DATA_LAYER_TYPE_FMESH - Static variable in class com.jme3.scene.plugins.blender.meshes.MeshHelper
A type of UV data layer in traditional faced mesh (triangles or quads).
UVCoordinatesGenerator - Class in com.jme3.scene.plugins.blender.textures
This class is used for UV coordinates generation.
UVCoordinatesGenerator() - Constructor for class com.jme3.scene.plugins.blender.textures.UVCoordinatesGenerator
 
UVCoordinatesGenerator.UVCoordinatesType - Enum in com.jme3.scene.plugins.blender.textures
 

V

validate() - Method in class com.jme3.scene.plugins.blender.constraints.Constraint
Performs validation before baking.
validate(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.modifiers.Modifier
 
validate(Shader, StringBuilder) - Method in class jme3tools.shadercheck.CgcValidator
 
validate(Shader, StringBuilder) - Method in class jme3tools.shadercheck.GpuAnalyzerValidator
 
validate(Shader, StringBuilder) - Method in interface jme3tools.shadercheck.Validator
Validates the given shader to make sure it follows all requirements of the shader language specified as Shader#getLanguage() .
validateScene(Spatial) - Static method in class com.jme3.scene.MPOTestUtils
 
Validator - Interface in jme3tools.shadercheck
Interface for shader validator tools.
value - Variable in class com.jme3.material.MatParam
 
value - Variable in class com.jme3.scene.UserData
 
value - Variable in class com.jme3.shader.Uniform
Currently set value of the uniform.
value(float, float, float) - Method in class com.jme3.terrain.noise.basis.FilteredBasis
 
value(float, float, float) - Method in class com.jme3.terrain.noise.basis.ImprovedNoise
 
value(float, float, float) - Method in class com.jme3.terrain.noise.basis.NoiseAggregator
 
value(float, float, float) - Method in interface com.jme3.terrain.noise.Basis
 
value(float, float, float) - Method in class com.jme3.terrain.noise.fractal.FractalSum
 
value(float...) - Method in class com.jme3.terrain.noise.modulator.CatRom2
 
value(float...) - Method in interface com.jme3.terrain.noise.modulator.Modulator
 
valueOf(String) - Static method in enum checkers.quals.DefaultLocation
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.animation.LoopMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.app.LostFocusBehavior
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.asset.BlenderKey.AnimationMatchMethod
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.asset.BlenderKey.MipmapGenerationMethod
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.asset.BlenderKey.SkyGeneratedTextureShape
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.audio.AudioData.DataType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.audio.AudioNode.Status
Deprecated.
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.audio.AudioParam
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.audio.AudioSource.Status
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.audio.ListenerParam
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.bounding.BoundingVolume.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.bullet.BulletAppState.ThreadingType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.bullet.control.KinematicRagdollControl.Mode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.bullet.PhysicsSpace.BroadphaseType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.cinematic.events.MotionEvent.Direction
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.cinematic.PlayState
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.effect.ParticleMesh.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.font.BitmapFont.Align
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.font.BitmapFont.VAlign
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.font.LineWrapMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.input.event.TouchEvent.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.light.Light.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.material.RenderState.BlendEquation
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.material.RenderState.BlendEquationAlpha
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.material.RenderState.BlendMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.material.RenderState.FaceCullMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.material.RenderState.StencilOperation
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.material.RenderState.TestFunction
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.material.TechniqueDef.LightMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.material.TechniqueDef.ShadowMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.math.Plane.Side
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.math.Spline.SplineType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.network.kernel.EndpointEvent.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.network.service.rmi.CallType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.post.filters.BloomFilter.GlowMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.profile.AppStep
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.profile.VpStep
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.renderer.Camera.FrustumIntersect
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.renderer.Caps
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.renderer.Limits
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.renderer.queue.RenderQueue.Bucket
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.renderer.queue.RenderQueue.ShadowMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.control.BillboardControl.Alignment
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.control.CameraControl.ControlDirection
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.control.LightControl.ControlDirection
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.Mesh.Mode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.plugins.blender.BlenderContext.LoadedDataType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space
Returns the enum constant of this type with the specified name.
valueOf(byte) - Static method in enum com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space
This method returns the enum instance when given the appropriate value from the blend file.
valueOf(String) - Static method in enum com.jme3.scene.plugins.blender.file.FileBlockHeader.BlockCode
Returns the enum constant of this type with the specified name.
valueOf(int) - Static method in enum com.jme3.scene.plugins.blender.file.FileBlockHeader.BlockCode
 
valueOf(String) - Static method in enum com.jme3.scene.plugins.blender.materials.MaterialHelper.DiffuseShader
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.plugins.blender.materials.MaterialHelper.SpecularShader
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.plugins.blender.textures.UVCoordinatesGenerator.UVCoordinatesType
Returns the enum constant of this type with the specified name.
valueOf(int) - Static method in enum com.jme3.scene.plugins.blender.textures.UVCoordinatesGenerator.UVCoordinatesType
 
valueOf(String) - Static method in enum com.jme3.scene.plugins.fbx.mesh.FbxLayerElement.MappingInformationType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.plugins.fbx.mesh.FbxLayerElement.ReferenceInformationType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.plugins.fbx.mesh.FbxLayerElement.TextureBlendMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.plugins.fbx.mesh.FbxLayerElement.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.shape.Sphere.TextureMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.Spatial.BatchHint
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.Spatial.CullHint
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.VertexBuffer.Format
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.VertexBuffer.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.VertexBuffer.Usage
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.shader.Shader.ShaderType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.shader.UniformBinding
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.shader.VarType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.shadow.CompareMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.shadow.EdgeFilteringMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.shadow.PssmShadowRenderer.CompareMode
Deprecated.
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.shadow.PssmShadowRenderer.FilterMode
Deprecated.
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.system.awt.PaintMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.system.JmeContext.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.system.JmeSystem.StorageFolderType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.system.Platform
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer.Direction
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.texture.image.ColorSpace
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.texture.Image.Format
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.texture.Texture.MagFilter
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.texture.Texture.MinFilter
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.texture.Texture.ShadowCompareMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.texture.Texture.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.texture.Texture.WrapAxis
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.texture.Texture.WrapMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.texture.TextureCubeMap.Face
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.util.SkyFactory.EnvMapType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.water.WaterFilter.AreaShape
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum jme3test.network.TestSerialization.Status
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum jme3tools.optimize.GeometryBatchFactory.AlignOption
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum jme3tools.optimize.LodGenerator.TriangleReductionMethod
Returns the enum constant of this type with the specified name.
values() - Static method in enum checkers.quals.DefaultLocation
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.animation.LoopMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.app.LostFocusBehavior
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.asset.BlenderKey.AnimationMatchMethod
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.asset.BlenderKey.MipmapGenerationMethod
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.asset.BlenderKey.SkyGeneratedTextureShape
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.audio.AudioData.DataType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.audio.AudioNode.Status
Deprecated.
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.audio.AudioParam
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.audio.AudioSource.Status
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.audio.ListenerParam
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.bounding.BoundingVolume.Type
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.bullet.BulletAppState.ThreadingType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.bullet.control.KinematicRagdollControl.Mode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.bullet.PhysicsSpace.BroadphaseType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.cinematic.events.MotionEvent.Direction
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.cinematic.PlayState
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.effect.ParticleMesh.Type
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.font.BitmapFont.Align
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.font.BitmapFont.VAlign
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.font.LineWrapMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.input.event.TouchEvent.Type
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.light.Light.Type
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.material.RenderState.BlendEquation
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.material.RenderState.BlendEquationAlpha
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.material.RenderState.BlendMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.material.RenderState.FaceCullMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.material.RenderState.StencilOperation
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.material.RenderState.TestFunction
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.material.TechniqueDef.LightMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.material.TechniqueDef.ShadowMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.math.Plane.Side
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.math.Spline.SplineType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.network.kernel.EndpointEvent.Type
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.network.service.rmi.CallType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.post.filters.BloomFilter.GlowMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.profile.AppStep
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.profile.VpStep
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.renderer.Camera.FrustumIntersect
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.renderer.Caps
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.renderer.Limits
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.renderer.queue.RenderQueue.Bucket
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.renderer.queue.RenderQueue.ShadowMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.scene.control.BillboardControl.Alignment
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.scene.control.CameraControl.ControlDirection
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.scene.control.LightControl.ControlDirection
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.scene.Mesh.Mode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.scene.plugins.blender.BlenderContext.LoadedDataType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.scene.plugins.blender.file.FileBlockHeader.BlockCode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.scene.plugins.blender.materials.MaterialHelper.DiffuseShader
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.scene.plugins.blender.materials.MaterialHelper.SpecularShader
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.scene.plugins.blender.textures.UVCoordinatesGenerator.UVCoordinatesType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.scene.plugins.fbx.mesh.FbxLayerElement.MappingInformationType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.scene.plugins.fbx.mesh.FbxLayerElement.ReferenceInformationType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.scene.plugins.fbx.mesh.FbxLayerElement.TextureBlendMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.scene.plugins.fbx.mesh.FbxLayerElement.Type
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.scene.shape.Sphere.TextureMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.scene.Spatial.BatchHint
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.scene.Spatial.CullHint
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.scene.VertexBuffer.Format
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.scene.VertexBuffer.Type
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.scene.VertexBuffer.Usage
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.shader.Shader.ShaderType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.shader.UniformBinding
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.shader.VarType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.shadow.CompareMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.shadow.EdgeFilteringMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.shadow.PssmShadowRenderer.CompareMode
Deprecated.
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.shadow.PssmShadowRenderer.FilterMode
Deprecated.
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.system.awt.PaintMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.system.JmeContext.Type
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.system.JmeSystem.StorageFolderType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.system.Platform
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer.Direction
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.texture.image.ColorSpace
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.texture.Image.Format
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.texture.Texture.MagFilter
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.texture.Texture.MinFilter
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.texture.Texture.ShadowCompareMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.texture.Texture.Type
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.texture.Texture.WrapAxis
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.texture.Texture.WrapMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.texture.TextureCubeMap.Face
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Method in class com.jme3.util.ListMap
 
values() - Static method in enum com.jme3.util.SkyFactory.EnvMapType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme3.water.WaterFilter.AreaShape
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum jme3test.network.TestSerialization.Status
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum jme3tools.optimize.GeometryBatchFactory.AlignOption
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum jme3tools.optimize.LodGenerator.TriangleReductionMethod
Returns an array containing the constants of this enum type, in the order they are declared.
VariableMapping - Class in com.jme3.shader
represents a mapping between 2 ShaderNodeVariables
VariableMapping() - Constructor for class com.jme3.shader.VariableMapping
creates a VariableMapping
VariableMapping(ShaderNodeVariable, String, ShaderNodeVariable, String, String) - Constructor for class com.jme3.shader.VariableMapping
creates a VariableMapping
varNames - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
 
varType - Variable in class com.jme3.shader.Uniform
Type of uniform
VarType - Enum in com.jme3.shader
 
varyings - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
 
varyings - Variable in class com.jme3.material.ShaderGenerationInfo
the list of varyings
vect1 - Variable in class com.jme3.util.TempVars
General vectors.
vect10 - Variable in class com.jme3.util.TempVars
 
vect2 - Variable in class com.jme3.util.TempVars
 
vect2d - Variable in class com.jme3.util.TempVars
2D vector
vect2d2 - Variable in class com.jme3.util.TempVars
 
vect3 - Variable in class com.jme3.util.TempVars
 
vect4 - Variable in class com.jme3.util.TempVars
 
vect4f1 - Variable in class com.jme3.util.TempVars
 
vect4f2 - Variable in class com.jme3.util.TempVars
 
vect5 - Variable in class com.jme3.util.TempVars
 
vect6 - Variable in class com.jme3.util.TempVars
 
vect7 - Variable in class com.jme3.util.TempVars
 
vect8 - Variable in class com.jme3.util.TempVars
 
vect9 - Variable in class com.jme3.util.TempVars
 
Vector2f - Class in com.jme3.math
Vector2f defines a Vector for a two float value vector.
Vector2f(float, float) - Constructor for class com.jme3.math.Vector2f
Creates a Vector2f with the given initial x and y values.
Vector2f() - Constructor for class com.jme3.math.Vector2f
Creates a Vector2f with x and y set to 0.
Vector2f(Vector2f) - Constructor for class com.jme3.math.Vector2f
Creates a new Vector2f that contains the passed vector's information
Vector3d - Class in com.jme3.scene.plugins.blender.math
Vector3d defines a Vector for a three float value tuple.
Vector3d() - Constructor for class com.jme3.scene.plugins.blender.math.Vector3d
Constructor instantiates a new Vector3d with default values of (0,0,0).
Vector3d(double, double, double) - Constructor for class com.jme3.scene.plugins.blender.math.Vector3d
Constructor instantiates a new Vector3d with provides values.
Vector3d(Vector3f) - Constructor for class com.jme3.scene.plugins.blender.math.Vector3d
Constructor instantiates a new Vector3d that is a copy of the provided vector
Vector3f - Class in com.jme3.math
Vector3f defines a Vector for a three float value tuple.
Vector3f() - Constructor for class com.jme3.math.Vector3f
Constructor instantiates a new Vector3f with default values of (0,0,0).
Vector3f(float, float, float) - Constructor for class com.jme3.math.Vector3f
Constructor instantiates a new Vector3f with provides values.
Vector3f(Vector3f) - Constructor for class com.jme3.math.Vector3f
Constructor instantiates a new Vector3f that is a copy of the provided vector
Vector3Serializer - Class in com.jme3.network.serializing.serializers
 
Vector3Serializer() - Constructor for class com.jme3.network.serializing.serializers.Vector3Serializer
 
Vector4f - Class in com.jme3.math
Vector4f defines a Vector for a four float value tuple.
Vector4f() - Constructor for class com.jme3.math.Vector4f
Constructor instantiates a new Vector3f with default values of (0,0,0).
Vector4f(float, float, float, float) - Constructor for class com.jme3.math.Vector4f
Constructor instantiates a new Vector4f with provides values.
Vector4f(Vector4f) - Constructor for class com.jme3.math.Vector4f
Constructor instantiates a new Vector3f that is a copy of the provided vector
VehicleControl - Class in com.jme3.bullet.control
 
VehicleControl() - Constructor for class com.jme3.bullet.control.VehicleControl
 
VehicleControl(CollisionShape) - Constructor for class com.jme3.bullet.control.VehicleControl
Creates a new PhysicsNode with the supplied collision shape
VehicleControl(CollisionShape, float) - Constructor for class com.jme3.bullet.control.VehicleControl
 
vehicleId - Variable in class com.jme3.bullet.objects.PhysicsVehicle
 
vehicles - Variable in class com.jme3.bullet.debug.BulletDebugAppState
 
VehicleTuning - Class in com.jme3.bullet.objects.infos
 
VehicleTuning() - Constructor for class com.jme3.bullet.objects.infos.VehicleTuning
 
VehicleWheel - Class in com.jme3.bullet.objects
Stores info about one wheel of a PhysicsVehicle
VehicleWheel - Class in com.jme3.bullet.objects
Stores info about one wheel of a PhysicsVehicle
VehicleWheel() - Constructor for class com.jme3.bullet.objects.VehicleWheel
 
VehicleWheel(Spatial, Vector3f, Vector3f, Vector3f, float, float, boolean) - Constructor for class com.jme3.bullet.objects.VehicleWheel
 
VehicleWheel(Vector3f, Vector3f, Vector3f, float, float, boolean) - Constructor for class com.jme3.bullet.objects.VehicleWheel
 
velocity - Variable in class com.jme3.audio.AudioNode
 
velocity - Variable in class com.jme3.bullet.control.BetterCharacterControl
 
velocity - Variable in class com.jme3.effect.Particle
Particle velocity.
velocityFromTranslation - Variable in class com.jme3.audio.AudioNode
 
velocityVariation - Variable in class com.jme3.effect.influencers.DefaultParticleInfluencer
The velocity's variation of the particles.
VERSION - Static variable in class com.jme3.export.FormatVersion
Version number of the format
version - Variable in class com.jme3.scene.plugins.fbx.file.FbxFile
 
VERSION - Static variable in class jme3test.network.TestChatServer
 
VERSION_FULL - Static variable in class com.jme3.system.JmeVersion
 
VERSION_NUMBER - Static variable in class com.jme3.system.JmeVersion
 
VERSION_TAG - Static variable in class com.jme3.system.JmeVersion
 
vertCount - Variable in class com.jme3.scene.shape.Sphere
 
vertexBase - Variable in class com.jme3.bullet.collision.shapes.GImpactCollisionShape
 
vertexBase - Variable in class com.jme3.bullet.collision.shapes.MeshCollisionShape
 
VertexBuffer - Class in com.jme3.scene
A VertexBuffer contains a particular type of geometry data used by Meshes.
VertexBuffer(VertexBuffer.Type) - Constructor for class com.jme3.scene.VertexBuffer
Creates an empty, uninitialized buffer.
VertexBuffer() - Constructor for class com.jme3.scene.VertexBuffer
Serialization only.
VertexBuffer(int) - Constructor for class com.jme3.scene.VertexBuffer
 
VertexBuffer.Format - Enum in com.jme3.scene
Specifies format of the data stored in the buffer.
VertexBuffer.Type - Enum in com.jme3.scene
Type of buffer.
VertexBuffer.Usage - Enum in com.jme3.scene
The usage of the VertexBuffer, specifies how often the buffer is used.
vertexCount() - Method in class com.jme3.scene.plugins.blender.meshes.Face
 
vertexDeclaredUniforms - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
 
vertexGlobal - Variable in class com.jme3.material.ShaderGenerationInfo
the global output of the vertex shader (to assign ot gl_Position)
vertexGroups - Variable in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
Loaded vertex groups.
vertexStride - Variable in class com.jme3.bullet.collision.shapes.GImpactCollisionShape
 
vertexStride - Variable in class com.jme3.bullet.collision.shapes.MeshCollisionShape
 
vertexUniforms - Variable in class com.jme3.material.ShaderGenerationInfo
the list of all the uniforms to declare in the vertex shader
verticalRotation - Variable in class com.jme3.app.ChaseCameraAppState
 
vertices - Variable in class com.jme3.effect.shapes.EmitterMeshVertexShape
 
vertices - Variable in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
Loaded vertices.
vertices - Variable in class com.jme3.scene.plugins.IrPolygon
 
verticesColors - Variable in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
Loaded vertex colors.
vertIndexMap - Variable in class com.jme3.scene.plugins.OBJLoader
 
verts - Variable in class com.jme3.scene.plugins.OBJLoader
 
veryCloseRotation - Variable in class com.jme3.input.ChaseCamera
 
VideoRecorderAppState - Class in com.jme3.app.state
A Video recording AppState that records the screen output into an AVI file with M-JPEG content.
VideoRecorderAppState - Class in com.jme3.app.state
A Video recording AppState that records the screen output into an AVI file with M-JPEG content.
VideoRecorderAppState() - Constructor for class com.jme3.app.state.VideoRecorderAppState
Using this constructor the video files will be written sequentially to the user's home directory with a quality of 0.8 and a framerate of 30fps.
VideoRecorderAppState(float) - Constructor for class com.jme3.app.state.VideoRecorderAppState
Using this constructor the video files will be written sequentially to the user's home directory.
VideoRecorderAppState(float, int) - Constructor for class com.jme3.app.state.VideoRecorderAppState
Using this constructor the video files will be written sequentially to the user's home directory.
VideoRecorderAppState(File) - Constructor for class com.jme3.app.state.VideoRecorderAppState
This constructor allows you to specify the output file of the video.
VideoRecorderAppState(File, float) - Constructor for class com.jme3.app.state.VideoRecorderAppState
This constructor allows you to specify the output file of the video as well as the quality
VideoRecorderAppState(File, float, int) - Constructor for class com.jme3.app.state.VideoRecorderAppState
This constructor allows you to specify the output file of the video as well as the quality
VideoRecorderAppState.IsoTimer - Class in com.jme3.app.state
 
VideoRecorderAppState.IsoTimer(float) - Constructor for class com.jme3.app.state.VideoRecorderAppState.IsoTimer
 
view - Variable in class com.jme3.app.AndroidHarness
 
view - Variable in class com.jme3.app.AndroidHarnessFragment
 
view - Variable in class com.jme3.input.android.AndroidInputHandler
 
viewDirection - Variable in class com.jme3.bullet.control.BetterCharacterControl
Is a z-forward vector based on the view direction and the current local x/z plane.
viewDirection - Variable in class com.jme3.bullet.control.CharacterControl
 
viewMatrix - Variable in class com.jme3.renderer.Camera
 
viewPort - Variable in class com.jme3.app.LegacyApplication
 
viewPort - Variable in class com.jme3.app.state.RootNodeAppState
 
viewPort - Variable in class com.jme3.bullet.debug.BulletDebugAppState
 
ViewPort - Class in com.jme3.renderer
A ViewPort represents a view inside the display window or a FrameBuffer to which scenes will be rendered.
ViewPort(String, Camera) - Constructor for class com.jme3.renderer.ViewPort
Create a new viewport.
viewPort - Variable in class com.jme3.shadow.AbstractShadowFilter
 
viewPort - Variable in class com.jme3.shadow.AbstractShadowRenderer
 
viewPort - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
viewPortBottom - Variable in class com.jme3.renderer.Camera
Percent value on display where vertical viewing begins for this camera.
viewportChanged - Variable in class com.jme3.renderer.Camera
 
viewPortLeft - Variable in class com.jme3.renderer.Camera
Percent value on display where horizontal viewing starts for this camera.
viewPortRight - Variable in class com.jme3.renderer.Camera
Percent value on display where horizontal viewing ends for this camera.
viewPortTop - Variable in class com.jme3.renderer.Camera
Percent value on display where vertical viewing ends for this camera.
viewProjectionMatrix - Variable in class com.jme3.renderer.Camera
 
VirtualIndexBuffer - Class in com.jme3.scene.mesh
IndexBuffer implementation that generates vertex indices sequentially based on a specific Mesh Mesh.Mode.
VirtualIndexBuffer(int, Mesh.Mode) - Constructor for class com.jme3.scene.mesh.VirtualIndexBuffer
 
visibility - Variable in class com.jme3.scene.plugins.fbx.node.FbxNode
 
visit(Spatial) - Method in interface com.jme3.scene.SceneGraphVisitor
Called when a spatial is visited in the scene graph.
visit(Geometry) - Method in class com.jme3.scene.SceneGraphVisitorAdapter
Called when a Geometry is visited.
visit(Node) - Method in class com.jme3.scene.SceneGraphVisitorAdapter
Called when a Node is visited.
visit(Spatial) - Method in class com.jme3.scene.SceneGraphVisitorAdapter
 
volume - Variable in class com.jme3.audio.AudioNode
 
volume - Variable in class com.jme3.audio.LowPassFilter
 
voronoiColorType - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorVoronoi
 
voronoiWeights - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorVoronoi
 
vp - Variable in class com.jme3.niftygui.NiftyJmeDisplay
 
vp - Variable in class com.jme3.water.SimpleWaterProcessor
 
vpStep(VpStep, ViewPort, RenderQueue.Bucket) - Method in class com.jme3.app.BasicProfiler
 
vpStep(VpStep, ViewPort, RenderQueue.Bucket) - Method in class com.jme3.app.DefaultAndroidProfiler
 
vpStep(VpStep, ViewPort, RenderQueue.Bucket) - Method in interface com.jme3.profile.AppProfiler
Called at the beginning of the specified VpStep during the rendering of the specified ViewPort.
VpStep - Enum in com.jme3.profile
Indicates a ViewPort-level step within the profiled frame.
vRotateCamera(float) - Method in class com.jme3.input.ChaseCamera
 
vRotating - Variable in class com.jme3.input.ChaseCamera
 
vRotation - Variable in class com.jme3.input.ChaseCamera
 
vRotationLerpFactor - Variable in class com.jme3.input.ChaseCamera
 

W

w - Variable in class com.jme3.math.Quaternion
 
w - Variable in class com.jme3.math.Vector4f
the w value of the vector.
w - Variable in class com.jme3.niftygui.NiftyJmeDisplay
 
w - Variable in class com.jme3.scene.plugins.blender.math.DQuaternion
 
W - Static variable in class jme3tools.navigation.Coordinate
 
waitFor(boolean) - Method in class com.jme3.system.android.OGLESContext
 
waitFor(boolean) - Method in class com.jme3.system.ios.IGLESContext
 
waitFor(boolean) - Method in class com.jme3.system.jogl.JoglContext
 
waitFor(boolean) - Method in class com.jme3.system.lwjgl.LwjglContext
 
waitFor(boolean) - Method in class com.jme3.system.NullContext
 
waitForConnected() - Method in class com.jme3.network.base.DefaultClient
 
wakeupReader() - Method in class com.jme3.network.kernel.AbstractKernel
 
wakeupSelector() - Method in class com.jme3.network.kernel.tcp.SelectorKernel.SelectorThread
 
wakeupSelector() - Method in class com.jme3.network.kernel.tcp.SelectorKernel
Used internally by the endpoints to wakeup the selector when they have data to send.
walkDirection - Variable in class com.jme3.bullet.control.BetterCharacterControl
 
walkDirection - Variable in class com.jme3.bullet.objects.PhysicsCharacter
 
walkRay - Variable in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
 
wantToUnDuck - Variable in class com.jme3.bullet.control.BetterCharacterControl
 
warp(Vector3f) - Method in class com.jme3.bullet.control.BetterCharacterControl
Move the character somewhere.
warp(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsCharacter
Sets the location of this physics character
wasActive - Variable in class com.jme3.system.jogl.JoglAbstractDisplay
 
wasActive - Variable in class com.jme3.system.jogl.JoglNewtAbstractDisplay
 
wasActive - Variable in class com.jme3.system.lwjgl.LwjglAbstractDisplay
 
wasActive - Variable in class com.jme3.system.lwjgl.LwjglWindow
 
wasAnimating - Variable in class com.jme3.system.jogl.JoglAbstractDisplay
 
wasAnimating - Variable in class com.jme3.system.jogl.JoglNewtAbstractDisplay
 
wasInited - Variable in class com.jme3.system.jogl.JoglDisplay
 
wasInited - Variable in class com.jme3.system.jogl.JoglNewtDisplay
 
waterDepth - Variable in class com.jme3.water.SimpleWaterProcessor
 
WaterFilter - Class in com.jme3.water
The WaterFilter is a 2D post process that simulate water.
WaterFilter() - Constructor for class com.jme3.water.WaterFilter
Create a Water Filter
WaterFilter(Node, Vector3f) - Constructor for class com.jme3.water.WaterFilter
 
WaterFilter.AreaShape - Enum in com.jme3.water
 
waterTransparency - Variable in class com.jme3.water.SimpleWaterProcessor
 
WaterUI - Class in jme3test.water
 
WaterUI(InputManager, SimpleWaterProcessor) - Constructor for class jme3test.water.WaterUI
 
WaterUtils - Class in com.jme3.water
 
WaterUtils() - Constructor for class com.jme3.water.WaterUtils
 
waveformFunctions - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
 
WAVLoader - Class in com.jme3.audio.plugins
 
WAVLoader() - Constructor for class com.jme3.audio.plugins.WAVLoader
 
WeakRefAssetCache - Class in com.jme3.asset.cache
A garbage collector bound asset cache that handles non-clonable objects.
WeakRefAssetCache() - Constructor for class com.jme3.asset.cache.WeakRefAssetCache
 
WeakRefCloneAssetCache - Class in com.jme3.asset.cache
WeakRefCloneAssetCache caches cloneable assets in a weak-key cache, allowing them to be collected when memory is low.
WeakRefCloneAssetCache() - Constructor for class com.jme3.asset.cache.WeakRefCloneAssetCache
 
weightSum - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorVoronoi
 
weightThreshold - Variable in class com.jme3.bullet.control.KinematicRagdollControl
 
WGS84_EARTH_RADIUS - Static variable in class jme3tools.navigation.NavCalculator
 
WHEEL_AMP - Static variable in class com.jme3.input.awt.AwtMouseInput
 
WHEEL_AMP - Static variable in class com.jme3.input.jogl.NewtMouseInput
 
wheelId - Variable in class com.jme3.bullet.objects.VehicleWheel
 
wheelIndex - Variable in class com.jme3.bullet.objects.VehicleWheel
 
wheels - Variable in class com.jme3.bullet.objects.PhysicsVehicle
 
wheelsDampingCompression - Variable in class com.jme3.bullet.objects.VehicleWheel
 
wheelsDampingRelaxation - Variable in class com.jme3.bullet.objects.VehicleWheel
 
wheelSpatial - Variable in class com.jme3.bullet.objects.VehicleWheel
 
wheelWorldLocation - Variable in class com.jme3.bullet.objects.VehicleWheel
 
wheelWorldRotation - Variable in class com.jme3.bullet.objects.VehicleWheel
 
whichSide(Plane) - Method in class com.jme3.bounding.BoundingBox
whichSide takes a plane (typically provided by a view frustum) to determine which side this bound is on.
whichSide(Plane) - Method in class com.jme3.bounding.BoundingSphere
whichSide takes a plane (typically provided by a view frustum) to determine which side this bound is on.
whichSide(Plane) - Method in class com.jme3.bounding.BoundingVolume
whichSide returns the side on which the bounding volume lies on a plane.
whichSide(Vector3f) - Method in class com.jme3.math.Plane
whichSide returns the side at which a point lies on the plane.
White - Static variable in class com.jme3.math.ColorRGBA
The color white (1,1,1).
width - Variable in class com.jme3.font.Rectangle
 
width - Variable in class com.jme3.renderer.Camera
 
width - Variable in class com.jme3.terrain.GeoMap
 
width - Variable in class com.jme3.texture.Image
 
windowCloseRequest - Variable in class com.jme3.system.jogl.JoglDisplay
 
windowCloseRequest - Variable in class com.jme3.system.jogl.JoglNewtDisplay
 
WireBox - Class in com.jme3.scene.debug
 
WireBox() - Constructor for class com.jme3.scene.debug.WireBox
 
WireBox(float, float, float) - Constructor for class com.jme3.scene.debug.WireBox
 
wireframe - Variable in class com.jme3.renderer.RenderContext
 
WireFrustum - Class in com.jme3.scene.debug
 
WireFrustum(Vector3f[]) - Constructor for class com.jme3.scene.debug.WireFrustum
 
WireSphere - Class in com.jme3.scene.debug
 
WireSphere() - Constructor for class com.jme3.scene.debug.WireSphere
 
WireSphere(float) - Constructor for class com.jme3.scene.debug.WireSphere
 
woodIntensity(TextureGeneratorWood.WoodIntensityData, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
Computes basic wood intensity value at x,y,z.
woodIntensityData - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
 
WORLD - Static variable in interface com.jme3.asset.BlenderKey.FeaturesToLoad
Deprecated.
 
worldBound - Variable in class com.jme3.scene.Spatial
Spatial's bounding volume relative to the world.
worldCoordinateToLocal(Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
worldLights - Variable in class com.jme3.scene.Spatial
 
worldMax - Variable in class com.jme3.bullet.BulletAppState
 
worldMin - Variable in class com.jme3.bullet.BulletAppState
 
WorldOfInception - Class in jme3test.games
WorldOfInception - Find the galaxy center ;)
WorldOfInception() - Constructor for class jme3test.games.WorldOfInception
 
WorldOfInception.InceptionLevel - Class in jme3test.games
 
WorldOfInception.InceptionLevel(WorldOfInception.InceptionLevel, Vector3f) - Constructor for class jme3test.games.WorldOfInception.InceptionLevel
 
worldOverrides - Variable in class com.jme3.scene.Spatial
 
worldPlane - Variable in class com.jme3.renderer.Camera
Array holding the planes that this camera will check for culling.
worldScaleCached - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
 
worldToLocal(Vector3f, Vector3f) - Method in class com.jme3.scene.Spatial
Convert a vector (in) from world coordinate space to this spatial's local coordinate space.
worldTransform - Variable in class com.jme3.scene.Spatial
 
worldTranslationCached - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
 
wrapIndexBuffer(Buffer) - Static method in class com.jme3.scene.mesh.IndexBuffer
 
WrappedIndexBuffer - Class in com.jme3.scene.mesh
WrappedIndexBuffer converts vertex indices from a non list based mesh mode such as Mesh.Mode.TriangleStrip or Mesh.Mode.LineLoop into a list based mode such as Mesh.Mode.Triangles or Mesh.Mode.Lines.
WrappedIndexBuffer(Mesh) - Constructor for class com.jme3.scene.mesh.WrappedIndexBuffer
 
write(JmeExporter) - Method in class com.jme3.animation.Animation
 
write(JmeExporter) - Method in class com.jme3.animation.AnimControl
 
write(JmeExporter) - Method in class com.jme3.animation.AudioTrack
Internal use only serialization
write(JmeExporter) - Method in class com.jme3.animation.Bone
 
write(JmeExporter) - Method in class com.jme3.animation.BoneTrack
 
write(JmeExporter) - Method in class com.jme3.animation.CompactQuaternionArray
 
write(JmeExporter) - Method in class com.jme3.animation.CompactVector3Array
 
write(JmeExporter) - Method in class com.jme3.animation.EffectTrack
Internal use only serialization
write(JmeExporter) - Method in class com.jme3.animation.Pose
 
write(JmeExporter) - Method in class com.jme3.animation.PoseTrack.PoseFrame
Deprecated.
 
write(JmeExporter) - Method in class com.jme3.animation.PoseTrack
Deprecated.
 
write(JmeExporter) - Method in class com.jme3.animation.Skeleton
 
write(JmeExporter) - Method in class com.jme3.animation.SkeletonControl
 
write(JmeExporter) - Method in class com.jme3.animation.SpatialTrack
 
write(JmeExporter) - Method in class com.jme3.animation.TrackInfo
 
write(JmeExporter) - Method in class com.jme3.asset.AssetKey
 
write(JmeExporter) - Method in class com.jme3.asset.BlenderKey
 
write(JmeExporter) - Method in class com.jme3.asset.TextureKey
 
write(JmeExporter) - Method in class com.jme3.audio.AudioKey
 
write(JmeExporter) - Method in class com.jme3.audio.AudioNode
 
write(JmeExporter) - Method in class com.jme3.audio.Filter
 
write(JmeExporter) - Method in class com.jme3.audio.LowPassFilter
 
write(JmeExporter) - Method in class com.jme3.bounding.BoundingBox
 
write(JmeExporter) - Method in class com.jme3.bounding.BoundingSphere
 
write(JmeExporter) - Method in class com.jme3.bounding.BoundingVolume
 
write(JmeExporter) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
 
write(JmeExporter) - Method in class com.jme3.bullet.collision.shapes.BoxCollisionShape
 
write(JmeExporter) - Method in class com.jme3.bullet.collision.shapes.CapsuleCollisionShape
 
write(JmeExporter) - Method in class com.jme3.bullet.collision.shapes.CollisionShape
 
write(JmeExporter) - Method in class com.jme3.bullet.collision.shapes.CompoundCollisionShape
 
write(JmeExporter) - Method in class com.jme3.bullet.collision.shapes.ConeCollisionShape
 
write(JmeExporter) - Method in class com.jme3.bullet.collision.shapes.CylinderCollisionShape
 
write(JmeExporter) - Method in class com.jme3.bullet.collision.shapes.GImpactCollisionShape
 
write(JmeExporter) - Method in class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
 
write(JmeExporter) - Method in class com.jme3.bullet.collision.shapes.HullCollisionShape
 
write(JmeExporter) - Method in class com.jme3.bullet.collision.shapes.infos.ChildCollisionShape
 
write(JmeExporter) - Method in class com.jme3.bullet.collision.shapes.MeshCollisionShape
 
write(JmeExporter) - Method in class com.jme3.bullet.collision.shapes.PlaneCollisionShape
 
write(JmeExporter) - Method in class com.jme3.bullet.collision.shapes.SimplexCollisionShape
 
write(JmeExporter) - Method in class com.jme3.bullet.collision.shapes.SphereCollisionShape
 
write(JmeExporter) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
 
write(JmeExporter) - Method in class com.jme3.bullet.control.BetterCharacterControl
 
write(JmeExporter) - Method in class com.jme3.bullet.control.CharacterControl
 
write(JmeExporter) - Method in class com.jme3.bullet.control.GhostControl
 
write(JmeExporter) - Method in class com.jme3.bullet.control.KinematicRagdollControl.PhysicsBoneLink
 
write(JmeExporter) - Method in class com.jme3.bullet.control.KinematicRagdollControl
serialize this control
write(JmeExporter) - Method in class com.jme3.bullet.control.RigidBodyControl
 
write(JmeExporter) - Method in class com.jme3.bullet.control.VehicleControl
 
write(JmeExporter) - Method in class com.jme3.bullet.joints.ConeJoint
 
write(JmeExporter) - Method in class com.jme3.bullet.joints.HingeJoint
 
write(JmeExporter) - Method in class com.jme3.bullet.joints.PhysicsJoint
 
write(JmeExporter) - Method in class com.jme3.bullet.joints.Point2PointJoint
 
write(JmeExporter) - Method in class com.jme3.bullet.joints.SixDofJoint
 
write(JmeExporter) - Method in class com.jme3.bullet.joints.SliderJoint
 
write(JmeExporter) - Method in class com.jme3.bullet.objects.PhysicsCharacter
 
write(JmeExporter) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
 
write(JmeExporter) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
 
write(JmeExporter) - Method in class com.jme3.bullet.objects.PhysicsVehicle
 
write(JmeExporter) - Method in class com.jme3.bullet.objects.VehicleWheel
 
write(JmeExporter) - Method in class com.jme3.cinematic.Cinematic
used internally for serialization
write(JmeExporter) - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Used for serialization only.
write(JmeExporter) - Method in class com.jme3.cinematic.events.AnimationEvent
 
write(JmeExporter) - Method in class com.jme3.cinematic.events.GuiEvent
 
write(JmeExporter) - Method in class com.jme3.cinematic.events.GuiTrack
Deprecated.
 
write(JmeExporter) - Method in class com.jme3.cinematic.events.MotionEvent
 
write(JmeExporter) - Method in class com.jme3.cinematic.events.SoundEvent
 
write(JmeExporter) - Method in class com.jme3.cinematic.KeyFrame
 
write(JmeExporter) - Method in class com.jme3.cinematic.MotionPath
 
write(JmeExporter) - Method in class com.jme3.cinematic.TimeLine
 
write(JmeExporter) - Method in class com.jme3.collision.bih.BIHNode
 
write(JmeExporter) - Method in class com.jme3.collision.bih.BIHTree
 
write(JmeExporter) - Method in class com.jme3.effect.influencers.DefaultParticleInfluencer
 
write(JmeExporter) - Method in class com.jme3.effect.influencers.EmptyParticleInfluencer
 
write(JmeExporter) - Method in class com.jme3.effect.influencers.NewtonianParticleInfluencer
 
write(JmeExporter) - Method in class com.jme3.effect.influencers.RadialParticleInfluencer
 
write(JmeExporter) - Method in class com.jme3.effect.ParticleEmitter.ParticleEmitterControl
 
write(JmeExporter) - Method in class com.jme3.effect.ParticleEmitter
 
write(JmeExporter) - Method in class com.jme3.effect.shapes.EmitterBoxShape
 
write(JmeExporter) - Method in class com.jme3.effect.shapes.EmitterMeshVertexShape
 
write(JmeExporter) - Method in class com.jme3.effect.shapes.EmitterPointShape
 
write(JmeExporter) - Method in class com.jme3.effect.shapes.EmitterSphereShape
 
write(JmeExporter) - Method in class com.jme3.export.NullSavable
 
write(byte, String, byte) - Method in interface com.jme3.export.OutputCapsule
 
write(byte[], String, byte[]) - Method in interface com.jme3.export.OutputCapsule
 
write(byte[][], String, byte[][]) - Method in interface com.jme3.export.OutputCapsule
 
write(int, String, int) - Method in interface com.jme3.export.OutputCapsule
 
write(int[], String, int[]) - Method in interface com.jme3.export.OutputCapsule
 
write(int[][], String, int[][]) - Method in interface com.jme3.export.OutputCapsule
 
write(float, String, float) - Method in interface com.jme3.export.OutputCapsule
 
write(float[], String, float[]) - Method in interface com.jme3.export.OutputCapsule
 
write(float[][], String, float[][]) - Method in interface com.jme3.export.OutputCapsule
 
write(double, String, double) - Method in interface com.jme3.export.OutputCapsule
 
write(double[], String, double[]) - Method in interface com.jme3.export.OutputCapsule
 
write(double[][], String, double[][]) - Method in interface com.jme3.export.OutputCapsule
 
write(long, String, long) - Method in interface com.jme3.export.OutputCapsule
 
write(long[], String, long[]) - Method in interface com.jme3.export.OutputCapsule
 
write(long[][], String, long[][]) - Method in interface com.jme3.export.OutputCapsule
 
write(short, String, short) - Method in interface com.jme3.export.OutputCapsule
 
write(short[], String, short[]) - Method in interface com.jme3.export.OutputCapsule
 
write(short[][], String, short[][]) - Method in interface com.jme3.export.OutputCapsule
 
write(boolean, String, boolean) - Method in interface com.jme3.export.OutputCapsule
 
write(boolean[], String, boolean[]) - Method in interface com.jme3.export.OutputCapsule
 
write(boolean[][], String, boolean[][]) - Method in interface com.jme3.export.OutputCapsule
 
write(String, String, String) - Method in interface com.jme3.export.OutputCapsule
 
write(String[], String, String[]) - Method in interface com.jme3.export.OutputCapsule
 
write(String[][], String, String[][]) - Method in interface com.jme3.export.OutputCapsule
 
write(BitSet, String, BitSet) - Method in interface com.jme3.export.OutputCapsule
 
write(Savable, String, Savable) - Method in interface com.jme3.export.OutputCapsule
 
write(Savable[], String, Savable[]) - Method in interface com.jme3.export.OutputCapsule
 
write(Savable[][], String, Savable[][]) - Method in interface com.jme3.export.OutputCapsule
 
write(FloatBuffer, String, FloatBuffer) - Method in interface com.jme3.export.OutputCapsule
 
write(IntBuffer, String, IntBuffer) - Method in interface com.jme3.export.OutputCapsule
 
write(ByteBuffer, String, ByteBuffer) - Method in interface com.jme3.export.OutputCapsule
 
write(ShortBuffer, String, ShortBuffer) - Method in interface com.jme3.export.OutputCapsule
 
write(Enum, String, Enum) - Method in interface com.jme3.export.OutputCapsule
 
write(JmeExporter) - Method in interface com.jme3.export.Savable
 
write(byte, String, byte) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(byte[], String, byte[]) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(byte[][], String, byte[][]) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(int, String, int) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(int[], String, int[]) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(int[][], String, int[][]) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(float, String, float) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(float[], String, float[]) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(float[][], String, float[][]) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(double, String, double) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(double[], String, double[]) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(double[][], String, double[][]) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(long, String, long) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(long[], String, long[]) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(long[][], String, long[][]) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(short, String, short) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(short[], String, short[]) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(short[][], String, short[][]) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(boolean, String, boolean) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(boolean[], String, boolean[]) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(boolean[][], String, boolean[][]) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(String, String, String) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(String[], String, String[]) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(String[][], String, String[][]) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(BitSet, String, BitSet) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(Savable, String, Savable) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(Savable[], String, Savable[]) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(Savable[][], String, Savable[][]) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(FloatBuffer, String, FloatBuffer) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(IntBuffer, String, IntBuffer) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(ByteBuffer, String, ByteBuffer) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(ShortBuffer, String, ShortBuffer) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(Enum, String, Enum) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
write(JmeExporter) - Method in class com.jme3.font.BitmapCharacter
 
write(JmeExporter) - Method in class com.jme3.font.BitmapCharacterSet
 
write(JmeExporter) - Method in class com.jme3.font.BitmapFont
 
write(JmeExporter) - Method in class com.jme3.font.Kerning
 
write(JmeExporter) - Method in class com.jme3.input.ChaseCamera
Write the camera
write(JmeExporter) - Method in class com.jme3.light.DirectionalLight
 
write(JmeExporter) - Method in class com.jme3.light.Light
 
write(JmeExporter) - Method in class com.jme3.light.LightList
 
write(JmeExporter) - Method in class com.jme3.light.PointLight
 
write(JmeExporter) - Method in class com.jme3.light.SpotLight
 
write(JmeExporter) - Method in class com.jme3.material.Material
 
write(JmeExporter) - Method in class com.jme3.material.MatParam
 
write(JmeExporter) - Method in class com.jme3.material.MatParamOverride
 
write(JmeExporter) - Method in class com.jme3.material.MatParamTexture
 
write(boolean, String, boolean) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(Enum, String, Enum) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(float, String, float) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(float[], String, float[]) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(float[][], String, float[][]) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(double, String, double) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(double[], String, double[]) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(double[][], String, double[][]) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(long, String, long) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(long[], String, long[]) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(long[][], String, long[][]) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(short, String, short) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(short[], String, short[]) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(short[][], String, short[][]) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(boolean[], String, boolean[]) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(boolean[][], String, boolean[][]) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(String, String, String) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(String[], String, String[]) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(String[][], String, String[][]) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(BitSet, String, BitSet) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(Savable, String, Savable) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(Savable[], String, Savable[]) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(Savable[][], String, Savable[][]) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(FloatBuffer, String, FloatBuffer) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(IntBuffer, String, IntBuffer) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(ByteBuffer, String, ByteBuffer) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(ShortBuffer, String, ShortBuffer) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(byte, String, byte) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(byte[], String, byte[]) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(byte[][], String, byte[][]) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(int, String, int) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(int[], String, int[]) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(int[][], String, int[][]) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
write(String, String, String) - Method in class com.jme3.material.plugin.export.material.J3MRootOutputCapsule
 
write(boolean, String, boolean) - Method in class com.jme3.material.plugin.export.material.J3MRootOutputCapsule
 
write(Savable, String, Savable) - Method in class com.jme3.material.plugin.export.material.J3MRootOutputCapsule
 
write(JmeExporter) - Method in class com.jme3.material.RenderState
 
write(JmeExporter) - Method in class com.jme3.material.ShaderGenerationInfo
 
write(JmeExporter) - Method in class com.jme3.material.TechniqueDef
 
write(JmeExporter) - Method in class com.jme3.math.ColorRGBA
 
write(JmeExporter) - Method in class com.jme3.math.Line
 
write(JmeExporter) - Method in class com.jme3.math.LineSegment
 
write(JmeExporter) - Method in class com.jme3.math.Matrix3f
 
write(JmeExporter) - Method in class com.jme3.math.Matrix4f
 
write(JmeExporter) - Method in class com.jme3.math.Plane
 
write(JmeExporter) - Method in class com.jme3.math.Quaternion
 
write(JmeExporter) - Method in class com.jme3.math.Ray
 
write(JmeExporter) - Method in class com.jme3.math.Rectangle
 
write(JmeExporter) - Method in class com.jme3.math.Ring
 
write(JmeExporter) - Method in class com.jme3.math.Spline
 
write(JmeExporter) - Method in class com.jme3.math.Transform
 
write(JmeExporter) - Method in class com.jme3.math.Triangle
 
write(JmeExporter) - Method in class com.jme3.math.Vector2f
 
write(JmeExporter) - Method in class com.jme3.math.Vector3f
 
write(JmeExporter) - Method in class com.jme3.math.Vector4f
 
write(ByteBuffer) - Method in class com.jme3.network.base.ConnectorAdapter
 
write(ByteBuffer) - Method in interface com.jme3.network.kernel.Connector
Writes a chunk of data to the connection from data.position() to data.limit().
write(SelectionKey) - Method in class com.jme3.network.kernel.tcp.SelectorKernel.SelectorThread
 
write(ByteBuffer) - Method in class com.jme3.network.kernel.tcp.SocketConnector
 
write(ByteBuffer) - Method in class com.jme3.network.kernel.udp.UdpConnector
 
write(JmeExporter) - Method in class com.jme3.post.Filter
Override this method if you want to save extra properties when the filter is saved else only basic properties of the filter will be saved This method should always begin by super.write(ex);
write(JmeExporter) - Method in class com.jme3.post.FilterPostProcessor
 
write(JmeExporter) - Method in class com.jme3.post.filters.BloomFilter
 
write(JmeExporter) - Method in class com.jme3.post.filters.ColorOverlayFilter
 
write(JmeExporter) - Method in class com.jme3.post.filters.ComposeFilter
 
write(JmeExporter) - Method in class com.jme3.post.filters.DepthOfFieldFilter
 
write(JmeExporter) - Method in class com.jme3.post.filters.FadeFilter
 
write(JmeExporter) - Method in class com.jme3.post.filters.FogFilter
 
write(JmeExporter) - Method in class com.jme3.post.filters.LightScatteringFilter
 
write(JmeExporter) - Method in class com.jme3.post.filters.RadialBlurFilter
 
write(JmeExporter) - Method in class com.jme3.post.filters.ToneMapFilter
 
write(JmeExporter) - Method in class com.jme3.post.ssao.SSAOFilter
 
write(JmeExporter) - Method in class com.jme3.renderer.Camera
 
write(JmeExporter) - Method in class com.jme3.scene.AssetLinkNode
 
write(JmeExporter) - Method in class com.jme3.scene.CameraNode
 
write(JmeExporter) - Method in class com.jme3.scene.control.AbstractControl
 
write(JmeExporter) - Method in class com.jme3.scene.control.BillboardControl
 
write(JmeExporter) - Method in class com.jme3.scene.control.CameraControl
 
write(JmeExporter) - Method in class com.jme3.scene.control.LightControl
 
write(JmeExporter) - Method in class com.jme3.scene.control.LodControl
 
write(JmeExporter) - Method in class com.jme3.scene.Geometry
 
write(JmeExporter) - Method in class com.jme3.scene.instancing.InstancedGeometry
 
write(JmeExporter) - Method in class com.jme3.scene.LightNode
 
write(JmeExporter) - Method in class com.jme3.scene.Mesh
 
write(JmeExporter) - Method in class com.jme3.scene.Node
 
write(JmeExporter) - Method in class com.jme3.scene.plugins.blender.materials.MaterialContext
 
write(JmeExporter) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
 
write(JmeExporter) - Method in class com.jme3.scene.plugins.blender.math.DTransform
 
write(JmeExporter) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
 
write(Image, int, TexturePixel, int) - Method in interface com.jme3.scene.plugins.blender.textures.io.PixelInputOutput
This method writes a pixel that starts at the given index.
write(Image, int, TexturePixel, int, int) - Method in interface com.jme3.scene.plugins.blender.textures.io.PixelInputOutput
This method writes a pixel that is located at the given position on the image.
write(JmeExporter) - Method in class com.jme3.scene.plugins.fbx.ContentTextureKey
 
write(JmeExporter) - Method in class com.jme3.scene.shape.AbstractBox
 
write(JmeExporter) - Method in class com.jme3.scene.shape.Cylinder
 
write(JmeExporter) - Method in class com.jme3.scene.shape.Dome
 
write(JmeExporter) - Method in class com.jme3.scene.shape.Line
 
write(JmeExporter) - Method in class com.jme3.scene.shape.PQTorus
 
write(JmeExporter) - Method in class com.jme3.scene.shape.Sphere
 
write(JmeExporter) - Method in class com.jme3.scene.shape.Torus
 
write(JmeExporter) - Method in class com.jme3.scene.Spatial
 
write(JmeExporter) - Method in class com.jme3.scene.UserData
 
write(JmeExporter) - Method in class com.jme3.scene.VertexBuffer
 
write(JmeExporter) - Method in class com.jme3.shader.ShaderNode
jme seralization
write(JmeExporter) - Method in class com.jme3.shader.ShaderNodeDefinition
jme seralization (not used)
write(JmeExporter) - Method in class com.jme3.shader.ShaderNodeVariable
jme seralization (not used)
write(JmeExporter) - Method in class com.jme3.shader.VariableMapping
jme seralization (not used)
write(JmeExporter) - Method in class com.jme3.shadow.AbstractShadowFilter
 
write(JmeExporter) - Method in class com.jme3.shadow.AbstractShadowRenderer
Serialize this instance, for example when saving to a J3O file.
write(JmeExporter) - Method in class com.jme3.shadow.DirectionalLightShadowFilter
 
write(JmeExporter) - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
 
write(JmeExporter) - Method in class com.jme3.shadow.PointLightShadowFilter
 
write(JmeExporter) - Method in class com.jme3.shadow.PointLightShadowRenderer
 
write(JmeExporter) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
 
write(JmeExporter) - Method in class com.jme3.shadow.SpotLightShadowFilter
 
write(JmeExporter) - Method in class com.jme3.shadow.SpotLightShadowRenderer
 
write(JmeExporter) - Method in class com.jme3.terrain.GeoMap
 
write(JmeExporter) - Method in class com.jme3.terrain.geomipmap.grid.AssetTileLoader
 
write(JmeExporter) - Method in class com.jme3.terrain.geomipmap.grid.FractalTileLoader
 
write(JmeExporter) - Method in class com.jme3.terrain.geomipmap.grid.ImageTileLoader
 
write(JmeExporter) - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
 
write(JmeExporter) - Method in class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
 
write(JmeExporter) - Method in class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
 
write(JmeExporter) - Method in class com.jme3.terrain.geomipmap.LODGeomap
 
write(JmeExporter) - Method in class com.jme3.terrain.geomipmap.NormalRecalcControl
 
write(JmeExporter) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
 
write(JmeExporter) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
 
write(JmeExporter) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
 
write(JmeExporter) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
 
write(JmeExporter) - Method in class com.jme3.texture.Image
 
write(JmeExporter) - Method in class com.jme3.texture.Texture
 
write(JmeExporter) - Method in class com.jme3.texture.Texture2D
 
write(JmeExporter) - Method in class com.jme3.texture.Texture3D
 
write(JmeExporter) - Method in class com.jme3.texture.TextureCubeMap
 
write(JmeExporter) - Method in class com.jme3.water.WaterFilter
 
write(JmeExporter) - Method in class jme3test.bullet.BombControl
 
write(JmeExporter) - Method in class jme3test.bullet.PhysicsHoverControl
 
writeBoolean(OutputStream, boolean) - Static method in class com.jme3.export.binary.ByteUtils
Writes a boolean out to an OutputStream.
writeByteBufferArrayList(ArrayList<ByteBuffer>, String, ArrayList<ByteBuffer>) - Method in interface com.jme3.export.OutputCapsule
 
writeByteBufferArrayList(ArrayList<ByteBuffer>, String, ArrayList<ByteBuffer>) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
writeByteBufferArrayList(ArrayList<ByteBuffer>, String, ArrayList<ByteBuffer>) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
writeCharset(OutputCapsule, int, IntMap<BitmapCharacter>) - Method in class com.jme3.font.BitmapCharacterSet
 
writeClass(ByteBuffer, Class) - Static method in class com.jme3.network.serializing.Serializer
Write a class and return its SerializerRegistration.
writeClassAndObject(ByteBuffer, Object) - Static method in class com.jme3.network.serializing.Serializer
Write the class and object.
writeComponents(ByteBuffer, int, int, int, int, int[], byte[]) - Method in class com.jme3.texture.image.ByteOffsetImageCodec
 
writeDouble(OutputStream, double) - Static method in class com.jme3.export.binary.ByteUtils
Writes a double out to an OutputStream.
writeExternal(ObjectOutput) - Method in class com.jme3.math.Quaternion
writeExternal writes this quaternion out to a ObjectOutput object.
writeExternal(ObjectOutput) - Method in class com.jme3.math.Vector2f
Used with serialization.
writeFloat(OutputStream, float) - Static method in class com.jme3.export.binary.ByteUtils
Writes an float out to an OutputStream.
writeFloatBufferArrayList(ArrayList<FloatBuffer>, String, ArrayList<FloatBuffer>) - Method in interface com.jme3.export.OutputCapsule
 
writeFloatBufferArrayList(ArrayList<FloatBuffer>, String, ArrayList<FloatBuffer>) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
writeFloatBufferArrayList(ArrayList<FloatBuffer>, String, ArrayList<FloatBuffer>) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
writeImageFile(File) - Method in class com.jme3.app.state.ScreenshotAppState
Called by postFrame() once the screen has been captured to outBuf.
writeImageFile(OutputStream, String, ByteBuffer, int, int) - Method in class com.jme3.system.android.JmeAndroidSystem
 
writeImageFile(OutputStream, String, ByteBuffer, int, int) - Method in class com.jme3.system.ios.JmeIosSystem
 
writeImageFile(OutputStream, String, ByteBuffer, int, int) - Method in class com.jme3.system.JmeDesktopSystem
 
writeImageFile(OutputStream, String, ByteBuffer, int, int) - Static method in class com.jme3.system.JmeSystem
Compresses a raw image into a stream.
writeImageFile(OutputStream, String, ByteBuffer, int, int) - Method in class com.jme3.system.JmeSystemDelegate
 
writeImageFile(OutputStream, String, ByteBuffer, int, int) - Method in class com.jme3.system.MockJmeSystemDelegate
 
writeImageToBytes(Bitmap, float) - Method in class com.jme3.app.state.MjpegFileWriter
 
writeIndexArray(IntBuffer) - Method in class com.jme3.terrain.GeoMap
 
writeIndexArrayLodDiff(int, boolean, boolean, boolean, boolean, int) - Method in class com.jme3.terrain.geomipmap.LODGeomap
Create the LOD index array that will seam its edges with its neighbour's LOD.
writeIndexArrayLodVariable(int, int, int, int, int, int) - Method in class com.jme3.terrain.geomipmap.LODGeomap
 
writeInt(OutputStream, int) - Static method in class com.jme3.export.binary.ByteUtils
Writes an integer out to an OutputStream.
writeIntSavableMap(IntMap<? extends Savable>, String, IntMap<? extends Savable>) - Method in interface com.jme3.export.OutputCapsule
 
writeIntSavableMap(IntMap<? extends Savable>, String, IntMap<? extends Savable>) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
writeIntSavableMap(IntMap<? extends Savable>, String, IntMap<? extends Savable>) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
writeLong(OutputStream, long) - Static method in class com.jme3.export.binary.ByteUtils
Writes a long out to an OutputStream.
writeNormalArray(FloatBuffer, Vector3f) - Method in class com.jme3.terrain.GeoMap
Creates a normal array from the normal data in this Geomap
writeNormalArray(FloatBuffer, Vector3f) - Method in class com.jme3.terrain.geomipmap.LODGeomap
 
writeObject(ByteBuffer, Object) - Method in class com.jme3.network.message.ClientRegistrationMessage.ClientRegistrationSerializer
 
writeObject(ByteBuffer, Object) - Method in class com.jme3.network.message.DisconnectMessage.DisconnectSerializer
 
writeObject(ByteBuffer, Object) - Method in class com.jme3.network.rmi.RmiSerializer
 
writeObject(ByteBuffer, Object) - Method in class com.jme3.network.serializing.Serializer
Write an object to the buffer, effectively serializing it.
writeObject(ByteBuffer, Object) - Method in class com.jme3.network.serializing.serializers.ArraySerializer
 
writeObject(ByteBuffer, Object) - Method in class com.jme3.network.serializing.serializers.BooleanSerializer
 
writeObject(ByteBuffer, Object) - Method in class com.jme3.network.serializing.serializers.ByteSerializer
 
writeObject(ByteBuffer, Object) - Method in class com.jme3.network.serializing.serializers.CharSerializer
 
writeObject(ByteBuffer, Object) - Method in class com.jme3.network.serializing.serializers.CollectionSerializer
 
writeObject(ByteBuffer, Object) - Method in class com.jme3.network.serializing.serializers.DateSerializer
 
writeObject(ByteBuffer, Object) - Method in class com.jme3.network.serializing.serializers.DoubleSerializer
 
writeObject(ByteBuffer, Object) - Method in class com.jme3.network.serializing.serializers.EnumSerializer
 
writeObject(ByteBuffer, Object) - Method in class com.jme3.network.serializing.serializers.FieldSerializer
 
writeObject(ByteBuffer, Object) - Method in class com.jme3.network.serializing.serializers.FloatSerializer
 
writeObject(ByteBuffer, Object) - Method in class com.jme3.network.serializing.serializers.GZIPSerializer
 
writeObject(ByteBuffer, Object) - Method in class com.jme3.network.serializing.serializers.IntSerializer
 
writeObject(ByteBuffer, Object) - Method in class com.jme3.network.serializing.serializers.LongSerializer
 
writeObject(ByteBuffer, Object) - Method in class com.jme3.network.serializing.serializers.MapSerializer
 
writeObject(ByteBuffer, Object) - Method in class com.jme3.network.serializing.serializers.SavableSerializer
 
writeObject(ByteBuffer, Object) - Method in class com.jme3.network.serializing.serializers.SerializableSerializer
 
writeObject(ByteBuffer, Object) - Method in class com.jme3.network.serializing.serializers.ShortSerializer
 
writeObject(ByteBuffer, Object) - Method in class com.jme3.network.serializing.serializers.StringSerializer
 
writeObject(ByteBuffer, Object) - Method in class com.jme3.network.serializing.serializers.Vector3Serializer
 
writeObject(ByteBuffer, Object) - Method in class com.jme3.network.serializing.serializers.ZIPSerializer
 
writeParameter(OutputStreamWriter, String, String) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
writeParameter(OutputStreamWriter, String, String) - Method in class com.jme3.material.plugin.export.material.J3MRenderStateOutputCapsule
 
writeSavableArrayList(ArrayList, String, ArrayList) - Method in interface com.jme3.export.OutputCapsule
 
writeSavableArrayList(ArrayList, String, ArrayList) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
writeSavableArrayList(ArrayList, String, ArrayList) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
writeSavableArrayListArray(ArrayList[], String, ArrayList[]) - Method in interface com.jme3.export.OutputCapsule
 
writeSavableArrayListArray(ArrayList[], String, ArrayList[]) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
writeSavableArrayListArray(ArrayList[], String, ArrayList[]) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
writeSavableArrayListArray2D(ArrayList[][], String, ArrayList[][]) - Method in interface com.jme3.export.OutputCapsule
 
writeSavableArrayListArray2D(ArrayList[][], String, ArrayList[][]) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
writeSavableArrayListArray2D(ArrayList[][], String, ArrayList[][]) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
writeSavableMap(Map<? extends Savable, ? extends Savable>, String, Map<? extends Savable, ? extends Savable>) - Method in interface com.jme3.export.OutputCapsule
 
writeSavableMap(Map<? extends Savable, ? extends Savable>, String, Map<? extends Savable, ? extends Savable>) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
writeSavableMap(Map<? extends Savable, ? extends Savable>, String, Map<? extends Savable, ? extends Savable>) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
writeShort(OutputStream, short) - Static method in class com.jme3.export.binary.ByteUtils
Writes a short out to an OutputStream.
writeString(String, ByteBuffer) - Static method in class com.jme3.network.serializing.serializers.StringSerializer
 
writeStringSavableMap(Map<String, ? extends Savable>, String, Map<String, ? extends Savable>) - Method in interface com.jme3.export.OutputCapsule
 
writeStringSavableMap(Map<String, ? extends Savable>, String, Map<String, ? extends Savable>) - Method in class com.jme3.export.xml.DOMOutputCapsule
 
writeStringSavableMap(Map<String, ? extends Savable>, String, Map<String, ? extends Savable>) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
writeTangentArray(FloatBuffer, FloatBuffer, FloatBuffer, FloatBuffer, Vector3f) - Method in class com.jme3.terrain.geomipmap.LODGeomap
 
writeTexCoordArray(FloatBuffer, Vector2f, Vector2f) - Method in class com.jme3.terrain.GeoMap
 
writeTexCoordArray(FloatBuffer, Vector2f, Vector2f, float, int) - Method in class com.jme3.terrain.geomipmap.LODGeomap
 
writeToStream(OutputStreamWriter) - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
 
writeToStream(OutputStreamWriter) - Method in class com.jme3.material.plugin.export.material.J3MRenderStateOutputCapsule
 
writeToStream(OutputStreamWriter) - Method in class com.jme3.material.plugin.export.material.J3MRootOutputCapsule
 
writeVertexArray(FloatBuffer, Vector3f, boolean) - Method in class com.jme3.terrain.GeoMap
Creates a vertex array from the height data in this Geomap The scale argument specifies the scale to use for the vertex buffer.

X

x - Variable in class com.jme3.font.Rectangle
 
x - Variable in class com.jme3.math.Quaternion
 
x - Variable in class com.jme3.math.Vector2f
the x value of the vector.
x - Variable in class com.jme3.math.Vector3f
the x value of the vector.
x - Variable in class com.jme3.math.Vector4f
the x value of the vector.
x - Variable in class com.jme3.scene.plugins.blender.math.DQuaternion
 
x - Variable in class com.jme3.scene.plugins.blender.math.Vector3d
the x value of the vector.
X_AXIS - Static variable in interface com.jme3.input.JoystickAxis
 
X_VALUE - Static variable in class com.jme3.scene.plugins.blender.curves.BezierCurve
 
xExtent - Variable in class com.jme3.scene.shape.AbstractBox
 
xLimitf - Variable in class jme3test.batching.TestBatchNodeCluster
 
xLimits - Variable in class jme3test.batching.TestBatchNodeCluster
 
XMLExporter - Class in com.jme3.export.xml
Part of the jME XML IO system as introduced in the google code jmexml project.
XMLExporter() - Constructor for class com.jme3.export.xml.XMLExporter
 
XMLImporter - Class in com.jme3.export.xml
Part of the jME XML IO system as introduced in the google code jmexml project.
XMLImporter() - Constructor for class com.jme3.export.xml.XMLImporter
 
xPosition - Variable in class jme3test.batching.TestBatchNodeCluster
 
xPositions - Static variable in class jme3test.batching.TestBatchNodeCluster
 
xw - Variable in class jme3test.bullet.PhysicsHoverControl
 
xyz - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMagic
 

Y

y - Variable in class com.jme3.font.Rectangle
 
y - Variable in class com.jme3.math.Quaternion
 
y - Variable in class com.jme3.math.Vector2f
the y value of the vector.
y - Variable in class com.jme3.math.Vector3f
the y value of the vector.
y - Variable in class com.jme3.math.Vector4f
the y value of the vector.
y - Variable in class com.jme3.scene.plugins.blender.math.DQuaternion
 
y - Variable in class com.jme3.scene.plugins.blender.math.Vector3d
the y value of the vector.
Y_AXIS - Static variable in interface com.jme3.input.JoystickAxis
 
Y_VALUE - Static variable in class com.jme3.scene.plugins.blender.curves.BezierCurve
 
Yellow - Static variable in class com.jme3.math.ColorRGBA
The color yellow (1,1,0).
yExtent - Variable in class com.jme3.scene.shape.AbstractBox
 
yLimitf - Variable in class jme3test.batching.TestBatchNodeCluster
 
yLimits - Variable in class jme3test.batching.TestBatchNodeCluster
 
yPosition - Variable in class jme3test.batching.TestBatchNodeCluster
 
yPositions - Static variable in class jme3test.batching.TestBatchNodeCluster
 
yw - Variable in class jme3test.bullet.PhysicsHoverControl
 

Z

z - Variable in class com.jme3.math.Quaternion
 
z - Variable in class com.jme3.math.Vector3f
the z value of the vector.
z - Variable in class com.jme3.math.Vector4f
the z value of the vector.
z - Variable in class com.jme3.scene.plugins.blender.math.DQuaternion
 
z - Variable in class com.jme3.scene.plugins.blender.math.Vector3d
the z value of the vector.
Z_AXIS - Static variable in interface com.jme3.input.JoystickAxis
 
Z_ROTATION - Static variable in interface com.jme3.input.JoystickAxis
 
Z_VALUE - Static variable in class com.jme3.scene.plugins.blender.curves.BezierCurve
 
ZERO - Static variable in class com.jme3.math.Matrix3f
 
zero() - Method in class com.jme3.math.Matrix3f
Sets all of the values in this matrix to zero.
ZERO - Static variable in class com.jme3.math.Matrix4f
 
zero() - Method in class com.jme3.math.Matrix4f
Sets all of the values in this matrix to zero.
ZERO - Static variable in class com.jme3.math.Quaternion
 
ZERO - Static variable in class com.jme3.math.Vector2f
 
zero() - Method in class com.jme3.math.Vector2f
zero resets this vector's data to zero internally.
ZERO - Static variable in class com.jme3.math.Vector3f
 
zero() - Method in class com.jme3.math.Vector3f
zero resets this vector's data to zero internally.
ZERO - Static variable in class com.jme3.math.Vector4f
 
zero() - Method in class com.jme3.math.Vector4f
zero resets this vector's data to zero internally.
ZERO - Static variable in class com.jme3.scene.plugins.blender.math.DQuaternion
 
ZERO - Static variable in class com.jme3.scene.plugins.blender.math.Vector3d
 
ZERO_CHECK - Static variable in class com.jme3.bullet.debug.DebugTools
 
ZERO_TOLERANCE - Static variable in class com.jme3.math.FastMath
A "close to zero" float epsilon value for use
zExtent - Variable in class com.jme3.scene.shape.AbstractBox
 
zFarOverride - Variable in class com.jme3.shadow.AbstractShadowRenderer
fade shadows at distance
zFarOverride - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
 
ZIPCompressedMessage - Class in com.jme3.network.message
Compress a message using this ZIPCompressedMessage class
ZIPCompressedMessage() - Constructor for class com.jme3.network.message.ZIPCompressedMessage
 
ZIPCompressedMessage(Message) - Constructor for class com.jme3.network.message.ZIPCompressedMessage
 
ZIPCompressedMessage(Message, int) - Constructor for class com.jme3.network.message.ZIPCompressedMessage
 
ZipLocator - Class in com.jme3.asset.plugins
ZipLocator is a locator that looks up resources in a .ZIP file.
ZipLocator() - Constructor for class com.jme3.asset.plugins.ZipLocator
 
ZIPSerializer - Class in com.jme3.network.serializing.serializers
Serializes ZIP messages.
ZIPSerializer() - Constructor for class com.jme3.network.serializing.serializers.ZIPSerializer
 
zLimitf - Variable in class jme3test.batching.TestBatchNodeCluster
 
zLimits - Variable in class jme3test.batching.TestBatchNodeCluster
 
zoomCamera(float) - Method in class com.jme3.app.ChaseCameraAppState
move the camera toward or away the target
zoomCamera(float) - Method in class com.jme3.input.ChaseCamera
 
zoomCamera(float) - Method in class com.jme3.input.FlyByCamera
 
zoomin - Variable in class com.jme3.input.ChaseCamera
 
zooming - Variable in class com.jme3.input.ChaseCamera
 
zoomInTrigger - Variable in class com.jme3.app.ChaseCameraAppState
 
zoomOutTrigger - Variable in class com.jme3.app.ChaseCameraAppState
 
zoomSensitivity - Variable in class com.jme3.input.ChaseCamera
 
zoomSpeed - Variable in class com.jme3.app.ChaseCameraAppState
 
zoomSpeed - Variable in class com.jme3.input.FlyByCamera
 
zPosition - Variable in class jme3test.batching.TestBatchNodeCluster
 
zPositions - Static variable in class jme3test.batching.TestBatchNodeCluster
 
zSamples - Variable in class com.jme3.scene.shape.Sphere
 
zw - Variable in class jme3test.bullet.PhysicsHoverControl
 
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